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Nobuo Uematsu - Cloud of Darkness

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Topic Starter
Yoichi Sturmhimmel
This beatmap was submitted using in-game submission on Thursday, 25 November 2010 at 4:54:37 PM

Artist: Nobuo Uematsu
Title: Cloud of Darkness
BPM: 163
Filesize: 2608kb
Play Time: 01:08
Difficulties Available:
  1. Cloud Of Darkness (2.8 stars, 63 notes)
  2. Doga & Unei Difficulty (3.06 stars, 62 notes)
  3. Iron Giant (3.9 stars, 112 notes)
  4. Xande Difficulty (2 stars, 49 notes)
Download: Nobuo Uematsu - Cloud of Darkness
Information: Scores/Beatmap Listing
---------------
Hello! First time uploading! ^-^
Saten
This seems to have the same flaws as your second beatmap :(

So you'll have to about the same thing I told you here

Offset: 350* sounds better to me :idea:
Don't forget to use Snap to new timingIf you're going to remap it, then it wont be necessary hehe

Star and good luck 8-)

You are free to PM me (or replying here on your maps) for any questions.
Saten
Edit: "Doga & Unei Difficulty" looked somewhat different but still resembles each other after all
You got the point with the sliders and so but it's still a copy-paste-edit map. :P

(Don't Kudosu this post)
Topic Starter
Yoichi Sturmhimmel
So, is there any suggestions to make it different to the other difficulties e.g. sliders, pauses, circles etc.
Saten
How about placing notes on white and red ticks (Circles, or Slider shouldn't end or start on blue ticks either. There are very few exceptions though) so it would get a good rhythm? (Like you did in most places)
And find a good pattern so it wont look like randomly placed notes everywhere. If it's a long space between a note, (for example, half second to about one second or something like that) then why not add sliders instead. But not everywhere, just find a good combintation (like: slider, slider, slider, note, note, note, note, slider, note, slider and so on)
(If you really want an example map again, I could make a hard/insane example. But that's only if it's really necessary, and if it would help you improve your map)

And an Easy map should be easy, Large hit circle, decent distance spacing,decent speed on sliders, like I told you on your second map.
A pause/break section should be where you prefer it. (Maybe where it's already is?)

Feel free to ask me again

And don't Kudosu this post please, since I already helped you so recently :P
Topic Starter
Yoichi Sturmhimmel
Been idiotic and lost thumbdrive... with all my osu! stuff on it. Grrr. Oh, well hadn't really improved anything of great importance.

Tried to redo cloud of darkness difficulty, but lost thumbdrive so... :x

Also, can you just show me what circle size, drain time etc. for a hard difficulty. May find thumbdrive, but it's a school so... :x
Saten
It could look like this
Topic Starter
Yoichi Sturmhimmel
Thank you. Won't be able to re-upload for a while, unfortunately.

EDIT: Did you mind the blue slider ends and starts sometimes? I thought the interim sliders (between the repeat of the tune) didn't sound so bad? What about you?
Saten
Blue sliders?
I mean Blue ticks

Like this one:

Doga & Unei Difficulty:
00:51:167 (5,6) - That didn't sound so good. (5) ends on a blue tick and (6) starts on a blue tick

Overall there's no timing errors besides some other sliders

Sliders ends on a blue tick but uses repeats so it actually ends on a Red or white tick might be an exception though. but not recommended for an easy map in my opinion. (depending on the length of the slider)
SapphireGhost
Posting this here because I can

  1. Set a preview point.
  2. Use consistent combo colors, and don't use black as a combo color.
  3. Cool people use more sliders.
And also do all the stuff that Jar is telling you because he probably went over this all already and have this unfinished diff.

EDIT: Is better now.

Download: Nobuo Uematsu - Cloud of Darkness (Yoichi Sturmhimmel) [SAPPHY'S TROLOLO].osu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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