Your x2 has created anti jumps all over the place. >.< It also feels quite overmapped. Slider velocity at x2 feels two fast for the spacing.
00:05:328 (2,3) - I don't like this anti jump. 3 should be a new combo for sure if you want to keep the spacing like that. I don't recommend it. You have a 2.8 SV slider crashing into an anti jump. Yeah that doesn't sound like a thing the BATs will like.
00:06:594 (1,2,3,4,5,6,7) - Spacing is inconsistant. On top of that I think it's sort of misrepresents the beat IMO.
00:07:439 (3,4,5,6,7) - This represents a mish mash of sounds. The notes aren't smmoth enough tone wise to be represented by a stream. I feel that you skipped over the true stream pattern here 00:06:594 (1) - . Listen closely to the beat and you'll hear a consistant note every 1/4th beat up to 00:07:016 (2) - , then the beat skips a tick and starts here 00:07:228 -(add a note) , skips another tick and appear where you started the stream here 00:07:439 (3) - . Now my suggestion for your current stream is to turn it into two sliders or 4 notes and one note.
00:07:439 (3) - This would be the first slider that ends where note 4 is 00:07:544 -
00:07:650 (5) - This would be the second slider. It would end where note 6 is 00:07:861 -
00:07:861 (7) - This I really suggest you remove and move 00:08:072 (1) - to its position and make that note as long as note 00:08:705 (3) - (Eh if that doesn't work, I guess it's alright that you keep it as a 5 note stream, but add a hitsound to that fifth note (00:07:861 (7) - ). A finish sounds great.
Ignore the spacing in the screenshot and look at the correct beat in the timeline.
http://osu.ppy.sh/ss/1819400:06:383 - You might want to use this somewhere in the beat too, because it's the true start of this pattern. 1-12345-1-12345
00:09:339 (4,5,6) - Unequal spacing.
00:15:249 (2) - Apply distance snap to this. (Move up 1 unit)
00:15:461 (3,4) - Space this the same as notes 2 and 3. (2 1/2 diagonal squares)
I think it would also play better if you placed it below note 3. Centered on the horizontal line is a nice fix and the transition to the next combo feels alright too.
http://osu.ppy.sh/ss/1819700:22:216 (3,4,5) - Unintuitive spacing change. Make 3 a new combo if you want to change the spacing like this.
Even better idea inspired from the problem below. (I'll explain in the My Fix section)
00:22:955 (1) - Unrankable. The osubot needs to get +2000 off the spinner.
My FixDelete 00:22:849 (5) - and start the spinner here and extend the spinner to 00:23:694 -
Once the awkward note 5 is out of the way, you should apply distance snap to 00:21:794 (2,3,4) - so they are all equal distance apart and properly spaced out, then straighten 3 and 4 out. you may want to adjust the shape of note 2 to make a new pattern.
http://osu.ppy.sh/ss/1820000:25:594 (1,2,3,4) - Spacing shouldn't deviate this much in this pattern. Apply distance snap to note 3. <(Really should fix)I don't know about your anti jump after the pattern either, because it goes right into a jump. It's awkward and confusing to read and hit. You're on your own when fixing this, because it needs to be remapped. The jumps that end it are fine, but they will need to be relocated after properly fixing the anti jumps. Eh if you are on the fence about this fix, I would ask a second opinion or help from a MAT or a regular on mod.