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Beniiro Litmus - Rin to Shite Saku Hana no Gotoku

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Topic Starter
Chacha17
This beatmap was submitted using in-game submission on Sunday, March 07, 2010 at 8:52:25 PM

Artist: Beniiro Litmus
Title: Rin to Shite Saku Hana no Gotoku
Source: Pop'n Music 15 Adventure
Tags: rock game kliff konami lepidopodus
BPM: 163
Filesize: 3133kb
Play Time: 02:01
Difficulties Available:
  1. Hard (4.88 stars, 268 notes)
  2. lepidon's Taiko Oni (5 stars, 624 notes)
  3. Normal (3.87 stars, 179 notes)
Download: Beniiro Litmus - Rin to Shite Saku Hana no Gotoku
Information: Scores/Beatmap Listing
---------------

* I made this song for a bispren.
GeekMayCry
that was pretty awesome!nice job!
orioncomet
[General]
- make sure that your Preview point on the diffs are the same
- delete "pop n" from your TAG because it's already in Source
- offset seem fine for me

[Normal]
- normal hitsound are too loud for me ;______;
- Overall Difficulty -1 or -2
- HP Drain Rate -1 or -2
00:50:429 (1) - try sound finish
00:53:742 (1) - end this silder at white tick
00:55:214 (3) - ^
01:50:801 (1) - try sound finish

[Hard]
- normal hitsound are too loud for me
- HP Drain Rate too high.. maybe -2tick? or-1
00:04:225 (5) - spacing
00:20:053 (5) - new combo
00:20:605 (6) - remove sound clap at last silder
00:22:077 (1) - ^
00:23:550 (6) - new combo?
00:47:108 (1) - try sound finish
01:48:396 - try add note >_<

starrrr ~
Breeze
Only RED part is what I think you have to fix, others are all just suggestions

[General]
  1. Please turn off countdown in all difficulties since it's useless
  2. Please make sure audio lead-in are the same in all difficulties (Now Normal is 2004ms while Hard is 1974ms)
  3. Are you sure source is Pop N? Source means where this song come from, anime, game or the ablum name, Pop N
    looked more like a tag
[Normal]
  1. I'm always hating normal whistle sound D: But it's OK if you use it, hitsound a little loud for me
  2. 00:39:937 x - Set a Timing section same to 00:40:122 but without KIAI set, 'cause there's sound volume change
  3. 01:06:258 (1) - I prefer to use a soft hitsound here
  4. 01:56:323 (1), 01:57:059 (2), 01:57:795 (5) - a little jump, fine for me. I just point out
[Hard]
  1. 01:06:258 (1) - I prefer to use a soft hitsound here
nice map, notes are fine and neat
But I'm really don't like the hitsound you used, I think whistle used to much, that's boring
clap is OK and soft whistle sounds great, too.
Anyway, it all depends on yourself
star
Topic Starter
Chacha17

Breeze wrote:

Only RED part is what I think you have to fix, others are all just suggestions

[General]
  1. Please turn off countdown in all difficulties since it's useless
  2. Please make sure audio lead-in are the same in all difficulties (Now Normal is 2004ms while Hard is 1974ms)
  3. Are you sure source is Pop N? Source means where this song come from, anime, game or the ablum name, Pop N
    looked more like a tag
Pop N is a game where that music came from :) *gah i had to reply anyways.*
NoHitter
Overall
Preview Points for each difficulty are different.
Tags are irrelevant. Please only add relevant tags.
The Source is Pop'n Music ADVENTURE

Hard
01:44:531 (1,2,3,4,5,6,7,8) - Shift one grid right.

Good mapset.
Ice coffee
star :oops:
Leorda
Kumusta

[General]
1) The Source must be Pop'n Music 15 Adventure
2) Add "konami" because this music from konami

[Normal]
00:39:746 (4) - Move 2 grid up, it's looks bad if this overlapped by previous slider......
01:15:452 (1) - Move 1 grid right?
01:56:679 (1,2) - Spacing error
01:57:783 (5,6) - ^

[Hard]
01:40:850 (7) - Move 1 grid right?
01:50:789 (6) - Don't stack with 4

Not bad
STAR
NoHitter
Little IRC mod

Pubbled
lepidopodus
Taiko diff finished. I hope you like it.
worth Oni lvl. 8 so somewhat hard for most of players. (well Oni is hard for beginners...)

Oh and you can change the name of the diff anyway you want.

Download: Beniiro Litmus - Rin to Shite Saku Hana no Gotoku (Chacha17) [lepidon! - Taiko Oni].osu
arien666
Okay! Taiko diff is fine XD
Anyway. good luck.

Here's my star. :3
Shinxyn
:3 its already pubbled? I can see why though~

Nothing major worth popping it, just... nazi~

Normal-
00:47:476 - add clap, since the clap ends kinda suddenly?
00:48:948 (1,4) - ^?
00:56:310 (1) - add whistle? (following up from 00:54:838 (2))
00:57:783 (1) - ^ (only slider start though)
01:48:580 (3) - add clap? again, it just seems to end suddenly, so follow though?
01:48:948 (4,1) - ^ (to slider ends)
02:00:912 (2) - could you please remove this, it plays fairly bad for normal x.x

Hard-
00:01:096 (6,7,8) - bring 6,7 up a tick (to form line) and bring (8) up two ticks to equal spacing
00:46:740 (4) - up+left a tick, just to make it look straighter >:
01:16:924 (5,6) - left a tick, since it's a bit closer than the rest of the combo
01:31:648 (5,6) - left a tick, since it's a bit farther, and (6) could align with (4)
01:37:906 (5) - right a tick, so the spacing is equal
01:52:629 (4,5) - I would say right a tick, but it already hit it's placement limit... er... move elsewhere?

I don't mod Taiko D:

Gotta say, the hitsounds are pretty good~
Rukario
Have a star^^
Teara
:)

~Edit

I couldn't see anything wrong, just forgot to state that :3
iDwarf
~Overall~
  1. The BG looks like an ugly JPG. Try to change it for more HQ.
  2. Remove "Music" and "Japanese" tags.
~Normal~
  1. I suggest Overall Difficulty "5"
  2. 00:16:096 - Set this line on (1)
  3. 00:53:366 - Set this line on the end of the spinner.
  4. 01:06:157 - Set in on (1) (Check all the sections for alike things)
~Hard~
  1. 00:04:225 (5) - This one should end on white tick
  2. 00:20:605 (2) - ^ | Place a note on - 00:21:709 - instead of spinner
  3. 00:23:550 (1) - Stack it properly to (4,5)
  4. Check this one on section problems aswell.
Rest seems okay. Good map.

Star~
maal
Can't see any problems, sorry :D Star~
arien666
Not going to pop proto-bubble.

IRC modded



SPOILER
[Normal]
00:06:985 (1,2,3,4,5,6) - Move 1 grid down

[Hard]
00:48:580 (1,2,3,4,5,6) - [Suggestion] How about move 1 grid right?
01:34:224 (2) - Stack on 01:33:120 (1)'s end perfectly?
01:59:623 (1) - How about move 1 grid left?



Good song :3
And Taiko diff seems nice anyway.
Good luck :3
TKiller
[Normal]
overall nice
01:44:531 (3) - new combo later looks kinda strange for me, don't like this pink-pink-yellow stack
and I'd suggest moving overall diff even to 4

[Hard]
there again, reduce overall diff by one, for players like me, who mostly play hards, it's easy to make lots of 100's with such a high overall diff
02:01:096 - add third circle with finish and move spinner farther by 1/2, this will make it sound even nicer
Also, I'd make last spinner a bit longer, with those ^ changes I like it ending at 02:02:568

Nice polyritmical stacks at hard :D
Linkred
This map brings avast all the complications one would have when playing this for it's a great throwback to the care-free-style of some old maps that bring on great joy to those who seek entertainment by playing the program 'osu!' and it gives me the jibblies.

*star*
gfbrd
Nice map ^^

Normal
(just a suggestion)
00:48:948 (1,2,3,4,5) don't really think stacking those notes like that is good for normal :/

Star ^^
blacksymbian
Hey I never knew this would be an INSTANT HIT! *STAR* Luv it!! ;3

thanks for mapping my request bispren :3
Doomsday
Sorry *Protobubble pop*

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

  1. Offset: 376 (yours feels early)
  2. On Normal, "Music" and "Japanese" are not in the tags, while they are in the tags for Hard and the Taiko diff. You should add them to normal
[NORMAL]

00:20:789 (1) - Spinners as short as this don't fit in well in a normal diff to me. Map something else here?

[HARD]

'tis fine

Fun map. Once you fix the tags (and the offset maybe), I'll re-protobubble.

Starred
Dusty
White notes + kiai is bleh

"music" is not needed in tags, it's in the source (that's an awful tag, anyways, every map except Video Games would get that tag)

The BG has visible jpeg artifacts, looks ugly
Garven
[Normal]

The clap sounds at the very beginning sound weird to me since they're on such a soft part of the song, though if you have them in, at least keep them going for the next combo starting at 00:22:093. They're suddenly just gone and it feels empty until they come in again at the ends of the 1, 2 sliders.

00:53:750 This slider should end at 00:54:026
00:55:222 This slider should end at 00:55:498
01:06:265 This lone hit might be cooler with no hit sound at all, since the entire band stops playing there as well.

[Hard]

00:19:517 Add clap
The combo starting at 00:22:093 has the same thing with the normal beginning: lots of claps before, suddenly none at all during a very similar part of the music.
01:06:265 No hit sound?

[Taiko]

I have no idea for this. It sounds fine, though.

Also, as others have said: you may want to try and find a better image for the background. Maybe try and find someone to flatten out those artifacts.

Fun map, though. Star.
Diasios
Offset: 365 (resnap all notes)

[Hard]

00:04:241 (5) - Add a repetition (end this slider here 00:04:782)
Arusha Shuna
Request Accepted

Normal
01:06:254 (1) - fffff don't silence this
01:20:610 (4) - move down 1 tiny grid
01:21:346 (1,2,3,4,5) - it somehow looks a bit clustered, try to fix this
01:30:917 (2,3,4) - move 1 tiny grid right
Hard
01:06:254 (1) - fffff don't silence this
01:21:714 (2,3,4,5) - the "flower" placement is a little bit clustered, fix this
01:27:236 (1) - symmetry
Sorry i don't mod taiko diff :|
STAR!
Diasios
Re-Pubbled~
subarasikibuta
lovin it :)
YGOkid8
Normal
A liiitle bit hard for Normal, imo. Not too serious.

Normal Mod~
00:08:831 (5) - Think you can move this so it looks like this? If you do, move the middle Slider Point on (5) 2 Grids (Lv3) right


00:22:082 (1) - Remove?
01:06:254 (1) - Personally don't like how you silenced this.

Nazi Mod~
00:31:285 (1,2) - These 2 beats aren't exactly parallel. Fix :P
01:20:610 (4) - Align. Move 1 Grid (Lv3) down.
01:06:254 (1) - 2 Grids (Lv3) down.

Hard
Oh shat. Insane much? (indeed). Reduce HP Drain by 1 or 2. Reduce OD by 2.
Yes, way too hard. What shouldn't happen in a Hard (imo anyway):

Triplets like 00:00:549 (2,3,4) with a beat straight after, due to speed.
And on that note, High Speed Stacks like 00:54:475 (2,3,4,5,1).

With the speedy parts, try to go with the Beat-Beat-Slider-Beat-Beat-Slider etc. approach.

Nazi Mod~
00:02:389 (5,6) - Maybe make the angle a perfect Right-Angle?

00:11:407 (5) - Move middle Slider Point 1 Grid (Lv3) right.
00:32:389 (4) - ^

00:16:193 (1,2,3) - Align with 00:17:665 (7,8,9)?
00:25:763 (2,3) - These aren't perfectly aligned. Move (3) up 1 Grid (Lv3).
00:45:641 (1,2) - ^ ______________________. Move (2) down 1 Grid (Lv3).
00:46:377 (3,4) - ^ ______________________. Move (4) right 1 Grid (Lv3).

01:06:254 (1) - 2 Grids (Lv3) down.

Me no mod Taiko diff~
rhezimhain
wow!!!muy bien!
jockeytiyan
Yeah, I'll mod with no spoilerboxes. >.>

Normal:
00:06:990 (1) - Transfer new combo to 00:07:726 (4) -
00:09:935 (6) - Suggestion: Align with the end of the preceding slider (just for design, so you can leave it as it is).
00:57:788 (1) - No new combo.
00:58:892 (1) - Lol! Breaks the flow of the map. I suggest placing other elements rather than a spinner.
01:50:794 (1) - ^
01:58:156 (1) - No need for a new combo. ^^


Hard:
General: Map's OD and HP Drain is too high. It's looking like an Insane, IMO. I could suggest decreasing it by 1-2 ticks.

01:28:708 (3,4) - Wow! This part is unsnapped. Use a double distance spacing for (4).
01:36:070 (1,2) - These needs a warning sign. lol (And I don't mean the warning sign for traffics. >.>)



lepidon's Taiko Oni:
I don't know if this is the way to mod a Taiko map. lol. Correct me if I'm wrong because I'm going to do this osu!standard style.

00:12:328 (12) - Well, IMO, this sounds better as a don rather than a kat.
00:43:616 (39,40,41,42,43) - Suggestion: Why not do it like in 00:42:880 (34,35,36,37,38) - (I'm guessing this is how a Taiko Oni is mapped, but yeah, again, correct me if I'm wrong).
00:45:088 (50) - Sounds better as a kat.
:P

Star~
Teara
Ok, took a second look, and this is what bothering me now :3 Other then that, good job again :3

[Normal]

00:22:450 (1) - remove whistle from the start of the slider ( sounds horrible with clap )
00:24:659 (6) - remove whistle ( sounds horrible with clap )
01:13:984 (5) - add whistle on repeat ( the middle one )

[Hard]

Nazi :<

00:18:401 (1,2,3) - 1 right, 1 down (Grid 3)
00:19:138 (4) - fix and put it under 00:18:033 (9)
then fix those last two sliders self :3

00:46:377 (1) - New combo maybe?
00:49:322 (4) - ^
Vanmonky
There's a single note between two breaks in both [Normal] and [Hard] diff. 01:06:254 (1). It sounds odd if you don't add hitsound. Add finish, clap, or whistle there so it will sound nice.

Delete the .osb file. Then this map will be nice.
James2250
take the countdown off on normal
make sure all the timing sections that change from soft to normal start 1/4 before the note (look at 00:16:18 for one)

Normal:
01:43:432 (1) - remove new combo?
01:49:690 (1) - ^
01:50:426 (2) - new combo

Hard:
looks good

*star*
lepidopodus

jockeytiyan wrote:

lepidon's Taiko Oni:
I don't know if this is the way to mod a Taiko map. lol. Correct me if I'm wrong because I'm going to do this osu!standard style.

00:12:328 (12) - Well, IMO, this sounds better as a don rather than a kat. Well I think kdkdd is better than kdddd
00:43:616 (39,40,41,42,43) - Suggestion: Why not do it like in 00:42:880 (34,35,36,37,38) - (I'm guessing this is how a Taiko Oni is mapped, but yeah, again, correct me if I'm wrong). that two part is same: k dk kd
00:45:088 (50) - Sounds better as a kat. Fixed
Well that's how to mod taiko. anyway uploaded fixed one.

Download: Beniiro Litmus - Rin to Shite Saku Hana no Gotoku (Chacha17) [lepidon's Taiko Oni].osu
Shulin
General:

-- Delete the .osb and full submit.
-- Hitsound volume 70-60% might sound better.
-- White + Kiai = ugh. Choose a different combo color please, on hard kiai becomes somewhat obstructive.

Normal:

00:03:493 (1,2) - Soft hitsounds here.
00:06:990 (6,7,8) - Overlapping stack with the previous note (in game), you could tweak the position so this doesn't happen I guess.
00:32:757 (2) - Overlapping with the previous slider, resposition this slightly so it looks better.
00:40:119 (1) - Place hitsounds at 80% here.
00:48:953 (1) - Overlap with the previous note.
00:48:953 (1,2,3,4,5) - Confusing stack for easiest difficulty. Move 2,3,4 from the previous note.
00:51:898 -- 80% volume here to.
01:20:610 (4) - Remove the whistle.
01:23:187 (6) - ^ from the end.
01:27:236 -- 80% audio please.
01:28:708 (1) - Remove new combo?
01:34:598 (1) - ^ Also the whistle + finish sounds messy remove one or the other.
01:35:334 (2) - Soft hitsounds.
01:36:070 -- 80% audio...
01:41:591 (1,2,3) - Looks slightly out of place, stack or returning slider maybe?
01:51:162 (3,4,5) - ^
01:53:003 (8,1) - Confusing move the position of 1. 8 Should not be at the slider end, especially with this OD.
01:57:052 (2,3,4,5,6) - Probably better as stacks imo.
02:01:101 (1) - End one tick later.

Make sure to have a consistent hitsoud volume pattern 100% volume sounds way too loud those whisltes are ear piercing, otherwise nice difficulty.

Hard:

-- Stacking leniency 0.6? Or change Normal's?

00:00:365 -- Hitsound volume 80% Or at least have some consistency with normal's audio volume please.
00:04:230 (5) - Spacing?
00:28:340 -- 80%
00:39:383 (2,3) - Spacing, take this out of x0.5 spacing its confusing and doesn't play well.
00:40:114 -- 80%
00:53:366 -- 80% way too loud.
00:54:291 (x) - Note?
00:54:383 (x) - ^
00:55:763 (3,4,5,6) - You should really make this one stream, even numbered streams are kinda ugh and there is no need to do it when the streamy music continues after you stop this stack. (See below for note positions)
00:56:131 (x) - Note?
00:56:223 (x) - ^
01:27:231 -- 80%
01:29:444 (2) - Soft.
01:29:812 -- 80% ~ etc you get the idea.
01:39:659 (2) - Delete?
01:46:377 (8) - Kind of covered by all the kiai.

Kiai should really go on the last verse but, it's not important the hitsound volume is more important here.

lepidon's Taiko Oni:

Looks good.

~ Star.
Vanmonky
Rechecked the map, and Shulin's mod is right. Follow him.

Shulin, I don't know that we could still mod hitsound. Lol.
Sure
[Normal]
00:16:193 - this audio sample timing point should be setted more faster than 00:16:193 (1)
01:27:236 - this audio sample timing point should be setted more faster than 01:27:236 (1)
01:56:315 (5) - new combo
01:56:684 (1) - remove new combo
01:47:849 - set this end kiai point at 01:46:745 (maybe?)


[Hard]
00:28:340 - timing point... >.<
01:12:144 - ^
01:27:236 - ^
01:46:745 - set this end kiai point at 01:46:377


I can't mod Taiko diff. :(


Good job! star~ :D
lepidopodus
uh.... you don't need to give kudosu when update guest diff. 0~1 is enough.
YGOkid8

lepidopodus wrote:

uh.... you don't need to give kudosu when update guest diff. 0~1 is enough.
correction: you DON'T give kudosu! when someone updates their guest diff. You may only give them kudosu! when they post a guest diff., not updating one.
lepidopodus

lepidopodus wrote:

uh.... you don't need to give kudosu when update guest diff. -->0~1 is enough.<--
I mean total 0~1 kudosu for guest diff. so well... meaning is same as what YGO said.
Lissette
Hard
you have some audio inherited timing sections on top of the note, move it 1/2 or 1/4 beat earlier, in case the player hit early don't mess up the effect

Normal
same as hard, the timing section thing
01:41:591 (4) - new combo

i don't mod taiko

Star
yeahyeahyeahhh
Hard:
00:16:193 - Move this timing section to 00:16:009 - because players who hit the note early will get a normal sound. Plus it's not even snapped correctly.
01:29:444 - delete timing section, and make 01:29:352 - 0.5 bpm, no need for the 2nd one.

Normal:
Fine

Taiko:
Don't mod taiko sorry.

Star, I like the song! =]
Matma Rex
Cool.

[Hard] 00:20:058 (1,2) - sorta confusing.

Naziing some really minor spacing and prettiness stuff.

[Hard]
00:13:984 (2,3) -
00:38:647 (1,2) - dont overlap.
00:41:591 (3,4,5,6) - (4,5 1 grid lower)
00:43:432 (4,5,6) -
00:53:003 (1,2,3) - (2 1 grid lower)
01:12:512 (5,6) -
01:19:138 (2,3,4) -
01:21:346 (1,2,3,4,5) - (I suggest just disabling grid snap here)
01:34:598 (4,5) -
01:36:438 (2,3) -
01:37:174 (1,2,3,4,5) -
01:39:751 (2,3) -
01:46:009 (7,8) - (2 grids down)
01:52:082 (1,2,3,4,5) -

[Normal]
Places where stacking breaks spacing, look at them in test mode and adjust stuff manually.
00:06:622 (5,6,7,8) -
00:48:953 (1,2,3,4) -
00:57:788 (4,5,6,7) -
01:41:591 (1,2,3,4) -
01:43:800 (7,1,2,3,4,5,6,1,2,3) -

00:38:279 (2,3,4) - dont overlap.
00:41:591 (1,2) - ^
01:22:818 (5,6) - ^
01:38:647 (1,2,3) - ^?



Starred.
mago104
very nice map

give one star on my beatmap? '-'
viewtopic.php?t=21982
mago104
very nice map

give one star on my beatmap? '-'
Ashchaos
Awesome map chacha!
Mianki
Alrighty, as requested, here's my mod. Have fun ^^
Starred, nice map

Normal:

00:16:19 (1.2.3.4.5.6) Distance snap
00:23:18 (2.3.4.5.6) ^
00:26:49 (2) ^
00:30:18 (2.3) ^
00:34:23 (1.2.3) ^
00:35:36 (1.2.3) ^
00:39:75 (3.4.1.2) ^
00:42:97 (2.3.4.1.2.3) ^
00:46:37 (2) ^
00:48:21 (4.5.1-5) ^
00:53:37 (2.1) ^
00:55:21 (3)^
00:56:31 (1-7)^
01:12:88 (2-5) ^
01:15:47 (1-5) ^
01:19:13 (2.3.4.1-6) ^
01:27:23 (1-5.1-4)^
01:36:07 (1) ^
01:38:64 (1-3) ^
01:42:32 (4-7)^
01:47:11 (4.1-4) ^
01:50:42 (1-3) ^
01:53:37 (1-4) ^

Hard:

00:03:49 (1-4) Distance snap
00:10:85 (2-5) ^
00:12:32 (2-5) ^
00:13:98 (2-4.1.2) ^
00:18:40 (1-3) ^
00:23:00 (3-5.1.2) ^
00:28:70 (2.3) ^
00:30:36 (2.3) ^
00:39:75 (3) ^
00:40:48 (2-3.1-7) ^
00:46:00 (2.1.2)
00:48:76 (2.3.1-3)^
00:53:18 (2.3) ^
00:58:15 (1) ^
01:13:24 (6-8) ^
01:15:82 (2-6) ^
01:19:87 (3) ^
01:21:34 (1-6) ^
01:36:43 (2.3)
01:38:81 (7.8.1-6) ^
01:44:53 (1-6) ^
01:49:69 (1-6.1-6) ^
01:54:19 (2) ^
01:55:02 (2-7)^
abalee
No problems found in this map!
YGOkid8

mago104 wrote:

very nice map

give one star on my beatmap? '-'
viewtopic.php?t=21982
You don't advertise your maps on other people's maps.
Plus, just because you gave him a a star, doesn't mean he now owes you one.
Stars are only given if they are worth, not because of an IOU or whatever.
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