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Saitou Chiwa - Staple Stable

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Topic Starter
TTTTTTTTTTTT
This beatmap was submitted using in-game submission on 2010年4月2日 at 19:47:39

Artist: Saitou Chiwa
Title: Staple Stable
Source: Bakemonogatari
Tags: LKs
BPM: 129
Filesize: 7891kb
Play Time: 04:21
Difficulties Available:
  1. Hard (4.65 stars, 390 notes)
  2. LKs's Normal (3.03 stars, 109 notes)
Download: Saitou Chiwa - Staple Stable
Information: Scores/Beatmap Listing
---------------
Saitou Chiwa - Staple Stable
THX~
LKs
finished . and the .zip(.osu and some hitsound)

Download: 12928 Saitou Chiwa - Staple Stable.rar

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  • 1 add "spinner-circle.png" "spinner-approachcircle.png"
    2 you ignored the skin "X" (111X combo) and "%" (97.40%) . add them plz


star
xBubu
star ;)
LKs
orioncomet
[General]
- Delete "OP2" from Source but If you want to put it, then add in Tag
- What's "Monstory" on your Source? Maybe should add it on tag? http://www.advancedanime.com/anime.php? ... es_id=1392

[LKs's Easy]
00:29:636 (3) - last of silder use sound finish without custom sound better, imo
01:15:682 (5,6) - move up 1grib (lvl3) //If you like ~ of cos, don't be serious with my nazi
01:16:380 (1) - ^
01:26:380 (5) - try sound finish
01:28:357 (1) - at last spinner use sound solf and add sound finish

[Hard]
00:30:566 - add note? [Like 01:58:008 (1) - ]
00:45:527 - timing selection seem useless?
01:03:589 - add note?
01:16:225 - Kiai time don't fit here, maybe start at 01:17:078?
02:16:845 - add note?
02:43:783 - Kiai time don't fit here, maybe start at 02:44:287?
02:58:473 - 03:18:008 - This break time seem tooo long
03:19:868 (4) - spacing?
04:09:364 - Kiai time don't fit here, maybe start at 04:09:868?
04:21:264 (1) - at last spinner use sound solf and add sound finish

Nice song, starrr ~
Leorda
NI HAO!!

[Skin]
It's really looks bad IF there's no scorebar-bg! You need to add the scorebar-bg. But this skin is flawless :D

[LKs's Easy]
Sometimes there some issue here, not good for beginner player but I think it's not bad.
00:38:008 (1) - Make symetric?
00:39:868 (3) - ^
00:50:101 (2) - I think it's looks ugly to look if this overlapped with previous slider
01:02:194 (1) - Do not place near spinner in timing since this diff is easy
01:18:938 (1) - ^
01:20:798 (3,4) - Spacing?
01:24:519 (1) - Do not place near spinner in timing since this diff is easy

[Hard]
This map this good, but the there some issue over there. But next time don't silence the object if don't need :)
01:11:961 (3) - Why this repeating slider is silence?
02:15:217 (3) - Why the 2nd repeating slider is silence?
02:18:938 (3) - ^
03:33:589 (1) - Unrankable spinner LOL (Auto Play must have a bonus score at least 2000, 1000 here)
03:55:217 (K) - Maybe Kiai start here?

GREAT SONG
STAR
Breeze
前面两个post的fix后再PM我来看看吧 : )
Topic Starter
TTTTTTTTTTTT
fIXED
gdeath
Overall :
PreviewTime: 62194[LKs's Easy]
PreviewTime: 62150[Hard]
the pre-time of 2 diffs are different as you see
please unite them.


[LKs's Easy]
considering there are a lot of 1/2 beats.
so i think this is normal rather than easy.
it'll sound better if you make the volume of all soft-claps lower

[Hard]
the same opinion as [LKs's Easy]
04:21:264 (1) - i'd like to make it totally quiet

Star!
kino77
抱歉来晚了..

offset792
[Easy]
00:11:264 - Add note?
00:11:496 - ^
00:52:659 (5) - Move to 00:52:892?
00:56:612 (1) - 建议把这个spin换成note~
01:13:589 (2) - Remove it?
01:14:519 (4) - 每次重复加长1/4拍?
01:17:194 (1) - 建议把这个spin换成note~

[Hardl]
00:16:147 (1) - 这段声音和后面一段一致?
00:20:566 (3) - Remove whistle?
00:26:381 (4) - Clap?
00:26:613 (5) - Remove clap of end?
00:37:543 (3) - ^
01:02:194 (2) - 我觉得KIAI应该从这里开始~
02:29:636 (2) - ^
02:31:961 (3) - 去掉一次重复?
03:15:682 (1) - Start here 03:16:147?
03:50:101 (3) - 去掉一次重复?
03:51:496 (3) - Remove clap?
04:02:659 (2) - 我觉得KIAI应该从这里开始~

好图~STAR~
Breeze
[General]
  1. Preview Time两个难度不一致,请统一
[Skin]
  1. 光有hitcircle不行,还得加个hitcircleoverlay,不然用自定义skin的看着会很奇怪
  2. comboburst-0, scorebar-ki, scorebar-kidanger等等那些你用了空白png的文件其实都可以用1x1像素的png就行了,弄大了也是多占空间,虽然那也就是几kb而已...嘛,这个改不改随你
[LK's Easy]
  1. 这应该是normal...
  2. 01:31:961 (S) - Spinner这结束貌似更好?
[Hard]
  1. 04:13:357 (5) - 跟4结尾没有完全重叠,必要的话可以关掉grid snap来放
  2. 04:24:985 (S) - Spinner在这结束,或者在原来结束但是把音量弄小不要finish音
Topic Starter
TTTTTTTTTTTT
fixed~
Sakura
[LK's Normal]
I dont argue with how you call each diff, but please consider that the easiest diff in your set should be passable by newbies.
Am i supposed to not hear any hitsounds? o.o just wondering if it was intentional or accidental
00:56:605 (1,1) - You sure love spinners dont you D: well doesnt matter, although i think the 2nd one is kind of short for newbies.
01:00:326 (1,1) - Try to give the newbies enough time to regain control after a spinner.
Note: All of the above doesnt apply if the mapper makes an easier diff, otherwise please take in mind that the easiest diff should be passable even for newbies.
Why isnt this diff mapped till the end?, please make this diff consistent with the length of Hard, i've seen bubbles being popped for this on the pretext of "Lazy mapping"

[Hard]
Way too many spinners X_X (Not an error tho, just commenting XD)
02:43:117 (3,4) - - wth? =O was this intentional?

[General]
Why the timing sections arent snapped to the timeline? =O just wondering

I cant +Star it just yet, either fix and forum pm me for a remod, or give me a reason for the issues i've presented, Good Luck~
Shulin
General:

-- Add another difficulty. (Or at least map Normal further)
-- Add a hitcircle overlay.
-- Delete the .osb and full submit.

LKs's Normal:

-- Map further. It's lazy to have 1 difficulty to the end and the easiest one stopping 1/4 of the way in the song.

00:32:419 (3) - Hits hp bar, looks sloppy.
00:39:861 (3) - ^ This one looks worse.
00:41:722 (1) - Don't get the rhythm here, make it return on the white ticks (1/1) instead of 1/2.
01:07:766 (3) - 1/2 return would sound better.
01:20:557 (x) - Expected a note here since the rest of the map follows vocal, maybe add a return to 01:19:627 (2) -
01:20:789 (3) - New combo.
01:27:069 (6) - ^
01:27:301 (1) - Remove new combo.

Hard:

-- I didn't like the silenced returns they threw off the rhythm.
-- Overall audio volume seems a bit too low raise it by a tick especially on soft sections.
-- -1 OA looks and plays a lot better imo, especially since the slider velocity is relatively low.

00:38:931 (5) - Unsilence the return is sounds weird.
01:02:187 (2) - Start kiai here. (Like Normal)
01:04:512 (3) - Unsilence? Or you should really silence returns such as 01:11:954 (3) - for consistency.
01:16:373 (1,2,3) - Jump felt way too big and out of place.
03:55:210 (2) - Start kiai here.

Solid maps overall.
~ Star.
Topic Starter
TTTTTTTTTTTT
I'll fix the normal diff when it completely done..
:)
jyjdia
XD
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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