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Sayuri - Lunatic Beat

posted
Total Posts
57
Topic Starter
Misaki Takahashi
This beatmap was submitted using in-game submission on Wednesday, January 13, 2010 at 3:35:01 PM

Artist: Sayuri
Title: Lunatic Beat
Source: Lunatic Beat
Tags: ZUN Silver Forest Flight Of The Bamboo Cutter Lunatic Princess
BPM: 78
Filesize: 4888kb
Play Time: 03:05
Difficulties Available:
  1. Easy (2.05 stars, 163 notes)
  2. Hard (4.51 stars, 300 notes)
  3. Normal (3.77 stars, 231 notes)
Download: Sayuri - Lunatic Beat
Information: Scores/Beatmap Listing
---------------
Uhh. 2nd beatmap and one with a StoryBoard.

**Don't play if you can't deal with flashy-flashies.**
(Seizure warning!!)

Redownload if downloaded before January 10th, 2010 at 12:06 PM PST(-8)
Reason: Cut mp3 + Faded out song at the end (thx to jericho2442) + Added arrow for Easy Diff.


A vocal version of:
Flight of the Bamboo Cutter ~ Lunatic Princess


*Kaguya Houraisan's Theme*


Vocals: Sayuri
Arrangement: NYO
Circle: Silver Forest
Album: Lunatic Beat
Vanmonky
As your request.
[General]
Nice song. But AIMod said that the mp3 you are is a lot longer than the part which is mapped. It consider you to cropping the mp3 to reduce the filesize. Hey, not my suggestion!

[Normal]
00:54:907 (8,9,10) - Move up one tiny grid.
01:12:407 (1,2,3,4) - It's a little confusing.
01:23:176 (3,4,5,6) - Oh please no.
01:45:484 - The Slow Down! word has to be fade in at the beginning.
03:06:252 - The credit thing has to be fade out at the end.

[Hard]
00:25:484 - The Faster! word has to be fade in at the beginning.
01:45:484 - The Slow Down! word has to be fade in at the beginning.
02:03:945 - The Faster! word has to be fade in at the beginning.
03:06:252 - The credit thing has to be fade out at the end.

Oh ok. Done. Star.
James2250
normal:
Kind of odd having hp drain really far from overall diff..might want to balance them out a bit more
00:53:560 (5) - new combo
01:13:753 (5) - ^
01:23:176 (3) - ^
01:29:330 (4) - ^
01:55:868 (4) - ^?
02:33:753 (5) - ^
02:43:175 (3) - ^
02:57:021 (5) - ^

hard:
02:39:329 (2) - new combo for jump?

nicely done map :)
*star*
Armin
[Normal]

00:35:099 Clap at the end
00:36:253 Clap at the start
00:37:022 Finish
00:55:484 Finish
01:24:714 Finish
01:30:868 Finish

[Hard]

01:06:637 (1,2,3) claps
01:07:791 Finish
02:08:560 Clap
02:08:560 Clap on the repeat

Starred, good map. :D
GladiOol
[General]
  1. INHERIT SLOW DOWN/SPEED UP TIMING SECTIONS! ops caps.
  2. Make the 'Faster!' SB Warning and 'Slower!' SB Warning pop up earlier.
  3. This map needs an Easy diff, since Normal is too hard.
[Hard]
  1. Really good map!
[Normal]
  1. (nazi) 00:32:407 (3) - Move one grid level to the right.
Star plus extra Kudosu Star
Topic Starter
Misaki Takahashi
Fixed most or all of your suggestions.
Thanks for modding ^.^
sesito71
You forgot to resnap the notes :P

[Normal]

02:06:830 (2,3) - Hidden behind the slider

[Hard]

01:13:176 (3) - You should align this with 1 and 2.
02:14:906 (5) - Add another repeat :P


Awesome map :O

Star*
fartownik
- [01:33:946] - Make the flash a bit deeper (expand vanishing).

[Normal]
00:11:638 (1) - End the spinner on the right white tick.

[Hard]
[00:59:715] - Add a note (clap hitsound).

Mapped neatly. A star.
Vanmonky
Capitalize all the tags.

No need to give kudos to this post.
BananasGoMoo
[Overall]
The SB is kinda distracting :\
also when i first saw the slider ball i thought it was a super saiyan from DBZ lol

[Normal]
Fine.

[Hard]
00:57:792 - put note here
01:04:523 - note here too

+Star
Kytoxid
[General]

Set background colour to black?
I'd probably make the "Faster" and "Slow Down" fade in 1/2 sooner.
Consider making the white flashes a bit less intense.

[Normal]

01:05:484 (2) - Being picky, curve this a bit more so that the endpoint lands more nicely on the 2 of the next combo.
01:14:137 (2) - Felt a bit weird, start it 1/2 later? (and make it 1/2 shorter)

[Hard]

Looks nice.

Star~
Breeze
OK, mod start go go go

[General]
  1. good job in SB, but I had to say, the white flash hurts eye ;_;, it appears too much
[Normal]
  1. 00:26:253 - put this timing section a little early, if someone hit the circle too early, the slider speed would from slow to fast,remmber timing secion with sound/BPM change should be put a little early than notes
  2. 00:35:484 (1), 00:36:253 (3) - why here no clap?
  3. 00:57:792 - add a note?
  4. 01:06:253 (2) - make the end of slider overlapped with 01:07:023 (2)
  5. 01:49:715 (2,3,4), 01:55:869()1,2,3,4,5,6,1,2,3,4) - these notes huddle together, hard to read
  6. 02:17:792 (1) - add clap
  7. 02:33:753 (1,2) - these 2 notes seem to be a little strange, they don't match the music
[Hard]
  1. 00:38:176 (1) - add finish
  2. 03:05:484 - these notes confused me *_*
  3. [hard] is fun to play :)
star!
Mok
This map has been deleted on the request of its creator. It is no longer available.
bagnz0r
No complaints about map but... Your timing...
Anyway, here. Take a star.
Lissette
Normal
00:10:869 (3) - repeat one more time maybe?

Hard
00:55:484 (1) - end it 1/4 earlier
02:28:465 (1) - move 1/8 later (dont forget to shorten it)
02:44:330 (8) - (suggestion) end it at 02:44:715, and move the spinner 1/4 later, or better put it like in this part 02:50:869
02:58:753 (1) - move 1/4 later (dont forget to shorten it)

consider fade to end the mp3 u.u
didnt notice the SB warnings 'til i saw it in the editor, make it lasts a bit more

Star!
Diasios
If you could get an mp3 that is NOT cut off at the end, that would be awesome D:

[Normal]

02:04:715 (1) - 5 squares up (grid level 3) [and fix the spacing]

[Hard]

00:55:484 (1) - End 00:57:023
00:58:561 (4) - Repeate this slider


Starred~
bmin11
Nice SBing over there :)
jericho2442
heres your mp3 with faded end ;)

Download: mp3 faded.zip

the maps are nice and solidly made too, good job ;) have a star
Shulin
General:

~ Update the beatmap description to say to download from Dec 29th (new mp3 needs new download).
~ BG color to black (prevents the blue flash when loading though no one else seems to care but me lol)
~ Lunatic Princess.jpeg doesn't seem to be used, delete?


Timing:

Offset: 110 ~ this could be my UO (so you may want a second opinion) but this works much better for me, try it and see what you think :P

Also the offset currently starts on the vocal instead of the beat, this only seems to mess with the stanza's a little so nothing major.

Normal:

00:52:994 (1) - Remove new combo
00:53:571 (3) - Add new combo
01:55:869 (1,2,3,4,5,6,1,2,3,4) - I didn't like the slow down here it plays too cramped you could reposition the notes so they fall vertically or horizontally so they are easier to hit, nothing technically wrong though.
02:06:840 (1) - Remove new combo

Hard:

00:11:638 (1) - End on the white tick.
03:05:676 (3) - Not snapped
03:05:771 (4) - ^

Nice map, I'll happily proto bubble when the unsnapped objects are fixed :P

~ Star
Topic Starter
Misaki Takahashi

Shulin wrote:

General:

~ Update the beatmap description to say to download from Dec 29th (new mp3 needs new download). Fixed
~ BG color to black (prevents the blue flash when loading though no one else seems to care but me lol) Fixed
~ Lunatic Princess.jpeg doesn't seem to be used, delete? It's used for the other parts of the SB. The bg is too big so I resized it.


Timing:

Offset: 110 ~ this could be my UO (so you may want a second opinion) but this works much better for me, try it and see what you think :P fixed

Also the offset currently starts on the vocal instead of the beat, this only seems to mess with the stanza's a little so nothing major.

Normal:

00:52:994 (1) - Remove new combo
00:53:571 (3) - Add new combo
01:55:869 (1,2,3,4,5,6,1,2,3,4) - I didn't like the slow down here it plays too cramped you could reposition the notes so they fall vertically or horizontally so they are easier to hit, nothing technically wrong though.
02:06:840 (1) - Remove new combo

Hard:

00:11:638 (1) - End on the white tick.
03:05:676 (3) - Not snapped
03:05:771 (4) - ^

Nice map, I'll happily proto bubble when the unsnapped objects are fixed :P :D

~ Star
Shulin
Proto Bubble :D
XepherX3
very nice map

[the following is just a suggestion i would do,if u don't like it then don't apply it]

replace your code in the .osb for this with this one:

Sprite,Foreground,Centre,"Mapped.png",320,240
M,0,15879,,232,394
S,0,15879,,0.6825598
M,0,15879,17561,232,394,261,394
F,0,17417,18330,1,0.02720016

that's it

star from me
Mystearica
Quite fine for a second map, no real issues.

Just small things:

[Hard]

02:22:994 (1,2,3,4,5) - Because of stacking the combo here looks slightly misaligned, if you reduce stacking leniency to the 3rd tick then it'll look straighter. Up to you.

[Normal]

01:54:533 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - Parts like these look very cramped and even a bit hard to read, I think you can use larger distance snap for these.
GladiOol

Gladi wrote:

  1. This map needs an Easy diff, since Normal is too hard.
O:

Offset 108. (Press F3 and listen, it's way more on rhytm.)
Shulin
Since you added an Easy I thought I'd check it :P

Easy:

~ I know Gladi said Easy but this is unfailable right now, raise HP drain rate by 1-2 ticks and overall difficulty by 2-3 ticks doing this still brings the star rating at 2.03ish, so it's still an Easy.

00:00:108 (1,2,3,4,5,6,7,8,9) - Perhaps replace some of the sliders for single beats, that way you can break up this long combo and spread the sliders out a little.
00:35:107 (1) - Extend to white tick [Confusing because it ends on a blue tick quite suddenly]
00:35:877 (2) - Shorten to white tick, add a return?
00:36:838 (3) - Delete if you take ^ suggestions.
00:52:992 (3) - Looks neater underneath 00:50:877 (2) - adjust rest of combo if you take this suggestion.
00:53:569 (4) - New combo

Ending the easy at 01:33:954 seems a better place.

Make sure to raise the OD it makes the map look a lot neater and more fun to play.

Normal:

Raise the Hp drain rate a little (4th tick works well imo) ~ sorry for missing this earlier but it shouldn't be on the lowest tick especially for a Normal.

I won't pop the proto bubble but Easy does need some tweaking, feel free to ask me to recheck :P
Topic Starter
Misaki Takahashi

Shulin wrote:

Since you added an Easy I thought I'd check it :P

Easy:

~ I know Gladi said Easy but this is unfailable right now, raise HP drain rate by 1-2 ticks and overall difficulty by 2-3 ticks doing this still brings the star rating at 2.03ish, so it's still an Easy.

00:00:108 (1,2,3,4,5,6,7,8,9) - Perhaps replace some of the sliders for single beats, that way you can break up this long combo and spread the sliders out a little.
00:35:107 (1) - Extend to white tick [Confusing because it ends on a blue tick quite suddenly]
00:35:877 (2) - Shorten to white tick, add a return?
00:36:838 (3) - Delete if you take ^ suggestions.
00:52:992 (3) - Looks neater underneath 00:50:877 (2) - adjust rest of combo if you take this suggestion.
00:53:569 (4) - New combo

Ending the easy at 01:33:954 seems a better place.

Make sure to raise the OD it makes the map look a lot neater and more fun to play.

Normal:

Raise the Hp drain rate a little (4th tick works well imo) ~ sorry for missing this earlier but it shouldn't be on the lowest tick especially for a Normal.

I won't pop the proto bubble but Easy does need some tweaking, feel free to ask me to recheck :P
Kk, fixed all of your suggestions on easy ^-^
Skyripper
[Easy]
00:58:569 (2) - You need to storyboard an arrow pointing which way the slider goes, or extend it so you can see the endpoint. In easy or any difficulty, sliders like this are generally unrankable

[Normal]
03:05:492 (1) - one less repeat

post when you've done this stuff and I'll gladly bubble! Great map!
Topic Starter
Misaki Takahashi

Skyripper wrote:

[Easy]
00:58:569 (2) - You need to storyboard an arrow pointing which way the slider goes, or extend it so you can see the endpoint. In easy or any difficulty, sliders like this are generally unrankable

[Normal]
03:05:492 (1) - one less repeat

post when you've done this stuff and I'll gladly bubble! Great map!
I added an arrow to Easy for the slider.
And fixed the normal too.
Skyripper
If you added the arrow I don't see it. Normal is now fine.

Try a full upload?
Topic Starter
Misaki Takahashi

Skyripper wrote:

If you added the arrow I don't see it. Normal is now fine.

Try a full upload?
Hmm... I did a full upload... Let me try again.
EDIT: Okay, try redownloading now.
Skyripper
Ok.. had to delete it and redownload. It's showing up now!

bubbled! great job
Topic Starter
Misaki Takahashi

Skyripper wrote:

Ok.. had to delete it and redownload. It's showing up now!

bubbled! great job
Thx ^-^
Essien_old
I absolutely love you map ^.^

Great job :)

star~
SenichiSeung
A vocal version of:
Flight of the Bamboo Cutter ~ Lunatic Princess


*Kaguya Houraisan's Theme*


Vocals: Sayuri
Arrangement: NYO
Circle: Silver Forest
Album: Lunatic Beat

Ooo I love that song ^.^ Great job + star!!
Randy96
:)
Pasonia
I am not supposed to be modding this because it is technically overseen after bubble, but... well..

Overall, you need an epilepsy warning due to BG effect. Please put this up on your "author's notes".

Easy
00:52:992 (3) - This should snap on 00:53:184, seems a tad short.

No problems for now. Please edit post in my mod queue if you want it rechecked.
Lybydose
All difficulties

Resnap kiai sections. 1st should begin at 69,338 and 2nd should begin at 149,338.

Is this from an album called "Lunatic Beat"? It looks kind of odd seeing the same source and song name on the song selection list.

Easy

00:35:107 (1) - did you forget a clap here? The claps don't match up at this spot in all difficulties. Check this part to make sure it's hitsounded like you want it.
01:02:223 (5) - I see you mapped this to the lyrics, but I think it sounds better if you move it ahead 1/4 to the white tick because that follows the clap pattern you've set up, and it's also more appropriate to this difficulty level. Also add a clap to it if you do that.

Normal

01:54:531 (1,2,3,4,5) - Confusing (especially for normal), even though it is spaced properly. I suggest either increasing the space between 2 and 3 or mapping the 3,4,5 to go in a different direction, or make it obvious in some other manner (see example). http://osu.ppy.sh/ss/2074
Topic Starter
Misaki Takahashi

Lybydose wrote:

All difficulties

Resnap kiai sections. 1st should begin at 69,338 and 2nd should begin at 149,338. Fixed

Is this from an album called "Lunatic Beat"? It looks kind of odd seeing the same source and song name on the song selection list. Album is named Lunatic Beat >.<

Easy

00:35:107 (1) - did you forget a clap here? The claps don't match up at this spot in all difficulties. Check this part to make sure it's hitsounded like you want it. fixed
01:02:223 (5) - I see you mapped this to the lyrics, but I think it sounds better if you move it ahead 1/4 to the white tick because that follows the clap pattern you've set up, and it's also more appropriate to this difficulty level. Also add a clap to it if you do that. fixed

Normal

01:54:531 (1,2,3,4,5) - Confusing (especially for normal), even though it is spaced properly. I suggest either increasing the space between 2 and 3 or mapping the 3,4,5 to go in a different direction, or make it obvious in some other manner (see example). http://osu.ppy.sh/ss/2074 Made easier
Lybydose

Misaki Takahashi wrote:

01:54:531 (1,2,3,4,5) - Confusing (especially for normal), even though it is spaced properly. I suggest either increasing the space between 2 and 3 or mapping the 3,4,5 to go in a different direction, or make it obvious in some other manner (see example). http://osu.ppy.sh/ss/2074 Made easier
Huh, it's the same as it was before. Did you forget to upload or save or something?
Topic Starter
Misaki Takahashi

Lybydose wrote:

Misaki Takahashi wrote:

01:54:531 (1,2,3,4,5) - Confusing (especially for normal), even though it is spaced properly. I suggest either increasing the space between 2 and 3 or mapping the 3,4,5 to go in a different direction, or make it obvious in some other manner (see example). http://osu.ppy.sh/ss/2074 Made easier
Huh, it's the same as it was before. Did you forget to upload or save or something?
Weird... Let me try to upload again.
Lybydose
Ok uhh, could you make all the storyboard elements that occur after 01:34:723 difficulty specific? They way you have it now is making the map not end properly on Easy. It's simple to do this if you just copy the lines out of the .osb file into the normal/hard .osu files. Make sure you do a full submission if you do that. Alternatively, you could map Easy to the end.

Didn't notice the sliderball before because I was already using that skin... Did you ask Cyclone if you could use it?

Normal

01:57:607 (2) - bugged slider
Topic Starter
Misaki Takahashi

Lybydose wrote:

Ok uhh, could you make all the storyboard elements that occur after 01:34:723 difficulty specific? They way you have it now is making the map not end properly on Easy. It's simple to do this if you just copy the lines out of the .osb file into the normal/hard .osu files. Make sure you do a full submission if you do that. Alternatively, you could map Easy to the end. Mapped easy to end

Didn't notice the sliderball before because I was already using that skin... Did you ask Cyclone if you could use it? For some reason, it went into my folder. I don't even remember placing it into the folder... But removed anyway

Normal

01:57:607 (2) - bugged slider fixed
Lybydose
Ok, new section mod go!

Easy

02:19:146 (2) - (suggestion) This seems to end early. Extend to the white tick? Don't forget to adjust spacing to the next circle if you do. Also you could do this in normal as well, though if you did it there it might be better to add a circle at 02:20:107 instead of extending.
02:22:223 - (suggestion) add circle? (also adjust spacing if you do)
02:25:492 (5) - this slider goes off the grid
02:25:492 (5,1) - spacing
Topic Starter
Misaki Takahashi

Lybydose wrote:

Ok, new section mod go!

Easy

02:19:146 (2) - (suggestion) This seems to end early. Extend to the white tick? Don't forget to adjust spacing to the next circle if you do. Also you could do this in normal as well, though if you did it there it might be better to add a circle at 02:20:107 instead of extending.
02:22:223 - (suggestion) add circle? (also adjust spacing if you do)
02:25:492 (5) - this slider goes off the grid
02:25:492 (5,1) - spacing
Fixed, thanks ^-^
Lybydose
What the hell, there's a part that sounds like my phone ringing if I listen at double speed...

Er, I mean, Proto-Bubble
Sushi
[Easy]
01:29:723 (2,3,4) - center (2) and (3)

[Normal]
01:54:723 (2,3) - spacing problem. ok, this is more spaced than the previous notes, but this is easily confusing as the current spacing is low.

[Hard]
Fine.

Star~
Babble
Nice song

Easy
Nothing wrong

Normal
00:57:800 - Insert hit circle here

Hard
Couldnt find anything in this either.


Star'd! :D
Dusty
This map has been deleted on the request of its creator. It is no longer available.

YGOkid8
Before we start...
Rules in my Modding Queue stated no beatmaps with priority above 30. But, never mind, just be sure to read next time.

General
I'm not going to check, but do you REALLY need that many timing sections??? Reduce them if you can, please. It's confusing.

Easy
00:35:107 (1, 2) - Spacing
00:52:992 (3, 1) - ^
01:02:415 (5, 1) - Spacing, (1, 2) Move up one grid to align

02:30:107 - Maybe add something here?

Normal
01:57:607 - Add timing section here, at speed 2X, and extend the slider that's at this point to 01:58:473.
03:06:261 - Maybe add a beat here underneath the previous slider?

Hard
03:05:492 (1 ~ 9) - I like it better like this:
[attachment=0:809a7]screenshot014.jpg[/attachment:809a7]
Lokamp
Easy
00:03:184 (4) - remove finish from this slider's start

Normal
00:09:723 (1) - finish this slider's end
01:52:415 (3) - start it with finish
01:57:031 (1,2,3) - fix spacing (a little bit)

Hard
00:58:569 (4) - clap this slider's end

Finally, an astonishing storyboard! Lovely job even with the rest ;3
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