forum

Karen O And The Kids - All Is Love

posted
Total Posts
23
Topic Starter
Behon
This map has been deleted on the request of its creator. It is no longer available.
Ekaru
Easy: I feel there are too many stacks. That's all, really.

Normal: Some 1/2s are partially overlapping and some aren't. I'd just change it so that none of them are partially overlapping each other, makes it a bit hard to read, and might cause some people to click way too fast (thinking it's a 1/4).

Also, sorry, but please make a Hard. I and many other players need something more engaging for our skill levels. ><;
Andrea
Mod Info's:

Green: Suggestions, you don't have to fix, your choice.
Orange: You don't have to fix too, but is better if you do it.
Red: You have to fix this for sure!

Starts Suggestions:

All seems fine.

[Easy]

01:55:49 (1) - Spinner too hard for an easy map!

[Normal]

00:22:74 (1,2,3,4,5) - Resnap this pattern correctly.
01:32:74 (3) - Too far from (2).
01:55:49 (1) - Spinner too hard for a normal, too.

[Hard]

00:46:74 (8) - New combo.
00:53:74 (3,4,5) - Outscreen.
02:18:74 (8) - New combo.
Amodeus
Easy:
00:38:490 - remove this slider and place there 2 sliders. One starts at 00:38:490 till 00:39:490 and second starts at 00:39:615 till 00:40:240
00:40:490 - slider till 00:40:740
00:59:240 - make it a slider 1 tick length with 1 reverse
02:10:490 - remove and make it like in 00:38:490 in my post

Hard:
00:41:990 - remove a circle
00:43:990 - remove a circle

Well... It`s just advices :)
Beatmap is good, sorry that i didn`t check a normal, lack of time :(
Good luck with it :)
Topic Starter
Behon

Amodeus wrote:

Easy:
00:38:490 - remove this slider and place there 2 sliders. One starts at 00:38:490 till 00:39:490 and second starts at 00:39:615 till 00:40:240
Having a circle come that quickly after the slider end would be too difficult for Easy, but I did go and extend the slider and get rid of its rebound to better suit the lyrics.
K-S-O
I just looked at all 3 difficulties and it's not bad at all. The only thing you should do is to shorten the Kiai time at the end.
Dusty
I don't see anything egregiously bad.

[General things]
The difficulty settings for Normal are the same as for Hard except circle size.
Some of your sliders are weird-looking and unsymmetrical.

[Easy]
Whistles violate ears, please don't use them so much.
01:28:074 (1,1,1), 02:20:074 (1,1,1) - I'm not a big fan of this pattern because of the constant whistling.
01:37:024 (1,1) - do you really have to put six whistles in a row? :(

[Hard]
01:10:024 (1,2,3,4,5,6,7,8,9,10,11) - Maybe this could be changed to be a little nicer-looking? Or maybe not.
sesito71
[Easy]

01:12:740 (3) - Try adding a note here :)
02:10:490 (1) - Remove new combo. It doesn't fit that long slider there IMO, for example, try removing the repetitions, and just after it put an spinner with the same lenght of the slider -> http://up.ppy.sh/files/screenshot016-15.jpg
02:34:990 (1) - Short this spinner to the white tick

[Normal]

01:12:740 (3) - Try adding a note here :)
02:34:990 (1) - Short this spinner to the white tick

[Hard]

01:37:240 (5) - New combo here
02:34:990 (1) - Short this spinner to the white tick

Star* :D
Topic Starter
Behon

sesito71 wrote:

02:34:990 (1) - Short this spinner to the white tick
It already is on a white tick. Did you mean a different one?
sesito71
ow sorry, I wanted to say that the spinner should start on the white tick (02:35:227) ^^

thanks for the kudosu :)
Sonnyc
  • [General]
    Audio 70%?

    [Easy]
    Well, no problem~

    [Normal]
    00:58:240 (4) Finish?
    01:56:740 (1) Cleaner silder?
    02:24:490 (x) Add new note

    [Hard]
    00:42:240 (5) New combo
    00:55:490 (x) Add a note?
    01:00:240 (10) (Nazi) Move 1 grid right
    01:12:490 (10) ^
    01:48:740 (8) Finish
    02:15:240 (8,9) ^
    02:19:240 (3) ^
Good, I like the rythms
YGOkid8
This map has been deleted on the request of its creator. It is no longer available.
Lizbeth
You have notes before the offset, try to set the offset before those notes.

BG image shouldnt have more than 1024x768 pixels, yours is 1228x767 pixels

Hard
00:38:490 (6,1) - it would be good if you follow the drums int his part
actually the entire map could improve a lot if you follow more the drums beats.
Like for example here: 00:46:740 (1,2,3,4,5,6,7,8) - removing 4 and 8. And adding slider from 00:47:240 to 00:47:740.
01:12:990 - omg why you make this part of the song a break? is absolutely cool to map

Normal
01:10:240 (3) - too close to prev slid
also think you could follow more the drum bears in this diff too.

Easy
circle size should be bigger
00:38:490 (1) - start half beat later
00:41:490 (1) - this note is hard to read for a beginner
I don't think you should use 1/2 beats for this diff
02:30:240 (1,2,1,2,1,2,1,2,1,2) - to hard for an easy ver.

good luck =)
yeahyeahyeahhh
Karen O is fucking amazinggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
LKs
Offest not very well...do some check

easy
[00:23:24] (2,3) move 1 grid right
[01:36:99] stop at [01:36:49]

Normal
[02:01:74] (2,3,4) spacing should = 1 grid ( grid level=3
[01:36:99] stop at [01:36:49]

Hard
[01:36:99] stop at [01:36:74]

haha good map
star~

EDIT:sorry i forgot the star..
Kecco
There are no problem with your map, just the part before the offset... Try to fix it in a better way...

I found some small problem with hitsounds... I'm gonna post a remedy... It's all about the Hard's diff~
• Hard:
00:48:246 (7) - Add clap.
00:50:246 (5) - ^
00:52:246 (10) - ^
00:54:246 (5) - ^
00:56:246 (10) - ^
00:58:246 (5) - ^
01:00:246 (10) - ^
01:02:246 (5) - ^

The same for other part similar to this... After the fix, you should switch the hitsounds between whistle and clap... Example: 00:50:246 (5) - and 00:51:246 (7) -
About the 5 you have to put off the whistle, about the 7 you have to put off the clap and add the whistle.

Nice song n' map :3
Star~
Topic Starter
Behon

Kecco wrote:

There are no problem with your map, just the part before the offset... Try to fix it in a better way...

I found some small problem with hitsounds... I'm gonna post a remedy... It's all about the Hard's diff~
• Hard:
00:48:246 (7) - Add clap.
00:50:246 (5) - ^
00:52:246 (10) - ^
00:54:246 (5) - ^
00:56:246 (10) - ^
00:58:246 (5) - ^
01:00:246 (10) - ^
01:02:246 (5) - ^

The same for other part similar to this... After the fix, you should switch the hitsounds between whistle and clap... Example: 00:50:246 (5) - and 00:51:246 (7) -
About the 5 you have to put off the whistle, about the 7 you have to put off the clap and add the whistle.

Nice song n' map :3
Star~
No offense, but I think the current way it's done is better. If anyone else feels the same way you do I might reconsider.
TTTTTTTTTTTT
the bule just a suggestion

Easy
00:46:496(2) - make it symmetry
01:35:746(1) - add whistle at end and remove clap
02:27:746 (1) - add whistle at end and remove finish

Normal
01:28:746(1) - make it symmetry
01:30:746(2) - ^
01:36:246(5) - remove finish
02:10:496(5) - remove finish at start
02:18:496(4) - make it symmetry

Hard
01:36:246(2) - remove finish and add a whstle hitsound
01:58:246(4) - add a finish hitsound
02:00:246(8) - ^
02:02:246(4) - ^
02:04:246(8) - ^
02:06:246(5) - ^
02:07:746(7) - ^
02L10L246(5) - ^


nice~star~
Mashley
Well this is a nicely polished map so I'm just gonna blow you a pubble.
DJPop
I think the notes before red timing section should be removed because they're off-synced.


~Easy~
Fine.

~Normal~
00:22:746 (1,2,3,4,5) - unsnapped
00:44:496 (2,3) - too far

~Hard~
Fine.


+Star
gyt
+1 :lol:
This map must be ranked.
Thunderstorm
Can't find something wrong

~star
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
your timing sections are not on the lines, i guess you've made a +6 offset change before= =, make them in the right place(at least, timing sections about kiai should be on the lines)
offset: I get about -10 to -15.

[Easy]
00:41:496 (1) - remove new combo?
01:50:746 (4) - new combo?

[Normal]
00:22:746 (1,2) - the sliders are not snapped. (look at the end of them.)
00:40:246 (2,3,4) - spacing?
00:42:246 (4) - new combo?
00:46:246 (3) - ^
00:50:746 (5) - ^
00:54:746 (5) - ^
00:58:746 (5) - ^
01:06:246 (4) - ^
01:06:496 (5) - 1 grid right?
01:10:246 (3) - new combo?
01:30:746 (2,3) - spacing?
01:36:246 (5) - new combo?
01:58:746 (5) - ^
02:02:746 (5) - ^
02:06:746 (5) - ^
02:14:246 (4) - ^
02:14:496 (5) - 1 grid left?
02:18:246 (3) - new combo?

[Hard]
HP Drain Rate -1, and i suggest use more new combos to give players more chance to pass. (mayebe you can use the suggestions I gave in [Normal])
it's really not hard enough for a highest diff, (AIMod said "no problems found...orz) make it harder?
00:59:746 (3,4,5) - seems they are not in a straight line...move (3) 1 grid up?

star.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply