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azusa - Check my soul (TV Size)

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Weez

TheNutritiousGuy wrote:

Modding~~ uhuhuhuhu o3o
[Weezy's Hard]
00:09:513 - I see you want the Start Point as Normal Finish. But IMO Soft Finish fits more. Keeping it as it is, normal hit finish makes a better transition for me.
00:33:239 (1) - Why Clap? Cuz it belongs there...
00:34:219 (4) - ^ ^same
01:11:866 (4) - I would remove the Clap, just for the reason you can hear the clap a bit at the silence. Just as Opinion. Nope :/
01:25:592 (3) - Remove Clap.Nope it works perfect here.
01:26:180 (4) - Try to stack it over (3) End Point. x:209, y:261 either way it makes no difference gameplay wise since it looks exactly the same.
Nymph
Hi Nymph here and request from my queue.

General:
Tags are not the same in each diff, plz change: -sekai- to -Sekai- in the hard diff to make them the same.

I really think the sliderslide is pretty for this song, so I may suggest a silence one, at least for some part of the music, especially at the beginning.

And I think you need a custom clap too, using the normalhit as clap would fit pretty well imo, soft default clap is not that strong enough to fit the drum.


Easy:
Hitsound
00:22:062 (1) - the clap on the tail sounds pretty weird
00:25:200 (1) - and the finish with clap together sounds even more weird.....
00:26:768 (3) - same ^ and why finish on the sliderbody...? this is a very werid error....
.......I think I am not gonna to say more hitsounds stuff about this diff, No offense but I thought you have the ability to make the hitsounds much better, I don't think current is very good.


Winber1's Normal:
Hitsound
01:11:866 (3) - with the vocal and the music suddenly disappeared at the end of the slider, I think slience the slidertail maybe a very good idea to fit the music.
01:26:572 (1) - the spinner feel pretty loud here imo.
Actually I am not a fun for those normal whistles using in a song like this, but I think it is a personal style thing, yay


Weezy's Hard:
Beatmap design/suggestion
00:08:141 (1) - this slider feels very far away from the center... not very comfortable to hit, so maybe using CTRL+R? (although this is just suggestion
00:09:513 (1) - this timing section after here is not snapped well, I don't know if it is on purpose but just give a remind here, because I think soft finish is much better for the normal finish you were using here, so I guess maybe this is a timing section snapped error.

Hitsound
00:33:239 (1,2,3,4) - I think it is not very good to use claps at here, just feel it is better to use claps after the kiai, gives me a better feeling for transition, just suggestion.
01:11:866 (4) - same as I said in the normal diff, maybe silence the end of this slider?


Insane:
Beatmap design/suggestion
00:00:102 (1,2,3,4,5,6,7,8,1) - the spacing changed a little bit after 00:01:670 (1) - , I don't know why you decide to increase but it didn't look very good.
00:05:003 (4,5,6) - you see, it is very easy to find out 6 need a grid right, it would make the spacing much more beautiful.(same things like this I am not gonna mention again.

Hitsound
00:08:729 (4,5) - this is actually too loud imo.
00:09:905 (1) - try some soft whistles after here, they fit pretty well for this song.
00:20:690 (1,2,3,4,5,6,7) - the claps sound pretty weird, you see the music have very clear sounds at here but it is not the drum, so 24white ticks with claps may not a very good idea imo,maybe try something else.
01:26:376 (1) - spinner is very loud at here.

this is pretty much for now I think, good luck~
Topic Starter
YTYuyu

Nymph wrote:

Hi Nymph here and request from my queue.

General:
Tags are not the same in each diff, plz change: -sekai- to -Sekai- in the hard diff to make them the same. Fixed.

I really think the sliderslide is pretty for this song, so I may suggest a silence one, at least for some part of the music, especially at the beginning.idk how to get that :?

And I think you need a custom clap too, using the normalhit as clap would fit pretty well imo, soft default clap is not that strong enough to fit the drum. i'm gonna use the normal hit as the clap.


Easy:
Hitsound
00:22:062 (1) - the clap on the tail sounds pretty weird Fixed.
00:25:200 (1) - and the finish with clap together sounds even more weird..... Fixed.
00:26:768 (3) - same ^ and why finish on the sliderbody...? this is a very werid error.... idk how that happened tbh. fixed.
.......I think I am not gonna to say more hitsounds stuff about this diff, No offense but I thought you have the ability to make the hitsounds much better, I don't think current is very good. None taken. if it's really that bad then i'll redo them.




Insane:
Beatmap design/suggestion
00:00:102 (1,2,3,4,5,6,7,8,1) - the spacing changed a little bit after 00:01:670 (1) - , I don't know why you decide to increase but it didn't look very good. alright i did something easier.
00:05:003 (4,5,6) - you see, it is very easy to find out 6 need a grid right, it would make the spacing much more beautiful.(same things like this I am not gonna mention again. I re-arranged the pattern.

Hitsound
00:08:729 (4,5) - this is actually too loud imo. i think it's fine as it goes in sync with the cymbals.
00:09:905 (1) - try some soft whistles after here, they fit pretty well for this song. this is intentional because i want to keep it silent. i agree it sounds nice but it's not picking up as in it's not upbeat.
00:20:690 (1,2,3,4,5,6,7) - the claps sound pretty weird, you see the music have very clear sounds at here but it is not the drum, so 24white ticks with claps may not a very good idea imo,maybe try something else. i did the normal hit like you said in the general.
01:26:376 (1) - spinner is very loud at here. what? it's at its lowest at 5% :?

this is pretty much for now I think, good luck~
ty for the mod :D
LKs
From 【All requests posted here will be modded】 queue



General

None



Easy


01:02:062 (T) - Move this section to 01:02:454, and I don't see why you stop using sections to switch between soft and normal :(



Winber1's Normal


Add sliderwhistle no matter you used single whistle on sliders
00:37:749 (1) - sounds like missing a sliderwhistle here, they're more slider like this. consider add sliderwhistle to all of them
00:59:768 (T) - Move this to 00:59:709

Pretty Nice



Weezy's Hard

Consider HPD-1, it's same with Insane
AR+1 too
00:05:396 (4) - whistle at start of slider
00:35:003 (2) - unify to use clap like 00:37:749 (1)
00:36:572 (2) - ^
00:47:552 (2) - ^
00:49:121 (2) - ^
00:57:749 - missing a note with clap here


SV is kinda fast for a Hard difficulty



Insane


00:12:258 (7) - No normal hit switching here? Just like your Easy diff
00:15:396 (7) - ^
00:17:945 (4) - (End) ^
00:20:690 (1,2,3,4,5,6,7) - It should be ooxxoox (o=with Normal hit)
00:28:337 (1,2,3) - Suggestion ((3) with normal hit)


00:33:239 (1,2,3,4,5,6,7) - Similar to 00:20:690, xoxxoox
00:40:690 (5,1,2) - Spacing error between these three, stack (5,1) together and move (2) farther
00:46:768 (3,4,5,6) - new combo this stream, it's hard to read when you stack it under a slider's end
00:48:337 (4) - Whistle
00:49:709 (4) - Remove whistle from the end
01:11:670 (5,6) - These two should be with normal hit too
01:16:376 (4) - Remove whistle from the end
01:26:376 (1) - Start this 1/4 later, add a note at the current time


That's all, Good Luck
Topic Starter
YTYuyu

LKs wrote:

From 【All requests posted here will be modded】 queue




Easy


01:02:062 (T) - Move this section to 01:02:454, and I don't see why you stop using sections to switch between soft and normal :( ooh uhh u could say that i stopped because i was lazy. fixed.



Insane


00:12:258 (7) - No normal hit switching here? Just like your Easy diff ooh you have good ears. fixed.
00:15:396 (7) - ^ ^
00:17:945 (4) - (End) ^ ^
00:20:690 (1,2,3,4,5,6,7) - It should be ooxxoox (o=with Normal hit) sounds nice. Fixed.
00:28:337 (1,2,3) - Suggestion ((3) with normal hit)
[attachment=0:8bda1]0041.jpg[/attachment:8bda1] Fixed.

00:33:239 (1,2,3,4,5,6,7) - Similar to 00:20:690, xoxxoox ^
00:40:690 (5,1,2) - Spacing error between these three, stack (5,1) together and move (2) farther Fixed
00:46:768 (3,4,5,6) - new combo this stream, it's hard to read when you stack it under a slider's end ahh good point. since that's following the drums i might as well
00:48:337 (4) - Whistle no because the clap is already there.
00:49:709 (4) - Remove whistle from the end Fixed.
01:11:670 (5,6) - These two should be with normal hit too no then that would ruin the consistency.
01:16:376 (4) - Remove whistle from the end Fixed.
01:26:376 (1) - Start this 1/4 later, add a note at the current time Fixed.


That's all, Good Luck
Ty for the mod :D
winber1

Nymph wrote:

Winber1's Normal:
Hitsound
01:11:866 (3) - with the vocal and the music suddenly disappeared at the end of the slider, I think slience the slidertail maybe a very good idea to fit the music. it makes sense, but i can't hear a difference. The bass pedal in the drums overpowers my hitsounds no matter what i do. I also like the fading hi-hat-like sound, so i'm just gonna keep it
01:26:572 (1) - the spinner feel pretty loud here imo. >_> ok then. I made it fade out
Actually I am not a fun for those normal whistles using in a song like this, but I think it is a personal style thing, yay ok then :(

LKs wrote:

Winber1's Normal


Add sliderwhistle no matter you used single whistle on sliders
00:37:749 (1) - sounds like missing a sliderwhistle here, they're more slider like this. consider add sliderwhistle to all of them i guess
00:59:768 (T) - Move this to 00:59:709 sorry i want that note to be a normal hitfinish so i made the timing section come a little after the beginning of the slider.

Pretty Nice :3
Thanks guys ! :3

made a few little changes by myself

Download: azusa - Check my soul (TV Size) (Byakugan249) [Winber1's Normal].osu
Topic Starter
YTYuyu
Updated winber's diff.
Behon
Easy:
- 00:25:200 (1): Consider ending the 1 slider half a beat earlier at 00:25:788 to fit the end of the lyric better.
- 00:40:886 (1): Again, ending this half a beat earlier fits the tune better.
- 00:42:454 (3): And this.
- 00:53:435 (1): And this...
- 00:55:003 (3): ...and this.

Normal:
- Slider speed seems fast for a Normal diff.
- Consider cutting down on all the slider whistling in both choruses.

Hard:
No big problems here.

Insane:
- Everything leading up to the choruses seems really light on hitsounds.
Topic Starter
YTYuyu

Behonkiss wrote:

Easy:
- 00:25:200 (1): Consider ending the 1 slider half a beat earlier at 00:25:788 to fit the end of the lyric better. no then that would be hard for beginners to hit since it's clumped up to the next note.
- 00:40:886 (1): Again, ending this half a beat earlier fits the tune better. Fixed.
- 00:42:454 (3): And this. ^
- 00:53:435 (1): And this... ^
- 00:55:003 (3): ...and this.



Insane:
- Everything leading up to the choruses seems really light on hitsounds. I can hear the whistles fine so i'm not gonna change this.
Ty for the mod :D. updated.
Yasora
hi mod by request via mod queue omg this song again XD

Easy
  1. Try to use some whistle in here. Like Winber's difficulty more better imo
  2. 00:10:298 (1) - don't put the note in center of spinner. That will overlap with hitbursh.png after spinning finished. That's not easier read by newbie players
  3. 00:30:690 (4) - use normal hitsound for this one? For consistency hitsounding
  4. 00:56:572 (4) - I think add finish sound in slider's beginning is not bad too
  5. 01:00:494 (1) - same as 00:10:298
Winber1's Normal
  1. Rename this osu file in folder, when I editing that displayed like %28TV Size%29 %28.....blah blah lol
  2. I think fine in here
Weezy's Hard
  1. AR +1? Seems better fine imo
  2. 00:05:396 (4) - add whistle in slider's beginning? I think the piano sound is supporting this
  3. 00:45:592 (2) - add finish in slider's beginning? more give better effect with the song
  4. 00:46:180 (3) - same as above
Insane
  1. HP +1? seems more better I think
  2. 00:00:886 (5) - add new combo?
  3. 00:05:396 (6) - add whistle in slider's beginning? same reason with 00:05:396 (4) in Weezy's Hard
  4. 00:16:376 (2) - same as above, but in here the reason is heard too silent in here
  5. 00:17:945 (4) - here same as above
  6. 00:20:690 (1) - same think as 00:10:298 (1) in Easy difficulty
  7. 00:26:768 (3) - add whistle?
  8. 00:33:239 (1) - same think as 00:10:298 (1) in Easy difficulty
  9. 00:43:043 (4) - why not stack it with (3)'s tail, I think same with 00:40:690 (5,1)
  10. 00:45:592 (1,2) - just my suggestion, try to add finish in slider's beginning? more giving better effect when play
  11. I think you need learn how to make some slider art. you slider seems not tidy to me, but whatever :3/ *ah in easy too
That's all
Good luck (:
Topic Starter
YTYuyu

Yasora-chan wrote:

hi mod by request via mod queue omg this song again XD

Easy
  1. Try to use some whistle in here. Like Winber's difficulty more better imo no because it'd sound weird if i do that.
  2. 00:10:298 (1) - don't put the note in center of spinner. That will overlap with hitbursh.png after spinning finished. That's not easier read by newbie players Alright Fixed.
  3. 00:30:690 (4) - use normal hitsound for this one? For consistency hitsounding then that would ruin the consistency i'm following. every normal hitsound on the first downbeat.
  4. 00:56:572 (4) - I think add finish sound in slider's beginning is not bad too i was thinking about this. alright.
  5. 01:00:494 (1) - same as 00:10:298 Fixed.


Insane
  1. HP +1? seems more better I think no i don't want to make other players fail that easily.
  2. 00:00:886 (5) - add new combo? it'd look odd if i do that.
  3. 00:05:396 (6) - add whistle in slider's beginning? same reason with 00:05:396 (4) in Weezy's Hard then that would ruin the consistency i'm following.
  4. 00:16:376 (2) - same as above, but in here the reason is heard too silent in here no i want to keep this part silent because the singer's vocals are low. i don't want to use the hitsounds here besides the normal hitsounds which is following the drums because it'd be too loud
  5. 00:17:945 (4) - here same as above ^
  6. 00:20:690 (1) - same think as 00:10:298 (1) in Easy difficulty alright i moved the pattern up.
  7. 00:26:768 (3) - add whistle? alright i see what you're following.
  8. 00:33:239 (1) - same think as 00:10:298 (1) in Easy difficulty same as 00:20:690
  9. 00:43:043 (4) - why not stack it with (3)'s tail, I think same with 00:40:690 (5,1) ooh good point. fixed.
  10. 00:45:592 (1,2) - just my suggestion, try to add finish in slider's beginning? more giving better effect when play Fixed.
  11. I think you need learn how to make some slider art. you slider seems not tidy to me, but whatever :3/ *ah in easy too
That's all
Good luck (:
Ty for the mod :D. Updated.
Weez

Nymph wrote:

I really think the sliderslide is pretty for this song, so I may suggest a silence one, at least for some part of the music, especially at the beginning.
Here: http://puu.sh/kndM
and here: http://puu.sh/knek
Add those files to the song folder and just use them as custom hit sounds. (ps please add em cuz I wanna use it in my diff...)

Nymph wrote:

Weezy's Hard:
Beatmap design/suggestion
00:08:141 (1) - this slider feels very far away from the center... not very comfortable to hit, so maybe using CTRL+R? (although this is just suggestion) Naw, centering it is like a normal/easy diff.
00:09:513 (1) - this timing section after here is not snapped well, I don't know if it is on purpose but just give a remind here, because I think soft finish is much better for the normal finish you were using here, so I guess maybe this is a timing section snapped error. Did this on purpose and not changing it! like it the way it is

Hitsound
00:33:239 (1,2,3,4) - I think it is not very good to use claps at here, just feel it is better to use claps after the kiai, gives me a better feeling for transition, just suggestion. Its a build up to kiai time, and claps work great here
01:11:866 (4) - same as I said in the normal diff, maybe silence the end of this slider? *points to wimber's response

LKs wrote:

Weezy's Hard

Consider HPD-1, it's same with Insane Sine you suggested AR to go up 1 which i do agree on, I find it that the HP will be too low if i did this
AR+1 too Done
00:05:396 (4) - whistle at start of slider Done
00:35:003 (2) - unify to use clap like 00:37:749 (1) Done
00:36:572 (2) - ^
00:47:552 (2) - ^
00:49:121 (2) - ^
00:57:749 - missing a note with clap here Done


SV is kinda fast for a Hard difficulty I totally disagree.

Yasora-chan wrote:

Weezy's Hard
  1. AR +1? Seems better fine imo Already changed
  2. 00:05:396 (4) - add whistle in slider's beginning? I think the piano sound is supporting this Aldready changed
  3. 00:45:592 (2) - add finish in slider's beginning? more give better effect with the song Nope the finishes fill too forced, and right now it makes a build up for the next combo
  4. 00:46:180 (3) - same as above Same as above
Srry for taking forever with this, haven't been feeling well lately :T

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
ooh i hope you feel better. Updated and also added the hitsounds.
winber1
the 28% and stuff usually means "(" and 29% is "[" i think. It just means something is wrong with your download? because the files are fine in my folder. Also, the bg is missing in my diff, and i thot i fixed that issue ._., well, apparently it's back again lol. uhh, could you try to insert the bg again, byakugan? thanks,

@behonkiss: i think the slider velocity is fine. the whistles too, but i guess maybe i could go re look some of them

and thanks for mod guys.
Topic Starter
YTYuyu
try now. i changed the file to a PNG file. a JPEG file wouldnt work as a pop up appears saying something about the beatmap's directory.
winber1
NO WAI MY BEATMAP HAS ITS OWN UNIQUE BG.

ok it works
Leorda
Hello there

Easy
00:10:298 (1) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners
00:34:611 (1) - Overlapped by hitbursts from spinner. Could be hidden for beginners


Winber1's Normal
00:21:278 (3) - Remove 1 repeating slider?
00:33:435 (1) - The sliderbody is covered by hitbursts and spinner-osu. This could be hard to read for beginner who play this
01:11:866 (3) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners


Cheezy's Weezy's Hard
00:08:141 (1) - The repeating slider is covered by spinner-osu


Nice work~
Topic Starter
YTYuyu

Leorda wrote:

Hello there

Easy
00:10:298 (1) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners
00:34:611 (1) - Overlapped by hitbursts from spinner. Could be hidden for beginners

Nice work~
All fixed. ty for the mod :D
Weez

Leorda wrote:

Cheezy's Weezy's Hard
00:08:141 (1) - The repeating slider is covered by spinner-osu fixed :)
Nice work~
<3

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
Updated Weezy's Diff. now waiting on winber's reply
OnosakiHito
Requested Taiko Mod

Hitcircles:

x = one 1/2 space

Auu... the beginning dosen't fit well. I wll suggest you another combo:
00:00:00~00:07:945 -
SPOILER
[HitObjects]
256,192,102,1,0
256,192,494,1,8
256,192,886,1,0
256,192,1082,1,8
256,192,1278,1,0
256,192,1474,1,8
256,192,1670,1,0
256,192,2062,1,8
256,192,2454,1,8
256,192,2749,1,8
256,192,3043,1,0
256,192,3239,1,8
256,192,3631,1,8
256,192,3827,1,0
256,192,4023,1,0
256,192,4415,1,0
256,192,4611,1,0
256,192,4709,1,0
256,192,4807,1,8
256,192,5003,1,0
256,192,5200,1,8
256,192,5396,1,8
256,192,5788,1,8
256,192,5886,1,8
256,192,5984,1,0
256,192,6180,1,0
256,192,6376,12,0,7945
00:08:141~00:10:298 - D D D K x D D K x d k d x ... - I really suggest you to minimate the amoung of hitcircles here. Something like d x d x d x d x ... k x d x d x... would fit to this song more. 00:20:690 - here you may start to map more hitcircles.
00:41:474 - K
00:41:670 - delete
00:43:043 - K
00:43:239 - delete
^ same to similiar parts, please.
00:46:768 - no kiai breaks here, isn't necessary. I know people are tending more and more to do this, but I would rather don't recommend that.
00:57:749 - this tripplet dosen't fit here. Rather here: 00:57:945 -
00:59:121 - k k kkd
01:00:494 - delete?
00:35:592 - you could use those claps in such way, would make the map more interesting.

Well, that's all for now.
The map isn't bad, but there are still severel basic issues such as for example that you weren't sure what to follow, bass or voice. The song has a problem with those harmonic aspects between bass and voice.
Try to set more breaks into patterns because this is the way how it fit's to the song more. Also try to set finishes more at climax sections/parts.

When you done that you may post a recheck into my queue(don't need to follow limit rule).

Good luck for now!
Suimya
Topic Starter
YTYuyu
updated the taiko diff.
winber1

Leorda wrote:

Winber1's Normal
00:21:278 (3) - Remove 1 repeating slider? no sorry
00:33:435 (1) - The sliderbody is covered by hitbursts and spinner-osu. This could be hard to read for beginner who play this fixed
01:11:866 (3) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners god these spinners are annoying. Tried to fix. I kinda failed to fix it. Whatever. I think it's fine anyways lolllll
sorry for taking 5 days. I thot i updated it. apparently not ;_;

here :3~~

Download: azusa - Check my soul (TV Size) (Byakugan249) [Winber1's Normal].osu
Topic Starter
YTYuyu
Updated winber's diff.
TheVileOne
General

Inherited sections seem to be off by 1ms. Move them all back by 1.
Preview time is also off. It should be 34610 in all difficulties.

Easy
Seems fine.

Normal

00:12:651 (1,2,1,2) - Symmetry <3 Nice.
It's fine. <3

Taiko

Seems fine, all inheriteds are still 1ms off

Hard

Nothing serious, feel free to not consider it
00:25:788 (2) - This slider looks out of place.
http://osu.ppy.sh/ss/273966 (This seems like a better option)
00:27:356 (5) - Perhaps not as important, but for consistency, consider changing this one as well.
00:35:984 (1) - I just don't like this...

Insane

00:24:023 (2) - Move the last move point sligghtly down to line it up with the next slider.
00:54:611 (1,2) - This just doesn't sound like a jump IMO. How about this instead?
http://osu.ppy.sh/ss/273984
00:58:533 (3,4) - Perhaps line up slightly better?



Well made right off the bat.
Topic Starter
YTYuyu

TheVileOne wrote:

General

Inherited sections seem to be off by 1ms. Move them all back by 1.
Preview time is also off. It should be 34610 in all difficulties.

for now i'll keep it. if someone else suggests the same thing, then i'll change it.


Insane

00:24:023 (2) - Move the last move point sligghtly down to line it up with the next slider. adjusted properly
00:54:611 (1,2) - This just doesn't sound like a jump IMO. How about this instead?
http://osu.ppy.sh/ss/273984 Fixed.
00:58:533 (3,4) - Perhaps line up slightly better? nope this is intentional.



Well made right off the bat.
ty for the mod and star :D. updated.
Weez

TheVileOne wrote:

Hard

Nothing serious, feel free to not consider it
00:25:788 (2) - This slider looks out of place. changed a tad bit
http://osu.ppy.sh/ss/273966 (This seems like a better option)
00:27:356 (5) - Perhaps not as important, but for consistency, consider changing this one as well.
00:35:984 (1) - I just don't like this... again changed a bit but not a big change, i like it
Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
those
From .:Let those mod those maps:.

[General]

[Easy]
-

[Winber1's Normal]
-

[Sekai's Taiko soul]
00:22:062 (75) - make D
00:48:337 (81) - Either K this or add d at 00:48:239
01:11:474 (189,190,191,192,193,194,195,) - kkkkkkd then add d at 01:12:160
01:25:690 - add d

[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -

[Insane]
Insane diff should include at least some sv change. 01:00:101's a good place to slow down.
00:20:690 (1,2,3,4,5,6,7) - Make this pentagram regular. Start with one, then rotate the next one 144 degrees about playfield centre. Repeat. Then reposition.
01:16:376 (4) - Add whistle at head
01:25:592 (2) - Add whistle

Good luck :3
Topic Starter
YTYuyu

those wrote:

From .:Let those mod those maps:.


[Insane]
Insane diff should include at least some sv change. 01:00:101's a good place to slow down. no but i think 2454 is a place to slow down since it follows the piano.
00:20:690 (1,2,3,4,5,6,7) - Make this pentagram regular. Start with one, then rotate the next one 144 degrees about playfield centre. Repeat. Then reposition. i don't see a problem with this. i think it looks fine as it is.
01:16:376 (4) - Add whistle at head nope the clap is already there. it'd sound weird if i add both the clap and whistle here.
01:25:592 (2) - Add whistle no. i made this a normal sampleset because it's following the drums. IMO the normal whistle wouldn't fit with this part.

Good luck :3
ty for the mod :D and updated Weezy's diff.
Suimya
Topic Starter
YTYuyu
updated the taiko diff.
Weez

those wrote:

From .:Let those mod those maps:.

[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -
guess u modded this before the update....

Good luck :3
no changes
wmfchris
Taiko checking here

- tag sekai as well, ppl used to tag sekai and -sekai- at the same time

[Taiko]
(S is not recommended as usual... but this is loud enough)
00:42:847 (50) - d K / D K like before
00:47:160 - d d
00:53:827 - d K / D K
01:11:474 - the music sounds like kkkkkkd (so it shouldn't be 8-plet too

that's all, nice~
Suimya
Topic Starter
YTYuyu
Updated the taiko diff.
wcx19911123
from my queue

[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird

[Easy]
why not use custom hitsounds, the slider is too noisy to me..
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loud
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff
rhyme and patterns are fine o.o

[Winber1's Normal]
00:33:435 - the normal-whistle sound kinda odd to me, maybe just me..
00:42:062 - remove newcombo plz, I don't know why you leave a lonely combo at 00:41:474 -
00:43:631 - ^
00:54:611 - ^
00:56:180 - ^
01:21:278 - ^
01:22:847 - ^
nice diff o.o

[Weezy's Hard]
00:28:141 - add note o.o?
01:26:376 - I suggest add note here with finish, and spinner start at 01:26:474 - . sound/play much better imo

[Insane]
HD+1, it is now kinda low as an Insane diff imo
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read
00:09:317 - add note here, I think here really need something to follow the music
00:30:690 - add newcombo, or this pattern is really too hard to read
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing..
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better
01:06:572 (2,3) - ^, yep, just do something like this

Easy and Insane need some more work imo
good luck o.o/
Topic Starter
YTYuyu

wcx19911123 wrote:

from my queue

[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird sorry this is the best video i can find for this song.

[Easy]
why not use custom hitsounds, the slider is too noisy to me.. that's because Weezy's using them.
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loudAlright reduced to 50%
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff I made a few changes to the hitsounds.
rhyme and patterns are fine o.o

[Insane]
HD+1, it is now kinda low as an Insane diff imo I swear i thought i changed that. fixed.
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read ohh i see. alright then.
00:09:317 - add note here, I think here really need something to follow the music nope since Weezy doesn't have the a circle i'm not gonna do the same thing.
00:30:690 - add newcombo, or this pattern is really too hard to read no because the lyrics don't change. i'm following the combo through vocals and instrumental.
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing.. alright, it felt kind of weird when i played this.
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better fixed but i added a 1/2 slider at 01:05:592 to follow the vocals accurately.
01:06:572 (2,3) - ^, yep, just do something like this

Easy and Insane need some more work imo
good luck o.o/
ooh alright then ty for the mod.
meiikyuu
hey sorry for the lateness ~ pls ignore if u don't like :d

Easy
looks fine :>

Normal
00:29:905 (4) - remove finish and replace with whistle

Hard
00:58:141 (1) - add clap?
01:23:827 (4) - make this the same slider shape as 3? it flows better imo

Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though
00:26:768 (3) - NC
00:47:160 (5) - remove NC


i liked the hitsounds ~ good luck :)
Topic Starter
YTYuyu

meiikyuu wrote:

hey sorry for the lateness ~ pls ignore if u don't like :d


Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though alright i'll move it a bit.
00:26:768 (3) - NC no then the combo would be too short from (1,2), and plus i'm following the instrumental, not the vocals.
00:47:160 (5) - remove NC nope following the drums.


i liked the hitsounds ~ good luck :) why ty <3
ty for the mod meii-chan :D
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