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Hanazawa Kana - Punctuation! (TV Size)

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Topic Starter
Damnae
This beatmap was submitted using in-game submission on lundi 16 avril 2012 at 21:21:20

Artist: Hanazawa Kana
Title: Punctuation! (TV Size)
Source: Hen Zemi
Tags: abnormal physiology seminar hensemi hen semi hentai seiri tagro ending megastore
BPM: 160
Filesize: 11479kb
Play Time: 00:55
Difficulties Available:
  1. Abnormal (4,07 stars, 85 notes)
  2. Hard (4,88 stars, 147 notes)
  3. Megastore's Taiko (4,83 stars, 248 notes)
  4. Soft (2,31 stars, 56 notes)
Download: Hanazawa Kana - Punctuation! (TV Size)
Download: Hanazawa Kana - Punctuation! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 1st beatmap ~ Hen Zemi's ending.
-- Ecchi video warning :3






Last full submit : Apr. 03 2012
confeito14
hi/ from #modreqs

[Soft]
00:24:360 (2) - remove NC

[Abnormal]
00:40:110 (2) - 1grid left
00:54:485 (1) - remove NC
/00:53:422 (3) - NC

[Hard]
HP-1
00:05:797 (9) - NC
/00:06:360 (1) - remove NC
/00::6:735 (2) - NC

I think, this skin is good. But need to change sliderpoint10 and sliderpoint30.png to transparent skins.
Topic Starter
Damnae

confeito14 wrote:

hi/ from #modreqs

[Soft]
00:24:360 (2) - remove NC this new combo is here to mark the beginning of the slow part, I'm keeping it.

[Abnormal]
00:40:110 (2) - 1grid left ok
00:54:485 (1) - remove NC ok (I guess you mean 52 and not 54)
/00:53:422 (3) - NC ok

[Hard]
HP-1 why ? even making a few mistakes in a row doesn't make you lose as it is
00:05:797 (9) - NC v
/00:06:360 (1) - remove NC v
/00::6:735 (2) - NC tried those 3 it and ... I like my version better, it follows the 8 beats long combos of the beginning and makes the new combo start just when the lyrics of the song starts

I think, this skin is good. But need to change sliderpoint10 and sliderpoint30.png to transparent skins.tried it and liked it, ok
thanks =)
Poggo
hi)

Abnormal

00:37:110 - I think there are not enough notes for a full sound
00:51:360 - put this slider to another location, so can get lost

volume must be the same everywhere

Good easy and hard)
good luck with map)
Topic Starter
Damnae

Katty Pie wrote:

hi)

Abnormal

00:37:110 - I think there are not enough notes for a full sound
13:21 <Damnae> : for 00:37:110, you mean there should be no hitcircles here ?
13:22 <Katty Pie> : add one not
13:23 <Katty Pie> : just a line of sound must be closed
13:23 <Katty Pie> : This place is open
13:23 <Katty Pie> : so you need to add a note
13:25 <Damnae> : oh i was watching the wrong time, but the 2 beats just before are to match the "ka na" in the lyrics, adding a
13:25 <Damnae> : third one feels weird to me
13:25 <Katty Pie> : Mat likely will show you on the same
not changed, I might think about it if more ask for this ~

00:51:360 - put this slider to another location, so can get lost
13:27 <Damnae> : about 00:51:360, you mean the beginning of the slider is hard to see ?
13:28 <Katty Pie> : This place can be confusing
13:29 <Katty Pie> : put notes a little bit differently
13:29 <Damnae> : mmmh I think i'll redo the whole abuabuabunai~ part :p
13:30 <Katty Pie> : ok
redid the 00:49:860 to 00:51:735 part, I hope it's less confusing now

volume must be the same everywhere
13:30 <Damnae> : oh good catch the volume is lower in the hard ^^
13:33 <Katty Pie> : volume on all diff's must be the same
13:33 <Damnae> : yeah i'll fix that
fixed

Good easy and hard)
good luck with map)
thanks for the mod =)
ririco
hi, from My queue~ :3

[General]

  1. delete the osb file and full submit ~
  2. add Lead In too 2000 sounds better~

[Soft]

  1. 00:18:172 (1) - maybe like this? (they are looking bad so do this :c)
  2. 00:19:672 (1,1) - ^

[Abnormal]

  1. 00:34:485 (6) - looks bad ._." maybe like this?

[Hard]

  1. 00:04:860 (6) - NC~
  2. 00:14:047 (1) - remove the NC~
  3. 00:22:110 (3) - another bad Slider ._."
  4. 00:26:235 (5) - NC~
  5. 00:39:172 (6) - fix this as i said above ~
  6. 00:45:172 (5) - ^

Nice map, GL with it :3
Topic Starter
Damnae

-Sekai- wrote:

...
Changed everything.
Thanks !
MerryNightmare
Hi ! I saw your request in #modreqs .

I just found a little things on your map...

[Soft]
00:34:485(1) = this doesn't fit the sound so how about do it like this? :arrow: http://puu.sh/gLpl

Hope it will be useful. ^^

Nice map! Good luck! :3
SakiK
hi~ from mod que

[General]


[Soft]

almost good
00:19:672 (1) - Rm NC
00:21:172 (1) - ^

[Abnormal]

00:10:485 (1) - Rm NC
00:29:235 (2) - add whistel insted of finish
00:30:360 (1) - Rm NC and NC 00:31:110 (2) - here
00:34:485 (6) - NC
00:42:922 (2,3) - add whistel?

[Hard]

00:01:672 (4) - add NC
00:10:485 (7) - NC
00:14:047 (1) - Rm NC
00:15:172 (2) - NC
00:19:672 (6) - ^
00:38:235 (4) - add clap
00:40:485 (9) - ^
00:42:735 (6) - ^
00:44:235 (3) - ^
00:46:485 (8) - ^
00:48:735 (7) - ^
00:52:110 (6) - NC
00:57:172 (1) - nmm... delete this note?

short song lol
nice mapset fight~<3
Topic Starter
Damnae

MerryNightmare wrote:

...
I kinda liked how it sounded weird ... mmmh that must be just me :p Changed it. Thanks :p
Topic Starter
Damnae

SakiK wrote:

hi~ from mod que

[General]


[Soft]

almost good
00:19:672 (1) - Rm NC I was going for multiple colors here, but it looks even better with only one =)
I also changed those sliders a little so their beginning doesn't overlap with the previous slider.

00:21:172 (1) - ^ ^

[Abnormal]

00:10:485 (1) - Rm NC ok
00:29:235 (2) - add whistel insted of finish there's no finish here... do you mean 00:28:860 or 00:29:985 ?
I'm not too sure about either, I like the one at 00:28:860 because how it breaks the previous silence,
and removing the one at 00:29:985 makes all the next finish sound a little weird to me

00:30:360 (1) - Rm NC and NC 00:31:110 (2) - here ok
00:34:485 (6) - NC ok
00:42:922 (2,3) - add whistel? ok

[Hard]

00:01:672 (4) - add NC since the next part has been broken in two combos, I might as well do it here ... ok
00:10:485 (7) - NC ok
00:14:047 (1) - Rm NC it was here for readability, by I realized it was only a problem was in the editor since objects disappear faster while playing ... ok
00:15:172 (2) - NC ok
00:19:672 (6) - ^ ok
00:38:235 (4) - add clap ok
00:40:485 (9) - ^ ok
00:42:735 (6) - ^ ok
00:44:235 (3) - ^ ok
00:46:485 (8) - ^ ok
00:48:735 (7) - ^ ok
00:52:110 (6) - NC ok
00:57:172 (1) - nmm... delete this note? mmmh... I like it... is it that bad ?

short song lol
nice mapset fight~<3
Thanks =)
SakiK
some add postscript

you should set preview point 00:37:860

[Abnormal]

00:29:235 (2) -sorry,here is end of slider,mean

[Hard]

00:57:172 (1) -If you're like, do not have to change

and suggestion, you use only 45% Hit sound volume,but 00:24:360 -00:33:173 part is very slowly and soft

Use finish is no problem,but hear a little larger
so try this
no kudos this post plz and sorry my poor English
Topic Starter
Damnae

SakiK wrote:

some add postscript

you should set preview point 00:37:860 ok

[Abnormal]

00:29:235 (2) -sorry,here is end of slider,mean I just tried a few different things with this part ... and ended up not changing it :p

[Hard]

00:57:172 (1) -If you're like, do not have to change

and suggestion, you use only 45% Hit sound volume,but 00:24:360 -00:33:173 part is very slowly and soft

Use finish is no problem,but hear a little larger
so try this ok :)

no kudos this post plz and sorry my poor English
Thanks for coming back ^^
MoodyRPG
Here go~

General
  1. If you don't use break,disable the letterbox please
Soft
  • - 00:49:860 (1) - Because i don't like those kind of sliders i recommend to do something more traditional like this in my opinion
Abnormal
  • - 00:03:360 (1) - Considered to extend this spinner 1/2 in my opinion
    - 00:46:110 (2,3,4) - Bad overlap so i suggest like this
Hard
  • -- Why this diff calls "Hard" and why you not follow the pattern for the other diffs?
    - 00:37:860 (2) - I recommend to add a new combo here,if you follow the music of course
Good work for being a first map of you
Topic Starter
Damnae

MoodyRPG wrote:

Here go~

General
  1. If you don't use break,disable the letterbox please I don't see what it changes, but ... ok
Soft
  • - 00:49:860 (1) - Because i don't like those kind of sliders i recommend to do something more traditional like this in my opinion
    It's the "easy version" of something that follows the "abuabuabuna~" part, I'll keep it, but I'll make it look a little bit better.
Abnormal
  • - 00:03:360 (1) - Considered to extend this spinner 1/2 in my opinion It ends on the last guitar note as it is.
    I'd like to keep it this way. But it doesn't sound really different with your version...

    - 00:46:110 (2,3,4) - Bad overlap so i suggest like this
    I reduced the overlap, but kept them close to the slider because I think it looks good that way
Hard
  • -- Why this diff calls "Hard" and why you not follow the pattern for the other diffs?
    Abnormal is there because "Abnormal Physiology Seminar" is another name for Hen Zemi.
    Soft is a subtle joke going with Hard. ~do I really need to explain it ?
    I think it doesn't make it too hard to figure out which is the easy, normal and hard version...

    - 00:37:860 (2) - I recommend to add a new combo here,if you follow the music of course
    mmmh... I don't see how it would follow the music more... ? And it'd split the combo into just two lonely sliders.
Good work for being a first map of you
Thanks
Melophobia
hi!
thank you for request^^

Soft

00:05:610 (4) - finish to the end
00:34:485 (1) - finish to the beginning
00:36:360 (2) - overlapped by (1)
00:36:360 (2,1) - spacing is too close

Abnormal
00:06:360 (1) - finish to the beginning
00:37:860 (1) - ^
00:41:985 (4,1) - spacing is close a bit
00:43:860 (1) - finish to the beginning

Hard

00:33:360 (1) - finish to the beginning
00:39:172 (6) - add newcombo
00:42:360 (5) - ^
00:43:860 (1) - finish
00:45:172 (5) - add newcombo
00:48:360 (5) - ^
00:55:672 (1) - remove finish here? sounds better to me xD

good luck!
Topic Starter
Damnae

Melophobia wrote:

hi!
thank you for request^^

Soft

00:05:610 (4) - finish to the end ok
00:34:485 (1) - finish to the beginning ok
00:36:360 (2) - overlapped by (1) I don't really see a problem with the small overlap,
but I think it might be a little confusing for a beginner to have the end of the slider on this side, so I moved it.

00:36:360 (2,1) - spacing is too close ^

Abnormal
00:06:360 (1) - finish to the beginning ok
00:37:860 (1) - ^ ok
00:41:985 (4,1) - spacing is close a bit moved it as much as possible without breaking the symmetry with the next part
00:43:860 (1) - finish to the beginning ok

Hard

00:33:360 (1) - finish to the beginning ok
00:39:172 (6) - add newcombo *
00:42:360 (5) - ^ *
00:43:860 (1) - finish mmmh I don't really like this one
00:45:172 (5) - add newcombo *
00:48:360 (5) - ^ *
00:55:672 (1) - remove finish here? sounds better to me xD ok
I also changed a few other finish

* I didn't followed your mod about combos, but I redid them over the whole diff.
I don't think I'll change them again unless I get a good explanation of why it should be changed.


good luck!
Thanks ^^
Yucali
Hi there! There's my mod, as requested in my queue ♥

Will be a short post, cause I've seen really a nice map for your first(?) try. So good job :3



Soft

00:19:672 (2) - Is overlapped above the other one, try something like link

00:51:735 (2) - Move 2 grid up? (grid level 4)

Nothing more to add, really nice map :3



Abnormal

I suggest to increas the Circle Size

00:38:422 (2) - Move this slider like here link (5 grid left 2 up in grid level 4)

Nothing more to add here too, seems very nice.



Hard

00:39:172 (6) - I suggest to move this slider, but it's only up to you.

00:45:172 (5) - Same here

00:57:172 (1) - Delete this last note, and let the spinner end at 00:55:672 or maybe you can end this spinner here 00:56:610 and add two notes here 00:56:985 and here 00:57:172.



Anyway I suggest to take a look at this hitsounds and maybe look for a nice clap to replace the normal one.

[from Natteke's UserPage]

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:

Really hope it helps, go!♥
Topic Starter
Damnae

Yucali wrote:

Hi there! There's my mod, as requested in my queue ♥

Will be a short post, cause I've seen really a nice map for your first(?) try. So good job :3 first song that I map completely and think it's good enough to put here ^^



Soft

00:19:672 (2) - Is overlapped above the other one, try something like link Doesn't that overlap look good ? I like it :D

00:51:735 (2) - Move 2 grid up? (grid level 4) ok

Nothing more to add, really nice map :3



Abnormal

I suggest to increas the Circle Size ok

00:38:422 (2) - Move this slider like here link (5 grid left 2 up in grid level 4) I tried this and ... ended up changing a lot more :p

Nothing more to add here too, seems very nice.



Hard

00:39:172 (6) - I suggest to move this slider, but it's only up to you. I don't think I moved it like you expected, but I moved so it looks more like the one at 00:45:172

00:45:172 (5) - Same here ^ so... not changed

00:57:172 (1) - Delete this last note, and let the spinner end at 00:55:672 or maybe you can end this spinner here 00:56:610 and add two notes here 00:56:985 and here 00:57:172 . second person who doesn't like that note :p ... but I like your 2nd option.



Anyway I suggest to take a look at this hitsounds and maybe look for a nice clap to replace the normal one . oh nice, I'll try them when I'll have more time ^^

[...]

Really hope it helps, go!♥
Thanks for the mod =)
LunarSakuya
hey random mod ftw

General
If you're using a custom hitcircle, add:
SliderBorder: 255,255,255
to each difficulty in the [Colours] section of the .osu files (255,255,255 is the white color btw)

Soft
00:24:360 (1,3) - Make these symmetrical nazi
00:48:360 (3) - Might be difficult for beginners to see

Abnormall
00:11:047 (5,6) - Turn this pattern upwards like this:
http://puu.sh/hGSF
...well something like that xD

Hard
00:20:235 (2) - Make this straight/vertical
00:37:860 (2) - NC
00:51:172 (4) - Adjust so it matches 00:50:422 (4)


Cute map! <33 Good luck :D :D
Topic Starter
Damnae

LunarSakuya wrote:

hey random mod ftw

General
If you're using a custom hitcircle, add:
SliderBorder: 255,255,255
to each difficulty in the [Colours] section of the .osu files (255,255,255 is the white color btw) I though I had already done that already ... in my dreams maybe.

Soft
00:24:360 (1,3) - Make these symmetrical nazi ok
00:48:360 (3) - Might be difficult for beginners to see mmmh might change it .. in the future :p

Abnormall
00:11:047 (5,6) - Turn this pattern upwards like this:
http://puu.sh/hGSF
...well something like that xD changed it, not really because of this pattern but how it makes the rest of the map more centered

Hard
00:20:235 (2) - Make this straight/vertical mmmhno
00:37:860 (2) - NC why ? did you found the hidden logic behind my new combos and that it wasn't followed here ? ^^
00:51:172 (4) - Adjust so it matches 00:50:422 (4) ok


Cute map! <33 Good luck :D :D
Thanks !
p3n
[Soft]
The SV change works well with the song but I doubt it is the right choice for a beginners map. Keep it for now but be prepared to have this mentioned again depending on the MAT you catch later.

00:42:360 (3) - avoid kicksliders in beginners diffs. 1x repeat on 1/2 sliders should be ok though. Maybe you can figure out some beatpattern that matches the song and is more difficulty appropriate
00:48:360 (3) - ^same

not bad :D

[Abnormal]
flawless :o

[Hard]
Why is there a different SV pattern here? It would be nice to add the same higher SV (1,50x) for the KIAI as you did in all the other maps. Up to you.

00:06:172 (7) - remove this clap? feels spammy
00:23:422 (6,7,8) - wrong timing or missing out on the drum roll on purpose? Try mapping this exactly after the drum roll in the song with a 1/4 5stream : http://puu.sh/hHrh
00:48:922 (8) - add 2 1/4 notes after the slider to match the drum roll in the song? http://puu.sh/hHvL
00:52:391 (X) - add a note here (between (2) and (3) on the 1/4) to match the song? Maybe rearrange the pattern a bit to match it.
00:53:422 (2,3,4) - you should definetely add the drum notes on the white ticks before each of those, you could simply stack them without much hassle: http://puu.sh/hHx5



I like how you do the vocal follow for this song and even make a pretty good hard-diff out of it. Really good. Not much to do here and well deserved
Topic Starter
Damnae

p3n wrote:

[Soft]
The SV change works well with the song but I doubt it is the right choice for a beginners map. Keep it for now but be prepared to have this mentioned again depending on the MAT you catch later.

00:42:360 (3) - avoid kicksliders in beginners diffs. 1x repeat on 1/2 sliders should be ok though. Maybe you can figure out some beatpattern that matches the song and is more difficulty appropriate replaced by a single slider. I may add louder slider ticks later. Or not.
00:48:360 (3) - ^same

not bad :D

[Abnormal]
flawless :o

[Hard]
Why is there a different SV pattern here? It would be nice to add the same higher SV (1,50x) for the KIAI as you did in all the other maps. Up to you. the faster sv is replaced by jumps in this difficulty. I like those jumps and I don't know what the result of a faster sv + jumps would be ... maybe i'll try that if I get bored :p

00:06:172 (7) - remove this clap? feels spammy I don't hear it as spammy and it feels that something is missing without the last clap. I tried some alternatives and the only other thing that sounds good to me is removing it from the 6 instead. I didn't changed it for now.
00:23:422 (6,7,8) - wrong timing or missing out on the drum roll on purpose? Try mapping this exactly after the drum roll in the song with a 1/4 5stream : http://puu.sh/hHrh I don't really like streams that long in hard maps, so I made something easier that match it
00:48:922 (8) - add 2 1/4 notes after the slider to match the drum roll in the song? http://puu.sh/hHvL added a short slider instead
00:52:391 (X) - add a note here (between (2) and (3) on the 1/4) to match the song? Maybe rearrange the pattern a bit to match it. changed it
00:53:422 (2,3,4) - you should definetely add the drum notes on the white ticks before each of those, you could simply stack them without much hassle: http://puu.sh/hHx5 changed it and delayed the beginning of the spinner with two more notes so it follows the guitar



I like how you do the vocal follow for this song and even make a pretty good hard-diff out of it. Really good. Not much to do here and well deserved
Thanks for the mod and star =)
Miya
Hi :3

General
  1. Skin hit element dimension are wrong. You should fix this. Look here : http://puu.sh/i8mh
  2. Quite echi video. Maybe you should add a warning in map description.
Soft
  1. HP drain -1. It's not consistant imo.
  2. 00:09:172 (1) - Add a finish at the start, to make it consistant to your finish rythim. Beside i feel this spot have heavy beat like cymbal sound. So you better add a finish.
  3. 00:15:172 (1) - ^
  4. 00:16:110 - I feel this spot is missing a note. It seems you're folowing the vocal at this part, and you miss some vocal at this spot. How about add a 1/1 slider that extend until 00:16:485. Of course you need to delete note 00:16:485 (2) and re-add the hitsound if you follow my suggestion here.
  5. 00:18:172 (1) - Add a finish here too. Same reason as above.
  6. 00:27:360 (4) - New combo here? I fell this combo is quite long.
  7. 00:28:110 (6) - Remove or lower the volume of finish sound at the start. It just too loud while this part has a calm rythim.
  8. 00:37:860 (1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,3) - This note has no hitsound at all :(. It's not good imo. Well i will suggest add hitsound at the spot i will mention, since you're really need it to cover the cymbal sound at the bg. Here it is (add finish):
    1. 00:37:860 (1) -
    2. 00:40:860 (1) - at the start
    3. 00:42:360 (1) - ^
    4. 00:43:860 (1) -
    5. 00:46:860 (1) - at the start
    6. 00:49:860 (1) - ^
      Besides that, i think clap rythim really fit here. Like clap every 1/1 rythim, example : 00:38:235 (2,4,5). Well, but it's your choice.
Abnormal
  1. 00:09:172 (1) - Well, it's same as easy. I think you need add a finish at the start
  2. 00:12:360 (1) - ^
  3. 00:15:172 (1) - ^
  4. 00:18:172 (1) - ^
  5. 00:22:860 (1) - ^
  6. 00:26:610 (3) - The finish at the end doesn't really fit. I think whistle is more appropiate here.
  7. 00:46:860 (1) - Add a clap here at every point of the slider, since your previous rythim consist clap rythim. It;s not consistent.
  8. 00:49:860 (1,2,3,4) - Add clap overhere too at every start point. Same reason as above.
Hard
  1. 00:11:610 (6) - Finish at the start really doesn't fit the song. There's no heavy beat like cymbal sound etc here. Better to remove it.
  2. 00:12:360 (1) - Well, like other diff, add a finish here.
  3. 00:12:922 (1) - Remove new combo, doesn't consistant with your new combo pattern.
  4. 00:16:485 (4) - Same reason as 00:11:610 (6). Remove finish here at the start.
  5. 00:19:297 (5) - How about a clap at every point of this slider? I feel it's good.
  6. 00:20:797 (4,5) - ^
  7. 00:37:860 (2) - I think you really shoud add a new combo here, since it's have different rythim with your previous note. And add a finish sound too.
  8. 00:39:172 (5) - Not fit finish sound again at the start. Remove it.
  9. 00:43:860 (1) - Add a finish sound here.
  10. 00:45:172 (5) - Not fit finish sound again at the start. Remove it. :(
That's all from me. Quite good for a first beatmap. But pay attention to consistencies, especially hitsound and combo.
Good luck~
[deleted user]
Topic Starter
Damnae

Megastore wrote:

o/
C'est ajouté ... merci =)
Topic Starter
Damnae

Miya wrote:

Hi :3

General
  1. Skin hit element dimension are wrong. You should fix this. Look here : http://puu.sh/i8mh I don't really get the point of adding unused transparency, but since its part of AIBat I guess there's a good reason ... (that I'd like to know ~~)
  2. Quite echi video. Maybe you should add a warning in map description. mmmh I guess so :o
Soft
  1. HP drain -1. It's not consistant imo. A beginner friend of mine passed it despite missing a few notes in a row, so i don't think it needs to be lowered
  2. 00:09:172 (1) - Add a finish at the start, to make it consistant to your finish rythim. Beside i feel this spot have heavy beat like cymbal sound. So you better add a finish. ok
  3. 00:15:172 (1) - ^ ok
  4. 00:16:110 - I feel this spot is missing a note. It seems you're folowing the vocal at this part, and you miss some vocal at this spot. How about add a 1/1 slider that extend until 00:16:485. Of course you need to delete note 00:16:485 (2) and re-add the hitsound if you follow my suggestion here. Added a slider as suggested
  5. 00:18:172 (1) - Add a finish here too. Same reason as above. ok
  6. 00:27:360 (4) - New combo here? I fell this combo is quite long. Added a new combo at 00:25:860 instead, because I don't want one in the middle of the voice
  7. 00:28:110 (6) - Remove or lower the volume of finish sound at the start. It just too loud while this part has a calm rythim. changed it to something like the abnormal diff
  8. 00:37:860 (1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,3) - This note has no hitsound at all :(. It's not good imo. Well i will suggest add hitsound at the spot i will mention, since you're really need it to cover the cymbal sound at the bg. Here it is (add finish): ok
    1. 00:37:860 (1) -
    2. 00:40:860 (1) - at the start
    3. 00:42:360 (1) - ^
    4. 00:43:860 (1) -
    5. 00:46:860 (1) - at the start
    6. 00:49:860 (1) - ^
      Besides that, i think clap rythim really fit here. Like clap every 1/1 rythim, example : 00:38:235 (2,4,5). Well, but it's your choice.added some clapping since the other diffs are clapping here
Abnormal
  1. 00:09:172 (1) - Well, it's same as easy. I think you need add a finish at the start ok
  2. 00:12:360 (1) - ^ ok
  3. 00:15:172 (1) - ^ ok
  4. 00:18:172 (1) - ^ ok
  5. 00:22:860 (1) - ^ ok
  6. 00:26:610 (3) - The finish at the end doesn't really fit. I think whistle is more appropiate here. ok
  7. 00:46:860 (1) - Add a clap here at every point of the slider, since your previous rythim consist clap rythim. It;s not consistent. ok
  8. 00:49:860 (1,2,3,4) - Add clap overhere too at every start point. Same reason as above. ok
Hard
  1. 00:11:610 (6) - Finish at the start really doesn't fit the song. There's no heavy beat like cymbal sound etc here. Better to remove it. ok
  2. 00:12:360 (1) - Well, like other diff, add a finish here. ok
  3. 00:12:922 (1) - Remove new combo, doesn't consistant with your new combo pattern. This new combo is here to make this part a little more easier to read
  4. 00:16:485 (4) - Same reason as 00:11:610 (6). Remove finish here at the start.
  5. 00:19:297 (5) - How about a clap at every point of this slider? I feel it's good. mmmh I don't really like it
  6. 00:20:797 (4,5) - ^ ^
  7. 00:37:860 (2) - I think you really shoud add a new combo here, since it's have different rythim with your previous note. And add a finish sound too. ok
  8. 00:39:172 (5) - Not fit finish sound again at the start. Remove it. tried those 3 changes but to me my version fits the voice better...
  9. 00:43:860 (1) - Add a finish sound here. ^
  10. 00:45:172 (5) - Not fit finish sound again at the start. Remove it. :( ^
That's all from me. Quite good for a first beatmap. But pay attention to consistencies, especially hitsound and combo.
Good luck~
I finally get some time to apply this mod... :oops:
Thanks !
YTYuyu
Alright let's see what I can find.

General:
CLEAR!

Soft:
00:03:360 (1,2) - make (1) a repeat slider and delete (2) like the 1st slider.
00:13:485 (2) - replace this for a 1/2 slider to follow vocals.
00:28:110 (4) - remove the whistle at the sliderbody. sounds odd IMO

Abnormal:
00:03:360 (1) - i don't like the spinner because it doesn't fit with this part. try this instead. if you ignore this then you can use that as a reference.
00:28:110 (5) - is there a reason why a clap is here? instead replace it for a whistle. it fits with the instrumental IMO
00:40:110 (2) - hmm make this s curved slider to blanket the end of the slider.

Hard:
00:08:422 (6) - a NC here because it's following the guitar while (1-5) is following vocals.

This is the best i can do. Star and GL :D
Topic Starter
Damnae

Byakugan249 wrote:

Alright let's see what I can find.

General:
CLEAR!

Soft:
00:03:360 (1,2) - make (1) a repeat slider and delete (2) like the 1st slider. not changed
00:13:485 (2) - replace this for a 1/2 slider to follow vocals. I think it'd be too hard to read this way but I agree that something is missing. Changed the previous slider to a longer one instead.
00:28:110 (4) - remove the whistle at the sliderbody. sounds odd IMO ok

Abnormal:
00:03:360 (1) - i don't like the spinner because it doesn't fit with this part. try this instead. if you ignore this then you can use that as a reference. not changed
00:28:110 (5) - is there a reason why a clap is here? instead replace it for a whistle. it fits with the instrumental IMO ok, I changed it in the soft diff too
00:40:110 (2) - hmm make this s curved slider to blanket the end of the slider. ok

Hard:
00:08:422 (6) - a NC here because it's following the guitar while (1-5) is following vocals. New combos are at beginning of vocals and the combo includes any short instrumental part that comes before the next vocal part. Here it's coherent with this so I won't change it.

This is the best i can do. Star and GL :D
Thanks for modding and for the star :3
DarknessAngel
request from ★(o゚∀`从'∀゚o)★-Gamu-'s Modding Queue ~ :)



Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Hard

  1. 00:19:297 (5) - add claps on the slider's and tail ? I think it is good <3
  2. 00:28:860 (1) - it will have player a little confused,please replace this note with correct distance snap
  3. 00:32:423 (5,6,7,8,9) - empty hitsound ? I think add whistle on (5) & (8) will be much better
  4. 00:33:360 (1) - wrong spacing here
  5. 00:49:860 (1,2,3,4,1,2,3,4,5) - the hitsounds are too noisy for me Dx,try this↓
    remove claps on blue (2) , (4) 、 pink (2) , (4) and (5)'s head



Abnormal

  1. 00:37:860 ~ 00:56:985 - I don't agree that you change slider velocity multplier quicker,you should avoid making this pattern in Normal diff
    then,some parts are too hard for beginner indeed like [00:40:860 (1,2,3,4)] & [00:49:860 (1,2,3,4,1)]
  2. 00:55:672 (1) - make this spinner end at [00:57:172]
  3. I don't like your hitsound setting about finish ... lol

Easy

  1. 00:37:860 ~ 00:56:985 - the diff is named "Easy"...orz
  2. 00:49:860 (1) - this spacing must have beginner confused...
  3. 00:52:860 (1) - same as Normal


good luck
Topic Starter
Damnae

DarknessAngel wrote:

request from ★(o゚∀`从'∀゚o)★-Gamu-'s Modding Queue ~ :)



Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice



Hard

  1. 00:19:297 (5) - add claps on the slider's and tail ? I think it is good <3 added some different claps around here
  2. 00:28:860 (1) - it will have player a little confused,please replace this note with correct distance snap I like it this way and I don't think something that slow would be confusing for someone playing a hard diff
  3. 00:32:423 (5,6,7,8,9) - empty hitsound ? I think add whistle on (5) & (8) will be much better ok
  4. 00:33:360 (1) - wrong spacing here oops, fixed
  5. 00:49:860 (1,2,3,4,1,2,3,4,5) - the hitsounds are too noisy for me Dx,try this↓
    remove claps on blue (2) , (4) 、 pink (2) , (4) and (5)'s head
    ok, but I kept it on the 5 because of how she insists on the "na" here


Abnormal

  1. 00:37:860 ~ 00:56:985 - I don't agree that you change slider velocity multplier quicker,you should avoid making this pattern in Normal diff
    then,some parts are too hard for beginner indeed like [00:40:860 (1,2,3,4)] & [00:49:860 (1,2,3,4,1)]
    I really don't want to change it in this diff
  2. 00:55:672 (1) - make this spinner end at [00:57:172] the end has two sounds, but with the spinner i can only make one without adding some circle here (something I don't want to do), and to me it sounds better to have it end on the first of those sounds
  3. I don't like your hitsound setting about finish ... lol

Easy

  1. 00:37:860 ~ 00:56:985 - the diff is named "Easy"...orz no it's not named easy :p ... but I see what you mean. I'd like to keep the SV change if possible
  2. 00:49:860 (1) - this spacing must have beginner confused... here because of the end of the SV change
  3. 00:52:860 (1) - same as Normal same as normal then :3



good luck
Thanks :o
[deleted user]
Corrigé le volume (baissé pendant la part lente)

Download: Hanazawa Kana - Punctuation! (TV Size) (Damnae) [Megastore's Taiko].osu
DarknessAngel

Damnae wrote:

Easy

  1. 00:49:860 (1) - here because of the end of the SV change
yeah i know,but beginners must miss because of the spacing with this kind of sudden stop


by the way,if my modding is helpful,please give me kudosu ~ :oops:
Topic Starter
Damnae

DarknessAngel wrote:

[...]
by the way,if my modding is helpful,please give me kudosu ~ :oops:
Sorry, I forgot :3
[CSGA]Ar3sgice
Hi, from my queue


Soft

  1. fine
Abnormal

  1. od-1
  2. 00:08:797 (5) - add note
Hard

  1. 00:09:172 (1) - add clap at the end
  2. 00:09:922 (2) - add note
  3. 00:15:735 (2) - add clap on the head and reverse arrow
  4. 00:16:297 (3) - add clap
  5. 00:16:485 (4) - add clap on the head
  6. 00:18:735 (2,5) - add clap
  7. 00:20:235 (2) - add clap on the head
  8. 00:20:797 (4,5) - add clap
  9. 00:53:797 (4,5) - add 2 notes
  10. 00:54:547 (8) - add note
that's all

Good luck~
Topic Starter
Damnae

[CSGA]Ar3sgice wrote:

Hi, from my queue


Soft

  1. fine
Abnormal

  1. od-1 no
  2. 00:08:797 (5) - add note no
Hard

  1. 00:09:172 (1) - add clap at the end ok
  2. 00:09:922 (2) - add note no
  3. 00:15:735 (2) - add clap on the head and reverse arrow added only to at 00:15:735
  4. 00:16:297 (3) - add clap no
  5. 00:16:485 (4) - add clap on the head ok
  6. 00:18:735 (2,5) - add clap ok for 2 but not 5
  7. 00:20:235 (2) - add clap on the head ok
  8. 00:20:797 (4,5) - add clap ok
  9. 00:53:797 (4,5) - add 2 notes no
  10. 00:54:547 (8) - add note no
that's all

Good luck~
Thanks for the mod ~ but I think it would have been more helpful with some "why" ...
Poggo
star for you ^.^
Topic Starter
Damnae
Thanks =)
Cristian
Taiko mod as requested.

  • General
  1. At least let the volume to 90% to hear the notes
  2. 00:24:360 - Delete this timing section
  3. 00:33:360 - ^
  • Map
  1. 00:14:422 - kdkdkdddk?
  2. 00:23:047 (12) - Don
  3. 00:23:422 (14) - Katsu
  4. 00:37:110 - kdddkddddk?
  5. 00:48:360 - dkkd k
  6. 00:51:360 (7) - Big katsu
  7. 00:52:860 (1) - ^
  8. 00:54:172 (4) - ^
/o/ /o/
[deleted user]
Akemi_Homura
Hi~! :3
I'm from #modreqs~!

[Soft]

00:24:360(1) - Finish (start of slider)

[Abnormal]

00:24:360(1) - Finish (start of slider)
00:32:610(3) - whistle~! :3
00:38:235(1) - clap (end of slider)
00:40:485(2) - ^
00:42:735(1) - ^
00:44:235(1) - ^
00:45:922(1) - Clap~!
00:46:485(4) - ^

[Hard]

00:24:360(1) - finish (start of slider)
00:29:985(2) - Ctrl + H (it's better :3)
00:43:485(x) - Add note & Clap
00:55:578(1) - whistle

That's all~! Nice Map and Cute song~! xD
Topic Starter
Damnae

Akemi_Homura wrote:

Hi~! :3
I'm from #modreqs~!

[Soft]

00:24:360(1) - Finish (start of slider) ok

[Abnormal]

00:24:360(1) - Finish (start of slider) ok
00:32:610(3) - whistle~! :3 ok :3
00:38:235(1) - clap (end of slider) ok
00:40:485(2) - ^ ok
00:42:735(1) - ^ ok
00:44:235(1) - ^ ok
00:45:922(1) - Clap~! no (reason for all "no" is "I don't like it" :p)
00:46:485(4) - ^ no

[Hard]

00:24:360(1) - finish (start of slider) ok
00:29:985(2) - Ctrl + H (it's better :3) oh yes :3
00:43:485(x) - Add note & Clap no
00:55:578(1) - whistle no

That's all~! Nice Map and Cute song~! xD
Thanks =)
wmfchris
Newbie queue o.o

[General]
the 300 100 ...etc image MUST be in 256x256. (Remember to full submit after change)

[Hard]
00:12:922 (1) - I don't see the reason to NC this one
00:16:485 (4) - maybe you will want to curve it upwards because it covers (7) pretty much.
00:23:891 (7) - make it like http://osu.ppy.sh/ss/281606 ? otherwise (7,1) has some confusing spacing

[Abnormal]
:3

[Taiko]
00:14:422 - in fact, the gituar trill is not 1/4-snapped and should only last 1.5 beats. Try kdkdkkd
00:24:360 - I prefer a softer section here
00:56:985 - finish
* seems improved from your previous work, but you can still make it smoother :3 nonetheless, the arrangment sticked close to music and some nice variation is done~

*yup, quite good so I think we can hv a try here. Get a bit more mods and find me again.
Topic Starter
Damnae

wmfchris wrote:

Newbie queue o.o

[General]
the 300 100 ...etc image MUST be in 256x256. (Remember to full submit after change) ok

[Hard]
00:12:922 (1) - I don't see the reason to NC this one It seems more readable to me this way. I haven't changed it yet, I'll wait to see if you agree or not
00:16:485 (4) - maybe you will want to curve it upwards because it covers (7) pretty much. ok
00:23:891 (7) - make it like http://osu.ppy.sh/ss/281606 ? otherwise (7,1) has some confusing spacing ok

[Abnormal]
:3

[...]

*yup, quite good so I think we can hv a try here. Get a bit more mods and find me again.
Thanks !
[deleted user]
Hinsvar
Hi there. Allow me to mod this beatmap now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The diff's naming theme is... absurd. Can't just change them to Easy - Normal - Hard (CMIIW)?
>Hard
  1. 00:08:985 (9) - Place this above the beginning of the next slider?
  2. 00:52:110 (1,2,3) - A formation of 1/2 beat-length slider, a 1/4 beat-length kick slider, and then a circle 1/2 beat after that is so wrong, IMO. Rearrange? (It might be just me that sucks at doing this part though. It took me at least ten tries to get all 300 on these notes.)
Good mapset. This, IMO, is worth a bubble.

Good luck on the way 8-)
Topic Starter
Damnae

Hinsvar wrote:

Hi there. Allow me to mod this beatmap now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The diff's naming theme is... absurd. Can't just change them to Easy - Normal - Hard (CMIIW)?
    As I said before : "Abnormal is there because "Abnormal Physiology Seminar" is another name for Hen Zemi.
    Soft is a subtle joke going with Hard. ~do I really need to explain it ?
    I think it doesn't make it too hard to figure out which is the easy, normal and hard version..."
>Hard
  1. 00:08:985 (9) - Place this above the beginning of the next slider? You mean to stack it with the slider ? I don't think it looks good since they are on two different combos
  2. 00:52:110 (1,2,3) - A formation of 1/2 beat-length slider, a 1/4 beat-length kick slider, and then a circle 1/2 beat after that is so wrong, IMO. Rearrange? (It might be just me that sucks at doing this part though. It took me at least ten tries to get all 300 on these notes.) MMmmh ok I simplified it
Good mapset. This, IMO, is worth a bubble. Can't you make bubbles appear inside an overturned teacup for me ? I'll close my eyes :p

Good luck on the way 8-)
Thanks for the mod :3
Mystica
here comes my mod.

[Abnormal]
00:28:110 (5) - think decrease the volume by 10%~15% a little loud now
00:37:860 (1) - sv changes so big is diffcult for a noob player.cause this normal diff

other seems fine
good map
Topic Starter
Damnae

Mystica wrote:

here comes my mod.

[Abnormal]
00:28:110 (5) - think decrease the volume by 10%~15% a little loud now
This one is louder to follow the louder sound in the song. It really doesn't sound too loud to me...
00:37:860 (1) - sv changes so big is diffcult for a noob player.cause this normal diff
I think that a slower slider speed would make objects overlap too much

other seems fine
good map
No changes, still thanks for modding :3
those
From .:Let those mod those maps:.

[General]
Remove "hen" from the tags since the string can already be found in two of the other tags.
Inherited point at 00:24:360 should be counting in 3/4 metronome.
After that, 00:37:860 and onwards counts in 4/4.

[Soft]
-

[Abnormal]
x1.50 sv is a bit too much for a Normal diff if the normal sv is x1.0.

[Hard]
00:22:110 (3) - I'd break this into two different sliders, since the voice ends at 00:22:485 anyway.

[Megastore's Taiko]
Set Circle Size back to 5 (default).

Good luck :3
Topic Starter
Damnae

those wrote:

From .:Let those mod those maps:.

[General]
Remove "hen" from the tags since the string can already be found in two of the other tags. keeping it to have the "hen semi" search work
Inherited point at 00:24:360 should be counting in 3/4 metronome.
After that, 00:37:860 and onwards counts in 4/4. ok

[Soft]
-

[Abnormal]
x1.50 sv is a bit too much for a Normal diff if the normal sv is x1.0. mmmh ... this again ... I'll see what I can do ... :3

[Hard]
00:22:110 (3) - I'd break this into two different sliders, since the voice ends at 00:22:485 anyway. ok

[Megastore's Taiko]
Set Circle Size back to 5 (default). ok

Good luck :3
Thanks =)
BanchoBot
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