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Subway to Sally - Eisblumen

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Total Posts
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Topic Starter
DoKito
This beatmap was submitted using in-game submission on Donnerstag, 19. Januar 2012 at 20:43:31

Artist: Subway to Sally
Title: Eisblumen
Tags: Nord Ost ice flowers
BPM: 156
Filesize: 6687kb
Play Time: 04:07
Difficulties Available:
  1. Hard (4,84 stars, 457 notes)
  2. Normal (2,99 stars, 260 notes)
Download: Subway to Sally - Eisblumen
Information: Scores/Beatmap Listing
---------------
Last Full Submit: 12/5/11

German song, awesome band <3

Thanks to Gonzvlo for re-encoding the mp3 \:3/

Mapset is complete!
knjiga
Here is the mod.(take the combo suggestions with the grain of salt, it's possible that lyrics make some illogical)

General:
I felt like the offset is wrong, it should be -X (I used 10). Check this with some experienced timer.


normal:
AR: +1 or 2
01:54:655 - stack these on top of the slider to make it more consistent with previous similar situations (easier to read)
00:36:963 - here you can do something similar, but it's less required
03:10:425 - remove (5)

combo suggestions:

remove first two combos at 00:26:963 and 00:28:501 (it wil be one 11 long combo)
00:38:117 - new combo at (2)
00:40:040 - remove new combo. make it start at 00:42:348 -
00:47:348 - same here. new at 00:48:501
00:48:501 - remove new combo (make it just one)
02:00:809 - new combo. 02:01:194 - remove here
02:03:501 - remove combo. 02:05:425 - new combo
03:19:271 - new combo



hard:
AR -1
OD - 1 or 2

00:40:414 - remove the reverse from this slider? (more vareity)
02:05:607 (1,4) - make these jumps easier, doesn't fit that much
03:30:425 - remove (4)

combo suggestions:

00:27:722 - remove combo
00:37:722 - remove nc. 00:38:107 - nc
00:55:030 - remove nc. 00:55:799 - nc. 00:56:184 - remove nc
01:13:876 - nc. 01:14:645 - remove nc
01:23:107 (5) - remove nc
02:25:030 - nc. 02:25:415 - remove nc
03:19:261 - nc
03:37:338 - nc. 03:37:722 - remove nc
03:39:261 - nc. 03:39:645 - remove nc
03:45:415 - nc. 03:46:568 - remove nc
03:48:107 - nc. 03:48:491 - remove nc
03:53:491 - remove nc. 03:54:261 - nc
03:57:338 - remove nc. 03:57:722 - nc
03:59:261 - remove nc


Hope it helps you more then it gets you mad :P.
Topic Starter
DoKito

knjiga wrote:

Here is the mod.(take the combo suggestions with the grain of salt, it's possible that lyrics make some illogical)

General:
I felt like the offset is wrong, it should be -X (I used 10). Check this with some experienced timer. Okay.


normal:
AR: +1 or 2 done
01:54:655 - stack these on top of the slider to make it more consistent with previous similar situations (easier to read) done
00:36:963 - here you can do something similar, but it's less required Nope :3
03:10:425 - remove (5) done

combo suggestions:

remove first two combos at 00:26:963 and 00:28:501 (it wil be one 11 long combo)
00:38:117 - new combo at (2)
00:40:040 - remove new combo. make it start at 00:42:348 -
00:47:348 - same here. new at 00:48:501
00:48:501 - remove new combo (make it just one)
02:00:809 - new combo. 02:01:194 - remove here
02:03:501 - remove combo. 02:05:425 - new combo
03:19:271 - new combo

done


hard:
AR -1 Nope
OD - 1 or 2 done

00:40:414 - remove the reverse from this slider? (more vareity) done
02:05:607 (1,4) - make these jumps easier, doesn't fit that much done
03:30:425 - remove (4)Nope. I placed 4 to hold the rhythm.

combo suggestions:

00:27:722 - remove combo
00:37:722 - remove nc. 00:38:107 - nc Nope
00:55:030 - remove nc. 00:55:799 - nc. 00:56:184 - remove nc Nope.
01:13:876 - nc. 01:14:645 - remove nc Nope
01:23:107 (5) - remove nc ?
02:25:030 - nc. 02:25:415 - remove nc
03:19:261 - nc
03:37:338 - nc. 03:37:722 - remove nc Nope
03:39:261 - nc. 03:39:645 - remove nc Nope
03:45:415 - nc. 03:46:568 - remove nc
03:48:107 - nc. 03:48:491 - remove nc
03:53:491 - remove nc. 03:54:261 - nc
03:57:338 - remove nc. 03:57:722 - nc
03:59:261 - remove nc

done

Hope it helps you more then it gets you mad :P.
Thanks [:
Those NC suggestions were very helpful <3
Stefan
Modding~


[Normal]
General: Die MP3 muss umbedingt im Bereich zwischen 128 - 192kbit liegen. Ist ansonsten unrankable.
00:46:969 (4, 5, 6) = Der Slider hört sich seltsam an. Wie wäre es damit?: http://puu.sh/9Qoi
00:56:194 - 01:04:277 = Mach die Slider Velocity auf 0.75, weil das Lied im Hintergrund auch etwas langsamer wird.
02:13:123 - 02:20:815 = ^
03:07:354 - 03:17:738 = ^
01:05:431 - 01:29:277 = Kiai Time setzen
02:22:354 - 02:45:431 = ^
03:20:815 - 03:42:354 = ^
01:37:738 = Entfern Whistle
01:39:227 = ^
01:40:815 = ^
02:19:277 = Kürz den Spinner zu 02:20:815
03:14:277 (2) = Der Slider sollte durch Circle ersetzt werden und so aussehen: http://puu.sh/9QsL
03:19:277 - 03:20:623 = Optional würd ich die Sliders durch einen Slider mit Reverse Arrows ersetzen.
03:42:354 - 03:45:431 = Da wird kein Kiai Time eingesetzt. Erst wieder ab 03:45:431.

[Hard]
General: Der Diff wirkt recht schwer. Sofern du vorhast noch Insane reinzupacken, sollte der Diff schon Insane sein.
Ansonsten ist es mal ein schweres Hard. Deswegen wird sich der Mod zu dem Diff darauf beziehen, ob das nicht bisschen
zu schwer für Hard ist. Da ansonsten alles gut aussehen würde, wenn das Insane wäre.
00:30:046 (1, 2, 3, 4, 5) = Nicht etwas stark für einen Hard Diff?
00:42:354 (1, 2, 3, 4) = ^
00:51:584 (1, 2) = ^
00:53:507 (1, 2, 3, 4) = ^
01:05:431 - 01:30:046 = Kiai Time
02:22:354 - 02:45:431 = ^
03:20:815 - 03:43:892 = ^
03:43:892 - 03:45:431 = Kein Kiai Time
03:45:431 -
01:40:815 (1, 2, 3, 4) = ^
01:45:431 - 01:47:546 = Ist schon ziemlich arg..
02:11:584 - 02:12:931 = ^
04:00:046 - 04:06:969 = ^
01:50:046 (6) = Entweder sollte er etwas passender platziert werden oder ganz ausgelassen werden.
02:33:700 = Circle setzen.
03:18:892 = Setz hier einen Inherited Point und wechsle dann zu Normal Hitsounds.
03:37:738 (8) = Circle entfernen.
03:41:584 (1, 2, 3, 4) = Der Circle ist viel zu nah am Spinner. Empfehlung: http://puu.sh/9QDS
03:44:277 = Die Hitsounds sollten dann auf Normal geändert werden.
04:06:873 = http://puu.sh/9QGs


Ansich sehr solide die Diffs. Das Lied ist einfach Epicness pur und gefällt mir richtig gut. :D
Wie auch immer, das Meiste bezieht sich darauf hin, dass es zu schwer für Hard ist.
Wenn du keinen schwierigeren Diff machst, passt das schon.
Ich würd gerne fragen, ob ich Easy übernehmen dürfte, aber ich schätz mal, das kommt noch.
Sofern nicht, würd ich gerne nachfragen, ob ich den Diff machen dürfte. ;)
Topic Starter
DoKito

TheNutritiousGuy wrote:

Modding~


[Normal]
General: Die MP3 muss umbedingt im Bereich zwischen 128 - 192kbit liegen. Ist ansonsten unrankable.
00:46:969 (4, 5, 6) = Der Slider hört sich seltsam an. Wie wäre es damit?: http://puu.sh/9Qoi Er folgt die Vocals des Songs :3
00:56:194 - 01:04:277 = Mach die Slider Velocity auf 0.75, weil das Lied im Hintergrund auch etwas langsamer wird. Bin nicht so der Fan von Slow downs / Speed ups in Normal und Easy diffs D:
02:13:123 - 02:20:815 = ^ ^
03:07:354 - 03:17:738 = ^ ^
01:05:431 - 01:29:277 = Kiai Time setzen done
02:22:354 - 02:45:431 = ^ done
03:20:815 - 03:42:354 = ^ done
01:37:738 = Entfern Whistle done
01:39:227 = ^ done
01:40:815 = ^ done
02:19:277 = Kürz den Spinner zu 02:20:815 done
03:14:277 (2) = Der Slider sollte durch Circle ersetzt werden und so aussehen: http://puu.sh/9QsL done
03:19:277 - 03:20:623 = Optional würd ich die Sliders durch einen Slider mit Reverse Arrows ersetzen. Näh. Bei den anderen Stellen habe ich das auch nicht gemacht.
03:42:354 - 03:45:431 = Da wird kein Kiai Time eingesetzt. Erst wieder ab 03:45:431. done

[Hard]
General: Der Diff wirkt recht schwer. Sofern du vorhast noch Insane reinzupacken, sollte der Diff schon Insane sein.
Ansonsten ist es mal ein schweres Hard. Deswegen wird sich der Mod zu dem Diff darauf beziehen, ob das nicht bisschen
zu schwer für Hard ist. Da ansonsten alles gut aussehen würde, wenn das Insane wäre. Bleibt Hard. Ich mache weder 'ne Easy Diff noch eine Insane Diff. Das Mapset ist so wie es ist komplett^^
00:30:046 (1, 2, 3, 4, 5) = Nicht etwas stark für einen Hard Diff? Nope. Wie gesagt ist ja quasi 'ne "fast-Insane"-Map. Habe mich da so ein wenig an die Mapsets von Natteke orientiert. Seine/Ihre Sum 41 Maps zum Beispiel.
00:42:354 (1, 2, 3, 4) = ^ ^
00:51:584 (1, 2) = ^ ^
00:53:507 (1, 2, 3, 4) = ^ ^
01:05:431 - 01:30:046 = Kiai Time done
02:22:354 - 02:45:431 = ^ done
03:20:815 - 03:43:892 = ^ done
03:43:892 - 03:45:431 = Kein Kiai Time done
03:45:431 - Kiai Time? ;D - done
01:40:815 (1, 2, 3, 4) = ^ ^
01:45:431 - 01:47:546 = Ist schon ziemlich arg.. ^
02:11:584 - 02:12:931 = ^ ^
04:00:046 - 04:06:969 = ^ ^
01:50:046 (6) = Entweder sollte er etwas passender platziert werden oder ganz ausgelassen werden. Ich finde ihn passend platziert oO. Was ist daran verkehrt? D:
02:33:700 = Circle setzen. done
03:18:892 = Setz hier einen Inherited Point und wechsle dann zu Normal Hitsounds. Näh. Der Übergang würde dann imo nicht so gut passen.
03:37:738 (8) = Circle entfernen. done
03:41:584 (1, 2, 3, 4) = Der Circle ist viel zu nah am Spinner. Empfehlung: http://puu.sh/9QDS Ist aber erlaubt sowas zu machen.
03:44:277 = Die Hitsounds sollten dann auf Normal geändert werden. Näh. Ich mag's hier lieber mit soften HS.
04:06:873 = http://puu.sh/9QGs Ist erlaubt sowas zu machen.


Ansich sehr solide die Diffs. Das Lied ist einfach Epicness pur und gefällt mir richtig gut. :D
Wie auch immer, das Meiste bezieht sich darauf hin, dass es zu schwer für Hard ist.
Wenn du keinen schwierigeren Diff machst, passt das schon.
Ich würd gerne fragen, ob ich Easy übernehmen dürfte, aber ich schätz mal, das kommt noch.
Sofern nicht, würd ich gerne nachfragen, ob ich den Diff machen dürfte. ;)
Mapset ist fertig mit den 2 Diffs.

Danke dir für's modden (:
Gonzvlo
Hi,


[General]
  1. Hit-sounds The Choruses felt really empty, you should spice them up with some claps. (Also, don't forget to increase the volume)
  2. Spread: If It's possible, you should map an easier diff for this mapset. I know that [Normal] should be okay according to the "3 stars" rule but it still feels a bit hard to be the easiest diff of this mapset.
  3. Timing: The timing felt off. Try this [BPM: 156.01] - [Offset: 25416ms], that sounds quite good for me. Let me know what you think.
  4. Background: Those black bars look rather bad, you should either use a version without black bars or increase the size of the black bars so the BG is letterboxed.
  5. Mp3 File: The bit rate should be between 128 and 192kbps, you'll need to re-encode this file. Let me know if you need help doing this.
[Normal]
  1. 00:28:507 (9,10) - This combos is way too long for the easiest diff in the mapset, you must split it up. Placing a NC on (9) or (10) should work.
  2. 01:05:431 - You shouldn't reduce the volume for the chorus, it doesn't make much sense. I strongly suggest to either increase the current value a bit or use the same volume as before.
  3. 01:17:738 (1) - This shape looks rather bad, you should try another one. Here's a suggestion.
  4. 01:28:507 - Definitely not a good idea. Making a Kiai start or end in the middle of a spinner never works. You should shorten the spinner
  5. 01:59:277 (3,4) - This kind of stacks are bit confusing for rookies, you should try re-arranging the pattern. You could try something like this.
  6. 02:22:354 - Kiai Time is not snapped correctly.
  7. 03:37:161 (1) - This spinner doesn't fit this part very well, you should consider replacing it with a slider.
  8. 03:40:430 (2,3) - Hm is this spacing intentional? Should be fixed by using a reverse selection on (3) and re-arranging the other elements a bit, here's a possible solution.
  9. 04:10:046 - Kiai Time is not snapped correctly. I think I didn't miss any other unsnapped KIai but you should re-check all them to make sure that all of them are snapped.
  10. As I said in [General], this difficulty feels a bit hard to be the easiest diff in the mapset. Consider mapping an easier one, otherwise I'd suggest to modify some of those 1/2 patterns with some sliders to make the diff easier and suitable for rookies.
[Hard]
  1. 01:38:507 (3,1) - This antijump doesn't feel really intuitive, you should try to increase the spacing between these 2 objects.
  2. 01:45:430 (1,2,3,4,5,6) - This pattern doesn't flow, the jumps felt forced. You should re-arrange the pattern, here's a suggestion.
  3. 02:05:815 (2,3) - This stack kinda killed the flow imo, I'd suggest to unstack these 2 circles.
  4. 02:16:200 (1) - The 2nd curve looks too sharp. I'll leave you a code if you want to improve the slider.
    496,232,136200,6,0,B|496:136|496:136|496:88|448:64|400:88|400:136|400:136|400:168|396:196|352:216|316:200,1,380,0|2
  5. 02:17:738 (1) - ^ Same here, just copy-paste the other one and use an horizontal flip.
  6. 02:34:661 (1,2,3,4,5,6,7,8,9,10) - In compare with all the other combos, this one is way too long. You should split it up, perhaps NC on (5).
  7. 03:17:738 (1) - Hm this NC doesn't fit this part of the song imo. You should remove it.
  8. 03:26:969 (1,2,3) - This pattern plays and looks a bit odd, probably because (1) and (3) are way too close. Try to re-arrange the pattern, I tried to find an alternative but I think I failed.
  9. 03:50:430 (1,2,3,4,5,6,7,8,9,10,11) - Same as before, this combo is too long in compare with the others. Try a NC on (8) or (9).
  10. 04:10:046 - Kiai Time is not properly snapped.
Overall, really nice mapset, good luck!

EDIT:

Re-encoded Mp3: http://puu.sh/9WYh
Topic Starter
DoKito

Gonzvlo wrote:

Hi,


[General]
  1. Hit-sounds The Choruses felt really empty, you should spice them up with some claps. (Also, don't forget to increase the volume) done
  2. Spread: If It's possible, you should map an easier diff for this mapset. I know that [Normal] should be okay according to the "3 stars" rule but it still feels a bit hard to be the easiest diff of this mapset. We talked about that =P
  3. Timing: The timing felt off. Try this [BPM: 156.01] - [Offset: 25416ms], that sounds quite good for me. Let me know what you think. ^
  4. Background: Those black bars look rather bad, you should either use a version without black bars or increase the size of the black bars so the BG is letterboxed. done. I'm using your version now.
  5. Mp3 File: The bit rate should be between 128 and 192kbps, you'll need to re-encode this file. Let me know if you need help doing this. done. (Thanks for re-encoding the mp3)
[Normal]
  1. 00:28:507 (9,10) - This combos is way too long for the easiest diff in the mapset, you must split it up. Placing a NC on (9) or (10) should work. done
  2. 01:05:431 - You shouldn't reduce the volume for the chorus, it doesn't make much sense. I strongly suggest to either increase the current value a bit or use the same volume as before. done
  3. 01:17:738 (1) - This shape looks rather bad, you should try another one. Here's a suggestion. done
  4. 01:28:507 - Definitely not a good idea. Making a Kiai start or end in the middle of a spinner never works. You should shorten the spinner done
  5. 01:59:277 (3,4) - This kind of stacks are bit confusing for rookies, you should try re-arranging the pattern. You could try something like this. done
  6. 02:22:354 - Kiai Time is not snapped correctly. fixed
  7. 03:37:161 (1) - This spinner doesn't fit this part very well, you should consider replacing it with a slider. I did add circles
  8. 03:40:430 (2,3) - Hm is this spacing intentional? Should be fixed by using a reverse selection on (3) and re-arranging the other elements a bit, here's a possible solution.
  9. 04:10:046 - Kiai Time is not snapped correctly. I think I didn't miss any other unsnapped KIai but you should re-check all them to make sure that all of them are snapped.done. Almost every Inherited Point was unsnapped because of offset changing <,<
  10. As I said in [General], this difficulty feels a bit hard to be the easiest diff in the mapset. Consider mapping an easier one, otherwise I'd suggest to modify some of those 1/2 patterns with some sliders to make the diff easier and suitable for rookies.
[Hard]
  1. 01:38:507 (3,1) - This antijump doesn't feel really intuitive, you should try to increase the spacing between these 2 objects. done
  2. 01:45:430 (1,2,3,4,5,6) - This pattern doesn't flow, the jumps felt forced. You should re-arrange the pattern, here's a suggestion.fixed
  3. 02:05:815 (2,3) - This stack kinda killed the flow imo, I'd suggest to unstack these 2 circles.done
  4. 02:16:200 (1) - The 2nd curve looks too sharp. I'll leave you a code if you want to improve the slider. done. Thank you (:
    496,232,136200,6,0,B|496:136|496:136|496:88|448:64|400:88|400:136|400:136|400:168|396:196|352:216|316:200,1,380,0|2
  5. 02:17:738 (1) - ^ Same here, just copy-paste the other one and use an horizontal flip. ^
  6. 02:34:661 (1,2,3,4,5,6,7,8,9,10) - In compare with all the other combos, this one is way too long. You should split it up, perhaps NC on (5). done
  7. 03:17:738 (1) - Hm this NC doesn't fit this part of the song imo. You should remove it. done
  8. 03:26:969 (1,2,3) - This pattern plays and looks a bit odd, probably because (1) and (3) are way too close. Try to re-arrange the pattern, I tried to find an alternative but I think I failed.fixed
  9. 03:50:430 (1,2,3,4,5,6,7,8,9,10,11) - Same as before, this combo is too long in compare with the others. Try a NC on (8) or (9). done
  10. 04:10:046 - Kiai Time is not properly snapped. fixed
Overall, really nice mapset, good luck!
Thank you so much for modding (:
Kenezz
Hellooo~~

General
  1. I can see that your style mapping is a bit symmetrical, I would advise that for future maps you try using the Grid Level 4 to have a better accuracy in the symmetric slider art~
  2. The countdown voice this in english, personally for maps of another language don't sound good, disable this for both diffs?
  3. Add "ice, flowers, blue and man" to the tags according to the definition of Eisblumen in english
Normal
  1. 00:28:507 (5) - Add a new combo here or in the next note... the nexts sliders are a two repeats that make them long~
  2. 00:52:354 (5) - New combo here?
  3. In the kiai times you can use the default soft clap to emphasize the hitsounds of chorus
  4. 01:05:430 (1) - Finish to the start, the whistle sounds good but the track mark a hitsound more strong~
  5. 01:08:507 (5) - Add Whistle or finish in the start furthermore add a new combo, then...
  6. 01:10:430 (1) - ...Remove new combo~
  7. 01:11:584 (4) - Same as 01:05:430 (1) if you cahnge the two previous points, you should add a new combo here
  8. 01:12:738 (2) - The same thing about the finish~
  9. 01:13:892 (1) - Remove new combo then...
  10. 01:14:661 (5) - ... new combo here, change the whistle for finish
  11. 01:17:738 (1) - the finish... well you already see what I would like to refer with this finish, try to put in notes same this~
  12. 01:36:969 (1) - I can't see the"because" of the new combo here... remove it?
  13. 02:18:507 (2) - this note are a bit hidden for the previous slider... move this to a place more "visible"
  14. 02:22:354 - Follow the advice about the claps and finish in this chorus and in the third
  15. 02:25:430 (5) - New combo time?
  16. Emphasizes the two last chorus, increase the volumen of this in 20~10
  17. 03:36:969 (5) - Add new combo~
Normal
  1. 00:41:584 (6) - Try add a repeat... sounds cool?
  2. 00:47:738 (6) - ^ if you add this, fix the spacing of the next note~
  3. 00:46:007 - Add a note here, in the same place like the previous beat~
  4. Try the same advice about the kiai times like in normal I mean~
  5. 02:17:738 (1) - Remove new combo here?
  6. 02:43:123 (4) - Remove this slider and add four 1/2 beats?
  7. 03:08:507 (4) - New combo? for the change in the track, voice
  8. 03:15:431 (4) - Extend this slider for 1/4, sound best according to the voice
Oh nice map :D
I hope to helps youu!
my mod sucks :o
Topic Starter
DoKito

Kenezz wrote:

Hellooo~~

General
  1. I can see that your style mapping is a bit symmetrical, I would advise that for future maps you try using the Grid Level 4 to have a better accuracy in the symmetric slider art~
  2. The countdown voice this in english, personally for maps of another language don't sound good, disable this for both diffs? done
  3. Add "ice, flowers, blue and man" to the tags according to the definition of Eisblumen in english "ice blue man" was only a joke ;3
Normal
  1. 00:28:507 (5) - Add a new combo here or in the next note... the nexts sliders are a two repeats that make them long~ done
  2. 00:52:354 (5) - New combo here? done
  3. In the kiai times you can use the default soft clap to emphasize the hitsounds of chorus I wanna leave the chorus as it is cause i wanted to make it soft and more silencely
  4. 01:05:430 (1) - Finish to the start, the whistle sounds good but the track mark a hitsound more strong~ done
  5. 01:08:507 (5) - Add Whistle or finish in the start furthermore add a new combo, then... No.
  6. 01:10:430 (1) - ...Remove new combo~ No
  7. 01:11:584 (4) - Same as 01:05:430 (1) if you cahnge the two previous points, you should add a new combo here done
  8. 01:12:738 (2) - The same thing about the finish~ done
  9. 01:13:892 (1) - Remove new combo then...done
  10. 01:14:661 (5) - ... new combo here, change the whistle for finish done
  11. 01:17:738 (1) - the finish... well you already see what I would like to refer with this finish, try to put in notes same this~ done
  12. 01:36:969 (1) - I can't see the"because" of the new combo here... remove it?done
  13. 02:18:507 (2) - this note are a bit hidden for the previous slider... move this to a place more "visible" done
  14. 02:22:354 - Follow the advice about the claps and finish in this chorus and in the third finishes yes, claps no
  15. 02:25:430 (5) - New combo time? done
  16. Emphasizes the two last chorus, increase the volumen of this in 20~10 done
  17. 03:36:969 (5) - Add new combo~ done
Normal
  1. 00:41:584 (6) - Try add a repeat... sounds cool? No
  2. 00:47:738 (6) - ^ if you add this, fix the spacing of the next note ^
  3. 00:46:007 - Add a note here, in the same place like the previous beat~ done
  4. Try the same advice about the kiai times like in normal I mean~ done
  5. 02:17:738 (1) - Remove new combo here? done
  6. 02:43:123 (4) - Remove this slider and add four 1/2 beats? done
  7. 03:08:507 (4) - New combo? for the change in the track, voice done
  8. 03:15:431 (4) - Extend this slider for 1/4, sound best according to the voice imo not
Oh nice map :D
I hope to helps youu!
my mod rules :o
It helped a lot :]
Thank you.
Lidan
Hey o/

[General]
  1. Ich denke, du kannst die .osb löschen.
[Hard]
  1. 00:40:430 (2) - Clap auf den Anfang?
  2. 01:50:238 (1) - Evtl mit 01:49:277 (4) stacken (1,4 Spacing)
[Normal]
  1. AR +1?
  2. [Nazi] x:122 y:305 damit's genau in der Mitte ist~
Recht wenig gefunden :< War in letzter Zeit zu wenig am modden. :S

Schöne Map :3
Topic Starter
DoKito

L i d a N wrote:

Hey o/

[General]
  1. Ich denke, du kannst die .osb löschen. Okay.
[Hard]
  1. 00:40:430 (2) - Clap auf den Anfang? Stimmt. Den hab ich wohl übersehen :b
  2. 01:50:238 (1) - Evtl mit 01:49:277 (4) stacken (1,4 Spacing) Oköy
[Normal]
  1. AR +1? Näh
  2. [Nazi] x:122 y:305 damit's genau in der Mitte ist~ Ich glaaaaub du hast da irgendwas vergessen... Wo befindet sich der Circle? xD
Recht wenig gefunden :< War in letzter Zeit zu wenig am modden. :S

Schöne Map :3
Danke. Auch wenn's nur wenig ist. Jeder Mod ist hilfreich :]
Kite
[Normal]
01:52:738 (1) - 1/1 eher und repeat
01:53:892 (2) - spacing beachten
02:00:815 (1) - ^

[Hard]
Ich verstehe den extremen speed unterschied zwischen kiai und non-kiai nicht
Map-technisch hab ich jedoch nichts auszusetzen
Topic Starter
DoKito

Kite wrote:

[Normal]
01:52:738 (1) - 1/1 eher und repeat done
01:53:892 (2) - spacing beachten done
02:00:815 (1) - ^ done

[Hard]
Ich verstehe den extremen speed unterschied zwischen kiai und non-kiai nicht Ist nunmal in meinen Augen etwas langsamer und ruhiger der Refrain. Deshalb der Speedunterschied.
Map-technisch hab ich jedoch nichts auszusetzen
Danke dir für's Modden.
Hellzero
Normal
00:28:892 (2) - curved shape = 2x repeat | 00:45:046 (2) - angular shape = 1x repeat
If it so ↑ then 01:55:815 (4) - make angular shape
00:59:277 (1) - finish
01:16:200 - ^
01:20:815 - ^
01:22:354 (1) - ^
01:25:431 - ^
01:59:277 (3,4) - claps
02:42:354 - finish
03:11:200 (1,2,3,4,5,6,1,2,3,4,5) - I think will be better remake this part into sliders, cuz i don't hear music so it hard to play (especially for beginners)
03:25:815 (1,2) - swap NC
03:29:277 (1,3) - ^
03:31:969 (1) - remove NC
03:36:200 (3) - finish
03:42:354 (1,2) - I don't like these claps D: maybe → 03:42:354 - finish | 03:43:123 - whistle | 03:43:892 - whistle (or just whistles instead of claps)
03:48:123 - remove finish

Hard
01:32:738 (4) - oh... 2x repeat D: I really don't like so sudden moments
04:05:815 (5) - NC
And add finishes as on normal

Sorry i'm lazy but it's good map anyway.

Oh... and Eiiiissblumeeeeeen! ~ :3
-Lennox-
Hi There mah boy.

German mod here.

General

• Schwarze background colour in jeder diff? Das bild ist recht dunkel, also würde es ganz gut passen. Oder ein dunkel-blau.
• Ich würde dir wärmstens empfehlen ne easy diff zu machen (2 sterne oder darunter) da die normal zwar das ranking criteria entspricht, aber dennoch relativ hard ist.

Normal

• 00:36:969 (3,4,5,6,7,1) - Wenn das die leichteste diff ist, dan gehört das hier auf jedenfall NICHT rein.
• 00:54:661 (1,2,3) - Das gehört nicht mal in eine normal diff rein. Neue spieler/schlechte spieler können hierbei den rhythmus einfach nicht fühlen und verkacken hier. -> rage quit vote 1.
• 01:26:969 (1) - Hitfinish? Hört sich imo gut an.
• 01:51:584 - Würde hier nicht auf Soft-Hitsound wechseln, klingt meiner meinung nach ziemlich doof. Belass es beim normal hitsound.
• 03:19:277 (1,2,3,4) - NEIN
• 03:44:277 (1,2,3) - ^

Die mini slider und den kram den ich gemeint habe das es zu schwer ist, kannst du IGNORIEREN sofern du eine Easy diff machst.

Insane

• Nur eine sache hier. Ich mag es überhaupt nicht das der refrain in slow-mo gemappt wurde und der normale teil in normal speed. :c

Mach 'ne Easy und ruf mich wieder.
Falls du keine machst, dan eben nicht^^
Topic Starter
DoKito

Hellzero wrote:

Normal
00:28:892 (2) - curved shape = 2x repeat | 00:45:046 (2) - angular shape = 1x repeat
If it so ↑ then 01:55:815 (4) - make angular shape I don't get what you mean
00:59:277 (1) - finish done
01:16:200 - ^ done
01:20:815 - ^ done
01:22:354 (1) - ^ done
01:25:431 - ^ done
01:59:277 (3,4) - claps done
02:42:354 - finish done
03:11:200 (1,2,3,4,5,6,1,2,3,4,5) - I think will be better remake this part into sliders, cuz i don't hear music so it hard to play (especially for beginners) It just follows the vocals D:
03:25:815 (1,2) - swap NC done
03:29:277 (1,3) - ^ done
03:31:969 (1) - remove NC done
03:36:200 (3) - finish done
03:42:354 (1,2) - I don't like these claps D: maybe → 03:42:354 - finish | 03:43:123 - whistle | 03:43:892 - whistle (or just whistles instead of claps) done
03:48:123 - remove finish done

Hard
01:32:738 (4) - oh... 2x repeat D: I really don't like so sudden moments fixed
04:05:815 (5) - NC done
And add finishes as on normal done

Sorry i'm lazy but it's good map anyway.

Oh... and Eiiiissblumeeeeeen! ~ :3
Thanks (:

-Lennox- wrote:

Hi There mah boy.

German mod here.

General

• Schwarze background colour in jeder diff? Das bild ist recht dunkel, also würde es ganz gut passen. Oder ein dunkel-blau. done
• Ich würde dir wärmstens empfehlen ne easy diff zu machen (2 sterne oder darunter) da die normal zwar das ranking criteria entspricht, aber dennoch relativ hard ist. Mal schauen D:

Normal

• 00:36:969 (3,4,5,6,7,1) - Wenn das die leichteste diff ist, dan gehört das hier auf jedenfall NICHT rein. Hab's geändert.
• 00:54:661 (1,2,3) - Das gehört nicht mal in eine normal diff rein. Neue spieler/schlechte spieler können hierbei den rhythmus einfach nicht fühlen und verkacken hier. -> rage quit vote 1. Gar nicht wahr xD Meine Freundin ist auch neu in Osu und konnte das ohne Probleme.
• 01:26:969 (1) - Hitfinish? Hört sich imo gut an. Hab ihn auf'm 2. Slider
• 01:51:584 - Würde hier nicht auf Soft-Hitsound wechseln, klingt meiner meinung nach ziemlich doof. Belass es beim normal hitsound. Okay
• 03:19:277 (1,2,3,4) - NEIN siehe Oben.
• 03:44:277 (1,2,3) - ^ Hell yeah!

Die mini slider und den kram den ich gemeint habe das es zu schwer ist, kannst du IGNORIEREN sofern du eine Easy diff machst.

Insane

• Nur eine sache hier. Ich mag es überhaupt nicht das der refrain in slow-mo gemappt wurde und der normale teil in normal speed. :c Der Refrain ist imo langsamer und "sanfter" als der "normale" Teil ;o

Mach 'ne Easy und ruf mich wieder.
Falls du keine machst, dan eben nicht^^
Danke. Wie gesagt zur Easy Diff überleg ich's mir nochmal ;O
Gens
I assume that in the meantime you don't want a technical mod from me, so I'll just give general feedback (just testplayed hard):

  1. Well done, you seem to control the flow pretty well according to the mood of the song. You also used a reasonable balance between patterns and flow, something I might not even be able to do. I can see all the effort that went into mapping this. I'd give this something between an 8 and 9 in a scale of 10~
  2. The spread... well, I understand why only two difficulties, but the ideal thing has always been three. Not making an easy?
  3. The offset felt off at times. Being a rock song, and given that I'm having problems with my UO once again, I don't even want to try getting a correct offset for you.
  4. A little something I noticed: shouldn't the artist have natural capitalization? That is, shouldn't it be "Subway to Sally" instead?
There we go I guess. I could give a technical mod later if you want.
p3n
Sorry für die lange wartezeit aber hier isses endlich :D

[Normal]
Wenn du keine [Easy] machen willst, muss die Normal (leichteste Diff) unter 3,00 Sterne haben. Ausserdem würde ich 1/2 follows nur an den Stellen einsetzen, wo es überhaupt nicht anders geht. Jumps/Anti-jumps und unübersichtliche stackings ebenfalls vermeiden. Das ganze muss sich auf einem Level zwischen einer Easy und einer (challenging) Normal bewegen sonst erfüllt es denke ich nicht die Ansprüche. Ich persönlich würde hier auch keine Easy machen. Für ein 4min+ Lied mit mehr als 2 Diffs wirst du sicherlich weniger Modder finden. Wenn die Normal maximal 2,99 Sterne hat bist du auf jedenfall auf der sicheren Seite was das angeht ;)

00:28:892 (2,3) - 2 mal Slider auf dem Downbeat beendet ohne Grund, spielt sich deshalb nicht gut und wirft nicht nur Anfänger aus dem Beat. Besser: 1x repeat Slider auf den großen weißen Tick jeweils und einen Circle hinten dran...entweder stacken um dein Pattern zu lassen wie es ist oder einfach neu anordnen http://puu.sh/cuYJ
...ansonsten kannst du auch das hier benutzen (inklusive korrigiertem spacing):
256,40,28507,6,0,B|197:2|137:45,2,120
328,103,29661,1,0
256,167,30046,2,0,B|197:205|137:162,2,120
328,103,31200,1,0
234,84,31584,5,0
295,10,31969,1,0
389,28,32354,1,0
328,103,32738,1,0
422,118,33123,2,0,B|446:182,1,60
480,262,33700,1,0
480,262,34084,2,0,B|400:326|312:278,1,180,0|8
00:38:123 (1,2,3,4,5) - das pattern kriegst du besser hin wenn du grid snapping dafür ausmachst
00:40:046 (6) - lieber 2 einzelne slider hier (2. slider beginnt dann auf dem downbeat) http://puu.sh/cv2j
00:45:046 (2) - repeat weg, 1/1 nach hinten schieben auf 00:45:430 und dort wo der slider vorher mal anfing einen circle auf den folgenden slideranfang stacken (oder sonstwie hinpacken): http://puu.sh/cv36
01:41:777 & 01:41:969 - 2 noten adden und als circle stacken? Das würde den langsamen 2/1 part besser abrunden und ausserdem...
01:42:354 (1,2,3) - ...seltsames timing hier für den triple. Wenn du die Bassgitarre mappen willst (sieht so aus) hör genau hin, denn das beatplacement müsste so aussehen: http://puu.sh/cv4p Wenn du nicht vor hast noch eine [Easy] zu machen, würde ich allerdings komplett von solchen 1/2 streams (mehr als 3 Noten) absehen. Vorschlag: 1/1 1x repeat slider @01:42:354 http://puu.sh/cv4C
01:45:430 (1,1,2) - Wieder sehr unrhythmisches beatplacement :cry: Vorschlag: Spinner verkürzen auf 01:47:738 und die slider jeweils auf dem großen weißen downbeat anfangen lassen mit der selben länge; bei 01:51:200 könntest du einen slider einfügen der auf 01:51:777 endet (roter tick) und dann einen repeat dranhängen: http://puu.sh/cv8Y
256,192,105430,12,0,107738
237,95,108507,2,0,B|290:89|355:110|414:170|418:221,1,240,0|8
263,343,110046,2,0,B|209:348|144:327|85:267|81:216,1,240,0|8
177,215,111200,2,0,B|221:269|295:269|337:211,2,180
03:19:277 (1,2,3,4,1) - schwierig sowas als leichteste map im set zu verkaufen. Glaub das solltest du einfacher machen (wenn du keine [Easy] machen willst)
04:03:892 (1,2,3,4) - stattdessen lieber slider-circle follows verwenden? Passt eher zu deinem vocal-follow in dem teil: http://puu.sh/cvcx

Generell viele slider die auf dem downbeat enden an stellen wo das absolut keinen sinn macht...deshalb stellenweise unrhythmisch und nicht sehr intuitiv zu spielen. Die KIAIs dagegen sind ziemlich gut was das beatplacement angeht 8-)


[Hard]
0,50x SV multi für die KIAI und die anderen nicht ganz so langsamen passagen finde ich persönlich ein bisschen hart. 0,75x würde hier mmn auch besser zum lied passen. Die einzige Stelle wo 0,50x sehr gut passt ist zwischen 03:08:507 - 03:17:738. Mehr als 3 SVs ist auch kein problem so lange es eben wirklich passend ist.

01:12:738 (2,3,4) - falsches timing oder grenzwertig overmapped? Wenn du die (4) löschst spielt sich das deutlich besser und passt dann auch wieder zum lied
01:20:430 (2,3) - reihenfolge tauschen, slider auf dem großen weißen tick starten lassen
01:41:777 (X) - note einfügen? (baseline follow) Je nachdem ob du das pattern ändern willst oder nicht (mmn beat/flow > pattern)
02:14:854 (1,2,3,4,5,6,7) - wie auch in der normal schon: sowas sieht echt besser aus, wenn man es ohne grid snapping macht. Einfach deaktivieren für sowas um exakt gleiche abstände zu erreichen.
03:30:046 (3,4,5) - anstelle der 3 circle ein langer slider würde perfekt passen (der bruch im vocal-follow macht sich spielerisch sonst auch bemerkbar)
03:37:546 (X) - note einfügen?
04:02:354 (5) - repeat entfernen und stattdessen lieber den downbeat auf 04:03:892 mit einem circle in die folgende combo einbauen.

Die KIAIs haben einen echt guten flow und viele der patterns spielen sich interessant. Ich würde es allerdings mit den random-spacings nicht zu sehr übertreiben bei einem doch relativ ruhigen lied. Paar kleine macken mit den downbeats wie in der normal aber im großen und ganzen sehr ansehnlich.



Was das beatplacement angeht haben beide maps noch einiges an Potential. Bei Interesse und Bedarf empfehle ich das hier mal zu lesen: viewtopic.php?f=56&t=58959
Topic Starter
DoKito

p3n wrote:

Sorry für die lange wartezeit aber hier isses endlich :D

[Normal]
Wenn du keine [Easy] machen willst, muss die Normal (leichteste Diff) unter 3,00 Sterne haben. Ausserdem würde ich 1/2 follows nur an den Stellen einsetzen, wo es überhaupt nicht anders geht. Jumps/Anti-jumps und unübersichtliche stackings ebenfalls vermeiden. Das ganze muss sich auf einem Level zwischen einer Easy und einer (challenging) Normal bewegen sonst erfüllt es denke ich nicht die Ansprüche. Ich persönlich würde hier auch keine Easy machen. Für ein 4min+ Lied mit mehr als 2 Diffs wirst du sicherlich weniger Modder finden. Wenn die Normal maximal 2,99 Sterne hat bist du auf jedenfall auf der sicheren Seite was das angeht ;) Hab es auf 2,95 oder so runtergesetzt \;D/ Jetzt kann niemand mehr meckern xD Habe auch einige Stellen vereinfacht.

00:28:892 (2,3) - 2 mal Slider auf dem Downbeat beendet ohne Grund, spielt sich deshalb nicht gut und wirft nicht nur Anfänger aus dem Beat. Besser: 1x repeat Slider auf den großen weißen Tick jeweils und einen Circle hinten dran...entweder stacken um dein Pattern zu lassen wie es ist oder einfach neu anordnen http://puu.sh/cuYJ fixeeeed =P
...ansonsten kannst du auch das hier benutzen (inklusive korrigiertem spacing):
256,40,28507,6,0,B|197:2|137:45,2,120
328,103,29661,1,0
256,167,30046,2,0,B|197:205|137:162,2,120
328,103,31200,1,0
234,84,31584,5,0
295,10,31969,1,0
389,28,32354,1,0
328,103,32738,1,0
422,118,33123,2,0,B|446:182,1,60
480,262,33700,1,0
480,262,34084,2,0,B|400:326|312:278,1,180,0|8
00:38:123 (1,2,3,4,5) - das pattern kriegst du besser hin wenn du grid snapping dafür ausmachst Pfui. Nein. Ohne Grid Snapping geht gar nichts xD Ich habe es komplett geändert.
00:40:046 (6) - lieber 2 einzelne slider hier (2. slider beginnt dann auf dem downbeat) http://puu.sh/cv2j fixed
00:45:046 (2) - repeat weg, 1/1 nach hinten schieben auf 00:45:430 und dort wo der slider vorher mal anfing einen circle auf den folgenden slideranfang stacken (oder sonstwie hinpacken): http://puu.sh/cv36 fixed
01:41:777 & 01:41:969 - 2 noten adden und als circle stacken? Das würde den langsamen 2/1 part besser abrunden und ausserdem...
01:42:354 (1,2,3) - ...seltsames timing hier für den triple. Wenn du die Bassgitarre mappen willst (sieht so aus) hör genau hin, denn das beatplacement müsste so aussehen: http://puu.sh/cv4p Wenn du nicht vor hast noch eine [Easy] zu machen, würde ich allerdings komplett von solchen 1/2 streams (mehr als 3 Noten) absehen. Vorschlag: 1/1 1x repeat slider @01:42:354 http://puu.sh/cv4C Habe die "Triplets" weg gemacht. Hast recht. Sind ein wenig zu schwer für Normal, welches ja schließlich auch die einfachste Diff ist.
01:45:430 (1,1,2) - Wieder sehr unrhythmisches beatplacement :cry: Vorschlag: Spinner verkürzen auf 01:47:738 und die slider jeweils auf dem großen weißen downbeat anfangen lassen mit der selben länge; bei 01:51:200 könntest du einen slider einfügen der auf 01:51:777 endet (roter tick) und dann einen repeat dranhängen: http://puu.sh/cv8Y fixed
256,192,105430,12,0,107738
237,95,108507,2,0,B|290:89|355:110|414:170|418:221,1,240,0|8
263,343,110046,2,0,B|209:348|144:327|85:267|81:216,1,240,0|8
177,215,111200,2,0,B|221:269|295:269|337:211,2,180
03:19:277 (1,2,3,4,1) - schwierig sowas als leichteste map im set zu verkaufen. Glaub das solltest du einfacher machen (wenn du keine [Easy] machen willst) fixed
04:03:892 (1,2,3,4) - stattdessen lieber slider-circle follows verwenden? Passt eher zu deinem vocal-follow in dem teil: http://puu.sh/cvcx
fixed
Generell viele slider die auf dem downbeat enden an stellen wo das absolut keinen sinn macht...deshalb stellenweise unrhythmisch und nicht sehr intuitiv zu spielen. Die KIAIs dagegen sind ziemlich gut was das beatplacement angeht 8-)


[Hard]
0,50x SV multi für die KIAI und die anderen nicht ganz so langsamen passagen finde ich persönlich ein bisschen hart. 0,75x würde hier mmn auch besser zum lied passen. Die einzige Stelle wo 0,50x sehr gut passt ist zwischen 03:08:507 - 03:17:738. Mehr als 3 SVs ist auch kein problem so lange es eben wirklich passend ist. Ich müsste die halbe Map neu machen D: Hab erst gedacht von 0,5 auf 0,75 wäre nicht so ein großer Sliderunterschied, aber der ist doch ziemlich groß. Da müsste ich echt jeden Slider neu machen und das Spacing ist auch noch so riesig... Das lass ich lieber <,<''

01:12:738 (2,3,4) - falsches timing oder grenzwertig overmapped? Wenn du die (4) löschst spielt sich das deutlich besser und passt dann auch wieder zum lied Gelöscht :3
01:20:430 (2,3) - reihenfolge tauschen, slider auf dem großen weißen tick starten lassen done
01:41:777 (X) - note einfügen? (baseline follow) Je nachdem ob du das pattern ändern willst oder nicht (mmn beat/flow > pattern) Ich seh da eigentlich keine wirkliche notwendigkeit da einen zu platzieren D: Flow > Pattern, ist mir klar, aber ich finde es "flowt" auch nicht gerade gut wenn da dann auf einmal so n 1/2 Takt kommt.
02:14:854 (1,2,3,4,5,6,7) - wie auch in der normal schon: sowas sieht echt besser aus, wenn man es ohne grid snapping macht. Einfach deaktivieren für sowas um exakt gleiche abstände zu erreichen. Ich finde es eigentlich hier in der diff ganz akzeptabel. In der Normal war's wirklich mies, aber hier geht's eigenltlich imo.
03:30:046 (3,4,5) - anstelle der 3 circle ein langer slider würde perfekt passen (der bruch im vocal-follow macht sich spielerisch sonst auch bemerkbar) done
03:37:546 (X) - note einfügen? Hatte ich anfangs, dachte aber es spiele sich nicht so gut. Aber jetzt habe ich ja bestätigung : D
04:02:354 (5) - repeat entfernen und stattdessen lieber den downbeat auf 04:03:892 mit einem circle in die folgende combo einbauen.

Die KIAIs haben einen echt guten flow und viele der patterns spielen sich interessant. Ich würde es allerdings mit den random-spacings nicht zu sehr übertreiben bei einem doch relativ ruhigen lied. Paar kleine macken mit den downbeats wie in der normal aber im großen und ganzen sehr ansehnlich.



Was das beatplacement angeht haben beide maps noch einiges an Potential. Bei Interesse und Bedarf empfehle ich das hier mal zu lesen: viewtopic.php?f=56&t=58959
Danke dir für diesen ausführlich und guten Mod (:
Saten
Sorry for late mod, I'm using my laptop now

mostly hitsound (finish) mod

Hard
00:34:084 (5) - Remove clap and finish
00:37:738 (1) - finish at the beginning
01:14:661 (1) - ^
01:20:815 (3) - ^
01:23:892 (1) - ^
01:30:046 (1) - finish
01:48:892 (3,4,5,6) - make it to something like this instead? 01:54:661 (1) - finish
02:06:969 (1) - finish at the beginning
02:10:046 (3) - ^
02:11:584 (2) - NC?
02:13:123 (1) - finish
02:16:200 (1) - finish at the beginning
02:31:584 (3) - ^
02:33:123 (5) - ^
02:37:738 (1) - finish
02:40:815 (1) - finish at the beginning
03:30:046 (3) - ^
03:31:584 (5) - finish
03:39:277 (3) - ^
03:40:815 (3) - finish at the beginning
03:41:584 (1) - remove finish?
04:03:892 (1) - finish
04:05:430 (1) - ^
04:07:065 (1) - whistle?

Normal
00:34:084 (6) - Remove clap and finish
00:37:354 (4) - finish at the end
00:50:046 (1) - finish at the beginning
00:56:200 (1) - finish
01:54:661 (1) - ^
02:06:969 (1) - finish at the beginning
04:06:969 (1) - whistle?
Froslass
You requested me the mod some time ago - so it's not fair to leave you behind P:

~General~
  1. Folder seems to be okay.
  2. Countdown is inconsistent between difficulties! I'd like if you removed it from Hard, since it doesn't sound good.
  3. I know this may be a bit annoying to ask, but could you make an Easy difficulty for this mapset? The Normal seems like a Normal diff with toned down settings that's not easy enough to be the easiest of the mapset. It's not hard to map an Easy diff! >:
  4. Maybe increase the volume during the chorus? I can't really hear the hitsounds there...
[Normal]


  • The difficulty settings seem to be way too easy for a Normal diff. Also, the low Approach Rate combined with the high SV makes the map hard to read. Maybe try it like this?
  1. 00:40:815 (7,8,1) - This note-stacking on the easiest difficulty may confuse some newbies. Maybe do it like this?
  2. 00:45:430 (3,4) - These jumps might be a bit too much for the easiest diff. Maybe, Ctrl+R'ing (4) would help.
  3. 00:56:200 (1,2,3,4,5,6,7,8) - I'm not really sure of patterns like that for the easiest diff. I'd recommend you to do this.
  4. 01:08:507 (5) - Add new combo, then remove 01:10:430 (1)'s one? There's a new verse here that should have a new combo.
  5. 01:26:969 (1) - Add a finish? Would fit with the song.
  6. 02:03:507 (5) - Not really something unrankable, but this slider is really close to be offscreen. Maybe turn it 33º using Selection Center? (Of course, fix (6)'s spacing after that.)
  7. 02:16:200 (1) - Not symmetric ): But I fixed it for you, here you go!
    19,312,136200,6,4,B|183:328|223:280|207:183|207:183|304:183|304:183|288:280|328:328|392:312,1,480
  8. 02:19:277 (1) - Maybe add a whistle to this spinner? Fits more with the song.
  9. 02:22:348 (T) - This kiai time section is unsnapped. Please fix it >:
  10. 03:15:431 (4,5) - (5) is pretty off. Maybe add a slider where (4) starts and finish it on 03:15:911?
  11. 04:03:892 (6) - Add a new combo, please. The combo is a bit too long, and also, a new verse starts here.
  12. 04:05:431 (8) - Add a whistle to the end? Fits with the vocals ~
  13. 04:06:969 (1) - Add a finish here? Fits with the song.
  • Overall Rating: 8,9/10 ~ I found this map really awesome and nice to play, however, as stated in my mod before, this is just a common Normal diff with toned down settings. Try to map an easier diff (or remap some parts of this difficulty which use too many 1/2s), wouldn't hurt. But this diff is pretty fun to play anyway.
[Hard]


  • HP Drain is wayyy too high ;_; I can barely miss a note. Maybe put it as 6?
  1. 00:41:007 (3) - Maybe add a new combo here, to show you're not following the drums in this part?
  2. 00:46:969 (4) - Same as ^.
  3. 00:58:892 (6,7,1) - The jumps themselves are okay, but the sudden spacing change for (7,1) is a bit annoying to play. Maybe place (7) this way?
  4. 01:07:738 (5) - Maybe add a clap here? You can hear that it fits with the drums :3 Also, you did it in 01:13:892 (4).
  5. 01:09:277 (2) - ^
  6. 01:23:123 (1) - Remove new combo? There isn't a real reason to add a new combo here, I think...
  7. 01:46:584 (1) - Maybe remove new combo and add it on (3) since you start following the guitar there?
  8. 02:12:354 (1,2,3,4) - Isn't this... a bit too hard? @_@ I'd prefer doing this.
  9. 02:43:123 (4,5) - Maybe add claps here? Fits with the drums.
  10. 03:07:738 (2) - Add a whistle? Fits with the vocals.
  11. 03:15:430 (4) - Extend this by 1/4, fits with the vocals.
  12. 03:39:277 (3,1) - Add a new combo to (3) and remove it from (1)? I really don't see why (1) has the new combo right now, since it doesn't fit with the song.
  13. 04:00:046 (1,2,3) - Oh god... Just remember this is a Hard diff, and it shouldn't have crazy jumps like this one. I'd most likely do this.
  14. 04:05:430 (1,2,3,4,5) - This is simply way too much for a Hard difficulty. Select all notes, press Ctrl+Shift+S and then scale by 0,500. Would play much better and it wouldn't be as insane as it is right now..
  • Overall Rating: 8,8/10 ~ The map itself is really nice and good to play, but I'm afraid the ending jumps might be simply way too much for a Hard diff. Really liked this map.
Topic Starter
DoKito

Saten-san wrote:

Sorry for late mod, I'm using my laptop now

mostly hitsound (finish) mod

Hard
00:34:084 (5) - Remove clap and finish
00:37:738 (1) - finish at the beginning
01:14:661 (1) - ^
01:20:815 (3) - ^
01:23:892 (1) - ^
01:30:046 (1) - finish
01:48:892 (3,4,5,6) - make it to something like this instead? 01:54:661 (1) - finish
02:06:969 (1) - finish at the beginning
02:10:046 (3) - ^
02:11:584 (2) - NC?
02:13:123 (1) - finish
02:16:200 (1) - finish at the beginning
02:31:584 (3) - ^
02:33:123 (5) - ^
02:37:738 (1) - finish
02:40:815 (1) - finish at the beginning
03:30:046 (3) - ^
03:31:584 (5) - finish
03:39:277 (3) - ^
03:40:815 (3) - finish at the beginning
03:41:584 (1) - remove finish?
04:03:892 (1) - finish
04:05:430 (1) - ^
04:07:065 (1) - whistle?

Normal
00:34:084 (6) - Remove clap and finish
00:37:354 (4) - finish at the end
00:50:046 (1) - finish at the beginning
00:56:200 (1) - finish
01:54:661 (1) - ^
02:06:969 (1) - finish at the beginning
04:06:969 (1) - whistle?

Everything done.

Blue Dragon wrote:

You requested me the mod some time ago - so it's not fair to leave you behind P:

~General~
  1. Folder seems to be okay.
  2. Countdown is inconsistent between difficulties! I'd like if you removed it from Hard, since it doesn't sound good. fixed
  3. I know this may be a bit annoying to ask, but could you make an Easy difficulty for this mapset? The Normal seems like a Normal diff with toned down settings that's not easy enough to be the easiest of the mapset. It's not hard to map an Easy diff! >: Since there doesn't have to be an Easy diff, only a diff under 3,5 star rating, i won't add one ;o It's annoying to mod 3x 4 minutes long diffs, so it would be hard to find mods D;
  4. Maybe increase the volume during the chorus? I can't really hear the hitsounds there... done
[Normal]


  • The difficulty settings seem to be way too easy for a Normal diff. Also, the low Approach Rate combined with the high SV makes the map hard to read. Maybe try it like this?
  1. 00:40:815 (7,8,1) - This note-stacking on the easiest difficulty may confuse some newbies. Maybe do it like this?
  2. 00:45:430 (3,4) - These jumps might be a bit too much for the easiest diff. Maybe, Ctrl+R'ing (4) would help.
  3. 00:56:200 (1,2,3,4,5,6,7,8) - I'm not really sure of patterns like that for the easiest diff. I'd recommend you to do this.
  4. 01:08:507 (5) - Add new combo, then remove 01:10:430 (1)'s one? There's a new verse here that should have a new combo.
  5. 01:26:969 (1) - Add a finish? Would fit with the song.
  6. 02:03:507 (5) - Not really something unrankable, but this slider is really close to be offscreen. Maybe turn it 33º using Selection Center? (Of course, fix (6)'s spacing after that.)
  7. 02:16:200 (1) - Not symmetric ): But I fixed it for you, here you go!
    19,312,136200,6,4,B|183:328|223:280|207:183|207:183|304:183|304:183|288:280|328:328|392:312,1,480
  8. 02:19:277 (1) - Maybe add a whistle to this spinner? Fits more with the song.
  9. 02:22:348 (T) - This kiai time section is unsnapped. Please fix it >:
  10. 03:15:431 (4,5) - (5) is pretty off. Maybe add a slider where (4) starts and finish it on 03:15:911?
  11. 04:03:892 (6) - Add a new combo, please. The combo is a bit too long, and also, a new verse starts here.
  12. 04:05:431 (8) - Add a whistle to the end? Fits with the vocals ~
  13. 04:06:969 (1) - Add a finish here? Fits with the song.
  • Overall Rating: 8,9/10 ~ I found this map really awesome and nice to play, however, as stated in my mod before, this is just a common Normal diff with toned down settings. Try to map an easier diff (or remap some parts of this difficulty which use too many 1/2s), wouldn't hurt. But this diff is pretty fun to play anyway.
Everything done. I also made it easier by deleting some 1/2s or made them into sliders.

[Hard]


  • HP Drain is wayyy too high ;_; I can barely miss a note. Maybe put it as 6?
  1. 00:41:007 (3) - Maybe add a new combo here, to show you're not following the drums in this part?
  2. 00:46:969 (4) - Same as ^.
  3. 00:58:892 (6,7,1) - The jumps themselves are okay, but the sudden spacing change for (7,1) is a bit annoying to play. Maybe place (7) this way?
  4. 01:07:738 (5) - Maybe add a clap here? You can hear that it fits with the drums :3 Also, you did it in 01:13:892 (4).
  5. 01:09:277 (2) - ^
  6. 01:23:123 (1) - Remove new combo? There isn't a real reason to add a new combo here, I think...
  7. 01:46:584 (1) - Maybe remove new combo and add it on (3) since you start following the guitar there?
  8. 02:12:354 (1,2,3,4) - Isn't this... a bit too hard? @_@ I'd prefer doing this.
  9. 02:43:123 (4,5) - Maybe add claps here? Fits with the drums.
  10. 03:07:738 (2) - Add a whistle? Fits with the vocals.
  11. 03:15:430 (4) - Extend this by 1/4, fits with the vocals.
  12. 03:39:277 (3,1) - Add a new combo to (3) and remove it from (1)? I really don't see why (1) has the new combo right now, since it doesn't fit with the song.
  13. 04:00:046 (1,2,3) - Oh god... Just remember this is a Hard diff, and it shouldn't have crazy jumps like this one. I'd most likely do this.
  14. 04:05:430 (1,2,3,4,5) - This is simply way too much for a Hard difficulty. Select all notes, press Ctrl+Shift+S and then scale by 0,500. Would play much better and it wouldn't be as insane as it is right now..
  • Overall Rating: 8,8/10 ~ The map itself is really nice and good to play, but I'm afraid the ending jumps might be simply way too much for a Hard diff. Really liked this map.
Everything done here as well
Thanks for those awesome mods <3 Really helped me.
Diasios
[Mod Infos]

Suggestion.
You should fix this.




[General]

  • Tags: Nord OST ice flowers
    Preview Point: 01:05:431 (or 01:04:277)
    Only 2 diffs? You should make an Easy imo. (if you don't want to, remember, the easiest difficulty must be below a 3-star difficulty level)

[Normal]

  • HP Drain Rate: 4
    Overall Difficulty: 4
    01:36:200 (4) - Add "New Combo"
    01:54:661 (3) - ^
    01:56:969 (1) - Remove "New Combo"
    01:58:507 (2) - Add "New Combo"
    02:04:661 (6) - ^
    02:05:430 (1) - Remove "New Combo"
    03:15:430 (4,5) - Uhmm what happened here? There're 2 objects on the same tick. Delete the circle.

[Hard]

  • 03:14:661 (3,4) - Delete (4). End (3) at 03:15:431 (white tick) and add a circle at 03:15:815 (white tick)
    03:35:430 (3) - Add "New Combo"


Star~
Topic Starter
DoKito

xxheroxx wrote:

[Mod Infos]

Suggestion.
You should fix this.




[General]

  • Tags: Nord OST ice flowers done
    Preview Point: 01:05:431 (or 01:04:277) No
    Only 2 diffs? You should make an Easy imo. (if you don't want to, remember, the easiest difficulty must be below a 3-star difficulty level) Made the normal easier (2.99 stars). It shouldn't be a problem anymore.

[Normal]

  • HP Drain Rate: 4 No. Since it's the easiest diff in this mapset i'll leave it as it is.
    Overall Difficulty: 4 ^
    01:36:200 (4) - Add "New Combo" done
    01:54:661 (3) - ^ done
    01:56:969 (1) - Remove "New Combo" done
    01:58:507 (2) - Add "New Combo" done
    02:04:661 (6) - ^ no
    02:05:430 (1) - Remove "New Combo" no
    03:15:430 (4,5) - Uhmm what happened here? There're 2 objects on the same tick. Delete the circle. o_O... done.

[Hard]

  • 03:14:661 (3,4) - Delete (4). End (3) at 03:15:431 (white tick) and add a circle at 03:15:815 (white tick) done
    03:35:430 (3) - Add "New Combo" done


Star~
Thanks (:
Gens
I got -8ms from what you currently have, regarding the offset. I got my UO fixed a couple of days ago, so yeah.

Normal:
01:22:354 (1) - I'm not very fond of this spinner... you can easily replace it with a slider and it'd play better, since right now it doesn't leave much space to react after it.

It's a shame you don't want to do an Easy difficulty, but oh well, it's not really necessary. Normal is pretty easy.

That's it, really. The map has changed a bit since I last checked it, not very substantially though. Still very nice.
Topic Starter
DoKito

Gens wrote:

I got -8ms from what you currently have, regarding the offset. I got my UO fixed a couple of days ago, so yeah.

Normal:
01:22:354 (1) - I'm not very fond of this spinner... you can easily replace it with a slider and it'd play better, since right now it doesn't leave much space to react after it.

It's a shame you don't want to do an Easy difficulty, but oh well, it's not really necessary. Normal is pretty easy.

That's it, really. The map has changed a bit since I last checked it, not very substantially though. Still very nice.
Thanks. Fixed it.

3x 4 minutes long diffs? Would be hard to find mods for it, so i decided to make the normal just a bit easier.
Since the normal diff has 2.98 star rating a easy diff isn't necessary.
Please, don't hurt me for being that lazy x(.

By the way, me likes your mustache : D---------------
A los weones q son drogadictos... el acido la pasta base esas weas no les sirve....
Les sirve UN OSU
🍃✌️🧠
FoxCat
Ok, this is for the M4M:

  • General:
Source: Erm... Nord Nord Ost :X (?)

  • [Normal]:
00:28:499 (1) - Finish?
00:31:576 (5) - ^
00:36:192 (2) - Change clap for finish?
00:42:730 (2,3) - Remove clap from the begin of both sliders.
00:47:730 (7) - Add finish with that clap?
00:48:884 (2,3) - Same as 00:42:730 (2,3)
00:53:499 (3) - Add clap and the end of the slider?
00:54:269 (4) - Remove or quit the clap
00:54:653 (1) - Add clap at the begin
00:57:730 (5) - ^ and remove clap at the finish
00:58:884 (6) - Add clap
(Or better, don't remove any hitsound at the slider of 00:57:730 (5) and add just the clap on 00:58:884 (6))
01:08:499 (1) - Remove whistle, don't remove the last whistle
01:09:653 (2) - Add whistle at begin
01:10:422 (3,4,5) - Remove whistle on 4 and add it on 3 and 5
01:11:576 (1,2) - And on both sliders a whistle at the end
01:14:653 (1) - ^
01:16:961 (4) - Finish at the begin
01:17:730 (1,2) - Same as 01:11:576 (1,2)
01:21:576 (4) - Change whistle for finish
01:22:346 (5) - Add finish at begin
01:26:192 (4) - ^
01:41:961 (5) - Clap?
01:42:153 (?) - Add a circle? And if you add it make it clap
01:42:730 (2) - Clap at begin?
01:45:422 (1) - ^
01:48:499 (1) - Same as 01:50:038 (2) (?)
01:56:961 (4) - Clap at begin?
01:59:269 (1) - Remove clap at end
02:00:230 (3) - ^ at begin, not end
02:09:653 (5) - Add clap at begin?
02:22:346 (1) - Whistle at end?
02:23:499 (2) - ^
02:24:653 (3,4) - Invert the hitsound (Clar for 4 and nothing for 3)
02:25:423 (5) - All whistle?
02:27:346 (1,2,3) - ^
02:29:653 (2) - Add finish at begin?
02:33:499 (4) - ^ at end
02:34:653 (1,2) - Whistle at end?
02:39:076 (3) - Add finish at begin and remove the finish at end or delete and make a slider from 02:39:269 to 02:40:038 with one reverse arrow with finish hitsound at begin, end and middle
02:40:423 (?) - In case of first add a circle with whistle hitsound, if not, add a circle with finish hitsound
02:40:807 (1) - In case of second remove finish hitsound
02:42:346 (3) - ^
03:11:576 (2) - Add whistle?
03:11:961 (3) - Remove whistle?
03:14:269 (2,3) - Add whistle and finish (This last just to 3)
03:15:422 (4) - Whistle at begin and finish at end
03:16:576 (?) - Add a circle with whistle?
03:16:961 (2) - Remove whistle at begin and add it at middle (In case of adobe)
03:23:884 (1) - Finish?
03:24:269 (2) - Remove whistle?
03:24:653 (3) - Finish?
03:25:038 (4) - ^ at end?
03:31:961 (4) - Change for a slider with a reverse arrow, this one with finish hitsound
03:36:961 (1) - Add finish?
03:37:730 (2) - ^
03:38:115 (?) - Add a circle and same as adobe?
03:38:499 (3) - Add finish?
03:38:884 (?) - Same as 03:38:115 (?)?
03:46:576 (2) - Add finish at begin
03:48:499 (1) - Add finish?
03:49:269 (3) - ^
03:49:653 (4) - ^ at end
04:01:576 (4) - ^ at begin?

Well, this is for now, I'll mod the [Hard] until I free e_e

By the way, nice mapped [Normal] diff :>
Topic Starter
DoKito

-Pikachu- wrote:

Ok, this is for the M4M:

  • General:
Source: Erm... Nord Nord Ost :X (?) Nope

  • [Normal]:
00:28:499 (1) - Finish?
00:31:576 (5) - ^
00:36:192 (2) - Change clap for finish?
00:42:730 (2,3) - Remove clap from the begin of both sliders.
00:47:730 (7) - Add finish with that clap?
00:48:884 (2,3) - Same as 00:42:730 (2,3)
00:53:499 (3) - Add clap and the end of the slider?
00:54:269 (4) - Remove or quit the clap
00:54:653 (1) - Add clap at the begin
00:57:730 (5) - ^ and remove clap at the finish
00:58:884 (6) - Add clap
(Or better, don't remove any hitsound at the slider of 00:57:730 (5) and add just the clap on 00:58:884 (6))
01:08:499 (1) - Remove whistle, don't remove the last whistle
01:09:653 (2) - Add whistle at begin
01:10:422 (3,4,5) - Remove whistle on 4 and add it on 3 and 5
01:11:576 (1,2) - And on both sliders a whistle at the end
01:14:653 (1) - ^
01:16:961 (4) - Finish at the begin
01:17:730 (1,2) - Same as 01:11:576 (1,2)
01:21:576 (4) - Change whistle for finish
01:22:346 (5) - Add finish at begin
01:26:192 (4) - ^
01:41:961 (5) - Clap?
01:42:153 (?) - Add a circle? And if you add it make it clap
01:42:730 (2) - Clap at begin?
01:45:422 (1) - ^
01:48:499 (1) - Same as 01:50:038 (2) (?)
01:56:961 (4) - Clap at begin?
01:59:269 (1) - Remove clap at end
02:00:230 (3) - ^ at begin, not end
02:09:653 (5) - Add clap at begin?
02:22:346 (1) - Whistle at end?
02:23:499 (2) - ^
02:24:653 (3,4) - Invert the hitsound (Clar for 4 and nothing for 3)
02:25:423 (5) - All whistle?
02:27:346 (1,2,3) - ^
02:29:653 (2) - Add finish at begin?
02:33:499 (4) - ^ at end
02:34:653 (1,2) - Whistle at end?
02:39:076 (3) - Add finish at begin and remove the finish at end or delete and make a slider from 02:39:269 to 02:40:038 with one reverse arrow with finish hitsound at begin, end and middle
02:40:423 (?) - In case of first add a circle with whistle hitsound, if not, add a circle with finish hitsound
02:40:807 (1) - In case of second remove finish hitsound
02:42:346 (3) - ^
03:11:576 (2) - Add whistle?
03:11:961 (3) - Remove whistle?
03:14:269 (2,3) - Add whistle and finish (This last just to 3)
03:15:422 (4) - Whistle at begin and finish at end
03:16:576 (?) - Add a circle with whistle?
03:16:961 (2) - Remove whistle at begin and add it at middle (In case of adobe)
03:23:884 (1) - Finish?
03:24:269 (2) - Remove whistle?
03:24:653 (3) - Finish?
03:25:038 (4) - ^ at end?
03:31:961 (4) - Change for a slider with a reverse arrow, this one with finish hitsound Since i didn't do that before, i won't make it here as well
03:36:961 (1) - Add finish?
03:37:730 (2) - ^
03:38:115 (?) - Add a circle and same as adobe?
03:38:499 (3) - Add finish?
03:38:884 (?) - Same as 03:38:115 (?)?
03:46:576 (2) - Add finish at begin
03:48:499 (1) - Add finish?
03:49:269 (3) - ^
03:49:653 (4) - ^ at end
04:01:576 (4) - ^ at begin?

Well, this is for now, I'll mod the [Hard] until I free e_e

By the way, nice mapped [Normal] diff :>
Thanks, but i don't wanna change the hitsounds.
Gens
Seems like you forgot to fix the offset in Hard...

Oh, and also make sure you resnap all inherited sections and stuff too. So I can bubble~
Topic Starter
DoKito

Gens wrote:

Seems like you forgot to fix the offset in Hard...

Oh, and also make sure you resnap all inherited sections and stuff too. So I can bubble~
Damnit. You were right D:
Only fixed offset in Normal...

Offset + Inherited Point -8 in both diffs now!

Now it's ready for bubble, i guess. (:
Gens
Sorry for the horrible, horrible delay. Been busy with other things.

Here's your bubble, please handle with care.
Deif
Agh! Sorry for being so late to mod your map ;w;

I've tested both diffs, and there aren't unarankable/odd stuff to fix. Only in [Normal]:

00:45:422 (3,4,5) - AIBot points out this spacing as a jump (1,10x when you're using 0,80 as the base distance). It can be easily fixed:
00:48:884 (2,3) - Here's another jumpy pattern.
02:28:499 (1,2) - Just try to get the end of (1) a bit closer to the beginning of (2).

Don't fix them if you don't want to, as it's already bubbled. But if anybody pops it, you have the chance to make those changes (as I'm not able to restore your bubble).

Good luck trying to rank it asap~
Topic Starter
DoKito

Deif wrote:

Agh! Sorry for being so late to mod your map ;w;

I've tested both diffs, and there aren't unarankable/odd stuff to fix. Only in [Normal]:

00:45:422 (3,4,5) - AIBot points out this spacing as a jump (1,10x when you're using 0,80 as the base distance). It can be easily fixed:
00:48:884 (2,3) - Here's another jumpy pattern.
02:28:499 (1,2) - Just try to get the end of (1) a bit closer to the beginning of (2).

Don't fix them if you don't want to, as it's already bubbled. But if anybody pops it, you have the chance to make those changes (as I'm not able to restore your bubble).

Good luck trying to rank it asap~
Since those jumps aren't too big, i won't change, but thanks for mod anyway (:
Gonzvlo
Some minor fixes done via IRC

  1. [Hard]: Moved a pattern a couple grids down so it doesn't overlap with the bar too much.
  2. [Normal]: Tweaked a post-spinner pattern to make it easier.
  3. [Normal]: Changed a 1/2 repeating slider to a 1/1 one.
  4. [Normal]: Added a missing New Combo on a post-spinner circle.
Log
<...>
14:16 <Gonzvlo> : I need you to answer that mod in your thread
14:16 <Gonzvlo> : before proceeding
14:17 <Gonzvlo> : Feel free to accept it or deny it, either way those are minor changes
14:17 <DoKoLP> : little jumps in normal diffs are allowed, aren't they?
14:17 <Gonzvlo> : Yes
14:17 <Gonzvlo> : I haven't checked Normal in detail yet tho
14:17 <Gonzvlo> : If you want my opinion, wait some minutes
14:18 <DoKoLP> : i won't change
14:18 <DoKoLP> : you already checked normal
14:18 <DoKoLP> : kenezz, too
14:18 <DoKoLP> : and blue dragon as well
14:18 <DoKoLP> : nobody said anything
14:18 <Gonzvlo> : Okay then
14:20 <DoKoLP> : imo they are okay :P
14:20 <Gonzvlo> : As for Insane, verything is perfect but I'd like you to change something
14:20 <Gonzvlo> : 02:34:653 (1) - This slider, move it a couple grids down please
14:20 <Gonzvlo> : (Don't update yet and if you decide to change something else, let me know)
14:20 <DoKoLP> : okay. :p
14:21 <Gonzvlo> : By the way, don't forget to move the other slider too. http://osu.ppy.sh/ss/223680
14:23 <DoKoLP> : alright
14:24 <Gonzvlo> : On Normal
14:24 <Gonzvlo> : 01:48:499 (2) - It'd be cool if this slider were closer to the centre
14:25 <Gonzvlo> : I'd suggest something like this so you don't have to change the whole pattern
14:25 <Gonzvlo> : http://osu.ppy.sh/ss/223685
14:25 <Gonzvlo> : Basically, reduced spinner's length a bit and added a circle in the centre. What do you think?
14:26 <DoKoLP> : wait a second.
14:29 <Gonzvlo> : Okay
14:31 <DoKoLP> : reducing spinner's length
14:31 <DoKoLP> : adding a circle
14:31 <DoKoLP> : and move sliders closer to the centre
14:31 <DoKoLP> : right?
14:31 <Gonzvlo> : After adding the circle in the centre, the sliders will be fine
14:31 <DoKoLP> : oh
14:31 <DoKoLP> : okay
14:32 <DoKoLP> : done
14:32 <Gonzvlo> : 00:46:769 (5) - About this repeating kick-slider. It has another 1/2 circle after it
14:32 <Gonzvlo> : Definitely not a good idea for the easiest diff. Would you try something like this: http://osu.ppy.sh/ss/223693
14:32 <Gonzvlo> : instead?
14:33 <DoKoLP> : sure
14:34 <DoKoLP> : done
14:34 <Gonzvlo> : Okay, update the map, and please let me know if you changed anything else, even if it's really minor
14:35 <Gonzvlo> : Also, it'd be great if you post a reply to the latest mod in the thread
14:36 <DoKoLP> : i already have
14:36 <Gonzvlo> : Oh, yes, I didn't notice sorry o3o
14:36 <DoKoLP> : alrighty
14:36 <DoKoLP> : update
14:36 <DoKoLP> : nothing else changed
14:37 <Gonzvlo> : Okay
14:39 <Gonzvlo> : 01:47:730 (1) -
14:39 <Gonzvlo> : This is missing a New Combo on [Normal] add it please
14:39 <DoKoLP> : damnit
14:40 <DoKoLP> : you mean remove this
14:40 <DoKoLP> : 01:48:499 (2) -
14:40 <DoKoLP> : don't you?
14:40 <Gonzvlo> : No, I mean 01:47:730 (1) - is missing a New Combo o3o
14:40 <DoKoLP> : oO
14:40 <Gonzvlo> : I mean, the number "1" shows there but the New Combo is missing
14:40 <Gonzvlo> : Check it on the panel to the right
14:40 <DoKoLP> : i know
14:40 <DoKoLP> : but
14:40 <DoKoLP> : ummm
14:41 <DoKoLP> : okay D':
14:41 <DoKoLP> : anway i removed NC from 2 as well
14:41 <Gonzvlo> : Oh, why?
14:41 <Gonzvlo> : It was okay
14:41 <DoKoLP> : ...
14:41 <DoKoLP> : ...okay
14:41 <DoKoLP> : you're right
14:41 <Gonzvlo> : Actually, I'd suggest a single combo
14:41 <Gonzvlo> : http://puu.sh/dV1q
14:42 <DoKoLP> : http://puu.sh/dV1J
14:42 <DoKoLP> : is this okay?
14:42 <DoKoLP> : D:
14:43 <Gonzvlo> : Yes, that would be fine
14:43 <Gonzvlo> : Make the update please
14:43 <DoKoLP> : done

Okay, everything seems alright. Congratulations!

Ranked.
Topic Starter
DoKito

Gonzvlo wrote:

Some minor fixes done via IRC

  1. [Hard]: Moved a pattern a couple grids down so it doesn't overlap with the bar too much.
  2. [Normal]: Tweaked a post-spinner pattern to make it easier.
  3. [Normal]: Changed a 1/2 repeating slider to a 1/1 one.
  4. [Normal]: Added a missing New Combo on a post-spinner circle.
Log
[/notice]
<...>
14:16 <Gonzvlo> : I need you to answer that mod in your thread
14:16 <Gonzvlo> : before proceeding
14:17 <Gonzvlo> : Feel free to accept it or deny it, either way those are minor changes
14:17 <DoKoLP> : little jumps in normal diffs are allowed, aren't they?
14:17 <Gonzvlo> : Yes
14:17 <Gonzvlo> : I haven't checked Normal in detail yet tho
14:17 <Gonzvlo> : If you want my opinion, wait some minutes
14:18 <DoKoLP> : i won't change
14:18 <DoKoLP> : you already checked normal
14:18 <DoKoLP> : kenezz, too
14:18 <DoKoLP> : and blue dragon as well
14:18 <DoKoLP> : nobody said anything
14:18 <Gonzvlo> : Okay then
14:20 <DoKoLP> : imo they are okay :P
14:20 <Gonzvlo> : As for Insane, verything is perfect but I'd like you to change something
14:20 <Gonzvlo> : 02:34:653 (1) - This slider, move it a couple grids down please
14:20 <Gonzvlo> : (Don't update yet and if you decide to change something else, let me know)
14:20 <DoKoLP> : okay. :p
14:21 <Gonzvlo> : By the way, don't forget to move the other slider too. http://osu.ppy.sh/ss/223680
14:23 <DoKoLP> : alright
14:24 <Gonzvlo> : On Normal
14:24 <Gonzvlo> : 01:48:499 (2) - It'd be cool if this slider were closer to the centre
14:25 <Gonzvlo> : I'd suggest something like this so you don't have to change the whole pattern
14:25 <Gonzvlo> : http://osu.ppy.sh/ss/223685
14:25 <Gonzvlo> : Basically, reduced spinner's length a bit and added a circle in the centre. What do you think?
14:26 <DoKoLP> : wait a second.
14:29 <Gonzvlo> : Okay
14:31 <DoKoLP> : reducing spinner's length
14:31 <DoKoLP> : adding a circle
14:31 <DoKoLP> : and move sliders closer to the centre
14:31 <DoKoLP> : right?
14:31 <Gonzvlo> : After adding the circle in the centre, the sliders will be fine
14:31 <DoKoLP> : oh
14:31 <DoKoLP> : okay
14:32 <DoKoLP> : done
14:32 <Gonzvlo> : 00:46:769 (5) - About this repeating kick-slider. It has another 1/2 circle after it
14:32 <Gonzvlo> : Definitely not a good idea for the easiest diff. Would you try something like this: http://osu.ppy.sh/ss/223693
14:32 <Gonzvlo> : instead?
14:33 <DoKoLP> : sure
14:34 <DoKoLP> : done
14:34 <Gonzvlo> : Okay, update the map, and please let me know if you changed anything else, even if it's really minor
14:35 <Gonzvlo> : Also, it'd be great if you post a reply to the latest mod in the thread
14:36 <DoKoLP> : i already have
14:36 <Gonzvlo> : Oh, yes, I didn't notice sorry o3o
14:36 <DoKoLP> : alrighty
14:36 <DoKoLP> : update
14:36 <DoKoLP> : nothing else changed
14:37 <Gonzvlo> : Okay
14:39 <Gonzvlo> : 01:47:730 (1) -
14:39 <Gonzvlo> : This is missing a New Combo on [Normal] add it please
14:39 <DoKoLP> : damnit
14:40 <DoKoLP> : you mean remove this
14:40 <DoKoLP> : 01:48:499 (2) -
14:40 <DoKoLP> : don't you?
14:40 <Gonzvlo> : No, I mean 01:47:730 (1) - is missing a New Combo o3o
14:40 <DoKoLP> : oO
14:40 <Gonzvlo> : I mean, the number "1" shows there but the New Combo is missing
14:40 <Gonzvlo> : Check it on the panel to the right
14:40 <DoKoLP> : i know
14:40 <DoKoLP> : but
14:40 <DoKoLP> : ummm
14:41 <DoKoLP> : okay D':
14:41 <DoKoLP> : anway i removed NC from 2 as well
14:41 <Gonzvlo> : Oh, why?
14:41 <Gonzvlo> : It was okay
14:41 <DoKoLP> : ...
14:41 <DoKoLP> : ...okay
14:41 <DoKoLP> : you're right
14:41 <Gonzvlo> : Actually, I'd suggest a single combo
14:41 <Gonzvlo> : http://puu.sh/dV1q
14:42 <DoKoLP> : http://puu.sh/dV1J
14:42 <DoKoLP> : is this okay?
14:42 <DoKoLP> : D:
14:43 <Gonzvlo> : Yes, that would be fine
14:43 <Gonzvlo> : Make the update please
14:43 <DoKoLP> : done[/notice]

Okay, everything seems alright. Congratulations!

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