forum

Iguchi Yuka - Mirai Shoot

posted
Total Posts
53
Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2011年11月26日 at 23:34:19

Artist: Iguchi Yuka
Title: Mirai Shoot
Source: RO-KYU-BU!
Tags: Hanazawa Kana Hikasa Youko Ogura Yui Hidaka Rina Minato Tomoka Misawa Maho Nagatsuka Saki Hakamada Hinata Kasii Airi
BPM: 170
Filesize: 5957kb
Play Time: 03:12
Difficulties Available:
  1. Easy (2.49 stars, 213 notes)
  2. Hard (4.84 stars, 494 notes)
  3. Insane (5 stars, 640 notes)
  4. Normal (4.21 stars, 320 notes)
Download: Iguchi Yuka - Mirai Shoot
Information: Scores/Beatmap Listing
---------------
#13 map

Anime "RO-KYU-BU!"
Character song of Misawa Maho

enjoy >_<
Nymph
一个星5块钱
Lucy_Heartfilia_old
Current position As Preview Point设一下

Easy
00:41:278(2) 这里的(2)放1/3更好点 00:41:228开始
01:43:405 ~
02:31:405 ~ 这个NORMAL,Hard也可以考虑之
02:35:093 从前面跟白线开始放,或者也改成1/3

Normal
没什么问题,EASY的问题这里也可以参考参考

Hard
没发现错误

Insane
00:36:699(4) 稍微和(1)~(3)偏了点
02:53:111(6) 摆位可以提升下

MOD你的歌是一种享受,更是一种挑战-,-
Kawayi Rika
Hi ~ 王长喜 欧尼酱 ~ :)

我是来膜拜的 ~ :roll:

[Insane]

A9威武 无法吐槽 膜拜神MAPPER.
00:52:581 (4) - 加NC
01:03:876 (4) - ^
01:25:228 (3,4,5) - 5的slider删掉,放3个1/2 NOTE,然后前4个NOTE摆个跳 01:25:758,后面NC.
01:39:170 (4) - 加NC.
01:44:111 (4) - ^
01:52:405 (5,1) - 5的结尾跟1连起来一条Slider会好吧?
01:54:699 (4) - 加NC.
02:05:993 (4) - ^
02:32:111 (4) - ^
02:42:699 (4) - ^
02:53:993 (4) - ^


[Hard]

00:41:993 (4) - 加NC.
01:44:111 (4) - ^
02:32:111 (4) - ^
02:44:817 (5) - 这个删掉吧,我觉的多余.
02:44:287 (3) - 加NC.


[Normal]

神diff 无法吐槽 一PC FC.


[Easy]

03:08:993 (1) - 直接拉到结尾吧,新手不知道后面会有NOTE ~_~


快去找MAT吧,别求MOD了 >///<

最后再膜拜一下,完毕~
Kotone
神mapper你好

General
納尼莫奈

Easy
01:04:052 (2) - 我覺得這裡新手會早放手,01:04:405 - 這裡結束比較好
02:35:993 (1) - 這裡有點難找准,我建議刪掉然後02:36:346 - 加圈。
02:54:170 (2) - Same

Normal
哇好難的NM

Hard
02:10:758 (5) - 頭whistle
02:20:817 (1,2) - 我建議02:21:170,02:21:523,02:21:876加whistle
02:33:346 (8) - 頭 N2 clap?

Insane
AR-1,才170BPM真心不適合AR9
00:30:699 (1) - 可NC
02:44:464 - 加個圈比較好打
03:12:523 (4) - 這個用4個點的slider?

窮了不射了
bossandy
Hi Hi~ 挑兩個diff mod~

Hard:

SPOILER
00:13:228 (3) - 間距
00:32:111 (1) - 刪除NC 並把這個note放到前面的note上面
00:32:287 (8) - NC

改好後像這樣



00:43:934 (2) - NC
01:22:758 (5) - 間距
02:10:758 (5) - 開頭加whistle

P.S.我覺得這難度的NC有點下錯位置 有些應該要下在有finish音效的note
像把藍字的mod改完後那樣
02:44:993 ~ 02:53:111 這段NC下的很好 可以看你這段怎麼下的 >_<

Insane:

SPOILER
00:11:817 (3) - NC
00:23:111 (4) - NC?
01:07:758 (5) - NC
02:10:758 (5) - 加whistle
02:57:523 (4) - NC
03:04:052 (4) - NC

神mapper~ 只能說你太厲害了 >_<

Good luck~!
Gamu
hi- :) God Mapper~

[General]

  1. fine~
All suggestions

[Easy]

  1. 00:01:229 (1,1) - spinner remove, 00:05:287 (x) - circle add(clap) AND lead-in 1000 → 0 changed
  2. 01:25:228 (3) - try this
[Normal]

  1. HP-1
  2. 01:25:228 (5) - move (x:16 y:108) grid level 4
  3. 02:44:287 (7,8) - spacing1.0x changed
[Hard]

  1. fine~
[Insane]

  1. fine~
Good map!!!!!!

no kudos please

Star~

As usual, map is good :oops:
YTYuyu
yo modding this map because of ur request :)

Easy:
00:05:640(1) - 1 grid down for the end point. it should look even and it should Aline to the next note
00:20:287 - add a circle here to follow vocals
00:25:934 - ^
01:22:405 - ^

Normal:
00:25:052(3) - x:288 y:64 and x:232 y:184 for the end point.
01:04:934(6) - NC
00:48:170(5) - Aline it to the end of (4)
01:55:758(6) - NC
02:07:052(6) - ^
02:43:758(6) - ^
02:55:052(6) - ^

Hard:
00:14:287(2,3) - make it like this so that the 3rd note is Alined to (4) http://puu.sh/8b4k
01:32:817(5) - Remove NC
01:33:523(7) - NC if u follow the suggestion above
01:38:464(5) - same as 01:32:817
01:39:170(7) - same as 01:33:523
03:03:170(1) - x:136 y:40 for the end point. it should Aline to the next note.

Insane:
00:44:640(7) - this doesnt look like its Alined properly to (5) and (6)
02:15:170(1) - make this a loop since hard has a loop here.

this is the best i can do. GL :D
Teru21
hi from teruteru modding & guest diff queue sorry for the late

[Normal]
00:24:523 (2) - x:320 y:32

[Hard]
02:35:993 (1) - add whistle instead of 02:36:346

[Insane]
02:15:170 (1) - like this?
02:36:523 - add break

Good luck :)
Topic Starter
wcx19911123
fixed something
updated
thanks you all
Suzully
Thank you for mod request~

[Easy]

  • Fine.
[Normal]
  1. 03:13:052 (3) - I think it's hard for normal player to read it. Avoid stack?
[Hard]
  1. 01:22:405 (4,5) - Looks crowded. Make the space like 00:18:699 (3,4)?
  2. 02:38:287 (2) - How about Ctrl+R?
[Insane]
  1. 00:29:464 (7) - Add new combo.
  2. 00:29:993 (1) - ^ Remove new combo.
  3. 00:44:552 (6) - I think it looks better to align it with (5,7). Checked again, then I realized it's not a good suggestion. Retracted.
  4. 01:52:758 (x) - Add a note?
  5. 02:21:699 (3) - The flow becomes better if Ctrl+R this slider imo.
Solid map as always!
Good luck~ :)
Laurier
hi :)
from my mod queue

Although your map was mod, I think that there is no serious problem.
and since I am a mod beginner, I cannot perform suggestions useful for you.
I think that this is a good map. However, I can only do giving up a star...
sorry><
JoJo
LS说的就是我想说的 0 0

Star'd

穷,只射一颗了 T.T
Genkishi
Hi

[Easy]
Fine

[Normal]
02:43:405 (5)-finish
02:43:758 (6)-finish in the whole slider

[Hard]
Fine

[Insane]
-1 Approacing rate

Argh! itis so hard to find mistakes!
S h i o n
:) Hi. God mapper


其他3个diff都找不出什么不合适的地方...

Insane
  1. 00:36:699 (4) - 放到96,320 和(1,2,3)一直线
  2. 01:56:464 (3) - 放到216,216附近 使得01:56:640 (4,5,6,7,1) 这串连打跳一下感觉更好><
  3. 02:23:640 (1) - (1)过长使得(2)有点难判断,不过也没什么问题。 (直接换成2个1/2 slider ?)
  4. 02:27:699 (4,5) - 略坑爹
  5. 03:00:346 (1) - 头whistle ?
  6. 03:01:228 (4) - ^
  7. 03:03:170 (1) - ^
  8. 03:05:993 (1) - ^

That's all.
Niva
Mod request via Mini Maya Queue ~

Hi wcx (:
After some discussion with Miya in PM, I decide to mod Easy and Insane only. Normal and Hard will be modded by Miya.

[General]
-> Your background picture has a black area in the top and bottom, so... disable letterbox during breaks? I find it awkward if enabled >_<

[Easy]
  • 00:15:346 (1) - It's closer to the previous slider rather than to (2). Hardly noticeable though, not a major problem
    00:32:287 (1) - Arrange like this perhaps? (so (3) is encircled)
    00:37:581 (5) - N:C1 here perhaps?
    01:08:287 (4) - Emphasize the last finish sound perhaps by increasing its volume?
    01:39:699 (5) - N:C1 here?
    02:27:346 (4,1) - ...few grids down plays better imo:
    03:12:170 (1,2) - Make them centerly symmetrical? (move few grids up until (2)'s end is on (1)'s start when CTRL+J'ed)
[Insane]
  • 00:08:111 (1) - Add whistle on start and end? It fits the instrument imo
    00:10:934 (1) - Same as above
    00:13:758 (1) - Same as above
    00:16:228 (6,7,8,9,10) - Overmapped imo. This rhythm is better I think: (look at the timeline)
    00:22:052 (5), 00:22:934 (3) - Circles sheathed under sliders are quite hard for me to read/guess, but it plays fine
    00:43:228 (1) - Would be nice if this slider wave's upper half encircles (2) perfectly (:
    01:35:640 (1) - Whistle on slider's end?
    01:45:346 (1) - Same as 00:43:228
    02:26:640 (1,2,3,4) - I think, this is an awesome place for a jump xD
    03:00:346 (1) - Add whistle on start and end?
    03:05:993 (1) - Same as above
    03:08:464 (5,6,7,8,9) - Use the same rhythm as I suggest in 00:16:228 ?
    03:13:052 (5) - Soft-hitfinish fits more here imo
That's all from me~
Good luck wcx xD
Tenshi-nyan
heya.

As it is part of my rules that, if the maps are longer than 3 minutes, I'll only mod the top 2 diffs here.

Insane
I'd like to say HP-1 because you're HP get drained faster than a vampire can suck you empty - but it lowers the score by 2 million points.
Your call. The same goes for AR. 9 is too fast IMO.

00:52:405 (3) - 1 grid up
00:52:581 (4) - 1 grid right
00:52:934 (6) - 1 grid left + 1 up
00:53:111 (7) - 1 grid up.
01:52:052 (4,5) - swap positions?

Hard
00:18:523 (2,3,4) - confusing pattern. remove 2 and move 3 to 2's position to the timeline and add a repeat to it.
03:00:876 (2) - repeat arrow is (almost) blocked by a hitburst.

A general suggestion for parts with lots of stacked notes: Increase the spacing there. It's a bit too cramped, making it hard to read in the end. Also, it gives the map a more natural feeling. Use at least 1.50x.

Pretty neat maps.
Topic Starter
wcx19911123
fixed something
updated
thanks you all :3
soulfear
Insane:
02:23:640 (1) - short to 02:24:081?then put a note instead of it at 02:24:170 and add whistle or normal hitsound.

others are fine for me.
really good mapset.
AoiX
Request from Queue

ฅ(=´ω`=)ฅAoi's Mod

//這次的綠線密度好低啊~
General
Insane
  1. 00:30:699 (5,6,7) - 沒擺正
  2. 02:52:758 (4,5,6) - ^
Hard
  1. 挑不出刺,就感覺有複製粘貼的痕跡
Easy
  1. 00:01:229 (1) - EZ一開始不要放轉盤
於是你什麼時候能拿紫名卡?
merchat7
As requested, song is a bit long, mod may be lazy

[General]

- Since this is a character song, add this to tags? I did a quick search and there are 11 ranked maps that do this.
- 2 seconds audio lead in feels better to me, I normally prefer maps to leave around 2-3 seconds before the first note appear. However,it's fine if you want to keep it since the first note is a spinner.
- I don't really see anything wrong with letterbox during breaks, it fits quite well except for the break at 02:33:876. Again, if you prefer not to have letterbox during breaks then it's fine.

Everything else looks good, I find some of the slider velocities weird through.

[Easy]

- Since you put lot of notes close together in the timeline and the bpm is quite fast. I would prefer ar 3.
- I also notice you're using 1.0x & 1.2x distant snapping, any reason for this?

00:31:581 (4,5) - I can hear drum rolls and vocal on the red tick. So why not use a repeating slider? Two hit circles feel a little off to the flow here. Also fits better with how you are mapping this part. (1,2,3) are all short sliders. Place like this http://puu.sh/8nsD.
00:37:228 (4,5) - ^ http://puu.sh/8nsO, may want to adjust 00:37:934 (1) and place it more up for better flow.
00:39:699 (3,4) - To emphasize the vocal a bit more, perhaps make this a slider. http://puu.sh/8nt8
01:25:228 (3) - Even through there is a finish on the next slider, I really think you should put a finish at the beginning of this slider. Really fits with how she sing this note.
01:33:699 (4,5) - Repeating slider, same as 00:31:581.
01:39:346 (4,5) - ^
01:41:817 (3,4) - Same as 00:39:699. http://puu.sh/8ntI
02:20:817 (3) - Move 1 grid up (grid 3) and make the anchor point like this http://puu.sh/8nub.
02:44:287 (4) - This 1.7x jump will probably confuse beginner. I understand you want to emphasize the vocal, but you should probably simplify this since this is an Easy. So, extend slider (3) and end it where 4 is. Then do something like this for the slider (grid 4) http://puu.sh/8nuO.

Everything I suggest is just suggestions, I definitely recommend approach rate 3 through and what I bold should be fixed. Other then that, pretty nice Easy.

[Normal]

- Considering that Hard has ar 7, Insane has ar 9 (and if you change it), easy has ar 3, you may want to use ar 5 for a better difficulty spread. I also feel it play better for similar reasons as Easy.

00:08:111 (3) - I'm, sure you can make this slider better (move the middle anchor point more to the right).
00:28:934 (6) - You should curve this slider since you curved all the sliders in this combo http://puu.sh/8nvZ.
01:03:346 (1,2,3,4,5) - I dislike this box shape, maybe try something like this? http://puu.sh/8nws
02:05:817 (2,3,4,5) - ^ Something like this? http://puu.sh/8nwP

Pretty good, some slider could be a little nicer through, but they don't annoy me too much.

[Hard]

00:17:111 (1,2,3) - I'm not really sure if it's a good idea to have anti jumps like this in Hard. My main problem with this anti jump is that you used 0.2x distant snapping, which is quite sudden. I would prefer something toward 0.4x-0.6x.

Just a little worried about that anti jump, I feel people who normally play Hard will get confuse by it. Other than that, looks good.

[Insane]

02:15:170 (1) - Don't see why you didn't map this out? You can put notes to follow the guitar at 02:15:523 - 02:16:405. It's fine if you don't want to through, but would be funner to play.
02:19:934 (2) - I prefer if you ctrl+r this.

Pretty nice.

All difficulties look good, so starred.

Good luck! I notice that I can mod Easy/Normal better then Hard/Insane :(
Aki_Kannabi
╮(╯▽╰)╭!!以我的程度完全看不出问题啊!!
果断我需要多磨练了!!
s~~tar!!!!!!!!!
Leorda
NI HAoo

Normal
* I feel that Approach Rate are little bit slow. Try AR +1?

------------------------------------------------------------------

Hard
01:37:052 (1) - I feel that tail slider is almost going to offscreen
01:51:170 (1) - The sliderpath near tail slider is touch the HP Bar, and it's included in new Guidelines

------------------------------------------------------------------

I can't find something wrong :cry:
banvi
All my just suggestion!

[Easy]
  1. 00:30:876 (3,4) - Hmm, I think beginners will be confused because spacing is close.
    But this is not error. At least, change a silder with (4),(5)?
  2. 00:36:523 (3,4) - ^
  3. 01:32:993 (3,4) - ^
  4. 01:38:640 (3,4) - ^
[Insane]
  1. 02:29:640 (1,2,3,4,5,6,7,1) - try making the y-axis symmetry
  2. 02:42:876 (5) - new combo?
  3. 03:12:523 (4) - try like this?
    SPOILER
    [attachment=0:3fdc5]2a.png[/attachment:3fdc5]
    AR9 :o but it's enough to fit for me~
really well done every diff!! 神mapper~
go go ranked~
KayeSara
WCX大神想要迅速rank那我就不多nazi了啊

[Easy]
  1. Easy感觉没什么问题,但是那个slider和note的链接速度与slider的SV对比起来真是lag啊
后面没什么问题了,个人觉得,不过那个hard和insane难度感觉差不多,除了AR和个别跳变了而已
NO KD
Topic Starter
wcx19911123
updated
thanks you all
Megurine Luka
好。Nazi mod开始

/req from Queue

[General]

nothing

[Easy]

还是建议Easy不要叠._.虽然按照你往常的map来看不会听就是了

其他就没啥问题了o.o

[Normal]

00:15:346 (1) - 歪了,拉直吧
01:25:228 (5) - 远了o.o
02:05:464 (1,2,3) - 既然你2,3又是直线后面又是方块,与其这样还不如不要管前面的三角,2,3和1放在同一条垂直线上o.o


[Hard]

总体来说觉得02:53:464 (1,2,3,4,5,6,7,8) 这种二连很违和。因为歌曲的分割是两个三连+1个2连。所以变成四个2连感觉相当不好._.

02:50:111 (4) - 下移一格

其他没啥o.o

[Insane]

感觉AR8更好。虽然AR9也能打不过感觉有点违和

00:28:934 (1,2,3,4,5,6,7) - 可以摆的更圆弧一点


其他没了o.o
wmfchris
[Insane]
00:06:876 (3) - finish?
00:!6:581 (10) - clap may work here?
00:29:111 (3,7,8) - clap?
00:30:170 (3,4,6) - ^ [ clap in coming similar position? ]
00:54:170 (2) - the original position is a bit confusing on spacing, try to stack on last combo (7)?
02:28:052 (1) - clap at this beginning as well
02:33:876 - if there's no break in the next gap remove the break here as well. The HP drain is a bit hrasy (~1/2 of HP bar) but it's acceptable for insane.
02:46:228 (1) - [Nazi] move the last slider point to (408,160) so that it has the same curvature with last (3).

[Hard]
02:33:876 - remove break same as insane

找不到問題, 打MAT們去吧
star
No_Gu
request from my queue

虽然这时间是2 diff的- -但是神mapper还是都算上好了

[General]
Tag要加个No.5吗。真帆应该是这个编号

[easy]
01:25:228 (3) - spacing是不是有点问题

[normal]
00:17:111 (4) - 开头来个whistle?
01:46:405 (2,3,4) - 把网格关掉弄个平分吧

[hard]
找不到

[insane]
00:37:405 (7) - 来个NC?
02:53:111 (6) - x120 y192

瞎了
Dino99
Request from my queue~ :D

[Hard]

  1. 00:23:111 (3) - 這樣如何? http://osu.ppy.sh/ss/184249 (3頭尾對調)
  2. 00:58:934 (1) - 往上一格!!
  3. 01:32:817 (1) - 排到跟01:31:405 (1)一樣的位置吧~(左右反轉)
  4. 02:10:758 (5) - Finish?
[Insane]

  1. 01:54:170 (1,2,3,4,5,6,7) - 好像沒排好???(我覺得....)
  2. 02:10:758 (5) - Finish?
  3. 02:35:993 (1,2) - 孤單的Notes... 這樣? http://osu.ppy.sh/ss/184266
  4. 02:44:464 - 加個Note 然後音量漸增~~到02:44:993 讓他變7連音吧:D
  5. 02:44:552 - 加Note
好歌+神Mapper!!~

~STAR~
Love
Guessing you won't accept a taiko as usual?
Topic Starter
wcx19911123

Love wrote:

Guessing you won't accept a taiko as usual?
oh , taiko diff is always welcome
but I'll accept only when I think it is good :3
Rukario
Easy:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:33:876 - I would remove this break. It's too short.

Normal:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:33:876 - Same as on Easy.

Hard:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:33:876 - Same as on Easy

Insane:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:23:993 - ^
02:33:876 - Same as on Easy

Amazing mapset otherwise.
Topic Starter
wcx19911123

Rukarioman wrote:

Easy:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:33:876 - I would remove this break. It's too short.

Normal:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:33:876 - Same as on Easy.

Hard:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:33:876 - Same as on Easy

Insane:
02:15:523 - Please don't silence the sliderticks when you already have a silent sliderslide.
02:23:993 - ^
02:33:876 - Same as on Easy

Amazing mapset otherwise.
all fixed
thanks for modding :3
Rukario
Looks fine now, have your bubble
Love
Such an early bubble =w=p
whymeman
Well, the map plays pretty good so far. Though for your future maps, you can try adding a bit more to it like custom skin objects or extra backgrounds if possible. Nothing bad but just suggesting something optional for your future maps if you plan to put more time into them. Anyways, the map shall be ranked then.
Kawayi Rika
WCX 欧尼酱 赛高~ :)
JoJo
神了个神麻婆=A= 去屎吧! (slap

grats =v=
Kotone
我不吐槽了 又rank
Topic Starter
wcx19911123
thanks whymeman , I'll think about your suggestions :3
楼上3位注意节操
Dino99
Congrats!!~~~~~~~~~~~~~~~~~~~~ :D :D
hoLysoup
congrats~!!
wule
长喜你又和日卡一起RANK了!!
grats~
Bakario
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
h3k1ru
11/10
banvi
grats~ :)
Piscis
congrats~
No_Gu
哦靠。又一张ranked
神麻婆去死吧= =
merchat7
Grats!
Akemi_Homura
congrat~!
DerekMcD
On hard diff, you're so lucky. Because the combo is 777.:P
hostnameover
ㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷ
Please sign in to reply.

New reply