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Nanamori-chu * Goraku-bu - My Pace de Ikimashou (TV Size)

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2011年11月5日 at 18:35:50

Artist: Nanamori-chu * Goraku-bu
Title: My Pace de Ikimashou (TV Size)
Source: Yuru Yuri
Tags: Sumisola kanpakyin Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Shiori Mikami Ootsubo Yuka Tsuda Minami Okubo Rumi yryr
BPM: 190
Filesize: 18592kb
Play Time: 01:24
Difficulties Available:
  1. Easy (2.48 stars, 91 notes)
  2. Hard (4.67 stars, 264 notes)
  3. Kanpakyin's Taiko Oni (4.94 stars, 526 notes)
  4. Normal (4.2 stars, 169 notes)
  5. Sumisola's Insane (4.9 stars, 323 notes)
  6. Yuru YurI (4.9 stars, 432 notes)
Download: Nanamori-chu * Goraku-bu - My Pace de Ikimashou (TV Size)
Download: Nanamori-chu * Goraku-bu - My Pace de Ikimashou (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#10 - map
Anime - ゆるゆり - ED

Sumisola's Insane - by Sumisola
Kanpakyin's Taiko Oni - by kanpakyin
other diffs - by me
skins by KayeSara

enjoy
Kawayi Rika
王长喜大师~新图先抢个沙发~ :)

顺便加星~~~

               
Vicho
can make Hard diff for this please?! I love this song <3

itsumo mirakurun~
kanpakyin
0.0 Here

[Insane]
00:35:218 (x) - Would you make this more beautiful?

Download: Nanamori-chu Goraku-bu - My Pace de Ikimashou (TV Size) (wcx19911123) [Kanpakyin's Taiko Oni].osu

Sumisola
我还担心自己做失手了.......没事.......我也能FC自己的难度........这难度送分,有图为证
LKs
Insane

[00:10:997] 我可能会在这里用soft音效 创造不同感
不加一些高音吗 whistle或小铃铛
另外副歌部分部分加几下拍手会很给力

效果Download: .rar
frost-b-spec
hi :)

My Easy XD

done~



please add my name(frost-b-spec) all diffs~

Download: Nanamori-chu Goraku-bu - My Pace de Ikimashou (TV Size) (wcx19911123) [fbs's Easy].osu
Kanon
http://puu.sh/5Dq4

Mod
[Insane] 00:47:155 timing线在物件之后
[Sumisola's Insane] 00:21:734 有多余的timing线
Offset 不一致
Topic Starter
wcx19911123
updated
move to pending
Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Strawberry
Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Strawberry
NICE MAP & MAPPER!!!

早日rank :) :) :)

Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Gamu
hi- :)

All suggestions

[General]

●fine~

[Nymph's Easy]

●AR-1,OD-1
●00:01:682 (2) - Movement in 00:01:524
●00:02:313 (3) - Movement in 00:02:155
●00:04:208 (2) - Movement in 00:04:050
●00:04:839 (3) - Movement in 00:04:682
●00:07:366 (2) - Movement in 00:07:208
●00:08:629 (3) - Movement in 00:08:471
●00:09:892 (1) - Movement in 00:09:734
●01:24:892 (1) - whistle remove,finish add

Normal

●AR-1,OD-1
●00:34:050 (3) - 1 grid up(Level 3)
●00:34:365 (4) - ^
●00:34:681 (5) - Try This!


[Hard]

●00:21:734 - circle add
●00:39:103 (3) - Move to the end 00:39:261. 00:39:418 (4) - circle add or slider add (00:39:261~00:39:576)
●01:05:471 (8) - new combo add
●01:05:945 (1) - new combo remove

[Insane]

●Crazy~ :D

[Sumisola's Insane]

●00:20:471 (1) - 00:19:208 (1) - overlay
●00:26:471 (4) - 00:25:524 (1) - overlay
●00:36:892 (5) - new combo add


Good map!!!!!!!!

☆~
Vergence

Hi~

Easy
Fine~
Nice sliders here~

Normal
00:03:576 (X) - Add note
00:03:734 (1) - This note don't follow anything to the rhythm :/
00:06:261 (1) - ^

Hard
00:19:208 (6) - New combo ?
00:54:418 (3) - In my opinion, one grid left would be nicer.
00:59:629 (1,2,3,4,5...) - Center it?
01:22:#66 (6) - New combo ?

Yuri YurI
00:20:471 (1,2,3,4) - Instead of a rectangle (since it's hard to reach), how about a diamond ?
01:26:945 (1,2,3) - Make it into a triangle ?

Sumisola's Insane
Fine~
___________________________________________________
That's all
Star~
eldnl
[General]

~

[Easy]

Pretty good, but try to avoid putting sliders with different number of repeats, it's really hard for beginners because you can't tell when they are going to end.
Slider multiplier 0.79999999 http://puu.sh/5LJc why?
00:11:787 (1) A whistle at the end sounds nice.
00:16:682 (2) A finish in the middle sounds pretty good.
00:31:839 (3) The start of this slider sounds a little empty, a whistle can be good.
00:41:945 (2) This slider is tilted on purpose? looks weird, tilt it more pronounced.

[Normal]

Put the slider velocity on 0,80x and change the velocity multiplier in all inherited sections.
I see the same problem here about the repeats, but here is with 1/4 sliders, this is really hard to read, this happened to me before, I had to learn the map.
00:13:208 (1) Too close to the spinner, you can delete the note?, it is very difficult.
00:17:313 (4) Finish at the start feels good.
00:27:734 (5) A whistle here to accentuate the voice sounds good. Do the same with the next notes like this.
Seems a little hard but is fine.

[Hard]

The Approach Rate was a surprise in the first time, I suggest to change it to 6.
Change the slider velocity to 1.5x and change the velocity multiplier in all inherited sections.
00:16:997 (5) Add a finish in the middle, sounds good.
00:27:734 (1) A whistle here to accentuate the voice sounds good. Do the same with the next notes like this.
Everything else looks good, but sounds a little empty, maybe you can add a few whistles to follow the voice, sounds good.

[Yuru Yuri]

Incredibly hard, I can't with this. So I suggest to change the AR to 8, fit much better and and does not change the difficulty.
Also you can use the same hitsounds suggestion that I mentioned above.
I found no major errors, very nice but it's a little overjumped.

[Sumisola]

00:12:892 - Sounds empty, a finish sounds good.
00:16:997 (3) A finish at the end sounds good.
00:17:945 (1) Finish at the start.
00:22:997 (9) ^ Same
00:28:050 (2) ^ Same
Really funny ~

Really good map, star and good luck ^^
Bobo_old
Brilliant map I must say. :D
Really didn't find many errors.
No kuds plz.

-Sumisola's Insane-

00:31:050 - Add a note.

Star~!
Sorry for the crumby mod... >.>
ElxBeta
Awesome map, I already got an S so you won a star~

No, my message is not too short this time, okay?
DeeN
high school love

<Easy>
nothing

<normal>
00:01:208 (1) - 可以去掉 实在不协调
00:03:734 (1) - ^
00:06:261 (1) - ^

<Hard>
00:28:208 (1) - new combo
00:34:366 (1) - ^
00:43:524 (1) - ^
01:22:366 (1) - ^

<Yuru YurI>
00:13:050 (1) - add whistle
00:13:682 (5) - ^
00:14:155 (1) - ^
00:14:629 - ^
00:14:945 (6) - ^
遇到这些loops的时候就找这样循环
00:57:576 (2) - NC
00:57:734 (3) - 0.5 speed change 拉到 (ST0.5啦 2也用不到)
01:25:050 - 01:27:261 1/2塞满
差不多摆出这种效果

最后三个超级三角跳啦:3

<Sumisola's Insane>
00:42:418 (4,5) - Reverse Selection
01:08:471 (1,2,3,4) - (1,2)→减音量(3,4)
01:13:524 (1,2,3,4) - ^
01:26:945 (1,2,3) - 三角跳啦
merchat7
As requested

[General]

- I'm not fond of the slider tick hitsound. If you want to keep it, i prefer if you lower the volume for the slider tick a little more as it sound just as loud as the normal hitsounds which is very weird.

[Easy]

00:12:892 (2) I prefer for sliders to point to the next note on the easier difficulty, so something like this http://puu.sh/5Rwz Space the following note, after like this http://puu.sh/5Rxo
00:15:418 (1) Really hard to read, remove one repeat, and put it like this http://puu.sh/5Rxs. Much easier to read because there is one white tick in between like the previous combo, and it sound a bit nicer.
00:20:471 (1) ^ like this perhaps http://puu.sh/5RxL
00:26:787 (2) I thought this was a kick slider because of the way you place it. I recommend moving it so that this section feel like it "ends." This http://puu.sh/5Ry3
00:35:629 (1) Similar to before, remove one repeat. I guess like this? http://puu.sh/5Ryn
00:58:366 (1) Remove one repeat and try to put it somewhere fitting. Don't have a suggestion since you will need to remap this part a bit to make it work.

The kick sliders that I didn't mention - I think they're fine since you place them in a way that is readable enough / feel right with the song / is a long slider thus easier to read. So please fix all the kick slider I've mention in my mod. Pretty interesting, but felt like a Normal at times (-1 ar might help).

[Normal]

00:41:313 (3,4) Two repeating sliders with different amount of repeats next to each other is confusing. I suggest changing (3) to slider if you can. http://puu.sh/5RAc Like this, but more polish.
01:04:682 (4) A circle and repeating slider instead and stack them? Again, there are two repeating sliders with different amount of repeat and it feel weird to me as well.

Lot of kick sliders again, but I guess they fit with the song. Fix the one that I've mention in my mod through. Pretty interesting slider velocity > circle size usage.

[Hard]

00:23:629 (3,4,5) This could look smoother, a bit jerky for my taste.

Well made, not much to say.

[Yuri Yuri]

Too hard for me at approach rate 9, had to change to approach rate 8 to play this so i recommend ar 8. I also suggest hp drain 7. Pretty hard and high hp drain = very annoying. I feel like some jump wasn't where i expected as well, but i can't say anymore than this as I struggle to keep up with all the jumps. Maybe lower the jump in the beginning a bit, way too insane compare to the rest of the map.

[Sumisola's Insane]

01:14:471 (4) Stack this with (2) plays better and more readable.

Pretty nice.

Can't star just yet, Easy and Normal have some confusing kick sliders and Yuri Yuri need more mods/tweaking.

Good luck
pieguyn
Easy:

Fine

Normal:

Fine

Hard:

-Tick rate 1?

Yuru YurI:

-Tick rate 1?

00:57:418 - add a note?

Sumisola's Insane:

-Tick rate 1?

00:53:313 (9) - new combo
00:54:576 (3) - remove new combo
01:19:839 (1,2,3,4,5) - this pattern is confusing because (2) is hidden under 01:19:208 (3), so it's quite hard to notice where it goes...perhaps change it? :?

nice map~ :)
Muya
[Normal]:
why slider velocity 0.4 & use BPM x2 section?
fix to slider velocity 0.8 & BPM x1

[Hard]:
why slider velocity 0.75 & use BPM x2 section?
fix to slider velocity 1.5 & BPM x1

[Sumisola's Insane]:
00:04:050 (2,5) - use same slider?
01:10:208 (4) - 1 grid left (grid level 4)

other diff was fine
- Rche -
yuruyuri~

[Hard]
今次的算容易了...
00:31:682 (x) - add note
00:48:261 (1) - repeat+1 ? 還有在開頭加finish?
01:20:471 (7,1) - 我覺得把(1)的finish放在(7)的尾部好一點...

[Normal]
這diff比hard更詭弔呢...
00:01:208 (1,2,3,4) - 我被這幾個notes整了幾次...把(1)放到右邊去就簡單易懂得多了...?
00:18:261 (1,2,3,4,5) - 把(1,2)還有(4,5)換成slider?
01:09:418 (4,5) - 弄彎一點?
01:21:418 (1,2,3,4,5) - ^^

[Easy]
00:12:892 (2) - 總覺得這裡該NC...
Backfire
Taiko -
00:01:050 (1,2,3,4,5,6,7,8,9) - Maybe go k k d k k d k D D D D D D
Then repeat this for the other sections that do similiar things.

00:11:629 - I dont see why people use sliders for stuff like this. ;~;
00:15:418 (19,20,21,22) - Finishes? You do it in another section.


Thats my only problems with this, as you do it a lot. Theres oppurtunity for finishes all over the place.
Like here 01:04:682 (325) -

anyways yeah, maybe im just dumb. :x
Nakagawa-Kanon
[Easy]
fine

[Normal]
01:15:576 (6,1) - I think this pettern is hard for normal player.

[Hard]
00:34:366 (6) - add new combo
00:29:945 (6) - same
00:39:734 (4) - confusing, if this diff Insane, will be fun. but this is hard.
01:22:366 (6) - add new combo

[Yuru YurI]
00:27:734 (6) - add new combo?
POWERFUL JUMP

[Sumisola's Insane]
00:17:471 (1) - remove new combo
00:27:103 (3) - add new combo
00:27:261 (1) - and remove
00:53:313 (9) - add new combo
Kawayi Rika
hi~王长喜 MOD之前我先膜拜一下~

BG图有2个呢 删掉一个?


[Sumisola's Insane]

00:05:945 (2) - 建议把这个删了,没有声和节奏NOTE。
00:27:103 (3,1,2) - NC移动到3会更好吧?
00:27:734 (1) - 这个建议也分开,因为不是连贯节奏。


[Yuru YurI]

这个难度JUMP我吓到了~不愧是王长喜神MAPPE再次膜拜~ :roll:
01:20:471 (5) - add NC.


[Hard]


00:14:155 (5) - add NC.
00:19:208 (6) - ^
00:24:892 (7) - 建议折返删掉一次,加个note.
00:26:787 (5,6,7,8,9) - 建议JUMP摆设。
00:31:839 (4,5,6,7,8) - ^
00:34:366 (6) - add NC.
01:07:208 (6) - ^
01:17:313 (5) - ^
01:22:366 (6) - ^
01:26:945 (7) - ^


[Normal]


00:36:892 (3) - add NC.


[Easy]


没什么问题;;~

我只能MOD 这程度了,原谅新人 T_T
Akemi_Homura
I'm sorry to late modding~~~~ :?

Wow.. Excellent beat map..!!! :)
I think all fine~! so write about NC,hit sounds~! ;)


[Normal]

01:25:682(1) - Add Clap end of slider
01:27:103(4) - Add Clap on the reverse

[Hard]

01:25:208(6) - Clap~~~ end of slider
01:27:103(8) - Clap~!

[Yuru YurI]

01:25:208(2) - Clap~
01:27:103(2) - Clap~

[Sumisola's Insane]

00:06:103(3) - NC
00:21:103(3) - NC
00:36:892(5) - NC , Clap
00:37:524(7) - Add Clap~!
00:42:261(3) - Clap~
00:47:629(4) - whistle
01:10:050(3) - Clap
01:20:155(3) - Clap
01:25:208(2) - Clap end of slider
01:27:103(2) - Clap~~

Yeah~! I love this beat map~~!
Star~~!!! ;)
Topic Starter
wcx19911123
updated
fixed something and added skins
thanks you all
kanpakyin

Backfire wrote:

Taiko -
00:01:050 (1,2,3,4,5,6,7,8,9) - Maybe go k k d k k d k D D D D D D //No,I make these for the drum sound.
Then repeat this for the other sections that do similiar things. ^.

00:11:629 - I dont see why people use sliders for stuff like this. ;~; //Then I'm the first one.
00:15:418 (19,20,21,22) - Finishes? You do it in another section. Sure.


Thats my only problems with this, as you do it a lot. Theres oppurtunity for finishes all over the place.
Like here 01:04:682 (325) - No,putting a finish in a non-accent is really stupid.

anyways yeah, maybe im just dumb. :x
~

Download: Nanamori-chu Goraku-bu - My Pace de Ikimashou (TV Size) (wcx19911123) [Kanpakyin's Taiko Oni].osu
Snowy Dream
挑这首看的原因 : http://osu.ppy.sh/s/36569
..刚mod过这图...
只不过那个是完整版APP罢了.. ⑨的BG亮了
-------------------------------------------------------
[Normal]
01:05:945 (1) - remove newcombo
01:05:471 (5) - newcombo (前面个slider是2个返回.. 这个是1个返回.. 用combo分开比较好)
01:15:576 (6,1) - ^


[澄空]
00:20:945 (2) - 不知道为什么我觉得贴着(3)
00:31:208 (2) - 总感觉停顿的不自然._.
(题外00:41:945 (1,2,3,4,5) - 终于看到了澄空风格..)
-------------------------------------------------------
神一般的mapper阵容..
预感rating 9.7↑
长喜君 我感觉我做图弱爆了
YTYuyu
Alright gonna start modding this due to request.

Easy:
00:02:629(2) - 2 grids down for the end point of the slider
01:14:787(2) - follow these co-ordinates for the 2nd and 3rd point of the slider. x:408 y:80 x:368 y:152
01:19:839(2) - follow these co-ordinates for the 3rd and 4th point of the slider. x:296 y:360 x:264 y:304

Normal:
00:17:313(4) - 2 grids left for the end point of the slider. if u follow this fix the spacing for the next note
00:19:524(4) - x:416 y:32
00:20:155(5) - x:472 y:184
00:20:471(1) - x:456 y:264
00:21:103(2) - x:368 y:304
These 4 r together
01:22:366(3,4) - 1 grid left and 1 grid down

Hard
00:13:839(4) - 1 grid down
01:01:524(3) - 1 grid right if u follow this fix the spacing for the next note.
01:21:892(4) - 1-2 grids down

Yuru YurI:
No Problems here

Sumisola's Insane:
00:30:418(4) - stack it with the slider at 00:29:313
01:20:471(6) - Stack it on (2) at 01:19:050

Alright this is the best i can do. U get a star because this song is so cute <3
Kytoxid
[General]

You should convert spinner-background into a png file.

[Easy]

00:01:050 (1) - The opening was a bit hard to catch for someone that knows the song, imo. The approach circles are easy enough to read though.
00:25:524 (1) - This is not recommended, and the map is full of it. Don't put a strong beat on a slider-tick, especially when the tick is only 1/2 away from the actual note, since it makes people feel like, oh, the slider's over, and then they let go, and miss the tail. I had a bunch of these pointed out, but there're so many that I'll just leave it to you. If it's 1/1, it's not as bad, but I'd still not recommend it.

[Normal]

00:01:208 (1,2) - What are these following?
00:03:734 (1,2) - ^ They don't seem to have anything going with them...
00:06:261 (1,2) - ^ They're also really soft...
00:10:050 (3) - ^
00:11:629 (1,1) - Too short a spinner with no recovery time for Normal.
00:26:787 (4,5) - I'd recommend removing a repeat from 4 and instead making a slider with its tail on 5, because the lyric falls off the beat here.
00:41:313 (3,4) - Two identical sliders with different number of repeats is hard to predict.

[Hard]

00:32:787 (1) - These don't look too good.
00:48:261 (1,2) - Can you turn this a bit so that it doesn't look like 1 has 2 repeats and continues onto 2?

[Yuru YurI]

Too hard, dunno what to think of this. It's structurally okay. Can you find a more experienced player to mod this? Also, you should try to make it so that this isn't above Sumisola's Insane on the listings.

[Sumisola's Insane]

Looked okay overall, some parts were a bit messy, but that might just be because I'm not warmed up.

[Taiko]

Heh, it was fun, but I failed. :P
Topic Starter
wcx19911123
Kytoxid

Kytoxid wrote:

[General]

You should convert spinner-background into a png file.
fixed

[Easy]

00:01:050 (1) - The opening was a bit hard to catch for someone that knows the song, imo. The approach circles are easy enough to read though.
I think it is fine , cuz it is a long slider , and it follow the vocal
00:25:524 (1) - This is not recommended, and the map is full of it. Don't put a strong beat on a slider-tick, especially when the tick is only 1/2 away from the actual note, since it makes people feel like, oh, the slider's over, and then they let go, and miss the tail. I had a bunch of these pointed out, but there're so many that I'll just leave it to you. If it's 1/1, it's not as bad, but I'd still not recommend it.
I think 3/4 beats make map not boring , it sound changeable and fun to play , and slider tick hitsounds are following the drums

[Normal]

00:01:208 (1,2) - What are these following?
they are following vocal
00:03:734 (1,2) - ^ They don't seem to have anything going with them...
^
00:06:261 (1,2) - ^ They're also really soft...
^
00:10:050 (3) - ^
this is following the vocal , and I use different combo row to remind people
00:11:629 (1,1) - Too short a spinner with no recovery time for Normal.
uh.. I do know it is kinda too hard for a Normal , but it really sound good and fit the song ;_; ok , I'll change this if more people complain about this
00:26:787 (4,5) - I'd recommend removing a repeat from 4 and instead making a slider with its tail on 5, because the lyric falls off the beat here.
sorry , I think it is hard to read
00:41:313 (3,4) - Two identical sliders with different number of repeats is hard to predict.
fixed

[Hard]

00:32:787 (1) - These don't look too good.
uh.. I think it is fun to play , and fit the vocal well here
00:48:261 (1,2) - Can you turn this a bit so that it doesn't look like 1 has 2 repeats and continues onto 2?
if I separate them , it is hard to play. if I add 1 more reqpest on (2) , then there is a back arrow be hidden .. so I keep this

[Yuru YurI]

Too hard, dunno what to think of this. It's structurally okay. Can you find a more experienced player to mod this? Also, you should try to make it so that this isn't above Sumisola's Insane on the listings.
it really hard to play , but I think people can tell which diff is the hardest by seeing the score

[Sumisola's Insane]

Looked okay overall, some parts were a bit messy, but that might just be because I'm not warmed up.

[Taiko]

Heh, it was fun, but I failed. :P
thanks for modding
updated
thanks you all
KayeSara
poco上传 很累 还重复几次。
poco上面看 图都碎了 不晓得这什么模样
Edit:记得按照我上面写的改下名字
skin help
spinner-approachcircle




spinner-background.png




spinner-circle.png




spinner-metre.png
Nymph
Hi Nymph here and request from my queue~

General:
其实我觉得降星法很2
..如果给我的话 我喜欢COMBOBURST用米拉库露= =
结尾很适合KIAI喷泉

Easy:
Hitsound
00:16:682 (2) - 这很违和 尤其是个EASY难度 这么做真是自己给自己找麻烦 为什么非得要凑这24CLAP呢 24CLAP是为了让你有打击的感觉符合音乐 而不是让你在MP3里面就补上24CLAP!
00:25:524 (1) - 这我以后不再提了
01:05:471 (3) - 这里还真就需要CLAP 但是你这SLIDER偏偏挡了它 用白线短拍更好
后面的问题都不再提 都是上面的东西 反正你要决定这么用的话 硬撑着也能过?

Normal:
Beatmap design/suggestion
00:25:997 (2) - 其他的节奏都隔得很开 就这里赶了一下 没必要
00:46:208 (2) - ^

Hard:
Beatmap design/suggestion
01:05:471 (1) - 这看不清 空一拍还是坑了我一下

Yuru YurI:
Issue/unrankable stuff
SPACING是在想告诉我们什么
AR9用意是什么?难一点吗?

澄空:
Issue/unrankable stuff
00:21:734 (5) - 这绿线多余的
Beatmap design/suggestion
00:16:682 (1,2,3,4,5) - 其实这节奏听起来满怪的 长SLIDER不是应该在最前吗?
00:27:892 (2) - 这加NOTE感觉更舒服 否则停顿不太爽 前面已经顿一下了
00:48:576 (3,5) - 这俩SLIDER真难看 其实都挺丑 这俩位置太明显了。。
00:54:103 (3) - 同00:27:892 (2) -
01:10:839 (2) - 还是^ 我个人觉得这样连续空2个拍子会让FLOW变差

Hitsound
00:26:787 (1) - 这个NOTE其实也适合用N而不是S
00:41:945 (1) - ^同上 不再提类似的了 这是我个人见解

突然有米饭的即视感..

没了。
JoJo
Request from my dream

  1. Red-You must fix it.
    Blue-You'd better to fix it.
    Black-Suggestion only.
[General]
  1. 不用我昨天给你的BG么 xDDD
    Resnap all notes on [Normal], [Yuru Yuri] and [Sumisola's Insane].
[Normal]
  1. 01:21:103 (6) - Move 01:21:418's new combo here ?
[Yuru Yuri]
  1. 这难度鼠标玩家真心无力。。。
[Sumisola's Insane]
  1. 00:21:734 (x) - Useless timing section.
Kami map kami mapper >.< 图很好没什么好说的<_> 最后个KD扔给你了>_>
wmfchris
taiko mod here. *_*.

00:27:734 - k
00:29:945 - music sounds like kkdkd/kkddd
00:35:629 - trivially d~k~d~k, etc. : D
00:39:576 - kdk sounds odd, ddd is ok
00:40:050 - kkkkd
01:04:050 - maybe d~d
01:16 ~ 01:18 - remap this phrase D: not fitting music well like kdkdk is just funny.
01:26:945 - k k D as a finishing may fit well

~> the 2-2 pattern stays lonely in your song... :/
-> In the beginning part and ~0:35 more finishes can be added like other parts
-> good -> lol -> good -> lol, overall ok :3
7/10
VTC
Hi ~

You break this rule [4.3~4diff only]

But i modding for just 3diff, i'll mod

Quote plz.
kanpakyin

wmfchris wrote:

00:27:734 - k k
00:29:945 - music sounds like kkdkd/kkddd did something here.
00:35:629 - trivially d~k~d~k, etc. : D no
00:39:576 - kdk sounds odd, ddd is ok k
00:40:050 - kkkkd X
01:04:050 - maybe d~d X
01:16 ~ 01:18 - remap this phrase D: not fitting music well like kdkdk is just funny. X
01:26:945 - k k D as a finishing may fit well X
Have a quite check and here.

I think the offset is 258.It can fit the metronome very well!

Download: Nanamori-chu Goraku-bu - My Pace de Ikimashou (TV Size) (wcx19911123) [Kanpakyin's Taiko Oni].osu
Kotone
Yuru YurI開頭的JUMP有點過份了,其他也很好
everything look good,bubbled
DerekMcD
Hello!!! http://osu.ppy.sh/s/24043 or http://osu.ppy.sh/s/36687

  • Blue: You must fix this.
    Red: You better fix it!
    Orange: Screenshot ahead.
    Black: Just suggestions though.

    ~Easy~

    Looks good...

    ~Normal~

    Looks good...

    ~Hard~

    Looks good...

    ~Yuru YurI~

    Looks good...

    ~Sumisola's Insane~

    01:11:471 (3): Move few grids left?
    01:11:945 (5): ^
That's it. Kudosu me if you want...
Thank you and good luck.
Gonzvlo
[General]
  1. Skin:
    1. If you still have the editable file of the "Hits", it would be great if you place the "stars" behind the numbers. Right now, the "stars" are covering the numbers and it looks really bad.
    2. "Lighting" shouldn't exceed the "192x192" size, crop some of those transparent pixels. (That shouldn't affect how it looks in-game)
    3. You should add "spinner-osu", "spinner-spin" and "spinner-clear" too, otherwise
  2. Combo Colours: Make "Pink" a bit darker please, it blends with some parts of the video.
[Easy]
  1. Seems a bit harder than the usual easiest diffs, it's alright tho.
  2. 00:31:839 (3) - Definitely not a good idea, with the current BPM placing 1/2 objects would be too hard for rookies. I strongly suggest to re-arrange this pattern.
[Normal]
  1. 00:26:787 (4) - Due to the current BPM, I wouldn't suggest to use kick-sliders with more than 1 repeat, they would be too disorienting. Perhaps, remove some repeats and a circle instead?
  2. 00:31:839 (3) - Exactly the same here, here's an example.
  3. 00:41:945 (4) - Same as before.
  4. 00:52:050 (3) - The repeat sounds really odd, it should land either 1/2 beat before or later. Right now, it's not following the music properly.
  5. 01:00:261 (3) - Same issue as before, this time you could simple remove 1 repeat.
  6. 01:04:682 (4) - Same here, this one could slide tho...
  7. 01:07:839 (5) - This one could be fixed the same way as: 01:00:261 (3) -
  8. 01:09:734 (5) - This one could slide too, the rhythm is quite intuitive here so there's no problem.
[Hard]
  1. 00:21:734 (X) - Even if it's not following the vocals, you should add a circle here. Without that circle the next pattern feels quite disorienting, adding the circle would increase the flow and how smoothly the pattern runs.
  2. 00:39:734 (4) - This stack killed the flow, completely. Definitely not a good spot to place a stack, I strongly suggest to unstack this and re-arrange the pattern.
  3. 01:00:261 (5) - Hm you better unstack this slider, otherwise this could be considered as technically unrankable. (The arrows are covered by the previous hit-burst; this should be easily fixed)
  4. A bit harder than most of the "Hards" but really fun and creative, good job!
[Yuru YurI]
  1. Hm, I wouldn't suggest to use AR9; 2 important reasons: The map is not enjoyable with this AR and the approach-circles are nearly invisible if you play with video on.
  2. 01:02:155 (1,2) - This part doesn't play very well, the flow breaks completely here. Try [url]this[/url], it just reverses the sliders.
  3. Everything else seems to be alright.
[Sumisola's Insane]
  1. 00:54:261 (3) - This stack breaks the flow, I strongly suggest to unstack this circle.
  2. 01:09:734 (1,2,3,4,5) - Whoa these circles... To be honest, I find these quite disorienting and not intuitive at all. You should try to make a shape so the jumps are intuitive, try with a "star".
  3. 01:14:787 (1,2,3,4) - ^
  4. 01:19:839 (1,2,3,4,5) - ^
[Kanpayakin's Taiko Oni]
  1. Kiai is not snapped
Overall, the mapset is well constructed and it's really fun, good luck!
Topic Starter
wcx19911123
Gonzvlo

Gonzvlo wrote:

[General]
  1. Skin:
    1. If you still have the editable file of the "Hits", it would be great if you place the "stars" behind the numbers. Right now, the "stars" are covering the numbers and it looks really bad.
      oh , I had missed the editable files .. anyway , I think it is fine ..
    2. "Lighting" shouldn't exceed the "192x192" size, crop some of those transparent pixels. (That shouldn't affect how it looks in-game)
      fixed
    3. You should add "spinner-osu", "spinner-spin" and "spinner-clear" too, otherwise
      fixed
  2. Combo Colours: Make "Pink" a bit darker please, it blends with some parts of the video.
    uh.. I really like this pink color.. at least , someone can hlod the no-video mod when play
[Easy]
  1. Seems a bit harder than the usual easiest diffs, it's alright tho.
  2. 00:31:839 (3) - Definitely not a good idea, with the current BPM placing 1/2 objects would be too hard for rookies. I strongly suggest to re-arrange this pattern.
    sorry , I really want to keep this , it follow the vocal well , and startings of the sliders are all on the beats , so I think it is not too hard for newbies
[Normal]
  1. 00:26:787 (4) - Due to the current BPM, I wouldn't suggest to use kick-sliders with more than 1 repeat, they would be too disorienting. Perhaps, remove some repeats and a circle instead?
    uh.. I really think a circle after a short repeat slider is more hard to play .. cuz if you hold a repeat slider for longer time , you can see the next circle's approach-circle more clearly imo
  2. 00:31:839 (3) - Exactly the same here, here's an example.
    it is same suggestions , yes it is same rhyme here. so I think if I keep ^ , this is more easy to play , player may think "oh , a same slider is coming!" and I think it follow the music well , if change to a circle after slider , sounds not good as this..
  3. 00:41:945 (4) - Same as before.
    sorry , I really think they fit the song very well , and not as hard as you think to play..
  4. 00:52:050 (3) - The repeat sounds really odd, it should land either 1/2 beat before or later. Right now, it's not following the music properly.
    this is for some difference rhyme in this diff , I think all 1/2 beat is tooooo boring. and the music here is quiet and soft , so I think a long slider here is good
  5. 01:00:261 (3) - Same issue as before, this time you could simple remove 1 repeat.
    oh , I don't know why this is issue , it follow the song well... and I promise no one would complain about this if they can easily pass this diff..
  6. 01:04:682 (4) - Same here, this one could slide tho...
  7. 01:07:839 (5) - This one could be fixed the same way as: 01:00:261 (3) -
  8. 01:09:734 (5) - This one could slide too, the rhythm is quite intuitive here so there's no problem.

    I really want to keep most of those 1/2 repeat sliders , I think it fit the song very well... maybe I should fixed a few of them , but I didn't decide to do on which one.. cuz I don't think they must be all fixed ;_;
[Hard]
  1. 00:21:734 (X) - Even if it's not following the vocals, you should add a circle here. Without that circle the next pattern feels quite disorienting, adding the circle would increase the flow and how smoothly the pattern runs.
    yes , fixed
  2. 00:39:734 (4) - This stack killed the flow, completely. Definitely not a good spot to place a stack, I strongly suggest to unstack this and re-arrange the pattern.
    uh.. I notise that vocal here is a big stop , so I stack here to feel it , kinda broke flow.. but I think it is not confusing 0.0
  3. 01:00:261 (5) - Hm you better unstack this slider, otherwise this could be considered as technically unrankable. (The arrows are covered by the previous hit-burst; this should be easily fixed)
    no , this is clearly with either custom skin or default skin http://puu.sh/6rZB
  4. A bit harder than most of the "Hards" but really fun and creative, good job!
[Yuru YurI]
  1. Hm, I wouldn't suggest to use AR9; 2 important reasons: The map is not enjoyable with this AR and the approach-circles are nearly invisible if you play with video on.
    ok , changed AR to 8
  2. 01:02:155 (1,2) - This part doesn't play very well, the flow breaks completely here. Try [url]this[/url], it just reverses the sliders.
    kinda break the flow.. but it is fine I think
  3. Everything else seems to be alright.
[Sumisola's Insane]
  1. 00:54:261 (3) - This stack breaks the flow, I strongly suggest to unstack this circle.
    seems he want to keep this..
  2. 01:09:734 (1,2,3,4,5) - Whoa these circles... To be honest, I find these quite disorienting and not intuitive at all. You should try to make a shape so the jumps are intuitive, try with a "star".
  3. 01:14:787 (1,2,3,4) - ^
  4. 01:19:839 (1,2,3,4,5) - ^
    he like triangle jumps..
[Kanpayakin's Taiko Oni]
  1. Kiai is not snapped
    fixed
Overall, the mapset is well constructed and it's really fun, good luck!
thanks for modding
updated
thanks you all
Gonzvlo

wcx19911123 wrote:

General
[*]Combo Colours: Make "Pink" a bit darker please, it blends with some parts of the video.
uh.. I really like this pink color.. at least , someone can hlod the no-video mod when play[/list]
That's not a good excuse... I really mean it, that "pink" blends too much with the vid, try to make it sliiiightly darker, please.

Easy
[*]00:31:839 (3) - Definitely not a good idea, with the current BPM placing 1/2 objects would be too hard for rookies. I strongly suggest to re-arrange this pattern.
sorry , I really want to keep this , it follow the vocal well , and startings of the sliders are all on the beats , so I think it is not too hard for newbies
I'd like to re-mark this again, it would be too hard, really. Consider it again, please.

Hard
[*]01:00:261 (5) - Hm you better unstack this slider, otherwise this could be considered as technically unrankable. (The arrows are covered by the previous hit-burst; this should be easily fixed)
no , this is clearly with either custom skin or default skin http://puu.sh/6rZB
I was talking about the 2nd repeat-arrow :3
Leaving another star here!
Topic Starter
wcx19911123
Gonzvlo

Gonzvlo wrote:

wcx19911123 wrote:

General
[*]Combo Colours: Make "Pink" a bit darker please, it blends with some parts of the video.
uh.. I really like this pink color.. at least , someone can hlod the no-video mod when play[/list]
That's not a good excuse... I really mean it, that "pink" blends too much with the vid, try to make it sliiiightly darker, please.
ok , seems it is really too blend with the vid if using the custom skins. I had choosed the combo colors before the skin was finished.. anyway , I turn it darker now

Easy
[*]00:31:839 (3) - Definitely not a good idea, with the current BPM placing 1/2 objects would be too hard for rookies. I strongly suggest to re-arrange this pattern.
sorry , I really want to keep this , it follow the vocal well , and startings of the sliders are all on the beats , so I think it is not too hard for newbies
I'd like to re-mark this again, it would be too hard, really. Consider it again, please.
I had found some newbies to test this diff , just a few of them point out this , not complain but noticed this.. so , ok I changed this

Hard
[*]01:00:261 (5) - Hm you better unstack this slider, otherwise this could be considered as technically unrankable. (The arrows are covered by the previous hit-burst; this should be easily fixed)
no , this is clearly with either custom skin or default skin http://puu.sh/6rZB
I was talking about the 2nd repeat-arrow :3
uh.. you mean the arrows after the first one.. yes it is hidden by the circles before , but I think people would hold this slider to see what will happen later. and I also found some people that they can just pass this diff to test it , no one miss a combo here.. for the same reason , they didn't miss at here 00:47:629 (6) , too. it also follow the more and more intensive drums well.. so I really want to keep this .. at least , I add a newcombo here , hope it is helpful..
Leaving another star here!
really thanks for rechecking and another star :3
updated
Lizbeth
yo~

Maybe use slider tick 2 for all diffs?
I can understand that Sumisola’s diff have lower slider velocity than Yuru Yuri since is a guest diff, but slider velocity in normal lower than easy? Why?
I know song is short, but not even a tiny break for easier difficulties?? >:
Maybe you could set preferred skin as default so elements from different skin’s themes doesn’t mix.

Sumisola's Insane
I don’t see problem with the layout, just a few jumps pattern that threw me off while playing
01:09:734 (1,2,3,4,5) -
01:19:839 (1,2,3,4,5) -
Are a bit messy in my opinion, and I didn’t know where to go while playing.

Yuru YurI
All those jumps right at the beginning of the map? I think is a bit too shocking…
Many of the beats on blueticks in this map I think are overmapped like for example:
00:46:287 (3) -
01:04:918 (3) -
01:06:813 (5) -
There are more, but I wont point them all, you ll be able to find them.
There isn’t a sound that indicates to add a note there, and sounds and plays weird to me.. you decide if you keep it or not.

00:55:839 (1,2,3,4,5,6) - feels overmapped, especially when you leave this space without note: 00:57:418 -
I’d suggest to remove: 00:56:155 (2,3), 00:56:787 (5,6) and 00:57:576 (2), but that is just my opinion.

Normal is fine

hard
00:21:892 - useless timing section

Easy
00:11:787 (1) - threw me off, kinda awkward to play for me, imagine for noobs … consider to readjust this please to something else.
00:25:524 (1) - I don’t like this 1 ½ length slider, why not just make it 1 or 2 beats length? Goes with the flow, and you wouldn’t have to use the slider tick as a normal hit... mmm but this is just my opinion… Same goes to all like this: 00:40:682 (1) - 00:48:261 (1,2) - 00:53:313 (1,2) - and etc ~_~

That's all for now~
Topic Starter
wcx19911123
Lizbeth

Lizbeth wrote:

yo~

Maybe use slider tick 2 for all diffs?
oh , I think 1 is enough , cuz the song is fast :p
I can understand that Sumisola’s diff have lower slider velocity than Yuru Yuri since is a guest diff, but slider velocity in normal lower than easy? Why?
cuz timing sections using 2.00x speed in Normal diff so I reduced the SV in it
I know song is short, but not even a tiny break for easier difficulties?? >:
I think this Easy it soft enough.. sliders are long and sliders are much more than circles , so it is not too tired to play for newbies imo
Maybe you could set preferred skin as default so elements from different skin’s themes doesn’t mix.
this skin is come from another Yuru Yuri map with a little changing , I really love this skin ;_;

Sumisola's Insane
I don’t see problem with the layout, just a few jumps pattern that threw me off while playing
01:09:734 (1,2,3,4,5) -
01:19:839 (1,2,3,4,5) -
Are a bit messy in my opinion, and I didn’t know where to go while playing.
umm.. seems Sumisola want to keep this.. for me , I think it is also fine , the AR is 8 and jump is not so big.

Yuru YurI
All those jumps right at the beginning of the map? I think is a bit too shocking…
Many of the beats on blueticks in this map I think are overmapped like for example:
00:46:287 (3) -
01:04:918 (3) -
01:06:813 (5) -
There are more, but I wont point them all, you ll be able to find them.
There isn’t a sound that indicates to add a note there, and sounds and plays weird to me.. you decide if you keep it or not.
oh , this , I think a few of 1/4 beats are fun to play.. and not that boring..

00:55:839 (1,2,3,4,5,6) - feels overmapped, especially when you leave this space without note: 00:57:418 -
I’d suggest to remove: 00:56:155 (2,3), 00:56:787 (5,6) and 00:57:576 (2), but that is just my opinion.
oh , this part is following both drums and vocal , so it is empty in 00:57:418 - , in fact this part is not hard play :3

Normal is fine

hard
00:21:892 - useless timing section
oh , thanks to point out , removed

Easy
00:11:787 (1) - threw me off, kinda awkward to play for me, imagine for noobs … consider to readjust this please to something else.
uh.. this is following vocal clearly and not using cunfusing spacing.. just start at a red tick but I think it is fine , cuz it is a slider , not as 2 circles to play
00:25:524 (1) - I don’t like this 1 ½ length slider, why not just make it 1 or 2 beats length? Goes with the flow, and you wouldn’t have to use the slider tick as a normal hit... mmm but this is just my opinion… Same goes to all like this: 00:40:682 (1) - 00:48:261 (1,2) - 00:53:313 (1,2) - and etc ~_~
I really think all 1/2 beats are too boring to play ;_; and I'm not using the 1.5 length sliders randomly , they all follow the vocal or the drums , so I think they are fine..

That's all for now~
thanks for modding
updated
thanks for modding
Lizbeth
I'm not saying to remove the skin... I'm saying, since you have a skin with only a few elements changed, you might want to set preferred skin as default so all the elements that your skin doesn't have would show as the default. ~_~
Topic Starter
wcx19911123

Lizbeth wrote:

I'm not saying to remove the skin... I'm saying, since you have a skin with only a few elements changed, you might want to set preferred skin as default so all the elements that your skin doesn't have would show as the default. ~_~
oh , I know what you mean now. but I think use default skin as a map's compulsory skin is not good...
I'm sure that not everyone like the custom skins , they may delete the map's skin and use their own custom skins.
if this map use a compulsory default skin , it is kinda annoying to some people who don't like this custom skins..
so I think keep it for now is fine , at least it is not odd if some elements are different with this custom skin..
and I checked many ranked TV Size maps , they didn't use the default skin , so I think now is fine
ziin

wcx19911123 wrote:

I'm sure that not everyone like the custom skins , they may delete the map's skin and use their own custom skins.
if this map use a compulsory default skin , it is kinda annoying to some people who don't like this custom skins..
This will go away with osz2. Better to force the Yuru Yuri skin so people who have the skin downloaded can enjoy the map, and people who hate custom skins only get an annoying message at the beginning of the song saying "you should use this skin for the best effect". Link the skin in the first post.

[skin]
set a slider border. You won't have to do this if you set a preferred skin.
you need a reverse-arrow.png

[general]
I wish you wouldn't use so many 2x+ repeating sliders.

[sounds]
use a soft slidertick for normal sliderticks unless you meant to do it. There's a pretty big difference between the two.

[hard]
00:06:103 (1,2,3) - ctrl+r and rearrange. This puts a note on the long white tick
00:16:682 (3) - in nearly every difficulty and part of the song you mapped this note. I don't think it fits well at all.

[yuru yuri]
OD 8, AR 9
*yawn* overmapping. most of the 1/4 notes aren't mapping anything in the music. I don't really feel like pointing them all out.

[sumisola]
more overmapping.
00:16:208 (2) - make notes like these that don't map a significant notes a different sound, like soft hitnormal.
00:16:682 (1) - ^
Topic Starter
wcx19911123
default slider border is ok
and I notised that there are just a few maps added reverse-arrow.png , if it must be added , I'll do it later
Yuru Yuri is hard to play , but I don't think Sumisola's Insane is overmapping
narakucrimson
Hi!
When you reply to my mod, I'd preciate if you explain why you didn't apply something, as that's always good to grow as a modder. And because I hate getting "no"s with no real reasons xD

[General]
  1. Your pink still blends with the video at some points. You'll need something even darker.
[Easy]
  1. 00:12:892 (2) - I'd say that the music suggest a new combo here, and I think you should after wards remove the next new combo. I know this would kind of break the symmetry in the pattern, but it works better, believe me. And you did the same at 00:33:103 (1,2,3,4), so this would be consistent.
    Also, the change of direction to the next circle is pretty sharp. Try something like this:
  2. 00:55:839 (1) - I think you should delete this and make 4 circles. Why? Becuase the music stops drastically there, on those beats, and it's a better way to translate those stops to the map if the circles are not connected. Keep hitsounds as they are.
  3. Good, I'm not a big fan of sliders with 4 repetition on Easy difficulties, they can be a confusing... But I guess it's just ok.
[Normal]
  1. Ehm... I don't understand why you used 0,4 as sliderspeed and duplicated it, you could just use 0,8, and change the snap divisor. It works exactly the same~
  2. 00:03:576 - Something doesn't feel right here... I'm missing a circle somehow - if not, this feels soo blank...
    You could move (1) from it's current position to here, I think that would be more accurate in this case.
  3. 00:06:103 - (^)
  4. 00:10:050 (3) - This, too, would make more sense if it was at 00:09:892. I recommend not only moving it, but also turning it into a slider that finishes at 00:10:366 (where (1) is atm).
  5. 00:13:208 (1) - This is too soon after the spinner. I suggest deleting this, and to make the next pattern easier to understand so that the player can catch up (remember this is a Normal, it should be easy to catch up again), try removing 00:14:155 (3). That should work fine.
  6. 00:26:787 (4) - Can you remove two repetitions from this slider, and add a circle at 00:27:418? Five repetitions here can get reeeaally confusing for a relatively unexperienced player, and I mean it.
  7. 00:31:839 (3) - (^)
  8. 00:41:945 (4) - (^)
  9. 01:00:261 (3) - (^) But just remove one repetition, and maybe point this upwards so it flows nicely:
  10. You may keep the rest of the kick sliders, I guess some challenge isn't bad, either :P
[Hard]
  1. Same advise for the future about slider speed!
  2. 00:10:050 (3) - You might want to unstack this slider so that the pattern is equal to the previous ones in this sense (circle - stacked circle - unstacked slider)
  3. 00:27:734 (1) - Ah, can you please make this slider so that the start and end don't touch? It looks pretty ugly if they touch...
  4. 00:32:787 (1) - (^)
  5. 00:42:892 (1) - (^)
  6. 00:47:629 (6) - What this is totally excessive. Totally. You don't need to have such a hold slider HERE in your Hard (there's one later but I totally liked that one). Make it 1/2 long, please, and remove some repetitions.
  7. 01:08:471 (1) - A finish sounds good here!
  8. 01:18:576 (1) - And here too.
  9. 01:26:945 (7,8,9) - A little suggestion here, you could unstack these here to give the ending of the song some more of strength, Like this:
[Yuru YurI]
  1. Why the capital I in "YurI"? Is there a reason for that?
  2. 00:02:629 (3,4) - Talking about overmapping... I actually think that you should invert these two, that is, make (3) be where (4) is and viceversa. The jump feels more natural that way, or at least that's how I felt it.
  3. 00:05:155 (3,4) - (^)
  4. 00:07:524 (3) - This jump is too sudden, and even more considering the great jump just before this between 00:07:050 (5,1). Please, try some other pattern where spacing isn't so jumpy. It would feel much better here.
  5. 00:08:787 (3,1) - The direction in which (3) points is like... Opposite to where (1) is. That doesn't play nice at all. Consider making (3) so that the structure of this pattern makes it flow better. Like pointing it to the left.
  6. 00:09:418 (3) - (^) You might have to rearrange some circles after this. I had to do it in order to avoid an overlap.
  7. 00:13:129 (2) - This is totally unnecessary after a spinner. Please delete this circle.
  8. 00:13:524 (4) - This jump here is too big, and pretty senseless, too. You should give the player some reposition time after the spinner, and such jumps won't help.Try flipping vertically 00:13:524 (4,5,6,7), and see if you can place it without this jump.
  9. 00:14:392 (3) - To be consistent here, remove this too, please.
  10. 00:16:050 (3,4) - I was soo expecting these to be in other order... (3) should be where (4) is and viceversa. Again, it's much more intuitive, I believe.
  11. 00:16:682 (5) - If you did that last thing I mentioned, you can probably a little something to make everything flow better, and to avoid a jump:
  12. 00:19:839 (5,6,7) - Ok this difficulty has a problem, and it is that it doesn't flow well. Jumps cut the flow all the time, like here! I tried to press (6) before (5) because it is the most intuitive thing, and that is what you whould aim to do! Maps don't have to have weird jumps just because "fuck it, I can do it!".
    Ok please rearrange this pattern. And all the unnecessary jumps out there. I won't point any of the remeining ones, just please find them by yourself.
  13. 00:27:734 (6) - Please, can you make it so that the start and end don't touch (again)? I have said before how this looks ugly :/
  14. 00:32:787 (6) - (^)
  15. 00:42:892 (6) - (^)
  16. 00:44:471 (1) - You totally should invert this slider to improve flow.
  17. 01:05:471 (6) - Maybe you can add a new combo here to make this more readable.
  18. The reason why ziin and me too think that this is overmapped is because you used a lot of truly unnecessary triplets, and because most of your jumps were exaggerated. Very exaggerated.
    All I can say right now is that you should recheck all this difficuly, and see what you can do to make it more pleasant to play - a good map (or insane, shall I say) is not exactly meant to be something where you "have to press zx like a freak and move your mouse as if you were a robot". As long as it is fun to play and has some difficulty, it can be a good insane.
The two other diffs are fine, perhaps it would be a good idea to fet some more taiko modders to check your taiko.

Good luck!
Topic Starter
wcx19911123
narakucrimson

narakucrimson wrote:

Hi!
When you reply to my mod, I'd preciate if you explain why you didn't apply something, as that's always good to grow as a modder. And because I hate getting "no"s with no real reasons xD

[General]
  1. Your pink still blends with the video at some points. You'll need something even darker.
    a bit more darker now , oh I really don't want it become more darker ;_;
[Easy]
  1. 00:12:892 (2) - I'd say that the music suggest a new combo here, and I think you should after wards remove the next new combo. I know this would kind of break the symmetry in the pattern, but it works better, believe me. And you did the same at 00:33:103 (1,2,3,4), so this would be consistent.
    yeah , fixed
    Also, the change of direction to the next circle is pretty sharp. Try something like this:
    uh.. spacing now is fine I think , if changed like this , seems too hard for newbies with the big spacing
  2. 00:55:839 (1) - I think you should delete this and make 4 circles. Why? Becuase the music stops drastically there, on those beats, and it's a better way to translate those stops to the map if the circles are not connected. Keep hitsounds as they are.
    I kept this for now , I think 4 circles is a bit hard to an Easy diff.. and a slider sound nearly same as 4 circles , I think it is ok
  3. Good, I'm not a big fan of sliders with 4 repetition on Easy difficulties, they can be a confusing... But I guess it's just ok.
[Normal]
  1. Ehm... I don't understand why you used 0,4 as sliderspeed and duplicated it, you could just use 0,8, and change the snap divisor. It works exactly the same~
    I'm worry about the slider length will has some problem.. in fact I fixed it before but there are some unsnaped sldiers.. so I keep this for now
  2. 00:03:576 - Something doesn't feel right here... I'm missing a circle somehow - if not, this feels soo blank...
    You could move (1) from it's current position to here, I think that would be more accurate in this case.
    uh.. this is following the vocal clearly.. I don't think it is odd
  3. 00:06:103 - (^) ^
  4. 00:10:050 (3) - This, too, would make more sense if it was at 00:09:892. I recommend not only moving it, but also turning it into a slider that finishes at 00:10:366 (where (1) is atm).
    also follow the vocal here .. I think start at 00:09:892 is more confusing..
  5. 00:13:208 (1) - This is too soon after the spinner. I suggest deleting this, and to make the next pattern easier to understand so that the player can catch up (remember this is a Normal, it should be easy to catch up again), try removing 00:14:155 (3). That should work fine.
    in fact 1/1 beat after a spinner is not too hard for newbies to play as you thought , cuz the rhyme here is clearly and the note is not far away from the spinner , take it easy :D
  6. 00:26:787 (4) - Can you remove two repetitions from this slider, and add a circle at 00:27:418? Five repetitions here can get reeeaally confusing for a relatively unexperienced player, and I mean it.
    it is a bit hard to play.. but it follow the drums very well , if change like ^ , it sound empty between the slider and circle :/
  7. 00:31:839 (3) - (^) same as ^ , and I think if I keep ^ , this is not too suddenly to play , players may think "oh , the same slider comes again" , and play well here
  8. 00:41:945 (4) - (^) ^
  9. 01:00:261 (3) - (^) But just remove one repetition, and maybe point this upwards so it flows nicely:
    also follow the drums here , I think it is not too confusing to play
  10. You may keep the rest of the kick sliders, I guess some challenge isn't bad, either :P
[Hard]
  1. Same advise for the future about slider speed!
    uh.. is it reall necessary to be fixed? the sliders may have some problem after change..
  2. 00:10:050 (3) - You might want to unstack this slider so that the pattern is equal to the previous ones in this sense (circle - stacked circle - unstacked slider)
    this is a omen for 00:10:997 (1,2,3,4) , and not the same pattern is more fun to play :D
  3. 00:27:734 (1) - Ah, can you please make this slider so that the start and end don't touch? It looks pretty ugly if they touch...
    oops , I think this slider shape is well with the vocal.. at least it is readble at all , I think it is ok
  4. 00:32:787 (1) - (^) ^
  5. 00:42:892 (1) - (^) ^
  6. 00:47:629 (6) - What this is totally excessive. Totally. You don't need to have such a hold slider HERE in your Hard (there's one later but I totally liked that one). Make it 1/2 long, please, and remove some repetitions.
    sorry , but I really want to keep this. if use a 1/2 hold slider , it is sound empty , cuz the drums here are 1/4 beats. now it is clearly readble , not hard to play , and fit the song very well , so I don't know why it need to be changed :/
  7. 01:08:471 (1) - A finish sounds good here!
    I don't like to add too many finish in this song.. if I fixed here , then there are many other objects need to add a finish , that feel kinda noisy
  8. 01:18:576 (1) - And here too. ^
  9. 01:26:945 (7,8,9) - A little suggestion here, you could unstack these here to give the ending of the song some more of strength, Like this:
    umm.. I afraid if someone miss combo at the end of song and get annoying.. I'd like keep this for now 0.0
[Yuru YurI]
  1. Why the capital I in "YurI"? Is there a reason for that?
    sure , it is an Insane diff , so I change the "i" to "I" in diff name :D
  2. 00:02:629 (3,4) - Talking about overmapping... I actually think that you should invert these two, that is, make (3) be where (4) is and viceversa. The jump feels more natural that way, or at least that's how I felt it.
    uh.. jump here with good flow , I think it is not that hard to play 0.0
  3. 00:05:155 (3,4) - (^) ^
  4. 00:07:524 (3) - This jump is too sudden, and even more considering the great jump just before this between 00:07:050 (5,1). Please, try some other pattern where spacing isn't so jumpy. It would feel much better here.
    umm.. jump a little big here , but it is a slider , in fact it is not too hard to play imo
  5. 00:08:787 (3,1) - The direction in which (3) points is like... Opposite to where (1) is. That doesn't play nice at all. Consider making (3) so that the structure of this pattern makes it flow better. Like pointing it to the left.
    I think flow is no problem here.. just a little odd between 00:09:418 (6,1) imo , but the whole pattern is fine
  6. 00:09:418 (3) - (^) You might have to rearrange some circles after this. I had to do it in order to avoid an overlap.
    uh.. just a little jump.. it is not too hard to play as you thought :/
  7. 00:13:129 (2) - This is totally unnecessary after a spinner. Please delete this circle.
    I think 1/4 beat is fun here , even if it follow nothing , anyway it is stacked and not far from the spinner , that's very easy to read and play
  8. 00:13:524 (4) - This jump here is too big, and pretty senseless, too. You should give the player some reposition time after the spinner, and such jumps won't help.Try flipping vertically 00:13:524 (4,5,6,7), and see if you can place it without this jump.
    don't you think it is too boring without jumps.. I increase the spacing cuz it is after a slider , in fact it is easier to play than 00:13:524 (4,5,6,7,1) , so don't worry about this slider-circle jump
  9. 00:14:392 (3) - To be consistent here, remove this too, please.
    just for fun here :/ I do know this is overmapping , but if change all 1/4 beats into 1/2 , it is boring and break the diff spread..
  10. 00:16:050 (3,4) - I was soo expecting these to be in other order... (3) should be where (4) is and viceversa. Again, it's much more intuitive, I believe.
    just a little jump here 0.0 don't you feel boring if changed this..?
  11. 00:16:682 (5) - If you did that last thing I mentioned, you can probably a little something to make everything flow better, and to avoid a jump:
    yes , good idea here , fixed
  12. 00:19:839 (5,6,7) - Ok this difficulty has a problem, and it is that it doesn't flow well. Jumps cut the flow all the time, like here! I tried to press (6) before (5) because it is the most intuitive thing, and that is what you whould aim to do! Maps don't have to have weird jumps just because "fuck it, I can do it!".
    uh.. you really think here is jump? the spacing is just the same here , I think this is not jump .. orz
    Ok please rearrange this pattern. And all the unnecessary jumps out there. I won't point any of the remeining ones, just please find them by yourself.
  13. 00:27:734 (6) - Please, can you make it so that the start and end don't touch (again)? I have said before how this looks ugly :/
    oh , don't you feel they looks cute , why ugly ;_;
  14. 00:32:787 (6) - (^) ;_;
  15. 00:42:892 (6) - (^) ;_;
  16. 00:44:471 (1) - You totally should invert this slider to improve flow.
    uh.. just a little jump to follow the vocal here
  17. 01:05:471 (6) - Maybe you can add a new combo here to make this more readable.
    I think it is readble easily enough..
  18. The reason why ziin and me too think that this is overmapped is because you used a lot of truly unnecessary triplets, and because most of your jumps were exaggerated. Very exaggerated.
    All I can say right now is that you should recheck all this difficuly, and see what you can do to make it more pleasant to play - a good map (or insane, shall I say) is not exactly meant to be something where you "have to press zx like a freak and move your mouse as if you were a robot". As long as it is fun to play and has some difficulty, it can be a good insane.
    I don't want this diff to be easy to play..anyway this is for expert players. that's why there are many triplets and jumps , I don't know why you always complain about the last diff is too hard to play , and why not enjoy the other diffs...
    I think this map's diff spread is fine , just one annoying thing is the last diff is too hard to play because overmapping , but I don't think this is a stain.
    for normal players , this map can be an enjoyable map. for expert players , this map can be a challenge. so I don't understand why this is a bad thing..
The two other diffs are fine, perhaps it would be a good idea to fet some more taiko modders to check your taiko.

Good luck!
thanks for modding
updated
narakucrimson

narakucrimson wrote:

Hi!
When you reply to my mod, I'd preciate if you explain why you didn't apply something, as that's always good to grow as a modder. And because I hate getting "no"s with no real reasons xD

[General]
  1. Your pink still blends with the video at some points. You'll need something even darker.
    a bit more darker now , oh I really don't want it become more darker ;_;
[Easy]
  1. 00:12:892 (2) - I'd say that the music suggest a new combo here, and I think you should after wards remove the next new combo. I know this would kind of break the symmetry in the pattern, but it works better, believe me. And you did the same at 00:33:103 (1,2,3,4), so this would be consistent.
    yeah , fixed
    Also, the change of direction to the next circle is pretty sharp. Try something like this:
    uh.. spacing now is fine I think , if changed like this , seems too hard for newbies with the big spacing
    Actually, spacing didn't change in what I suggested. Please check twice before answering something invalid.
  2. 00:55:839 (1) - I think you should delete this and make 4 circles. Why? Becuase the music stops drastically there, on those beats, and it's a better way to translate those stops to the map if the circles are not connected. Keep hitsounds as they are.
    I kept this for now , I think 4 circles is a bit hard to an Easy diff.. and a slider sound nearly same as 4 circles , I think it is ok
    Four circles is not Hard AT ALL, even more if they are separated by two beats. And also, it's not about how it sounds, but how it feels while playing it.
  3. Good, I'm not a big fan of sliders with 4 repetition on Easy difficulties, they can be a confusing... But I guess it's just ok.
[Normal]
  1. Ehm... I don't understand why you used 0,4 as sliderspeed and duplicated it, you could just use 0,8, and change the snap divisor. It works exactly the same~
    I'm worry about the slider length will has some problem.. in fact I fixed it before but there are some unsnaped sldiers.. so I keep this for now
    Ehm... I didn't mean that you have to change i, I'm just stating that you don't have to do it this way in the future.
  2. 00:03:576 - Something doesn't feel right here... I'm missing a circle somehow - if not, this feels soo blank...
    You could move (1) from it's current position to here, I think that would be more accurate in this case.
    uh.. this is following the vocal clearly.. I don't think it is odd
    So sorry, but the vocals start at 00:03:576..... The "ITSUmo" starts there...
  3. 00:06:103 - (^) ^ .....^
  4. 00:10:050 (3) - This, too, would make more sense if it was at 00:09:892. I recommend not only moving it, but also turning it into a slider that finishes at 00:10:366 (where (1) is atm).
    also follow the vocal here .. I think start at 00:09:892 is more confusing..
    Well, this one is ok. You may keep it.
  5. 00:13:208 (1) - This is too soon after the spinner. I suggest deleting this, and to make the next pattern easier to understand so that the player can catch up (remember this is a Normal, it should be easy to catch up again), try removing 00:14:155 (3). That should work fine.
    in fact 1/1 beat after a spinner is not too hard for newbies to play as you thought , cuz the rhyme here is clearly and the note is not far away from the spinner , take it easy :D
    Fine! Also, "take it easy" is not used in this cases :P
  6. 00:26:787 (4) - Can you remove two repetitions from this slider, and add a circle at 00:27:418? Five repetitions here can get reeeaally confusing for a relatively unexperienced player, and I mean it.
    it is a bit hard to play.. but it follow the drums very well , if change like ^ , it sound empty between the slider and circle :/ What the...? It's a Normal, it isn't so important to "fill" everything, but to make the map playable. You just said it's a bit hard to play, so change it.
  7. 00:31:839 (3) - (^) same as ^ , and I think if I keep ^ , this is not too suddenly to play , players may think "oh , the same slider comes again" , and play well here (^)
  8. 00:41:945 (4) - (^) ^ (^)
  9. 01:00:261 (3) - (^) But just remove one repetition, and maybe point this upwards so it flows nicely:
    also follow the drums here , I think it is not too confusing to play
    How can I put this... It's not about what you follow, cause I get what you followed. It's not as if I wouldn't get that. The point is that it is a little too hard to play, and that is enough reason to change it. Also, if I said "keep the next kick sliders to give it some challenge", it would be good if the map was easier in the beginning.
    And you would be keeping some surprises for the kiai.
    Are those enough reasons for you to change these kick sliders? xD

  10. You may keep the rest of the kick sliders, I guess some challenge isn't bad, either :P
[Hard]
  1. Same advise for the future about slider speed!
    uh.. is it reall necessary to be fixed? the sliders may have some problem after change..
    No no, "for the future" means you don't need to do it now.
  2. 00:10:050 (3) - You might want to unstack this slider so that the pattern is equal to the previous ones in this sense (circle - stacked circle - unstacked slider)
    this is a omen for 00:10:997 (1,2,3,4) , and not the same pattern is more fun to play :D
    No, in fact, I didn't talk about more fun. I just said it's more consistent. But I've grown to like it. The only thing I can say is that the approach circles are a bit hard to distinguish somehow... Perhaps you can move these around a bit, keeping the stack
  3. 00:27:734 (1) - Ah, can you please make this slider so that the start and end don't touch? It looks pretty ugly if they touch...
    oops , I think this slider shape is well with the vocal.. at least it is readble at all , I think it is ok
    Yes but man... Are you reading what I said? I think it doesn't look good if the start and end touch, but I didn't say IT DOESN?T PLAY WELL. it's just about separating some sliderpoints =.=. This is what I mean:
  4. 00:32:787 (1) - (^) ^ (^)
  5. 00:42:892 (1) - (^) ^ (^)
  6. 00:47:629 (6) - What this is totally excessive. Totally. You don't need to have such a hold slider HERE in your Hard (there's one later but I totally liked that one). Make it 1/2 long, please, and remove some repetitions.
    sorry , but I really want to keep this. if use a 1/2 hold slider , it is sound empty , cuz the drums here are 1/4 beats. now it is clearly readble , not hard to play , and fit the song very well , so I don't know why it need to be changed :/
    Fine, but it can get very tricky. Just saying, in case some more people say the same thing
  7. 01:08:471 (1) - A finish sounds good here!
    I don't like to add too many finish in this song.. if I fixed here , then there are many other objects need to add a finish , that feel kinda noisy
  8. 01:18:576 (1) - And here too. ^
  9. 01:26:945 (7,8,9) - A little suggestion here, you could unstack these here to give the ending of the song some more of strength, Like this:
    umm.. I afraid if someone miss combo at the end of song and get annoying.. I'd like keep this for now 0.0
    What... An average player shouldn't miss that, and you should know that... You seem a little stubborn, sorry to say that :/
[Yuru YurI]
  1. Why the capital I in "YurI"? Is there a reason for that?
    sure , it is an Insane diff , so I change the "i" to "I" in diff name :D
    Oh, I see :D
  2. 00:02:629 (3,4) - Talking about overmapping... I actually think that you should invert these two, that is, make (3) be where (4) is and viceversa. The jump feels more natural that way, or at least that's how I felt it.
    uh.. jump here with good flow , I think it is not that hard to play 0.0
  3. 00:05:155 (3,4) - (^) ^
  4. 00:07:524 (3) - This jump is too sudden, and even more considering the great jump just before this between 00:07:050 (5,1). Please, try some other pattern where spacing isn't so jumpy. It would feel much better here.
    umm.. jump a little big here , but it is a slider , in fact it is not too hard to play imo
  5. 00:08:787 (3,1) - The direction in which (3) points is like... Opposite to where (1) is. That doesn't play nice at all. Consider making (3) so that the structure of this pattern makes it flow better. Like pointing it to the left.
    I think flow is no problem here.. just a little odd between 00:09:418 (6,1) imo , but the whole pattern is fine
  6. 00:09:418 (3) - (^) You might have to rearrange some circles after this. I had to do it in order to avoid an overlap.
    uh.. just a little jump.. it is not too hard to play as you thought :/
  7. 00:13:129 (2) - This is totally unnecessary after a spinner. Please delete this circle.
    I think 1/4 beat is fun here , even if it follow nothing , anyway it is stacked and not far from the spinner , that's very easy to read and play
  8. 00:13:524 (4) - This jump here is too big, and pretty senseless, too. You should give the player some reposition time after the spinner, and such jumps won't help.Try flipping vertically 00:13:524 (4,5,6,7), and see if you can place it without this jump.
    don't you think it is too boring without jumps.. I increase the spacing cuz it is after a slider , in fact it is easier to play than 00:13:524 (4,5,6,7,1) , so don't worry about this slider-circle jump
  9. 00:14:392 (3) - To be consistent here, remove this too, please.
    just for fun here :/ I do know this is overmapping , but if change all 1/4 beats into 1/2 , it is boring and break the diff spread..
  10. 00:16:050 (3,4) - I was soo expecting these to be in other order... (3) should be where (4) is and viceversa. Again, it's much more intuitive, I believe.
    just a little jump here 0.0 don't you feel boring if changed this..?
  11. 00:16:682 (5) - If you did that last thing I mentioned, you can probably a little something to make everything flow better, and to avoid a jump:
    yes , good idea here , fixed
  12. 00:19:839 (5,6,7) - Ok this difficulty has a problem, and it is that it doesn't flow well. Jumps cut the flow all the time, like here! I tried to press (6) before (5) because it is the most intuitive thing, and that is what you whould aim to do! Maps don't have to have weird jumps just because "fuck it, I can do it!".
    uh.. you really think here is jump? the spacing is just the same here , I think this is not jump .. orz
    Ok please rearrange this pattern. And all the unnecessary jumps out there. I won't point any of the remeining ones, just please find them by yourself.
  13. 00:27:734 (6) - Please, can you make it so that the start and end don't touch (again)? I have said before how this looks ugly :/
    oh , don't you feel they looks cute , why ugly ;_;
  14. 00:32:787 (6) - (^) ;_;
  15. 00:42:892 (6) - (^) ;_;
  16. 00:44:471 (1) - You totally should invert this slider to improve flow.
    uh.. just a little jump to follow the vocal here
  17. 01:05:471 (6) - Maybe you can add a new combo here to make this more readable.
    I think it is readble easily enough..
  18. The reason why ziin and me too think that this is overmapped is because you used a lot of truly unnecessary triplets, and because most of your jumps were exaggerated. Very exaggerated.
    All I can say right now is that you should recheck all this difficuly, and see what you can do to make it more pleasant to play - a good map (or insane, shall I say) is not exactly meant to be something where you "have to press zx like a freak and move your mouse as if you were a robot". As long as it is fun to play and has some difficulty, it can be a good insane.
    I don't want this diff to be easy to play..anyway this is for expert players. that's why there are many triplets and jumps , I don't know why you always complain about the last diff is too hard to play , and why not enjoy the other diffs...
    I think this map's diff spread is fine , just one annoying thing is the last diff is too hard to play because overmapping , but I don't think this is a stain.
    for normal players , this map can be an enjoyable map. for expert players , this map can be a challenge. so I don't understand why this is a bad thing..
wcx... There has been a lot of talking in the past about most of the arguments you gave, that are totally invalid. osu! is not meant to be a game to make song ultra impossible, it's meant to follow well the song, to make the map adjust to it's mood, etc.
You can't answer with "this song is for experts and that's why I added nonsensical things everywhere". Am I clear with that?
I don't want to sound rough, but you have to understand this and map accordingly. I'm serious here.


The two other diffs are fine, perhaps it would be a good idea to fet some more taiko modders to check your taiko.

Good luck!
Topic Starter
wcx19911123
narakucrimson

narakucrimson wrote:

Hi!
When you reply to my mod, I'd preciate if you explain why you didn't apply something, as that's always good to grow as a modder. And because I hate getting "no"s with no real reasons xD

[General]
  1. Your pink still blends with the video at some points. You'll need something even darker.
    a bit more darker now , oh I really don't want it become more darker ;_;
[Easy]
  1. 00:12:892 (2) - I'd say that the music suggest a new combo here, and I think you should after wards remove the next new combo. I know this would kind of break the symmetry in the pattern, but it works better, believe me. And you did the same at 00:33:103 (1,2,3,4), so this would be consistent.
    yeah , fixed
    Also, the change of direction to the next circle is pretty sharp. Try something like this:
    uh.. spacing now is fine I think , if changed like this , seems too hard for newbies with the big spacing
    Actually, spacing didn't change in what I suggested. Please check twice before answering something invalid.
    I don't know why it need to be changed to ↓ , any different? ok if I changed , then how about the spacing between 00:15:103 (4,1) ?
  2. 00:55:839 (1) - I think you should delete this and make 4 circles. Why? Becuase the music stops drastically there, on those beats, and it's a better way to translate those stops to the map if the circles are not connected. Keep hitsounds as they are.
    I kept this for now , I think 4 circles is a bit hard to an Easy diff.. and a slider sound nearly same as 4 circles , I think it is ok
    Four circles is not Hard AT ALL, even more if they are separated by two beats. And also, it's not about how it sounds, but how it feels while playing it.
    I mean , a slider is much more easier than 4 circles to play.. and I think this slider is the same feeling as 4 circles , maybe just different for you ?
  3. Good, I'm not a big fan of sliders with 4 repetition on Easy difficulties, they can be a confusing... But I guess it's just ok.
[Normal]
  1. Ehm... I don't understand why you used 0,4 as sliderspeed and duplicated it, you could just use 0,8, and change the snap divisor. It works exactly the same~
    I'm worry about the slider length will has some problem.. in fact I fixed it before but there are some unsnaped sldiers.. so I keep this for now
    Ehm... I didn't mean that you have to change i, I'm just stating that you don't have to do it this way in the future.
    I know , I'll pay attention to this and won't do it again
  2. 00:03:576 - Something doesn't feel right here... I'm missing a circle somehow - if not, this feels soo blank...
    You could move (1) from it's current position to here, I think that would be more accurate in this case.
    uh.. this is following the vocal clearly.. I don't think it is odd
    So sorry, but the vocals start at 00:03:576..... The "ITSUmo" starts there...
    this circle is following the "tsu" not "i"
  3. 00:06:103 - (^) ^ .....^ ^
  4. 00:10:050 (3) - This, too, would make more sense if it was at 00:09:892. I recommend not only moving it, but also turning it into a slider that finishes at 00:10:366 (where (1) is atm).
    also follow the vocal here .. I think start at 00:09:892 is more confusing..
    Well, this one is ok. You may keep it.
  5. 00:13:208 (1) - This is too soon after the spinner. I suggest deleting this, and to make the next pattern easier to understand so that the player can catch up (remember this is a Normal, it should be easy to catch up again), try removing 00:14:155 (3). That should work fine.
    in fact 1/1 beat after a spinner is not too hard for newbies to play as you thought , cuz the rhyme here is clearly and the note is not far away from the spinner , take it easy :D
    Fine! Also, "take it easy" is not used in this cases :P
  6. 00:26:787 (4) - Can you remove two repetitions from this slider, and add a circle at 00:27:418? Five repetitions here can get reeeaally confusing for a relatively unexperienced player, and I mean it.
    it is a bit hard to play.. but it follow the drums very well , if change like ^ , it sound empty between the slider and circle :/ What the...? It's a Normal, it isn't so important to "fill" everything, but to make the map playable. You just said it's a bit hard to play, so change it.
  7. 00:31:839 (3) - (^) same as ^ , and I think if I keep ^ , this is not too suddenly to play , players may think "oh , the same slider comes again" , and play well here (^)
  8. 00:41:945 (4) - (^) ^ (^)
  9. 01:00:261 (3) - (^) But just remove one repetition, and maybe point this upwards so it flows nicely:
    also follow the drums here , I think it is not too confusing to play
    How can I put this... It's not about what you follow, cause I get what you followed. It's not as if I wouldn't get that. The point is that it is a little too hard to play, and that is enough reason to change it. Also, if I said "keep the next kick sliders to give it some challenge", it would be good if the map was easier in the beginning.
    And you would be keeping some surprises for the kiai.
    Are those enough reasons for you to change these kick sliders? xD

    can't have some little challenges in Normal? ;_; I'm not sure which one must be changed , the rhyme are the same with the kick sliders ;_; if change one , seems that they all need to be changed.. that's why I want to keep all of them ;_;
  10. You may keep the rest of the kick sliders, I guess some challenge isn't bad, either :P
[Hard]
  1. Same advise for the future about slider speed!
    uh.. is it reall necessary to be fixed? the sliders may have some problem after change..
    No no, "for the future" means you don't need to do it now.
  2. 00:10:050 (3) - You might want to unstack this slider so that the pattern is equal to the previous ones in this sense (circle - stacked circle - unstacked slider)
    this is a omen for 00:10:997 (1,2,3,4) , and not the same pattern is more fun to play :D
    No, in fact, I didn't talk about more fun. I just said it's more consistent. But I've grown to like it. The only thing I can say is that the approach circles are a bit hard to distinguish somehow... Perhaps you can move these around a bit, keeping the stack
    uh.. is it really must to be fixed? seems there's no different stack or not stack..
  3. 00:27:734 (1) - Ah, can you please make this slider so that the start and end don't touch? It looks pretty ugly if they touch...
    oops , I think this slider shape is well with the vocal.. at least it is readble at all , I think it is ok
    Yes but man... Are you reading what I said? I think it doesn't look good if the start and end touch, but I didn't say IT DOESN?T PLAY WELL. it's just about separating some sliderpoints =.=. This is what I mean:
    I don't know why the starting and the ending of the sldier are touched is ugly , I think ugly or beautiful is just your subjective idea
  4. 00:32:787 (1) - (^) ^ (^)
  5. 00:42:892 (1) - (^) ^ (^)
  6. 00:47:629 (6) - What this is totally excessive. Totally. You don't need to have such a hold slider HERE in your Hard (there's one later but I totally liked that one). Make it 1/2 long, please, and remove some repetitions.
    sorry , but I really want to keep this. if use a 1/2 hold slider , it is sound empty , cuz the drums here are 1/4 beats. now it is clearly readble , not hard to play , and fit the song very well , so I don't know why it need to be changed :/
    Fine, but it can get very tricky. Just saying, in case some more people say the same thing
  7. 01:08:471 (1) - A finish sounds good here!
    I don't like to add too many finish in this song.. if I fixed here , then there are many other objects need to add a finish , that feel kinda noisy
  8. 01:18:576 (1) - And here too. ^
  9. 01:26:945 (7,8,9) - A little suggestion here, you could unstack these here to give the ending of the song some more of strength, Like this:
    umm.. I afraid if someone miss combo at the end of song and get annoying.. I'd like keep this for now 0.0
    What... An average player shouldn't miss that, and you should know that... You seem a little stubborn, sorry to say that :/
    in fact , this were triangle circles at first.. but someone missed here , so I change them to stack circles
[Yuru YurI]
  1. Why the capital I in "YurI"? Is there a reason for that?
    sure , it is an Insane diff , so I change the "i" to "I" in diff name :D
    Oh, I see :D
  2. 00:02:629 (3,4) - Talking about overmapping... I actually think that you should invert these two, that is, make (3) be where (4) is and viceversa. The jump feels more natural that way, or at least that's how I felt it.
    uh.. jump here with good flow , I think it is not that hard to play 0.0
  3. 00:05:155 (3,4) - (^) ^
  4. 00:07:524 (3) - This jump is too sudden, and even more considering the great jump just before this between 00:07:050 (5,1). Please, try some other pattern where spacing isn't so jumpy. It would feel much better here.
    umm.. jump a little big here , but it is a slider , in fact it is not too hard to play imo
  5. 00:08:787 (3,1) - The direction in which (3) points is like... Opposite to where (1) is. That doesn't play nice at all. Consider making (3) so that the structure of this pattern makes it flow better. Like pointing it to the left.
    I think flow is no problem here.. just a little odd between 00:09:418 (6,1) imo , but the whole pattern is fine
  6. 00:09:418 (3) - (^) You might have to rearrange some circles after this. I had to do it in order to avoid an overlap.
    uh.. just a little jump.. it is not too hard to play as you thought :/
  7. 00:13:129 (2) - This is totally unnecessary after a spinner. Please delete this circle.
    I think 1/4 beat is fun here , even if it follow nothing , anyway it is stacked and not far from the spinner , that's very easy to read and play
  8. 00:13:524 (4) - This jump here is too big, and pretty senseless, too. You should give the player some reposition time after the spinner, and such jumps won't help.Try flipping vertically 00:13:524 (4,5,6,7), and see if you can place it without this jump.
    don't you think it is too boring without jumps.. I increase the spacing cuz it is after a slider , in fact it is easier to play than 00:13:524 (4,5,6,7,1) , so don't worry about this slider-circle jump
  9. 00:14:392 (3) - To be consistent here, remove this too, please.
    just for fun here :/ I do know this is overmapping , but if change all 1/4 beats into 1/2 , it is boring and break the diff spread..
  10. 00:16:050 (3,4) - I was soo expecting these to be in other order... (3) should be where (4) is and viceversa. Again, it's much more intuitive, I believe.
    just a little jump here 0.0 don't you feel boring if changed this..?
  11. 00:16:682 (5) - If you did that last thing I mentioned, you can probably a little something to make everything flow better, and to avoid a jump:
    yes , good idea here , fixed
  12. 00:19:839 (5,6,7) - Ok this difficulty has a problem, and it is that it doesn't flow well. Jumps cut the flow all the time, like here! I tried to press (6) before (5) because it is the most intuitive thing, and that is what you whould aim to do! Maps don't have to have weird jumps just because "fuck it, I can do it!".
    uh.. you really think here is jump? the spacing is just the same here , I think this is not jump .. orz
    Ok please rearrange this pattern. And all the unnecessary jumps out there. I won't point any of the remeining ones, just please find them by yourself.
  13. 00:27:734 (6) - Please, can you make it so that the start and end don't touch (again)? I have said before how this looks ugly :/
    oh , don't you feel they looks cute , why ugly ;_;
  14. 00:32:787 (6) - (^) ;_;
  15. 00:42:892 (6) - (^) ;_;
  16. 00:44:471 (1) - You totally should invert this slider to improve flow.
    uh.. just a little jump to follow the vocal here
  17. 01:05:471 (6) - Maybe you can add a new combo here to make this more readable.
    I think it is readble easily enough..
  18. The reason why ziin and me too think that this is overmapped is because you used a lot of truly unnecessary triplets, and because most of your jumps were exaggerated. Very exaggerated.
    All I can say right now is that you should recheck all this difficuly, and see what you can do to make it more pleasant to play - a good map (or insane, shall I say) is not exactly meant to be something where you "have to press zx like a freak and move your mouse as if you were a robot". As long as it is fun to play and has some difficulty, it can be a good insane.
    I don't want this diff to be easy to play..anyway this is for expert players. that's why there are many triplets and jumps , I don't know why you always complain about the last diff is too hard to play , and why not enjoy the other diffs...
    I think this map's diff spread is fine , just one annoying thing is the last diff is too hard to play because overmapping , but I don't think this is a stain.
    for normal players , this map can be an enjoyable map. for expert players , this map can be a challenge. so I don't understand why this is a bad thing..
wcx... There has been a lot of talking in the past about most of the arguments you gave, that are totally invalid. osu! is not meant to be a game to make song ultra impossible, it's meant to follow well the song, to make the map adjust to it's mood, etc.
You can't answer with "this song is for experts and that's why I added nonsensical things everywhere". Am I clear with that?
I don't want to sound rough, but you have to understand this and map accordingly. I'm serious here.

umm.. I don't know how to do with this diff.. I do know most people hate this , but a few pro like this diff. cuz the diff brings 7 million scores to them.. I really don't want to reduse the difficulty , cuz there is another Insane diff. how about thinking it as an Extra diff?

The two other diffs are fine, perhaps it would be a good idea to fet some more taiko modders to check your taiko.

Good luck!
narakucrimson
ok irc
SapphireGhost
HAI HAI HAI

[General]
- I believe you need to add a reverse arrow as part of the hitcircle set of skinning elements.
- You'll need to add a custom Slider Border of 255,255,255 to prevent your custom hitcircle from clashing with another skin.
- Convert pause-overlay and fail-background to .jpg, maybe? I don't know. Perhaps, perhaps not.

[Sumisola's Insane]
00:02:945 (3) - This note overlaps with the HP bar a bit, try to rework the pattern so it doesn't and it'll look a bit nicer.

[Yuru YurI]
- I don't think the overmapping was really that bad, even though it's good only map things you can hear in the song. Still, I'll accept this.
00:27:734 (6) - I agree with narakucrimson here, it would look better if the start and end didn't overlap. It'd make it a bit more readable and cute and stuff. This also applies for 00:32:787 (6) and 00:42:892 (6).

[Hard]
00:03:576 (1,2,3) - (1) and (3) are a bit too close, try to space them out slightly to avoid any overlap.
00:27:734 (1) - Same thing about these sliders, it really would be nice to have a non-overlapping start and end point. They're in the same spots so I won't list them here.
00:45:103 (8) - I'm not sure about having a kickslider here. It's alright, but I think it would play more intuitively to split it into two sliders.
01:12:261 (5,6,7) - Here you've got a similar thing with a kickslider that doesn't play very well. I'd suggest something like this.

[Normal]
- You should still be using Tick Rate 2 here for consistency with the other difficulties. It doesn't cause any ticks to disappear.

[Easy]
- About the kicksliders on this difficulty, I agree with naraku in that it's confusing for new players to have multiple repeats on a slider. 4 circles in a row seems a bit too much, though, so I'd advise making it two sliders. There, stuff is all good.

I think that's it. At least, that should be it. So yeah. Forum PM after fixes as usual.
Topic Starter
wcx19911123
SapphireGhost

SapphireGhost wrote:

HAI HAI HAI

[General]
- I believe you need to add a reverse arrow as part of the hitcircle set of skinning elements.
fixed
- You'll need to add a custom Slider Border of 255,255,255 to prevent your custom hitcircle from clashing with another skin.
fixed
- Convert pause-overlay and fail-background to .jpg, maybe? I don't know. Perhaps, perhaps not.
sorry , I think it is fine. I see many ranked maps using png files

[Sumisola's Insane]
00:02:945 (3) - This note overlaps with the HP bar a bit, try to rework the pattern so it doesn't and it'll look a bit nicer.
fixed

[Yuru YurI]
- I don't think the overmapping was really that bad, even though it's good only map things you can hear in the song. Still, I'll accept this.
thanks
00:27:734 (6) - I agree with narakucrimson here, it would look better if the start and end didn't overlap. It'd make it a bit more readable and cute and stuff. This also applies for 00:32:787 (6) and 00:42:892 (6).
uh.. I really like this kind of sliders.. also , the start and end are not completely overlap , I think it is easy to read enough :/

[Hard]
00:03:576 (1,2,3) - (1) and (3) are a bit too close, try to space them out slightly to avoid any overlap.
I didn't see where they overlapped 0.0
00:27:734 (1) - Same thing about these sliders, it really would be nice to have a non-overlapping start and end point. They're in the same spots so I won't list them here.
to be honest , I never think a bit overlap can make it hard to read..
00:45:103 (8) - I'm not sure about having a kickslider here. It's alright, but I think it would play more intuitively to split it into two sliders.
I think a kickslider here is good , looks fine , fit the vocal and play well..
01:12:261 (5,6,7) - Here you've got a similar thing with a kickslider that doesn't play very well. I'd suggest something like this.
thanks for suggestion , but I played well here :/

[Normal]
- You should still be using Tick Rate 2 here for consistency with the other difficulties. It doesn't cause any ticks to disappear.
tick rate 2 is too high.. the song's BPM is 190 , if I hold the tick rate to 2 , it is too noisy :/

[Easy]
- About the kicksliders on this difficulty, I agree with naraku in that it's confusing for new players to have multiple repeats on a slider. 4 circles in a row seems a bit too much, though, so I'd advise making it two sliders. There, stuff is all good.
I'm sure all the kicksliders are easy to read , even for newbies , I already find many newbies to test this diff :3

I think that's it. At least, that should be it. So yeah. Forum PM after fixes as usual.
thanks for modding
updated
Koyocik
Yuru YurI are really too hard for me.
Sumisola's Insane - I think that the hp drain is too big.

I cannot wait this map ranked! Btw, nice skin oO
Ofc added to favourite : ) Sry for my bad english :S
SapphireGhost

k0yot wrote:

I cannot wait this map ranked!
Good timing.
Bubbled!
Topic Starter
wcx19911123
thank you SapphireGhost :3
Andrea
[Yuru YurI]

00:36:892 (5) - New combo.
00:37:050 (1) - Remove new combo.
01:24:892 (x) - Add a note here, would be much better to me.


[Sumisola's Insane]

00:22:997 (9) - New combo.
00:23:313 (1) - Remove new combo.
01:00:892 (9) - New combo.
01:01:208 (1) - Remove new combo.
Topic Starter
wcx19911123

osuplayer111 wrote:

[Yuru YurI]

00:36:892 (5) - New combo.
00:37:050 (1) - Remove new combo.
01:24:892 (x) - Add a note here, would be much better to me.


[Sumisola's Insane]

00:22:997 (9) - New combo.
00:23:313 (1) - Remove new combo.
01:00:892 (9) - New combo.
01:01:208 (1) - Remove new combo.
all fixed
thanks for modding
Andrea
Seems good now!

Ranked~

inb4 mostplayed
JoJo
神麻婆你不能这样QAQ
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