forum

Team Fortress 2 Mafia (BLU SPY WIN) - I'm Coming For You!

posted
Total Posts
121
Topic Starter
NoHitter


Players:
Alive:
1) 0_o - BLU Spy - Survived
9) Lybydose - BLU Spy Survived

Dead:
3) I_Tatsuo_I - RED Demoman - Lynched - Day 1.
6) Kokizi - RED Engineer - Nightkilled - Night 1.
8) Mashley - RED Spy - Lynched - Day 2
7) Wojjan - RED Heavy - Nightkilled - Night 2
4) Mashley - RED Sniper - Lynched - Day 3
5) LunaticMara - RED Medic - Endgamed - Day 3
2) Quaraezha - RED Soldier - Endgamed - Day 3

Roles:
RED Team:
1 - Commuter Scout (Bonk! Atomic Punch)
1 - Motivator Soldier (Buff Banner)
1 - Cop Pyro (Flame Spychecking)
1 - Paranoid Gun Owner Demoman (Stickytrap)
1 - Roleblocker Heavy (Natascha Slowdown)
1 - Bus Driver Engineer (Teleporters)
1 - Doctor Medic (Ubercharge)
1 - One-Shot Bulletproof Sniper (Razorback)
1 - Vigilante Spy (Backstab)

BLU Team:

2 - One-Shot Kill-Immune Spies (Dead Ringer)

The two BLU Spies will kill off two other random classes and assume the killed classes.
They are told which classes have been killed of for them to blend in.
The BLU Spies will also have one faction kill and one faction roleblock every night.

Disclaimer: This is a Experimental Set-Up. I'm checking if the set-up will be balanced enough for the BLU Team to win.
Topic Starter
NoHitter
Rules:

General:
1) Do not quote your role PM or anything the mod gives to you.
2) Do not post screenshots or any sort of factual evidence of private communications, either with the mod or amongst yourselves.
3) Do not edit your posts.
4) Do not talk outside of the thread, unless your role PM allows so.
5) Mod has the final say on any issue. If the mod makes a mistake, feel free to PM him to sort it out.
6) If you need any help, or have questions, or just want to talk in general, feel free to PM the mod.
7) Dead men tell no tales. Dead people may not post in the thread.

Day:
1) Game starts at Day.
2) Deadlines will be 96 hours tentatively. Extensions may be placed depending on the activity.
3) You may vote someone by using this format: Vote : Player -- You may also choose to not lynch anyone. Vote: No-Lynch
4) You may also remove your vote by using this format: Unvote : Player
5) When a player receives more than half of the total votes at any point during the day, that player is automatically lynched.
6) Once a player is lynched, there shall be no posting in the thread. Night will commence shortly.
7) If no one has been lynched, and the deadline has passed, the person with the most votes gets lynched. If there is a tie, the one who reached the tying amount of votes first, is lynched.
8) A player has to remain active, at least one post per 48 hours. If a player has not posted for 48 hours, one may request for them to be prodded.
9) If the player prodded doesn't respond, a he/she will be replaced.
10) If the player gets prodded three times already and still becomes inactive he/she will be automatically replaced.
11) If no replacement can be found. The player will be modkilled instead.

Night:
1) Night lasts 48 hours.
2) Any roles or factions with active night abilities may choose to use them by PM-ing the mod (see the Role PM for role-specific instructions).
3) Once the deadline for night has passed, all actions not received will count as a No Action.

Winning:
1) Town wins when they eliminate all threats to the town.
2) Any other faction wins when they control half the votes during Day.
Two_old
how is there 5 players with 0 posts
Topic Starter
NoHitter

Two wrote:

how is there 5 players with 0 posts
I asked them via PM first.
To at least fill more than half before I posted the game.
Quaraezha
posting
Kokizi
asdasdasdasd sign me in.
Wojjan
sure whatever
Mashley
FUCK YES SIGN UP SIGN UP
Lybydose
I managed to theorycraft and break the setup in a way that gives town an auto win on a mass roleclaim. I'm doing this under the assumption that the blue spies don't gain the abilities of the people they impersonate.

To fix, give one of the blue spies the roleblocker ability.

Alternatively, change the role of one of the following: Soldier, Engineer, Heavy. These roles are easily confirmed. Change one to something that can't be confirmed very easily.

If you do either of those I'll join.

Also, ignoring all of the above, a game that gives red Bus Driver + Doctor + Cop is ridiculously mega OP for town. The reason is because both Bus Driver and Doctor can act as a protection role on the cop, while the mafia has no recourse.

EDIT: I see that you changed demo to PGO instead of Bomb. This actually makes it easier to break the setup since PGO is very easily confirmable compared to bomb. It's still fixed by giving blue a roleblocker though.
Quaraezha

Lybydose wrote:

I managed to theorycraft and break the setup in a way that gives town an auto win on a mass roleclaim.
I actually gave it a thought too and a town wins if all of them roleclaim.

Either Lyby's Suggestion or Roleclaiming is not allowed.
Topic Starter
NoHitter
Yeah I think both spies should get a roleblock each.
I'm checking the set-up again.
Topic Starter
NoHitter
Added the Roleblocking aspects of the spies.
Mara
woo woo
Lybydose
k I'm in then
Topic Starter
NoHitter
Distributing roles
Edit2 : Done
0_o
Connnnnnnnnnnnnnnnnnnnnnnn

firmed
dkun
coooonfirm~
Tatsuo
Confirmed.
Mara
confirmed
Lybydose
confirm
show more
Please sign in to reply.

New reply