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dB soundworks - The Battle of Lil' Slugger

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Topic Starter
lolcubes
This beatmap was submitted using in-game submission on 25. srpanj 2011. at 6:32:15

Artist: dB soundworks
Title: The Battle of Lil' Slugger
Source: Super Meat Boy
Tags: Daniel Baranowsky
BPM: 200
Filesize: 3442kb
Play Time: 01:52
Difficulties Available:
  1. Easy (2,62 stars, 111 notes)
  2. Hard (4,84 stars, 263 notes)
  3. Insane (4,94 stars, 453 notes)
  4. Normal (3,85 stars, 148 notes)
Download: dB soundworks - The Battle of Lil' Slugger
Information: Scores/Beatmap Listing
---------------
2nd complete beatmap.
The song is from Super Meat Boy soundtrack, it's the first boss theme.

Enjoy!

Here are some additional unranked difficulties for people to have fun with:
http://puu.sh/3FDY - Pheon's Taiko
http://puu.sh/3FF0 - Backfire's Super Taiko
Topic Starter
lolcubes
Updates:

April 11th: First submission.
April 12th: New full submit. Background image changed.
April 13th: New full submit. Storyboard added. (be gentle, it's my first SB attempt :D ) Also, Backfire's taiko added. Cheers.
April 14th: New full submit. Taiko BG fix.
April 17th: New full submit. Another Taiko BG fix.
April 24th: New full submit.Mp3 fixed (added 18ms of silence at the start so timing doesn't feel off). New mp3 with different encoding. (corrects the offset)
April 29th: New full submit. Corrects the SB.
May 7th: Small updates - taiko and Insane.
May 23rd: New full submit. Taiko diff removed. Insane diff revamped (-1 AR, pattern changes, stream changes). Alot easier for people who aren't used to AR9 and people who cant stream 200 bpm.
June 18th: New full submit. Additional SB files, Hard fixed so it's closer to a read Hard, Insane remapped.
June 30th: New full submit. SB fix.
July 25th: Ranked.
akrolsmir
General:
I felt there were too many combos, coming every three or sometimes even 2 notes. Especially for hard, where I think combos of 6-10 are approximately right, whereas it's more acceptable in easy and normal.

Easy:
00:32:400 (1) - Not new combo?
01:30:000 (1) - ^

Normal:
00:42:000 (1) - Not new combo?
01:46:800 (3) - Straight side looks too close to (2), move 2 grids right

Hard:
Not new combos:
00:03:900 (1) - Not NC?
00:10:800 (1) - ^
00:13:200 (1) - ^
00:15:600 (1) - ^
00:18:000 (1) - ^
00:42:000 (1) - ^
00:44:400 (1) - ^
00:49:200 (1) - ^
00:51:600 (1) - ^
01:01:500 (1) - ^
01:08:400 (1) - ^
01:10:800 (1) - ^
01:13:200 (1) - ^
01:15:600 (1) - ^
01:30:000 (1) - ^
01:37:200 (1) - ^
01:39:600 (1) - ^
01:42:000 (1) - ^
00:43:950 (3) - Move midpoint 1 grid right 1 down to be parallel to (4).

Insane:
This is probably outside the range of what I"m comfortable with in terms of playing.
Looked fine at a glance over, the NC's help with determining what to hit.

I really liked the progressive level of difficulty, the rise felt very even. Hard was particularly suited for me. Also, your sliders are very, very neat.
Star + Kudostar!

Edit: Do you do mod4mod? If so, could you take a look at http://osu.ppy.sh/s/27625? Feel free to nazi, I'd encourage it.
Topic Starter
lolcubes

akrolsmir wrote:

General:
I felt there were too many combos, coming every three or sometimes even 2 notes. Especially for hard, where I think combos of 6-10 are approximately right, whereas it's more acceptable in easy and normal. I know double digits are acceptable, but music changes and I tried to match the music with the combos. Also, I think one big section in the middle of small ones doesn't fit, thus the massive new combo fest.

Easy:
00:32:400 (1) - Not new combo? Alright, NC removed.
01:30:000 (1) - ^ ^

Normal:
00:42:000 (1) - Not new combo? I prefer to leave it, just because of the cosmetic reasons, it acts as a "bridge" which connects the combos which are in between this one.
01:46:800 (3) - Straight side looks too close to (2), move 2 grids right Nah, it may look too close, but the endpoint forms a triangle with (2) and endpoint of (1).

Hard:
Not new combos:
00:03:900 (1) - Not NC?
00:10:800 (1) - ^ I prefer it to leave it as NC simply because it's different than other sections
00:13:200 (1) - ^ ^
00:15:600 (1) - ^ ^
00:18:000 (1) - ^ ^
00:42:000 (1) - ^ To make it equal to the sections around this, this new combo is necessary for consistency, also it plays nice with TAG.
00:44:400 (1) - ^ ^
00:49:200 (1) - ^ ^
00:51:600 (1) - ^ ^
01:01:500 (1) - ^ Consistency, as the beginning also has a NC there. Following the music, the NC fits if you ask me.
01:08:400 (1) - ^ Same as couple of lines above.
01:10:800 (1) - ^ ^
01:13:200 (1) - ^ ^
01:15:600 (1) - ^ ^
01:30:000 (1) - ^ Done, good catch.
01:37:200 (1) - ^ Consistency. Needs a NC.
01:39:600 (1) - ^ ^
01:42:000 (1) - ^ ^
00:43:950 (3) - Move midpoint 1 grid right 1 down to be parallel to (4). Yep, done.

Insane:
This is probably outside the range of what I"m comfortable with in terms of playing.
Looked fine at a glance over, the NC's help with determining what to hit.

I really liked the progressive level of difficulty, the rise felt very even. Hard was particularly suited for me. Also, your sliders are very, very neat.
Star + Kudostar! Big thanks. :D

Edit: Do you do mod4mod? If so, could you take a look at http://osu.ppy.sh/s/27625? Feel free to nazi, I'd encourage it. I'll check it out soon.
Big thanks.
LaunchedthousandShip
I dont really think you need more mods, so I only give you something more about styles and nazi

Hard
01:37:650 - add note

Insane
00:48:300 (3) - I would like to break it into two sliders
01:10:050 (4) - I would like to leave it blank, no note here

No kds plz.
Topic Starter
lolcubes

LaunchedthousandShip wrote:

I dont really think you need more mods, so I only give you something more about styles and nazi

Hard
01:37:650 - add note Good catch, this also makes it consistent with the next section which is very similar. Thanks.

Insane
00:48:300 (3) - I would like to break it into two sliders Nah, I think the repeating slider is good here because of the fast pacing of the map.
01:10:050 (4) - I would like to leave it blank, no note here I will leave this note here, it follows the beat in the background which this section is mostly focusing on (streams especially).

No kds plz. Nah, I think you deserve it, you caught something which wasn't easy to catch and makes it better. :)
Thanks.
loveFantasy
hi~

[Easy]
- start the KIAI fountain at the exact point where spinner end will be better
<01:44:400> remove this green line

[Normal]
<00:37:200> (4,5,1) i will say clap,clap,finish or x,x,finish

[Hard]
<01:52:800> (S) why it's without hitsound when every other diff has one?

[Insane]
- AR9 is a bit tough, esp. with those reverse jump at the starting part
<00:45:600> (1,2,3,4) why you use 1/3s when background instrument is 1/4?
<00:51:000> (8,9) ^
<00:55:200> (1,2,3,4) ^, and don't spam whistle on these imo
- same thing in second KIAI

star,
Topic Starter
lolcubes

loveFantasy wrote:

hi~

[Easy]
- start the KIAI fountain at the exact point where spinner end will be better Why? It's a silent part. The kiai starts when the chorus starts, perfectly fine reason for a kiai. Thanks for suggestion though, but I will not do this.
<01:44:400> remove this green line Fixed.

[Normal]
<00:37:200> (4,5,1) i will say clap,clap,finish or x,x,finish (4) has to have a finish, because at this spot all other diffs have it, 5 is actually not really necessary but i think it sounds nice. Can't put a finish on 1 because it has to be a whistle, not only cause of the parts that come after, but it's like that in all other diffs.

[Hard]
<01:52:800> (S) why it's without hitsound when every other diff has one? Fixed.

[Insane]
- AR9 is a bit tough, esp. with those reverse jump at the starting part AR8 makes the map difficult to read. AR9 is necessary for this kind of a speedy map. Those jumps are easier to read with AR9 than AR8 if you ask me.
<00:45:600> (1,2,3,4) why you use 1/3s when background instrument is 1/4?
<00:51:000> (8,9) ^
<00:55:200> (1,2,3,4) ^, and don't spam whistle on these imo
- same thing in second KIAI Explained already.

star, Thanks.
Thanks again. :3
Elfice
Star~
A8mew
Starred.
Backfire
...CAN I MAKE A TAIKO!? PREETY PLEASE?! D: I love super meat boy more than anything in the whole wide world and this is my favorite song off the soundtrack ;-; Unless you dont want one T-T
Topic Starter
lolcubes

Backfire wrote:

...CAN I MAKE A TAIKO!? PREETY PLEASE?! D: I love super meat boy more than anything in the whole wide world and this is my favorite song off the soundtrack ;-; Unless you dont want one T-T
Personally I don't think taiko could be possible but if you think you can do it, go right ahead. :3
I don't really know anything about taiko anyway. :D
Backfire

lolcubes wrote:

Backfire wrote:

...CAN I MAKE A TAIKO!? PREETY PLEASE?! D: I love super meat boy more than anything in the whole wide world and this is my favorite song off the soundtrack ;-; Unless you dont want one T-T
Personally I don't think taiko could be possible but if you think you can do it, go right ahead. :3
I don't really know anything about taiko anyway. :D
Oh thank you, thank you. TwT (I just dont wanna slow you down in the ranking of your map ^^;)
Anything is possible~!
theowest
Try to replace the clap with something more related to the actual clap you can hear in the song.
And please... Have custom colours for this beatmap!

Easy:
SPOILER
00:39:000 - Remove clap
00:39:900 - Add clap
00:41:400 - Remove clap
00:44:700 - Add clap
00:49:500 - ^
00:51:000 - Remove clap
00:52:200 - ^
00:52:800 - No need to make 'em sound this weird. I don't like how they sound here.
01:27:000 - ^
01:27:300 - Add clap
01:29:400 - Remove clap
01:29:700 - Add clap
01:30:300 - ^
01:30:900 - ^
01:32:100 - ^
01:36:600 - Remove clap
01:36:900 - Add clap
01:37:500 - ^
01:39:000 - Remove clap
01:40:500 - Add clap
01:41:100 - ^
01:41:400 - Remove clap
01:41:700 - Add clap
01:42:300 - ^
01:42:600 - Remove clap
01:42:900 - Add clap
01:47:100 - ^
01:48:600 - Remove clap
01:49:500 - Add clap
01:50:400 - No need to make 'em sound this weird. I don't like how they sound here.

Normal:

SPOILER
Replace the current
Bookmarks:
with this new
Bookmarks: 38700,39300,39900,40500,41100,41700,42300,42900,43500,44100,44700,45300,45900,46500,47100,47700,48300,48900,49500,50100,50700,51300,51900,52500,53100,53700,54300,54900,55500,56100,56700,57300,86700,87300,87900,88500,89100,89700,90300,90900,91500,92100,92700,93300,93900,94500,95100,95700,96300,96900,97500,98100,98700,99300,99900,100500,101100,101700,102300,102900,103500,104100,104700,105300,105900,106500,107100,107700,108300,108900,109500,110100,110700,111300,111900,112500,113100,113700,114300,114900
It shows where you should add the claps. Remove all the other claps not placed there. And as in easy, don't make it sound weird in any place for 00:52:800 and 01:50:400. Remember to do this for all difs.

Hard:

Same as normal, please.

Insane:

This is unrankable unless you do something about it. It's too hard. 200 bpm and so many streams? Dude.. No. + The distance is quite big.

00:32:325 - Remove beat, no need for triplet here.
00:51:000 - 8 and 9, make them 1/4 sliders so it sounds correctly to the beat.
00:52:800 - NOOO. This is very long 200 bpm stream! Way out of ranking... I recommend using a bunch of sliders going back and forth to replace this madness.
00:55:200 - Make them 1/4 not 1/3... So this is how I want 00:52:800 to be.. No deathstream.
01:29:775 - I don't see why there's need for a beat here? Remove it.
01:43:200 - 1/4.
01:48:600 - ^
01:50:400 - Same as before dude...
01:52:800 - 1/4

Well. That's a few things I would like you to change. If you want to reply, do it by PM:ing me (with all this + your text). Not by quoting me.

Good luck with your beatmap! Very good! :)
Topic Starter
lolcubes

theowest wrote:

Try to replace the clap with something more related to the actual clap you can hear in the song. Sorry but the claps are staying unless I get some really good custom hitsound.
And please... Have custom colours for this beatmap! I tried, but due to dark BG monochrome combo colors would be either hard on the eyes (especially if using the default skin) or would be too dark to play normally. Default colors work fine on a black background and I will not change this.

Easy:
SPOILER
00:39:000 - Remove clap
00:39:900 - Add clap
00:41:400 - Remove clap
00:44:700 - Add clap
00:49:500 - ^
00:51:000 - Remove clap
00:52:200 - ^
00:52:800 - No need to make 'em sound this weird. I don't like how they sound here.
01:27:000 - ^
01:27:300 - Add clap
01:29:400 - Remove clap
01:29:700 - Add clap
01:30:300 - ^
01:30:900 - ^
01:32:100 - ^
01:36:600 - Remove clap
01:36:900 - Add clap
01:37:500 - ^
01:39:000 - Remove clap
01:40:500 - Add clap
01:41:100 - ^
01:41:400 - Remove clap
01:41:700 - Add clap
01:42:300 - ^
01:42:600 - Remove clap
01:42:900 - Add clap
01:47:100 - ^
01:48:600 - Remove clap
01:49:500 - Add clap
01:50:400 - No need to make 'em sound this weird. I don't like how they sound here.

Normal:

SPOILER
Replace the current
Bookmarks:
with this new
Bookmarks: 38700,39300,39900,40500,41100,41700,42300,42900,43500,44100,44700,45300,45900,46500,47100,47700,48300,48900,49500,50100,50700,51300,51900,52500,53100,53700,54300,54900,55500,56100,56700,57300,86700,87300,87900,88500,89100,89700,90300,90900,91500,92100,92700,93300,93900,94500,95100,95700,96300,96900,97500,98100,98700,99300,99900,100500,101100,101700,102300,102900,103500,104100,104700,105300,105900,106500,107100,107700,108300,108900,109500,110100,110700,111300,111900,112500,113100,113700,114300,114900
It shows where you should add the claps. Remove all the other claps not placed there. And as in easy, don't make it sound weird in any place for 00:52:800 and 01:50:400. Remember to do this for all difs.

Hard:

Same as normal, please.

None of the hitsound changes will be made, sorry, all hitsounds are intended to be like they are now.

Insane:

This is unrankable unless you do something about it. It's too hard. 200 bpm and so many streams? Dude.. No. + The distance is quite big. Eh? Why would this be unrankable? :| I've seen ranked maps which are harder than this one. It's using 1.0x distance scale (1.4 in some cases and 2.0 for lolultrajumps which are easy to hit) so I don't understand how can that be a big distance. The stream itself is using 0.6x.

00:32:325 - Remove beat, no need for triplet here. Listen to the music. It's clear that there is a drum hitting in between the guitar notes, thus the triplet.
00:51:000 - 8 and 9, make them 1/4 sliders so it sounds correctly to the beat. Done
00:52:800 - NOOO. This is very long 200 bpm stream! Way out of ranking... I recommend using a bunch of sliders going back and forth to replace this madness. That would make it boring, besides the stream is using 0.6x spacing and it's not that hard to hit. Granted it's 200bpm, but 200bpm shouldn't be too hard to hit (I am an average player and at times I can full 300 it ;_;).
00:55:200 - Make them 1/4 not 1/3... So this is how I want 00:52:800 to be.. No deathstream. Made them 1/4. They sound better as 1/3 to me though. ;_;
01:29:775 - I don't see why there's need for a beat here? Remove it. There is no beat on this timeline. ;_;
01:43:200 - 1/4. Done
01:48:600 - ^ Done
01:50:400 - Same as before dude... Stream is stream.
01:52:800 - 1/4 Done

Well. That's a few things I would like you to change. If you want to reply, do it by PM:ing me (with all this + your text). Not by quoting me.
No need to reply, just quoting here for others to know what got changed and what didn't.

Good luck with your beatmap! Very good! :) Thanks.
Thankyouverymuch.
Elfice

theowest wrote:

This is unrankable unless you do something about it. It's too hard. 200 bpm and so many streams? Dude.. No. + The distance is quite big.
I feel sorry for you, if you can't do that...you may want to go play Snow Goose once to see what's rankable... :roll:
Backfire
Heres my finished taiko difficulty. It needs a few mods, but I did the best I could. Hope you like streams X3

Download: dB soundworks - The Battle of Lil' Slugger (lolcubes) [Backfire's Super Taiko].osu
Pheon
IRC-modding the taikodiff, it'll take some more time~

In meanwhile, have a star! :D
Sander-Don
star
Colin Hou
[General]:
  1. remake the Taiko BG, there is some issue you can find immediately in testing.
  2. source: Super Meat Boy!
  3. the timing is a bit off, but it's already 0 and need -21 ms, so use audition to add some blank(2500ms is ok) to the beginning of your mp3, remove the audio lean-in if you do this (and the offset is 2479ms then)
[Hard]:
  1. 00:55:200 (1) - add note here and start the spinner at 00:55:275.
  2. 01:52:800 (1) - ^
[Taiko]:
  1. I'm not a taiko player, but this is not fitting the music well, at least the soft parts in this song are overmapped imo
star~
show more
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