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puyo pop fever last battle

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Topic Starter
puyobeat
This beatmap was submitted using in-game submission on Wednesday, September 30, 2009 at 1:43:43 PM

Artist: Hideki Abe
Title: Taisen 4
Source: puyo puyo fever
BPM: 179.94
Filesize: 2393kb
Play Time: 01:51
Difficulties Available:
  1. runrun coruse (0.86 stars, 79 notes)
  2. wakuwaku course (2.95 stars, 197 notes)
Download: Hideki Abe - Taisen 4
Information: Scores/Beatmap Listing
---------------
my 1st pending beatmap, from the last boss from sega' puzzle game puyo pop fever! enjoy!
change log:
version 1: know as last battle, bad timing
version 2.0: change name and timing to kingcobra's suggestions,
version 2.1 and 2.2: snapped notes to 1/4 on james2250's request
kingcobra52
Artist: Hideki Abe
Song: Taisen 4
Source: Puyo Pop Fever (or Puyo Puyo Fever)

BPM: 179.94
Offset: 0

Start over and read the FAQ. Look especially at the sections on Editing and Map Design Issues. Also find a higher quality background.

This is one of my favorite songs from ppf. Please don't abandon it. A little creativity can go a long way. :)
Topic Starter
puyobeat

kingcobra52 wrote:

Artist: Hideki Abe
Song: Taisen 4
Source: Puyo Pop Fever (or Puyo Puyo Fever)

BPM: 179.94
Offset: 0

Start over and read the FAQ. Look especially at the sections on Editing and Map Design Issues. Also find a higher quality background.

This is one of my favorite songs from ppf. Please don't abandon it. A little creativity can go a long way. :)
thank you for your sugetstion, and im happy you like the song choice, and how do i up load a revised addition to this topic?
James2250
ok your timing is right now but you forgot to resnap notes

(go to timing at the top and click on resnap all notes while on 1/4) on both diff's

some of your notes still sound off even when resnapping so go through and check it all again

pm me after you have fixed that and I will happily come back and mod it :P

***Edit:your notes still arnt snapped :/ make sure you resnap on 1/4 then save and reupload (standard submission)
James2250
runrun ""course""? (fix name if its meant to be that)
-increase hp drain and overall circle size and lower overall diff
00:02:75 (1) - move to white tick
00:03:91 (2) - move to 00:03:83
00:07:25 (1) - move to 00:07:16
00:15:08 (3) - move to 00:15:17
00:17:42 (6,7) - move to white ticks
00:19:00 (1,2,1,2,1,2,1,2) - put all of these on a white tick
00:26:00 (1,1,1,1) - hitsounds sound really bad..doesnt really go with song (and they are too far apart)

ok before I mod this any more it looks as if you didnt recheck map after you resnapped on this diff there shouldnt be any notes on blue ticks (the way you have done it at least) so move all of them to red/white and make sure everything sounds good
also atm your hitsounds dont sound good.. lower audio first (its too loud) then try to place them in better places
(call me back when u have fixed this up a bit)

I would also add more notes/sliders to both diff as they are fairly "boring"
I took a quick look at your other diff and it seems to have same problems (notes on blue ticks are off and some others too so recheck it)
JapanYoshiTheGamer
Hi! When I was new at mapping, I made the same mistake: I forgot to make the rhythm of the circles clear by spacing them out.
For example, if the circles are at equal intervals, it should look something like this: (when lined up in a straight line)
①····②····③····④
but not like this:
①·②··········③·④
A good way to start is to start using the "distance snap" feature.
Another thing: Avoid long sliders and replace them with a spinner or a break. They're entangled and it's hard to read.
Finally: follow the rhythm line or melody line.
Conclusion: If I were you, I'd have another go from nothing. Tell me if you want to see my try.
Then again, I'm not insulting your skill or anything, I do want to see this song completed. I wish you good luck!

From the user with a Klug avatar.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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