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NicoNico Chorus - Rolling Girl

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Total Posts
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Topic Starter
Garven
This beatmap was submitted using in-game submission on Friday, August 27, 2010 at 3:52:17 PM

Artist: NicoNico Chorus
Title: Rolling Girl
Source: Nico Nico Douga
Tags: Kettaro Shirokuro Akiakane Mitsumushi Mii-chan Taitson EXIT_TUNES Hatsune Miku Krisom wowaka Vocaloid Natteke
BPM: 195
Filesize: 15264kb
Play Time: 03:10
Difficulties Available:
  1. Hard (4.31 stars, 297 notes)
  2. Insane (4.88 stars, 451 notes)
  3. Krisom's Rolling (4.93 stars, 366 notes)
  4. Normal (2.33 stars, 159 notes)
  5. Taiko (4.83 stars, 685 notes)
Download: NicoNico Chorus - Rolling Girl
Download: NicoNico Chorus - Rolling Girl (no video)
Information: Scores/Beatmap Listing
---------------
A nico chorus of the song Rolling Girl from the EXIT TUNES PRESENTS Vocalogenesis feat. Miku Hatsune V.A. album. Originally done with the Hatsune Miku program, but now infused with the voices of Kettaro, Shirokuro, Akiakane, Mitsumushi, Mii-chan, and finally Taitson on rhythmic vocals. Please drink responsibly.

Does it still count as yet another Miku song plaguing osu! ? Meh, I enjoy it anyway.

Krisom's guest difficulty uses the lovely-sounding pair of Mitsumushi and Mi~chan that sing fully in English. The mp3 quality seems low, but it's taken from the original nico post, so I don't think there is a better quality one out there. Sorry. :/

Taiko diff by Natteke_desu. Just imagine him drowning out everyone that's trying to sing with the massive taiko drums.


Updated: 7-27-10

stragerfly power mod. Mostly OD changes and diff name shuffle. If you don't want to redownload, change Esay -> Normal, Normal -> Hard, Hard -> Insane.
Natteke
Krisom
As I told you, I'll hitsound my diff when you upload the custom hitsounds.
I may also do some other changes, I'm not really happy at how I mapped it though <_<, this ended up as a harder hard, not as an Insane >_<"
Remember, feel free to refuse (even though you alredy added the english chorus)
EDIT: Oh yeah, I only used thos combo colours to map, I could not see anything with the other ones, change them to whatever you want ^^"

Download: wowaka - Rolling Girl (Chorus) (Garven) [Krisom Template].osu
march9th
so good
but I like this
http://nicosound.anyap.info/sound/sm10336273
:P
So I replaced the MP3 when I play
:oops:
Topic Starter
Garven

Krisom wrote:

As I told you, I'll hitsound my diff when you upload the custom hitsounds.
I may also do some other changes, I'm not really happy at how I mapped it though <_<, this ended up as a harder hard, not as an Insane >_<"
Remember, feel free to refuse (even though you alredy added the english chorus)
EDIT: Oh yeah, I only used thos combo colours to map, I could not see anything with the other ones, change them to whatever you want ^^"
Yeah, as it is now, I'm not so sure. I mean, you're just kind of doing circles. Over and over. I get the theme and all, but when you highlight all the notes and you get this... :P If you want to remap, go ahead, but for now, I'll keep the options open, hehe.

march9th wrote:

so good
but I like this
http://nicosound.anyap.info/sound/sm10336273
:P
So I replaced the MP3 when I play
:oops:
Wow, that version is hilariously awful. I love it.
Krisom
Yeah, I'll remap. Give me a few days though <_<, I'll take some time so that the ending product will be as good as possible >_<!

AAAAnd I'm finished.
Hitsounded and all. It uses the slidettick as a hitwhistle.
REMEMBER: Change the combocolours to what you feel like :3

Download: wowaka - Rolling Girl (Chorus) (Garven) [Krisom Template].osu
NatsumeRin
go Rolling Girl go!
Colin Hou
[General]:
  1. I didn't get the Normal diff lol, maybe a full submit can fix this?
  2. .osb file lol
  3. idk whether wokawa should be the Artist...
[Easy]:
  1. 02:51:194 (1,1) - cancel newcombos?
  2. 02:52:425 (1,1) - ^
  3. 03:08:118 (1) - end this at 03:10:118
[Normal]:
  1. 02:58:887 (2,3) - a little bit too close
  2. 02:51:194 (1,1) - cancel newcombos?
  3. 02:52:425 (1,1) - ^
[Krisom's Rolling]:
  1. fine
[Hard]:
  1. 01:31:964 (1,2,3,4) - spacing
  2. 02:13:656 (7) - new combo
  3. 02:51:194 (1,1) - cancel newcombos?
  4. 02:52:425 (1,1) - ^
I have a bunch of HoroAvatar in my harddisk <3

star~
Topic Starter
Garven
Uwaa, so fast.

Colin Hou wrote:

[General]:
  1. I didn't get the Normal diff lol, maybe a full submit can fix this? We'll see what happens, hehe.
  2. .osb file lol Uh, it's in use.
  3. idk whether wokawa should be the Artist... Um, wowaka did compose the song... I don't see why he shouldn't be in the artist field. I'm not going to put Hatsune Miku, that's for sure.
[Easy]:
  1. 02:51:194 (1,1) - cancel newcombos? These go with the color burst during the video.
  2. 02:52:425 (1,1) - ^
  3. 03:08:118 (1) - end this at 03:10:118
I originally had it there, but I wasn't sure if the emphasis felt better on the beginning or end of "ima" I'll keep it for now unless someone else speaks up about it.

[Normal]:
  1. 02:58:887 (2,3) - a little bit too close k
  2. 02:51:194 (1,1) - cancel newcombos?
  3. 02:52:425 (1,1) - ^
[Krisom's Rolling]:
  1. fine
[Hard]:
  1. 01:31:964 (1,2,3,4) - spacing Hrm... k
  2. 02:13:656 (7) - new combo Nah
  3. 02:51:194 (1,1) - cancel newcombos?
  4. 02:52:425 (1,1) - ^
I have a bunch of HoroAvatar in my harddisk <3 Ah, okay. Just checkin'

star~
Thanks for looking!
Rolled
I'm not quite sure the current view on using different mp3's in a beatmap. Personally, I don't find having both of them too convenient. I think you should just pick a language and go with it. Consult a BAT or something about it first though, if you want to keep it.

Hard:
Ticksounds <3

03:09:348 (1,2,3,4,5) - I suggest you take an approach similar to Krimson's diff for this part. The current formation is pretty awkward. Guarantees some 100's on what could otherwise be a solid playthrough.

Other than that, nothing game breaking. You can do some polishing by rounding out some sliders, but that's about it.

Ex:
00:33:656 (2) - Sliders with curves as sharp as this look better with two anchors.
01:04:733 (7) - Would look better a bit more symmetrical.
01:09:810 (8) - Remove both anchors closest to the slider ends, and extend the middle-most two outward.

As I've said, it's purely cosmetic and it could be subjective. I do believe it makes the sliders look better, and improves the map's flow, though.

Krimson:
3365 offset. Much better.
00:41:364 (5) - As cool as it is, it's pretty hidden. Probably needs a removal.
The hitsounds are pretty cool in this. It begs for Ticksounds to keep the beat, though ;(.

Normal is nice

I could see easy getting a bit confusing with the spacing so small. Harder to tell the length between each note when they have similar spacing. (ex: 01:22:271 (1,2,3,4,1,1)) I wouldn't mind +.1 or .2 to the distance snapping, but that's on you.

Nice map.
banvi
Go!!! Roling Girl
oh... skin(silder) is good. and nicemap. :)

my mod
SPOILER
General
uh... wowaka is certainly this song composer. But he doesn't sing this.
so I think , you should change "Nico Nico Chorus" in Artist...
Easy
01:16:425 (3) move 1 up?(LV3)
01:28:271 (2) spacing? I think , move 3 up.
02:32:271 (3) too overhang, change pattern please? (the rule for good)
Normal
over ☆4... so I think Normal+
00:24:118 (2) move 1 left?
00:29:041 (2,6) move 1 up?
01:26:118 (3) move 1 down?
01:39:502 (1) remove new combo?
02:16:425 (2) move 1 up?
02:18:887 (6) move 1 left?
02:35:041 (3) move 1 down?
02:48:425 (1) remove new combo?
Krisom's
I think okay.
It's beautiful spacing and rhythm.
Hard
00:52:733 (5) move 2 up and 2 left?
01:53:810 (9,10) move 1 left?
02:13:348 (5,6,7) move 1 up?
02:16:271 (17) move 1 left?
star & gl ;)
Topic Starter
Garven
Oh my, the mods are rolling on in. I had to, sorry.

Oh, the multiple MP3 thing was okayed by Ephemeral... as far as I know, anyway. He was kind of preoccupied.

SPOILER

Rolled wrote:

I'm not quite sure the current view on using different mp3's in a beatmap. Personally, I don't find having both of them too convenient. I think you should just pick a language and go with it. Consult a BAT or something about it first though, if you want to keep it. Alright, I'll look into it. Thanks.

Hard:
Ticksounds <3

03:09:348 (1,2,3,4,5) - I suggest you take an approach similar to Krimson's diff for this part. The current formation is pretty awkward. Guarantees some 100's on what could otherwise be a solid playthrough. Alright. You can hardly hear that triplet even without the help of the hitsounds anyway.

Other than that, nothing game breaking. You can do some polishing by rounding out some sliders, but that's about it. I'll comb through and see what I can make smoother, etc. Though I like the way the 01:09:810 (8) one looked. ;p

Ex:
00:33:656 (2) - Sliders with curves as sharp as this look better with two anchors.
01:04:733 (7) - Would look better a bit more symmetrical.
01:09:810 (8) - Remove both anchors closest to the slider ends, and extend the middle-most two outward.

As I've said, it's purely cosmetic and it could be subjective. I do believe it makes the sliders look better, and improves the map's flow, though.

Krimson:
3365 offset. Much better. k
00:41:364 (5) - As cool as it is, it's pretty hidden. Probably needs a removal.
The hitsounds are pretty cool in this. It begs for Ticksounds to keep the beat, though ;(.

Normal is nice

I could see easy getting a bit confusing with the spacing so small. Harder to tell the length between each note when they have similar spacing. (ex: 01:22:271 (1,2,3,4,1,1)) I wouldn't mind +.1 or .2 to the distance snapping, but that's on you. I agree. I'll respace everything.

Nice map.
Thanks for the look!

SPOILER

banvi wrote:

Go!!! Roling Girl
oh... skin(silder) is good. and nicemap. :)

my mod Oo, nazi's. <3
[spoilerbox]General
uh... wowaka is certainly this song composer. But he doesn't sing this.
so I think , you should change "Nico Nico Chorus" in Artist... I'll ask around about this one. Even the guidelines don't have something for this situation.
Easy
01:16:425 (3) move 1 up?(LV3)
01:28:271 (2) spacing? I think , move 3 up.
02:32:271 (3) too overhang, change pattern please? (the rule for good) I'm going to end up respacing this difficulty as per Rolled's (that doesn't fell grammatically correct, heh) mod, so I'll just keep these in consideration while I move everything around.
Normal
over ☆4... so I think Normal+ It doesn't really play like a Normal+ though. Star ratings are goofy.
00:24:118 (2) move 1 left? nah
00:29:041 (2,6) move 1 up? k
01:26:118 (3) move 1 down? k
01:39:502 (1) remove new combo? Eh, They are sizeable jumps for a Normal, and it's a huge emphasis on that high note for the chorus. I'll keep it.
02:16:425 (2) move 1 up? nah
02:18:887 (6) move 1 left? k
02:35:041 (3) move 1 down? k
02:48:425 (1) remove new combo? ^
Krisom's
I think okay.
It's beautiful spacing and rhythm.
Hard
00:52:733 (5) move 2 up and 2 left? sure
01:53:810 (9,10) move 1 left? Also moved down one.
02:13:348 (5,6,7) move 1 up? Due to stacking, it's positioned there. Check it in play mode.
02:16:271 (17) move 1 left? I did something close to that.
star & gl ;)
Thanks!
Pokie
I chose last two diffs to mod o.o
hahaha sliderballs are creative XD

General
- Add "Krisom" on all diffs' tag
- "Nico Nico Chorus - Rolling Girl (Garven).osb" is usual, but "wowaka - Rolling Girl (Chorus) (Garven).osb" is unusal o.o? remove this one XD

Krisom's Rolling
OA is too fast for me D:
01:18:441 (7) - new combo here?
02:03:210 (9) - ^
02:27:364 (7) - ^

Hard
...Is this really a Hard XD? hahaha (failed)
- some of combos are too long imo, try to use new combo to cut them?

(oh I finally realized that I mod lots of nazi new combo..)

then..have my stars :D
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
not sure if you can use different mp3 in a same map....should ask a BAT to make sure.
slider tick rate 2 on Easy/Normal/Hard, and remake all tick sounds... yay that's a big work but i think you need to make them perfect. now some ticksounds are on red lines, where they shouldn't be.
some skin elements are not good enough imo (especially combobursts..?)

[Easy]
02:51:194 (1,1) - remove this new combos..?
02:52:425 (1,1) - ^
03:06:887 (3,4) - 3- 1 grid left, 4- center of the screen, i think will looks better= =
03:08:118 (1) - end 1/4 later?

[Normal]
00:22:271 (4,5) - 4- 1grid up+ 1 grid right, 5- 1 grid right= =
01:39:656 (1) - a bit short... how about end it 1/2 later?
01:53:964 (8,1,2) - nazi spacing XD
02:51:194 (1,1) - same new combo thing= =
02:52:425 (1,1) - ^
03:06:887 (3) - 1 grid left

[Krisom's Rolling]
don't really like the custom hitsounds you choose, but i like those sliders~ won't mod this diff before i can know if it's fine to use different mp3s... (because i think the answer is no.)

[Hard]
HP Drain Rate-1, or you should add some short breaks in the front part...
except for the same new combo problem... you should add some new combos to preven really long combos (the max in this diff=17 i think...?), example:00:41:348 (9)
01:17:348 (1,2,3,4) - emm... spacing?
01:39:656 (1) - end 1/2 later?
02:13:348 (5) - looks strange... 1 grid up+ about 0.5 grid left?
02:35:348 (4) - 1 grid up
Topic Starter
Garven
And here goes:

SPOILER

Pokie wrote:

I chose last two diffs to mod o.o
hahaha sliderballs are creative XD Yeah, I love them. Just wish I could get them to turn around, but you can't unless you make a full-blown skin AND have it installed. Bleh.

General
- Add "Krisom" on all diffs' tag Crap, I thought I had... where'd they go?! Oh well, re-added.
- "Nico Nico Chorus - Rolling Girl (Garven).osb" is usual, but "wowaka - Rolling Girl (Chorus) (Garven).osb" is unusal o.o? remove this one XD Ack, artist/title change got me on that one.

Krisom's Rolling
OA is too fast for me D:
01:18:441 (7) - new combo here?
02:03:210 (9) - ^
02:27:364 (7) - ^

Hard
...Is this really a Hard XD? hahaha (failed)
- some of combos are too long imo, try to use new combo to cut them? I like the long combos. Since I have large circles, I needed some sort of boost to difficulty (don't want to up hp drain due to beginning)

(oh I finally realized that I mod lots of nazi new combo..)

then..have my stars :D

Thanks!

SPOILER

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
not sure if you can use different mp3 in a same map....should ask a BAT to make sure. Okayed by Ephemeral. Just gotta keep the mp3s in decent quality and small filesize (once you have a good reason for having multiple mp3s)
slider tick rate 2 on Easy/Normal/Hard, and remake all tick sounds... yay that's a big work but i think you need to make them perfect. now some ticksounds are on red lines, where they shouldn't be.
some skin elements are not good enough imo (especially combobursts..?) [/color]

[Easy]
02:51:194 (1,1) - remove this new combos..? They go with the color explosion in the video.
02:52:425 (1,1) - ^
03:06:887 (3,4) - 3- 1 grid left, 4- center of the screen, i think will looks better= = k
03:08:118 (1) - end 1/4 later? Bleh, I guess everyone likes it later than earlier. Moved.

[Normal]
00:22:271 (4,5) - 4- 1grid up+ 1 grid right, 5- 1 grid right= = Man, I need to nazi my stuff more closely. >>
01:39:656 (1) - a bit short... how about end it 1/2 later? Nah.
01:53:964 (8,1,2) - nazi spacing XD Haha, scooted over a tiny bit.
02:51:194 (1,1) - same new combo thing= =
02:52:425 (1,1) - ^
03:06:887 (3) - 1 grid left kk

[Krisom's Rolling]
don't really like the custom hitsounds you choose, but i like those sliders~ won't mod this diff before i can know if it's fine to use different mp3s... (because i think the answer is no.) I let NatsumeRin know about the answer, and he said that the diff was fine since it was so heavy on symmetry.

[Hard]
HP Drain Rate-1, or you should add some short breaks in the front part...
except for the same new combo problem... you should add some new combos to preven really long combos (the max in this diff=17 i think...?), example:00:41:348 (9) I like the really long combos. It increases the difficulty a little but considering the large circle size and close spacing.
01:17:348 (1,2,3,4) - emm... spacing? Was doubling distance each hit, but I guess it ended up a little fugly. I'll rearrange them.
01:39:656 (1) - end 1/2 later? Nah, goes with the "no" vocal.
02:13:348 (5) - looks strange... 1 grid up+ about 0.5 grid left? It's lining up for the stacking. Check play mode.
02:35:348 (4) - 1 grid up Ack, done.

Aiya, I need to scrutinize my stuff more, apparently. >> I'll implement the tick rate 2 later on. That'll take some time.
Tatsuo
Ohai~ Here comes my mod~

[Overall]
Everything seems fine.
Krisom's Rolling feels much harder than the [Hard] that is on here.
Yet it has just a little bit less star rating than [Hard].

[Easy]
Fine.

[Normal]
01:37:041 1,2,3,4 - I'm not too fond on how these are placed. Looks a bit ugly. It's because of that cursed (1) hit circle.

[Krisom's Rolling]
I love this difficulty.
Awesome~

[Hard]
00:34:271 (3) - I'm not too fond of this slider.

Didn't find much to complain about, hah.
*throws a star at you*
Thar ya go~
Krisom
My, so many mod posts, sorry Garven, PM me when this happens so that I can keep up >_<"!
Uhh, will edit, feedback the mod posts and update asap.

EDIT:
Feedback:
SPOILER

I_Tatsuo_I wrote:

[Krisom's Rolling]
I love this difficulty.
Awesome~
Thank you ^^!

NatsumeRin wrote:

[Krisom's Rolling]
don't really like the custom hitsounds you choose, but i like those sliders~ won't mod this diff before i can know if it's fine to use different mp3s... (because i think the answer is no.)
Well, in fact, the answer is yes. Shinxyn has alredy done this in "Migikata no Chou". Uhh, can't do much about the hitsounding, I love them :3


Pokie wrote:

Krisom's Rolling
OA is too fast for me D:
01:18:441 (7) - new combo here? Nah
02:03:210 (9) - ^ Yes
02:27:364 (7) - ^ Nah :3
Thank you ^^!

banvi wrote:

Krisom's
I think okay.
It's beautiful spacing and rhythm.
Thank you ^^!

Rolled wrote:

Krimson: D: It's Krisom
3365 offset. Much better. Looks like Garven changed it alredy ;D
00:41:364 (5) - As cool as it is, it's pretty hidden. Probably needs a removal. Changed...Hmmmm, I'm unsure about how it is now...
The hitsounds are pretty cool in this. It begs for Ticksounds to keep the beat, though ;(. Yeah :(

Colin Hou wrote:

[Krisom's Rolling]:
  1. fine
Thank you ^^!


...Garven... What happened with the custom hitsounding :S? Looks like it got removed out of nowhere, also, most timing sectiones were just weird D:!. Oh well, fix'd

Download: Nico Nico Chorus - Rolling Girl (Garven) [Krisom's Rolling].osu
Neethime
;) Hello
I chose first two diffs to mod o.o


Pink words:You should fix this
Black words:Just suggestions
----------------------------------------------------------------------------
----------------------------------------------------------------------------


[General]
00:32:88 - 01:18:88 :turn up volume by 10?

[Easy]
00:13:041 - delete this green line
00:42:887 (1) - finish
01:13:502 (1) - remove new combo
01:33:194 (1) - remove new combo
01:56:887 (1) - this slider doesn't fit music much...And I also feel difficult to catch the song...so I can't give suggestion,sorry.
03:08:118 (1) - this spinner should end at 03:10:118 according to your Normal

[Normal]
I didn't find mistakes , but imo, you'd better not change distance spacing in Normal(I found some small jumps),right?
03:10:118 (2) - finish

:D Star~
Topic Starter
Garven
Sorry Krisom - most of the mods didn't have anything for ya anyway, so I figured I'd just catch you in chat. Of course, I didn't see you at all that day. >>

About the custom hit sounds... I dunno why it keeps resetting them on your difficulty. I have to change it every time I upload, and I forget sometimes when I make a small change to one diff or something, hehe. Also, do you plan on using the C1 sound instead of the C2 sound then? If so, then I'll delete the sound file.

And yeah, I forgot to shift the timing sections after the offset change. orz

SPOILER

I_Tatsuo_I wrote:

Ohai~ Here comes my mod~ Oh, hi.

[Overall]
Krisom's Rolling feels much harder than the [Hard] that is on here.
Yet it has just a little bit less star rating than [Hard]. Yeah. I ... don't really have any control over that though. :P

[Normal]
01:37:041 1,2,3,4 - I'm not too fond on how these are placed. Looks a bit ugly. It's because of that cursed (1) hit circle. Gah, fine. Nobody likes my dumb combo placement, hehe.

[Hard]
00:34:271 (3) - I'm not too fond of this slider. I am. :D

Didn't find much to complain about, hah.
*throws a star at you*
Thar ya go~

SPOILER

Neethime wrote:

;) Hello Ahoy
I chose first two diffs to mod o.o

[General]
00:32:88 - 01:18:88 :turn up volume by 10? I wanted a decent change in volume level when the chorus hits, and also some breathing room for slowly turning it up on the four big notes before the climax.

[Easy]
00:13:041 - delete this green line Ack. There used to be some really ugly sliders back there. ;)
00:42:887 (1) - finish k
01:13:502 (1) - remove new combo I was changing with the reply vocals. Style combo more than anything.
01:33:194 (1) - remove new combo ^
01:56:887 (1) - this slider doesn't fit music much...And I also feel difficult to catch the song...so I can't give suggestion,sorry. I tried to set this up to be going with the rhythmic vocals (thus the sound set change) but it was hard to pull off for the easy diff. If anything, if you click on the beat next anyway, the OD is low enough to not kill your combo and you'll just start sliding anyway, hehe.
03:08:118 (1) - this spinner should end at 03:10:118 according to your Normal Oops, done.

[Normal]
I didn't find mistakes , but imo, you'd better not change distance spacing in Normal(I found some small jumps),right? Yeah. I figured since they had two beats between each, plus that point in the song it'd be fine.
03:10:118 (2) - finish The cymbals linger too long for my taste.

:D Star~
Glass
Nice map, no problem from what I've tested.
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Open all .osu files and change...
    SPOILER
    //Background Colour Transformations
    3,100,192,192,192
    • Add "Vocaloid" into Tags
[Easy]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    • Slider Tick Rate: 1
    • 01:22:271 - Set current position as preview point.
    • 01:25:810 (1) - Remove "New combo"
    • 01:25:810 (1,2) - Spacing (keep "Distance Snap" active and fix it)
    • 01:33:194 (1) - Remove "New combo"
    • 01:55:810 (1) - ^
    • 01:56:887 (1) - Add a repetition
    • 02:34:733 (1) - Remove "New combo"
    • 02:42:117 (1) - ^
    • 02:50:887 (1,1,1,1,1,1) - ^
    • 02:56:887 (1) - ^
    • 03:01:810 (1) - ^
[Normal]

  • • 01:22:271 - Set current position as preview point.
    • 01:33:194 (1) - Remove "New combo"
    • 02:42:117 (1) - ^
    • 02:50:887 (1,1,1,1,1,1) - ^
    • 02:56:887 (1) - ^
    • 03:01:810 (1) - ^
[Krisom's Rolling]

  • • 01:22:133 - Set current position as preview point.
[Hard]

  • • 01:22:271 - Set current position as preview point.
    • 01:33:194 (1) - Remove "New combo"
    • 02:13:964 (8) - Add "New combo"
    • 02:50:887 (1,1,1,1,1,1) - Remove "New combo"
    • 02:56:887 (1) - ^
Kecco

xxheroxx wrote:

[Krisom's Rolling]

  • • 01:22:133 - Set current position as preview point.
01:22:271*


•Overall•
Nico Nico Chorus is wrong -> It should be NicoNico Chorus.

•Hard•
00:19:194 (5) - New combo?
00:21:656 (5) - ^
00:27:041 (5) - ^
00:29:502 (6) - ^
00:31:964 (6) - ^
00:41:348 (9) - ^
01:05:656 (8) - ^
01:10:733 (9) - ^
01:17:348 (1,2,3,4) - Make those notes symmetrical?
02:13:964 (8) - New combo?
02:20:271 (10) - ^
02:50:194 (1,1,1,1,1,1,1) - Why these new combos? Fix them.

•Krisom•
OK.

•Normal•
Jeez, the Slider Velocity is too high for a Normal Diff : 1,00?
Overall Difficulty and HP Drain rate -1?
02:28:118 (3) - Spacing error.
02:48:656 (1) - This spinner is too quick for a Normal Diff.
02:50:194 (1,1,1,1,1,1,1) - Why these new combos? Fix them.
03:08:118 (1) - This spinner is too quick for a Normal Diff.

•Easy•
Jeez, the Slider Velocity is too high for a Normal Diff : 0,80?
Overall Difficulty and HP Drain rate -1?
01:19:810 (1) - This spinner is too quick for a Easy Diff.

Star~
Frill
[Hard]
02:49:733 - let the KIAI stop here. 02:49:656 - - ?
01:41:656 - ^ 01:41:502 -

Fun map.

+Star
Topic Starter
Garven
Yikes!

SPOILER

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Open all .osu files and change...
    //Background Colour Transformations
    3,100,192,192,192
    • Add "Vocaloid" into Tags[/color] Hrm... fine.
[Easy]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. I think it flows enough that it shouldn't be that much of a problem.
    • Slider Tick Rate: 1 This is set at 2 for hit sounds.
    • 01:22:271 - Set current position as preview point.
    • 01:25:810 (1) - Remove "New combo" k
    • 01:25:810 (1,2) - Spacing (keep "Distance Snap" active and fix it) Ack. Missed that one, thanks.
    • 01:33:194 (1) - Remove "New combo" It's kind of a response in the lyrics, so nah
    • 01:55:810 (1) - ^ k
    • 01:56:887 (1) - Add a repetition I was worried about the confusion of when the repeating stops, so I gave plenty of room. I guess it's not that horrid...
    • 02:34:733 (1) - Remove "New combo" k
    • 02:42:117 (1) - ^ nah
    • 02:50:887 (1,1,1,1,1,1) - ^ These go with the color explosion in the video.
    • 02:56:887 (1) - ^ k
    • 03:01:810 (1) - ^[/color] nah
[Normal]

  • • 01:22:271 - Set current position as preview point.
    • 01:33:194 (1) - Remove "New combo"
    • 02:42:117 (1) - ^ nah
    • 02:50:887 (1,1,1,1,1,1) - ^ Explained above
    • 02:56:887 (1) - ^ nah
    • 03:01:810 (1) - ^[/color] nah
[Hard]

  • • 01:22:271 - Set current position as preview point.
    • 01:33:194 (1) - Remove "New combo"
    • 02:13:964 (8) - Add "New combo" k
    • 02:50:887 (1,1,1,1,1,1) - Remove "New combo" Explained above
    • 02:56:887 (1) - ^ nah[/color]

I'm embarrassed about that spacing error. Thanks for the catch.

SPOILER

Kecco wrote:

xxheroxx wrote:

[Krisom's Rolling]

  • • 01:22:133 - Set current position as preview point.
01:22:271* I like my current preview time better - thanks though.


•Overall•
Nico Nico Chorus is wrong -> It should be NicoNico Chorus. Oh hey, whoops.

•Hard•
00:19:194 (5) - New combo? I like the longer combos for this difficulty.
00:21:656 (5) - ^
00:27:041 (5) - ^
00:29:502 (6) - ^
00:31:964 (6) - ^
00:41:348 (9) - ^
01:05:656 (8) - ^
01:10:733 (9) - ^
01:17:348 (1,2,3,4) - Make those notes symmetrical? I rearranged 'em.
02:13:964 (8) - New combo? Already done via xxhero's
02:20:271 (10) - ^ nah
02:50:194 (1,1,1,1,1,1,1) - Why these new combos? Fix them. Goes with color explosion in video.

•Krisom•
OK.

•Normal•
Jeez, the Slider Velocity is too high for a Normal Diff : 1,00? I think it's fine where it's at.
Overall Difficulty and HP Drain rate -1?
02:28:118 (3) - Spacing error. It's on purpose.
02:48:656 (1) - This spinner is too quick for a Normal Diff. Felt fine to me, and oddly, no AIMod flags.
02:50:194 (1,1,1,1,1,1,1) - Why these new combos? Fix them. ^
03:08:118 (1) - This spinner is too quick for a Normal Diff. ^

•Easy•
Jeez, the Slider Velocity is too high for a Normal Diff : 0,80? I think it's fine where it's at.
Overall Difficulty and HP Drain rate -1? I like the OD where it's at. HP drain reduced, though.
01:19:810 (1) - This spinner is too quick for a Easy Diff. Hrm. Slidered it up.

Star~

Grazie to both of you!

SPOILER

Frill wrote:

[Hard]
02:49:733 - let the KIAI stop here. 02:49:656 - - ? I moved it back further so the .5 slider isn't glowing momentarily.
01:41:656 - ^ 01:41:502 - This one doesn't matter so much.

Fun map.

Kudo for the inspiration of the change I made, hehe.

+Star

ありがとうございました!
Natteke
Mukku
holy crap..
YGOkid8
General:
- Last Kiai section should end on the last beat
- Song feels a bit fast... try Offset 3,513

Nazi Mod for you. Feel free to fix/change if you can be stuffed.

Easy:
00:50:271 (3) - Ugly
01:09:810 (5) - Semi ugly. Ugly because of the position it's in with (4,6) or something
01:12:425 (1) - Put on y axis.
01:34:425 (1) - Ugly
01:39:502 (4) - ^
02:03:502 (2,3) - ^
02:09:041 (1) - ^
02:12:118 (2) - Flip vertically, I think it looks better that way (and reposition afterwards :/)
02:17:041 (3) - Ugly
02:28:733 (3) - ^
02:43:348 (1) - ^
02:48:425 (4) - ^

Normal:
00:29:051 (2,3,4,5,6) - Move these so that (4) is on y axis.
00:34:281 (3) - Ugly
00:36:589 (7) - ^
00:40:281 (5) - ^ with (4,6)
00:43:974 (2) - 1 Grid Down, 5 Across to better flow
01:08:128 (2) - Ugly
01:13:974 (2) - 1 Grid Up, 4 Across to better flow
01:25:358 (2,3) - Ugly
01:52:897 (5) - Grid Down to better flow
01:54:589 (2,3,4) - (3,4) Grid Down + Right so they align with (2)
01:56:118 (6) - Unsnapped to grid
02:01:656 (1) - Ugly
02:08:425 (1) - Put on y axis
02:10:579 (5) - Ugly
02:26:887 (2,3) - Spacing
02:34:271 (2,3) - Ugly

Krisom's Rolling
- What the hell, reduce HP Drain and OD by 1

Rolling Girl
- OD +1

01:41:348 (1) - Replace with hitcircles
Topic Starter
Garven

YGOkid8 wrote:

General:
- Last Kiai section should end on the last beat Doesn't hurt anything, but whatever. Moved.
- Song feels a bit fast... try Offset 3,513 I started getting way early then. :/

Nazi Mod for you. Feel free to fix/change if you can be stuffed. <3 All adjusted except for the ones left below:

Easy:
02:03:502 (2,3) - ^ Not sure what to adjust with these two - I like 'em.

Normal:
00:40:281 (5) - ^ with (4,6) I like how this one ended up. :/
01:54:589 (2,3,4) - (3,4) Grid Down + Right so they align with (2)
01:56:118 (6) - Unsnapped to grid They were that way to line up with the 3, 4 before. Need to adjust them anyway, now.
02:01:656 (1) - Ugly I like it.
02:26:887 (2,3) - Spacing It's on purpose.

Krisom's Rolling
- What the hell, reduce HP Drain and OD by 1

Rolling Girl
- OD +1
Holy hell, this gets really hard for me now. I'll change it unless someone else speaks up, though.

01:41:348 (1) - Replace with hitcircles Hrm, k.
Thanks for the look!
Krisom

YGOkid8 wrote:

Krisom's Rolling
- What the hell, reduce HP Drain Yes and OD by 1 No :(
Can you do that for me ^^?
Topic Starter
Garven
That's interesting... raising the OD on mine, and reducing the HP Drain on yours just swapped the star rating positioning. *boggle*

Ah well, all updated.
Vikon
[General]
good map.

[Easy]
00:32:887 delete this timing section and make these changes on 00:03:50?
02:21:349 (1) The volume of the finish is a bit too loud.
02:31:194 (1) useless timing section? or you forgot to make changes on them?
03:08:118 (1) end at 03:09:964?

[Normal]
a little bit difficult for a [Normal]
01:17:348 (1,2,3,4) try to increase the volume differance between these notes? players may not feel the volume changes.
01:56:733 add a note here?
02:00:425 ^
02:21:348 (1) decrease the volume of this fnish?
02:26:271 (1,2,3) try to increase the volume differance between these notes?
03:08:118 (1) the end of this spinner is unsnapped?
03:09:887 (1) move it to the next white tick?

[Hard]
This is insane lol? the OA is a bit high for a [Hard]
(00:32:887 double section)
00:34:964 useless timing section? or you forgot to make changes?
01:17:348 (1,2,3,4) try to increase the volume differance between these notes?
01:56:733 add a note here?
02:21:348 (1) decrease the volume of this fnish?
02:26:271 (1,2,3,4) try to increase the volume differance between these notes?
02:50:870 useless timing section? or you forgot to make changes?

[Krisom's Rolling]
the offset and preview time of this diff is different from others
01:18:441 (7) new combo?
01:29:364 (1) end at 01:31:364?
02:27:364 (7) new combo?
02:38:287 (1) end at 02:40:287?
03:02:749 (1,2,3) spacing?

It's time to get my star~
wanhyrzh
Nice song and I like the map~
Good luck with it, Garven! :D
Topic Starter
Garven
I can't believe you went through all those timing sections. :P

SPOILER

Vikon wrote:

[General]
good map.

[Easy]
00:32:887 delete this timing section and make these changes on 00:03:50?
02:21:349 (1) The volume of the finish is a bit too loud. I think it's fine.
02:31:194 (1) useless timing section? or you forgot to make changes on them? Actually, it was once I re-set kiai on the one before it. >>
03:08:118 (1) end at 03:09:964? Ahaha, where were you when everyone else wanted this to end where it is now and I originally had it in that position? /sigh

[Normal]
a little bit difficult for a [Normal] I was trying for some sort of decent scaling of difficulty up to the hards.
01:17:348 (1,2,3,4) try to increase the volume differance between these notes? players may not feel the volume changes. Hrm, tweaked.
01:56:733 add a note here? Nah
02:00:425 ^ Nah
02:21:348 (1) decrease the volume of this fnish? Nah, it's fine
02:26:271 (1,2,3) try to increase the volume differance between these notes? Tweaked
03:08:118 (1) the end of this spinner is unsnapped? Huh. Fixed. Nice spot.
03:09:887 (1) move it to the next white tick? It's too late then. They all sing off the beat. It's annoying.

[Hard]
This is insane lol? the OA is a bit high for a [Hard]
(00:32:887 double section) Oops
00:34:964 useless timing section? or you forgot to make changes? Ack
01:17:348 (1,2,3,4) try to increase the volume differance between these notes? k
01:56:733 add a note here? Nah
02:21:348 (1) decrease the volume of this fnish? Nah
02:26:271 (1,2,3,4) try to increase the volume differance between these notes? k
02:50:870 useless timing section? or you forgot to make changes? Ack, no. It's supposed to start the kiai, not the one before it.

It's time to get my star~

Thanks for the look!
Krisom

Vikon wrote:

[Krisom's Rolling]
03:02:749 (1,2,3) spacing?
I know it's not spaced correctly, but It's readeable, so I'm not changing it.
I just gave feedback on this one to future modders, but I did not apply any changes, sorry :S
Shulin
General:

-- Having 2 mp3's is fine (well there are a few ranked maps with this). But you should make sure they are of the same quality. The mp3 on Krisom's difficulty sounds worse imo so try and get a better mp3? XD

Easy:

00:36:118 (5) - That custom slider tick sounds odd because the slider ends suddenly on vocal, maybe reduce the volume of it slightly. (imo ~)
01:31:964 (1) - I expected the custom whistle at the end of the slider.
01:33:195 (1) - ^
02:29:964 (4) - Overlap looks a bit bad here, or maybe it's just the slider.
02:41:041 (1) - Custom whistle end?
02:42:118 (1) - ^
02:50:887 (1,1,1,1,1,1) - I presume this is because the video changes color or something, idk... it looks kinda strange XD
02:56:887 (2) - Custom whistle end?
02:59:349 (2) - End at 02:59:810 imo
03:01:041 (2) - Custom whistle?

The slider velocity is a bit fast but so is the bpm so it's fine I guess. Sometimes I felt that custom whistles were missing.

Normal:

00:15:810 (1) - Custom whistle end?
00:18:271 (1) - ^
00:20:733 (1) - ^
00:23:194 (1) - ^ ~ yeah these sound like they need it, plus it keeps the pattern constant <3
01:25:348 (2) - Remove custom slider tick? =S
01:31:194 (x) - Note.
01:39:656 (1) - Kinda short for a normal.
02:40:118 (x) - Note.
03:09:887 (1) - Is this supposed to be on a blue tick? (It's not in Hard btw XD)

Taiko:

-- Short?

Yeah pretty typical Taiko diff, streams ~

Hard:

01:14:733 (x) - Note?
01:34:887 (x) - Kinda expected a note here.

Krisom's Rolling:

01:13:056 (4) - Align with 01:12:595 (3) - ?

Just picky stuff, nice mapset.
Krisom

Shulin wrote:

Krisom's Rolling:

01:13:056 (4) - Align with 01:12:595 (3) - ? Done
Download: NicoNico Chorus - Rolling Girl (Garven) [Krisom's Rolling].osu
Topic Starter
Garven
SPOILER

Shulin wrote:

General:

-- Having 2 mp3's is fine (well there are a few ranked maps with this). But you should make sure they are of the same quality. The mp3 on Krisom's difficulty sounds worse imo so try and get a better mp3? XD This is the best one I could find. :/ I can try again, but I don't think I'll have any better luck.

Easy:

00:36:118 (5) - That custom slider tick sounds odd because the slider ends suddenly on vocal, maybe reduce the volume of it slightly. (imo ~) Hrm, okay. I don't hear much of a difference, but eh. Easy change.
01:31:964 (1) - I expected the custom whistle at the end of the slider. I had them off for that part of the chorus, but if they're expected, sure.
01:33:195 (1) - ^
02:29:964 (4) - Overlap looks a bit bad here, or maybe it's just the slider. Well, it's fading out right when the other is fading in. And yeah, the slider is kinda weird, but I was trying to keep the same form as the hard mode ones.
02:41:041 (1) - Custom whistle end? k
02:42:118 (1) - ^
02:50:887 (1,1,1,1,1,1) - I presume this is because the video changes color or something, idk... it looks kinda strange XD Bleh, nobody likes it. T_T
02:56:887 (2) - Custom whistle end?
02:59:349 (2) - End at 02:59:810 imo k
03:01:041 (2) - Custom whistle? k

The slider velocity is a bit fast but so is the bpm so it's fine I guess. Sometimes I felt that custom whistles were missing.

Normal:

00:15:810 (1) - Custom whistle end?
00:18:271 (1) - ^
00:20:733 (1) - ^
00:23:194 (1) - ^ ~ yeah these sound like they need it, plus it keeps the pattern constant <3 Mm, Looked like I was torn between not having them for the "ah ah" vocals and ended up doing them for the last ones anyway. All added.
01:25:348 (2) - Remove custom slider tick? =S Hrm, k.
01:31:194 (x) - Note. k
01:39:656 (1) - Kinda short for a normal. Well, AI mod isn't crying foul, and I'm getting 300s even when I wait half a second before starting up a spin. It should be okay.
02:40:118 (x) - Note. k
03:09:887 (1) - Is this supposed to be on a blue tick? (It's not in Hard btw XD) Oops

Taiko:

-- Short? Yeah, short due to 1000 note limit on Taiko diffs (don't really know why [beyond TnT never going beyond that?])

Yeah pretty typical Taiko diff, streams ~

Hard:

01:14:733 (x) - Note? k
01:34:887 (x) - Kinda expected a note here. Hrm, k

Just picky stuff, nice mapset.

Thanks for the look!
Derekku
[General]
*Perhaps raname "Taiko" to "Natteke's Taiko"? :v
*All offsets look nice.

[Easy]
*There are only a handful of single red-tick notes in this difficulty, and my only suggestions are to make them sliders or such so that they're not so tricky to hit for the easiest difficulty.
01:09:503 (4,5,6) - Perhaps something like:

01:25:810 (2,3) - perhaps make this a slider?
01:29:503 (1,2) - ^
01:35:656 (2) - Maybe extend (1) to this spot?
02:07:656 (3) - ^ but with (2), obviously
There's more single-red notes after this,but I think I've given you enough suggestions to do the others if you choose to.

[Normal]
*A bit tricky in a few spots, but otherwise nice.

[Hard]
*2nd kiai doesn't end at the same spot as the other diffs.
*Otherwise, great~

[Krisom's Rolling]
*Could you find a better mp3? The quality of this one is much lower than the other difficulties'.
*Preview point and video offset should be adjusted a bit more for this difficulty.
01:59:980 (4,5) - This is unrankable. It's too hard to tell which is the circle and which is the slider.
Krisom

Derekku Chan wrote:

[Krisom's Rolling]
01:59:980 (4,5) - This is unrankable. It's too hard to tell which is the circle and which is the slider.
Could you recheck please? I modified it.

Download: NicoNico Chorus - Rolling Girl (Garven) [Krisom's Rolling].osu
Topic Starter
Garven

Derekku Chan wrote:

[General]
*Perhaps raname "Taiko" to "Natteke's Taiko"? :v He said that plain 'ol Taiko is fine with him.
*All offsets look nice.

[Easy]
*There are only a handful of single red-tick notes in this difficulty, and my only suggestions are to make them sliders or such so that they're not so tricky to hit for the easiest difficulty.
01:09:503 (4,5,6) - Perhaps something like:

01:25:810 (2,3) - perhaps make this a slider?
01:29:503 (1,2) - ^
01:35:656 (2) - Maybe extend (1) to this spot?
02:07:656 (3) - ^ but with (2), obviously
There's more single-red notes after this,but I think I've given you enough suggestions to do the others if you choose to.

I changed a few of them. Some (like the first one) have a big gap of time before the hit, and with the pretty low OD, I don't see much of a problem with them. Some of the rhythmically faster ones I changed up though.

[Normal]
*A bit tricky in a few spots, but otherwise nice.

[Hard]
*2nd kiai doesn't end at the same spot as the other diffs. It wasn't on my copy. :/
*Otherwise, great~

[Krisom's Rolling]
*Could you find a better mp3? The quality of this one is much lower than the other difficulties'. I can try again, but it feels fruitless each extra time I search, hehe.
*Preview point and video offset should be adjusted a bit more for this difficulty.
01:59:980 (4,5) - This is unrankable. It's too hard to tell which is the circle and which is the slider.
Derekku
@Krisom: That should be fine, now.

@Garven: Kiai should be the same for all difficulties (not counting guest diffs), but the second section ends at 02:49:964 for Easy/Normal, but at 02:48:425 for Hard. (I think that ending it at 02:49:656 would be better, though)
XepherX3
Whaaa...very nice

here's a Rolling Star

can't find anything to mod or suggest...nice work
Topic Starter
Garven

Derekku Chan wrote:

@Krisom: That should be fine, now.

@Garven: Kiai should be the same for all difficulties (not counting guest diffs), but the second section ends at 02:49:964 for Easy/Normal, but at 02:48:425 for Hard. (I think that ending it at 02:49:656 would be better, though)
Argh, my reading comprehension seems to be lacking this late at night. I was staring at the last kiai wondering what was wrong with me, haha. Okay, all updated, and thanks for the check back. I found the original posting of the video for Krisom's mp3 on nico (at least, I think it was the original one...), and it's the same quality. I don't think it's getting any better, unfortunately. Kudosu for the kiai end suggestion.


Also, thanks for looking, x3ns0r.
Teara
Good mapset

Here is my thoughts on it.

I like the skin, I didn't look at the details/res of it, I'm sure its fine. ( that and I'm lazy tonight. )

Easy slider velocity is to fast IMO, maybe lower it. I don't know how to explain this really, but its not constant, the flow breaks a lot. Making it kinda harder to play. Also, I don't like seeing lots of stacks in easy. This is up to you.

Normal was fun to play, good job.

Hard OD is to high, I think you should lower it by one. Should make it more fun :)

Krisom was fun to play, it flows well, and is suited for a high od =p good job.

Star!

Ps.

While playing it, I noticed a lot of parts I would probably nazi ( In Graven diffs ), but I decided awhile ago, I wont nazi mod, unless asked, since this is my preference. :P
Kecco
Ehi Garven, you should change the Subject of this map.
To do it, submit the map and in "Subject" switch the name of the map to "NicoNico Chorus - Rolling Girl"
ouranhshc
Hard
01:38:879 (4) - line up with (2)
01:56:879 (1,2,3,4,5,6,7,8,9,10) - maybe like this: http://puu.sh/1mf
01:59:802 (3,4,5,6,7) - maybe like this http://puu.sh/1mh


Normal
00:26:887 (3) - 1 grid right
Topic Starter
Garven

ouranhshc wrote:

Hard
01:38:879 (4) - line up with (2) Oops
01:56:879 (1,2,3,4,5,6,7,8,9,10) - maybe like this: http://puu.sh/1mf I'm following the rhythmic speaker during this part, so nah
01:59:802 (3,4,5,6,7) - maybe like this http://puu.sh/1mh ^ I changed the hit sound set and everything. ;_;

Normal
00:26:887 (3) - 1 grid right Uh, what is that accomplishing? It moves it out of line of the 5...

Kecco wrote:

Ehi Garven, you should change the Subject of this map.
To do it, submit the map and in "Subject" switch the name of the map to "NicoNico Chorus - Rolling Girl"
I just edited the first post. >>
DJPop
spinner-circle.png is unrankable imo. Can't tell when it's spinning or not.


~Easy~
Fine.

~Normal~
Fine.

~Hard~
01:31:964 (1) - move tail up a bit
02:13:348 (5,6,7) - move up & left 1 grid (Lv3)

~Krisom's Rolling~
00:32:903 (1) - make it more symmetric
01:02:441 (1) - ^
01:37:364 (1) - start on right white tick
02:00:133 (5) - looks weird, make it smoother
02:18:441 (1) - add clap
02:46:287 (1) - start on right white tick
03:09:749 (1) - move 1/4 left


+Star
Krisom

DJPop wrote:

~Krisom's Rolling~
00:32:903 (1) - make it more symmetric I don't know how is that even possible but I tried.
01:02:441 (1) - ^ ^
01:37:364 (1) - start on right white tick Ok~
02:00:133 (5) - looks weird, make it smoother Fine
02:18:441 (1) - add clap In fact, it's a whistle, but done~
02:46:287 (1) - start on right white tick Done~
03:09:749 (1) - move 1/4 left Ok, moved (2) 1/4 left too, of not it sounds totally off imo


+Star
Download: NicoNico Chorus - Rolling Girl (Garven) [Krisom's Rolling].osu
jameskong1
i like this song :D :D
Orz-
mou yoi kai !!!!!
love this song =]
l3lueskyiiz
Nice map :)

Star ~
Krisom
Fixed some suggestions (goes with a Custom Whistle 2)

Download: Love ya ;D.rar
jockeytiyan
Boo!
Topic Starter
Garven
Aah! (irc mods)
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Easy:
I can't hear the hitsounds... I think you should make the volume higher.
Besides that, nothing wrong.

Normal:
01:56:887 (1) - This note feels weird to me. I don't get what it is mapped on... But it's perfectly playable.
Besides that, nothing wrong.

Hard:
00:25:656 (1) - I don't like notes in the center of the screen after a spinner because they are hidden by the 300/100 when the spinner is completed... But your custom skin makes them easy to see, so I guess it's good.
01:56:887 (1) - Same comment as for Normal.
03:09:964 (1,2) - Same as 00:25:656 (1) -

Krisom's Rolling:
Looks good to me.

Taiko:
I don't mod those~

Well, star.
Topic Starter
Garven

Odaril wrote:

Easy:
I can't hear the hitsounds... I think you should make the volume higher. Odd that this is the only one you mention it on as all my diffs have the same volume levels, for the most part. I hear them fine, though if someone else mentions it I'll consider it. So many timing sections to change. ;_;
Besides that, nothing wrong.

Normal:
01:56:887 (1) - This note feels weird to me. I don't get what it is mapped on... But it's perfectly playable. Yeah, it's going with the rhythmic vocalist. I tried to accent that it's following something different by using a new sound set. It doesn't seem to be working, haha. Oh well.
Besides that, nothing wrong.

Hard:
00:25:656 (1) - I don't like notes in the center of the screen after a spinner because they are hidden by the 300/100 when the spinner is completed... But your custom skin makes them easy to see, so I guess it's good. Wha- really? You put them in the center to make things easier after a spinner. You get to see the circle coming while you're spinning, and you have time to align once the spinner is at the Osu! stage. But yeah, I like my hit bursts, hehe.
01:56:887 (1) - Same comment as for Normal. And same reply, hehe.
03:09:964 (1,2) - Same as 00:25:656 (1) - Why is this diff the only one you complain about this on? Every single difficulty does the same thing (well, minus easy, I guess). :/

Krisom's Rolling:
Looks good to me.

Taiko:
I don't mod those~ But they're so much fun to lose at~

Well, star.
Thanks for the look!
anonymous_old
Quick IRC mod.

'Sall good.
thekillerhjkhjk
General:

all timing sections which change the sound of a note must be at least 1/4 beat before said note
im not sure if you're allowed to have two mp3's in one map...

hard

00:17:348 (4,5) - move both up and right one tiny square to make a square pattern
00:17:964 (6) - move up and left one tiny square to compensate
01:08:118 (2) - move third slider point (first is start) right one to make a more even curve
01:09:810 (5) - move 4th slider point up one to make a more symmetrical curve
01:27:194 (1) - move 2nd, 3rd, 4th, 5th and 6th sliderpoints all left one to center the loop more
02:01:656 (1) - move the 3rd slider point down one and the 7th slider point up one

normal

02:36:117 (1) - move 2nd, 3rd, 4th, 5th and 6th sliderpoints all up one to center the loop more
01:27:195 (1) - move 3rd 4th, 5th, 6th, 7th and 8th sliderpoints left one
02:36:118 (1) - delete and copypaste the above one (and flip it)

great map otherwise... STAR
Topic Starter
Garven

thekillerhjkhjk wrote:

General:

all timing sections which change the sound of a note must be at least 1/4 beat before said note Already commented on this in IRC, but I'll scan through and see what I can fix up.
im not sure if you're allowed to have two mp3's in one map... I already got it okayed.

hard

00:17:348 (4,5) - move both up and right one tiny square to make a square pattern Oop, I"m bad at these geometric shapes. >>
00:17:964 (6) - move up and left one tiny square to compensate Haha, already did that.
01:08:118 (2) - move third slider point (first is start) right one to make a more even curve Hrm, okay.
01:09:810 (5) - move 4th slider point up one to make a more symmetrical curve kk
01:27:194 (1) - move 2nd, 3rd, 4th, 5th and 6th sliderpoints all left one to center the loop more
02:01:656 (1) - move the 3rd slider point down one and the 7th slider point up one Mm, nice nice.

normal

02:36:117 (1) - move 2nd, 3rd, 4th, 5th and 6th sliderpoints all up one to center the loop more
01:27:195 (1) - move 3rd 4th, 5th, 6th, 7th and 8th sliderpoints left one I'm not seeing much of a difference in these, but sure. :D
02:36:118 (1) - delete and copypaste the above one (and flip it)

great map otherwise... STAR
Kami_Kaze_old
Lunarhiro
I like this map. Favorited! :D... Though I keep thinking it will give me a seizure... Add an "Epilepsy Warning" Plz?
jockeytiyan

Lunarhiro wrote:

Though I keep thinking it will give me a seizure... Add an "Epilepsy Warning" Plz?
Not for me. :P
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