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M.I.A. - Paper Planes

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Total Posts
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Topic Starter
Crimmi
This beatmap was submitted using in-game submission on Thursday, August 06, 2009 at 7:31:07 PM

Artist: M.I.A.
Title: Paper Planes
Source: Other
Tags: Kala, M.I.A.
BPM: 86
Filesize: 5488kb
Play Time: 02:36
Difficulties Available:
  1. Bonified Hustler (4.23 stars, 232 notes)
  2. Certified Hustler (3.45 stars, 198 notes)
  3. Hustler (3.46 stars, 215 notes)
Download: M.I.A. - Paper Planes
Information: Scores/Beatmap Listing
---------------
Minor Changes:
The BPM Has Changed Thanks Lisbeth =]
And The Offset Has Changed As Well.
Some Of The Sliders Are Removed And Most Of The Notes Are Fixed And Snapped.
Enjoy It =]
Difficulties Certified Hustler and Bonified Hustler are added
Lizbeth
Try this
BPM: 86.00
Offset: 5642

after changing timing go to Timing > Resnap All Notes
any way i think after that, u will have to resnap manually some notes.

after u do that ill recheck

good luck
n_n
Topic Starter
Crimmi
Gracias, I'll Do That =] Thanks For The Feedback
Lizbeth
there s notes that arent snaped.
Place the notes in the correct ticks (white and red ticks) manually.

cya
James2250
00:10:52 (1) - sounds better shortened by 1/2 to me
00:15:67 (5) - move back 1/2
00:16:71 (1) - move 1/4 forward and shorten by 1/4
00:27:88 (4) - move 1/4 forward
00:33:46 (1) - move to white tick (its off)
00:34:68 (4) - move to next white tick, extend by 1/4 then delete 5 :/
00:36:25 (1) - 1,2,and 3 here all arnt snapped (move them to ticks)
00:39:04 (6) - not snapped (move to white tick)
00:44:62 (1) - not snapped
00:48:46 (4) - ^
00:56:04 (1) - ^
01:09:47 (7) - this note isnt needed..
01:18:08 (1) - not snapped

actually to make this easier to go timing at the top then click resnap all notes when on 1/4 then go through song and make sure they are all in place :///
Vexed_old
Hustler
Offset = 5,668 Re-snap all notes.
#1 Re-space the entire map. Go through and use distance spacing through the entire map. Some place you used it, and some you didn't.
Erm...Just finished going through this one. As i stated. Go through and use distance spacing and grid snap.
RE-snap all notes, and make fixes where needed.

01:26:39 (1) - Start here instead 01:26:572. I don't really care for where this slider ends. I wonder if you can change that.
01:37:735 Add note here.
02:10:87 (6,7) - REmove this and replace with slider. End slider here, 02:11:048.
02:16:45 (6,7) - Replace with Slider.
02:22:03 (6) - Remove this. Replace with slider to match other sections.
00:14:71 (4) - New combo.
00:27:96 (4) - ^^
00:34:595 Add note here.
00:39:13 (6) - New combo.
00:45:758 Add note. All these areas are needless space. This map is far to easy as it is without all these gaps.
00:58:31 (6) - Replace with slider, and end here> 00:58:490.
00:58:31 (6) - New combo.
01:03:89 (6) - Replace with slider ending at next blue tick, and make new combo.
01:09:479 Insert slider ending at blue tick.

I have to stop here. I will not be able to mod any further until you have gone through each difficulty and spaced them all with distance spacing. All three difficulties also seem to be pretty much the same Difficulty. The only difference i am really seeing here is that you jacked up the overall diff. on Bonified,
That just isn't gonna be good enough. Not for me anyway. You need also, to neatin up the map. Everything is just kind of placed without any real concideration as to what it's going to look like. Sorry for this, but i would say Nuke on the last 2 difficulties and remap them.
No star at this point. Maybe after you have spaced and made sufficient corrections. :[
Cmdt_Carpenter
One of the ones I want to see go far. I have a tip; that last BPM was awesome, and almost it, but I'm fairly certain that:

BPM: 86.015
Offset: 5,659

Is pretty much dead on.

My major complaint: Bonified Hustler has the general difficulty set all the way up. What. This could be an awesome map, and I'm sure this can be a lot more fun; this makes it seem like you couldn't think of any way to make it more fun so you bumped up the slider to make it more challenging. No. No, no, no, you can do better than that. Here are a tips:

1. Follow the vocal part. Vocals in Paper Planes have some sections that have a fun rhythm for Osu! and you shouldn't let it go to waste.

2. Less clappage. The claps are cool and everything, but they get kind of tiring and boring after too long with them. Something that I like doing: Switch back and forth real quick between soft special hits (soft whistle, finish, clap) for one note or two and then switch back to normals. I always feel like it sounds awesome, and it's really not that much work.

3. Don't break in the middle of a phrase. If you've started in the chorus, finish the chorus. Granted, this song has plenty of repetition, but I feel like you can only take a break like that or something in one of the verses, not in the chorus.

Also, I feel this picture is a bit better than the one you have.
Vexed_old

Cmdt_Carpenter wrote:

One of the ones I want to see go far. I have a tip; that last BPM was awesome, and almost it, but I'm fairly certain that:

BPM: 86.015
Offset: 5,659

Is pretty much dead on.
I didnt really look at the bpm. Seems Cmdt is correct.
BPM 86.015 would be it, to the point.
Offset however, i would stick with 5668. I mean, the difference is so slight that i think it would be better off where i stated. I don't really think it's going to matter either way.
Topic Starter
Crimmi

Vexed wrote:

Cmdt_Carpenter wrote:

One of the ones I want to see go far. I have a tip; that last BPM was awesome, and almost it, but I'm fairly certain that:

BPM: 86.015
Offset: 5,659

Is pretty much dead on.
I didnt really look at the bpm. Seems Cmdt is correct.
BPM 86.015 would be it, to the point.
Offset however, i would stick with 5668. I mean, the difference is so slight that i think it would be better off where i stated. I don't really think it's going to matter either way.
Yeah, I Did That, The BPM Cmdt gave to me was correct and the offset you gave to me was also correct but i think yours was great but it was a few ms off when i tried it.
i'm going to repair the Certified and Bonified difficulties as soon as possible.
thanks for the advice guys :) :) :)
James2250
hustler:
00:46:10 (3,4,5) - spacing (space them evenly)
00:47:50 (1,2,3) - ^
01:26:39 (1) - 1/4 back then shorten by 1/4
01:33:54 (5,6,7) - spacing
01:39:47 (5,6) - spacing
02:20:64 (2,3,4,5,6) - spacing

certified hustler:
00:11:22 (1,2,3,4,5,6,7) - uneven spacing
00:16:10 (4) - move so its in between 2 and 3
00:17:85 (2) - spacing
00:26:22 (4,5,6,7) - spacing
00:29:36 (3,4,5) - spacing
01:26:39 (1) - move 1/4 back and shorten by 1/4
02:09:47 (2,3,4,5,6) - spacing
02:12:61 (2,3,4) - spacing

bonified hustler:
lower overall diff, make it harder but not by increasing everything this much
00:11:22 (1,2,3,4,5,6,7,8) - spacing
00:29:01 (2,3,4,5,6) - spacing
01:26:39 (1) - move 1/4 back and shorten by 1/4

overall:
every note doesn't need a hitsound so I would remove some
there are still some spacing errors so I would double check it all with distance snap on
Topic Starter
Crimmi
Thanks I Got That Done I'll Just Need To Change The Sounds

And I Got These Maps Coming Soon In Working:
Grant Kirkhope
- Fungi Forest (Day) Theme
Grant Kirkhope - Frantic Factory Boss - Mad Jack
Bonnie Pink - It's Gonna Rain
Monty Norman - The James Bond Theme
The Yellow Monkey - Tactics
Nintendo - Mario Circuit I (DS Version)
Toshiro Masuda - Naruto's Theme
T.M. Revoloution - Heart Of Sword
yeahyeahyeahhh
Hustler:
00:12:29 - Are you following the background beat? If so.. you should put a note here since the rest of that trail as one at that part of the beat.
00:17:87 (2) - Spacing, move up once on level 3 grid.
00:46:83 (6) - Random spacing change starts here, intentional? If not fix.
00:50:31 (1) - -------------------------------------------- ^ Not as big a deal because the overall difficulty is slow, but could still trip someone D:
00:56:94 (2,3,4,5) - Change to Normal hitsound and use finishes (or claps.. i like finish better though :o) :D
01:02:52 (2,3,4,5) - ^
01:08:10 (2,3,4,5) - ^
01:10:19 (1) - Spacing
01:13:67 (2,3,4,5) - ^
01:22:05 (2) - Align with 1 endpoint
01:48:73 (1) - Move to white tick?
01:58:51 (1) - ^
02:03:92 (2,3,4,5) - Change to Normal hitsound and use finishes (or claps.. i like finish better though :o)
(I'm not going to point that out again, it should come 3 ore times, fix those ones too ^^;)
02:30:78 (1,1,1,1) - Spacinggggg

Overall - Difficulty need some hitsound organization and more consistent spacing. For the most part the spacing is fine but gets out of order a lot.

Bonified Hustler:
00:10:87 - start here? unless you're following the background beat.
00:12:26 (4) - New combo
00:35:99 (6) - Remove this
01:15:06 (3) - End on blue tick

Overall - Version needs a lot of work. Intentionally leave out all the sound timing points? They sounded good in hustler, bring them here! Spacing needs a lot of work too. Both spacing and hitsounds very inconsistent.

Certified Hustler:
01:26:39 (1) - Put on white tick, end on red.
02:10:99 (7) - put on blue tick
02:12:26 - Put a note here
02:16:63 - ^, you have one at 02:10:99 (7) why not here?
02:22:03 (6) - put on blue tick
02:22:50 (7) - resnap to white tick

Overall - Same issue as other diff. This difficulty is rather boring and feels the same as the other ones to be the hardest difficulty. Maybe try coming up with some new patterns and such to spice it up?

Starred though so this map will get more attention.

Good Luck!! :D
minyeob
[Overall]
Your notes aren't resnapped yet.
Resnap all notes again
And why each difficulty has different offset? Strange.......
Also, this map needs a no video background


[Hustler]
Resnap all notes
Circle spacing is a but strange but that's not problem :)

[Bonified]
Hitsound is too noisy. You can edit that, can't you?
By the way distance snap used properly. (Especially Beginning Part)

[Certified]
02:04:94 (4,5,6) - Spacing is bad
Topic Starter
Crimmi

minyeob wrote:

[Overall]
Your notes aren't resnapped yet.
Resnap all notes again
And why each difficulty has different offset? Strange.......
Also, this map needs a no video background
Well Minyeob, as far as Vexed & Cmdt_Carpenter told me, the offset is really correct and plus i they're not changed unless i'm wrong, also the background was greatfully given to me by Cmdt, and would look cool on the map unless you have a good reason it shouldn't be there. but i'll check it as soon as possible. =]

Working on these maps after this:
Monty Norman-The James Bond Theme


Grant Kirkhope-Frantic Factory Boss-Tiny Kong vs. Mad Jack


Bonnie Pink-It's Gonna Rain(I'm Mapping This So Don't Touch!! =P)

Nintendo-Mario Circuit I (DS Version)

Tactics-The Yellow Monkey

Grant Kirkhope-Fungi Forest (Day) Theme


T.M. Revolution-Heart Of Sword

Sega/Sonic Team-Live & Learn

Final Fantasy VII-S.O.L.D.I.E.R. Theme

Final Fantasy VII-Zack's Death -The Price Of Freedom
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