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Daisuke Achiwa - Flask Boy

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Topic Starter
Shulin
This beatmap was submitted using in-game submission on 09 May 2012 at 16:03:12

Artist: Daisuke Achiwa
Title: Flask Boy
Source: Atelier Iris: Eternal Mana
Tags: ken nakagawa akira tsuchiya workshop theme gust dusty
BPM: 133
Filesize: 3036kb
Play Time: 01:41
Difficulties Available:
  1. Dusty's Easy (1.47 stars, 96 notes)
  2. Hard (4.83 stars, 206 notes)
  3. Normal (2.97 stars, 124 notes)
Download: Daisuke Achiwa - Flask Boy
Information: Scores/Beatmap Listing
---------------
Barrel!

Thanks to Dusty for Easy!
Aeon
well i think that overall its a pretty good work except for one little thing in normal dificulty

[normal]
01:03:190(3)- if this had 3 repetitions it would be much more intuitive than 4, i think 4 its too much it goes off the rythm
Topic Starter
Shulin

Aeon wrote:

well i think that overall its a pretty good work except for one little thing in normal dificulty

[normal]
01:03:190(3)- if this had 3 repetitions it would be much more intuitive than 4, i think 4 its too much it goes off the rythm It doesn't have 4 repetitions :?
Thanks for looking at this ^_^
Aeon
it doesnt o.O ? am i going deaf?

edit: it really doesnt, im confused now

edit 2: i feel silly i posted the incorrect time its 1:13:190(3)
Topic Starter
Shulin
Ahh okay, I've removed a return and added some circles but kept the same rhythm. Hopefully that's better now ^_^
Aeon
ill check it out tomorow thats when ill have free time
Aeon

Aeon wrote:

ill check it out tomorow thats when ill have free time

sounds really great now good job mate ^^ i hope this gets noticed soon
kazumikos
Hai Shulin~~ :D

Here's my mod, just some suggestions ^^


[Hard]
SPOILER
From 00:43:416 (1) - to 00:57:175 (3) - I dont think soft-hitclap would suit this quiet part, how about changing all to whistle?
00:18:153 (1) - slightly disagree with nc here, remove it? add nc at 00:17:701 (6) -
00:21:762 (1) - same^ nc at 00:21:311 (6) - ?
00:32:589 (1) - ^ nc at 00:32:138 (6) -
00:36:198 (1) - ^ nc at 00:35:747 (6) -
00:57:852 (1) - whistle
01:08:679 (1) - isnt finish supposed to be here? in stead of 01:08:228 (6) - ?
01:19:957 (3,4) - aw ugly >_< flip (4) horizontally and cut (3)?
01:44:318 - clap

[Normal]
SPOILER
00:17:701 (5) - Nc? O3o remove nc at 00:18:153 (1) -
00:21:311 (4) - ^ remove nc at 00:21:762 (1) -
00:28:529 (2) - ^ remove nc at 00:28:980 (1) -
From 00:43:416 (1) - to 00:57:175 (3) - same with [Hard]
01:08:679 (1) - finish?

BG looks too plain to me lol

That's it
Stars~ xD
Merry christmas~ :D
Topic Starter
Shulin

kazumikos wrote:

Hai Shulin~~ :D

Here's my mod, just some suggestions ^^


[Hard]
SPOILER
From 00:43:416 (1) - to 00:57:175 (3) - I dont think soft-hitclap would suit this quiet part, how about changing all to whistle? Okay I was following the click but whistle sounds good too.
00:18:153 (1) - slightly disagree with nc here, remove it? add nc at 00:17:701 (6) - Hmm I'm undecided about this, I wanted to keep a consistent pattern and show where the jumps are... I'll see what others think before I change
00:21:762 (1) - same^ nc at 00:21:311 (6) - ?
00:32:589 (1) - ^ nc at 00:32:138 (6) -
00:36:198 (1) - ^ nc at 00:35:747 (6) -
00:57:852 (1) - whistle It now has a whistle
01:08:679 (1) - isnt finish supposed to be here? in stead of 01:08:228 (6) - ? It was actually intentional but I've switched the finishes now because it makes more sense
01:19:957 (3,4) - aw ugly >_< flip (4) horizontally and cut (3)? I don't think it looks bad! But I want to keep the same rhythm so I can't cut (3)
01:44:318 - clap

[Normal]
SPOILER
00:17:701 (5) - Nc? O3o remove nc at 00:18:153 (1) -
00:21:311 (4) - ^ remove nc at 00:21:762 (1) -
00:28:529 (2) - ^ remove nc at 00:28:980 (1) -
From 00:43:416 (1) - to 00:57:175 (3) - same with [Hard]
01:08:679 (1) - finish?

Done these ^_^

BG looks too plain to me lol

That's it
Stars~ xD
Merry christmas~ :D
Thanks for modding!
Dusty
Are you making an Easy? (I can make an Easy :D)
Topic Starter
Shulin

Dusty wrote:

Are you making an Easy? (I can make an Easy :D)
I'm not making one so it'd be great if you can make an Easy. I miss Dusty diffs (and maps lol :P)
Dusty
Topic Starter
Shulin
Lovely, thanks!
Doodley
As per Dusty's request! I took care with this one because I didn't have anyone else in my queue, so you get a thorough modding. Warnings that I highly recommend you fix are in red, cosmetic suggestions such as placement are in blue.

General Notes
This is a really nice beatmap. I especially like the hitsounds and the note colors. Don't know why I love the colors so much. They remind me of candy. But you did a really nice job with the hitsounds.
Delete your .osb file and full submit.
Kaia time might last a little too long.

Hard
You should rename this to Insane. Don't rename this actually, the ranking requirements ban a set of difficulties that are "Insane, Normal and Easy". So just keep it as is or make a Hard. Difficulties are entirely relative, especially what makes an Insane difficulty, but this is very difficult for a Hard, is listed as an Insane difficulty in the beatmap browser, and has a star difficulty of 4.83, which is very very high.
00:03:942- New note?
00:08:679 (3)- Stacked notes that aren't in quick succession (right after one another on the timeline and, like you did here, have a delay between each one or two notes) will throw players off. You should move (3) somewhere else, perhaps.
00:10:483 (5)- ^
00:12:288 (5)- ^
00:56:498 (2, 1, 2, 3)- Here's some nice placement for you. (Copy and paste the first (2) with no repeats, and flip it vertically and reverse the selection, then move the second (2) so it's symmetrical to (1) ) It will look like this.
^ 00:53:792 (3)- After doing the above placement, if you want this to be the same note with reverse selection like it was before the placement suggestion, just copy and paste 00:55:371 (2) over to 00:53:792 (3).
01:14:318 (7)- New combo, perhaps?

Normal
00:33:265 (2)- I'm being extremely OCD Nazi right about now, but I say you should move the second point (the highest one) of this slider down one grid.

No problems, really. I quite like the patterns in this one.

Dusty's Easy
This difficulty is a bit too easy and rather boring...It's also a bit inconsistent. From 00:14:544 to 01:01:461 is pitifully easy compared to 01:01:461 ~ end. You could probably toughen it up a bit.
00:01:010- You could probably replace this slider with two notes.
00:14:544 ~ 00:20:408 (1, 2, 1, 2, 1, 2) Remap this part entirely. It's just...really dumb. Here's how I would map it: (note that there is no new combos, so you should decide on those yourself)

00:26:273- Clap hitsound
00:42:062- New note
00:44:092- Put a slider here extending two ticks (ending on a red tick)
00:45:897- ^
00:47:701- ^
00:51:311- ^
01:05:521 (4)- Ew. Tiring long repeating slider. Really boring. Try this: (last note is on 01:08:228, note that there is no new combos, so you should decide on those yourself)

01:21:085 (4)-Same thing. Boring repeat slider. Try this: (last note is at 01:22:664, not there are no new combos blah blah)


That's all. Hope I could help. Work on your easy difficulty!
Topic Starter
Shulin

stickmeister wrote:

As per Dusty's request! I took care with this one because I didn't have anyone else in my queue, so you get a thorough modding. Warnings that I highly recommend you fix are in red, cosmetic suggestions such as placement are in blue.

General Notes
This is a really nice beatmap. I especially like the hitsounds and the note colors. Don't know why I love the colors so much. They remind me of candy. But you did a really nice job with the hitsounds. Thank you very much ^_^
Delete your .osb file and full submit. Do we still have to do this? Anyway done xD
Kaia time might last a little too long. I first thought about ending it at 01:29:431 but it looks strange. I'll wait and see if there's anymore suggestions about this.

Hard
You should rename this to Insane. Don't rename this actually, the ranking requirements ban a set of difficulties that are "Insane, Normal and Easy". So just keep it as is or make a Hard. Difficulties are entirely relative, especially what makes an Insane difficulty, but this is very difficult for a Hard, is listed as an Insane difficulty in the beatmap browser, and has a star difficulty of 4.83, which is very very high. I personally don't think it's that hard but it's probably hard but not quite insane so I just stuck with hard. (Definitely not being lazy lol xD)
00:03:942- New note? Nah, I wanted a gap between 00:03:717 (1,2) - to transition to the new rhythm.
00:08:679 (3)- Stacked notes that aren't in quick succession (right after one another on the timeline and, like you did here, have a delay between each one or two notes) will throw players off. You should move (3) somewhere else, perhaps. I don't think many people will trip up here (no one I've spectated so far has anyway... =S) but if they do trip up they'll know it's coming the second time around. I also wanted to keep with the same idea I'd set with 00:03:717 (1,2) though a little different this time.
00:10:483 (5)- ^
00:12:288 (5)- ^
00:56:498 (2, 1, 2, 3)- Here's some nice placement for you. (Copy and paste the first (2) with no repeats, and flip it vertically and reverse the selection, then move the second (2) so it's symmetrical to (1) ) It will look like this. Is this the wrong place in the timeline? I checked and I only get 00:56:498 (2,3,1) - with 1 being a spinner =S
^ 00:53:792 (3)- After doing the above placement, if you want this to be the same note with reverse selection like it was before the placement suggestion, just copy and paste 00:55:371 (2) over to 00:53:792 (3). I didn't understand this because of ^
01:14:318 (7)- New combo, perhaps? Done, it looks nicer this way ^_^

Normal
00:33:265 (2)- I'm being extremely OCD Nazi right about now, but I say you should move the second point (the highest one) of this slider down one grid. Well at least it aligns the tick, done ~

No problems, really. I quite like the patterns in this one. =)
Thanks for taking time to mod this :)
Dusty

stickmeister wrote:

Dusty's Easy
This difficulty is a bit too easy and rather boring...It's also a bit inconsistent. From 00:14:544 to 01:01:461 is pitifully easy compared to 01:01:461 ~ end. You could probably toughen it up a bit.
00:01:010- You could probably replace this slider with two notes.
00:14:544 ~ 00:20:408 (1, 2, 1, 2, 1, 2) Remap this part entirely. It's just...really dumb. Here's how I would map it: (note that there is no new combos, so you should decide on those yourself)

00:26:273- Clap hitsound
00:42:062- New note
00:44:092- Put a slider here extending two ticks (ending on a red tick)
00:45:897- ^
00:47:701- ^
00:51:311- ^
01:05:521 (4)- Ew. Tiring long repeating slider. Really boring. Try this: (last note is on 01:08:228, note that there is no new combos, so you should decide on those yourself)

01:21:085 (4)-Same thing. Boring repeat slider. Try this: (last note is at 01:22:664, not there are no new combos blah blah)
I took this all into account, but the specific patterns I added are a little different :P

but thanks a lot, it should be a little less boring now!

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Garven

...but I guess I have to now.

Did some other nitpicking at small things in the Normal/Hard in IRC. Combo changes, spinner concern, general beat usage vs. sliders, AR suggestion, general design comment.

Yup.

Good stuff as always, you two!
Dusty

Garven wrote:


...but I guess I have to now.

Did some other nitpicking at small things in the Normal/Hard in IRC. Combo changes, spinner concern, general beat usage vs. sliders, AR suggestion, general design comment.

Yup.

Good stuff as always, you two!
Yeah, I forgot to horizontal flip and add new combos after making the last changes... sorry, fixed.

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Dusty
This mod post is super picky and probably no one else but me will notice most of these changes if you bother to change them.

Semi-important suggestions are in bold; non-important/trivial stuff is normal, and I have a small update attached at the end...

[Hard]
00:09:807 (4) - if you move the left sliderpoint 5 grids right and 1 grid down, it's more symmetrical
01:16:574 (4) - maybe move the leftmost sliderpoint 1 grid right and 1 grid down?
01:23:792 (2) - making this one more symmetrical takes a bit more work but here's the code if you want it (although opening up the .osu and changing it is probably more trouble than it's worth)
168,104,83792,2,0,B|200:52|256:44|312:52|344:104,1,210
01:25:596 (2) - 1 grid left?
01:31:686 (3) - 1 grid right?
01:32:589 (7) - 1 grid left if you do ^?
01:35:295 (3,7) - ^?
01:37:551 (2) - um maybe 344,252,97551,2,0,B|344:364|256:396|168:364|168:252,2,315,0|0|8

[Normal]
00:26:950 (1) - you can try out 128,256,26950,6,0,B|128:112|256:76|384:112|384:256,1,425
01:01:461 (1) - while you could resnap the sliderpoints to the grid and make it look 0.1% better, it's probably not even worth it...
01:03:040 (3) - this slider is kind of flat near the ends; I think this slider would look better rounder
01:17:476 (3) - seriously, I only catch these things because I look at the map in the editor, where you see the grid marks... (it's pretty obviously not symmetrical in the editor but no one will notice it while actual playing)
01:44:769 (5) - maybe move this circle down (24 grids lol) to make kind of an elongated diamond shape?

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin

Dusty wrote:

This mod post is super picky and probably no one else but me will notice most of these changes if you bother to change them.

Semi-important suggestions are in bold; non-important/trivial stuff is normal, and I have a small update attached at the end...

[Hard]
00:09:807 (4) - if you move the left sliderpoint 5 grids right and 1 grid down, it's more symmetrical You noticed my failed symmettrical sliders ;_; It's been fixed now.
01:16:574 (4) - maybe move the leftmost sliderpoint 1 grid right and 1 grid down? Okay
01:23:792 (2) - making this one more symmetrical takes a bit more work but here's the code if you want it (although opening up the .osu and changing it is probably more trouble than it's worth) It's symmetrical now, thanks
168,104,83792,2,0,B|200:52|256:44|312:52|344:104,1,210
01:25:596 (2) - 1 grid left? Done
01:31:686 (3) - 1 grid right? And done
01:32:589 (7) - 1 grid left if you do ^? ^
01:35:295 (3,7) - ^? ^
01:37:551 (2) - um maybe 344,252,97551,2,0,B|344:364|256:396|168:364|168:252,2,315,0|0|8 Yeah, okay ^_^

[Normal]
00:26:950 (1) - you can try out 128,256,26950,6,0,B|128:112|256:76|384:112|384:256,1,425 Okay, done
01:01:461 (1) - while you could resnap the sliderpoints to the grid and make it look 0.1% better, it's probably not even worth it... I didn't bother with this one, not sure how the sliderpoints became unsnapped anyway
01:03:040 (3) - this slider is kind of flat near the ends; I think this slider would look better rounder I messed around with this but couldn't find a round shape that fit (01:03:040 (3) - was supposed to be the exact same shape as 01:01:461 (1) - but longer so other shapes look odd to me)
01:17:476 (3) - seriously, I only catch these things because I look at the map in the editor, where you see the grid marks... (it's pretty obviously not symmetrical in the editor but no one will notice it while actual playing) Changed this one and the one that came before
01:44:769 (5) - maybe move this circle down (24 grids lol) to make kind of an elongated diamond shape? I hope that's grid 4! Anyway done =P
Thanks Dusty! :D
Deif
Hi o/

General:

Kiai Time: It can be ended at 01:30:333, just my opinion.

Dusty's Easy:

00:45:671 (3,4) - Try to avoid jumps in Easy diffs.
01:30:333 (1) - This slider is kinda boring. Can you try this pattern instead?
01:33:942 (1) - ^
01:37:551 (3) - New combo.

Normal:

Nice~

Hard:

01:29:431 (1) - I'm pretty sure you can split this 3/1 slider into 2 1/1 sliders.
01:33:040 (1) - ^


Yeah, it's a pretty solid mapset. I really liked your slider art =)
Dusty

Deif wrote:

Dusty's Easy:

00:45:671 (3,4) - Try to avoid jumps in Easy diffs.
01:30:333 (1) - This slider is kinda boring. Can you try this pattern instead?
01:33:942 (1) - ^
01:37:551 (3) - New combo.
I made the jump even more obvious with a new combo but really I'd have to remap the whole diff to get rid of all the jumps, since they're everywhere... :/

Everything else is changed.

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin

Deif wrote:

Hi o/

General:

Kiai Time: It can be ended at 01:30:333, just my opinion. I still think it looks odd ending early, I guess I'll keep it the way it is for now.

Normal:

Nice~

Hard:

01:29:431 (1) - I'm pretty sure you can split this 3/1 slider into 2 1/1 sliders. But I like it the way it is =P
01:33:040 (1) - ^


Yeah, it's a pretty solid mapset. I really liked your slider art =)
Thanks for modding!
Diasios
[Mod Infos]

Suggestion.
You should fix this.




[General]

  • End kiai time at 01:30:333.

[Dusty's Easy]

  • 00:15:220 (x) - Add a circle.

[Normal]

  • 00:26:950 (1) - Remove "New Combo".


I guess there's nothing else to mod.
Really nice beatmap~
Topic Starter
Shulin

xxheroxx wrote:

[General]

  • End kiai time at 01:30:333. Done since a lot of people want this. I'll leave it up to Dusty if he wants to do the same on his diff.

[Normal]

  • 00:26:950 (1) - Remove "New Combo". Done ^_^
I guess there's nothing else to mod.
Really nice beatmap~
Thank you! :D
Dusty

xxheroxx wrote:

[General]

  • End kiai time at 01:30:333.

[Dusty's Easy]

  • 00:15:220 (x) - Add a circle.
Ok, made these changes!

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
winber1
sorry for being lazy and modding so late.

Hard

00:05:521 (1) - Blanket a little better? the end is a little off :(
00:17:701 (6) - the melody starts here, so you could potentially start the new combo here instead of 00:18:153 -
00:21:311 (6) - ^
00:32:138 (6,6) - ^
00:59:318 (1) - start spinner at 00:59:431 - ?

--the diff looks fine, but sometimes i feel like there needs to be a note. I just didn't feel like actually suggesting anything since it would be a little annoying to add a note in specific places because of the patterns you used. (like at 00:28:867, 01:32:814, 01:36:423, or maybe it's just me)

Normal

-looks fine

Easy

00:00:108 (1,2,3) - you're better off using a slider like 00:01:912 (4) imo
00:19:280 (1) - remove combo
00:42:062 (5,1) - would be better to follow the melody imo. i guess it feels a little weird, but it doesn't matter that much
00:53:340 (3) - feels much better imo if you moved this note to 00:52:889 - and added a clap
01:30:333 (1,2,3) - these notes are spaced a litle weirdly :/ you should just use equal spacing
01:33:942 (1,2,3) - ^

nice and calm map :3
Dusty

winber1 wrote:

Easy
00:00:108 (1,2,3) - you're better off using a slider like 00:01:912 (4) imo maybe if other people think so too
00:19:280 (1) - remove combo ok
00:42:062 (5,1) - would be better to follow the melody imo. i guess it feels a little weird, but it doesn't matter that much maybe if other people think so too
00:53:340 (3) - feels much better imo if you moved this note to 00:52:889 - and added a clap ok
01:30:333 (1,2,3) - these notes are spaced a litle weirdly :/ you should just use equal spacing ok
01:33:942 (1,2,3) - ^ ok

nice and calm map :3
Ok, updated!

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin

winber1 wrote:

sorry for being lazy and modding so late.

Hard

00:05:521 (1) - Blanket a little better? the end is a little off :( It looks fine to me so I'm not sure how to fix it
00:17:701 (6) - the melody starts here, so you could potentially start the new combo here instead of 00:18:153 - kazumi said this too so I guess I'll change these combos.
00:21:311 (6) - ^
00:32:138 (6,6) - ^
00:59:318 (1) - start spinner at 00:59:431 - ? Nah, I wanted one to be longer than the other

--the diff looks fine, but sometimes i feel like there needs to be a note. I just didn't feel like actually suggesting anything since it would be a little annoying to add a note in specific places because of the patterns you used. (like at 00:28:867, 01:32:814, 01:36:423, or maybe it's just me) I definitely wouldn't have put a note at 00:28:867 unless I ignored the synth. I think a note would fit at 01:32:814 and 01:36:423 but I wanted the gap to follow the melody. Maybe you'd have mapped a different rhythm? xD

Normal

-looks fine =)
Thank you :D
DoKito
General
  1. Background Color isn't the same in every diff.
[Dusty's Easy]
  1. 00:42:062 (5) - How about placing this circle at x: 416 ; y: 184 to make it symmetrical. Also the spacing to the next circle would fit bette then.
[Normal]

  • Nothing found here.
[Hard]
  1. 00:42:288 (2) - Reverse?
  2. 01:20:634 (4) - 1 grid down
  3. 01:24:694 (1) - 1 grid left
Ewww... I did Nazi-Mod q_q''

I like your sliders :3
Good Luck!
Dusty

DoKoLP wrote:

[Dusty's Easy]
  1. 00:42:062 (5) - How about placing this circle at x: 416 ; y: 184 to make it symmetrical. Also the spacing to the next circle would fit bette then.
Sure.

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin

DoKoLP wrote:

General
  1. Background Color isn't the same in every diff. Okay, fixed.
[Hard]
  1. 00:42:288 (2) - Reverse? Nah it's meant to be this way =P
  2. 01:20:634 (4) - 1 grid down Yeah
  3. 01:24:694 (1) - 1 grid leftIt's aligned now ^_^
Ewww... I did Nazi-Mod q_q''

I like your sliders :3
Good Luck!
Thanks for modding :)
bossandy
  • Hi hi~ i mod because of this
     
    General :
     
  1. Lead-In 2 seconds is too fast for someone, like me >_< maybe try 3 seconds
  2. I use notepad open all diff, I see something different, in Dusty's Easy and Normal is :

    //Background Colour Transformations
    3,100,0,0,0

    but Hard is :

    //Background Colour Transformations
    3,100,163,162,255

    I don't know this is a issue, Just remind :D
     
    Dusty's Easy :
     
  3. 00:03:717 (1) - add finish middle sounds better!!~
  4. 00:12:739 (1) - change to whistle
  5. 00:19:280 (3) - del clap
  6. 00:19:732 (4) - del whistle start
  7. 00:21:311 (1) - change to clap
  8. 00:21:762 (2) - del clap start
  9. 00:38:002 (2) - del clap middle and add whistle
  10. 00:48:829 (2) - add clap end
  11. 01:28:980 (5) - Don't touch HP Bar!!!!

    Normal :
     
  12. Many many Inherited Points is unused ,Plz check it!!!
  13. 00:04:168 (2) - add clap start
  14. 00:14:544 (1) - finish start
  15. 00:15:220 (2) - add clap end
  16. 00:18:829 (4) - ^
  17. 00:29:656 (4) - ^
  18. 00:46:348 (4) - add whistle start
  19. 00:47:476 (1) - add whistle start
     
    Hard :
     
  20. 01:44:713 (T) - unused Inherited Point
     
    You must to read~!
    red:I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
Nice hitsounds!!! but Normal have so many Inherited Points need to delete
Have my star~ Good luck :3
Topic Starter
Shulin

bossandy wrote:

  • Hi hi~ i mod because of this
     
    General :
     
  1. Lead-In 2 seconds is too fast for someone, like me >_< maybe try 3 seconds I think 3 seconds is too long, but if someone else requests I'll change it.
  2. I use notepad open all diff, I see something different, in Dusty's Easy and Normal is : Hmm... maybe is was a different shade of black... anyways changed.

    //Background Colour Transformations
    3,100,0,0,0

    but Hard is :

    //Background Colour Transformations
    3,100,163,162,255

    I don't know this is a issue, Just remind :D
     
    Normal :
     
  3. Many many Inherited Points is unused ,Plz check it!!! Unused inheriting sections don't really matter, it only adds some kb to the file size. But I looked through and deleted 2 inheriting sections that made a slider slightly quieter than the rest so thanks for making me check ^_^
  4. 00:04:168 (2) - add clap start
  5. 00:14:544 (1) - finish start
  6. 00:15:220 (2) - add clap end
  7. 00:18:829 (4) - ^
  8. 00:29:656 (4) - ^
  9. 00:46:348 (4) - add whistle start
  10. 00:47:476 (1) - add whistle start It might be because I'm used to the way I've hitsounded this but none of these fit to me so I didn't make any changes. Sorry!
     
    Hard :
     
  11. 01:44:713 (T) - unused Inherited Point Ahh I don't think this matters but deleted it anyway.
     
    You must to read~!
    red:I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
Nice hitsounds!!! but Normal have so many Inherited Points need to delete
Have my star~ Good luck :3
Thanks for modding! :)
Dusty
sorry for lateness, been busy with school

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
DeathxShinigami
HeySup.
grumd
Okay hai.

[General]

Disable letterbox? You don't have any breaks.

[Hard]

00:05:521 (1) - slider end: 3 grids left on level4... [nazi]
00:28:077 (3) - confusing a bit, what about deleting last repeat?

[Normal]

nothing

[Easy]

00:21:311 (1,2,3,1) - in Easy spacing between notes must be the same throught all the diff. increase the distance here
00:54:243 (1,2,1) - distance between them varies and this is a bit confusing for a beginner
01:08:228 (3) - move left a bit (nearly two grids on lv4)
01:22:664 (3) - ^ the same, but to the right

Could find nothing else, good mapset!

So okay bye.
Topic Starter
Shulin

grumd wrote:

Okay hai.

[General]

Disable letterbox? You don't have any breaks. Unnecessary.

[Hard]

00:05:521 (1) - slider end: 3 grids left on level4... [nazi] Moved it left a bit.
00:28:077 (3) - confusing a bit, what about deleting last repeat? Nope, ruins the rhythm.
Thanks for looking at this.
Barney Stinson
From queue

Could not find anything wrong.
You can ask for guest diff, I'm sorry, seriously ^^"
Topic Starter
Shulin
Ah okay, thanks anyway! :)
Dusty
[quote="grumd"
[Easy]
00:54:243 (1,2,1) - distance between them varies and this is a bit confusing for a beginner
[/quote]

I think this is fine... there's a speed change, too

Sorry for superlateness again :(

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin
Superlate update :P
Suzully
From my modding queue, by kazumikos' request.

[Dusty's Easy]

  • I feel your pattern of using finish is kinda random. Not a big deal though. The map is good enough overall.
  1. 00:01:461 (3) - Finish doesn't fit here. Remove finish or replace with clap?
  2. 00:03:717 (1) - ^ The end fits enough. But the top is kinda noisy.
[Normal]
  1. 00:38:341 (T) - Remove this green line.
[Hard]
  1. 00:39:356 (3) - Since you add new combos when the formation is symmetric, I think it's better to add it to this and remove it from 00:39:807 (1).
  2. 01:08:228 (6,1) - ^
  3. 01:40:709 (8,1) - ^
All diffs look fine and sweet. Especially I like [Hard].
I'll be back and I'll bubble :3
Dusty

Suzully wrote:

[Dusty's Easy]

  • I feel your pattern of using finish is kinda random. Not a big deal though. The map is good enough overall.
  1. 00:01:461 (3) - Finish doesn't fit here. Remove finish or replace with clap?
  2. 00:03:717 (1) - ^ The end fits enough. But the top is kinda noisy.
Ok, these fixes sound good :)

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin

Suzully wrote:

[Normal]
  1. 00:38:341 (T) - Remove this green line. Fixed
[Hard]
  1. 00:39:356 (3) - Since you add new combos when the formation is symmetric, I think it's better to add it to this and remove it from 00:39:807 (1).
  2. 01:08:228 (6,1) - ^
  3. 01:40:709 (8,1) - ^ Sure, done these ^_^
Thank you Suzully :)
Suzully
Great. Then...bubbled!
Garven
Crap, I was supposed to check this ages ago. >_>

[Easy]
00:15:220 (1) - Add new combo
Dusty

Garven wrote:

Crap, I was supposed to check this ages ago. >_>

[Easy]
00:15:220 (1) - Add new combo
Huh, wait? It isn't already there? >_>;

here's my copy just in case

Download: Daisuke Achiwa - Flask Boy (Shulin) [Dusty's Easy].osu
Topic Starter
Shulin

Dusty wrote:

Huh, wait? It isn't already there? >_>;
It is already there... maybe Garven forgot to update :|
Garven
Okay, we got that new combo sorted out.

Ranked!
kazumikos
congratz!
wooo~
:) :D ;) :lol:
HeatKai
congrats neko >w</////
Topic Starter
Shulin
Thanks everyone :D
Meowcenaries
Congrats on your ranked map!
AIR315
Congratz~
GigaClon
You should do some more from Atelier Iris games!!
bossandy
Great on ranked~
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