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irony - Connect (TV Size)

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Topic Starter
Guy
>>What

Thanks!! :3 I am very glad xD
Jupiter
[General]
全ての難易度のBPMを統一する。(BPM175)
全ての難易度のタグを "mami,homura,madoka,sayaka,kyoko" で統一をする。
BPM変動がある曲以外 基本、赤線は最初以外必要ないので削除する。(unrankになります)
Offset 1281 -> 595

目に付いた所のみ、指摘させて頂きました~

Map自体はよろしいのではないでしょうか。

頑張ってください :)
Topic Starter
Guy
>>Jupiter

ご指摘ありがとうございます! 早速訂正します!
Topic Starter
Guy
>>Jupiter

全ての難易度のBPMを統一する。(BPM175) → 訂正完了
全ての難易度のタグを統一をする。 → これは難易度別だったのですね・・・ 訂正いたしました。
BPM変動がある曲以外 基本、赤線は最初以外必要ないので削除する。 → 恐らく訂正できていると思いますw
オフセットも595に直しました!
kosiga
hi~

I like ClariS :oops:

~my mod~

[General]
  1. SBは不使用と思われるので、フォルダにあるosbファイル2つとも削除しましょう。
  2. TV Sizeの為、ビデオは入れたほうがいいと思います。
  3. Slider Tick RateがEasyとNromalだけ2なのでHardとInsaneも合わせるか全部1にするかしたほうがいいかと思います。
  4. Slider Velocityが全diffいっしょ(1.40)なので何か言われるかもしれません。 :?
  5. 最低でもStar Rating 3.00以下の難易度が必要なので少し見直す必要があるかもしれません。 >:(
[Easy]
  1. これだけKIAI TIMEが抜けています。
  2. easyでも0は使わない方がいいので、HR,OD +1
  3. slider velocity multiplier 0.5x ⇒ 1.0x にしてslider velocity 0.70にすれば同じになりますのでそっちで変えましょう。
  4. 00:04:023 (1) - easyなのでキックスライダーはやめて変えた方がよいと思います。
  5. 00:32:480 (1,1) - スピン後のnote来るのが速いので間を空けた方がいいかも。
  6. 00:37:966 (8,9) - おそらくこれもeasyでは注意対象。 >:(
  7. 00:40:709 (3,4) - ^
  8. 00:48:937 (7,8) - ^
  9. 01:10:880 (6,7,8) - 前のnote間の距離が近いです。1.1x使うのであれば合わせましょう。
  10. 01:12:251 (1) - 前のnote間の距離が遠いです。1.1x使うのであれば合わせましょう。
  11. 01:20:480 (7,8) - 00:37:966 (8,9)に同じ
[Normal]
  1. Slider Velocityが1.40では速いと思います。
  2. AR -2
  3. Normalであればもう少しDS下げた方がいいかもしれません。
  4. 00:31:109 (3,4) - Normalでは難しいと思います。
[Hard]
  1. OD+2
  2. 00:59:909 (1) - 前との距離が近いように思います。(1.4xくらい離したほうがよい?)

    snap Divisor 1/6になっているので戻してから修正かけましょう。
[Insane]
  1. AR-1
  2. 01:23:908 (1) - NC削除。 
  3. 01:24:251 (1) - NC追加

    snap Divisor 1/6になっているので戻してから修正かけましょう。
頑張ってください~ :)
Jupiter

Guy wrote:

全ての難易度のBPMを統一する。(BPM175) → 訂正完了
全ての難易度のタグを統一をする。 → これは難易度別だったのですね・・・ 訂正いたしました。
BPM変動がある曲以外 基本、赤線は最初以外必要ないので削除する。 → 恐らく訂正できていると思いますw
オフセットも595に直しました!
Nice~
全て適用されています!
Topic Starter
Guy
>> kosiga

ご指摘ありがとうございます! 早速手直ししてみました。

[General]

SBは不使用と思われるので、フォルダにあるosbファイル2つとも削除しましょう。 → (osbファイルというのがイマイチわからないのですが、削除してみました)

TV Sizeの為、ビデオは入れたほうがいいと思います。 → (ビデオ入れましたー!)
Slider Tick RateがEasyとNromalだけ2なのでHardとInsaneも合わせるか全部1にするかしたほうがいいかと思います。 → (2に統一しました!)

Slider Velocityが全diffいっしょ(1.40)なので何か言われるかもしれません。 → (Easy NormalのSlider Velocityを変更しました)
最低でもStar Rating 3.00以下の難易度が必要なので少し見直す必要があるかもしれません。 → (Easyをやや簡単にしてみました)


[Easy]

これだけKIAI TIMEが抜けています。 → (何というミス・・・ KIAI TIME入れました!)
easyでも0は使わない方がいいので、HR,OD +1 → (HR,OD +1 変更しました)
slider velocity multiplier 0.5x ⇒ 1.0x にしてslider velocity 0.70にすれば同じになりますのでそっちで変えましょう。 → (BPMを変えずとも同じになるのですね! 変更しました)

00:04:023 (1) - easyなのでキックスライダーはやめて変えた方がよいと思います。 → (キックスライダー消して新しくスライダーを入れました)

00:32:480 (1,1) - スピン後のnote来るのが速いので間を空けた方がいいかも。 → (確かに早すぎてましたね>< 間空けてみました)

00:37:966 (8,9) - おそらくこれもeasyでは注意対象。 → (変更しました)
00:40:709 (3,4) - ^ → (変更しました)
00:48:937 (7,8) - ^ → (変更しました)
01:10:880 (6,7,8) - 前のnote間の距離が近いです。1.1x使うのであれば合わせましょう。 → (1.1xにあわせました!)
01:12:251 (1) - 前のnote間の距離が遠いです。1.1x使うのであれば合わせましょう。 → (↑と同じくあわせました)
01:20:480 (7,8) - 00:37:966 (8,9)に同じ → (難しいスライダーを消して変更しました)

[Normal]

Slider Velocityが1.40では速いと思います。 → (1,00に変更しました)
AR -2 → (AR-2 訂正しました)
Normalであればもう少しDS下げた方がいいかもしれません。 → (確かに間隔が広すぎてました・・ DS下げました)
00:31:109 (3,4) - Normalでは難しいと思います。 → (変更しました)

[Hard]

OD+2 → (OD +2 訂正しました)
00:59:909 (1) - 前との距離が近いように思います。(1.4xくらい離したほうがよい?) → (1.4x離してみました)

snap Divisor 1/6になっているので戻してから修正かけましょう。

[Insane]

AR-1 → (AR -1 訂正しました)
01:23:908 (1) - NC削除。 → (NC削除しました) 
01:24:251 (1) - NC追加 → (NC追加しました)

snap Divisor 1/6になっているので戻してから修正かけましょう。


自分なりにですがいじってみました>< ありがとうございました!
Topic Starter
Guy
>>Jupiter

良かった>< ありがとうございました!
kosiga
osbファイルというのはSB素材を入れると自動的に作成されるファイルになります。

右下のSprite Library で画像を入れてしまったのではないでしょうか?これはSBを入れる時しか触らないようにしましょう。

songフォルダ↓のosbが2つこれを削除です。

osbが入っていると↓のように背景横にSBマークが出てしまいますのでSB見たく取るかたもいると思いますので。


がんばー

no kudosu で 
Pof_old
[*]star!!!!!!!!!!!!!
Pof_old
sorry.
I don't know how doing erase.

Please erase the writing of this
Pof_old
sorry.I don't know how doing erase

Please erase the writing of this
Topic Starter
Guy
>>kosiga

なるほどーSB使用する際に使うのですね。
勉強になりました!w
manten
Hi!
from #modreqs

譜面に関してのModです ;)
変えなくてもOKです :)
全て私の個人的意見です


[General]

InsaneのBreakはなくてもいいと思います
Combo数が少ない?(気がする)


[Easy]

どこかでKiai time を止めましょう

全体的にEasyにしては難し目です

①まずSpinnerが短いです
 →長くするか、もしくは他のオブジェクトに置き換えましょう

②1/1の Beat Snap の連続が多いように感じました
 →Easyならもっと間隔を置いても良い? そこは好みで大丈夫だと思います
 →間隔をおく場合スペーシングに注意!

00:06:080 - ノート追加?
00:31:452 (4) - ノート削除? 削除後→位置修正
00:34:880 (1,2) - 曲のリズムと合ってない?


[Normal]

00:02:652 (4,5) - 曲と合ってない? →00:02:652 (4) - のスライダーの往復を消し、終点を00:03:166 -に
                         → 00:03:338 (6) - を 00:03:509 - に移動
                         →スペースを直す ,etc..
00:36:594 (1,2,3,4,5,6) - ちょっと難しい?
01:03:509 - ノート追加? → 01:03:680 (4) - 削除? → 01:03:852 - ノート追加? (ノートをスライダーにしてもOK)


[Hard]

00:27:509 - ノート追加?
00:38:480 - ↑


[Insane]

01:06:080 - 01:06:595 - この間に何か欲しいです (ノート4つ?) (スライダー1往復+ノート1?)



Connect応援してます! :) :) :)



I LOVE SAYAKA!!!
Topic Starter
Guy
>>manten

ありがとうございます>< これを参考に譜面を見直してきます!
Topic Starter
Guy
>>manten

あまり慣れていないもので自信ないのですが、頑張って直しました。

[General]

InsaneのBreakはなくてもいいと思います  →  InsaneのBreak無くして、新たにノート追加しました!
Combo数が少ない?(気がする)  →  Combo数も少し増やしました。


[Easy]

どこかでKiai time を止めましょう  →  見落としていました・・ 追加完了です。

全体的にEasyにしては難し目です  →  Easyに関しては全体的に見直してみて、☆3を☆2つ半まで下げました。


[Normal]

00:02:652 (4,5) - 曲と合ってない? →00:02:652 (4) - のスライダーの往復を消し、終点を00:03:166 -に
                         → 00:03:338 (6) - を 00:03:509 - に移動
                         →スペースを直す ,etc.. 
↑訂正しました。 うまく出来ているかは良くわからないです・・

00:36:594 (1,2,3,4,5,6) - ちょっと難しい?  →  確かに難しかったですね>< 少し簡単にしました。
01:03:509 - ノート追加? → 01:03:680 (4) - 削除? → 01:03:852 - ノート追加? (ノートをスライダーにしてもOK)
↑ 訂正しました。


[Hard]

00:27:509 - ノート追加?  →  訂正完了
00:38:480 - ↑  →  訂正完了


[Insane]

01:06:080 - 01:06:595 - この間に何か欲しいです (ノート4つ?) (スライダー1往復+ノート1?)  →  スライダー1 ノート2入れてみました。 
rui
#modreqからきました~(´・ω・)
私のmodです。気に入らないところは無視してください


[General]

今のままだといきなり譜面が始まってしまうのですべての難易度の
Song SetupのAudioにあるMusic TrackのLead-inのメモリを上げてください。2.0ぐらいがちょうどいいと思います

[Easy]
  1. Easyはdistanceが一定でなければなりません
    00:06:766 (1)
    00:25:623 (3)
    00:39:337 (1)
    00:48:937 (4)
    00:56:480 (2)
    00:59:909 (5)
    はdistance1.1x にあっていないので直してください、直すと後の方もずれるので微調整してください
  2. Easyで重ねるはあまり好ましくないです
    00:27:680 - (6)
    1:10:880 - (6,7,8) 
  3. 00:09:509 - (1) 終わりは00:11:566の方があってる気がします
  4. 00:32:480 - (1) remove new combo
  5. 00:33:852 - (3) スライダーを次の白線(00:34:195に移動 そしてnewcombo
  6. 00:37:966 - (4) リバースをやめてスライダーの終わりを00:38:652に
  7. 00:46:195 - (2) 00:45:852に移動させる
  8. 00:48:252 - (X) add note
  9. 00:48:937 - (2) 00:48:595からスタートするるようにし終わりは00:49:623になるように伸ばす
  10. 01:13:966 - (4) gridを一つ下に
  11. 01:20:480 - (6) 1:20:823に移動させる
  12. 01:23:223 - (1) 終わりを01:23:556になるようにしてremove newcombo その後 01:23:909にadd note と newcombo

[Normal]

  • NormalよりEasyの方がdistaceが大きいのはあまり良いとは思えないです。
    少なくと同じ1.1xを使い置き直すことをお勧めします。
    またNormalもdistanceが一定でなければなりません現時点だと01:19:795のようなものは駄目です。
    置き直すときは気をつけてみてください。
  1. 00:43:452 - (1) 終わりを00:43:759に
  2. 00:44:823 - (1,2) この2つのスライダーはリズムに合ってないように思います
  3. 01:01:280 - (1,2,3,4,5,1) http://puu.sh/8diG
  4. 01:11:909 - (6,1) (6)add newcombo (1)remove newcombo
  5. 01:17:052 - (4,1) (4)add newcombo (1)remove newcombo
  6. 01:23:223 - (1,3) (1)remove newcombo (3)add newcombo
[Hard]

  1. 何故1/6を使っているのでしょうか?1/4を使うべきだと思います
  2. 00:03:166 - (1,3) (1)remove newcombo (3)add newcombo
  3. 00:05:566 - (1,2) (1)remove newcombo (2)add newcombo
  4. 00:07:966 - (1) remove newcombo
  5. 00:28:366 - (5) 終わりを00:28:366になるようにしてremove newcombo その後 00:28:709にadd note
  6. 00:51:852 - (6,7) (6)によって(7)のスライダーの終点が隠れています。直してください
  7. 01:17:737 - (5,7) 上と同じような理由で終点が隠れないように移動
[Insane]

  1. 00:03:509 - (8,1) http://puu.sh/8dpR
  2. 00:27:509 - (7) 終わりを00:27:680になるようにしてその後 00:28:852にadd note と newcombo (1)をremove newcombo
  3. 00:53:737 - (2,3,4) やりたいことはわかりますが、リズムに合ってるように感じません
  4. 00:56:309 - (3,4) (4)を削除 その後(3)を00:56:652まで伸ばし00:56:823にadd note
  5. 01:08:137 - (1) remove newcombo
  6. 01:09:337 - (4,1) (4)add newcombo (1)remove newcombo
頑張ってくださいヽ(´ー`)ノ
Topic Starter
Guy
>>rui

modありがとうございます~ 参考に訂正していきます!
Topic Starter
Guy
>>rui

modしていただいたほとんどを適用させて頂きました!

ありがとうございました^^
Pastel
こんにちは~ :)
#modreqsで見かけたのでmodしてみました!
全て提案なので、変えた方がいいと思ったとこだけ変えてください。
new comboとhitsoundについてはあまり自信がないので触れてません。

[General]

  1. HardとInsaneのSlider Velocityが一緒になっていたのが気になりました。
  2. tagにキャラクター名は必要ない気がしますが、もし入れるのであれば全員フルネームにしたほうがいいかなと思います。
  3. 全体的にHitsoundが少ない気がします。もっとつけていいと思います。

[Easy]

  1. 00:35:223 (1) - 遠すぎます。
  2. 00:45:852 (2) - ここの音とりが初心者には難しいと思うので、このスライダーを00:46:023に移してみましょう。そのようにする場合スライダーの始点をx=184,y=176にしてください。
  3. 01:20:823 (6) - ここのスライダーをスペーシングを気にしながら01:20:480に移動させた方がいいかと思います。
[Normal]

  1. 00:40:023 (3,4) - 3をx=248,y=32に 4をx=160,y=64にしたほうが形がよく見えると思います。
  2. 00:42:080 (1) - このスピナーを00:44:137まで伸ばしてみてはどうでしょうか?
[Hard]

  1. 00:42:251 (2) - ここのスライダーはこれの1個前のスライダーをコピーしたものを使った方がいいと思います。
  2. 00:43:451 (4,5,6,7) - 4を削除して、5,6,7を選択した状態で5を00:43:452に持ってきた方がベターかと思います。その場合スペーシングが広くなってしまうので、そこは調整お願いします。
  3. 00:48:937 (4) - 終点を3の終点に重ねてみてはどうですか。その場合次の5が近くなってしまうのでそこは調整お願いします。
  4. 00:53:223 () - add note
[Insane]

  1. 黄色い線をつかっていないようなのでBeat snap Divisorを1/4にしましょう。
  2. 00:06:081 (1) - このノートを削除した方がいいように思います。もしこうした場合00:06:252 (2) - にnew comboを入れてください。
  3. 00:09:509 (1) - このスピナーを00:11:395までにして、00:11:909から00:12:180までのスライダーを置いてみてはどうですか?
  4. 00:28:366 (3) - このスライダーの形が他に比べて浮いてる気がします。なめらかにカーブさせてみてはどうでしょう?
  5. 00:49:623 (7) - 1grid右に移動した方がspacingがきれいになります。
  6. 00:56:309 (3,4) - この2つのスライダーを削除して、00:56:309~00:56:652までのスライダーを置いて、00:56:823にnoteを追加してみてはどうでしょう?
  7. 01:01:794 (4) - このスライダーも周囲に比べて形が浮いてるのが気になります。
とてもいい譜面だと思います!
Noobmodでごめんなさい・・・
私のmodでわからないとこなどあれば気軽にosu内のチャットやPMやこのフォーラムで知らせてください。

個人的にはまどかが1番すきかな~w

ふぁいと!
Topic Starter
Guy
>>Pastel

Modありがとうございます :)

早速訂正作業させていただきました。

[General]

● HardとInsaneのSlider Velocityが一緒になっていたのが気になりました。
InsaneのSlider Velocityを1,40→1,50に変更しました。
● 全体的にHitsoundが少ない気がします。もっとつけていいと思います。
Hitsoundについては自分も良くわからないため、Kiaitimeの場所のみClapをつけました。 :(

[Easy]

● 00:35:223 (1) - 遠すぎます。
訂正しました。
● 00:45:852 (2) - ここの音とりが初心者には難しいと思うので、このスライダーを00:46:023に移してみましょう。そのようにする場合スライダーの始点をx=184,y=176にしてください。
訂正しました。
● 01:20:823 (6) - ここのスライダーをスペーシングを気にしながら01:20:480に移動させた方がいいかと思います。
訂正しました。

[Normal]

● 00:40:023 (3,4) - 3をx=248,y=32に 4をx=160,y=64にしたほうが形がよく見えると思います。
見栄えがよくなりました :D
● 00:42:080 (1) - このスピナーを00:44:137まで伸ばしてみてはどうでしょうか?
訂正しました。

[Hard]

● 00:42:251 (2) - ここのスライダーはこれの1個前のスライダーをコピーしたものを使った方がいいと思います。
コピーしたものを使い、訂正しました。
● 00:43:451 (4,5,6,7) - 4を削除して、5,6,7を選択した状態で5を00:43:452に持ってきた方がベターかと思います。その場合スペーシングが広くなってしまうので、そこは調整お願いします。
リズムよくなりました ;)
● 00:48:937 (4) - 終点を3の終点に重ねてみてはどうですか。その場合次の5が近くなってしまうのでそこは調整お願いします。
少しずれていたところを重ねました。
● 00:53:223 () - add note
note追加完了。

[Insane]

● 黄色い線をつかっていないようなのでBeat snap Divisorを1/4にしましょう。
1/4にしました。
● 00:28:366 (3) - このスライダーの形が他に比べて浮いてる気がします。なめらかにカーブさせてみてはどうでしょう?
目立っていたスライダーの形を変更しました。
● 00:49:623 (7) - 1grid右に移動した方がspacingがきれいになります。
ざっと変更してみました。
● 00:56:309 (3,4) - この2つのスライダーを削除して、00:56:309~00:56:652までのスライダーを置いて、00:56:823にnoteを追加してみてはどうでしょう?
訂正しました。
● 01:01:794 (4) - このスライダーも周囲に比べて形が浮いてるのが気になります。
変更しました。

このような感じで訂正をしていきました!
一人では気づかない所も多々あるので助かりました><
ありがとうございました ;)
jossieP
→Taken from #modreqs

cant get what the previous mods means =v= so maybe I post some suggest you had denied previously
I guess this is the original version of this song :3

Timing
Offset: 590 (-5)
the current is a bit late

Easy

-no hitsunds on begin =v= and weird hitsounds on kiai~
-from here 00:23:223, you can use a distance snap of x1,0 for avoid some objects get overlap <look>→http://puu.sh/9Qgz
I know the overlap is minimum, but this make the mapset less pretty

00:39:337 (1) - hidden by 00:37:966 (4) - please, move this to other location, the snap is 1/1 but begginers can be confused for an approach circle appearing where the head of previous slider got started.
00:56:480 (2,3) - other reason for use a higher discance snap, this 2 sliders are too close
00:58:537 (4) - ahh the tail of slider is out of the grid D:
01:11:223 (7) - this object is bad snapped move this to 01:11:395 (red tick) and add a clap, if you say it is confusing for an easy, just add a slider that start on 01:10:880 and finish it on 01:11:395.

Normal

00:07:109 (2) - stack with 00:05:737 (4)
00:25:623 (1) - move this slider to 00:25:452 (previous red tick) the vocal is here not where is placed, end the slider on 00:25:966.
00:48:937 (4) - stack on 00:47:566 (1) - head

Hard
00:01:281 (3) - lonely whistle on head of slider, delete it since begining had few hitsounds
00:03:852 (1) - ^
00:06:766 (1) - ^
00:37:451 (4,5,6) - unnecesary jump, this have no sence since the song dont bump up or get the rhythm faster
00:42:766 (3) - end this on 00:43:109 (whitin the vocal)
00:52:366 (7,8,9) - weird spacing here, use the usual


Insane

00:13:966 (2,3,4) - unnecesary jump...


well and this, I can set the hitsounds for you if you want :3
Topic Starter
Guy
>>ikari_kyon

mod thanks! :3
jossieP
If the mod was helpful (made changes on your map) kudos me pleas :d

Edit: I can see you are givin unnecesary kudos to some post, just kudos the "mod post" that was helpful, also people that have given you any type of help, you have give kudosu to "Pof" 3 times....
and haven't kudosued to "rui" and Im sure that you have made changes on your map because of his/her mod post
Topic Starter
Guy
>>ikari_kyon

I'm sorry I did not understand a meaning of "Kudosu" very much. :d

I did "Kudosu".
jossieP
viewtopic.php?f=6&t=38549
here is a few information
also on your profile can find a short explain about kudosus are
you have only kudosu the "mod post" that are helpful, the kudosu you gave me on this page was unnecesary too ._.
Ruish
Hi! i'm gonna try to edit your map.
general:


easy:
take off 00:00:595 timing section in easy?
- slider tick rate 1
00:32:480 (1) - no new combo?
00:34:195 (3) - new combo

normal:
- slider tick rate 1
00:37:966 (1) - no New combo?
00:38:652 (2) - new combo?

hard:
00:50:133 (2) - can you move this a little? hard to see under combo

good~
Topic Starter
Guy
>>Ruish

hi! mod thank you :)

easy:
take off 00:00:595 timing section in easy? - offset 595 done
- slider tick rate 1 - Slider tric rate tries it as 2. thanks
00:32:480 (1) - no new combo? - done
00:34:195 (3) - new combo - done

normal:
- slider tick rate 1 - ^
00:37:966 (1) - no New combo? - done
00:38:652 (2) - new combo? - done

hard:
00:50:133 (2) - can you move this a little? hard to see under combo - OK ;)

good~ - Thank you!
Ekaru
I'll avoid nazi'ing for now since it's your first time, and there are bigger issues to fix here.

General:

Your map's timing is correct; however, the positioning of the white ticks (downbeat) are incorrect. You'll need two timing sections to fix this. You won't need to move around any hit objects or anything like that, since we aren't changing the actual timing, just fixing the downbeat so this map works properly with Taiko. So:

Move the first timing section to 00:01:280, and then create another timing section with the same BPM at 00:11:909. There, all fixed.

Insane:

This map's flow needs some work. Let's whip it up into shape, shall we?

SPOILER
00:02:823 (6,7,8) - The transition from the rhythm to the flow feels awkward. I would make (6) into a 1/2-long slider, so it flows better. Alternatively, add a hit circle between 6 and 7. Finally, you can just space out 6, 7, and 8 if you want to, which would also work.
00:13:109 (4) - This should be a slider. It corresponds to a long, drawn-out sound, so it should be a slider. So, make (4) into a slider that goes to the sound I'm talking about, and remap the part shortly afterward if necessary.
00:15:680 (4) - ^Similar, except this being a kick slider makes no sense, along with not allowing you to map it the intuitive way as described above.
00:35:994 (4) - Ask yourself, "What does this hit circle go to?" In this case it goes to nothing, and as such is best off being deleted for the sake of flow. Hit circles that go to nothing just don't flow well.
00:41:909 (10,1,2,3,4,5) - Here you switch from mapping the vocals to mapping to the beat. The problem with this is that the vocals have far more emphasis here than the beat. So, I would map to the vocals here instead; remember, when in doubt, map to what is heavily emphasized!
01:13:451 (1,2,3) - The group of 3 right before this were jumps, and since this is a "pair" to those, these should also be jumps.

That was a bit fun to play, actually, 'cept for the parts I mentioned. The map's a bit messy, but that's to be expected from a first map.

Hard:

SPOILER
00:00:591 (1) - You do not map to this in Insane. For both consistency and because mapping to pick-up thingies doesn't feel good, I would delete this.
00:03:162 (9) - Going from a stack to a jump is hard to read, so I would move this farther out between 8 and 10 so you have an intuitive set of jumps.
00:29:562 (9) - This should be closer to 8 to match up with the spacing of the other notes in the combo. As-is, it's a small jump, and there is no reason to have a small jump here.
00:37:447 (4,5,6,1) - This series of jumps makes no sense. There is no reason to have any jumps here. I would just remap this bit and eliminate the nonsensical jumps that make this map harder than Insane.
00:38:647 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - I would just remap this huge portion to the vocals. As-is it doesn't really flow well, especially when the vocals have a lot more emphasis and would probably be funner to play.
00:48:419 (3,4) - The endpoint of 3 overlaps the endpoint of 4, which can make it hard to see where 4 ends. Therefore, make it so that the endpoint of 3 does not overlap the endpoint of 4.
00:59:905 (1,2,3) - Delete this and add a slider 1/2 before where this combo is. Try it; it should play better.

Normal:

SPOILER
00:01:280 (1,2,3,4) - You could easily rearrange this into a pattern; have the two sliders on the sides and the two hit circles in the middle. Naturally, have 5 in the center.
00:04:023 (1,2,3,4) - Another opportunity to make an easy, good pattern. Have (1) and (2) flow into an arc, and then have (3) and (4) in between the two at the bottom of the arc.
00:08:137 (5,6) - This just doesn't seem like a good pattern to end a section with. I would go with some symmetry here.
00:25:109 (4) - You map to the beat in this difficulty, and then there's this sudden, random red tick here. The finish just makes it sound even worse. ><;
00:48:594 (3,4,5) - I would delete (4) and (5) and turn (3) into a beat-long repeating slider. It would feel better, I think; the section's a bit soft, so having the user click where 4 and 5 are doesn't feel right. But, you also need to keep the rhythm going, so a repeating slider works well here.
01:02:652 (3) - For consistency and to be intuitive, I would have this slider end 1/2 earlier than it currently does, and add a hit circle at that position instead. This way it would go with the vocals better, since where (3) ends is a bit strong and thus deserves a click.

A bit messy, but again I don't want to overwhelm you. :P

Easy:

SPOILER
00:22:880 - The downbeat is here. Therefore, you want a hit object here, because otherwise it feels weird because of how important the downbeat is (hence why, as I said earlier, the offset should be on a downbeat).
00:33:852 - ^
00:39:337 (1) - The start of this slider is hidden under the slider before it.
01:10:880 (6,7) - I would consider stacking these. Pairs like this often feel better stacked.

Also, while you're at it, see if you can make the map a bit neater. You have all sorts of overlaps right now and it can be a bit hard to read at times as a result.

The mapset was kinda fun, though, so have a couple stars.
phonic
Mod~


[Insane]

  1. 00:00:595 (x) - 提案です 
  2. 00:08:995 (4,5) - 00:08:652 (3) - のスライダーの終点に合わせた方が綺麗に見えると思います!
  3. 00:25:109 (9) - ニューコンボ
  4. 00:25:623 (1) - ニューコンボなし
  5. 00:30:594 (10) - ニューコンボ
  6. 00:30:937 (1) - ニューコンボなし
  7. 00:31:623 (x) - ノート追加
  8. 00:31:794 (4) - ニューコンボ
  9. 00:32:480 (1) - ニューコンボなし
  10. 00:33:851 (1) - 始点にfinish追加
  11. 00:35:223 (1) - ニューコンボなし
  12. 00:36:080 (5) - ニューコンボ
  13. 00:37:623 (1) - ^
  14. 00:37:794 (8) - ニューコンボなし
  15. 00:40:366 (5) - 提案です 
  16. 00:40:880 (6) - ニューコンボ
  17. 00:51:852 (7) - ^
  18. 00:53:566 (x) - ノート追加
  19. 01:00:595 (10) - ニューコンボ
  20. 01:00:937 (1) - ニューコンボなし
  21. 01:06:766 (1) - 始点にfinish追加
  22. 01:17:737 (3) - ^
  23. 01:20:994 (5) - ニューコンボ
  24. 01:21:851 (9) - ^
  25. 01:22:194 (1) - ニューコンボなし

    もう少しヒットサウンド使ってみてください!
[Hard]

  1. 00:02:818 (8) - ニューコンボ
  2. 00:32:476 (3) - ^
  3. 00:41:047 (10) - ^
  4. 00:43:280 (x) - ノート追加?
  5. 00:43:448 (1,2,3) -  提案です 
  6. 00:44:480 (x) - ノート追加+ニューコンボ
  7. 00:44:819 (1) - 始点にfinish追加+ニューコンボなし
Topic Starter
Guy
>>Ekaru

hi! mod thank you~ :)

[Insane]

 
SPOILER
00:02:823 (6,7,8) - The transition from the rhythm to the flow feels awkward. I would make (6) into a 1/2-long slider, so it flows better. Alternatively, add a hit circle between 6 and 7. Finally, you can just space out 6, 7, and 8 if you want to, which would also work. - done

00:13:109 (4) - This should be a slider. It corresponds to a long, drawn-out sound, so it should be a slider. So, make (4) into a slider that goes to the sound I'm talking about, and remap the part shortly afterward if necessary. - done

00:15:680 (4) - ^Similar, except this being a kick slider makes no sense, along with not allowing you to map it the intuitive way as described above. - done

00:35:994 (4) - Ask yourself, "What does this hit circle go to?" In this case it goes to nothing, and as such is best off being deleted for the sake of flow. Hit circles that go to nothing just don't flow well. - done

00:41:909 (10,1,2,3,4,5) - Here you switch from mapping the vocals to mapping to the beat. The problem with this is that the vocals have far more emphasis here than the beat. So, I would map to the vocals here instead; remember, when in doubt, map to what is heavily emphasized! - done

01:13:451 (1,2,3) - The group of 3 right before this were jumps, and since this is a "pair" to those, these should also be jumps. - done


[Hard]


SPOILER
00:00:591 (1) - You do not map to this in Insane. For both consistency and because mapping to pick-up thingies doesn't feel good, I would delete this. - done

00:03:162 (9) - Going from a stack to a jump is hard to read, so I would move this farther out between 8 and 10 so you have an intuitive set of jumps. - done

00:29:562 (9) - This should be closer to 8 to match up with the spacing of the other notes in the combo. As-is, it's a small jump, and there is no reason to have a small jump here. - done

00:37:447 (4,5,6,1) - This series of jumps makes no sense. There is no reason to have any jumps here. I would just remap this bit and eliminate the nonsensical jumps that make this map harder than Insane. - done

00:38:647 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - I would just remap this huge portion to the vocals. As-is it doesn't really flow well, especially when the vocals have a lot more emphasis and would probably be funner to play. - done

00:48:419 (3,4) - The endpoint of 3 overlaps the endpoint of 4, which can make it hard to see where 4 ends. Therefore, make it so that the endpoint of 3 does not overlap the endpoint of 4. - done

00:59:905 (1,2,3) - Delete this and add a slider 1/2 before where this combo is. Try it; it should play better. - done


[Normal]


SPOILER
00:01:280 (1,2,3,4) - You could easily rearrange this into a pattern; have the two sliders on the sides and the two hit circles in the middle. Naturally, have 5 in the center. - done

00:04:023 (1,2,3,4) - Another opportunity to make an easy, good pattern. Have (1) and (2) flow into an arc, and then have (3) and (4) in between the two at the bottom of the arc. - done

00:08:137 (5,6) - This just doesn't seem like a good pattern to end a section with. I would go with some symmetry here. - done

00:25:109 (4) - You map to the beat in this difficulty, and then there's this sudden, random red tick here. The finish just makes it sound even worse. ><; - done

00:48:594 (3,4,5) - I would delete (4) and (5) and turn (3) into a beat-long repeating slider. It would feel better, I think; the section's a bit soft, so having the user click where 4 and 5 are doesn't feel right. But, you also need to keep the rhythm going, so a repeating slider works well here. - done

01:02:652 (3) - For consistency and to be intuitive, I would have this slider end 1/2 earlier than it currently does, and add a hit circle at that position instead. This way it would go with the vocals better, since where (3) ends is a bit strong and thus deserves a click. - done


[Easy]


SPOILER
00:22:880 - The downbeat is here. Therefore, you want a hit object here, because otherwise it feels weird because of how important the downbeat is (hence why, as I said earlier, the offset should be on a downbeat). - done

00:33:852 - ^ - done

00:39:337 (1) - The start of this slider is hidden under the slider before it. - done

01:10:880 (6,7) - I would consider stacking these. Pairs like this often feel better stacked. - done
I did my best while translating it. However, I think that there is the unnatural place :(
However, your Mod was very useful!
Thank you ;)
Topic Starter
Guy
>>phonic

Modありがとうございます~
追加した所まとめていきます!

 [Insane]

SPOILER
00:08:995 (4,5) - 00:08:652 (3) - のスライダーの終点に合わせた方が綺麗に見えると思います! - OK

00:25:109 (9) - ニューコンボ - OK

00:25:623 (1) - ニューコンボなし - OK

00:30:594 (10) - ニューコンボ - OK

00:30:937 (1) - ニューコンボなし - OK

00:31:623 (x) - ノート追加 - 追加しました。

00:31:794 (4) - ニューコンボ - OK

00:32:480 (1) - ニューコンボなし - OK

00:33:851 (1) - 始点にfinish追加 - 追加しました。

00:35:223 (1) - ニューコンボなし - OK

00:36:080 (5) - ニューコンボ - OK

00:37:623 (1) - ^ - OK

00:37:794 (8) - ニューコンボなし - OK

00:40:366 (5) - 提案です - 使わせてもらいます!

00:40:880 (6) - ニューコンボ - OK

00:51:852 (7) - ^ - OK

00:53:566 (x) - ノート追加 - OK

01:00:595 (10) - ニューコンボ - OK

01:00:937 (1) - ニューコンボなし - OK

01:06:766 (1) - 始点にfinish追加 - OK

01:17:737 (3) - ^ - OK

01:20:994 (5) - ニューコンボ - OK

01:21:851 (9) - ^ - OK

01:22:194 (1) - ニューコンボなし - OK


[Hard]

SPOILER
00:02:818 (8) - ニューコンボ - OK

00:32:476 (3) - ^ - OK

00:43:448 (1,2,3) -  提案です - 使わせてもらいます!

うまく訂正できなくて申し訳ない~
Modありでした! 
Minos2012
:) hi, I saw your mod request in game channal (modreqs)...
I have changed something on the beginning of your HARD DIFF. you can check it.(attachment)
(Make sure that you have uploaded your lastest file(.osu) and moved it to another place before you download my file. So your old file(.ose) will not be overwriten by mine )

um...I wonder whether you would like it. So I stop modding here. If you like it, PM me or chat with me in game :) , I am willing to mod it for you.
Anyway ,that's a good song! Hope your map ranked. :)
Goodluck! :)

Download: ClariS - Connect (TV Size) (Guy) [Hard].osu
Topic Starter
Guy
>>Minos2012

hi~ I had a look at your HARD DIFF.
I thought it to be very good.I use it. :)
Thanks!
Minos2012

Guy wrote:

>>Minos2012

hi~ I had a look at your HARD DIFF.
I thought it to be very good.I use it. :)
Thanks!
:) I'm very glad that you like it.
BTW ,you can change your offset to 590. it will be better.
and, Hitsound_clap maybe don't fit this song. use less clap (or replace with your customsound) will make your hitsound sound more sweet.


:)
I have just moded your Hard diff completely. You can check it by downloading the attachment. I have made lots of changes on your Hitsounds.
Hope you like it. :)

Download: ClariS - Connect (TV Size) (Guy) [Hard].osu
Topic Starter
Guy
>>Minos2012

I'm very glad that you like it.
BTW ,you can change your offset to 590. it will be better.
and, Hitsound_clap maybe don't fit this song. use less clap (or replace with your customsound) will make your hitsound sound more sweet.
Thank you many times! ;)
offset 590 OK :oops:
Other degrees of difficulty reduce applause, too~
I use it!

but,The degree of difficulty except [Hard] begins from 00:01:275
Because your [Hard] begins from ,00:00:590
Therefore you must begin [Hard] from 00:01:275 :(
And I postponed time because there was the short place of the spin.
I revise the this. :D
Minos2012
but,The degree of difficulty except [Hard] begins from 00:01:275
Because your [Hard] begins from ,00:00:590
Therefore you must begin [Hard] from 00:01:275 :(
And I postponed time because there was the short place of the spin.
I revise the this. :D
yeah, you can change the offset of all your diff to 590 (just keep red line at 00:00:590, or you can add some notes between 00:00:590 and 00:01:275. In my opinion, 00:00:590 is the beginning of the song. :)
Topic Starter
Guy
>>Minos2012

You are right and begin with 00:01:275 :)
thanks!
itank
Hi~ :)
I think the BPM changes when the song goes.
the notes before 00:22:875 (and 01:06:761-- 01:28:704) does not fit the song very well due to wrong BPM(im not quite sure)or my bad sense of rhythm.XP
Maybe you can recalculate BPM of diffrent parts of the song.
and , Beautiful song ,keep working on it!
No KDS for this > _, <
Topic Starter
Guy
>>itank

thanks! I refer to it.
Mayzel
こんにちは。先日はmodありがとうございました。
お礼といっては何ですが、私からも気づいたことをいくつか指摘させていただきます。

Hard

00:59:904 (1) - 直前からのつながりがそれまでのリズムからずれてると思うので、始点を00:59:732にもってきたほうがいいと思います。そのあと終点にnoteを追加で。

01:07:790 () - note追加か、直前の(7)からスライダーを伸ばすかどちらかで。ここもそれまでのリズムと照らし合わせると違和感あります。

Insane

00:07:790 () - noteを追加するか、00:07:618 (8)からsliderをここに伸ばしてくるかしたほうがいいと思います。もしくは、00:06:075 (1)のnoteをremoveするかのどちらか。密度が釣り合わなくて違和感ありました。


すでに多くの方がmodされてらっしゃるのであまり指摘できることがなかったです。
お互いにrankedがんばりましょう!それでは。
Topic Starter
Guy
>>ligy

どうもです!Modありがとうございます~ :)



Hard

00:59:904 (1) - 直前からのつながりがそれまでのリズムからずれてると思うので、始点を00:59:732にもってきたほうがいいと思います。そのあと終点にnoteを追加で。 - ok

01:07:790 () - note追加か、直前の(7)からスライダーを伸ばすかどちらかで。ここもそれまでのリズムと照らし合わせると違和感あります。 - ok

star thanks!! ;)

ranked頑張りましょ!
Insane

00:07:790 () - noteを追加するか、00:07:618 (8)からsliderをここに伸ばしてくるかしたほうがいいと思います。もしくは、00:06:075 (1)のnoteをremoveするかのどちらか。密度が釣り合わなくて違和感ありました。 - ok
Topic Starter
Guy
>>ligy

どうもです!Modありがとうございます~ :)


ligy wrote:

Hard

00:59:904 (1) - 直前からのつながりがそれまでのリズムからずれてると思うので、始点を00:59:732にもってきたほうがいいと思います。そのあと終点にnoteを追加で。 - ok

01:07:790 () - note追加か、直前の(7)からスライダーを伸ばすかどちらかで。ここもそれまでのリズムと照らし合わせると違和感あります。 - ok

Insane

00:07:790 () - noteを追加するか、00:07:618 (8)からsliderをここに伸ばしてくるかしたほうがいいと思います。もしくは、00:06:075 (1)のnoteをremoveするかのどちらか。密度が釣り合わなくて違和感ありました。 - ok
star thanks!! ;)
ranked頑張りましょ!
Topic Starter
Guy
m
Topic Starter
Guy
update
No_Gu
request from my queue
offset:932
[easy]
00:33:852 (1) - finish at the beginning
00:44:823 (1) - ^
01:09:508 (5) - ^
01:17:737 (1) - finish
01:24:252 (2) - clap at the beginning

[normal]
00:33:851 (1) - finish
00:55:795 (1) - finish at the beginning
01:12:252 (2) - ^ and nc
01:19:109 (6,7) - remove clap

[hard]
01:09:336 (13) - move finish to next 1
01:23:222 (6) - remove finish

[insane]
fine

Are you sure the artist is ClariS?....I can hear another vocal...
Topic Starter
Guy

No_Gu wrote:

request from my queue
offset:932
[easy] fixed
00:33:852 (1) - finish at the beginning
00:44:823 (1) - ^
01:09:508 (5) - ^
01:17:737 (1) - finish
01:24:252 (2) - clap at the beginning

[normal] fixed
00:33:851 (1) - finish
00:55:795 (1) - finish at the beginning
01:12:252 (2) - ^ and nc
01:19:109 (6,7) - remove clap

[hard] fixed
01:09:336 (13) - move finish to next 1
01:23:222 (6) - remove finish

[insane]
fine

Are you sure the artist is ClariS?....I can hear another vocal... oh,really? I think that it is only ClariS! Maybe... :D
thx mod No_Gu~ :)
Mayzel

No_Gu wrote:

Are you sure the artist is ClariS?....I can hear another vocal...
Maybe the artist is "Irony" not "ClariS".
http://www.youtube.com/watch?v=hL1U--RZj7c

So Guy, you should edit Song Setup I think!
Topic Starter
Guy

ligy wrote:

No_Gu wrote:

Are you sure the artist is ClariS?....I can hear another vocal...
Maybe the artist is "Irony" not "ClariS".
http://www.youtube.com/watch?v=hL1U--RZj7c

So Guy, you should edit Song Setup I think!
oh... I was too much similar and did not understand it... :(

ligy, No_Gu thanks! :o
Topic Starter
Guy
Full Submission Upload~ :)
L_P
hello, from mod que
General: quite good is the map, may be need some more arrangement in the note, etc
hitsounds need more mods
the slider slide sound is a bit noisy, consider silence it?

Insane
00:09:332 (x) - add a note
00:23:737 (3,7,8,1,2,3) - the arrangement is not really good, maybe http://puu.sh/dGQT or http://puu.sh/dGR5
00:29:566 (6,7) - exchange these two (in rhythm) i mean, slider first then note
00:49:790 (1,2,3) - the distance between previous note and next note is a bit uncomfortable
01:02:651 (1) - head finish
01:04:018 (6) - finish
01:06:766 (1) - from this part, i feel like the clap is going too loud...i think that replace clap with whistle is better
if you like clap, i suggest part like this 01:09:166 (8,9) - and 01:11:732 (1,2) - etc
01:16:194 (1) - head finish
01:19:618 (1) - all finish? if you feel noisy you could use inherit point..

Hard
00:08:308 (8) - make the curve symmetrical
00:10:879 (1) - spinner finish
00:27:508 (6) - tail add whistle
00:36:936 (3) - could make it better curve
00:39:336 (1) - first head finish
00:54:422 (4) - bad curve..
00:55:794 (3) - head finish
01:14:994 (1) - should add a finish?
01:23:222 (6) - sudden clap from here sounds weird...
mostly hitsound suggestion...orz

normal and easy ...nothing just the break isnt consistent in all diff...i think it is ok if there is no break in insane, but plz make it consistent in the rest of the diff.

good luck....maybe you needed a star?
Topic Starter
Guy

L_P wrote:

hello, from mod que
General: quite good is the map, may be need some more arrangement in the note, etc
hitsounds need more mods
the slider slide sound is a bit noisy, consider silence it? - I reduced a sound. :)

Insane - fixed
00:09:332 (x) - add a note
00:23:737 (3,7,8,1,2,3) - the arrangement is not really good, maybe http://puu.sh/dGQT or http://puu.sh/dGR5
00:29:566 (6,7) - exchange these two (in rhythm) i mean, slider first then note
00:49:790 (1,2,3) - the distance between previous note and next note is a bit uncomfortable
01:02:651 (1) - head finish
01:04:018 (6) - finish
01:06:766 (1) - from this part, i feel like the clap is going too loud...i think that replace clap with whistle is better
if you like clap, i suggest part like this 01:09:166 (8,9) - and 01:11:732 (1,2) - etc
01:16:194 (1) - head finish
01:19:618 (1) - all finish? if you feel noisy you could use inherit point..

Hard - fixed
00:08:308 (8) - make the curve symmetrical
00:10:879 (1) - spinner finish
00:27:508 (6) - tail add whistle
00:36:936 (3) - could make it better curve
00:39:336 (1) - first head finish
00:54:422 (4) - bad curve..
00:55:794 (3) - head finish
01:14:994 (1) - should add a finish?
01:23:222 (6) - sudden clap from here sounds weird...
mostly hitsound suggestion...orz

normal and easy ...nothing just the break isnt consistent in all diff...i think it is ok if there is no break in insane, but plz make it consistent in the rest of the diff. - I put Break at the same position.

good luck....maybe you needed a star? - thank you!
thanks mod&star! :D
KingKrishna
Bobo, mebins and Copter's Modding Que!
EASY!
fine

NORMAL
01:19:789 (7) move to 01:19:617(7)
ADD A NOTE 01:20:217(?)
remove red note (1) 01:20:474(1)
01:20:817(9) new combo!

HARD
01:20:303(3) make this slider more curvey! http://osu.ppy.sh/ss/224162

INSANE
09:03:503(9) then ending part of this slider bring it to x:192 y :286
00:24:760(3) new combo
00:25:617(6) new combo
00:27:503(6) http://osu.ppy.sh/ss/224168 Curve the slider like this
Topic Starter
Guy

mebins wrote:

Bobo, mebins and Copter's Modding Que!
EASY!
fine

NORMAL
01:19:789 (7) move to 01:19:617(7) - x
ADD A NOTE 01:20:217(?) - x
remove red note (1) 01:20:474(1) - x
01:20:817(9) new combo! - x

HARD
01:20:303(3) make this slider more curvey! http://osu.ppy.sh/ss/224162 - fixed

INSANE
09:03:503(9) then ending part of this slider bring it to x:192 y :286 - fixed
00:24:760(3) new combo - fixed
00:25:617(6) new combo - fixed
00:27:503(6) http://osu.ppy.sh/ss/224168 Curve the slider like this - fixed
thank you for Mod :)
Scorpiour
Hi there~~mod from queue~~

General:
  1. Audio Lead-in : 2000, a nazi suggestion that make them same.
  2. Uncheck Letterbox During Breaks unless it is necessary for u.
  3. Preview times are not same. unrankable so fix it. Suggest to use 66074.
  4. First note before First red-line. unrankable, fix it. More, ur redline is not on downbeats, which is unrankable too, so please consider to change offset to -98, and then second red-line offset: 11903 . Because of ur wrong redline, the parts before 00:11:903 in all diffs are weird now, highly recommend to remap these parts, and my mod will skip these parts.
Easy:
  1. SiderTickRate: 1, it's really weird a tick point on a short slider.
  2. Hitsound is noisy...highly recommend to reduce volumn
  3. 00:25:274 - add a note here?
  4. 00:34:874 - ^
  5. 00:48:595 (4) - add a reverse?
  6. 00:56:480 (2,3) - i suppose this overlap is not suit for a easy diff
  7. 00:59:560 - add a note here?
  8. 01:05:732 - spinner end here?
  9. 01:08:480 (3) - remove clap
  10. 01:09:508 (5) - ^
  11. 01:13:966 (4) - ^
Normal:
  1. 01:06:766 (1) - from here, ur kiai time is really heard weird because only 1/2 beats, nothing unrankable but i suppose u'd better to consider the beats here, follow vocal is a good choice :)
Hard:
  1. I really don't like the clap u select in kiai time...not sound good...but generally i suppose it's the best diff in ur mapset.
  2. 01:10:874 (5) - clap?
  3. 01:13:965 (9) - delete it?
Insane:
  1. also don't like ur claps....mess and noisy...claps should be consistent in each chorum...
  2. 00:06:080 (1) - remove it?
  3. 00:21:509 (1,2,3) - wierd...it's better to make a triplet from 00:21:674 : remove(2), move (3) to stack with(4) and add a note on 00:21:760 -
  4. 00:34:532 (3,4,5) - ^
  5. 00:35:909 (9,10,1) - ^.....seems u misunderstand something....frankly, triplet always start from a red line to next white line, which make ur beat smooth. Set a triplet from white line is rarely used...00:49:790 (1,2,3) - is a correct use. So, i won't issue that more, highly recommend to change them.
that's all and good luck :)
Topic Starter
Guy

Scorpiour wrote:

Hi there~~mod from queue~~

General:
  1. Audio Lead-in : 2000, a nazi suggestion that make them same. fixed
  2. Uncheck Letterbox During Breaks unless it is necessary for u. fixed
  3. Preview times are not same. unrankable so fix it. Suggest to use 66074. fixed
  4. First note before First red-line. unrankable, fix it. More, ur redline is not on downbeats, which is unrankable too, so please consider to change offset to -98, and then second red-line offset: 11903 . Because of ur wrong redline, the parts before 00:11:903 in all diffs are weird now, highly recommend to remap these parts, and my mod will skip these parts.
Easy:
  • fixed
  1. SiderTickRate: 1, it's really weird a tick point on a short slider.
  2. Hitsound is noisy...highly recommend to reduce volumn
  3. 00:25:274 - add a note here?
  4. 00:34:874 - ^
  5. 00:48:595 (4) - add a reverse?
  6. 00:56:480 (2,3) - i suppose this overlap is not suit for a easy diff
  7. 00:59:560 - add a note here?
  8. 01:05:732 - spinner end here?
  9. 01:08:480 (3) - remove clap
  10. 01:09:508 (5) - ^
  11. 01:13:966 (4) - ^
Normal:
  • fixed
  1. 01:06:766 (1) - from here, ur kiai time is really heard weird because only 1/2 beats, nothing unrankable but i suppose u'd better to consider the beats here, follow vocal is a good choice :)
Hard:
  • fixed
  1. I really don't like the clap u select in kiai time...not sound good...but generally i suppose it's the best diff in ur mapset.
  2. 01:10:874 (5) - clap?
  3. 01:13:965 (9) - delete it?
Insane:
  • fixed
  1. also don't like ur claps....mess and noisy...claps should be consistent in each chorum...
  2. 00:06:080 (1) - remove it?
  3. 00:21:509 (1,2,3) - wierd...it's better to make a triplet from 00:21:674 : remove(2), move (3) to stack with(4) and add a note on 00:21:760 -
  4. 00:34:532 (3,4,5) - ^
  5. 00:35:909 (9,10,1) - ^.....seems u misunderstand something....frankly, triplet always start from a red line to next white line, which make ur beat smooth. Set a triplet from white line is rarely used...00:49:790 (1,2,3) - is a correct use. So, i won't issue that more, highly recommend to change them.
that's all and good luck :)

It was polite, and your Mod was very good.
I am sorry that I ignore the rule before in your queue. :(
However, you did Mod. I'm was glad. ;)

thank you for Mod :)
Asgard
[General]
all note resnap!!!!!!!!
all diff have error 50~200!!

all diff Unsnapped inherited (green) timing point(s) at: 01:28:709 <- resnap inherited point

[Insane]
00:22:189 (4) - grid lv4)1 grid right
00:24:766 (1) - grid lv4)2 gird left (stack with 00:23:737 (3) )
00:24:937 (2,3,4,5) - ^ (because maintain Star formation)

[Hard]
00:08:307 (8) - 2th slider point : 412,224
00:09:331 (1) - 2th slider point : 240,116

[Normal]
00:51:675 (5) - remove clap
00:52:361 (6) - ^
00:53:732 (3) - ^
00:55:104 (6) - ^
01:02:132 (2) - ^
01:07:789 (3) - add clap

[Easy]
Slider Tick Rate + 1
00:25:623 (4) - New combo
00:31:109 (3) - ^
00:36:595 (4) - ^
00:47:560 (3) - ^
00:58:537 (4) - ^
01:09:166 (4) - ^
01:14:994 (6) - ^
01:19:108 (4) - ^


that's all
Good Luck :D
Topic Starter
Guy

A s g a r d wrote:

[General]
all note resnap!!!!!!!!
all diff have error 50~200!!
oh :o resnap ok
all diff Unsnapped inherited (green) timing point(s) at: 01:28:709 <- resnap inherited point

[Insane] fixed
00:22:189 (4) - grid lv4)1 grid right
00:24:766 (1) - grid lv4)2 gird left (stack with 00:23:737 (3) )
00:24:937 (2,3,4,5) - ^ (because maintain Star formation)

[Hard] fixed
00:08:307 (8) - 2th slider point : 412,224
00:09:331 (1) - 2th slider point : 240,116

[Normal] fixed
00:51:675 (5) - remove clap
00:52:361 (6) - ^
00:53:732 (3) - ^
00:55:104 (6) - ^
01:02:132 (2) - ^
01:07:789 (3) - add clap

[Easy] fixed
Slider Tick Rate + 1
00:25:623 (4) - New combo
00:31:109 (3) - ^
00:36:595 (4) - ^
00:47:560 (3) - ^
00:58:537 (4) - ^
01:09:166 (4) - ^
01:14:994 (6) - ^
01:19:108 (4) - ^


that's all
Good Luck :D
Thank you for Mod :)
-Hyde
General
I Think it would be better than the "Slider Tick Rate" was 1, I think the 2 is unranked.
ClariS – Connect (Tv Size) ?
01:06:760 - Kiai Time Start

Easy
00:27:674 - Move it to: 00:27:503
01:00:589 - Remove NC and New combo here: 01:01:274
I recommend that you use the rhythm of the words are

Normal
00:25:960 - Remove NC
00:29:731 - ^
00:31:103 - Add NC
01:11:560 - Move it to: 01:11:389
01:11:903 - New combo and Remove NC here: 01:12:246
01:14:646 - Remove note and Add a slider to end in: 01:15:331

Hard
00:02:474 – NC
00:07:960 - ^
00:29:560 - ^
00:30:417 - Remove NC
00:32:474 - ^
00:33:846 - ^
00:34:189 – NC
01:11:560 - Remove NC
01:11:731 – NC

Insane
00:02:474 – NC
00:05:217 – ^
00:07:274 -^
00:07:960 - Remove NC
00:41:903 - ^
00:43:446 – NC
00:46:189 – Remove NC
00:46:703 – NC
00:47:560 - Remove NC
01:16:189 - ^
01:23:903 – NC
01:24:246 - Remove NC
Topic Starter
Guy

_HydeSama_ wrote:

General
I Think it would be better than the "Slider Tick Rate" was 1, I think the 2 is unranked. fixed
ClariS – Connect (Tv Size) ? An artist singing this music is a person playing an active part in NicoNicoDouga called "Irony" :)
01:06:760 - Kiai Time Startfixed

Easy fixed
00:27:674 - Move it to: 00:27:503
01:00:589 - Remove NC and New combo here: 01:01:274
I recommend that you use the rhythm of the words are

Normal fixed
00:25:960 - Remove NC
00:29:731 - ^
00:31:103 - Add NC
01:11:560 - Move it to: 01:11:389
01:11:903 - New combo and Remove NC here: 01:12:246
01:14:646 - Remove note and Add a slider to end in: 01:15:331

Hard fixed
00:02:474 – NC
00:07:960 - ^
00:29:560 - ^
00:30:417 - Remove NC
00:32:474 - ^
00:33:846 - ^
00:34:189 – NC
01:11:560 - Remove NC
01:11:731 – NC

Insane fixed
00:02:474 – NC
00:05:217 – ^
00:07:274 -^
00:07:960 - Remove NC
00:41:903 - ^
00:43:446 – NC
00:46:189 – Remove NC
00:46:703 – NC
00:47:560 - Remove NC
01:16:189 - ^
01:23:903 – NC
01:24:246 - Remove NC
Topic Starter
Guy
>>_HydeSama_

thank you for Mod!
SapphireGhost
I'm finally here. Let me know if you have any questions, I might be too confusing.

[General]
- The current timing makes the downbeat incorrect, I'd probably put three red sections at 589, 1274 and 11903 to fix this.
- The final inheriting section on all difficulties is unsnapped, it should be at exactly 01:28:703.
- Add "ClariS" to tags.
- Tick Rate 2 on most difficulties would work very well here. It makes the velocity changes more readable, helps sliders feel less empty, and recovers HP during sliders. Have it on [Normal], [Hard] and [Insane] but not [Easy] because the slider velocity would cause ticks to disappear.
- Maybe make breaks the same on all difficulties, just for consistency?
- For future maps, maybe use a slider velocity that won't make notes overlap at your desired spacing, it looks nicer. Don't forget to keep neatness in mind in general! Here's the slider guide if you haven't seen it yet.

[Insane]
- Manually re-snap all of these notes to be sure they're perfect, AIMod doesn't catch it but they're a bit unsnapped.
00:49:617 (4) - Overlaps with the HP bar a little, if you'd care to move it down.
01:01:789 (7) - Most of the sliders are curves, so this linear one felt a bit out of place.
01:26:818 (8,9) - This pattern is sort of odd, (8) repeats quickly but then (9) has to be pressed 1/2 later. That probably doesn't make sense, but could you avoid stacking (8) and (9)?

[Hard]
00:08:303 (3,4) - Strange spacing here, maybe stay using 1.2x.
01:02:131 (3,4,5) - (3) is covering up a lot of (5), try to avoid having them touch.
01:18:417 (7,1) - Same idea with (7) and (1).

[Normal]
00:48:590 (3,1) - (1) is placed sort of obscured by (3), maybe move it so they're not touching at all.

[Easy]
00:42:074 (1,1) - Newer players might have difficulty hitting a slider that soon after a spinner. Try mapping through the spinner and adjusting things as needed, it works well.
00:58:531 (1) - Maybe change this somehow so it doesn't overlap with the HP bar.

I could probably ask a BAT to have the title text appear at 00:11:903 after the slow part, if that sounds good to you. Either way, forum PM me for a re-check after fixes.
Topic Starter
Guy

SapphireGhost wrote:

I'm finally here. Let me know if you have any questions, I might be too confusing.

[General]
- The current timing makes the downbeat incorrect, I'd probably put three red sections at 589, 1274 and 11903 to fix this. red sections add.
- The final inheriting section on all difficulties is unsnapped, it should be at exactly 01:28:703. ok
- Add "ClariS" to tags. ok,add
- Tick Rate 2 on most difficulties would work very well here. It makes the velocity changes more readable, helps sliders feel less empty, and recovers HP during sliders. Have it on [Normal], [Hard] and [Insane] but not [Easy] because the slider velocity would cause ticks to disappear. [Easy] slider velocity 1, other diff 2.ok
- Maybe make breaks the same on all difficulties, just for consistency? I lost Breaks time in all diff, but how about...?
- For future maps, maybe use a slider velocity that won't make notes overlap at your desired spacing, it looks nicer. Don't forget to keep neatness in mind in general! Here's the slider guide if you haven't seen it yet. There seem to be more problems with my maps... I intend to modify it. 8-)

[Insane] fixed
- Manually re-snap all of these notes to be sure they're perfect, AIMod doesn't catch it but they're a bit unsnapped.
00:49:617 (4) - Overlaps with the HP bar a little, if you'd care to move it down.
01:01:789 (7) - Most of the sliders are curves, so this linear one felt a bit out of place.
01:26:818 (8,9) - This pattern is sort of odd, (8) repeats quickly but then (9) has to be pressed 1/2 later. That probably doesn't make sense, but could you avoid stacking (8) and (9)?

[Hard] fixed
00:08:303 (3,4) - Strange spacing here, maybe stay using 1.2x.
01:02:131 (3,4,5) - (3) is covering up a lot of (5), try to avoid having them touch.
01:18:417 (7,1) - Same idea with (7) and (1).

[Normal] fixed
00:48:590 (3,1) - (1) is placed sort of obscured by (3), maybe move it so they're not touching at all.

[Easy] fixed
00:42:074 (1,1) - Newer players might have difficulty hitting a slider that soon after a spinner. Try mapping through the spinner and adjusting things as needed, it works well.
00:58:531 (1) - Maybe change this somehow so it doesn't overlap with the HP bar.

I could probably ask a BAT to have the title text appear at 00:11:903 after the slow part, if that sounds good to you. Either way, forum PM me for a re-check after fixes. ok
Thank you for Mod :) I am inexperienced, but do my best.
Genkishi
IRC mod!!!
Topic Starter
Guy

Genkishi wrote:

IRC mod!!!
thank you for mod :)
spboxer3

[general]


  • Settings
  1. you need remove video's voice

[Easy]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:46:017 (2,1) -
  2. 00:47:560 (1,3) -
mapping
  1. none~

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:47:559 (1,3) -
  2. 01:14:644 (7,8,9) -
mapping
  1. 01:14:644 (7) - newcombo~because It's really too many combo in Normal~

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:06:415 (3,5) -
  2. 01:06:415 (3,6) -
  3. 01:10:015 (2,5) -
  4. 01:21:672 (1,2) -
mapping
  1. 00:33:844 (1) - NC for here and remove NC for 00:34:187 (2) -
  2. 01:06:758 (5) - NC~because It's Downbeat. so I think you can NC for this way [IMO]
    01:27:329 (1) - unsnap spinner end

[Insane]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:01:787 (2,1) -
  2. 01:07:959 (6,8) -
mapping
  1. 00:35:216 (1) - remove finish? I think It's really noise and

red is unrankable issue. bule is need to discuss. Black is just suggest.

ok that's all
good luck :P
Topic Starter
Guy

spboxer3 wrote:

[general]


  • Settings
  1. you need remove video's voice
fixed

[Easy]

  • fixed

    Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:46:017 (2,1) -
  2. 00:47:560 (1,3) -
mapping
  1. none~

[Normal]

  • fixed

    Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:47:559 (1,3) -
  2. 01:14:644 (7,8,9) -
mapping
  1. 01:14:644 (7) - newcombo~because It's really too many combo in Normal~

[Hard]

  • fixed

    Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:06:415 (3,5) -
  2. 01:06:415 (3,6) -
  3. 01:10:015 (2,5) -
  4. 01:21:672 (1,2) -
mapping fixed
  1. 00:33:844 (1) - NC for here and remove NC for 00:34:187 (2) -
  2. 01:06:758 (5) - NC~because It's Downbeat. so I think you can NC for this way [IMO]
    01:27:329 (1) - unsnap spinner end

[Insane]

  • fixed

    Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:01:787 (2,1) -
  2. 01:07:959 (6,8) -
mapping
  1. 00:35:216 (1) - remove finish? I think It's really noise and

red is unrankable issue. bule is need to discuss. Black is just suggest.

ok that's all
good luck :P
ok, All fixed.

thank you for Mod! :)
SapphireGhost
Good news, I'm finally catching up on re-checks and this is ready to be bubbled now.
Thanks to spboxer3 for catching a few things before bubbling. Sources I could find seemed to agree with the lowercase "i".
Bubbled!
Topic Starter
Guy
>>SapphireGhost

Thank you!! :)
Faust
Came here and fixed some silly kudosu throwing in the initial pages of the thread.

And I leave.
jossieP
oh is necesary the "(TV Size)"?
I mean I know is the lenght of the TV Size, but is just a cover of the original TV Size. And is not used on the anime.
Faust
In this case, (TV Size) is relevant since it is a cover of the shortened version of the song used by the anime.
Topic Starter
Guy

Faust wrote:

Came here and fixed some silly kudosu throwing in the initial pages of the thread.

And I leave.
I'm sorry. I did not understand it first.

Thank you Faust :)
Topic Starter
Guy

ikari_kyon wrote:

oh is necesary the "(TV Size)"?
I mean I know is the lenght of the TV Size, but is just a cover of the original TV Size. And is not used on the anime.

Faust wrote:

In this case, (TV Size) is relevant since it is a cover of the shortened version of the song used by the anime.
ok. as (TV Size)
SapphireGhost
Some small change was made, nothing of significance.
Rebubbled!
Topic Starter
Guy

SapphireGhost wrote:

Some small change was made, nothing of significance.
Rebubbled!
Thank you SapphireGhost~!! :)
Samah
Sorry to be picky, but I'd suggest changing the video offset to 4099. The bar at 00:22:873 is supposed to be just as Madoka drops her head. You can see scenes change at 00:33:844, 00:44:816, etc.
Topic Starter
Guy

Samah wrote:

Sorry to be picky, but I'd suggest changing the video offset to 4099. The bar at 00:22:873 is supposed to be just as Madoka drops her head. You can see scenes change at 00:33:844, 00:44:816, etc.
oh i see ;)
thanks Samah~!
nhSnork
Maybe the artist is "Irony" not "ClariS".
http://www.youtube.com/watch?v=hL1U--RZj7c

So Guy, you should edit Song Setup I think!

Goodness gracious... I came here exactly to ask for correcting the artist... :oops: Good thing I decided to check out the previous pages. Had I not read this, I would have never guessed it was a cover, the voice is so downright similar. :)
Kashim_old_1
Insane:
SPOILER
  1. 00:15:502 Remove NC

  2. 00:22:787 and 00:22:959 Unsnapped timing section

  3. 00:33:759 and 00:33:930 Unsnapped timing section

Hard:
SPOILER
  1. 00:33:759 and 00:33:930 Unsnapped timing section

  2. 00:44:730 and 00:44:902 Unsnapped timing section

Normal:
SPOILER
  1. 00:33:759 and 00:33:930 Unsnapped timing section

Easy:
SPOILER
  1. 00:33:759 and 00:33:930 Unsnapped timing section

  2. 00:44:730 and 00:44:902 Unsnapped timing section
Topic Starter
Guy

BonkuraChan wrote:

Insane:
SPOILER
  1. 00:15:502 Remove NC

  2. 00:22:787 and 00:22:959 Unsnapped timing section

  3. 00:33:759 and 00:33:930 Unsnapped timing section

Hard:
SPOILER
  1. 00:33:759 and 00:33:930 Unsnapped timing section

  2. 00:44:730 and 00:44:902 Unsnapped timing section

Normal:
SPOILER
  1. 00:33:759 and 00:33:930 Unsnapped timing section

Easy:
SPOILER
  1. 00:33:759 and 00:33:930 Unsnapped timing section

  2. 00:44:730 and 00:44:902 Unsnapped timing section
I repair it now
thanks for mod!
spboxer3
from: ♡ Kawayi Rika's ♡ ♬ Good luck Queue

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. please change your video. It's too strange to find video offset. you can find other ver. like http://osu.ppy.sh/s/24565 please contact this mapper if you want to use this video.

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:40:358 (5,7) -
  2. 00:46:188 (3,1) -
  3. 00:54:759 (5,6,2) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:00:589 (1,2,3) - uneven spacing. please close grid to check your spacing. you have so many spacing issue e.g: 00:34:873 (4,5,6) - ,01:06:758 (1,2,4) - etc.

Hard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:37:615 (5,2,1) -
  2. 00:52:872 (10,11,2,3) -
  3. 00:59:387 (5,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. a messy pattern. because look↓ It's too cover. but looks not have any regularity

Insane



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:48:587 (7,3) -

well~ good luck~
Topic Starter
Guy

spboxer3 wrote:

from: ♡ Kawayi Rika's ♡ ♬ Good luck Queue

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general

  • - OK, I was sent PM to kiririn_
    Settings
    (For the setting/general issue.)
  1. please change your video. It's too strange to find video offset. you can find other ver. like http://osu.ppy.sh/s/24565 please contact this mapper if you want to use this video.

Normal

  • - All fixed

    Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:40:358 (5,7) -
  2. 00:46:188 (3,1) -
  3. 00:54:759 (5,6,2) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:00:589 (1,2,3) - uneven spacing. please close grid to check your spacing. you have so many spacing issue e.g: 00:34:873 (4,5,6) - ,01:06:758 (1,2,4) - etc.

Hard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:37:615 (5,2,1) -
  2. 00:52:872 (10,11,2,3) -
  3. 00:59:387 (5,1) -
mappingfixed
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. a messy pattern. because look↓ It's too cover. but looks not have any regularity

Insane



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:48:587 (7,3) - - fixed


well~ good luck~
Thank you~ spboxer3~ ;)
Topic Starter
Guy
ok, video change~
thank you kiririn_ <3
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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