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Song crashing [Resolved]

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Lunah_old
osu! crashes when playing/editing this song: http://osu.ppy.sh/s/5240

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #Rg.#Rh.#JIb(#sh , SampleSet , #Qg , Boolean )
at #Rg.#Rh.#IIb(#BIb , Single , Boolean )
at #Yd.#Nf.#Cw(Boolean , Int32 )
at #Yd.#Nf.Update()
at #He.#Ge.#RA()
at #He.#Cf.#RA()
at #He.#Ge.Update()
at #Sd.#mh.Update()
at osu.GameModes.Edit.Editor.Update()
at Microsoft.Xna.Framework.Game.Update()
at #pg.#qh.#vS()
at #Ae.#ef.#QF()
at #pg.#qh.Update()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at #pg.#og.#aN()
Derekku
Are you on the latest build? (check in options) b1652?

EDIT: Trying to find out what's causing this crash.

[Alace's Normal]
15953,-100,4,2,3,82,0
That 3 shouldn't be there. osu! crashes at the slidetick with an inherited section before it, and the osu! file shows that section as having a strange 3.

[Other difficulties]
1693,422.535211267606,4,2,0,70,1
1693,422.535211267606,4,2,0,70,1,0
The first row is what the .osu files show for the uninherited section. The second row is what it SHOULD be. That last 0 is missing, which may be what's causing the problem.
mm201
Custom Override #3? That's your problem.
Derekku
Looks fine now; thanks!
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