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There wouldn't be any circles with number 11 because Osu! would generate the numbers at random from 1-9 and 0. In normal mode the circles are numbered sequentially for each colour, but for the number MOD the sequential numbers would be replaced with random ones within the range of 1-9 and 0.Fraeon wrote:
It'd be all fine and well till I'm at some point required to press the "11" key on my keyboard.
We'll see about that! ;Pawp wrote:
Agony Insane. Farucon Pan! Insane.
(Impassable)
Well, maybe my idea should be toned down a bit and use different keys so it will work on all keyboards.Sinistro wrote:
An additional problem with is that people's keyboards can have different distances and placement for the number keys, the most obvious example being the straight line arrangement and the oblong (?) arrangement (you know, like on a cell phone). Will this make playing with this mod easier for some people than others just because of the way their keyboard is made?
Orawp wrote:
qwe
asd
imo
James wrote:
anybody wanna summarize this? cant understand it
To simplify it for you both, the MOD will go something like this...awp wrote:
wait so you don't even touch the mouse for this mod?
Taiko mod's not done - you know that, right?adamskii_uk wrote:
After playing this flash game, I think the number MOD feature would work extremely well along with the Taiko MOD.
Yes, I am aware of this.awp wrote:
Taiko mod's not done - you know that, right?adamskii_uk wrote:
After playing this flash game, I think the number MOD feature would work extremely well along with the Taiko MOD.