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Shinji Orito - Uminari

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Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
MennyRuS
Крутая мапа, мне понравилась :)
Topic Starter
tieff

MennyRuS wrote:

Крутая мапа, мне понравилась :)
Хех, спасибо, но похоже, что никто больше так не думает.

Hey, everyone, i'm realy confused becouse i don't know what should be on hard. Any ideas, please?
And sorry for my english.
Topic Starter
tieff
Hmm... It's hard or insane?
Dartmir
Гут битмап =)
зы.в харде ритм не нра...
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
antony11
Please endure my poor English

Firstly.. I think the song is very difficult to map beacuse it is a absolute music
So..If you are first time to map, I think you should not do it too hard..
I really recommend you to follow the music and don't put too much your's own rhythm in hard..
Because in some parts, it is a kind of overmapping..
But the Easy and Normal are not bad :D

Offset seem find

Easy someting need to be changed:
01:13:74 (2) - Move it left 2 grid
01:32:69 (1) - move apart from 3
02:10:97 (3) - new combo? :roll:

Normal:00:05:07 (8,9) - move to right 2 grid
00:08:23 (3) - move to rigth 3 grid
00:10:60 (7,8,9,10) - these is a kind of unrankable slider change it
00:13:76 (11) - new combo
00:20:86 (8) - slider
00:33:49 (1) - put on top of 00:34:67 (3) -
01:29:53 (8) - move near 9 is better.....
02:20:44 (1) - move 1 gird downward

Hard: the core structural have to change..
00:12:18 (1,1,1) - move a away...no one can do it
00:18:10 (1,1,1,2,1,1,1,1,1) -
00:32:70 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
00:36:25 (1,1) - these is someting i said overmapping

Anyway i suggest you to delete the hard and rename normal as hrad...
Topic Starter
tieff
You're english isn't poor.

Thanks for you help! Really thanks.
Sushi
This map has been deleted on the request of its creator. It is no longer available.
MaxSalsa_old
This map has been deleted on the request of its creator. It is no longer available.
minyeob
[Normal]
This difficulty needs more hitsounds.

[Hard]
58:357(1)-> This is too far from (2).

Your map is fine.
But I think this map is hard to be ranked.
Why? This map is little boring.
To avoid this problem, you have to add some streams on hard.
Topic Starter
tieff
Hard to be ranked? Too bad =(
And... Streams?
fufe

minyeob wrote:

Your map is fine.
But I think this map is hard to be ranked.
Why? This map is little boring.
This is what i was going to say. This is not the best choice of music for osu because it is extremely repetitive.
The map plays well but it gets very boring after a while. All of the beats are in the same place. Well look.
It is pretty boring to keep going to the same spots over and over and over again.
Push Ctrl+A to highlight all beats. Now do this on any other ranked map and you should see a completely different kind of picture.

Ill star because the map flows well and theres no big errors. It could use more style tho.

side note: for your timing tab. if this is timed correctly, you should be able to click "Inherit previous timing settings" on all slots with no issues. Then, maybe put .5 bpm checkbox on the last timing section for a slow end slider? =p
gyt
Хех, мне так понравилась песня, что захотелось сделать новую сложность самому. Прости, у меня почему-то не скачался сначала твой hard, поэтому получились похожие места. Hard только сейчас вот сыграл :)

Download: Shinji Orito, Magome Togoshi, Jun Maeda - Uminari (tieff) [gyt's hard].osu
Topic Starter
tieff
Добавлена сложность.
Mashley
Overall a very nice map, if a bit repetetive at times.

Normal
00:37:04 (2) - Move up 1 grid to make the end look nicer with (1)
00:46:51 (6) - I think this sounds good with a finish
01:06:64 (6) - Down one grid looks better methinks

Hard
00:11:39 (5) - Up 1 grid maybe
00:31:91 (4) - Down 2 grids to line up with (1)
00:46:51 (1) - It's kind of hard to tell that this is a slider...
01:54:00 (5) - Down 2 grids to line up with 3

Have a star! ^_^
Gens
[Timing]
Meh, I think it's abit off... but oh well, just a warning~

[Overall]
Yeah, I agree it's abit boring... Well, at least normal was.

[Normal]
It's too... cuadricular. It's a little boring you know :/
00:50:85 (1) - See [Hard]
01:39:00 - Change sampleset?
02:04:26 - ^

[Hard]
00:07:64 (2,3,4) - IMO this sampleset change (Soft -> Normal) doesn't fit.
00:10:60 (1) - I don't mean to be super nazi, but move 1Grid (lvl3) up.
00:12:97 (3,4,5) - Same problem as 00:07:64 (2,3,4).
00:24:01 (6,7,8,9,10) - I think you overmapped this abit.
00:30:33 (3,1) - Yesh, spacing... I tripped me up in Test... Maybe add another beat at 00:30:53?
00:33:09 (1,2,3) - This tripped me up too. Though I think it's doable (And fine if it's [Hard]).
00:38:22 (4) - Sampleset change...
00:50:85 (1) - Ahaha! Now I like how the sampleset change is used here. Maybe add it in [Normal] too?
01:08:61 (1,2,3,4,5) - Disalignment! I'm not liking it.
01:39:00 (1,2,3,4,1,2,3,1,1,2,3,4,5) - Yeah, the sampleset change is fine... If you delete all whistles here.
01:50:44 (2,3,4) - Yeah, this tripped me up too... I don't know if it's acceptable even for [Hard].

Yeah... that's it. I'll star this once you fixed/explained everything.
Topic Starter
tieff

Gens wrote:

[Timing]
Meh, I think it's abit off... but oh well, just a warning~

[Overall]
Yeah, I agree it's abit boring... Well, at least normal was.

[Normal]
It's too... cuadricular. It's a little boring you know :/
00:50:85 (1) - See [Hard]Fixed.
01:39:00 - Change sampleset? Fixed.
02:04:26 - ^ Fixed.

[Hard]
00:07:64 (2,3,4) - IMO this sampleset change (Soft -> Normal) doesn't fit.Fixed.
00:10:60 (1) - I don't mean to be super nazi, but move 1Grid (lvl3) up. Fixed.
00:12:97 (3,4,5) - Same problem as 00:07:64 (2,3,4). Fixed.
00:24:01 (6,7,8,9,10) - I think you overmapped this abit. Hmm... Not think so. Wait second opinion.
00:30:33 (3,1) - Yesh, spacing... I tripped me up in Test... Maybe add another beat at 00:30:53? Fixed.
00:33:09 (1,2,3) - This tripped me up too. Though I think it's doable (And fine if it's [Hard]).
00:38:22 (4) - Sampleset change... Fixed.
00:50:85 (1) - Ahaha! Now I like how the sampleset change is used here. Maybe add it in [Normal] too?
01:08:61 (1,2,3,4,5) - Disalignment! I'm not liking it. Fixed. 1.2x now.
01:39:00 (1,2,3,4,1,2,3,1,1,2,3,4,5) - Yeah, the sampleset change is fine... If you delete all whistles here. Fixed.
01:50:44 (2,3,4) - Yeah, this tripped me up too... I don't know if it's acceptable even for [Hard]. Hmm... Wait second opinion.

Yeah... that's it. I'll star this once you fixed/explained everything. Thanks! ^^
manyakdeli
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Normal~
  1. 00:27:17 (3) - This has a clap at the end. Intended?
  2. 02:07:42 (1) - Possibly add a finish sound here.

Hard~

  1. 01:05:65 (2,3) - Move 2 ticks to the right.
Thats pretty much all I found.

Nice BG again ^^
Topic Starter
tieff
Yumiko
I didn't find any errors in this map but, like minyeob said, you should add some streams or stacks in the hard difficulty. Btw it's a nice map, so i'll star it ^^
mosluv
Normal:
Audio Lead In: 1 second (Song Setup > Audio > Lead-In > 1 second)

00:44:54 (3) - Nudge down to make it horizontal with 2.
01:43:74 (1) - Remove clap from start.
02:02:68 (1) - ^

This difficulty is a bit boring. Try not to be too linear with the map. "Square" maps aren't that fun. D:

Hard:
Audio Lead In: 1 second (Song Setup > Audio > Lead-In > 1 second)

00:09:22 (1) - Put whistle on each end individually instead of the whole slider. The slider-slide sounds horrible.

This difficulty is way more fun :)! Nothing else I can see wrong, very well made, especially for your first map. Star :D!
chel007
В сложности [Normal]
02:07:126 начинается спиннер до окончания слайдера
02:07:422 на том же спиннере посередине стоит кружок

Star 4 u
Dangaard
No difficulty specific errors.

Timing:
BPM:152.000
offset: I'm not 100% sure about offset, but it feels a bit late. You might recheck yourself if my suggestion fits: 1.127ms (change by -4ms)

Resnap, recalc and recheck afterwards of course.

time sections:
Realign time sections so that they snap to the time marks.
Hitsound sections are recommended to start a bit before (1/4 or 1/8) the first beat of the new sound section to prevent this beat having the old sound on a misstimed hit.
BPM affecting sections as well as Kiai Mode sections are supposed to be spot on though.

Btw: Tags are seprerated by a simple space (don't use comma/point). You might also add Tags to Normal.

Nice map.
fumoffu star :3
Topic Starter
tieff
Sorry, but i can't agree with your BPM and offset. I check my timing on 25% playback rate.

And thanks for modding my map ^^
Alace
Normal is all good

<Hard>
some hitsounds are overused
ex 00:11:78~00:13:76 too many finish
00:19:68~00:20:26 too many whistle
01:39:00~01:41:96 too many claps and finish

you can use some normal`s sound pattens anyway

good map~
Ryuukun
bpm 152

[Normal]
00:42:57 (6) - this one 1 level 3 grid up
00:41:78 (4,5,6,7) - put all of them 2 level 3 grids up

[Hard]
00:50:85 (1) - this one 2 level 3 grids down
01:09:01 (3) - one level 3 grid up (just for the looks but its your decicion)
01:33:47 (1) - 1 level 3 grid to the left
01:45:71 (2) - 2 level 3 grids down so it fits with 01:46:10 (3)
02:03:47 (3) - 1 level 3 grid up

thats it so far :P
take my star very nice map
RaisTF
окей.
Topic Starter
tieff
Спасибо.
DJPop
~Normal~

00:26:192 - (4)~(1)
Spacings problem imo.

02:28:363
Should decrease BPM here.

~Hard~

I hate huge jumps :( and also I'm not good to mod them.

00:40:205 - (3)~(4)
00:55:995 - (1)~(5)
01:14:087 - (1)~(1)
01:23:232 - (2)~(5)
01:41:982 - (5)~(1)
01:57:969 - (1)~(3)
02:02:705 - (1)~(3)
Spacings problem imo.

01:48:495 - (1)
Too high, it looks weird.

02:28:363
Should decrease BPM here.


+Star
Matma Rex
Overall:
I like the placement of claps.
@background: not "Dremas", but "Dreams", I guess. Seriously, it's worth fixing.

Normal:
For me - too small circles or too big distances between them. But it's just my opinion.
00:39:41 (1,2,3) - weird. Maybe change it? Or at least remove hitsounds at the end of first two sliders.
01:23:23 (1) - this huge slider is ugly.
01:39:02 (1,1,1) - remove hitsounds, it sounds scary.
02:04:28 (1,1,1) - ^

Hard:
I don't like curveless sliders.
00:03:10 (6) - I'd remove repeat.
00:19:67 (1,2,3,1,2,3,1,2,3) - the song is not as fast as this.
00:45:23 (1,2) - maybe just one hitcircle?
00:50:86 (1,2,1) - I dont like the hitsounds.
01:39:02 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - it seems to loud for me, but maybe it's just me. 02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - this one is quieter, isnt it?

Starred - it's still nice :)
Topic Starter
tieff

DJPop wrote:

~Normal~

00:26:192 - (4)~(1)
Spacings problem imo. Fixed.

02:28:363
Should decrease BPM here. Hmm... But it's decreased alredy! O_o

~Hard~

I hate huge jumps :( and also I'm not good to mod them. Evil jumps so evil. =3

00:40:205 - (3)~(4)
00:55:995 - (1)~(5)
01:14:087 - (1)~(1)
01:23:232 - (2)~(5)
01:41:982 - (5)~(1)
01:57:969 - (1)~(3)
02:02:705 - (1)~(3)
Spacings problem imo. I called it jumps.

01:48:495 - (1)
Too high, it looks weird. Fixed.

02:28:363
Should decrease BPM here. it's decreased alredy! =(


+Star
AgentSieg
Normal is ok. Didn't notice anything weird with any of the two difficulties (even listening to them at slower speed) but you should definately rename Hard to Insane, even if you don't make an intermediate difficulty later.
Such amount of jumps and speed changes don't belong in Hard that I know of. But anyway, your map, your decision.

Still get some star.
Zekira
Offset: 1123

4ms might not be much, but it can spell accuracy issues for pl0x.

I like it. *star*
Topic Starter
tieff
To BATs:
Don't ranked this until Alace make diff.
DJPop

tieff wrote:

To BATs:
Don't ranked this until Alace make diff.
No one would ranked your map even you didn't tell, I bet. :lol:
Topic Starter
tieff

DJPop wrote:

No one would ranked your map even you didn't tell, I bet. :lol:
You made me sad. =(
*sob*
DJPop

tieff wrote:

DJPop wrote:

No one would ranked your map even you didn't tell, I bet. :lol:
You made me sad. =(
*sob*
:arrow: Because BATs are lazy :cry:
Many of my maps don't get ranked yet too.
[DBF]
Сlannad это кавайно,держи звезду.
ignorethis
Not bad for mapping newbie, but the song's a relatively quiet one, so I suggest you not to use so many finishes and claps, just make them follow the song naturally, and everything will be ok.

Also, I found triplets don't fit in this song, so I removed most of them, leaving only one in my modified map.

Be sure to rename your background picture and reupload. Such names are regarded invalid by BATs.

Have a star.

Download: Shinji Orito, Magome Togoshi, Jun Maeda - Uminari (tieff) [modified].osu
Alace
WOW
hitsounds are better now
cool
Leiden_old
The spins are just right in the middle of things. You should at least have some sort of pause after one to get into position.
Larto
Overall:
- Either add a custom sliderball or force default skin. The sliderfollowcircle alone will look weird on some skins.
- Don't place timing sections that change only volume/sample directly on notes. if you do, the player will get the wrong sample if he clicks too early. You don't need to do that, but it's preferred.

Hard:
02:17:70 (1,2,3,4) - Just saying, those sliders don't all move in the same angle, soo... yeah, if you want to change that, it'd look better. You don't need to do that.


Nice map. orz.
Topic Starter
tieff
Fixed, thank you.
Shinxyn
The song is a sleeper~ the hitsounds you added makes it nice~ but still... nazi~

The timing is off by at least 30ms near the end.... So I can't say the clean 152BPM is right (offset is fine though..)

Normal-

00:01:12 (1) - I don't like the Finish hitsound start
00:04:28 (1,2) - What I'd do instead -> have 1 with only 1 repeat, 2 start on 00:05:46, with one repeat, and add a single note to 00:06:64, just my thoughts on it though~
00:26:38 (1,2) - have new combo on the 2 instead and have 1 on last combo?
00:34:28 (1) - I say remove this finish hitsound
00:43:75 (2,3,4) - remove claps from 2,4 and add to end of 3?
01:06:64 (7) - just nazi~ move a tad bit higher to have end directly under 1 (with grid snap off)
01:42:17 (1) - a tad bit right without grid snap or just a tick right with grid snap
01:53:22 (4) - maybe have the slider side up, so doesn't touch the 2?
02:06:05 (1) - end one repeat sooner?
02:28:75 (1) - left a tick?
02:29:34 (2) - up two ticks? or have it farther away (since 0.5 bpm also means half the distance snap)
I noticed the map flows in a 3x3 square most of the time~ and theres lots of nazi-able alignments, not that it matters too much anymore
Some spacing seemed a bit odd, but it didn't interupt anything during play, so thats fine

Hard-
00:22:43 (3) - down a tick? and the claps on this didn't flow well with the rest of the combo
00:30:72 (1,2,3,4) - don't have finish hitsound on all four please~
00:31:91 (4) - down a tick? (to match the 1 on same combo)
00:38:22 (4) - add clap?
00:57:57 (5) - add clap to the end?
00:58:75 (5) - ^
01:00:72 (3) - no finish please?
01:11:38 (3) - no finish on the end at least~
01:22:83 (1) - up two ticks?
01:24:41 (5) - add clap to end?
01:22:83 (1,2,3,4,5) and 01:27:57 (1,2,3,4,5,6,7,8,9) - technically sound the same, so maybe match the hitsounds on those two? (whistles sound better imo, but claps follow through your whole map)
02:03:49 (3) - up a tick?
02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - GAH! too loud!
02:18:88 (4) - face end toward middle better
02:25:20 (3) - place it so its mirrored with the 2 (right three ticks)
02:28:85 (1,2) - use soft here instead of finish hitsounds, and snap 2 to the 1/4 blue tick (02:29:34)
^ why is it that Normal and Hard have differently snapped endings?
Can't say I like the extra jumpy end~

The hitsounds are quite nice~~
The maps nice~

Star~
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
Takuma
I got 1,127 ms as the offset, but I'm still a noob a timing. ;P

- All
Although it is normal for me to complain about this not having a break, this map seems fine without one. Nice and relaxing.
Nice song, haha.

- Hard
00:23:42 (2,3,4,1,2,3) - Up 1 level 3 grid.

- Normal
01:43:75 (1) - Up 1 level 3 grid.
01:50:07 (1) - Right 1 level 3 grid.
02:24:01 (2) - Awkward spacing change? This isn't really a problem either, but, yeah..

* These things I listed really weren't a problem, you don't have to change if you don't want to. They were just something I managed to spot, haha.
blissfulyoshi
Light nazing

Normal:
00:16:91 (1) - flip this horizontally because the rest of the combo is a horizontal flip
00:31:91 (6) - align 6 and 2
00:55:99 (4) - align with 1

Hard:
01:42:57 (2) - make a vertical reflection of 1
01:47:70 (3) - not the same distance from 2 as 1 is
01:54:80 (1,2) - align 2 with the end of 5 and make 1 a vertical reflection of 2
02:02:70 (1,2) - make them have the same slope
02:08:22 (3) - make a vertical reflection of 2
02:09:01 (1) - make a horizontal reflection of 2
02:18:88 (4) - align the end of 4 with the end of 1

I noticed there were quite a few times in your song where you did not align notes with sliders. Since some of these seemed to be on purpose, I did not mod it. If they are not on purpose, I can go through the song and point them out ina second mod.

Nice map. Star.
mrtn
[normal]
*nazi* 02:11:78 (3) - move 1 lvl3 grid right to align.

[hard]
00:19:67 (1) - move up 2 grids, it looks better
02:08:82 (?) - note here?
02:11:98 (?) - note here?
02:15:14 (?) - note here?
02:21:45 (?) - ^
02:27:77 (?) - ^

good job. starred :)
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