forum

blue drops - Heart no Kakuritsu (TV Size)

posted
Total Posts
49
Topic Starter
Wylo
This beatmap was submitted using in-game submission on 19 September 2011 at 8:15:10 PM

Artist: blue drops
Title: Heart no Kakuritsu (TV Size)
Source: Sora no Otoshimono: Forte
Tags: op opening Xeno ertyukjh010 Jagang
BPM: 157
Filesize: 16802kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.45 stars, 78 notes)
  2. ertyukjh010's Hard (4.57 stars, 180 notes)
  3. Jagang's Insane (4.91 stars, 245 notes)
  4. Normal (3.41 stars, 119 notes)
  5. Xeno's Insane (4.81 stars, 232 notes)
Download: blue drops - Heart no Kakuritsu (TV Size)
Download: blue drops - Heart no Kakuritsu (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Completed.

(Older changes deleted)
6/5: Map revived (thanks osuplayer111)! A handful of changes in every diff.
10/5: Title changed.
3/6: akrolsmir's mod (Easy and Normal).
4/6 Updated ertyukjh010's Hard.

Would like a mod, please :D
KLong977
Looks really solid from what I've seen so far. Just a few suggestions.

Easy:
Turn down the HP drain by at least a notch since it has some empty spots.
The KIAI time seems a little overused. The best thing I can think of is starting at 01:01:0444?
00:28 (5) extend by 2 ticks?

Above Normal:
00:48 (1) make the slider lonnger, like how you did the others?
00:52 (4) nudge forward?
use simlar times for KIAI times between all of the diffs?

You got a star!
Topic Starter
Wylo
Done. Should play much better now.

Changelog:

[Normal]
* Easy is now Normal.
* 00:28:156 (5) - Extended by 2 ticks.
* 01:13:828 (1) - 01:18:414 (3) is redone. Plays and sounds better.
* Adjusted Kiai time.

[Above Normal]
* 00:48:412 (1) - Slider extended.
* 00:52:234 (4) - Nudged forward.
* Adjusted Kiai time.

Thanks for the help.
I'll finish it when I have more free time.
Xeno_old
Topic Starter
Wylo
Thanks.
ertyukjh010
Hello

I want to make a hard Difficulty for this map

If permited :

Download: blue drops - Heart no Kakuritsu (doomed151) [ertyukjh010's Hard].osu
Topic Starter
Wylo
Added, that was a nice one.
Jagang
:)
ertyukjh010
All diff

- First, you need to remove timing point at 00:07:33 and 00:12:86. There no need to add a kiai time. And than you make a different BPM for this song.
- I suggest reset the BPM and offset about 78.5/157 and 1,224. If you set the BPM is 78.5, you dont't forget to add a timing point at 00:06:574 and change the Custom to "2x" for all other timing point. And remember to re-fix a all note and timing point after reset BPM and offset.

- Many note and timing point is wrong, all note and timing point shound lap on the white/red line. I suggest re-fix all note once time.
- Some spacing is wrong, you can use the "distance (hit Y)" and re-fix some note. (Hit a "Alt" to change the distance, buy you need to use same distance for one diff)
- Suggest all note and slider start and end on the white/red line. Don't start and end with blue line.

The second is written after change the BPM and offset.

Easy

- Circle size +1

00:12:880 (1) remove finish?
01:15:364 (4) remove this, and add a slider end at 01:16:128.
01:18:421 (3) remove this, and add a slider end at 01:18:803.
01:19:185 (x) add a slider end at 01:19:185.
01:22:243 (x) add a note? but this flapper may be fit a normal.

Normal

00:12:306 (1) remove new combe
00:12:880 (1) remove finish?
00:17:466 (1,2,3,4,5,6,1,2,3,4,5,6) I'd delete this part.
00:38:294 (x) don't break here
00:47:083 (7) remove this, and add a slider end at 00:47:848.
00:52:243 (4) remove this note

It my first modding so It may have a mistake.
And than my english is poor.
If you don't understand what do i say, welcome to pm me or reply.^^

Don't give up !!!

=================================================

I am sorry but there have a critical mistake in my map.
pls re-submit my diff thx

Download: blue drops - Heart no Kakuritsu (doomed151) [ertyukjh010's Hard].osu
Topic Starter
Wylo

ertyukjh010 wrote:

All diff

- First, you need to remove timing point at 00:07:33 and 00:12:86. There no need to add a kiai time. And than you make a different BPM for this song.
- I suggest reset the BPM and offset about 78.5/157 and 1,224. If you set the BPM is 78.5, you dont't forget to add a timing point at 00:06:574 and change the Custom to "2x" for all other timing point. And remember to re-fix a all note and timing point after reset BPM and offset.

- Many note and timing point is wrong, all note and timing point shound lap on the white/red line. I suggest re-fix all note once time.
- Some spacing is wrong, you can use the "distance (hit Y)" and re-fix some note. (Hit a "Alt" to change the distance, buy you need to use same distance for one diff)
- Suggest all note and slider start and end on the white/red line. Don't start and end with blue line.

The second is written after change the BPM and offset.

Easy

- Circle size +1

00:12:880 (1) remove finish?
01:15:364 (4) remove this, and add a slider end at 01:16:128.
01:18:421 (3) remove this, and add a slider end at 01:18:803.
01:19:185 (x) add a slider end at 01:19:185.
01:22:243 (x) add a note? but this flapper may be fit a normal.

Normal

00:12:306 (1) remove new combe
00:12:880 (1) remove finish?
00:17:466 (1,2,3,4,5,6,1,2,3,4,5,6) I'd delete this part.
00:38:294 (x) don't break here
00:47:083 (7) remove this, and add a slider end at 00:47:848.
00:52:243 (4) remove this note

It my first modding so It may have a mistake.
And than my english is poor.
If you don't understand what do i say, welcome to pm me or reply.^^

Don't give up !!!

=================================================

I am sorry but there have a critical mistake in my map.
pls re-submit my diff thx
All diff
- I think I'll keep the kiai time there.
- Changed BPM and offset.
- I'm not sure about this, but I tried following the vocals and so far it plays good.
- Fixed.
- Same as above.

Easy

- Circle size +1

00:12:880 (1) remove finish? (Removed)
01:15:364 (4) remove this, and add a slider end at 01:16:128. (Done)
01:18:421 (3) remove this, and add a slider end at 01:18:803. (Done)
01:19:185 (x) add a slider end at 01:19:185. (Done)
01:22:243 (x) add a note? but this flapper may be fit a normal. (Doesn't need one)

Normal

00:12:306 (1) remove new combe (Done)
00:12:880 (1) remove finish? (Done)
00:17:466 (1,2,3,4,5,6,1,2,3,4,5,6) I'd delete this part. (Done)
00:38:294 (x) don't break here (Ok, I'll do it later)
00:47:083 (7) remove this, and add a slider end at 00:47:848. (Done)
00:52:243 (4) remove this note (Done)

Resubmitted all diffs.

Thanks!

Other changes:
Reduced HP drain on easy.
ertyukjh010

doomed151 wrote:

- I think I'll keep the kiai time there.
- Changed BPM and offset.
Keep the kiai time is Okay.

But you make a two BPM and offset.

You must kick the box at 00:07:33 like the picture. (78.5x2=157)



And than "Normal" isn't change the BPM = ="


Topic Starter
Wylo
Thanks for the screenshots but I still prefer using different BPMs. Lots of beatmaps do that.
artpiggo
Normal
00 01 224 add finish sound instead
00 04 281 ^
00 12 110 remove finish
00 12 302 finish instead
00 14 977 finish
00 25 677 ^
00 29 881 ^
00 44 021 ^
00 47 842 ^

ertyukjh010's Hard
00 12 688 finish sound
01 26 064 clap sound

Xeno's Hard
00 48 037 finish sound
00 51 476 ^
01 16 128 ^

Jagang insane is no problem

Star !
Topic Starter
Wylo

artpiggo wrote:

Normal
00 01 224 add finish sound instead (Didn't sound good, too early to use finish)
00 04 281 ^ (Same as above)
00 12 110 remove finish (Done)
00 12 302 finish instead (Done)
00 14 977 finish (Done)
00 25 677 ^ (Done)
00 29 881 ^ (Finish at 00:30:263 (10) instead)
00 44 021 ^ (Done)
00 47 842 ^ (Done)

Star !
Others:
Added clap at 01:00:072 (1) and 01:01:218 (5)

Thanks!
nimi
Hello ^w^

General
Should the dlue drops be spelled like Blue Drop? Not sure. D:

Easy
01:10:772 (1) - bad spacing ><

Normal
+1 circle size? D:

ertyukjh010's Hard
00:07:338 (7) - new combo
01:26:064 (1) - remove new combo

Xeno's Hard
00:05:640 (1) - remove new combo
01:27:020 (5) - new combo

That's all. ^^ Star.
Topic Starter
Wylo

Wiinter wrote:

Hello ^w^

General
Should the dlue drops be spelled like Blue Drop? Not sure. D: (Nope, the real name is "blue drops")

Easy
01:10:772 (1) - bad spacing >< (Fixed)

Normal
+1 circle size? D: (Done)

ertyukjh010's Hard
00:07:338 (7) - new combo (Done)
01:26:064 (1) - remove new combo (Done)


Xeno's Hard
00:05:640 (1) - remove new combo (Done)
01:27:020 (5) - new combo (Done)

That's all. ^^ Star.
Thanks!
nante
[Timing]
  1. Offset: 491
  2. BMP: 157,000
  3. Delete 2nd Timing Section(Red thick)
  4. Add inherit time section at same time as timing section(491) and set BMP multiplier at 0,5.
  5. Don't forget to resnap all notes(Timing->Resnap all notes)
  6. You'll have to move all timing sections to thicks
  7. You have to make all kiai times in all difficulties begin and end at the same time
  8. You have to "close" kiai time.
[Easy]
  • Circle Size +1, Approach rate -1 or -2, Overall Difficulty -2
    Set slider tick rate to either 0,5 or 2
    00:30:299 (6) - remove hitfinish
    00:31:064 (7) - add note
    00:31:828 (8) - ^
    00:36:414 (5) - ^
    00:37:178 (6) - ^
    00:37:943 (7) - ^
    00:42:529 (6) - ^
    00:43:293 (7) - ^
    00:44:057 (8) - ^
    00:46:887 (5) - move to 00:47:078
    01:00:645 (2) - remove, it's hard to read. Instead add a note there 01:00:454 and there 01:00:836

[Normal]


  • 00:06:605 (4) - add inherit timing section with x1 BMP multiplier to fix overlaying sliders with circles
    00:29:153 (8) - new combo
    01:07:752 (T) - why suddenly louder? BG music is still the same
    01:26:096 (6) - spacing
[Hard]
  • 00:39:631 (4) - spacing
    01:00:459 (5) - ^

Aww, it's more like a WIP. Please fix timing issues, they're the biggest problem right now.
Topic Starter
Wylo

nante wrote:

[Timing]
  1. Offset: 491 (Used for Easy only)
  2. BMP: 157,000 (Yup)
  3. Delete 2nd Timing Section(Red thick) (Not sure about this one)
  4. Add inherit time section at same time as timing section(491) and set BMP multiplier at 0,5. (Done)
  5. Don't forget to resnap all notes(Timing->Resnap all notes) (Done)
  6. You'll have to move all timing sections to thicks (Done?)
  7. You have to make all kiai times in all difficulties begin and end at the same time (Only done for Easy and Normal for now)
  8. You have to "close" kiai time. (Done)
[Easy]
  • Circle Size +1, Approach rate -1 or -2, Overall Difficulty -2 (Done)
    Set slider tick rate to either 0,5 or 2 (1 is fine)
    00:30:299 (6) - remove hitfinish (Done)
    00:31:064 (7) - add note (Done)
    00:31:828 (8) - ^ (Done)
    00:36:414 (5) - ^ (Done)
    00:37:178 (6) - ^ (Done)
    00:37:943 (7) - ^ (Done)
    00:42:529 (6) - ^ (Done)
    00:43:293 (7) - ^ (Done)
    00:44:057 (8) - ^ (Done)
    00:46:887 (5) - move to 00:47:078 (Done)
    01:00:645 (2) - remove, it's hard to read. Instead add a note there 01:00:454 and there 01:00:836 (Done)

[Normal]


  • 00:06:605 (4) - add inherit timing section with x1 BMP multiplier to fix overlaying sliders with circles (Doesn't quite understand this one)
    00:29:153 (8) - new combo (Done)
    01:07:752 (T) - why suddenly louder? BG music is still the same (Fixed)
    01:26:096 (6) - spacing (Fixed)

Aww, it's more like a WIP. Please fix timing issues, they're the biggest problem right now.
Resubmitted Easy and Normal.
Thanks!
Hushu_old
Hi!

Normal:
0:25:712 - I don't think you need this note.
0:44:056 - ^
0:55:904 - ^
1:11:572 - Finish sound

Kiai Time should start and end at same time in all of the difficulties. There are should be the same number of Kiai Times for all difficulties. Kiai Time should start at a circle or at the beginning of a slider and end at a circle or end of a slider.

It looks very good till now, well done~ Star!
winber1
sorry for the late mod :/

General

--You should probably use the same offsets, 1224 seems pretty nice.
--Kiai time should be the same in all levels.
00:07:350(timing) - you can't have red timing sections to make sliders of a whole section faster or slower (I guess it's fine with just one or two sliders to make the song more interesting, but you can only use green timing sections for whole sections)

Jagang's


00:07:350(timing) - I would also rather start normal hitsounds here, because this is where the drums start.


00:11:362(6,7,8) - do something other than just stacking?
00:17:478(2,3,4,5) - ^
00:23:784(3) - i would move this note to 00:23:975, and then readjust the combo and placement. Or you can just delete that note. The timing of the note as it stands now is awkward imo.
00:44:231(break) - what... such a weird break. I would recommend adding notes here. This is also just TV Size; it's already short without any breaks.
01:01:620(1) - the reverse slider seems boring. Maybe you could consider replacing it with actual notes like at 01:13:851 or at 01:16:908
01:04:678(1) - ^
01:26:081(1,2,3,4,1,2,3,4) - this stacking business just strikes me as a sign of uncreativeness (even if you put a lot of effort into thinking up a pattern, it doesn't look like it). Maybe make a pattern out of them instead of stacking.

Xeno's

Circle Size -1 (make it bigger)

01:02:942(2..etc) - claps (and hitsounds sounds in general) are not just used to match the vocals, or just putting them random places, unless there is good musical reason. Right now, it's just sometimes with the vocals, sometimes doing its own thing. Try to make a consistent and understandable pattern like it is used in the other hard level.
01:10:777(1,2,3,4,5,6,7,8,9) - the slider is fine, but stacking seems so unoriginal at this time. The vocals before the slider go up the scale while the vocals after the slider go down the scale.

ertyukijh010's

00:51:096(2,3,4,1,2,3) - very awkward and doesn't really match anything imo. I was adding random notes, and this timing makes more sense to me. You don't have to follow it, but the way it was before was just awkward to me:

fine

Normal

00:50:171(1,2,3) - i would rather have the combo 1 slider end at 00:51:126 and move combo 2 to 00:51:318. THen have combo 3 end at 00:52:464
01:01:636(1,2,3,4,1,2,3,4) - the spacing has decreased just when the music reaches its climax. I DONT GET IT x_x. i think you should use the same spacing as before.

Easy

00:28:197(5) - start this slider at 00:28:579, and change the slider according to make it fit . then add a note where combo 5 used to be.
00:40:426(5) - ^

looks fine

cool map

star~
Xeno_old

winber1 wrote:

Xeno's

Circle Size -1 (make it bigger) - Nah

01:02:942(2..etc) - claps (and hitsounds sounds in general) are not just used to match the vocals, or just putting them random places, unless there is good musical reason. Right now, it's just sometimes with the vocals, sometimes doing its own thing. Try to make a consistent and understandable pattern like it is used in the other hard level.- Some people will like it, others will hate it. I like it as it is now. Consistent isnt always good.
01:10:777(1,2,3,4,5,6,7,8,9) - the slider is fine, but stacking seems so unoriginal at this time. The vocals before the slider go up the scale while the vocals after the slider go down the scale. - Uh ok! Changed.
Thanks!

Download: blue drops - Heart no Kakuritsu (doomed151) [Xeno's Hard].osu
Topic Starter
Wylo

winber1 wrote:

Normal
00:50:171(1,2,3) - i would rather have the combo 1 slider end at 00:51:126 and move combo 2 to 00:51:318. THen have combo 3 end at 00:52:464 Done
01:01:636(1,2,3,4,1,2,3,4) - the spacing has decreased just when the music reaches its climax. I DONT GET IT x_x. i think you should use the same spacing as before. hehe, fixed it

Easy

00:28:197(5) - start this slider at 00:28:579, and change the slider according to make it fit . then add a note where combo 5 used to be.
00:40:426(5) - ^ Done both.
Xeno_old
Topic Starter
Wylo

Hushu wrote:

Hi!

Normal:
0:25:712 - I don't think you need this note. (I think it's fine and it just sounds good.)
0:44:056 - ^ (^^)
0:55:904 - ^ (Removed)
1:11:572 - Finish sound (Done)

Kiai Time should start and end at same time in all of the difficulties. There are should be the same number of Kiai Times for all difficulties. Kiai Time should start at a circle or at the beginning of a slider and end at a circle or end of a slider. (It's fine as it is.)

It looks very good till now, well done~ Star!
Heh, didn't notice this post before, sorry. ;)
Kurosanyan
[General]
  1. Red timing section must be the same on all the diff, your mapset is totally unrankable without this. And even worst, because of this, timing is not the same on all diff.
  2. The background should be 1024*768 or 800*600
  3. Even if the maps don't start all at the same place I think the audio lead in should be the same (1533) everywhere (funny fact: Jagang's diff start earlier but have less audio lead in)
  4. Same for preview time, it's not the same (look in notepad)
  5. Tags: Xeno32 isn't everywhere and you must add Jagang and ertyukjh010 everywhere too.
  6. Uh, the slider multiplier is weird. There's 0.00000000596046 more on all the diff, don't know if you must fix it or not.
  7. Colors are not in [Relax] and [ertyukjh010's Hard] you must add it.
[Relax]
  1. The timing is a bit odd, sometimes it feels like you follow the beat, sometimes the vocal, sometimes I can't even guess what. I suggest you to look at it but it's your choice.
  2. Why a custom name for the easy when all the others have classic names?
  3. Hp drain +1?
  4. 00:12:895 - This timing point change nothing, you should remove it.
[Normal]
  1. 00:12:895 - This timing point change nothing, you should remove it.
  2. 00:15:379 (1) - This note is too close of the spinner for a normal. If you still want to keep it at least move it here: http://puu.sh/Yvk It's easier to hit it.
  3. 00:23:404 (1,2,3,4) - It fit really better with 1/4 timing like this: http://puu.sh/Ywy (If you fix it, don't forget about the spacing!)
  4. 00:44:041 (1) - From here I don't really like the timing, would be better like this: http://puu.sh/YvE
  5. 00:51:685 (3,1) - I had no problem with this so it should be ok but remember that the spacing is wrong so someone will complain about it maybe.
  6. 01:03:532 (4,1) - This jump is really huge for a normal, it's even more than x2 You should fix it.
[ertyukjh010's Hard]
  1. 00:10:427 (5) - I think there's too much finish sounds on your map and those on this slider are just awful. You should remove the first and the second one on it, but you can keep the third if you want.
  2. 00:12:911 - This timing point change nothing, you should remove it.
  3. 00:29:727 (4,5) - I think you should avoid a stack here, it's disturbing because of all those 1/2 notes before.
  4. 00:39:089 (3,4) - Those slider are too close, check the spacing.
  5. 01:10:810 (1) - From here the timing feels weird, I'd prefer something like: http://puu.sh/Ywm or at least remove 01:12:147 (6) -
  6. 01:25:523 (1,2,3,4) - This stack isn't really nice D:
  7. 01:26:674 (1) - This spinner isn't snapped! :(
[Jagang's Insane]
  1. Hp drain -1?
  2. You should remove the first kiai time :/
  3. 00:23:385 (2,3) - It's better like this in my opinion: http://puu.sh/Ywv
  4. 00:38:291 - This timing point change nothing, you should remove it.
  5. 00:44:024 - to 00:50:139 - I don't think this break really fit. You should map here because the song is only 1:27 and it's an Insane. Also it would be easy to map since there's a spinner after it.
  6. 00:50:139 - This timing point change nothing, you should remove it.
  7. 00:50:139 (1,1,2) - This stack shouldn't start at the centre of the spinner, you should move it somewhere else because it's hard to see.
  8. 00:51:476 (2) - This slider is okay for me but maybe someone else will complain about it because it mostly start and end at the same point :/
  9. 01:07:720 - This timing point change nothing, you should remove it.
  10. 01:13:070 - You should move this timing point to 01:12:879 because kiai time should start and end on a beat.
  11. 01:27:020 (1,2,3,4) - This is a bit weird to play, I always miss there, but maybe just because I'm bad :>
  12. 01:27:593 - You should add a timing point to stop the kiai time, a kiai time with no end isn't really good.
[Xeno's Hard]
  1. 00:50:139 - This timing point change nothing, you should remove it.
  2. 01:07:720 - This timing point change nothing, you should remove it.
  3. 01:08:500 (5,6) - Those notes are too close, please fix the spacing.
  4. 01:09:073 (7,8,9) - ^ Same.
  5. 01:13:070 - You should move this timing point to 01:12:879 because kiai time should start and end on a beat.
  6. 01:21:685 (8,9) - Those notes are too close too but seems ok like this, but you should move (8) 1 grid up for a little more spacing (it doesn't need to disable distance snap)
  7. 01:26:462 (7) - This slider doesn't fit to the rhythm at all. :(
  8. 01:27:593 - You should add a timing point to stop the kiai time, a kiai time with no end isn't really good.
Uh that really was a long mod! :o
I enjoyed the song, the video is nice, and I loved Jagang's Insane. Also it's really good for a first map. So here is a star~
Nymph
LOVE this song~ just pass by and..star~
HeatKai
General:
tags put ertyukjh010 and Jagang because they help you're making a diff.
[Relax]
00:32:576 (1,2,3) spacing
00:33:723 add a circle.
00:36:780 (1) spacing
00:38:309 (1)Remove New combo , just continue the combo.

[Normal]
01:07:736 (1) spacing.
Other than that okay , i think.

[ertyukjh010's Hard]
if can don't waste many place here 00:15:188 until 00:25:741 ( try to place some notes )
Try to change some pattern of circle and slider , don't always put circle at the top of slider.
try to beside slider.
got many little jumps ? o.O ?

[Jagang's Insane]
00:44:245 until 00:49:988 put something ?
Insane diff got empty places such a waste.
try to put something.

[Xeno's Hard]
00:15:188 until 00:25:741 Same like [ertyukjh010's Hard] put some circle or slider or something :)
this is hard diff man :3
i think this difficulty more hard then Jagang's Insane , better put Xeno's Insane too ?

Overall , still need some mods i think. :D
Good luck , doomed :)

starred ~ *
Topic Starter
Wylo

footix31 wrote:

[General]
  1. Red timing section must be the same on all the diff, your mapset is totally unrankable without this. And even worst, because of this, timing is not the same on all diff. (I'll PM each one of them to update the timing)
  2. The background should be 1024*768 or 800*600 I think it's fine
  3. Even if the maps don't start all at the same place I think the audio lead in should be the same (1533) everywhere (funny fact: Jagang's diff start earlier but have less audio lead in) Heh, that's weird, I'll check.
  4. Same for preview time, it's not the same (look in notepad) Will check.
  5. Tags: Xeno32 isn't everywhere and you must add Jagang and ertyukjh010 everywhere too. Done.
  6. Uh, the slider multiplier is weird. There's 0.00000000596046 more on all the diff, don't know if you must fix it or not. Fixed.
  7. Colors are not in [Relax] and [ertyukjh010's Hard] you must add it. Added into Relax (now Easy), will ask him to do it
[Relax]
  1. The timing is a bit odd, sometimes it feels like you follow the beat, sometimes the vocal, sometimes I can't even guess what. I suggest you to look at it but it's your choice. Remapped those weird parts, should be better now.
  2. Why a custom name for the easy when all the others have classic names? Back to Easy.
  3. Hp drain +1? kay.
  4. 00:12:895 - This timing point change nothing, you should remove it. Removed.
[Normal]
  1. 00:12:895 - This timing point change nothing, you should remove it. Removed.
  2. 00:15:379 (1) - This note is too close of the spinner for a normal. If you still want to keep it at least move it here: http://puu.sh/Yvk It's easier to hit it. Changed it.
  3. 00:23:404 (1,2,3,4) - It fit really better with 1/4 timing like this: http://puu.sh/Ywy (If you fix it, don't forget about the spacing!) Done.
  4. 00:44:041 (1) - From here I don't really like the timing, would be better like this: http://puu.sh/YvE Done.
  5. 00:51:685 (3,1) - I had no problem with this so it should be ok but remember that the spacing is wrong so someone will complain about it maybe. Fixed.
  6. 01:03:532 (4,1) - This jump is really huge for a normal, it's even more than x2 You should fix it. Quick and dirty fixed, lol
Uh that really was a long mod! :o
I enjoyed the song, the video is nice, and I loved Jagang's Insane. Also it's really good for a first map. So here is a star~
Thanks a lot.
I will make sure the timing across all diffs are the same.
Topic Starter
Wylo

heatwave95 wrote:

General:
tags put ertyukjh010 and Jagang because they help you're making a diff. Done.
[Relax]
00:32:576 (1,2,3) spacing What?
00:33:723 add a circle. Nope, consistency's sake.
00:36:780 (1) spacing It's correct, same as above.
00:38:309 (1)Remove New combo , just continue the combo. Nah, listen to the lyrics, new line.

[Normal]
01:07:736 (1) spacing. Fixed.
Other than that okay , i think.

Overall , still need some mods i think. :D
Good luck , doomed :)

starred ~ *
Thanks!
Xeno_old
Zelos
Normal:

01:21:876 (4,5) - move these notes to form something prettier.

01:26:462 (1) - move the beginning of this slider to the next red tick on the timing measure to make it easier to hit for normal players.

ertyukjh010's hard

00:00:491 (1,2) - form a triangle with slider 3 and these 2 notes.

00:07:943 (2,3) - delete slider 3, copy and past 2 into a new slider 3 and make parallel like 1 and 2.

00:10:610 (5) - delete the finish hitsound from this part.

map the break you lazy guester. that is a long break for a TV sized song.

01:09:090 (3) - move this down 1 grid point so it flows with the next note better.

01:25:523 (1,2,3,4) - you should make legit but cool jumps with these notes.

Jagangs Insane:

why doesnt this have the same timing as the other difficultys?

Xeno's Insane:

00:17:290 (3) - you should new combo here.

00:20:347 (3) - ^^

01:02:385 snap the inherited timing section directly on the white tick.

01:10:793 (1,2,3,4) - i suggest forming some kind of pattern.

01:12:322 (6,7,8,9) -

Thats it.

star i guess.
Topic Starter
Wylo

Zelos wrote:

Normal:

01:21:876 (4,5) - move these notes to form something prettier. Done.

01:26:462 (1) - move the beginning of this slider to the next red tick on the timing measure to make it easier to hit for normal players. Done.

Jagangs Insane:

why doesnt this have the same timing as the other difficultys? The mapper is facing a problem and can't update the beatmap currently, with the new timings and mods. I guess I'll have to wait for him before putting this back into Pending.
Thanks!
akrolsmir
Glad to see more songs from Forte being mapped.
Star!
ziin
offset -294
with the new offset, I would recommend trying to get the new combos on the long white tick.

[easy]
slider changes are best left to the normal+ difficulties. I would seriously consider taking out the half time at the beginning.
new combo example:
00:06:584 (1) - old combo
00:07:348 (2) - new combo

[normal]
00:23:399 (1,2,3) - these are the perfect excuse for repeating sliders.
00:56:266 (1,2) - ^

[hard]
01:21:298 (6,7) - try not to hide the fact that it's a repeating slider.

[jajang]
pass If he's not updating yet, no point in me modding.

[xeno]
ar 9? jesus.
Topic Starter
Wylo

ziin wrote:

offset -294
with the new offset, I would recommend trying to get the new combos on the long white tick. Meh, I don't like that offset, it's just weird.

[easy]
slider changes are best left to the normal+ difficulties. I would seriously consider taking out the half time at the beginning. It's fine.
new combo example:
00:06:584 (1) - old combo
00:07:348 (2) - new combo

[normal]
00:23:399 (1,2,3) - these are the perfect excuse for repeating sliders. Done.
00:56:266 (1,2) - ^ Done.
ziin

doomed151 wrote:

ziin wrote:

offset -294
with the new offset, I would recommend trying to get the new combos on the long white tick. Meh, I don't like that offset, it's just weird.
perhaps I should say you have to do this, as this should be unrankable. Bubbles have been popped for this reason. Taiko difficulties use the downbeat, and you've got it offset by one.
TheFlook
Okay, on the normal map I encountered a problem, 2 notes after the first spinner there is a slider. that slider is impossible to get a 300 on. I even put my theory to the test by making the computer try it.
Why does this happen? I think this is a very good map and I want to get 100% on it but this won't let me.
Topic Starter
Wylo

ziin wrote:

perhaps I should say you have to do this, as this should be unrankable. Bubbles have been popped for this reason. Taiko difficulties use the downbeat, and you've got it offset by one.
Oh my, I'm really sorry. Didn't notice it was "minus 294". Updated Easy and Normal with new offset.


TheFlook wrote:

Okay, on the normal map I encountered a problem, 2 notes after the first spinner there is a slider. that slider is impossible to get a 300 on. I even put my theory to the test by making the computer try it.
Why does this happen? I think this is a very good map and I want to get 100% on it but this won't let me.
That sure is weird, fixed it.
Topic Starter
Wylo
-snip-
Andrea
Revived.
LaceWingfield
nice map :D
star
tekiya
I love ikaros~ XD
akupp
>.<
Fight2~~ XD
RhaiizoN
~☆!
akrolsmir
Let's see... I starred this way back before I learned to mod, lets see how much I picked up!

General:
I keep on hitting notes late at the beginning, before the drum kicks in... maybe a separate timing section before and after is called for?

Easy:
00:32:571 (1,2,3) - Can't tell if this is meant to be in a row, but it's not perfectly lined up. (Try moving (1) down and left 1 grid)
00:34:100 (4,5,6) - ^. Also, is 6 supposed to be symmetric?
00:40:215 (6,7,8) - Not lined up again (6 up, 8 right 1 grid)

Normal:
00:09:641 (1,2) - Overlaps weirdly. Try moving (2) right, down.
00:11:743 (4,5) - 1 grid right to align to (1,2,3)
00:24:164 (2) - Just stack under (1)?
00:51:298 (2,3) - Move down and right, like:
to have it flow from (1)?
01:13:845 (1) - Looks too angular, also not symmetric.
01:16:903 (1) - Slightly better, but still not symmetric- move the end node a couple of grids down.

ertyuhkjh010's Hard (what kind of name is that?)
01:03:527 (7) - Align start of this to end of (6)?
01:09:642 (4) - Not symmetric, move end node in more.

Xeno's Insane:
00:30:279 (5) - This uses points outside of the grid, perhaps change that.
00:49:196 (1) - Not new combo?

Jagang's Insane:
No problems found :)

Nice song, again, from forte. Keep on working on this!
Topic Starter
Wylo

akrolsmir wrote:

Let's see... I starred this way back before I learned to mod, lets see how much I picked up!

General:
I keep on hitting notes late at the beginning, before the drum kicks in... maybe a separate timing section before and after is called for?
I don't think it needs that.

Easy:
00:32:571 (1,2,3) - Can't tell if this is meant to be in a row, but it's not perfectly lined up. (Try moving (1) down and left 1 grid)
00:34:100 (4,5,6) - ^. Also, is 6 supposed to be symmetric?
00:40:215 (6,7,8) - Not lined up again (6 up, 8 right 1 grid)
Done all and changed some other stuff.

Normal:
00:09:641 (1,2) - Overlaps weirdly. Try moving (2) right, down. Changed.
00:11:743 (4,5) - 1 grid right to align to (1,2,3) Changed.
00:24:164 (2) - Just stack under (1)? Done.
00:51:298 (2,3) - Move down and right, like:
to have it flow from (1)? Done.
01:13:845 (1) - Looks too angular, also not symmetric. Made it straight.
01:16:903 (1) - Slightly better, but still not symmetric- move the end node a couple of grids down. ^^

Nice song, again, from forte. Keep on working on this!
Thanks!
YaMaO04
:)
kinomototatsurou
:) :) :)
Xeno_old
I'm soo remapping my diff, soo many parts that can be improved.

I'll do it this week.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply