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Tsunku - Lonely Storm

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Total Posts
14
Topic Starter
JonL21
This beatmap was submitted using in-game submission on Sunday, September 30, 2012 at 3:47:15 AM

Artist: Tsunku
Title: Lonely Storm
Source: Rhythm Heaven Fever
BPM: 180
Filesize: 3196kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1.07 stars, 109 notes)
  2. Hard (4.73 stars, 273 notes)
  3. Insane (5 stars, 459 notes)
  4. Normal (2.36 stars, 127 notes)
Download: Tsunku - Lonely Storm
Information: Scores/Beatmap Listing
---------------
1st Beatmap :)

The song is from Rhythm Heaven Fever; From the minigame Karate Man.
This is the english version.
The song is by Tsunku.

Maps Progress
Insane: 100%DONE.. > ALL
Hard: 100%DONE.... > OPEN
Normal: 100%DONE.> FOR
Easy: 100%DONE..... > MODS
Hinsvar
Remove everything from the Tags. They're already available on the Artist, Title, and Source columns. There is no need to repeat them on the Tags ;)

Also, since I'm bored and needs to get my modding skill back, I'll mod this... later.

EDIT: HERE I AM.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. Set the offset to 166 on all diffs by going to the Timing tab (the one beside the 'song setup'), click Timing Setup Panel, and type 10791 on the Offset column at the General box in the upper-left of the window, then check "Snap objects on new timing" at the "When applying timing changes..." box. Before checking my mod, be sure to use that. You might want to ask for a better offset from a good timer though, since I think this sounds a bit off on harder diffs (I'm just following your map), but it should be somewhere around that. *Note: Offset is placed on the spot where the first heavy beat of the song can be heard.
  2. Resize the BG to a resolution between 800x600 and 1024x768 (using one of the two resolution I've written would be the best choice though). This beatmap can't be ranked with a 1112 x 767 BG. Remember to full submit after doing this.
  3. 01:04:125 - Set the beginning of the kiai time here.
  4. 01:25:458 - Set the END of the kiai time here.
>Easy
  1. Reduce the slider tick rate to 1. Tick rate 2 sounds too noisy and might make the slider look too dense.
  2. 01:00:125 (1,1,1) - Remove the NCs. They're not needed.
>Insane
  1. Looks like you set the wrong beat snap divisor. Make sure it's 1/4 before you're going to upload your diff so modders won't be confused.
...And that's just the most basic cases.

Some notes for you: Try to play your diffs first. If you think something's wrong, fix it. Also, I noticed that there are some copy-pasted patterns. You should try to avoid this. Oh, and the flow is very weird on the harder diffs. Consider getting more mods. I'll only give the ones that really should be followed, and let other modders with far more patience and willpower to get on this.

This beatmap is actually somewhat fine and is rankable after the fixes from me (at least I'm sure enough there weren't anything unrankable that I missed), but this can be improved further. And by further, I mean there's A LOT of room for improvements. Get the modders in; I'm sure enough they'll be glad to help new mappers like you ;)

Good luck on the way 8-)
Topic Starter
JonL21
SPOILER

Hinsvar wrote:

Remove everything from the Tags. They're already available on the Artist, Title, and Source columns. There is no need to repeat them on the Tags ;)

Also, since I'm bored and needs to get my modding skill back, I'll mod this... later.

EDIT: HERE I AM.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. Set the offset to 166 on all diffs by going to the Timing tab (the one beside the 'song setup'), click Timing Setup Panel, and type 10791 on the Offset column at the General box in the upper-left of the window, then check "Snap objects on new timing" at the "When applying timing changes..." box. Before checking my mod, be sure to use that. You might want to ask for a better offset from a good timer though, since I think this sounds a bit off on harder diffs (I'm just following your map), but it should be somewhere around that. *Note: Offset is placed on the spot where the first heavy beat of the song can be heard.
  2. Resize the BG to a resolution between 800x600 and 1024x768 (using one of the two resolution I've written would be the best choice though). This beatmap can't be ranked with a 1112 x 767 BG. Remember to full submit after doing this.
  3. 01:04:125 - Set the beginning of the kiai time here.
  4. 01:25:458 - Set the END of the kiai time here.
>Easy
  1. Reduce the slider tick rate to 1. Tick rate 2 sounds too noisy and might make the slider look too dense.
  2. 01:00:125 (1,1,1) - Remove the NCs. They're not needed.
>Insane
  1. Looks like you set the wrong beat snap divisor. Make sure it's 1/4 before you're going to upload your diff so modders won't be confused.
...And that's just the most basic cases.

Some notes for you: Try to play your diffs first. If you think something's wrong, fix it. Also, I noticed that there are some copy-pasted patterns. You should try to avoid this. Oh, and the flow is very weird on the harder diffs. Consider getting more mods. I'll only give the ones that really should be followed, and let other modders with far more patience and willpower to get on this.

This beatmap is actually somewhat fine and is rankable after the fixes from me (at least I'm sure enough there weren't anything unrankable that I missed), but this can be improved further. And by further, I mean there's A LOT of room for improvements. Get the modders in; I'm sure enough they'll be glad to help new mappers like you ;)

Good luck on the way 8-)

Okay done fixing ;) now getting more mods...
JudgeTheDude
Hi, from my modding queue

[Easy]

00:14:166 (6) - I would put its end at 00:14:832
01:20:167 (4) - You should start a New Combo here
Add notes after the Kiai Time, your Easy is too short than the other difficulties

[Normal]
00:11:583 (4) - Put it at 00:11:499

That's all

Good luck with rankings ^^
Topic Starter
JonL21
done
Genkishi
From my queue

[General]
-Uncheck letterbox during breaks

[Easy]
00:53:500 (1) - Nazi..make the slider like this http://puu.sh/PFF9, looks better..After that fix the spacing of (2,3)
00:59:500 (1,2,3,4) - Make the pattern of this four circles like this because it seems almost all of your circle pattern are just straight why don't we make like this? http://osu.ppy.sh/ss/395815
00:48:166 (5) - Switch New combos with 00:48:833 (1)
01:09:500 (1) - Shift + Note put and the result should be like this http://osu.ppy.sh/ss/395816 after that fix the spacing of the next slider
01:42:501 (2) - This slider seems offbeat.Put a Note instead?
01:49:501 (4) - New combo here and Remove the New combo here 01:50:167 (1)

[Normal+]
-Don't you know that you have a BPM with 180 and in this diff. you have a slider velocity of 1.40 also the spacing gets wider..IMO this diff is now a hard diff
01:50:167 (1) - To make this in a good blanket,how bout adjusting the dots of the slider like this http://osu.ppy.sh/ss/395822
00:32:250 (1) - Offbeat slider..Move this here 00:32:166
01:11:834 (4) - Move this 3 grid to the right to align it with the slider (3)
01:29:834 (4) - Stack this slider in the note (6) so it aligns with other notes and move the last dot of this slider by 1 grid up for symmetry
01:35:167 (6) - Offbeat slider again..Shorten this slider up to 01:35:500, Sounds better

The patterns of slider and notes here are really messy so try improving them?

[Hard]
00:19:332 (1,2) - Move this note and slider by 1 grid to the left so the slider will stack at the previous slider
00:22:666 (8) - Nazi slider..How about making it like this? http://puu.sh/PG7s
00:28:667 (1,2,3,4) - Try this pattern instead? http://puu.sh/PG9o
00:47:834 (5) - Move this in the center of the play field
01:59:835 (3) - Don't hide this slider..Stack them from other notes

[Insane]
-HP Drain -2 it seems very high
-Remove Karate Man in Tags
-Uncheck Countdown

00:02:832 (12) - New combo here and remove new combo here 00:02:999 (1)
00:40:166 (7) - Offbeat slider..Move the end of the slider until it reaches the white line
01:01:333 (8) - Shorten this slider until the white big line
01:29:334 (8,9) - Offbeat sliders..Move the end of (8) until the white line and move (9) in red line like this http://puu.sh/PGiR
01:35:917 (1,2,3,4,5,6,7,8) - Offbeat sliders again..Move these sliders in the white line


Honestly..Some patterns are confusing and messy Try Fixing them and Use a consistent distance snap
KonataN
hey there

written normal: suggestion

orange: it would make a difference

red: unrakable

Easy:

00:15:499 (1,2,3) - bit hard for easy?
00:16:832 (4,5) - its a hell for beginners to play stacked objects
00:20:833 (2,3,4) - you know..:)
00:26:166 (1,2,3) - ^
00:28:833 (4,5) - ^ from now i'll skip that recommention, its just not so important recommention :)
00:42:833 (1,2) - i recommend mapping to the beat in easy diffs, to nothing else (skipping that warning, too)
01:23:167 (1,2) - stack

the end part is really hard. just sayin'

Normal+:


00:37:166 (5,1) - not so pretty overlap
00:45:167 (6,7) - overlap
00:52:000 (1,1) - overlap
01:46:835 (1,2,3) - extreme unpretty overlap³

It'd count as a Hard diff. for me~

Hard:

00:06:332 (3,4,5) - maybe 3 dont touch 5?
00:20:166 (5,1,2,3,4) - maybe make them that they dont touch any other?
.
.
.

you really should make all objects that are easy to fix, that they dont touch any other objects. It'd make it look ways better.

I got that feeling that your spacing is not that regular as it should be?


Insane:

01:53:334 (1,2,3,4,5) - overlap
01:55:167 (7,8,9) - ^

really hard :)) just the way i like it :D

well, my mod is maybe not that helpful like you expected, but i still hope i was able to help you a tiny bit :P
Topic Starter
JonL21

KonataN wrote:

hey there

written normal: suggestion

orange: it would make a difference

red: unrakable

Easy:

00:15:499 (1,2,3) - bit hard for easy?
00:16:832 (4,5) - its a hell for beginners to play stacked objects
00:20:833 (2,3,4) - you know..:)
00:26:166 (1,2,3) - ^
00:28:833 (4,5) - ^ from now i'll skip that recommention, its just not so important recommention :)
00:42:833 (1,2) - i recommend mapping to the beat in easy diffs, to nothing else (skipping that warning, too)
01:23:167 (1,2) - stack

the end part is really hard. just sayin'

Normal+:


00:37:166 (5,1) - not so pretty overlap
00:45:167 (6,7) - overlap
00:52:000 (1,1) - overlap
01:46:835 (1,2,3) - extreme unpretty overlap³

It'd count as a Hard diff. for me~

Hard:

00:06:332 (3,4,5) - maybe 3 dont touch 5?
00:20:166 (5,1,2,3,4) - maybe make them that they dont touch any other?
.
.
.

you really should make all objects that are easy to fix, that they dont touch any other objects. It'd make it look ways better.

I got that feeling that your spacing is not that regular as it should be?


Insane:

01:53:334 (1,2,3,4,5) - overlap
01:55:167 (7,8,9) - ^

really hard :)) just the way i like it :D

well, my mod is maybe not that helpful like you expected, but i still hope i was able to help you a tiny bit :P


done
AdRon Zh3Ro
[Overall]
Well, for a first map i would say that you could've done a lot of things diferently.

Anyway...

[Combo Mod]
http://puu.sh/W0Q6

[Insane]
01:44:167 (4,5,6,7,8) Remove one reverse from each one of them. They'll sound a lot better.

[Hard]
Raise AR by 1 or 2. Slow AR at hard, and with those combos...
00:13:999 (1,2,3,4,5) I would really do something less visualy stacked.
00:54:166 (3,4) This is somewhat hard to see, Ctrl+R on (4) would look better.
01:05:838 (3) This slider is offscreen.
01:35:834 It's better if you map this section.

You still could shape some patterns a lot better but... I guess you'll have to learn with your mistakes. You may continue.
Topic Starter
JonL21

AdRon Zh3Ro wrote:

[Overall]
Well, for a first map i would say that you could've done a lot of things diferently. Well that's your opinion of style o3o

Anyway...

[Combo Mod]
http://puu.sh/W0Q6

[Insane]
01:44:167 (4,5,6,7,8) Remove one reverse from each one of them. They'll sound a lot better. Agreed. Changed

[Hard]
Raise AR by 1 or 2. Slow AR at hard, and with those combos... Agreed. Changed
00:13:999 (1,2,3,4,5) I would really do something less visualy stacked. Okay...Changed
00:54:166 (3,4) This is somewhat hard to see, Ctrl+R on (4) would look better. Not really but Changed
01:05:838 (3) This slider is offscreen. It isn't for me...
01:35:834 It's better if you map this section. Agreed. Changed

You still could shape some patterns a lot better but... I guess you'll have to learn with your mistakes. You may continue. Don't you mean "from your mistakes" ? ;)
Updated 8-)
chaotic_iak
Yay from queue.

[Easy]
Don't put lead in if you have long intro.

[Normal]
Don't put lead in if you have long intro.
00:18:832 (1,2,3) - Half-beats. If you had consistent 1-beat gap between objects for about 5-10 seconds before this, I'll let this go, but sadly it's not so it's considered irregular timing. You shouldn't have half-beats in Normal.
00:33:333 (2,1) - Half-beat gap. Don't use these in Normal.
00:34:666 (2,3) - ^

[Hard]
00:14:499 (2,3) - Unexpected spacing
00:27:999 (4,5) - ^
01:12:167 (1,2) - Unexpected timing (expecting 1/2-beat gap because of previous jumps)

[Insane]
00:09:499 (1,2,3,4,5) - This one is pretty cool although I think I expected the 5 to be half-beat afterwards...must be caused by being not used to increasing spacing :P
All good :)

Okay, that's what I get. Good luck!
Topic Starter
JonL21

chaotic_iak wrote:

Yay from queue. Hope you're not stressed by the number of maps you're modding ^_^

[Easy]
Don't put lead in if you have long intro. Changed!

[Normal]
Don't put lead in if you have long intro. Same.
00:18:832 (1,2,3) - Half-beats. If you had consistent 1-beat gap between objects for about 5-10 seconds before this, I'll let this go, but sadly it's not so it's considered irregular timing. You shouldn't have half-beats in Normal.
00:33:333 (2,1) - Half-beat gap. Don't use these in Normal. I remapped so they're not on half beats. (all 3)
00:34:666 (2,3) - ^

[Hard]
00:14:499 (2,3) - Unexpected spacing
00:27:999 (4,5) - ^ both changed
01:12:167 (1,2) - Unexpected timing (expecting 1/2-beat gap because of previous jumps) changed around a bit

[Insane]
00:09:499 (1,2,3,4,5) - This one is pretty cool although I think I expected the 5 to be half-beat afterwards...must be caused by being not used to increasing spacing :P I'll keep it, but might change if I get more mods on it ;)
All good :)

Okay, that's what I get. Good luck! Kudosu to you! :D
Topic Starter
JonL21
Bump
(Because it got graveyarded)
Kuroneko-sHerald
Sorry for poor mod :|

[General]
Delete Clinton Edward Strother - Lonely Storm (xxJonL21xx).osb.
Insane has a preview time of 64047 instead of 64147.

[Easy]
02:06:834 - I suggest to add a green line with volume 20%

[Normal]
00:17:499 (4) - 1 grid left (grid size 3)
00:48:166 (1) - ^
02:01:501 (4) - 1 grid up, 1 left
02:06:834 - I suggest to add a green line with volume 20%

[Hard]
02:04:334 (8,9,10) - 1 grid down, 1 right
02:05:001 (12) - 1 grid down
02:06:834 - I suggest to add a green line with volume 20%

[Insane]
02:06:834 - I suggest to add a green line with volume 20%
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