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Tonon - Yasashisa no Hikari

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Topic Starter
Diasios
This beatmap was submitted using in-game submission on domenica 16 settembre 2012 at 20:00:18

Artist: Tonon
Title: Yasashisa no Hikari
Source: Touhou
Tags: ZUN Embodiment of Scarlet Devil TH6 EoSD Shanghai Alice Meiji 17 Hong Meiling China Stage 3 Boss Phantom Sound 01 Sound01 Masayoshi Yagami TAM
BPM: 95
Filesize: 7326kb
Play Time: 03:23
Difficulties Available:
  1. Easy (0,55 stars, 67 notes)
  2. Hard (4,83 stars, 416 notes)
  3. Normal (2,3 stars, 174 notes)
Download: Tonon - Yasashisa no Hikari
Information: Scores/Beatmap Listing
---------------
Name: 優しさの光
Original: 明治十七年の上海アリス
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil

Circle: Sound 01
Album: Phantom
Vocal: とのん
Lyrics: 結城京華
Arrange: 八神将義

Vocal arrange of Hong Meiling's theme, hope you'll enjoy this!
riffy
hello! from modreqs

[General]

minimum slider tickrate = 1

[Easy]
HP Drain and OD -1 it's better to make them a bit easier than A, imo
i think it's good idea to put finishes every big white line, so.. try it maybe?
02:43:918 - remove break time here. it won't kill players

[Normal]
AR 6 is a bit hard for Normal diff. Try to use 5 instead?

[Hard]
nothing to say. good job

~~~~~

that's all i found. nice map
Topic Starter
Diasios
Thank you, -Bakari-.
Leorda
Random mod due for reason


[General]
* Add "Masayoshi Yagami" into tags, since he is a arrange of this song. Look here for proof
* Add "TAM" into tags, since he is playing violin for this song. Look here for proof
* Combo Colour 1 and 2 are pretty similar. Try something else?


[Hard]
* AR -1? Your current approach rate is bit fast

02:57:181 (4) - This slider is touch the HP Bar


Wow, I can't believe you care about Touhou than others :O
Topic Starter
Diasios

Leorda wrote:

Random mod due for reason


[General]
* Add "Masayoshi Yagami" into tags, since he is a arrange of this song. Look here for proof Ok.
* Add "TAM" into tags, since he is playing violin for this song. Look here for proof Ok.
* Combo Colour 1 and 2 are pretty similar. Try something else? Hmm... I like these colours and honestly I don't know what other colors I could use, these two are just perfect imo.


[Hard]
* AR -1? Your current approach rate is bit fast Ok.

02:57:181 (4) - This slider is touch the HP Bar Fixed.


Wow, I can't believe you care about Touhou than others :O

Thank you Leo~
Loneight
Hi ! I come again >w<
M4M ~


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. I can't find anything ...

[Normal]

  1. also , fine to me ... QAQ

[Hard]

  1. 01:10:760 (5) - how about let it on x:100 y:296 ?~
about sound
I think you can let the sound much fun in hard
some place can add clap in my feeling >w<
like 01:08:076 (6) - , 01:10:444 (3,7) - , 01:13:128 (5) - , 01:15:654 (5,8) - , 01:20:707 (7) - ... etc
will be more fun to sound ?
so , add it as you want if you see it's good for you

good song & good luck~
your mapping style i can't find anything to say and mod... QAQ
only that little , sorry >~<
Topic Starter
Diasios
Thank you, l1106188.
Kitsunemimi
mod4mod go!~

[Easy]
02:42:655 - Useless timing section.
Very nice and calm diff~ The patterns go together well, and I couldn't... really find anything. Only problem is the score output is really really low, so you could probably increase the difficulty or something, like the health drain.
...Actually, it could use some more hitsounds. The default hitwhistle would sound good in some cases, but since you're using custom hitsounds though, you'll have to switch back and forth. You don't have to listen to any of these if you don't like it, but it would be a good idea to have some whistles :3
EDIT: ah crap, I just realized you had other sounds too. Well, you can still have whistles during the custom2 sections, so I'll post these anyways
02:23:707 (2) - whistle on slider reverse
02:30:023 (5) - ^ same as above. Note, you'll have to move the timing section here into the second portion of the slider.
02:47:707 (3) - whistle on slider head
02:50:233 (4) - slider head and tail, but NOT the whole thing.
02:52:760 (5) - slider tail
02:55:286 (1) - slider head and tail, again not the whole thing
02:57:812 (2,3) - and these two notes

[Normal]
00:28:760 (7) - I suggest a new combo.
01:04:128 (5) - Maaaaybe new combo if you want.
01:16:128 (1) - New combo, 01:16:760 (1) - Not new combo, 01:19:286 (1) - New combo
01:49:602 (7) - Suggesting new combo again.
02:23:076 (2,3,4) - Would look really nice if you blanked (2) and (4) around (3).
02:35:076 (3,4,5,1) - Pattern looks awkward and not inline.
02:52:760 (7) - New combo again >.<
03:12:970 (7) - again DX
Basically, most of this difficulty is just keeping all the combos in check; it doesn't look as nice when some combos are too long, and others are short, so I tried to keep them consistent.

[Hard]
01:28:128 (5) - Goes beyond the bottom of the grid, which is.... bad. I'd just rearrange the notes, including (2), shouldn't be too hard.
...Had a bit of a problem with the 1/3s being spaced inconsistently, but it should be fine ._.
Nice looking diff here~

So yeah, there's my mod >u<. Here is my post in the mod queue. And though it looks like you have a bunch of stars already, I'm just going to add another because this map is really good xD
Topic Starter
Diasios
Thank you, Kitsunemimi.
Colin Hou
[Normal]
  1. 01:26:233 (5,6,1) - set new combo on 5, instead of 1. as the pattern and spacing is not changing in huge, and to keep track of the lyrics.
  2. 01:36:339 (5,6,1) - ^
  3. 01:56:549 (5,6,1) - ^
  4. 02:26:865 (5,6,1) - ^
  5. 02:36:970 (4,5,1) - ^
  6. 02:59:707 (5,6,1) - ^
  7. 03:19:918 (5,6,1) - ^
[Hard]
  1. 00:33:181 (6,7,8,1) - new combo on 6, instead of 1
  2. 00:35:708 (4,1) - ^
  3. 01:24:023 (9,10,1) - ^
  4. 01:26:233 (6,7,8,1) - ^
  5. 02:27:812 (2) - a bit too close to HP bar
break times are a bit long than usual, but should be fine.

contact with me after the fixing.
Topic Starter
Diasios

Colin Hou wrote:

[Normal]
  1. 01:26:233 (5,6,1) - set new combo on 5, instead of 1. as the pattern and spacing is not changing in huge, and to keep track of the lyrics. Done
  2. 01:36:339 (5,6,1) - ^ ^
  3. 01:56:549 (5,6,1) - ^ ^
  4. 02:26:865 (5,6,1) - ^ ^
  5. 02:36:970 (4,5,1) - ^ ^
  6. 02:59:707 (5,6,1) - ^ ^
  7. 03:19:918 (5,6,1) - ^ ^
[Hard]
  1. 00:33:181 (6,7,8,1) - new combo on 6, instead of 1 Uhm no, I prefer keeping it this way.
  2. 00:35:708 (4,1) - ^ ^
  3. 01:24:023 (9,10,1) - ^ ^
  4. 01:26:233 (6,7,8,1) - ^ ^
  5. 02:27:812 (2) - a bit too close to HP bar Fixed
break times are a bit long than usual, but should be fine.

contact with me after the fixing.

Thank you Colin <3
Colin Hou
I have to admit the BG is a big plus

bubbled!
Andrea
[Normal]

I'd say to reduce Approach Rate and Overall Difficulty by 1 tick at least. They're too high right now for this kind of difficulty.


[Hard]

02:42:023 (6) - New combo should go here.
02:42:655 (1) - Then remove this new combo.

Great job, let me know!
those
In [Hard], 01:02:233 (3,4,5,6,7) - and other places have the wrong rhythm. You used 1/4 when the music is 1/6. As such, it's not appropriate to have an even stream when the rhythm is not even. The fact that you used 1/6 at 00:23:286 (7,8) - hints that the entire song is in 1/6.
Topic Starter
Diasios

Andrea wrote:

[Normal]

I'd say to reduce Approach Rate and Overall Difficulty by 1 tick at least. They're too high right now for this kind of difficulty.
Done.

[Hard]

02:42:023 (6) - New combo should go here. No, I prefer keeping it on the slider.
02:42:655 (1) - Then remove this new combo. ^

Great job, let me know!
Thank you Andrea :)



those wrote:

In [Hard], 01:02:233 (3,4,5,6,7) - and other places have the wrong rhythm. You used 1/4 when the music is 1/6. As such, it's not appropriate to have an even stream when the rhythm is not even. The fact that you used 1/6 at 00:23:286 (7,8) - hints that the entire song is in 1/6.
1/4 streams allowed me to make this difficulty more fluid and they didn't sound that bad actually, so I decided to keep them... until now.
I changed almost every 1/4 stream into a 1/6 one, now I'd like to know what you think about it.
those
MUCH, much better.
Andrea
Okay, good job.

Re-Bubbled~
Topic Starter
Diasios
Thank you~ :)
Niva
Hi xxheroxx~
Checking the bubble here...

[Storyboard]

-> The last four stella.pngs is actually covered by spinner, so it won't be visible in play mode:

 F,0,203076,203549,1,0
F,0,203707,204181,1,0
F,0,204339,204812,1,0
F,0,204970,205444,1,0

I don't think it should be deleted because some players are using transparent spinner field skin, what I'd like to suggest is to put another stella.png on the spinner's end because it'll be shown after the player complete the last spinner... Really, it's cute :3

 F,0,205602,206076,1,0

[General]

-> I see "Vocal:‚Æ‚Ì‚ñ" in the song's metadata, is it related to the song itself? (it might translate to Masayoshi Yagami though >_<)
-> For me combo color 2 should be darker, plus a brown sliderborder may also complete the set~

[Easy]

-> The slowdown part could use some whistles imo, as in other diffs (for example 02:47:707 (3)'s start and end, 02:52:760 (5)'s end, etc.) >_<

  1. 01:16:760 (3) - Slider wave looks MUCH more appealing here, plus if you applied this you won't have to change the next (1)'s position~ Really, try it xD
    62,351,76760,2,0,B|136:393|257:352|257:352|366:315|457:353,2,400,0|0|4
  2. 01:31:918 (1) - Finish on slider's start, to accompany the song's cymbal?
  3. 03:05:391 (1) - I think it might (not will) be more intuitive if you stick to the slowdown spacing on this one... Then go with normal spacing on your next (2)~
[Normal]

-> Tick Rate 2 fits more with this diff imo, especially with your 1/1 sliders~

  1. 01:06:654 (1) - Uhm, I prefer having this CTRL+R'ed and having the repeat removed, I liked the circular movement formed~ But this isn't a must though :3
  2. 01:31:918 (1) - Finish here? The song have a cymbal here...
  3. 02:42:339 (x) - Add note here with clap to continue the rhythm? idk if you liked this quintuple, but for me this note is very needed >_<
[Hard]

-> Because this is Hard, I'd like to suggest to move all spinner 1/4 or 1/2 after and add a note where the spinner originally was (for example: 00:38:865 (1)) to continue the rhythm (:

  1. 01:03:497 (8) - This spacing is somewhat tricky, but placing this on ~x:466 y:233 should give more intuitivity (:
  2. 01:09:812 (2) - Hmm, a small jump plays really well and fits the song here though (:
    364,374,69812,2,0,B|318:380|274:356,1,90,0|0
  3. 01:26:549 (7,1,2) - Uhm, what's with the spacing here o.o
  4. 01:31:918 (1) - As I previously suggested on other difficulties, add finish here?
  5. 02:23:076 (1) - CTRL+R this, and:
  6. 02:22:444 (1) - Put this above 02:23:076 (1)'s start? I like the circular movement created, and the stack also gives more dramatic effect~
  7. 02:41:549 (4) - ...should be snapped in 1/6? (not really sure though)
Tricky snapping orz ._.
Topic Starter
Diasios

Niva wrote:

Hi xxheroxx~
Checking the bubble here...

[Storyboard]

-> The last four stella.pngs is actually covered by spinner, so it won't be visible in play mode:

 F,0,203076,203549,1,0
F,0,203707,204181,1,0
F,0,204339,204812,1,0
F,0,204970,205444,1,0

I don't think it should be deleted because some players are using transparent spinner field skin, what I'd like to suggest is to put another stella.png on the spinner's end because it'll be shown after the player complete the last spinner... Really, it's cute :3 Done.

 F,0,205602,206076,1,0

[General]

-> I see "Vocal:‚Æ‚Ì‚ñ" in the song's metadata, is it related to the song itself? (it might translate to Masayoshi Yagami though >_<) Uhm... well, it is とのん (Tonon), so yeah.
-> For me combo color 2 should be darker, plus a brown sliderborder may also complete the set~ I changed the combo color but I don't want to add a brown sliderborder, I don't like it :S

[Easy]

-> The slowdown part could use some whistles imo, as in other diffs (for example 02:47:707 (3)'s start and end, 02:52:760 (5)'s end, etc.) >_< I prefer to keep the hitsounds as they are now.

  1. 01:16:760 (3) - Slider wave looks MUCH more appealing here, plus if you applied this you won't have to change the next (1)'s position~ Really, try it xD Done.
    62,351,76760,2,0,B|136:393|257:352|257:352|366:315|457:353,2,400,0|0|4
  2. 01:31:918 (1) - Finish on slider's start, to accompany the song's cymbal? Oh, you're right, fixed.
  3. 03:05:391 (1) - I think it might (not will) be more intuitive if you stick to the slowdown spacing on this one... Then go with normal spacing on your next (2)~ Done.
[Normal]

-> Tick Rate 2 fits more with this diff imo, especially with your 1/1 sliders~ Hmm...no, I prefer tick rate 1.

  1. 01:06:654 (1) - Uhm, I prefer having this CTRL+R'ed and having the repeat removed, I liked the circular movement formed~ But this isn't a must though :3
  2. 01:31:918 (1) - Finish here? The song have a cymbal here... Done.
  3. 02:42:339 (x) - Add note here with clap to continue the rhythm? idk if you liked this quintuple, but for me this note is very needed >_< Done.
[Hard]

-> Because this is Hard, I'd like to suggest to move all spinner 1/4 or 1/2 after and add a note where the spinner originally was (for example: 00:38:865 (1)) to continue the rhythm (: I'd like to keep them as they are now.

  1. 01:03:497 (8) - This spacing is somewhat tricky, but placing this on ~x:466 y:233 should give more intuitivity (: Hmm... no, I prefer to keep it there.
  2. 01:09:812 (2) - Hmm, a small jump plays really well and fits the song here though (: Done.
    364,374,69812,2,0,B|318:380|274:356,1,90,0|0
  3. 01:26:549 (7,1,2) - Uhm, what's with the spacing here o.o I know. I remapped this whole part, I guess it's better now.
  4. 01:31:918 (1) - As I previously suggested on other difficulties, add finish here? Done.
  5. 02:23:076 (1) - CTRL+R this, and:
  6. 02:22:444 (1) - Put this above 02:23:076 (1)'s start? I like the circular movement created, and the stack also gives more dramatic effect~ Hmm... It's not bad at all but I'd like to keep my pattern.
  7. 02:41:549 (4) - ...should be snapped in 1/6? (not really sure though) I'm pretty sure this part is in 1/4 (try to listen the music at 25%).
Tricky snapping orz ._.

Thank you~ <3
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