I wonder if it is intended.
It dies when the first slider's end point.
It dies when the first slider's end point.
If you incorrectly time the start of the slider, you get 100. When is it officially a miss?Winshley wrote:
Issue can be seen better with SuddenDeath mod. From what I can see, HP drain time starts calculating after a circle, slider's very end, or spinner's very end. Which is why you can't fail the first slider because technically HP drain isn't starting yet.
Just my assumptions...
A slider will reduce your HP if you take it too early/late just like a miss would do.those wrote:
The slider isn't considered a miss until you miss all of it, so SD won't do much.Winshley wrote:
Issue can be seen better with SuddenDeath mod. From what I can see, HP drain time starts calculating after a circle, slider's very end, or spinner's very end. Which is why you can't fail the first slider because technically HP drain isn't starting yet.
Just my assumptions...
That's reasonable. o3oWinshley wrote:
Issue can be seen better with SuddenDeath mod. From what I can see, HP drain time starts calculating after a circle, slider's very end, or spinner's very end. Which is why you can't fail the first slider because technically HP drain isn't starting yet.
Just my assumptions...
This is basically, because you dont die if you sliderbreak during SD, since SD only kills you when the game displays "Miss".ykcarrot wrote:
By the way I tried it again with SuddenDeath mod, it didn't fail during slide. Perhaps should be fixed?
Huh? SD also kills player when breaks slider. Test it.Sakura wrote:
This is basically, because you dont die if you sliderbreak during SD, since SD only kills you when the game displays "Miss".