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Globular - A Highly Sprung Spring

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Total Posts
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Topic Starter
Birdy
This beatmap was submitted using in-game submission on 26. kesäkuuta 2012 at 15:31:02

Artist: Globular
Title: A Highly Sprung Spring
Tags: A Self-Fulfilling Prophecy Ektoplazm Omnitropic
BPM: 103
Filesize: 10908kb
Play Time: 10:13
Difficulties Available:
  1. Insane (4,98 stars, 1445 notes)
Download: Globular - A Highly Sprung Spring
Information: Scores/Beatmap Listing
---------------
Another new map, I hope you like it~

Insane - Waiting for mods~
Realdarky
Think of changing Sampelset to Soft.

In my ears, that sounds rly better :)

Greetz nice map
Topic Starter
Birdy
I never have hitsounds on so I don't know, but I'll test it later.
Franc[e]sco
Here are my suggestions, you decide if you want to change them or not :D.
I'm guessing this is going for approval, since it's almost 10 minutes long?
Kudosu if this was helpful :D.

[Insane]
00:35:659 (2,1) - These giant sliders aren't exactly pretty and the 2nd one is a bit annoying. Try making them shorter somehow (slow down slider speed in that section maybe?) or replace with a spinner.
01:17:892 (4,5,6) - Maybe add more spacing between 4 and 6 to avoid them overlapping
01:37:989 (1) - Why new combo here? Why not earlier or no newcombo at all?
02:00:416 (6) - Make this slider more round? Like a perfect semicircle
02:16:435 (3) - I don't like the shape of this slider :/ and once again, I don't think sliders this long are a good idea. The slider after this one is fine though.
Topic Starter
Birdy

Franc[e]sco wrote:

Here are my suggestions, you decide if you want to change them or not :D.
I'm guessing this is going for approval, since it's almost 10 minutes long?
Kudosu if this was helpful :D.

[Insane]
00:35:659 (2,1) - These giant sliders aren't exactly pretty and the 2nd one is a bit annoying. Try making them shorter somehow (slow down slider speed in that section maybe?) or replace with a spinner. - Made 2nd one shorter and added more short sliders.
01:17:892 (4,5,6) - Maybe add more spacing between 4 and 6 to avoid them overlapping - Fixed
01:37:989 (1) - Why new combo here? Why not earlier or no newcombo at all? - Because it goes on beat, not fixed
02:00:416 (6) - Make this slider more round? Like a perfect semicircle - Tried to fix, it's a bit better but probably not perfect semicircle
02:16:435 (3) - I don't like the shape of this slider :/ and once again, I don't think sliders this long are a good idea. The slider after this one is fine though. - Shortened
Thanks~
senaya
'sup. random mod from #modreqs. nice tune.

[General]
Background image has to be of 4:3 ratio e.g. 800x600/1024x768/etc.

[Insane]
00:00:125 - why are you using normal sampleset? try using the soft one. and make it less loud.
00:58:231 - start increasing volume from around here.
01:09:882 - switch to normal sampleset here, i guess.
01:25:756 (7) - are you intentionally skipping claps or forgot?
01:26:921 (3) - ^
01:30:416 (7) - ^
01:31:581 (3) - etc, there's a lot of them later.
02:08:717 (4,5) - is this intended? spacing is different for no reason.
02:19:931 (1) - 1/4 longer?
03:28:668 (3) - object is out of the screen. this isn't allowed.
03:01:581 - decrease volume from here till 03:39:008
04:16:290 - decrease volume here or change sampleset to soft from here till 04:34:202
05:44:397 (7) - this little dude looks pretty different from his friends. care to fix?
06:33:183 (6,7) - is this spacing necessary?
06:45:270 (4) - this one might be cool if you decrease its size, smth like this http://puu.sh/vFRj
07:04:202 - change sampleset to soft while on vocals
07:40:319 (1) - this unpredictably FAST slider is a bad idea, i see lots of retries at this point.
10:12:649 (2) - not sure if whistle here is needed :<
Topic Starter
Birdy

senaya wrote:

'sup. random mod from #modreqs. nice tune.

[General]
Background image has to be of 4:3 ratio e.g. 800x600/1024x768/etc. - EDIT: forgot this, fixing now

[Insane]
00:00:125 - why are you using normal sampleset? try using the soft one. and make it less loud. - okay
00:58:231 - start increasing volume from around here. - might try it later
01:09:882 - switch to normal sampleset here, i guess. - okay
01:25:756 (7) - are you intentionally skipping claps or forgot? - forgot, fixed
01:26:921 (3) - ^ - ^
01:30:416 (7) - ^ - ^
01:31:581 (3) - etc, there's a lot of them later. - ^
02:08:717 (4,5) - is this intended? spacing is different for no reason. - totally not intended, fixed
02:19:931 (1) - 1/4 longer? - sure
03:28:668 (3) - object is out of the screen. this isn't allowed. - fixed
03:01:581 - decrease volume from here till 03:39:008 - might do later
04:16:290 - decrease volume here or change sampleset to soft from here till 04:34:202 - added soft
05:44:397 (7) - this little dude looks pretty different from his friends. care to fix? - sure, fixed
06:33:183 (6,7) - is this spacing necessary? - no, fixed
06:45:270 (4) - this one might be cool if you decrease its size, smth like this http://puu.sh/vFRj - true, done
07:04:202 - change sampleset to soft while on vocals - done
07:40:319 (1) - this unpredictably FAST slider is a bad idea, i see lots of retries at this point. - changed
10:12:649 (2) - not sure if whistle here is needed :< - me neither, must be another silly error
Thank you so much :3
Cygnus
  • Insane
  1. Folder too large. Try re-encoding your mp3 to 128 kbps to save size.

  2. 01:18:474 (7) - Weird Slider. D: I suggest a normal one would do.

  3. Circle Size 5.

  4. 01:59:833 (4) - Why crumpled slider? D:

  5. Too many inconsistent spacing. D: I can't mod this one, sorry. :O
Topic Starter
Birdy

Philippines wrote:

  • Insane
  1. Folder too large. Try re-encoding your mp3 to 128 kbps to save size. - in progress, updating soon~

  2. 01:18:474 (7) - Weird Slider. D: I suggest a normal one would do. - sure~

  3. Circle Size 5. - no

  4. 01:59:833 (4) - Why crumpled slider? D: - why not~?

  5. Too many inconsistent spacing. D: I can't mod this one, sorry. :O - thanks anyways~
Shohei Ohtani
Kawaii

Diff:
00:32:776 (1,2,3,4,5,1,2,1,2,3,4,5,1,1,1,2) - Just remove these and start the map later, the stuff you're trying to follow is too insignificant and can't be heard over the hitsounds, and it's a bit weird to play.
01:18:504 (7) - Add clap on end of slider
01:23:456 (7) - Add clap on beginning of slider
01:51:417 (7) - Add clap
01:59:572 (3) - ^
02:04:232 (3) - ^
02:13:553 (3) - ^
02:15:009 (8) - dafuq. Make this a normal slider, nothing in the music indicates a random speed-up
02:16:465 (3) - Make this a regular curve
02:19:961 (1) - Not very moe!
02:37:436 (3) - Make this more symmetrical
03:49:087 (3) - Add clap
04:12:096 (2) - Add clap on end of slider
04:13:261 (4) - ^
04:14:427 (1) - ^
04:23:019 (6) - Not moe! Don't make the curve so sudden :>
06:03:359 (9) - Not moe!
06:22:873 (5) - Add clap on beginning of slider
06:30:446 (6) - A bit unsymmetrical
06:34:524 (3) - Add clap on beginning of slider
06:35:689 (7) - ^
06:36:271 (1) - Not moe!
06:39:184 (2) - Add clap on beginning of slider
06:39:184 (2) - Make the curve not so sudden
06:40:931 (1) - Not moe!
06:43:261 (1) - Not symmetrical!
07:08:893 (1) - ^
07:21:999 (2) - Touches HP bar
07:41:514 (1,2) - ^
08:29:863 (7) - Add clap
08:34:524 (8) - ^
09:36:271 (3) - ^
09:45:592 (3) - ^
10:10:640 (1) - Not moe
Topic Starter
Birdy
Everything except like 2 of non-moe sliders fixed~
DaxMasterix
Try change the offset to 215.
Nokds~
Topic Starter
Birdy
215 is a bit too much, but yeah, I admit the previous one was wrong because I forgot to change it when I changed .mp3 file.

Changing currently (195 maybe), updating soon.

E: Updated to 190.
Jenny
>teh fuq, 10min map
Overall advice: Don't work with 90°-angles and straight lines, that's just a good idea in very rare cases - not going to point these out too much, look for ones like what I give you and fix them yourself please~

  • 00:52:326 (3) - 1 grid left to make it not overlap like this
    00:55:966 (8,1) - 1 grid right, same reason
    00:56:695 (3) - move it a little more upwards, feels better then imo
    00:57:860 (6,7) - move 6 a little down-right, 7 a little more down (so that they're not too close to 4 and not build a straight line)
    00:59:607 (4) - the slider itself is nice but I don't think a symmetrical curve fits here
    00:59:316 (3,4,5,6,1,2,3) - this whole "pattern" is a good example for what I stated on top (90°-angles & straight lines)
    01:01:646 (4,5) - both objects are too close to each other, move them at least so they don't touch
    01:03:685 (3,4,5) - straight line-example
    01:07:326 (1) - balance this curve more out
    01:08:928 (5,6,7,8,9) - straight line
    01:13:005 (3) - move this a little so it doesn't touch 2 (with its hitburst)
    01:17:665 (3,6) - overlap of hitbursts is meh :/
    01:19:996 (3) - too close to 2
    01:21:161 (7) - balance the curve more
    01:21:743 (1) - move it more to the bottom
    01:22:326 (3) - too close to 2
    01:24:656 (3,5) - overlap
    01:27:568 (6) - balance curve
    01:29:316 (3) - move to the left, 90° angles are ugly
    01:31:646 (3) - too close to 2
    01:32:229 (5,6,7,8,9) - an in-itself-turning triangle... these are a typical mistake many new mappers do... they are ugly... just don't do them :/
    01:33:976 (3) - balance
- General Advice on what is stated out yet: Don't let objects be too close to each other, hitbursts and objects should not touch each other, also curves should be balanced and have a fluent playstyle; 90° angles are ugly and in-themselves-turning triangles should never be done -

Also, I think for Normal sampleset, 40% volume is more fitting.


I guess you should take a look at what I pointed out and apply it for the whole map, these are the weak spot of the map and occur on it in the whole, hope you understand my point - watching out for specific stuff and fixing it yourself should be the best step to prevent similar things in future, even though you could also see it as me being to lazy to point it all out...

Hope you find this useful and not too bitchy~
Aurele
Mhm, hi.

So you stared a map on my Modding Queue.
I will give you some advices :

  1. Your map ends at 10:12:970 but your actual song ends at 11:28:875. So you have one minutes with nothing. I'm suggesting you to shorten it or even, finish it.
  2. Delete everything after 00:51:417. Because it has no beat that could make it playable.
I won't mod your map because it's too long. But don't worry! You didn't wasted your Kudosu. From now, you have a ticket that you could use anytime for another beatmap, even if my Modding Queue is closed.
Topic Starter
Birdy
Fixed all suggestions by Jenny, will check out for more tomorrow.

And Gabe, I might map that part later or cut it off. I have not decided yet.
Aurele

Gabe wrote:

[*]Delete everything after 00:51:417. Because it has no beat that could make it playable.[/list]
What about this?

Oh also, you could change the Difficulty's name and add another name. For an exemple : Colourfull Spring. /me dies.
Topic Starter
Birdy
Are you suggesting to complete remap? If you meant everything before that, I thought I already removed them.
Aurele
OHWAIT
I MEANT BEFORE THAT. LOL --'

Sorry xD
Topic Starter
Birdy
Good, removed already like I remembered~
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