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07th Expansion - lastendconductor [Osu|Taiko]

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Total Posts
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Topic Starter
Lran_old
This beatmap was submitted using in-game submission on 2013年7月10日 at 19:05:49

Artist: 07th Expansion
Title: lastendconductor
Source: Umineko no Naku Koro ni Chiru
BPM: 139
Filesize: 6652kb
Play Time: 03:34
Difficulties Available:
  1. Final Leader (5 stars, 822 notes)
  2. Ono's Taiko Oni (4.94 stars, 940 notes)
Download: 07th Expansion - lastendconductor
Information: Scores/Beatmap Listing
---------------
Fisrt map
Just for app.
Please reDownload if you download the map before 06/23/12
Thanks Ono for his taiko diff!
----------------------------------
  • Modders
    06/18/12 - ertyukjh010's mod
    06/18/12 - Urlangce's mod
    06/20/12 - [CSGA]Ar3sgice's mod
    06/21/12 - STBlack's mod
    06/21/12 - LyWang's mod
    06/21/12 - HelloSCV's mod
    06/23/12 - OnosakiHito's taiko diff
    06/24/12 - Lincolm's mod
    06/24/12 - DeeN's mod
    06/29/12 - DarkDunskin's mod
    Thanks all
-__
沙花是我的!!很好很好(什么很好?),有空帮着看看
[CSGA]Ar3sgice
四方跳.....
SnowReborn
不管怎麼樣先贊一個,神曲
SnowReborn
試玩了一下, 1pc no mod 15秒后fail, 看不清圖,,,,有點亂
SnowReborn
2pc 97% FC, 感覺跳有點沒規律,而且notes之間間隔有點大,雖然我不是mapper不過至少我的感覺是這樣的
Hsiao-Chai
楼上咳咳…那啥(转移话题),其实可以编辑在同一楼里

先占个楼,重启一下再去看timing(这会lag有点大),果然到结尾的地方还是有点变offset。
不过和拿铁的一样肯定可以rank是没错啦。


EDIT:
多少有点offset偏移,精修BPM来修正这一点也是可以达到的。

SPOILER
[General]

Timing:

34666
↑ 这里吧,offset点回130都可以了
186608
↑ 这里开始更是明显了,所以摊开拿铁的代码,他填到185098就不往后填了(摊手
那里看起来一条单独的红线就可以了

不过这是一个很折磨人的工程,考虑外包吧。
另,我有些许怀疑这是压缩率的问题,
因为160bpi比较少见
虽然拿铁的mp3文件看起来大小有点不同,但是bkp也是一样的,所以我无法猜测那位神麻婆对音频做了什么,
不过一样听到offset前后偏移是怎么回事
右键属性的'LAME in FL Studio 9'这话也不能证明什么,不过可以试一下搞個flac自己压一下192,如果能一次解决问题的话那真是长痛不如短痛了,

然后是代码里你的滑条长度?很奇特的样子不知为什么不是整数,举例:
448,208,94666,2,0,B|432:288|368:320,1,104.999997317791,8|0
96,288,95098,2,0,B|80:176|208:80,1,209.999994635581,0|8
384,336,95853,1,0
432,304,95961,2,0,B|400:192|208:272,1,209.999994635581,0|8
80,64,96824,6,0,B|96:192|224:272,1,209.999994635581,0|8
432,240,97472,1,0
80,304,97687,2,0,B|176:240,1,104.999997317791
176,32,98119,2,0,B|256:144,1,104.999997317791,8|0
464,176,98551,2,0,B|400:272|272:256,1,209.999994635581,0|8
272,96,99306,1,0
320,128,99414,2,0,B|384:208|192:304,1,209.999994635581,0|8
96,192,100277,6,0,B|160:144|416:160,1,314.9999919533722|8
而这些应该是滑条长度 ↓?我也不知道为什么会这样啦╮(╯▽╰)╭
104.999997317791
209.999994635581
314.9999919533722

期末了各种忙啊,timing先坑在这里了、有空再回来看。 :roll:
-__
我以为某触会上来就双开DTHR的
SnowReborn
我以為某觸已經放棄DT這個mod了0.0因為太損歌了
Topic Starter
Lran_old
EDIT:
多少有点offset偏移,精修BPM来修正这一点也是可以达到的。

听听……嗯……
34666
↑这里吧,offset点回130都可以了
186608
↑这里开始更是明显了,所以摊开拿铁的代码,他填到185098就不往后填了(摊手
那里看起来一条单独的红线就可以了




十分感谢!不过看起来有点复杂呢..
Hsiao-Chai

Lran wrote:

EDIT:
多少有点offset偏移,精修BPM来修正这一点也是可以达到的。

听听……嗯……
34666
↑这里吧,offset点回130都可以了
186608
↑这里开始更是明显了,所以摊开拿铁的代码,他填到185098就不往后填了(摊手
那里看起来一条单独的红线就可以了




十分感谢!不过看起来有点复杂呢..
你quote我的话 我会收到站内信0 0,更新了一下伸手
-__
楼主你忘给Hsiao-Chai同学kds了,看你应该知道的样子0 0。。。
Hsiao-Chai

yanguoke wrote:

楼主你忘给Hsiao-Chai同学kds了,看你应该知道的样子0 0。。。
阿叻,这图的kd吾还想要拿,APP志向的图我这大沙包只有仰望的份啦喂~
图主一看就是还没回来看过,燕子你比我还急麦急啦~
ertyukjh010


Request from Modding Queue

[General]

  1. bg.jpg 的大小是 1097x767;改變它的大小變成 1024x768 或者 800x600
[Final Leader]

  1. OD-1?
[Layout]
  1. 00:18:910 (1,2,3) - 它黏著了 00:18:479 (10,11,12),看起來像六連打;將 00:18:910 (1,2,3,4,5,6,7,8,9,10,1112) 逆時針旋轉90度比較好 (Ctrl+<)
  2. 00:21:716 (1,1,1,1) - 同上;還有沒有特別原因的話不要連續NC
  3. 00:34:234 (7) - 它滑條本身和箭頭都完全被遮擋,不能這樣重疊
  4. 00:36:177 (1) - 非常突然的加速,會讓人不明不白地miss;起碼放個SB提示加速比較好
  5. 00:39:846 (5) - NC
  6. 00:41:357 (6,8) - 6或者8其中一個NC
  7. 00:43:299 (1) - 讓它堆疊在 00:42:867 (7) ;看上來會比較整齊美觀
  8. 00:45:026 (9) - NC
  9. 00:46:752 (13) - Remove NC;將它放在 X128 Y176,即是 00:47:184 的對稱比較好讀譜;要不然也請疊堆在 00:46:105 (4) 的尾巴
  10. 00:46:968 (2) - NC;習慣在長白線NC,會讓玩家玩上來比較容易掌握
  11. 00:49:342 (3) - 堆疊在 00:48:910 (2) 的尾巴
  12. 00:53:659 (7) - NC
  13. 00:58:839 (1) - 堆疊在 00:58:623 (7)
  14. 01:06:392 (1) - Remove NC
  15. 01:06:608 (2) - 這個Note完全擋著了 01:06:824 (3) 的箭頭,這是不允許的,嘗試這樣排 http://osu.ppy.sh/ss/344640
  16. 01:07:472 (1) - 開頭沒有完全重疊;看到這張圖有很多類似情況,不清楚是不是故意這樣放,不過一般來說都不建議這樣堆疊,看上來會很混亂,也會影響玩家讀譜
  17. 01:08:982 (1) - Remove NC
  18. 01:09:198 (1,1,1,1) - 距離;不要連續NC
  19. 01:12:436 (1) - Remove NC
  20. 01:12:651 (2) - NC
  21. 01:13:083 (1) - Remove NC 後面的我不理了;最基本的方法全部長白線NC就好了
  22. 01:21:285 (3) - 很突然的減速....感覺不太好讀譜;或者Slider tick rate調到1看看
  23. 03:06:608 (1) - 完全被擋住了
[rhythm]
  1. 01:26:896 (3) - 在 01:27:112 結束
  2. 01:27:759 (3) - 在 01:27:975 結束
  3. 01:29:054 (5) - Unsnap
  4. 01:29:270 (6) - Unsnap
  5. 01:29:486 (7) - Unsnap
  6. 01:29:702 (8) - Unsnap
  7. 01:29:918 (1) - Unsnap
  8. 01:30:781 (5) - Unsnap
  9. 01:31:213 (6) - Unsnap
  10. 01:33:371 (1) - Unsnap
  11. 01:34:666 (6) - Unsnap
  12. 01:35:529 (10) - Unsnap
  13. 01:35:961 (12) - Unsnap
  14. 01:36:392 (14) - Unsnap
  15. 01:36:824 (1) - Unsnap
  16. 02:09:628 (3) - Unsnap
  17. 02:09:843 (4) - Unsnap
  18. 02:10:707 (4) - Unsnap
  19. 02:32:292 (2) - Unsnap
  20. 02:32:723 (3) - Unsnap
  21. 02:32:939 (4) - Unsnap
  22. 02:33:803 (1) - Unsnap
  23. 02:34:450 (2) - Unsnap
  24. 02:34:666 (3) - Unsnap
  25. 03:13:299 (1) - Unsnap
  26. 03:20:259 (8) - 這個Note的時間完全歪掉了,而且這裡用1/8 beat太快很容易miss
  27. 03:27:112 (8) - Unsnap
[Hitsound]
  1. 00:24:198 (1) - 為甚麼在結束要放Finish? Remove
  2. 01:22:472 (3) - Remove Finish
  3. 03:34:234 (1) - 在這裡結束Kiai
  4. 03:35:961 (1) - 結尾用 N:C2 30% +Finish 看看
[Setting]
  1. 01:13:088 - Unsnap inherited point
  2. 01:36:823 - Useless inherited point
  3. 01:38:765 - Unsnap inherited point
  4. 01:39:412 - Unsnap inherited point
  5. 01:39:844 - Unsnap inherited point
  6. 02:54:520 - Unsnap inherited point
說聲抱歉,因為趕著睡覺所以只是隨便看一下,先這樣吧 :) That all
Topic Starter
Lran_old

ertyukjh010 wrote:



Request from Modding Queue

[General]

  1. bg.jpg 的大小是 1097x767;改變它的大小變成 1024x768 或者 800x600
[Final Leader]

  1. OD-1?
OD7 is not fun
[Layout]
  1. 00:18:910 (1,2,3) - 它黏著了 00:18:479 (10,11,12),看起來像六連打;將 00:18:910 (1,2,3,4,5,6,7,8,9,10,1112) 逆時針旋轉90度比較好 (Ctrl+<)Fixed
  2. 00:21:716 (1,1,1,1) - 同上;還有沒有特別原因的話不要連續NC也许我会改掉的 但不是现在
  3. 00:34:234 (7) - 它滑條本身和箭頭都完全被遮擋,不能這樣重疊Fixed
  4. 00:36:177 (1) - 非常突然的加速,會讓人不明不白地miss;起碼放個SB提示加速比較好我目前还不会做SB...
  5. 00:39:846 (5) - NCFixed
  6. 00:41:357 (6,8) - 6或者8其中一個NCFixed
  7. 00:43:299 (1) - 讓它堆疊在 00:42:867 (7) ;看上來會比較整齊美觀Fixed
  8. 00:45:026 (9) - NCFixed
  9. 00:46:752 (13) - Remove NC;將它放在 X128 Y176,即是 00:47:184 的對稱比較好讀譜;要不然也請疊堆在 00:46:105 (4) 的尾巴
  10. 00:46:968 (2) - NC;習慣在長白線NC,會讓玩家玩上來比較容易掌握 00:46:752 (1) - 综合了以上两个的mod NC改在了这个地方
  11. 00:49:342 (3) - 堆疊在 00:48:910 (2) 的尾巴Fixed
  12. 00:53:659 (7) - NCFixed
  13. 00:58:839 (1) - 堆疊在 00:58:623 (7)Fixed
  14. 01:06:392 (1) - Remove NCFixed
  15. 01:06:608 (2) - 這個Note完全擋著了 01:06:824 (3) 的箭頭,這是不允許的,嘗試這樣排 http://osu.ppy.sh/ss/344640Fixed
  16. 01:07:472 (1) - 開頭沒有完全重疊;看到這張圖有很多類似情況,不清楚是不是故意這樣放,不過一般來說都不建議這樣堆疊,看上來會很混亂,也會影響玩家讀譜Fixed
  17. 01:08:982 (1) - Remove NCFixed
  18. 01:09:198 (1,1,1,1) - 距離;不要連續NCFixed
  19. 01:12:436 (1) - Remove NCFixed
  20. 01:12:651 (2) - NCFixed
  21. 01:13:083 (1) - Remove NC 後面的我不理了;最基本的方法全部長白線NC就好了Thank you~
  22. 01:21:285 (3) - 很突然的減速....感覺不太好讀譜;或者Slider tick rate調到1看看Fixed
  23. 03:06:608 (1) - 完全被擋住了
Fixed
[rhythm]
  1. 01:26:896 (3) - 在 01:27:112 結束
  2. 01:27:759 (3) - 在 01:27:975 結束
  3. 01:29:054 (5) - Unsnap
  4. 01:29:270 (6) - Unsnap
  5. 01:29:486 (7) - Unsnap
  6. 01:29:702 (8) - Unsnap
  7. 01:29:918 (1) - Unsnap
  8. 01:30:781 (5) - Unsnap
  9. 01:31:213 (6) - Unsnap
  10. 01:33:371 (1) - Unsnap
  11. 01:34:666 (6) - Unsnap
  12. 01:35:529 (10) - Unsnap
  13. 01:35:961 (12) - Unsnap
  14. 01:36:392 (14) - Unsnap
  15. 01:36:824 (1) - Unsnap
  16. 02:09:628 (3) - Unsnap
  17. 02:09:843 (4) - Unsnap
  18. 02:10:707 (4) - Unsnap
  19. 02:32:292 (2) - Unsnap
  20. 02:32:723 (3) - Unsnap
  21. 02:32:939 (4) - Unsnap
  22. 02:33:803 (1) - Unsnap
  23. 02:34:450 (2) - Unsnap
  24. 02:34:666 (3) - Unsnap
  25. 03:13:299 (1) - Unsnap
  26. 03:20:259 (8) - 這個Note的時間完全歪掉了,而且這裡用1/8 beat太快很容易miss
  27. 03:27:112 (8) - Unsnap
  1. ALL Fixed

[Hitsound]
  1. 00:24:198 (1) - 為甚麼在結束要放Finish? Remove
  2. 01:22:472 (3) - Remove Finish
  3. 03:34:234 (1) - 在這裡結束Kiai
  4. 03:35:961 (1) - 結尾用 N:C2 30% +Finish 看看
  1. ALL Fixed
[Setting]
  1. 01:13:088 - Unsnap inherited point
  2. 01:36:823 - Useless inherited point
  3. 01:38:765 - Unsnap inherited point
  4. 01:39:412 - Unsnap inherited point
  5. 01:39:844 - Unsnap inherited point
  6. 02:54:520 - Unsnap inherited point
  1. ALL Fixed
說聲抱歉,因為趕著睡覺所以只是隨便看一下,先這樣吧 :) That all

这是我mapping以来收到的第一个mod 非常感谢!!
ertyukjh010

Lran wrote:

这是我mapping以来收到的第一个mod 非常感谢!!
是這樣嘛owo

如果以後有新的難度,或者您將這個難度改善了更多,歡迎pm我recheck :)
Urlangce
哇哈哈 居然看到了一个消失2个月的家伙。。。
还有一个有很多坑要填的家伙。。。
啊 这就是命运啊 真神奇。。。
占坑 准备看看能不能帮一下忙(希望不是倒忙就好)

施工完成,但是。。。。。。
1st就是APP向的 吾等只能仰望了~
首先:
然后是1600*900的图不知道大小是否太大了?
然后是觉得slider的形状 有空的话多调下吧 现在的有点不大好看。。
再然后就没有了。。。。。

千万不要给Kudosu!我也没有帮上什么忙。APP的图是在无力啊。
我会说我进去连打无力到处跪了一地么
Topic Starter
Lran_old
人家之前懒得edit啊..
好吧之前中考没有时间..
Topic Starter
Lran_old

Urlangce wrote:

哇哈哈 居然看到了一个消失2个月的家伙。。。
还有一个有很多坑要填的家伙。。。
啊 这就是命运啊 真神奇。。。
占坑 准备看看能不能帮一下忙(希望不是倒忙就好)

施工完成,但是。。。。。。
1st就是APP向的 吾等只能仰望了~
首先:
然后是1600*900的图不知道大小是否太大了?
然后是觉得slider的形状 有空的话多调下吧 现在的有点不大好看。。
再然后就没有了。。。。。

千万不要给Kudosu!我也没有帮上什么忙。APP的图是在无力啊。
我会说我进去连打无力到处跪了一地么

人家才没给kudosu
[CSGA]Ar3sgice
嘛下次要mod看看人数啊/.\ 我个人倒不在意但是这样容易被黑233

Final Leader

  1. 开头三连太多, 其实你觉得做成BASARA那种(?) 如何呢, 再说这里明明应该下鼓声音效的
  2. 00:20:421 (12) - http://osu.ppy.sh/ss/347069 这里中间打的时候会叠起来, 建议拉开点, 最后一个摆成三角形放中间
  3. 00:21:932 (1,1,1) - 这种, 用不用每个都加NC._. 后面也是
  4. 00:34:234 (7) - 能看?
  5. 后面这滑条太快了.... 跟不上歌曲的意境233
  6. 01:22:364 (2,3,4,5) - 这地方是1/6 放慢到25%听, 有四个音
  7. 01:39:414 (6,7) - 这滑条速度差不多
  8. 01:54:522 (24) - 这太长了 加nc啊
  9. 这鼓声音效不错233 感觉这部分比较好嗯
  10. ...好 四方跳 我喜欢
感觉最大的问题就是滑条速度太快._. 要是能够整体做成那种四方跳style倒也不错 只是滑条实在毁歌._.

可以看一下这个图, http://osu.ppy.sh/s/48083 也是07th的, 神mapper Saigetsu(?) 的神图
Topic Starter
Lran_old

[CSGA]Ar3sgice wrote:

嘛下次要mod看看人数啊/.\ 我个人倒不在意但是这样容易被黑233

Final Leader

  1. 开头三连太多, 其实你觉得做成BASARA那种(?) 如何呢, 再说这里明明应该下鼓声音效的 a little bit BASARA style!鼓声吗..我还是觉得低音bass和soft-clap适合这里
  2. 00:20:421 (12) - http://osu.ppy.sh/ss/347069 这里中间打的时候会叠起来, 建议拉开点, 最后一个摆成三角形放中间Done
  3. 00:21:932 (1,1,1) - 这种, 用不用每个都加NC._. 后面也是根据ert和你的意见 我改... Done
  4. 00:34:234 (7) - 能看?>_<如果再有一个modder和我提出这个问题我就考虑一下怎么改吧...
  5. 后面这滑条太快了.... 跟不上歌曲的意境233Slider Velocity 1.8→1.5
  6. 01:22:364 (2,3,4,5) - 这地方是1/6 放慢到25%听, 有四个音无法理解...
  7. 01:39:414 (6,7) - 这滑条速度差不多
  8. 01:54:522 (24) - 这太长了 加nc啊这里是我粗心往加nc了... done!
  9. 这鼓声音效不错233 感觉这部分比较好嗯 Thanks!
  10. ...好 四方跳 我喜欢Thanks!
感觉最大的问题就是滑条速度太快._. 要是能够整体做成那种四方跳style倒也不错 只是滑条实在毁歌._.

可以看一下这个图, http://osu.ppy.sh/s/48083 也是07th的, 神mapper Saigetsu(?) 的神图

非常感谢!kudosu一枚送上

介意recheck一下吗?
STBlack_old
From ♪~♫≈♫ Fluffy Modding Queue :3

General
BG image must be 800x600 or 1024x768 (better)
Make the title 07th Expansion - Lastendconductor
Use Offset 7040 (so timing section will start one the first beat)

01:29:918 add "kiai" until 01:55:817
03:34:234 remove "kiai" (maybe)

Good luck
Topic Starter
Lran_old

STBlack wrote:

From ♪~♫≈♫ Fluffy Modding Queue :3

General
BG image must be 800x600 or 1024x768 (better)
Make the title 07th Expansion - Lastendconductor
Use Offset 7040 (so timing section will start one the first beat)

01:29:918 add "kiai" until 01:55:817
03:34:234 remove "kiai" (maybe)

  1. all fixed

Good luck

Thank you very much!
Topic Starter
Lran_old

Lran wrote:

STBlack wrote:

From ♪~♫≈♫ Fluffy Modding Queue :3

General
BG image must be 800x600 or 1024x768 (better)
Make the title 07th Expansion - Lastendconductor Oh no,the song's name has already been right.
Use Offset 7040 (so timing section will start one the first beat)

01:29:918 add "kiai" until 01:55:817
03:34:234 remove "kiai" (maybe)

  1. fixed

Good luck
Sorry for my poor English.
Thank you very much!
STBlack_old

Lran wrote:

Oh no,the song's name has already been right.
Capital the letter i mean big L not (small l)
Lastendconductor
KOI_JAPAN
跳跃的强度还是偏大了点 总体感觉非常不错

大部分的意见都游戏内PM了 加油! :)
KOI_JAPAN

STBlack wrote:

Lran wrote:

Oh no,the song's name has already been right.
Capital the letter i mean big L not (small l)
Lastendconductor
Two other ranked versions do not use capital letter, so i think that will be ok.
Topic Starter
Lran_old

LyWang wrote:

跳跃的强度还是偏大了点 总体感觉非常不错

大部分的意见都游戏内PM了 加油! :)

有鲤鱼王帮忙mod图真心幸福>_<


屌爆了
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
General
You have so many slider's speed changed how about reduce it?

Last Leader
00:16:534 (8) - Unsnapped circle
00:16:966 (11) - Unsnapped circle
00:29:054 (4) - add whistle in front of slider
00:30:781 (4) - ^
00:33:803 (5) - NC ( slider's speed is change )
00:36:177 (7) - NC
00:38:119 (14) - ^
01:21:285 (3) - NC ( slider's speed is change )
01:31:644 (7) - NC
01:35:097 (7) - ^
01:40:277 (8) - NC ( slider's speed is change )
02:04:881 - add clap
02:52:795 (1) - add finish in front of slider
02:56:249 (1) - ^

Good luck~
Topic Starter
Lran_old

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
General
You have so many slider's speed changed how about reduce it?

Last Leader
00:16:534 (8) - Unsnapped circle
00:16:966 (11) - Unsnapped circle
00:29:054 (4) - add whistle in front of slider
00:30:781 (4) - ^
00:33:803 (5) - NC ( slider's speed is change )
00:36:177 (7) - NC
00:38:119 (14) - ^
01:21:285 (3) - NC ( slider's speed is change )
01:31:644 (7) - NC
01:35:097 (7) - ^
01:40:277 (8) - NC ( slider's speed is change )
02:04:881 - add clap
02:52:795 (1) - add finish in front of slider
02:56:249 (1) - ^

Good luck~
  1. All Fixed


Thank you!
OnosakiHito
requested taiko guest diff. from my queue~

Well, I have mapped this allready before, so I was able to take my map and change something + expand it up to the end. Hope you like it.~
Downlaod: http://puu.sh/COz7
Topic Starter
Lran_old

OnosakiHito wrote:

requested taiko guest diff. from my queue~

Well, I have mapped this allready before, so I was able to take my map and change something + expand it up to the end. Hope you like it.~
Downlaod: http://puu.sh/COz7

I played the taiko diff and I think you can make the diff better.(But it's doesn't matter.)

Thank you very much,Ono!
Lincolm
Hi, this is from Fransniko's modding queue.
I'm on helping frans_niko because he got many mods request. Hope you like my mod!

Please remember, what I write in here, it is a Suggestion.

Final Leader :

00:20:853 (1) - Remove NC
00:21:069 (2) - Add NC
00:21:500 (1) - Remove NC
00:32:939 (1,2,3,4) - How about more spacing like this pic? 00:41:141 (5,6) - A little bit confusing cause the next rhythm is stream. Space maybe?
00:54:954 (7,1) - ^
00:57:328 (1,2,3) - Make this jump like this 00:57:975 (4,5,6)
01:05:313 (4,5) - I prefer jump like this. 01:25:601 (1) - Remove NC
01:27:328 (1) - Too far I think. Remove NC also
02:10:062 (1) - Remove NC
02:11:788 (1) - ^
02:17:831 (7) - Touching HP bar. It's not preferably
02:21:716 (2) - ^
03:04:018 (2,3,4,5,6) - Star patern maybe? 03:25:385 (2,1) - Having a better jump please?
03:32:292 (8,1) - ^

I wonder if approval have the same rules with ranked? This is my first approval mod, sorry.
Sorry too, I can't mod taiko. I'm still learning to play it... Really sorry.
Topic Starter
Lran_old

Lincolm wrote:

Hi, this is from Fransniko's modding queue.
I'm on helping frans_niko because he got many mods request. Hope you like my mod!

Please remember, what I write in here, it is a Suggestion.

Final Leader :

00:20:853 (1) - Remove NC Nope
00:21:069 (2) - Add NCNope
00:21:500 (1) - Remove NCDone,and00:23:227 (4) - do the same.
00:32:939 (1,2,3,4) - How about more spacing like this pic? Done
00:41:141 (5,6) - A little bit confusing cause the next rhythm is stream. Space maybe? Nope
00:54:954 (7,1) - ^ Nope
00:57:328 (1,2,3) - Make this jump like this 00:57:975 (4,5,6)Nope,the distance is getting larger gradual.
01:05:313 (4,5) - I prefer jump like this. Done
01:25:601 (1) - Remove NC Sorry,no.
01:27:328 (1) - Too far I think. Remove NC alsoSorry,no.
02:10:062 (1) - Remove NC Sorry,no.
02:11:788 (1) - ^ Sorry,no.
02:17:831 (7) - Touching HP bar. It's not preferablyFixed
02:21:716 (2) - ^ Fixed
03:04:018 (2,3,4,5,6) - Star patern maybe? Sorry,no.
03:25:385 (2,1) - Having a better jump please?It's not necessary.and the distance is getting larger gradual there.
03:32:292 (8,1) - ^It's not necessary.

I wonder if approval have the same rules with ranked? This is my first approval mod, sorry.
Sorry too, I can't mod taiko. I'm still learning to play it... Really sorry.
Well,I have fixed that I think you wrote is right and necessary.
Thank you very much.
Sorry for my poor English.
DeeN
IRC MOD

KAMAKATCHI

SPOILER
19:14 <DeeN> : yo
19:14 <Lran> : hey
19:15 <Lran> : 怎么了._.?
19:15 <DeeN> : 现在有空吗 你在我queue上面POST的海猫歌曲
19:15 <DeeN> : 我想直接做irc mod
19:15 <Lran> : 嗯
19:15 <Lran> : 好的~
19:16 <Lran> : yo 开始吧
19:16 <Lran> : 黑喂狗
19:16 <DeeN> : 00:07:256 (2,3,4,5,6,7,8,9,10) - basara吗?其实100pa的有些梗看着比打起来舒服
19:17 <Lran> : ._.的确是basara
19:17 <Lran> : 因为在之前的三连太多了
19:17 <Lran> : 于是接受了一个modder的建议
19:17 <Lran> : 借鉴了一下basara
19:18 <DeeN> : 我个人推荐前面部分的三连换成折返silder
19:18 <Lran> : 比如
19:18 <Lran> : 哪一块?
19:18 <Lran> : 还是 all?
19:18 <DeeN> : 开头这些
19:19 <DeeN> : 节奏的话我会是 X XXX XXX X X
19:19 <Lran> : 00:07:039 (1) - 到00:13:514 (11) 吗..
19:20 <DeeN> : 恩
19:20 <Lran> : 如果是X XXX XXX X X的话
19:20 <Lran> : 后面还有两个X X
19:20 <Lran> : 所以跟三个XXX比较好吧
19:21 <DeeN> : 个人意见吧~ 尊重你的选择
19:21 <Lran> : >_<我的确是这的这样比较好嘛.
19:22 <DeeN> : 下一个 00:25:493 (4,1) - yyy的stream吗?
19:22 <Lran> : 我不知道这是谁的..但是这是我自己想的...
19:23 <DeeN> : yyy有时候很喜欢做这种事情 为了体现stream中那段旋律的起伏感 不过这里我没有发觉有
19:23 <DeeN> : 所以觉得这里跳一下打起来感觉不是很好
19:24 <Lran> : 诶
19:24 <Lran> : 那把它放近一点吧?
19:24 <Lran> : 00:25:493 (4,1) -
19:24 <DeeN> : 统一distance snap
19:24 <Lran> : OK
19:26 <DeeN> : 00:42:436 (3) - 和00:42:004 (2) 的结尾点place重合 虽然很无聊但是说一下 美观上;_;
19:26 <Lran> : 好的 我改完distance就去看._.
19:27 <DeeN> : 这些重合中有些偏移的地方似乎有一些 检查一遍吧 我不是很喜欢NAZI > <
19:28 <Lran> : 嗯
19:28 <Lran> : 检查中
19:28 <DeeN> : 01:08:982 (5) - 这个和01:09:198 (1) 开始place重合吧
19:29 <Lran> : 那这个正方形需要扩大或者上移了._.
19:29 <DeeN> : 把silder移下来就可以了
19:29 <DeeN> : 只需要重合
19:30 <Lran> : OK done
19:31 <DeeN> : 01:35:098 (1) - 这个放在(6)的开头place吧
19:31 <Lran> : 那样的话
19:31 <Lran> : 01:35:098 (1,2) - 距离太大了
19:32 <DeeN> : 这里正好是旋律往上升的地方
19:32 <Lran> : 诶
19:33 <Lran> : 但是打起来的话节奏不是那么强的大跳好像很坑人...
19:35 <DeeN> : 间距的掌握上来说我觉得可以 尊重你的意见~
19:35 <Lran> : OK Sorry._.
19:36 <DeeN> : 02:36:177 (4,5,6,7,8) - 这里silder比较好
19:36 <Lran> : 那个..
19:36 <Lran> : 我倒是比较想把前面的slider改成stream
19:37 <Lran> : 因为这里本来想做间距渐变的._.
19:37 <Lran> : 结果slider貌似体现不出._.
19:37 <Lran> : 你觉得一定要改slider吗._.?
19:38 <DeeN> : 试玩过几遍后得出的意见 也不是一定要改 但衔接和排列都不舒服
19:38 <Lran> : 是吗._.
19:38 <Lran> : 我考虑一下怎么改吧
19:38 <DeeN> : 如果不改silder的话希望考虑一下排列
19:38 <Lran> : 好
19:40 <DeeN> : 然后在音效上我觉得太鼓音不适合
19:41 <Lran> : 诶
19:41 <DeeN> : 02:10:493 特别是从这里 钢琴音色都被盖住了
19:41 <Lran> : 啊啊啊我居然听不出钢琴!?
19:41 <Lran> : 但是我觉得taiko音效和后面的节奏搭起来不错的!
19:42 <DeeN> : 我的话会在几个地方加上BASS重音
19:42 <DeeN> : 但不会在这段加入过多的音效
19:43 <Lran> : ._.我这慢速段几乎全是音效
19:43 <Lran> : 啊我果然没救了
19:44 <DeeN> : 不是啦 我觉得新手图已经能想出自己节奏的很厉害了啦> <
19:44 <Lran> : ._.
19:44 <DeeN> : MOD每次看到24拍打到底的就虚
19:44 <Lran> : 不用安慰我了 我果然没救了TAT
19:45 <DeeN> : 音效只有自己摸索了 我也经过了蛮长的时间心里有了一套自己的东西
19:46 <DeeN> : 然后是silder
19:46 <Lran> : 嗯
19:46 <DeeN> : 有些凹的太难看啦!O3O
19:47 <Lran> : 指出来是哪些吧...
19:47 <Lran> : 叫我重拉slider我都不知道重拉哪个- -
19:47 <Lran> : 已经几个人叫我重拉slider了TAT
19:47 <DeeN> : 00:48:479 (1) - 像这种多加几个锚点
19:48 <Lran> : 诶
19:48 <Lran> : 4个起步?
19:49 <DeeN> : silder 2.0的话大概要3-4个了
19:49 <DeeN> : 弧度弯的尽量好看一点
19:49 <Lran> : ._.
19:50 <DeeN> : 01:14:162 (6) - 还有这种直接凹角度比较好
19:51 <Lran> : 施工中._.
19:51 <DeeN> : 01:38:767 (4) - 哦这个换成stream吧
19:52 <DeeN> : 01:40:277 (1) - 凹成圆?
19:53 <Lran> : 继续施工
19:53 <Lran> : ._.
19:53 <Lran> : 01:38:767 (4) - 这个换stream不是会更难打吗
19:54 <DeeN> : 01:40:277 (1) - 弧度不用那样子啦
19:54 <Lran> : 这里本来是想拉成圆的
19:54 <Lran> : 技术不够- -
19:54 <DeeN> : 02:48:047 (2) - 这里0.5x比较好?
19:55 <Lran> : 诶!?
19:55 <DeeN> : 02:56:249 (1) - 这种拐角点在下面点样子就很舒服了
19:56 <Lran> : 红点下移吗
19:56 <DeeN> : 恩
19:56 <Lran> : 给个坐标._.
19:57 <DeeN> : silder长度一半左右的地方吧
19:57 <DeeN> : 坐标还要进.osu看诶
19:57 <Lran> : 不用诶
19:57 <Lran> : 你把红点拉到合适的地方
19:58 <Lran> : 鼠标指着红点右上角就有坐标
19:58 <DeeN> : x288 y248
19:59 <Lran> : 02:56:249 (1) - 这个的?
19:59 <DeeN> : 恩
19:59 <Lran> : 往上了呢
19:59 <Lran> : 好吧我改
20:01 <Lran> : OK Done
20:02 <DeeN> : 其实主要都是排列造型上尽量干净整洁 别的就没什么了 玩了几遍感觉还是不错的;_;
20:02 <Lran> : ._.
20:04 <DeeN> : 呼 交差了 等会POST就完事了lol
20:04 <Lran> : 好的
20:04 <Lran> : 我还在拉slider拉slider拉slider拉slider
DarkDunskin
Late Mod from King's Lair~

[Ono's Taiko Oni]
    1. 00:20:852 (1) - Add Finish.
    2. 00:33:586 (1,2,3) - 1/6 kkkd would fit here.
    3. 00:47:399 (2,1) - ^ Here too
    4. 00:53:011 (2,1,2,1) - Remove Big Don, K d d K fits better imo.
    5. 01:02:291 (1) - Add Finish.
    Yesssssss, overall okay, just a bit boring, could have used more 1/6 patterns.
    But Ono does what he wants.

    [Final Leader]
      1. 00:08:119 (4) - Not stacked properly/ I don't like that overlay here but whatever.
      2. 00:09:846 (5) - Not stacked properly.
      3. 00:12:436 (3,4,5) - These Notes are almost hidden by the previous Slider o.0
      4. 00:14:162 (3,4,5,6,7,8,9,10,11) - This stacking pattern is even more annoying to me. What about somethin like this: http://puu.sh/EnwI
      5. 00:15:888 (3,4,5,6,7,8,9,10,11) - If you accepted ^ then do it here too please.
      6. 00:48:478 (9) - Add Finish on Sliderstart please.
      7. 01:14:162 (6,7,8) - I believe stacking 0 was not allowed, move it one grid down and one grid right on each to fix~
      8. 01:41:140 (2,1) - Stack these notes with the sliderend better, deactivate grid snap for this.
      9. 01:55:817 (1) - I suggest a Normal Finish on that spinner.
      10. 03:05:961 (4) - Stack with 03:06:608 (1) - properly please~
      Oh well, I'm still not good at modding maps for approval.
      I hope I could be of some help at least.
      Good luck~
Mercurial
This game needs MOAR lastendconductor.
Topic Starter
Lran_old

DarkDunskin wrote:

Late Mod from King's Lair~

[Ono's Taiko Oni]
    1. 00:20:852 (1) - Add Finish.
    2. 00:33:586 (1,2,3) - 1/6 kkkd would fit here.
    3. 00:47:399 (2,1) - ^ Here too
    4. 00:53:011 (2,1,2,1) - Remove Big Don, K d d K fits better imo.
    5. 01:02:291 (1) - Add Finish.
    Yesssssss, overall okay, just a bit boring, could have used more 1/6 patterns.
    But Ono does what he wants.
    • I will tell Ono to fix this.Thank you!
[Final Leader]
    1. 00:08:119 (4) - Not stacked properly/ I don't like that overlay here but whatever. Fixed
    2. 00:09:846 (5) - Not stacked properly. Fixed
    3. 00:12:436 (3,4,5) - These Notes are almost hidden by the previous Slider o.0 I think it won't be hidden after I played it three times.
    4. 00:14:162 (3,4,5,6,7,8,9,10,11) - This stacking pattern is even more annoying to me. What about somethin like this: http://puu.sh/EnwI Sorry,no. This style just like BASARA,and I do the same.
    5. 00:15:888 (3,4,5,6,7,8,9,10,11) - If you accepted ^ then do it here too please.
    6. 00:48:478 (9) - Add Finish on Sliderstart please. Fixed
    7. 01:14:162 (6,7,8) - I believe stacking 0 was not allowed, move it one grid down and one grid right on each to fix~
    8. 01:41:140 (2,1) - Stack these notes with the sliderend better, deactivate grid snap for this. Fixed
    9. 01:55:817 (1) - I suggest a Normal Finish on that spinner. Fixed
    10. 03:05:961 (4) - Stack with 03:06:608 (1) - properly please~ Fixed
    Oh well, I'm still not good at modding maps for approval.
    I hope I could be of some help at least.
    Good luck~
OnosakiHito
Thank's Dark o7
Download: http://puu.sh/Gr3k
Heatherfield
.-.
坑了好久终于做完了我的version

http://osu.ppy.sh/s/54770
做崩了 仅供参考
Topic Starter
Lran_old

OnosakiHito wrote:

Thank's Dark o7
Download: http://puu.sh/Gr3k

A kudosu just for a better taiko diff.
OnosakiHito
This is worring me pretty much. What would you like me to change in the Taiko diff, Lran?
I'm not statisfied if the person who requested it, isn't it as well.
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