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Nico Nico Douga - Konata's Corridor of Time

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Topic Starter
KonataN
This beatmap was submitted using in-game submission on Montag, 15. Oktober 2012 at 21:23:31

Artist: Nico Nico Douga
Title: Konata's Corridor of Time
Source: Chrono Trigger, Lucky Star
Tags: Chrono Trigger Lucky Star Lemon Cake
BPM: 111,76
Filesize: 12237kb
Play Time: 01:48
Difficulties Available:
  1. Kagami (4,93 stars, 288 notes)
  2. Lemon Cake (4,64 stars, 239 notes)
  3. Tsukasa (3,02 stars, 120 notes)
Download: Nico Nico Douga - Konata's Corridor of Time
Download: Nico Nico Douga - Konata's Corridor of Time (no video)
Information: Scores/Beatmap Listing
---------------
Redownload 23th Aug. 12
Hey Guys! This is my first beatmap :)
The song/video is kinda "Lucky Star x Chrono Trigger"

Preferred Skin: Lucky Star 2.0 by Utena
direct download: click

Normal [Tsukasa]: 100%

Insane [Kagami]: 100%

Hard [Lemon Cake]: 100% done by Lemon Cake

Thanks to:

Lemon Cake
Starry
IceYoshi
bomber43
Realdarky
Leorda
wmfchris
JudgeTheDude
Aldwych
Deni
kajiyatta
chaotic_iak
Lemon Cake
General

BPM: 223.54 (or 111.77 if you want it to be slower)

Offset: 628 (remember to resnap all notes you may need to fix some after)

(also maybe too many breaks)

Remember to use Distance Snap


Konata Difficulty


I recommend remapping the whole difficulty, but that is up to you.

00:09:237 | Remove timing section
00:19:098 | Remove break (maybe add something in there)
00:23:392 | Same as above
00:27:686 | ^
00:31:711 | ^
00:36:273 | ^
00:41:384 | ^
00:50:026 | ^
00:52:307 | Remove new combo
00:58:345 | Add circle
01:09:347 | Remove break
01:15:519 | Add circle
01:26:656 | Remove new combo
01:36:451 ~ 01:37:792 | Add something in that space
01:40:744 | Remove break
01:48:795 | Add circle

Kagami Difficulty

Use distance snap D:

Circle Size: 4
OD: 7

00:03:870 (3,4,5,6) | Fix the positioning, It's a little off (make them straight like the ones before it)
00:06:285 (1,2,3) | Same as above
00:07:895 (2,3,4,5,6) | ^
00:09:237 | Remove timing section
00:23:459 | Remove break, Add something
00:26:411 | Remove new combo
00:29:363 | Same as above
00:31:510 | ^
00:32:046 | Remove break, Add something
00:34:998 | Same as above
00:41:453 | ^
00:50:026 | ^
01:16:056 | Remove break
01:24:643 | Remove break, Add something
01:40:744 ~ 01:43:159 | Fill space in

Tsukasa Difficulty

Distance Snap


HP Drain: 4
Circle Size: 4
OD: 4

Remove all breaks, Fill spaces in

Good Luck~ :) (Also can I make a guest difficulty?)
Topic Starter
KonataN
Thanks for the mod!

I did:
- adding distance snap (am I right if i think that "adding" distance snap can only be done with remapping? I just did it like that, of course the map looks a bit different now (talking about Kagami & Tsukasa diff.) but i think, they look more playable now.)
-using 223.54bpm
-using 628ms as offset
-removing brakes and adding something to the space
-removing some new combos

I didnt
-Konata diff. (I didnt do anything yet.. I cant map an insane map :( it'll always be horrible.. )
-removing timing section at 00:09:237 (those sections are for the hitsounds. I corrected their values to the new bpm and the offset to 00:09:217)

Others
Yes you can make a guesst diff. if you want :3 If you wanna make an insane level I would just put down the Konata diff.


thats it. your mod was very helpful *passes kudosu*
Lemon Cake
If you wanna make an insane level I would just put down the Konata diff.
I'll take it :D

Also set preview point to 00:17:537
Topic Starter
KonataN
I'll take it :D
:arrow: YaY :D just tell me what I have to do

set preview point to 00:17:537
:arrow: mission complete
Lemon Cake
Here is your Difficulty

http://puu.sh/wrQu

and Star'd
Topic Starter
KonataN
Wow, done really quick :D I'm loving your diff!

and thanks for the star :)
Starry_old
Just some basic stuff I need to say.

I'll mod it more in depth later but here the things you need to fix overall

The background size - it needs to be 800x600 or 1024x768. If you want I can find a bg for you.

Kiai time
- You need to add Kiai time in your map. I can help you determine this too. But its your choice :o


Oh and I'm here because of AwesomeLemon so thank her :3
Topic Starter
KonataN
Thanks (to both of you, AwesomeLemon, Starry)! :)

The background size
yes it's too small. But that picture is kinda ugly :? So i chose another one and cut it to 1024x768

Huge here
I think this picture is ok and it's simple. :)

Kiai time
added from 00:54:308 to 01:11:218
I'm not sure if this is ok like this :roll:

I didn't change AwesomeLemon's diff I think I should let her decide for her diff. if she wants :3
IceYoshi
First of all I really enjoyed playing your map :)

Kagami Difficulty

01:00:482 (9) - I would put this HC a bit away from the stack. Like 01:17:661 (6)
01:08:803 (1,2,3,4,5) - You have to move your cursor for that stream more quickly than on the slider before.
01:42:085 (4) - After this slider the music volume gets lower but the hitsounds still are at the same volume.

Moreover I don't understand, why the "KIAI TIME" already ends in 01:11:487. I would suggest putting the end in 01:26:518.

AwesomeLemon Difficulty

00:09:485 (2,3,4) - I think the spacing from the HC to the slider is a bit long. Same for 00:12:706 (6,7,8)
01:44:501 (3) - It seens like the map would continue but it suddenly stops.

It's my first mod and the user bomber34 helped me a bit, so I hope I could help you :)
Topic Starter
KonataN
Thanks, IceYoshi (and bomber34) ! :3

your mod was helpful! I done everything you suggested. Now I'll ask AwesomeLemon about her diff ;)


Edit

osu won't let me send messages! I hope it's only a bug and that it'll be gone soon :|

Edit (again)

all is fine now, AwesomeLemon diff. edited (by AwesomeLemon) to your mod. :D
bomber34
General
  1. Den meisten Spielern ist es lieber wenn man kein Skin im Ordner hat, sondern ihn unter Song Setup -> Storyboarding -> Skinning festlegt. Es besteht kein Zwang dazu und es wird sich niemand beschweren, nur eben am Rande. (hab keine Ahnung wie der Skin heißt) aber der müsste im Skin Forum ein Herz haben, oder?
  2. Nich alle werden verstehen was die Diff names darstellen sollen; andererseits hast du es bereits in der Thread info geklärt, also is es in Ordnung.
  3. Die Beatmap braucht nicht unbedingt KIAI time. Aber wenn du es haben willst is sie im moment in Ordnung. AwesomeLemon will also need the same KIAI time
  4. Die Roten uninherit timepoints sind nich gleich o.o 00:17:537 - Normal und 00:09:217 - hard. Da Normal und Awesomelemon gleich sind solltest du Hard ändern.
  5. Konata's Corridor of Time Nico Douga aus den Tags raus und stattdessen AwesomeLemon rein, weil er eine Guest diff hat. Man kann sich über die Source streiten ~ ich würde nur Chrono trigger drin lassen und Lucky star in die tags aber da wird jemand anders bestimmt noch was zu sagen der mehr ahnung als ich von hab
Tsukasa:
  1. Du solltest bei Easy und Normal diffs drauf achten das der Distance Snap gleich ist. Einfach Alt gedrückt halten und oben rechts auswählen. Die meisten werden die 1,0 empfehlen. Aber 1,2 passt am Anfang bis zum Roten Strich (unherit timepoint)
  2. Für eine bessere übersicht solltest du auf 1/2 Beatsnap Divisor stellen und Speichern.
  3. 00:00:628 (1,2,1,2,1,2,1) - versuch das symmetrisch zu machen. Sodass die Slider glatt auf den 4 Achsen liegen. Du könntest einfach 00:00:628 (1,2,1,2) - erstma schön symmetrisch machen und dann kopieren. Im Zeitstrahl zur Stelle 00:03:043 - gehen und mit strg + v einfügen. Du könntest es jetz mit strg + h und strg + j Horizontal und Vertikal drehen und dann wäre es perfekt ;3
  4. 00:05:459 (2) - Ich würde empfehlen den 1 Repeat zu entfernen und stattdessen an 00:05:996 - ein HC (HitCircle) zu setzen mit einer Neuen Kombo
  5. 00:08:143 (4) - Neue Kombo und bei 00:08:411 (1) - neue Kombo entfernen.
  6. 00:18:610 (3,4) - Wie beim ersten punkt. Bleib bei dem Distance Snap konstant. Ich würde auch empfehlen den Slider 00:17:805 (2) - mit einem Repeat zu versehen und dann eben den HC 00:18:610 (3) - zu entfernen.
  7. 00:19:147 - 00:20:489 - Da du nach der Stimme mapst (was bei der Map zwar passt aber wo andere bestimmt was anderes sagen ^.^) sind diese Stellen sehr leer. Du könntest einfach nach jedem 1/1 Beat (die weißen Striche) ein HC setzen oder anderes mappen, sofern du magst.
  8. 00:20:757 (1,2,3) - entweder lässt du es so oder stellst wirklich auf 1,0 Distance snap um.
  9. 00:21:831 (1,2,3) - Auf 1,0 DS stellen
  10. 00:22:905 (4,5) - da die so weit zeitlich weg sind auch bei 1,0 bleiben
  11. 00:24:247 (2,3) - Die überschneiden sich. Überschneidungen sind sehr oft hässlich wie in diesem Fall. DS 1,0 würde das fix'n
  12. 00:29:346 (1,2,3) - sind im Spacing ungleich
  13. 00:37:130 (3) - vllt solltest du den Winkel beibehalten wie zwischen 00:34:983 (1,2) -
  14. 00:38:204 (4) - Neue Kombo abk. ist NC absofort (New Combo)
  15. 00:41:425 (5) - der passt nich zu deiner Methode nach der Stimme zu mappen also NC und dann eben diese leere pause bis 00:43:035 - weiter mappen.
  16. 00:45:719 (6) - NC, generell drauf achten das Kombos bei Normal nich länger als 6 sind.
  17. 00:52:161 (1,2) - vllt woanders positionieren. Sieht so sonst komisch aus da man die vorherigen slider und HC sieht.
  18. 00:53:235 - nochma ein slider wie der davor?
  19. 00:58:603 (4) - Slider ende überschneidet sich eklig mit dem vorherigen Slider
  20. 01:05:045 (2) - woanders positionieren oder auf dem Slider ende des nächsten Sliders. Sonst gibts unschöne überschneidungen.
  21. 01:11:487 (1) - Slider is evtl. zu weit weg vom Spinner da es sehr schnell danach kommt.
  22. 01:22:223 (2) - etwas rotieren um überschneidung zu vermeiden. Makieren und unter edit -> rotate by...
  23. 01:27:591 - nochma den gleichen slider wie davor
  24. 01:34:838 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - kopier einfach den (hoffentlich) editierten bereich von 00:17:537 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
Kagami
  1. 00:03:580 (3) - Entfern ihn lieber etwas vom Slider (1) ~ sieht besser aus, vllt so eine art v (1) Sliderende (2) fuß und selber winkel zu (3) wenn du verstehst
  2. 00:05:727 (3) - dasselbe wie oben (in Zukunft durch ^ abgekürzt)
  3. 00:10:022 (3,4,5,6) - vllt mit dem Sliderende von (3) als Ausgangspunkt ein Karo bilden?
  4. 00:17:269 (5) - hässliche überschneidung mit dem (3) Slider aus der selben kombo
  5. 00:18:879 (7) - der Slider ist etwas zu lahm. Man sollte bei einer Slidergeschwindigkeit (SV) von 1,4 keine grünen Timingpunkte mit 50% Sliderspeed wählen. Vllt solltest du 75% probieren?
  6. 00:21:026 (2) - unter den Sliderende von (1) ?
  7. 00:29:616 (6) - ^
  8. 00:34:313 (2) - wenn du den Sldier 1 Kästchen nach links bewegst hast du ein schönes Kreuz mit (1)
  9. 00:34:984 (3) - NC?
  10. 00:38:741 (4) - etwas weiter weg von den 3 HC
  11. 00:39:681 (5) - den dann auch ~
  12. 00:47:599 (6,7) - anderer Winkel zum SL Ende (5) bitte :3
  13. 00:54:309 (1,2,3) - vllt werden andere diesen punkt bringen aber es ist für eine Hard diff. ziemlich langsam
  14. 01:05:045 (5) - woanders positionieren
  15. 01:06:119 (6) - vllt hast du dann auch keine üble überschneidung mit dem hier
  16. 01:34:570 (2) - überschneidet sich mit 01:33:765 (3) -
  17. 01:38:327 (2) - unter sliderende von (1) [nennt sich stack]
  18. Du solltest zum Ende hin die Hitsound lautstärke weiter verringern.
  19. Wie schon bei deiner Normal hast du viele Leerstellen da du nach der Stimme mappst. Du solltest diese auch mappen, nur eben nach der Musik

AwesomeLemon
  1. 00:01:701 (1) - NC
  2. 00:04:922 (1) - ^
  3. 00:05:996 (1) - ^
  4. 00:06:532 (2) - Remove NC
  5. well... I can't really find any bad places but i have to admit that some parts are really repetitive and some combos are hard to tell if they are focused on music or voice. This diff. is very linear ... i would recommend some curves. Straight lines can get become boring real quick ~
Ich würde generell vorschlagen ein paar kurven in die Slider zu tun oder einfach mal lustige Muster für HC. Es is' keine schlechte map aber manchmal etwas langweilig ~
Ich wünsche dir trotzdem viel Glück




Ich mod heute abend weiter ~This post will be edited in future
Topic Starter
KonataN
Danke :)

Skinning:
Ich hab aus dem Ordner nun die grafiken rausgenommen, ausser den Comboburst und Spinnergintergrund, weil die den Inhalt des Videos betonen. Das Skin heisst "Lucky Star" und ist sogar im Updater vorhanden. Hab ich unter dem Song Setup ausgehwählt.

Die Roten uninherit timepoints sind nich gleich o.o 00:17:537 - Normal und 00:09:217 - hard. Da Normal und Awesomelemon gleich sind solltest du Hard ändern.
Ok, da diese ja die Hitsounds bestimmt haben, hörts sich jetz halt anders an.

Tsukasa

ab 00:20:757 distance snap von 1.2 auf 1.0 gesetzt

ansonsten hab ich alles gemacht was du vorgeschlagen/gesagt hast.

Kagami


Alles gemacht was du vorgeschlagen hast. Hab so noch ein paar Abstände gefixt, die's aber auch dringend nötig hatten.
Der langsame Part ist wirklich langsam, aber ich würde mal behaupten das die Map deshalb trotzdem noch nicht als normal eingestuft werden kann. Man könnte die Stelle als ne Art Lockerung sehen, da ja keine breaks vorhanden sind :)

Ansonsten:

Ja dass das Lineare es langweilig macht stimmt. ich werd schauen das ich mal ein paar kurven einbau, oder hitcirclemuster wo es passt (ich vermute mal schwer das aus noch hitcirclemuster hinzufügen nichts wird, aber so Kurven in den slidern schon).
Ich werd mich demnächst auch noch ein wenig mehr um die Hitsounds kümmern.
Der eine sagt "kiai time muss" der andere "kiai time muss nicht" - was stimmt nun?

Nochmals danke für deinen großen, hilfreichen und mit Wahrheit gefülltem mod ;)
Topic Starter
KonataN
AwesomeLemon diff. was remapped.

changing diff. definition - AwesomeLemon = Hard
Kagami = Insane
Realdarky
Hi from Lazyman :)

Kagami

00:17:805 - Waaaahhh megastack pls pls remove this and map proper
00:26:394 - ^
00:33:641 - more like this maybe :
SPOILER
http://puu.sh/Kw8S
00:39:546 - insert circle
00:54:308 - instead of sliders Spinners? plays way better with them :)
00:59:677 - Waahhhhh.... you know^^
01:08:802 - ^
01:11:487 - Sliders to spinners?
01:16:855 - ......
01:21:149 - ^
01:35:107 - ^
01:43:696 - ^

Stacks..... i dont like them :D

Lg Darky
Topic Starter
KonataN

Realdarky wrote:

Hi from Lazyman :)

Kagami

00:17:805 - Waaaahhh megastack pls pls remove this and map proper Okay
00:26:394 - ^ kay
00:33:641 - more like this maybe : No.
SPOILER
http://puu.sh/Kw8S
00:39:546 - insert circle No.
00:54:308 - instead of sliders Spinners? plays way better with them :) Then there are too many spinners :I
00:59:677 - Waahhhhh.... you know^^ kay
01:08:802 - ^ kay
01:11:487 - Sliders to spinners? Meh :I
01:16:855 - ...... kay
01:21:149 - ^ kay
01:35:107 - ^ kay
01:43:696 - ^ kay

Stacks..... i dont like them :D I see. :I

Lg Darky
Stackhater. :I :D thanks~
Leorda
Hi there

[General]
* Your diff name is makes confusing for players about which is hard or normal diff. I suggest you to change it into difficulty name
* No combo color?


[Skinning]
* You need spinner-approachcircle.png, sppiner-clear.png, and spinner-spin.png for completing set of spinner
* comboburst.png dimension should not over 500x767 (currently 512x767)
* spinner-circle.png dimension should not over 666x666 (currently 667x667)


[Tsukasa]
00:20:758 (1,2,3) - 1/4 clicks are not allowed for normal diff
00:21:832 (1,2,3) - ^
01:38:059 (1,2,3) - ^
01:39:133 (1,2,3) - ^


Good luck
Topic Starter
KonataN

Leorda wrote:

Hi there

[General]
* Your diff name is makes confusing for players about which is hard or normal diff. I suggest you to change it into difficulty name It'd be really painful to change the names now. And there is still the star difficulty
* No combo color? Added some


[Skinning]
* You need spinner-approachcircle.png, sppiner-clear.png, and spinner-spin.png for completing set of spinner Those files aren't even aviable in the skin
* comboburst.png dimension should not over 500x767 (currently 512x767) Why should there be any properties errors if that skin is in the updater aviable?
* spinner-circle.png dimension should not over 666x666 (currently 667x667) ^
I'll just put the skinning down :(



[Tsukasa]
00:20:758 (1,2,3) - 1/4 clicks are not allowed for normal diff okay
00:21:832 (1,2,3) - ^ ^
01:38:059 (1,2,3) - ^ ^
01:39:133 (1,2,3) - ^ ^


Good luck
thanks~ :)
wmfchris
- Slightly different combo colours setup that you may want to fix them.

[Kagami]
- As a hard OD 6 would be enough imo
00:17:537 - belonging to the last sentence the normal hitsound works better on this note
00:21:832 (1) - clap at ending like before
Just a general comment here: you are quite clear about what hitsounds you are putting (like the gradually softer effect) but some of them can be improved: in the beginning imo the normal hitsound is really too loud (also it fails to give regular beating), and 00:23:173 - somehow odd transition from regular clapping to regular finishing.

[Lemon]
01:34:838 (2) - having a finish here sounds too strong to open the new sentences, and it doesn't fit the finishing position at 01:30:812 (5) - .

looking through all 3 diffs the problems are similar on hitsounds. For [Tsukasa], considering that the song is BPM 22x the 1.5 beat patterns will be quite hard as a normal diff. In fact, the difficulty of [Lemon] and [Kagami] is similar --- so it'll be better if you make [lemon] and [tsukasa] easier. Sometimes ppl may not like these linear arrangement very much, but as long as you care about the details it would be fine.
JudgeTheDude
Hi, from my moding queue.

[Tsukasa]
00:19:952 (5) - Snap it and put it excacty in the middle (I mean vertically between 3 and 4)
01:37:253 (5) - Same problem here
I really didn't like the Sliders, their timing and their shapes, you're free to change them or not.
And why did you snap in 1/4 ? The next difficulty is in 1/2. Change the Sliders and put 1/2

[AwesomeLemon]
00:32:031 (4) - Snap is a bit weird, disttance is the same as previous notes, but the timing isn't the same, resnap it
01:21:955 (5) - Place it vertically in the cente, I mean put it at x:256
01:30:812 (5) - It's a weird shape, make it more round

[Kagami]
00:14:048 (2) - Align it with the Slider's end
I can't mod the rest, too hard, sorry

Good luck for rank ^^
Topic Starter
KonataN

wmfchris wrote:

- Slightly different combo colours setup that you may want to fix them. fixed via .osu file

[Kagami]
- As a hard OD 6 would be enough imo changed to 6
00:17:537 - belonging to the last sentence the normal hitsound works better on this note done
00:21:832 (1) - clap at ending like before done
Just a general comment here: you are quite clear about what hitsounds you are putting (like the gradually softer effect) but some of them can be improved: in the beginning imo the normal hitsound is really too loud (also it fails to give regular beating) /*fixed*/, and 00:23:173 - somehow odd transition from regular clapping to regular finishing. changed to clapping

looking through all 3 diffs the problems are similar on hitsounds. For [Tsukasa], considering that the song is BPM 22x the 1.5 beat patterns will be quite hard as a normal diff. In fact, the difficulty of [Lemon] and [Kagami] is similar --- so it'll be better if you make [lemon] and [tsukasa] easier. Sometimes ppl may not like these linear arrangement very much, but as long as you care about the details it would be fine. gotta think about that..
Thanks for your mod! :)

JudgeTheDude wrote:

Hi, from my moding queue.

[Tsukasa]
00:19:952 (5) - Snap it and put it excacty in the middle (I mean vertically between 3 and 4) done
01:37:253 (5) - Same problem here done
I really didn't like the Sliders, their timing and their shapes, you're free to change them or not.
And why did you snap in 1/4 ? The next difficulty is in 1/2. Change the Sliders and put 1/2
// :?


[Kagami]
00:14:048 (2) - Align it with the Slider's end done
I can't mod the rest, too hard, sorry

Good luck for rank ^^
Thank you!
Aldwych
Hello, just because it's lucky star that i was interested :

01:40:475 Volume comes to disepear here, and make object here might be confuse to hear/understand, moreover in a hidden mod.

If you want a spin skinner -> p/725266/hilit=Konata
Or take luckystar skin.

Take it as you want.

Goodluck! ¦ 3
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

Tsukasa

Weil Freundschaft & soo öööh :D

00:00:628 (1,2,1,2) - Hier hast du 2'er Combos gemacht aber bei
00:03:043 (1,2,3,4,5) - Nicht obwohl der Beat / Stimme gleich bleibt... änder das maybe :D
00:45:720 (1) - Remove Combo vielleicht und dann ->
00:46:257 (2) - New Combo? ;)
01:00:750 (6) - Whistle anstatt Finish
01:06:119 (1,2) - Ich würde hier anstatt Finish Whistle benutzen am Anfang der Slider :D
01:15:782 (4) - Moven zu x:336
01:22:224 (2) - Warum haste da den letzten Punkt von dem Slider so nach rechts geneigt und nicht so parallel wie der Anfang?
Topic Starter
KonataN

Aldwych wrote:

Hello, just because it's lucky star that i was interested :

01:40:475 Volume comes to disepear here, and make object here might be confuse to hear/understand, moreover in a hidden mod.done

If you want a spin skinner -> p/725266/hilit=Konata
Or take luckystar skin.

Take it as you want.

I had lotsa issues with skinning this map, preferred skinning is lucky star skin :3

Goodluck! ¦ 3
Thank you for your mod and your Lucky-Star-Love ¦'3

Topic Starter
KonataN

dubbadeni wrote:

Tsukasa

Image Weil Freundschaft & soo öööh :D Image yaay :D

00:00:628 (1,2,1,2) - Hier hast du 2'er Combos gemacht aber bei
00:03:043 (1,2,3,4,5) - Nicht obwohl der Beat / Stimme gleich bleibt... änder das maybe :D gefixt
00:45:720 (1) - Remove Combo vielleicht und dann ->
00:46:257 (2) - New Combo? ;) gemacht
01:00:750 (6) - Whistle anstatt Finish jou
01:06:119 (1,2) - Ich würde hier anstatt Finish Whistle benutzen am Anfang der Slider :D jou
01:15:782 (4) - Moven zu x:336 jou
01:22:224 (2) - Warum haste da den letzten Punkt von dem Slider so nach rechts geneigt und nicht so parallel wie der Anfang? gute frage.. fixed
danke :D

I'm sorry for the denied Kudosu-.- It's my fault, I'm really sorry.
kajiyatta
hi from your queue (mod 4 mod can?)
General
this hit sounds a bit weird for me. try to put consistance (2,4) it's common and other Ranked maps similar to.
and you can put NC (1) better.
Tsukasa
this map has no Easy diff. so I think OD4→OD3 is better because of newbie. AR5 seems good but I think AR4 is better.
Placement
00:24:247(2) x:192 y:144?
01:41:548(2)^
00:25:857(1,2,3) try to replace like this. it's more beautiful.
01:43:159(1,2,3)^
00:52:698(2) try this?
01:27:054(2)^
Rythem
00:31:762 add a note?
Hit Sonud
00:48:135(1) remove finish or decrease volume. it's too loud.
01:00:750(1)^

Lemon Cake
I think OD7 semms difficult for this diff. try to OD6?
Placement
00:25:052(4) try to this placement like blanket?
00:38:472(6) Ctrl+J?
Rythem
00:31:762 add anote? I hear strong voice "Fu~" :3
00:52:161(2,3,4,5,6,7) try to this rythem?
01:26:517(1,2,3,4,5,6) ^
Hit Sonud

Kagami
HP+1?
Mapping to vocals is one thing; however, this is an Insane diff. You should not have so much space in your timeline. You can easily change that by turning circles into sliders when you feel a second circle isn't appropriate.
Placement
00:16:443(3) like this?
00:54:308(1,2,3) it's sudden change for me. so replace or using BPM×1.00 better.
Rythem
00:23:441 add anote?
00:40:351 ^
00:40:620^
00:58:603~00:59:667
I think your map needs some work but it's your 1st map I know. you can see more Ranked map and imitate there good placement, rythem.
good luck and star~
Topic Starter
KonataN
thank you very much. I did some local changings, but didn't upload yet.. I'm not 100% done, I wanted to change more. right now I don't have the time to

Edit (16 Sep):

It's done.
chaotic_iak
Yay from queue.

[General]
Preferably don't use white as combo color.
Also preferably don't use a "preferred skin", but your choice. FYI, I don't download the skin so I can focus on other stuffs of the map.

[Tsukasa]
Why do you have a lot of spinners T_T (Not that I'm bad at it, but Normal with lots of kinda-short spinners seems bad...)
01:25:175 - Remove break

[Lemon Cake]
No problem! :D

[Kagami]
00:33:642 (1,2) - Unexpected gap (expecting 1-beat, getting 1.5-beat)
00:54:308 - Pretty random speed change along the song...
00:59:677 (4,5,6) - Might be confusing?

Hm, not that many problems. Good job, and good luck!
Topic Starter
KonataN

chaotic_iak wrote:

Yay from queue.

[General]
Preferably don't use white as combo color. what's the problem with it? the objects are still easy to see
Also preferably don't use a "preferred skin", but your choice. FYI, I don't download the skin so I can focus on other stuffs of the map. argh.. everybody says something different i should do about the skinning <.<

[Tsukasa]
Why do you have a lot of spinners T_T (Not that I'm bad at it, but Normal with lots of kinda-short spinners seems bad...) the spinners aren't that short^^
01:25:175 - Remove break done

[Lemon Cake]
No problem! :D

[Kagami]
00:33:642 (1,2) - Unexpected gap (expecting 1-beat, getting 1.5-beat) fixed
00:54:308 - Pretty random speed change along the song... yes. did big changes ;)
00:59:677 (4,5,6) - Might be confusing? I don't think so

Hm, not that many problems. Good job, and good luck!


Short mod but thanks :)
chaotic_iak
The problem with white being a combo color is that kiai flashes the objects. White + flash = disruptive for me. Also written in the guidelines I think...
Birdy
Hi from mod queue~
Sorry for nazi mod, but here is all I can find in this map, it's pretty good already.

[Tsukasa]
00:56:456 (4) - Move the point after center red point 2 squares right (grid lvl 4)
01:06:118 (3) - Tick is not in center, suggestion: http://puu.sh/17sr3
01:13:635 (4) - Move the point after first red point 2 squares left
01:21:149 (1) - http://puu.sh/17stL

Other two diffs seem fine, but maybe it's just because of that I'm not used to tougher diffs yet.
Lally



[Tsukasa]

slider start~: 00:48:135 slider end~: 00:50:014 + finish
01:00:750 ~finish
01:22:223 ~ finish
01:37:791 ~add a circle

[Lemon Cake]

00:54:577 ~ clap
00:56:187 ~ clap
00:56:456 ~ finish
01:49:332 ~ finish

[Kagami]

00:38:472 ~ add a circle
00:40:351 (7) ~ nc
00:41:693 (1) ~ remove nc
Topic Starter
KonataN

Lally wrote:




[Tsukasa]

slider start~: 00:48:135 slider end~: 00:50:014 + finish bad idea
01:00:750 ~finish k
01:22:223 ~ finish k
01:37:791 ~add a circle since this is only copy from the beginning, why only here? not done

[Kagami]

00:38:472 ~ add a circle k
00:40:351 (7) ~ nc k
00:41:693 (1) ~ remove nc
k
[/quote]
small mod but thanks..
Deni

----------------------------------------------------------------------------------------------

Kleines COPY UND PASTE ! mit dem AiBat v3.0

General

AIBat v3.0 wrote:

[All .osu Files]
Kiai
Inconsistency in Kiai Times:

- [Kagami] :
Kiai #1: Starts on 00:54:308, ends on 01:26:518

- [Lemon Cake] :
Kiai #1: Starts on 00:54:308, ends on 01:11:487

- [Tsukasa] :
Kiai #1: Starts on 00:54:308, ends on 01:26:517

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [Kagami]
Red timing sections at:
00:00:627, BPM of 223,540
00:17:537, BPM of 223,540

- [Lemon Cake]
Red timing sections at:
00:00:628, BPM of 223,540
00:17:537, BPM of 223,540

- [Tsukasa]
Red timing sections at:
00:00:628, BPM of 223,540
00:17:537, BPM of 223,540



Snapping Lemon Cake
Unsnapped inherited (green) sections at:
00:52:710 - snap to 00:52:698
00:54:320 - snap to 00:54:308
00:55:326 - snap to 00:55:382
00:55:393 - snap to 00:55:382
00:56:332 - snap to 00:56:322
00:56:467 - snap to 00:56:456
01:11:293 - snap to 01:11:352
01:27:595 - snap to 01:27:591

[Tsukasa]
Snapping

Unsnapped inherited (green) sections at:
01:27:595 - snap to 01:27:591
Topic Starter
KonataN

Deni wrote:

Kleiner Mod mit dem AiBat v3.0
kleines copy & paste aus dem AiBat.
najah, immerhin
Deni

KonataN wrote:

Deni wrote:

Kleiner Mod mit dem AiBat v3.0
kleines copy & paste aus dem AiBat.
najah, immerhin













chaotic_iak
You know, I'd say this one has a BPM of 112.

Well done though. Although the music is somewhat weird, that's not a crucial point in me giving a star. So here it is.
Topic Starter
KonataN
Thanks, chaotic_iak!

well, I was thinking many times about chaning the bpm. Now I did it.
Sentient_DELETED
Kriegst meinen 100sten Post <3
BanchoBot
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