forum

kamome sano Electric Orchestra - FIN4LE ~Shushisen no Kanata

posted
Total Posts
6
Topic Starter
Virtue-
This beatmap was submitted using in-game submission on Tuesday, December 26, 2017 at 7:11:14 AM

Artist: kamome sano Electric Orchestra
Title: FIN4LE ~Shushisen no Kanata e~
Source: SOUND VOLTEX IV HEAVENLY HAVEN
Tags: NishiwakiAyaka Leonita Ortlinde DoNotMess Eldergleam Omega Dimension The 6th KAC Near Noah Angel of Finale
BPM: 256
Filesize: 6690kb
Play Time: 02:00
Difficulties Available:
  1. ADVANCED - 4Key (3.38 stars, 854 notes)
  2. DnM's MAXIMUM - 4Key (5 stars, 1661 notes)
  3. HEAVENLY - 4Key (5.77 stars, 1816 notes)
  4. Leoni's NOVICE - 4Key (2.24 stars, 607 notes)
  5. Linde's EXHAUST - 4Key (4.43 stars, 1518 notes)
  6. NishA's BASIC - 4Key (1.49 stars, 335 notes)
Download: kamome sano Electric Orchestra - FIN4LE ~Shushisen no Kanata e~
Information: Scores/Beatmap Listing
---------------
おまたせ~っ!天国から迎えに来たよ
Sorry for keeping you waiting-! We've come to greet you from Heaven!

ニアとノアと、そしてキミ。。。
Near, Noah and you..

もっともっと遠くまでいってみよう!
Let's move forward, beyond our limits!

”終止線の神使” ニア&ノア
"Angel of Finale" Niah & Noah
MrAntagonizer
Hello! NM req from my queue.
If you would like these mods in v2 instead just let me know. The BASIC diff here is the only one with any kiai time in it. I don't know if this was intentional or not, but I just wanted to point it out.
Feel free to reject my mods! :)

NishA's Basic
00:51:414 (51414|0) - This note may occur 1/4 too early
01:19:129 (79129|3,79481|2,79832|3,80184|2) - Perhaps patterning this sound this way throughout the section with this same-hand trill pattern could make it stand out more? Just a suggestion
ADVANCED
AiMod is saying the timing point in this diff here says 0% vol despite the fact that hitsounds are still audible, but that may just be on my end.
00:10:106 (10106|1,10106|0) - Maybe placing this LN on the right hand and moving this single to column 1 will help accent the way this sound is moving down and then up
00:18:543 (18543|1,18660|1,18777|2,18895|2) - Swapping the hands of these jacks may make this part play better
01:08:113 (68113|0,68231|2,68348|3) - It may emphasize the double here more if you were to play the double on one hand, while the bass hit after it is on the other hand
Linde's EXHAUST
00:21:238 - Missing a note here on this bass sound?
00:37:586 (37586|1,37645|0) - This roll might be a little awkward to play at this speed, maybe swapping the hand of this note could help 00:37:645 (37645|0) -
00:46:785 - Maybe make this stream a right direction roll from this point to represent the ascending sound here https://osu.ppy.sh/ss/9647467 as an example
01:34:363 - Changing these to singles could accent this different sound here
01:42:215 - This part may suit the sounds better as chords on red and blue ticks rather than streams as its currently mapped
DMM's MAXIMUM
00:36:531 (36531|0) - This shield note may be better suited in column 4 to switch the direction of the roll until you hit the LN https://osu.ppy.sh/ss/9647566 as an example
I looked at the HEAVENLY diff as well and didn't find anything that stuck out to me, so I have no mods for it.
Best of luck with ranking!
DoNotMess

MrAntagonizer wrote:

Hello! NM req from my queue.
If you would like these mods in v2 instead just let me know. The BASIC diff here is the only one with any kiai time in it. I don't know if this was intentional or not, but I just wanted to point it out.
Feel free to reject my mods! :)

NishA's Basic
00:51:414 (51414|0) - This note may occur 1/4 too early
01:19:129 (79129|3,79481|2,79832|3,80184|2) - Perhaps patterning this sound this way throughout the section with this same-hand trill pattern could make it stand out more? Just a suggestion
ADVANCED
AiMod is saying the timing point in this diff here says 0% vol despite the fact that hitsounds are still audible, but that may just be on my end.
00:10:106 (10106|1,10106|0) - Maybe placing this LN on the right hand and moving this single to column 1 will help accent the way this sound is moving down and then up
00:18:543 (18543|1,18660|1,18777|2,18895|2) - Swapping the hands of these jacks may make this part play better
01:08:113 (68113|0,68231|2,68348|3) - It may emphasize the double here more if you were to play the double on one hand, while the bass hit after it is on the other hand
Linde's EXHAUST
00:21:238 - Missing a note here on this bass sound?
00:37:586 (37586|1,37645|0) - This roll might be a little awkward to play at this speed, maybe swapping the hand of this note could help 00:37:645 (37645|0) -
00:46:785 - Maybe make this stream a right direction roll from this point to represent the ascending sound here https://osu.ppy.sh/ss/9647467 as an example
01:34:363 - Changing these to singles could accent this different sound here
01:42:215 - This part may suit the sounds better as chords on red and blue ticks rather than streams as its currently mapped
DMM's MAXIMUM
00:36:531 (36531|0) - This shield note may be better suited in column 4 to switch the direction of the roll until you hit the LN https://osu.ppy.sh/ss/9647566 as an example
I looked at the HEAVENLY diff as well and didn't find anything that stuck out to me, so I have no mods for it.
Best of luck with ranking!
thanks for th mod on my diff, i will accept the roll direction change suggestion!!
Topic Starter
Virtue-

MrAntagonizer wrote:

Hello! NM req from my queue.
If you would like these mods in v2 instead just let me know. The BASIC diff here is the only one with any kiai time in it. I don't know if this was intentional or not, but I just wanted to point it out.
Feel free to reject my mods! :)

ADVANCED
AiMod is saying the timing point in this diff here says 0% vol despite the fact that hitsounds are still audible, but that may just be on my end.
00:10:106 (10106|1,10106|0) - Maybe placing this LN on the right hand and moving this single to column 1 will help accent the way this sound is moving down and then up well, i want to make the LN follow the order (4 3 2 1) so gonna reject this but i've changed it into something like this http://puu.sh/ywlPS/2251458b86.jpg
00:18:543 (18543|1,18660|1,18777|2,18895|2) - Swapping the hands of these jacks may make this part play better sure, its better than before
>w<

01:08:113 (68113|0,68231|2,68348|3) - It may emphasize the double here more if you were to play the double on one hand, while the bass hit after it is on the other hand actually its a great idea, but here i dont want to make it double because i only put doubles for the crashes, loud noises, and on the last kiai so it would be unconsistence if i put double in here. so i've changed this part into something like this http://puu.sh/ywlVl/3ed379ceca.jpg and i think they're fit enough to represent the synth more
thank you for your mod >W<
Mentholzzz
HE4VENLY
Maybe raise HP a bit more to like 8.5, i can pass this with mashing =w= https://osu.ppy.sh/ss/9650520
00:04:949 (4949|0) - https://osu.ppy.sh/ss/9642318 , the LN should start here to emphasize the lead piano, and the LN at 00:03:192 - should be in the left for PR.
00:06:824 (6824|2,6942|3) - Ctrl-H it and add LN to them, similar reason to above
00:15:613 - This has different snap from DnM's MAXIMUM.
00:17:020 (17020|2,17020|3,17137|1,17137|0) - I would like to keep it in the same column like 00:16:317 (16317|1,16317|0,16434|0,16434|1) - because it is the same sound so maybe like https://osu.ppy.sh/ss/9649587 ( also same to 00:18:192 (18192|1) - too)
00:23:934 (23934|0) - maybe move this to column 3 , LN + stack in the same hand is quite painful to play.
00:29:207 (29207|1,29324|2,29442|1) - Swap this note to avoid the stack at 00:28:973 (28973|1,29090|1,29207|1) -
00:32:488 - I think only one LN here is enough imo, the sound isn't that loud like 00:32:137 -
01:01:727 (61727|0,61785|1) - I'm not sure but i think this is in 1/6
01:02:488 - Ummm Lchryma but faster >_> and also there's jump in it. I recommend to at least delet the jump in there cuz it feel too hard for this calm part, like https://osu.ppy.sh/ss/9643586
01:26:629 - https://osu.ppy.sh/ss/9643630 , why do 3k pattern when you can go spy's stair and it match PR perfectly :^)
01:35:535 (95535|3,95594|2,95652|1,95711|0,95770|3,95828|2,95887|1,95945|0) - should ctrl-H this stair since the sound rise up.
01:43:445 (103445|2) - HE4VEN JS HERE WE GO BOI
01:41:336 - I'm not sure why you put double here, since there is no loud sound here.
01:52:410 (112410|1,112527|2) - Ctrl-H for pr.
I should mod other diff too but well, I'm lazy =w=
Topic Starter
Virtue-

Mentholzzz wrote:

HE4VENLY
Maybe raise HP a bit more to like 8.5, i can pass this with mashing =w= https://osu.ppy.sh/ss/9650520
00:04:949 (4949|0) - https://osu.ppy.sh/ss/9642318 , the LN should start here to emphasize the lead piano, and the LN at 00:03:192 - should be in the left for PR.
00:06:824 (6824|2,6942|3) - Ctrl-H it and add LN to them, similar reason to above
00:15:613 - This has different snap from DnM's MAXIMUM.
00:17:020 (17020|2,17020|3,17137|1,17137|0) - I would like to keep it in the same column like 00:16:317 (16317|1,16317|0,16434|0,16434|1) - because it is the same sound so maybe like https://osu.ppy.sh/ss/9649587 ( also same to 00:18:192 (18192|1) - too)
00:23:934 (23934|0) - maybe move this to column 3 , LN + stack in the same hand is quite painful to play.
00:29:207 (29207|1,29324|2,29442|1) - Swap this note to avoid the stack at 00:28:973 (28973|1,29090|1,29207|1) -
00:32:488 - I think only one LN here is enough imo, the sound isn't that loud like 00:32:137 -
01:01:727 (61727|0,61785|1) - I'm not sure but i think this is in 1/6
01:02:488 - Ummm Lchryma but faster >_> and also there's jump in it. I recommend to at least delet the jump in there cuz it feel too hard for this calm part, like https://osu.ppy.sh/ss/9643586
01:26:629 - https://osu.ppy.sh/ss/9643630 , why do 3k pattern when you can go spy's stair and it match PR perfectly :^)
01:35:535 (95535|3,95594|2,95652|1,95711|0,95770|3,95828|2,95887|1,95945|0) - should ctrl-H this stair since the sound rise up.
01:43:445 (103445|2) - HE4VEN JS HERE WE GO BOI
01:41:336 - I'm not sure why you put double here, since there is no loud sound here.
01:52:410 (112410|1,112527|2) - Ctrl-H for pr.
I should mod other diff too but well, I'm lazy =w=
thank you mentoz for the mod owo
sorry for not replying each of your mod ;w;
Please sign in to reply.

New reply