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Nardis - Cosmo Memory

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Topic Starter
IsoSubjectPi
This beatmap was submitted using in-game submission on Thursday, January 4, 2018 at 3:07:39 PM

Artist: Nardis
Title: Cosmo Memory
Source: BMS
BPM: 175
Filesize: 6108kb
Play Time: 02:17
Difficulties Available:
  1. Luminescence (5.34 stars, 466 notes)
Download: Nardis - Cosmo Memory
Information: Scores/Beatmap Listing
---------------
first completed map :D









timing from Shiirn's mapset
ABD007
m4m

General

Please use "Combo Colour"
Spread difficult on this one

Luminescence

00:18:529 (6) - Please New Combo (NC) this because change of speed at there
00:20:586 (9,10,11,12) - Make jump like this isn't consistent with 00:19:215 (1,2,3,4) - . Make a different pattern on 00:20:586 (9,10,11,12) -
00:24:529 (6) - NC this to tell the player "oh this slider maybe anything happens" yeah , change of the speed
00:27:443 (1,2) - Increase the spacing at here would be nice
00:35:672 (2) - NC this for the same reason
01:18:186 (2) - Not stacked properly on 01:17:500 (1) -
01:23:672 (1,2,3) - I think make this as combo "1, 1, 1" would be great imo. It tell the player that is a triplet, not a 1/2 gap
02:06:872 (2) - Can you NC this ? . It's hard to read i think

Good luck /o

My map to mod
Topic Starter
IsoSubjectPi

Kyousukee wrote:

m4m

General

Please use "Combo Colour"
Spread difficult on this one - Do you mean enable custom colours?

Luminescence

00:18:529 (6) - Please New Combo (NC) this because change of speed at there - Done.
00:20:586 (9,10,11,12) - Make jump like this isn't consistent with 00:19:215 (1,2,3,4) - . Make a different pattern on 00:20:586 (9,10,11,12) - Fixed? I'm not sure what you mean.
00:24:529 (6) - NC this to tell the player "oh this slider maybe anything happens" yeah , change of the speed - Done.
00:27:443 (1,2) - Increase the spacing at here would be nice - Done.
00:35:672 (2) - NC this for the same reason - Done.
01:18:186 (2) - Not stacked properly on 01:17:500 (1) - Fixed.
01:23:672 (1,2,3) - I think make this as combo "1, 1, 1" would be great imo. It tell the player that is a triplet, not a 1/2 gap - Done.
02:06:872 (2) - Can you NC this ? . It's hard to read i think - Done.

Good luck /o

My map to mod
Thanks for the mod!
Gordon
Heyo sorry. I have been super busy with life things...

Mod
00:18:529 (1,2,1) - Doesn't sound rhythmically pleasing. Cause there are accents in sound on the red tick of the slider body and as well as the next red and blue tick going into on of the next combo. https://puu.sh/y0s3L/fecad8702c.png Do something more like this. Its sounds better to me and maybe to some others as well.
00:19:215 (1,2,3,4,5,6,7,8,9,10,11,12) - It feels like it needs more shape or a different pattern here.
00:27:443 (1,2) - Accent on the blue before these two
00:30:186 (1) - There are a possibility of more notes to emphasis the slider. At 29:672 until the slider. COuld be a stream or something.
00:46:815 (1) - Remove NC
00:46:986 (3) - Add NC
01:20:929 (9) - NC
01:21:615 (17) - NC
01:30:529 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4) - There are more patterns then just back and forth. Experiment. You can use these jumps to put emphasis on the music.
01:35:329 (1,2,3,4) - I can't distinguish of these would be sliders or notes while playing. I'd just make it a stream to connect to (1)
02:08:929 (1,1) - I wouldn't do anything like this. I believe something like this is unrankable.

Seems like a fun map GL
Script
irc playtest + feedback stuff

log
17:03 Script: but yeah do you want feedback on your map or just a playtest
17:04 [Pi]: I wanted to see how you sightread it but I'll take feedback too
17:05 Script: my reading was a bit rusty cause I was doing ar10.3 right before
17:05 Script: so idk if my opinion means anythin
17:06 Script: first part felt easy to read
17:06 Script: then it got to like
17:06 Script: 01:11:072 (3) -
17:06 Script: here
17:06 Script: this slow section
17:06 Script: and i couldnt acc for anything
17:06 Script: lmao
17:06 Script: especially here 01:23:672 (1,1,1) -
17:06 Script: since I dont have combo colors
17:07 [Pi]: could you read this 01:22:300 (1) - ?
17:07 [Pi]: did the rhythm mess you up or anything
17:08 Script: I think it messed me up yeah
17:08 Script: the circles are pretty close together
17:08 Script: so it can be mixed up for just slight increase in spacing ? idk
17:08 Script: im not that great at mapping so I couldn't tell you
17:09 [Pi]: idk I guess it's not obvious enough
17:09 [Pi]: what about this 02:10:300 (1) - ?
17:09 [Pi]: the overlap
17:09 Script: yeah that was fine
17:09 Script: ar is low enough to see the approach circle
17:10 Script: gives you a bunch of time
17:10 [Pi]: hazzard said he had trouble reading that it was a slider and not a note
17:10 Script: hmm idk
17:10 Script: guess it could be a bit of an issue
17:10 [Pi]: but that was before I made it a new combo
17:10 Script: i would just move the slider end just slightly down or something
17:11 Script: even though it ruins the effect a bit
17:11 [Pi]: I think I might end up changing the whole section so the sliderheads aren't stacked
17:11 Script: sure
17:12 Script: i mean its easy to read if the slider body is visible
17:12 Script: its fine if theres overlap
17:13 [Pi]: yea
17:14 [Pi]: I know some of the jumps are boring
17:14 [Pi]: I'm gonna change them to some other pattern than just back and forth
17:15 Script: you could have them increase in spacing over time too
17:15 Script: doesnt have to be all the same
17:16 [Pi]: oh what about these 01:35:329 (1,2,3,4) -
17:16 [Pi]: was that readable?
17:16 Script: eh
17:17 Script: kinda uncomfortable
17:17 Script: actually
17:17 Script: hmm
17:17 Script: cause sliders give a lot of leniency
17:17 Script: should be fine
17:17 Script: yeah its readable
17:19 [Pi]: ok
17:20 [Pi]: what would you think if I moved these 01:36:871 (3,5,7) - so they were stacked on the slider tails
17:21 [Pi]: and did that for the rest of the chorus
17:21 [Pi]: to me it seems really awkard to aim the sliders and then move to hit the notes
17:21 Script: nah I like this better
17:22 Script: it emphasizes the slider by making it to harder to aim
17:22 Script: adds p o w e r
17:24 [Pi]: true
17:25 [Pi]: maybe I could overlap them with the slider body
17:26 [Pi]: that would be REALLY awkward but cool I think
17:26 Script: uhhhhhhh
17:26 Script: that would be pretty hard to read
17:26 Script: must say
17:27 [Pi]: oh wait
17:27 [Pi]: lol it turned out a lot different than what I though
17:27 [Pi]: nvm
...
17:35 [Pi]: I'm currently trying to think of something different for this 00:19:215 (1,2,3,4,5,6,7,8,9,10,11,12) -
17:36 [Pi]: a back and forth pattern seems kinda boring idk
17:36 Script: uh you could try sliders
17:36 Script: that follow the drum ticks
17:37 [Pi]: like kicksliders?
17:37 Script: maybe not 1/4
17:37 Script: like 1/2
17:37 Script: switching it up at the big white tick
17:37 Script: with circles
17:37 Script: or something
17:37 Script: idk
17:38 [Pi]: hm
17:38 [Pi]: I'll mess around with it
17:39 Script: my mapping style is very bland
17:41 Script: https://puu.sh/y0BZz/e2b39e8c87.png
17:41 Script: something like this
17:42 [Pi]: took me awhile before I started mapping anything I thought was remotely interesting lol
17:45 [Pi]: I wanna keep it all cirlces since the build up just the same thing over and over again
17:45 Script: sure
17:55 Script: yeah I can't think of anything else
18:07 [Pi]: well, I'll come up with something later lol. you can post this on thread whenever you want and I'll give kudosu. maybe delete some of the irrelevant stuff though
18:07 Script: sure

gl my dude
Topic Starter
IsoSubjectPi

Xoul wrote:

Heyo sorry. I have been super busy with life things...

Mod
00:18:529 (1,2,1) - Doesn't sound rhythmically pleasing. Cause there are accents in sound on the red tick of the slider body and as well as the next red and blue tick going into on of the next combo. https://puu.sh/y0s3L/fecad8702c.png Do something more like this. Its sounds better to me and maybe to some others as well. - I'm ignoring the red tick on purpose. I just wanna keep the rhythm slower here until the music starts to build up here 00:19:215 (1) -

00:19:215 (1,2,3,4,5,6,7,8,9,10,11,12) - It feels like it needs more shape or a different pattern here. - agreed. I'll work on something else for it.

00:27:443 (1,2) - Accent on the blue before these two - there isn't anything on the blue tick, it's 1/6. and again I wanna keep it simple here.

00:30:186 (1) - There are a possibility of more notes to emphasis the slider. At 29:672 until the slider. COuld be a stream or something. - same reason as above.

00:46:815 (1) - Remove NC
00:46:986 (3) - Add NC - I wanna make it clear to the player that these 00:46:815 (1,2,3) - are connected and that the 1,2 aren't a double. I think putting a new combo here would make it look like a double.

01:20:929 (9) - NC
01:21:615 (17) - NC - I wanna use new combos in this section only for the rhythm changes like this 01:22:300 (1) - . that way they'll be more obvious to the player. nvm I see the problem now lol

01:30:529 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4) - There are more patterns then just back and forth. Experiment. You can use these jumps to put emphasis on the music. - agreed.

01:35:329 (1,2,3,4) - I can't distinguish of these would be sliders or notes while playing. I'd just make it a stream to connect to (1) - I've had some test plays on the map and I haven't seen anyone really struggle with it. if it becomes a problem for others then I'll change it.

02:08:929 (1,1) - I wouldn't do anything like this. I believe something like this is unrankable. - seems rankable to me. the player has plenty of time to see the approach circle and the new combo makes the slider body visible enough. but again if I see someone have problems with it then I'll change it.

Seems like a fun map GL
Thank you! I appreciate the mod.
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