|
|
![]() Beatmap Appreciation Team 7,720 posts ![]() |
![]() Rhythm Incarnate 3,707 posts |
![]() Support Team 3,157 posts ![]() |
The OP doesn't make that clear. In most cases that I've seen the difficulty names are structured in a progressively harder terminology. If someone wants to name their hardest difficulty as something other than Insane, then I have no issue with it, because this is a common tactic for beatmap makers. Some makers have signature names for their hardest difficulty or even naming guidelines.
WyndII named guest diffs as WyndII Style and Natsume Rin names the hardest as just Rin. Others use references as difficulty names. It doesn't matter if the difficulty name doesn't directly indicate how hard a map is, because it indirectly indicates it. My opinion is that restricting naming conventions limits creativity and standardizes osu as a whole. I don't think it's worth it to limit creativity in such an unnecessary manner. Osu shouldn't go down such a slippery slope. What game starts with total freedom and overtime strips those freedoms away? Where should we draw the line and say that mappers should be able to map in this precarious way or that way when it can be done correctly? This is where I draw the line. We shouldn't restrict things that don't absolutely need to be restricted. A Better Way of Modding
Want a mod? Don't be afraid to contact me in osu. I'll look at maps in any state/length and maybe in return you could mod one of my maps, I would appreciate it! I know how to time, but I'm not an expert. Mod status: Behind, mods will be delayed My Maps Mappers that inspire me: lesjuh, krisom, ztrot, NatsumeRin Modders that inspire me: whymeman, Sakura, blissfulyoshi, Charles445 Special Mention: awp |
| Users browsing this forum: None |





