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Beatmap Appreciation Team
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The issue here is "Does it make sense for a game to have difficulties named like that?"
These wounds i bear will never heal
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and nothing will ever be the same
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Rhythm Incarnate
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hmm, yep?

it's a game in the first place
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Support Team
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The OP doesn't make that clear. In most cases that I've seen the difficulty names are structured in a progressively harder terminology. If someone wants to name their hardest difficulty as something other than Insane, then I have no issue with it, because this is a common tactic for beatmap makers. Some makers have signature names for their hardest difficulty or even naming guidelines.

WyndII named guest diffs as WyndII Style and Natsume Rin names the hardest as just Rin. Others use references as difficulty names. It doesn't matter if the difficulty name doesn't directly indicate how hard a map is, because it indirectly indicates it.

My opinion is that restricting naming conventions limits creativity and standardizes osu as a whole. I don't think it's worth it to limit creativity in such an unnecessary manner.

Osu shouldn't go down such a slippery slope. What game starts with total freedom and overtime strips those freedoms away? Where should we draw the line and say that mappers should be able to map in this precarious way or that way when it can be done correctly? This is where I draw the line. We shouldn't restrict things that don't absolutely need to be restricted.
A Better Way of Modding

Want a mod? Don't be afraid to contact me in osu. I'll look at maps in any state/length and maybe in return you could mod one of my maps, I would appreciate it! I know how to time, but I'm not an expert.
Mod status: Behind, mods will be delayed

My Maps

Mappers that inspire me: lesjuh, krisom, ztrot, NatsumeRin
Modders that inspire me: whymeman, Sakura, blissfulyoshi, Charles445
Special Mention: awp
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Rhythm Incarnate
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the fun thing is that the mapping level is higher now,but the freedom don't make it exit...

Quote:
A guest mapper's name must appear either in the difficulty name or in the first post. Any difficulty name the mapper can be recognized with is fine. This is meant to give credit to mappers for their work. Difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.


this actually is the last version (OP isn't updated)
To peoples who are in a pinch or so. You can freely request my help. I just like to hear peoples thankfulness.
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osu! Alumni
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Amended to pretty much what's in the post above - just cleaned up the wording and removed an unneccesary sentence.

Quote:
A guest mapper's name must be credited either in the difficulty name or in the first post of the map thread. Any difficulty name the mapper can be recognized by is fine. In addition, difficulties meant to be played in a special game mode must clearly state in their name what mode they are made for.
All lines in my mod posts are just suggestions if and only if you can give me a good reason why you didn't apply it. "No" is not a good reason.
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