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Nico Nico Douga - Hakase's Bittan Bittan

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Topic Starter
Lidan
This beatmap was submitted using in-game submission on Montag, 19. März 2012 at 21:59:28

Artist: Nico Nico Douga
Title: Hakase's Bittan Bittan
Source: Super Mario RPG
Tags: ozzyozrock eldnl nano nichijou legend of the seven stars teta
BPM: 133,7
Filesize: 5800kb
Play Time: 00:46
Difficulties Available:
  1. Easy (2,82 stars, 49 notes)
  2. eldnL's Insane (4,95 stars, 134 notes)
  3. Hard (4,88 stars, 123 notes)
  4. Normal (4,27 stars, 72 notes)
  5. Ozzy's Bittaiko (4,83 stars, 257 notes)
  6. Teta's Insane (4,95 stars, 152 notes)
Download: Nico Nico Douga - Hakase's Bittan Bittan
Download: Nico Nico Douga - Hakase's Bittan Bittan (no video)
Information: Scores/Beatmap Listing
---------------
Found this and just had to map it :3

Ozzy's Bittaiko by OzzyOzrock
eldnL by eldnl
Teta's Insane by Teta
Aleks719
General
BG : bgh.png... hum... You can recompress this file into *.jpg with same quality. => *.osz size would be smaller => cool
Video : resolution 352x208 with audio. Try to find better quality and remove audio track from videofile.
mp3 : lol, 1st note on 00:32:751 only. (~40% of mp3 isn't used). cut it? If you'll cut, you need to cut video etc
where is your preview time in all diffs?
timing:
bpm 133,7
offset 32765
don't forget resnap notes, kiai, etc

Hard
Looks fine, without serious problems. Only ugly patterns ;D

Normal
AR+1
Also, very short spinners for normal

Easy
This diff has 3.15 stars. Reduce difficulty?
Stats: set HP2, CS3, AR3, OD2
00:45:987 (1) - add finish
00:49:576 (1) - ^
00:56:979 (3,1) - try without overlaps? D:
01:05:055 (1,3) - ^
Well-made easiest diff in mapset

Good luck o/
Topic Starter
Lidan

Aleks719 wrote:

General
BG : bgh.png... hum... You can recompress this file into *.jpg with same quality. => *.osz size would be smaller => cool done
Video : resolution 352x208 with audio. Try to find better quality and remove audio track from videofile. There's no audio when I open it o.o Also I'm sure I ticked "Disable Audio". Anyways got resolution 650x360 now. I hope it's better :S
mp3 : lol, 1st note on 00:32:751 only. (~40% of mp3 isn't used). cut it? If you'll cut, you need to cut video etc Cutted it. Somehow I really hate cutting videos now ._.
where is your preview time in all diffs? Whoops... fixed
timing:
bpm 133,7
offset 32765
don't forget resnap notes, kiai, etc

Hard
Looks fine, without serious problems. Only ugly patterns ;D

Normal
AR+1 done
Also, very short spinners for normal Removed 1 spinner and made one a bit longer.

Easy
This diff has 3.15 stars. Reduce difficulty? It's at 2.75 stars now, I hope thats okay.^^
Stats: set HP2, CS3, AR3, OD2 done
00:45:987 (1) - add finish done
00:49:576 (1) - ^ done
00:56:979 (3,1) - try without overlaps? D: done
01:05:055 (1,3) - ^ done
Well-made easiest diff in mapset

Good luck o/
Thanks~
Gamu
hi- :)

<3 Hakase :oops:

All suggestions

[General]

  1. fine~
[Easy]

  1. AR-1
[Normal]

  1. 00:37:812 (1) - spacing
  2. 00:38:710 (2) - 00:36:915 (2) stacked to the start of
  3. 00:39:607 (1) - spacing
  4. 00:47:685 (1) - Move to end 00:48:583. finish add
[Hard]

[*]fine~


Good map!!!!!
Topic Starter
Lidan

-Gamu- wrote:

hi- :)

<3 Hakase :oops:

All suggestions

[General]

  1. fine~
[Easy]

  1. AR-1 done
[Normal]

  1. 00:37:812 (1) - spacing fixed
  2. 00:38:710 (2) - 00:36:915 (2) stacked to the start of Dunno what you mean :S
  3. 00:39:607 (1) - spacing
  4. 00:47:685 (1) - Move to end 00:48:583. finish add done
[Hard]

[*]fine~


Good map!!!!!
Thanks :)
eldnl
Claim insane difficulty ~
I'll mod it tomorrow :3
Weez

eldnl wrote:

Claim insane difficulty ~
I'll mod it tomorrow :3
>____> damn it you beat me to it. Will edit when I'm done modding
frost-b-spec
thx reqs~
but,found little things...

[Easy]
0.16.720(2) - delete 3rd waypoint

nice :)
OzzyOzrock
[General]
00:05:501 - Restart metronome here. Just add red timing point.
Slider Tick Rate 2 is more recommended.

[Easy]
00:18:291 (1) - Move to 00:18:067 end at 00:19:413?
00:21:881 (1) - Maybe you should make a slider or something instead
00:42:300 (2) - orz slider

Nice diff, some parts ugly, but doesn't matter :3
[Normal]
00:05:165 (1) - Move somewhere else?
00:27:042 (1) - Move to distance of 1.0: http://osu.ppy.sh/ss/156326

Diff is fine =w=
[Hard]
00:07:859 (3) - Make this not touch (1)?
Try to not use so much 1/2 at parts lol.
00:15:822 (1) - New combo not needed.

Aaah, actually looks kind of cluttered orz.
But I will make the taiko diff! :3
Topic Starter
Lidan

OzzyOzrock wrote:

[General]
00:05:501 - Restart metronome here. Just add red timing point. done
Slider Tick Rate 2 is more recommended. ok

[Easy]
00:18:291 (1) - Move to 00:18:067 end at 00:19:413? kay
00:21:881 (1) - Maybe you should make a slider or something instead done
00:42:300 (2) - orz slider Tried to make it a bit more normal^^

Nice diff, some parts ugly, but doesn't matter :3
[Normal]
00:05:165 (1) - Move somewhere else? Uhm there's nothing @00:05:165 :S I think you meant 00:05:053^^
00:27:042 (1) - Move to distance of 1.0: http://osu.ppy.sh/ss/156326 done

Diff is fine =w=
[Hard]
00:07:859 (3) - Make this not touch (1)? done
Try to not use so much 1/2 at parts lol.
00:15:822 (1) - New combo not needed. okay

Aaah, actually looks kind of cluttered orz.
But I will make the taiko diff! :3 yay \o/
Thanks :3
OzzyOzrock
Topic Starter
Lidan

OzzyOzrock wrote:

Already finished! Lol.

[attachment=0:09563]Nico Nico Douga - Hakase's Bittan Bittan (L i d a N) [Ozzy's Bittaiko].osu[/attachment:09563]
Thanks~ Added it.
Magicphoenix
yo ~~

General

Fine

[Hard]

*Viele Overlaps, kein so großes Problem, wär aber gut wenn du sie fixen würdest

*Alle Noten nochmal snappen ! 90 unsnappte Noten
*00:21:319 (1) - Remove NC, wenn überhaupt dann hier NC 00:20:982 (7) -
*00:32:199 (1) - ^
*00:32:423 (2) - Hier die NC wenn du das obere befolgt hast
*00:35:452 (6) - So spacen damit es mit (2) stack? Sieht nicht nur besser aus sondern entfernt auch den Overlap (Bsp : )
*00:42:518 (5) - Den Slider hier removen, dafür hier ne Double-Note : 00:42:636

[Normal]
*(NAZI)00:05:950 (2) - Die Note ist nicht richtig linear distance snapped. Snapst du die (2) musste dann auch den Rest noch mal D-snappen
*(NAZI)00:23:452 (1,2,3) - ^
*00:10:886 - Hier die Rhytmuspattern so machen : http://puu.sh/6szM
*00:46:788 (4) - Das hier in 3 Noten umwandeln wie bei den ganzen anderer Patterns dieser Melodie auch? Vergiss die New Combo nicht

[Easy]

*00:11:335 (3) - Auf die X-Achse platzieren?
*00:24:349 (1,2) - Die beiden so platzieren das es mit (4) von der vorherigen Combo stackt
*00:35:569 (3) - Mit (1) stacken?


Viel Glück beim Ranken :P
Topic Starter
Lidan

Magicphoenix wrote:

yo ~~

General

Fine

[Hard]

*Viele Overlaps, kein so großes Problem, wär aber gut wenn du sie fixen würdest
ok, habs probiert^^
*Alle Noten nochmal snappen ! 90 unsnappte Noten kay
*00:21:319 (1) - Remove NC, wenn überhaupt dann hier NC 00:20:982 (7) - done
*00:32:199 (1) - ^
*00:32:423 (2) - Hier die NC wenn du das obere befolgt hast ok
*00:35:452 (6) - So spacen damit es mit (2) stack? Sieht nicht nur besser aus sondern entfernt auch den Overlap (Bsp : ) ok
*00:42:518 (5) - Den Slider hier removen, dafür hier ne Double-Note : 00:42:636 done

[Normal]
*(NAZI)00:05:950 (2) - Die Note ist nicht richtig linear distance snapped. Snapst du die (2) musste dann auch den Rest noch mal D-snappen ok
*(NAZI)00:23:452 (1,2,3) - ^
*00:10:886 - Hier die Rhytmuspattern so machen : http://puu.sh/6szM okay
*00:46:788 (4) - Das hier in 3 Noten umwandeln wie bei den ganzen anderer Patterns dieser Melodie auch? Vergiss die New Combo nicht ok

[Easy]

*00:11:335 (3) - Auf die X-Achse platzieren? kay
*00:24:349 (1,2) - Die beiden so platzieren das es mit (4) von der vorherigen Combo stackt done
*00:35:569 (3) - Mit (1) stacken?ok


Viel Glück beim Ranken :P
Danke :D
DarkDunskin
Taiko Mod:

- Obviously lacks a nice Taiko Background, tell me if you need one.

- 00:13:354 (1) - d>k
- 00:15:598 (x) - add a d
- 00:16:944 (1) - d>k
- 00:19:861 - 00:21:432 - I suggest dkdkd kdk kkdkk, fits better to the background.
- 00:21:768 (2) - d>k
- 00:22:329 (1) - d>k
- 00:29:958 (2) - d>k
- 00:31:865 (x) - add a d, delete note at 00:32:090 instead.
- 00:33:773 (x) - add 1/6 dddk here.
- 00:42:075 (1) - d>k
- 00:44:094 (2) - d>k
- 00:48:470 (2) - delete note.

Basically, I'm not quite satisfied with dd and kd arrangements.
I guess your map would work too if you leave like this, but it kinda breaks the flow while playing.
All in all there's nothing grave here, well done.

Only kudosu me if Ozzy makes changes becaus of this mod~
Good luck.
eldnl
Topic Starter
Lidan

eldnl wrote:

orz I'm lazy ...
Upped it.^^
Miya
Hi L i d a N.. :D thx for request..

Funny song from nico-nico douga :D

Ok start with the mod :) oh yes, i'll skip the taiko diff :D

General
-This is song from Super Mario RPG, not nichijou.. So you should change the source into Super Marion RPG, and put Nichijou on tags.
-Why eldnL difficulty have different offset?
-This map has no kiai time? o.o add kiai time please..

Easy
00:05:501 (1) - remove new combo?
00:19:861(x) - add circle? or add slider, start here and end at 00:20:310?
00:20:310(x) - if you follow add circle on the last suggestion, you should add circle here
00:27:491 (1,2,3,1,2,3) - You have inconsistency spacing here. Add more spacing in this part..
00:40:505 (4) - space this slider further, it overlaps 3 a bit..

Normal
AR-1?
00:05:501 (1) - remove new combo?
00:05:950 (2) - this circle overlapping the slider at 00:07:296 (1) - the 300/100/50 combo will mark there and it doesn't good to see :(.. Move it somewhere please..
00:13:579 (2) - this slider makes 3 at 00:14:477 (1,2,3,4) - hard to see.. Move it somewhere please..
Other thing is good.. ok, move to the next diff.. :D

Hard
Wow, this is hard difficulty not insane diff, >.< , AR-2/AR-1 , your approach rate is too fast for hard dificulty i think.
00:05:501 (2) - remove new combo?
00:12:008 (4) - 2 grid up, to get it linear with 3 and 2.. Don't forget to fix spacing with 5 if you follow this.
00:35:456 (6,7) - this circle is not clearly visible due 2 overlaps it.. Move it somewhere please..
00:41:963 (2) - delete circle?
Ok, other thing is fine too, move again to next diff :)


eldnL
Like i mentioned above, this difficulty has different offset.. :( change it like other difficulties please..
Is this a guest diff? if it is yes, mention the name of the creator in tags..
No hitsound on this difficulty?
Very insane HP Drain, Reduce HP drain by 2 and OD by 1
Beware this map used tiny grid size, so becareful if i mentiont move x grid blabla :
00:18:067 (1) - move 2 grid left
00:18:291 (2) - move 4 grid right
00:33:325 (1,2,3,4,5,6,7) - i don't like this patern. Very easy to miss.. I prefer long stream in this note..
00:47:012 (7) - spacing problem here.. fix it you will get a better pattern..

Ok, maybe that's all for my mod.. Overral your map is fun to play :).. Good luck :D
Akemi_Homura
[general]

use more hitsounds~~!

[Normal]

00:29:509(6) - make a slider more look nice how about this??


[Hard]

00:40:504(3,4) - make like a (1,2)~ ;) and spacing~!

Yeah~! Funny song~~!! :)
I Think use more hit sounds is good for map~~!!
Good Luck~!

Topic Starter
Lidan

Miya wrote:

Hi L i d a N.. :D thx for request..

Funny song from nico-nico douga :D

Ok start with the mod :) oh yes, i'll skip the taiko diff :D

General
-This is song from Super Mario RPG, not nichijou.. So you should change the source into Super Marion RPG, and put Nichijou on tags. okay
-Why eldnL difficulty have different offset?
-This map has no kiai time? o.o add kiai time please.. done

Easy
00:05:501 (1) - remove new combo? nah, I somehow like it more like this :S
00:19:861(x) - add circle? or add slider, start here and end at 00:20:310? Kay
00:20:310(x) - if you follow add circle on the last suggestion, you should add circle here
00:27:491 (1,2,3,1,2,3) - You have inconsistency spacing here. Add more spacing in this part.. Um... that's because of the timing section, the spacing is done with the same multiplier as the rest of the map (0,8x) so I guess that's okay.
00:40:505 (4) - space this slider further, it overlaps 3 a bit.. okay

Normal
AR-1? okay
00:05:501 (1) - remove new combo? nope
00:05:950 (2) - this circle overlapping the slider at 00:07:296 (1) - the 300/100/50 combo will mark there and it doesn't good to see :(.. Move it somewhere please.. Umm... I don't see anything which makes it bad to see... The 300/100/50 disappears before the slider is there.
00:13:579 (2) - this slider makes 3 at 00:14:477 (1,2,3,4) - hard to see.. Move it somewhere please.. okay
Other thing is good.. ok, move to the next diff.. :D

Hard
Wow, this is hard difficulty not insane diff, >.< , AR-2/AR-1 , your approach rate is too fast for hard dificulty i think. Didn't change it because of 00:35:456 (6,7) (It's visible on AR8, on AR7 not though.)
00:05:501 (2) - remove new combo?
00:12:008 (4) - 2 grid up, to get it linear with 3 and 2.. Don't forget to fix spacing with 5 if you follow this.I like it more like it is :S
00:35:456 (6,7) - this circle is not clearly visible due 2 overlaps it.. Move it somewhere please.. On AR8 it's visible :S
00:41:963 (2) - delete circle? nah
Ok, other thing is fine too, move again to next diff :)

Ok, maybe that's all for my mod.. Overral your map is fun to play :).. Good luck :D
Thanks :3

Akemi_Homura wrote:

[general]

use more hitsounds~~! Umm... sorry I don't want to overload the map with hitsounds :S Only diff without hitsounds atm is eldnL but I think he's going to add them soon.

[Normal]

00:29:509(6) - make a slider more look nice how about this??
okay~

[Hard]

00:40:504(3,4) - make like a (1,2)~ ;) and spacing~! okay

Yeah~! Funny song~~!! :)
I Think use more hit sounds is good for map~~!!
Good Luck~!
Thanks :)
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