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Rhythm Incarnate
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грац с ранком
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Combo Commander
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Loreley wrote:
грац с ранком


19h, thx
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Beatmap Nominator
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Let's rock this world with more Demetori.

Image Qualified!
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Combo Commander
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Thanks a lot! :)
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Spinner Sage
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LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?
While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment.

Still referring to the source thing I've mentioned in one of my former posts. This should really be changed.

I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further?

Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)?
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really.

01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term.


additional pattern suggestions:

01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern.

02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me.

03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an

03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these.

04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai.

04:08:198 - Same deal with the finishers, you should get the idea by now.


Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.

Sorry if my attitude appears a bit rude, this is absolutely not intended.


Sorry for interrupting the party, I hoped I'd be done before the qualify :o
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Rhythm Incarnate
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Man, are you seriously? Couldn't you write to Remus about your mod? You thought that it'd be done before quals, so how many hours you need to write mod?
That's just unkind and embarassing imo.
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Combo Commander
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Greenshell wrote:
LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?
While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment. i discussed that with tasuke and he said to delete one additional red point and move offset, so i did that

Still referring to the source thing I've mentioned in one of my former posts. This should really be changed. the reason of adding "Team Shanghai Alice "? you said "you can add" but i didn't get why should i add this

I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further? it looks a bit unconsistent, but you should look to the parts before - i don't want to make that transition of slow parts to kiai so fast,
it yould be confusing lol


Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)? overfilling by big notes is very unnecessary (even bad) thing, also it is very subjective; again, i discussed finishers usage with fruko; my rhythmics vision can be different comparing with yours, because we all could emphasize (not like emphasize, but maybe mark out) different sounds
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really. all about finishers i've already said, i really want you checking last mods, that were done before yours, they contain things about finishers

01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term. do you really think, that 10% difference (SV that chang volume) is that necessary? what about 75%? 76%? 79%?


additional pattern suggestions:

01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern that sound emphasize guitar and acts like filling.

02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me. discussed it with fruko like a hour ago; that was made for divesifying that parts and growing emphasizing tonality's level from low to high to the end; sure, i can't make it super smooth, but i did as i could

03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an see no reason to ignore drums here, sorry

03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these. idk, but kdkdk sounds fine to me

04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai. not enough loud to be finisher, it's quiet; plus making here finisher will eventually break the concept of finishers that were made before - i can make all notes on the end of streams by finishers, and what will it be? overfilling, that i was trying to evade all the map

04:08:198 - Same deal with the finishers, you should get the idea by now. as i said before, my finisher's concept is different to yours, so see no reason to change all the finishers due to this


Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.

Sorry if my attitude appears a bit rude, this is absolutely not intended. i saw no rude, but much of subjective things :>


Sorry for interrupting the party, I hoped I'd be done before the qualify :o


I can understand your opinion, but it looks like ninja-mod and i am a bit confused about it.
Thanks for suggestions anyway.
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Spinner Sage
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@MashaSG Yeah I was a bit very off in timing, but no need to call me out like that, the concerns are addressed now after all.

@Remus Don't mind the tags, that is completely optional, I was talking about the source (the spacing, y'know). I still sorta disagree with some of the explanations, but I'm alright with that because, like you said, it is all subjective. I didn't mean to cause problems, I was just curious about these things and yeah, I was a bit off-timing after all.

Anyway, I'm outta here, gratz on the qualify~
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Rhythm Incarnate
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If there are still issues, hopefully a bn see's this and rectifies it sooner, rather than later. You guys should be happy he posted so quickly, if so.
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Star Shooter
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MashaSG wrote:
Man, are you seriously? Couldn't you write to Remus about your mod? You thought that it'd be done before quals, so how many hours you need to write mod?
That's just unkind and embarassing imo.

Excuse me? He has every right to take however long he needs to make his mod, and he also has every right to post it post-qualify, thats what qualification still is for after all. You are the one being rude here.
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Beat Clicker
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Vell wrote:
He has every right to take however long he needs to make his mod


Yes, but the point here is that he could've said to Remus about him writing a mod, especially since he knew it's going to hit qualify soon
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Star Shooter
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Fair point, his attitude towards him still seems very uncalled for though.
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Rhythm Incarnate
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ого, поздравляю!
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Combo Commander
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Namki wrote:
ого, поздравляю!


Спасибо, Кирилл :p
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Rhythm Incarnate
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Грац. СНГ Тайко маппинг с колен, наверное.
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