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Shinjou-P - Pane dhiria

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Topic Starter
Akareh
This beatmap was submitted using in-game submission on martes, 13 de noviembre de 2012 at 17:39:45

Artist: Shinjou-P
Title: Pane dhiria
Source: Vocaloid
Tags: KAITO Project DIVA arcade Poisonedblood
BPM: 135
Filesize: 11850kb
Play Time: 02:46
Difficulties Available:
  1. Easy (1,92 stars, 148 notes)
  2. Hard (4,76 stars, 352 notes)
  3. Normal+ (4,07 stars, 215 notes)
  4. Pane! Pane! (5 stars, 525 notes)
  5. Poisonedblood's Insane (5 stars, 406 notes)
Download: Shinjou-P - Pane dhiria
Information: Scores/Beatmap Listing
---------------
Pane! Pane! - 100%
Poisonedblood's Insane - 100%
Hard - 100%
Normal+ - 100%
Easy - 100%


I need a lot of help from you guys, so please, mod this.
Skin by PoisonedBlood

Finally all diffs are mapped
Map is completed, moving to pending~



-Changelog-
27/1 Fixed mod by PoisonedBlood and updated some slight things. Starting to work on normal.
25/2 Every diff is finished.
29/2 Every diff is hitsounded, that makes this map complete. Now I only have to wait for mods~
22/4 Back to WIP until I finish Easy.
1/5 Fixed some mods and finished the Easy diff, now this is complete.
poisonedblood
Timing Check!

Well what I found for an offset is 7910. 7910 sounds a little off, 7900 sounds better.
The BPM should be 135 and not 135.5
Make sure you re-snap all notes and that you check to make sure everything snapped where it should be.

Edit :
Backgrounds should be 800x600 or 1024x768.
I edited 2, you can use them if you want.
http://www.mediafire.com/?vv3v51vqs222b3n
http://www.mediafire.com/?v9nr8xo6kiwiwcj


Edit2: Open AIMod and look in snapping and fix those few errors.
When you are done a difficulty, I'm willing to mod it.
poisonedblood
I had an unexpected amount of work these days, so I'm posting saying sorry about not having finished my diff yet.
Although it's about 75% done :)
I've done what I can in my ability to make skin parts so I decided to upload it to.
http://www.mediafire.com/?5411c14eurx1ris
If you want the slider ball, the score bar, the 100, 300 hit, or the pause, continue and retry buttons recoloured, I can do it just tell me what colour you would like it to be :)

Edit: Here is the rest of the skin
http://www.mediafire.com/?wpa5amyeiao8pmq
poisonedblood
Here's my diff, rename it however you want.
If something in song setup bothers you, you can change it.

Download: Kaito - Pane dhiria (Akareh) [Insane].osu
Topic Starter
Akareh

poisonedblood wrote:

Here's my diff, rename it however you want.
If something in song setup bothers you, you can change it.
Thanks for your diff ;D.

Changed colors, (must be the same on all diffs) and HP and AR -1.

Great job.
poisonedblood
Here's my mod~ :)
I'll edit this and add a box for easy when you're done and you upload it.
Don't change anything you don't want to.

Hard
General: Your inheritance points should be on ticks.
You'll need some work on the hitsounds.

[00:12:899] Maybe add a reverse arrow and start it here?
[00:15:455] Maybe add a reverse arrow and end it here?
[00:16:455] Maybe add a circle here?
[00:20:566] Maybe start the slider here and make it 1/4 note longer so it still end at the same point?
[00:22:122] Maybe add a reverse arrow so it ends here?
[00:23:566] Maybe add a reverse arrow and start it here?
[00:24:566] - [00:24:677] Maybe make a slider here?
[00:44:344] I'm not sure if this is unrankable or not (I'm just not sure if it's the same as for return arrows),
but a slider scorepoint is hidden by the last slider here.

[00:51:233] Maybe make this slider 1/4 longer so it ends here?
[00:52:122] ^
[01:01:899] Maybe delete the slider and replace with a circle here?
Or you could take the slider at [01:01:455] and extend it until it ends at [01:01:788] or [01:01:899].

[01:08:899] - [01:09:122] Maybe make a slider with a reverse arrow on [01:09:011]?
Or maybe add a circle on [01:08:899] and [01:09:122]?

[01:12:455] - [01:12:677] Maybe make a slider with a reverse arrow on [01:12:566]?
Or maybe add a circle on [01:12:455] and [01:12:677]?

[01:15:122] I'm wondering if this note is necessary. I would delete it, or add a circle on [01:15:344].
But personally I'd delete it over adding another note here.

[01:24:899] Maybe add a circle here? If you do make it the New combo.

[01:27:011] I'm not sure if this is unrankable or not (I'm just not sure if it's the same as for return arrows),
but a slider scorepoint is hidden by the last slider here.

[01:49:011] I'm not sure of the changes to make but you should put something on this note.
(Like in Pane Pane or my diff, it sounds better)

[02:07:566] Maybe add a circle?
[02:06:788] Maybe start the New Combo here instead of on [02:07:677]?
[02:36:344] I'm not sure if this is unrankable or not (I'm just not sure if it's the same as for return arrows),
but a slider scorepoint is hidden by the 50, 100 or 300 that appears at the end of the "2" slider.

Insane
Just saying this now I'm not modding a lot out of insane for one reason, because I made my own.
I wouldn't want to turn your map into mine, although I didn't find much to change in yours in the first place.
If your curious about what those changes might be, just look at where I have beats in my map compared to where you don't,
and where you have beats in your map compared to where I don't, and you'll have a good idea I guess.
This said I still modded for New Combos in your insane.

General: Your inheritance points should be on ticks.
You'll need some work on the hitsounds.
The timing section at [01:22:566], [02:19:455] and [02:33:677] are very loud, could you lower the sound of those?

[00:13:455] Maybe start the New Combo here instead of on [00:13:233]?
[00:15:011] Maybe start the New Combo here instead of on [00:15:677]?
[00:20:011] Maybe start the New combo here instead of on [00:20:899]?
[00:22:122] Then Maybe add a New Combo here?
[00:39:899] Maybe start the New Combo here instead of on [00:40:011]?
[00:41:455] Maybe start the New Combo here instead of on [00:42:233]?
[01:02:677] Maybe start the New Combo here instead of on [01:03:011]?
[01:43:344] Is this New Combo necessary?
[01:52:788] Maybe start the New combo here instead of on [01:51:899]?
[02:09:455] Maybe remove the New Combo? (Keep it like at [00:43:233]?)

I also made minor changes to my difficulty could you re-upload mine the next time you update your map?

Download: Kaito - Pane dhiria (Akareh) [Poisonedblood's Insane].osu
Topic Starter
Akareh

poisonedblood wrote:

Hard
General: Your inheritance points should be on ticks. I'll fix it
You'll need some work on the hitsounds. Haven't finished that yet xD

[00:12:899] Maybe add a reverse arrow and start it here? ok
[00:15:455] Maybe add a reverse arrow and end it here? Nope, sliders ends pointing to next note, and is less confusing this way.
[00:16:455] Maybe add a circle here? ok
[00:20:566] Maybe start the slider here and make it 1/4 note longer so it still end at the same point? 'k
[00:22:122] Maybe add a reverse arrow so it ends here? 'k
[00:23:566] Maybe add a reverse arrow and start it here? Okay
[00:24:566] - [00:24:677] Maybe make a slider here? Okay
[00:44:344] I'm not sure if this is unrankable or not (I'm just not sure if it's the same as for return arrows),
but a slider scorepoint is hidden by the last slider here. I think it is, but 'll change it

[00:51:233] Maybe make this slider 1/4 longer so it ends here? ok
[00:52:122] ^ ok
[01:01:899] Maybe delete the slider and replace with a circle here?
Or you could take the slider at [01:01:455] and extend it until it ends at [01:01:788] or [01:01:899]. I'll go with the first option

[01:08:899] - [01:09:122] Maybe make a slider with a reverse arrow on [01:09:011]?
Or maybe add a circle on [01:08:899] and [01:09:122]? No, It's good as it is, following the music

[01:12:455] - [01:12:677] Maybe make a slider with a reverse arrow on [01:12:566]?
Or maybe add a circle on [01:12:455] and [01:12:677]?^

[01:15:122] I'm wondering if this note is necessary. I would delete it, or add a circle on [01:15:344].
But personally I'd delete it over adding another note here.deleted note

[01:24:899] Maybe add a circle here? If you do make it the New combo.ok

[01:27:011] I'm not sure if this is unrankable or not (I'm just not sure if it's the same as for return arrows),
but a slider scorepoint is hidden by the last slider here. not changing this for the moment

[01:49:011] I'm not sure of the changes to make but you should put something on this note.
(Like in Pane Pane or my diff, it sounds better) I think it's alright

[02:07:566] Maybe add a circle? Nah, don't find it necessary
[02:06:788] Maybe start the New Combo here instead of on [02:07:677]? Ok
[02:36:344] I'm not sure if this is unrankable or not (I'm just not sure if it's the same as for return arrows),
but a slider scorepoint is hidden by the 50, 100 or 300 that appears at the end of the "2" slider.not changing this for the moment

Insane
General: Your inheritance points should be on ticks. Fixing that
You'll need some work on the hitsounds. I know, I'll get to it when I finish all diffs
The timing section at [01:22:566], [02:19:455] and [02:33:677] are very loud, could you lower the sound of those? Okay

[00:13:455] Maybe start the New Combo here instead of on [00:13:233]? Okay
[00:15:011] Maybe start the New Combo here instead of on [00:15:677]? Okay
[00:20:011] Maybe start the New combo here instead of on [00:20:899]? Okay
[00:22:122] Then Maybe add a New Combo here? New combo'ed
[00:39:899] Maybe start the New Combo here instead of on [00:40:011]? ^
[00:41:455] Maybe start the New Combo here instead of on [00:42:233]? ^
[01:02:677] Maybe start the New Combo here instead of on [01:03:011]? ^
[01:43:344] Is this New Combo necessary? I forgot to remove combo on that one, lol.
[01:52:788] Maybe start the New combo here instead of on [01:51:899]? mmm...ok
[02:09:455] Maybe remove the New Combo? (Keep it like at [00:43:233]?) Nope, made this also in Hard, and planning to do on Normal.

I also made minor changes to my difficulty could you re-upload mine the next time you update your map? Of course.
I don't think I can give you more kudosu, so...
anyway, thanks a lot for the modding
10nya
Kaito orz not KAITO ? his name using capital ._.
Topic Starter
Akareh

vwxcrossover wrote:

Kaito orz not KAITO ? his name using capital ._.
Well... ok I'll fix that.
B2IN
Hello

from #modreqs

[General]
unsnaped timing point.
01:01:122 (kiai time) - move to here 01:01:233
remove bookmarks
[Normal]
01:22:566 (1) - finish head of slider
02:33:677 (1) - ^
[Hard]
01:21:677 (8) - remove finish
01:22:566 (1) - finish head of slider
02:31:899 (1) - remove finish
02:33:677 (1) - finish
[Pane! Pane!]
01:22:233 (13) - remove finish
01:22:566 (1) - finish head of slider
01:34:899 (1) - move to here 01:35:011 (till 01:35:899) <remove 01:35:899 (1)>
02:19:455 (1) - ^
Topic Starter
Akareh

B2IN wrote:

Hello

from #modreqs

[General]
unsnaped timing point. I don't know what you mean here
01:01:122 (kiai time) - move to here 01:01:233
remove bookmarks
[Normal]
01:22:566 (1) - finish head of slider
02:33:677 (1) - ^
[Hard]
01:21:677 (8) - remove finish
01:22:566 (1) - finish head of slider
02:31:899 (1) - remove finish
02:33:677 (1) - finish
[Pane! Pane!]
01:22:233 (13) - remove finish
01:22:566 (1) - finish head of slider
01:34:899 (1) - move to here 01:35:011 (till 01:35:899) <remove 01:35:899 (1)>
02:19:455 (1) - ^
Fixed everything except the timing point. thx for your help
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Tags are not consistent across all diffs. The tags should be "Vocaloid Project DIVA arcade Akareh Poisonedblood". You need to full upload to fix tags.
Kiai times aren't consistent across all difficulties.
You might need a diff around 3 star rating in order to get this ranked. The Normal as it stands might be too difficult for newer players, even, due to the complexity in the rhythm.

[Normal]
00:29:455 (1) - Increase spacing to 1.28x. Right now you have 1.16x spacing.
00:31:011 (4) - Increase spacing to 1.28x. Right now you have 1.16x spacing.
..and this goes on; check all the notes that don't have near 1.30x spacing and space them out correctly.

[Hard]
Definitely need an AR increase.
00:44:344 (3) - Stack perfectly? This is as close as I could get it:
112,216,43455,2,2,B|192:216|256:136|305:139,1,210,2|10
305,293,44344,2,2,B|225:293|161:212|111:216,1,210,2|8
01:01:233 (1) - You overused the whistle in this section. I can't be able to suggest where to take them out, but you should take some one. I don't know this song well enough and I can't make out enough of it.

[Poisonedblood's Insane]
Hitbursts make this map too difficult to read, I can't even begin to mod it, sorry.

[Pane! Pane!]
02:24:566 (1,2,3) - Spacing here is horrible.
02:26:566 (8) - NC
02:27:788 (1) - RNC
02:37:788 (3,4,5,6) - This spacing is awkward. Change it back to the usual spacing.
02:39:233 (9,10) - Don't stack.

Good luck :3
Topic Starter
Akareh

those wrote:

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties. Ok
Tags are not consistent across all diffs. The tags should be "Vocaloid Project DIVA arcade Akareh Poisonedblood". You need to full upload to fix tags. Ok
Kiai times aren't consistent across all difficulties. Fixed, also I noticed that some inherit points weren't snapped, so I fixed it.
You might need a diff around 3 star rating in order to get this ranked. The Normal as it stands might be too difficult for newer players, even, due to the complexity in the rhythm. I don't mind doing an easy, but I'll wait to see what other people say.

[Normal]
00:29:455 (1) - Increase spacing to 1.28x. Right now you have 1.16x spacing.
00:31:011 (4) - Increase spacing to 1.28x. Right now you have 1.16x spacing.
..and this goes on; check all the notes that don't have near 1.30x spacing and space them out correctly. You knwo what? I'll re-space everything with 1.3x distance snap, more easy for me and I avoid making more spacing mistakes.

[Hard]
Definitely need an AR increase. Mmm... okay, AR 7 then
00:44:344 (3) - Stack perfectly? This is as close as I could get it:
112,216,43455,2,2,B|192:216|256:136|305:139,1,210,2|10
305,293,44344,2,2,B|225:293|161:212|111:216,1,210,2|8
I think I have it right stacked now, ;D
01:01:233 (1) - You overused the whistle in this section. I can't be able to suggest where to take them out, but you should take some one. I don't know this song well enough and I can't make out enough of it. I looked at the P!P! diff and i don't have whistles in here, so I'll just erase them on hard as well.

[Pane! Pane!]
02:24:566 (1,2,3) - Spacing here is horrible. Space'd
02:26:566 (8) - NC
02:27:788 (1) - RNC
02:37:788 (3,4,5,6) - This spacing is awkward. Change it back to the usual spacing. Fixed and changed the pattern a bit to keep spacing.
02:39:233 (9,10) - Don't stack. Fixed and changed the pattern a bit to keep the jump.
Thx a lot for your mod, I'll see if I can talk with poisoned so he can fix his diff.
poisonedblood

those wrote:

[Poisonedblood's Insane]
Hitbursts make this map too difficult to read, I can't even begin to mod it, sorry.
About the hitbursts, I can think of possible solutions but not sure what would actually work.
It's either I reduce the approach rate with/or without making the hitbusts smaller.
I'm not sure how to do this but if there was a way to make them disappear faster then there would be no problem.
Or I remap everything... and I prefer not having to do that. :o
I would be willing to remap specific problem areas but with something so general I'm not sure what to do other then suggest what I have. But right now I'm at loss for what to do, I would change things if it was more specific.
ertyukjh010


Hello :)

[General]

You must make a easy which the difficulty under 3.0

[Normal]

00:52:344 - useless inherited point
01:22:576 - unsnap inherited point
01:25:455 (6) - So far of distance
01:34:122 (7) - Completed stack
02:06:122 (2) - Move the third point to X:264 Y:184

[Hard]

00:52:344 - useless inherited point
01:22:576 - unsnap inherited point

[Poisonedblood's Insane]

00:07:901 - useless inherited point

[Pane! Pane!]

01:22:576 - unsnap inherited point

More work, Strengthen the layout and shape of slider
that all
Topic Starter
Akareh

ertyukjh010 wrote:

[General]

You must make a easy which the difficulty under 3.0 Ok, I'll work on that

[Normal]

00:52:344 - useless inherited point Fixed
01:22:576 - unsnap inherited point ^
01:25:455 (6) - So far of distance No, it's not. I used distance snap 1.3x in all the song, and it's correctly spaced
01:34:122 (7) - Completed stack ok
02:06:122 (2) - Move the third point to X:264 Y:184 No, thanks

[Hard]

00:52:344 - useless inherited point Fixed
01:22:576 - unsnap inherited point ^

[Poisonedblood's Insane]

00:07:901 - useless inherited point Poisoned, I'll fix this for you

[Pane! Pane!]

01:22:576 - unsnap inherited point Fixed

More work, Strengthen the layout and shape of slider I'll see what I can do.
that all
Poggo
Sorry but i cant mod this map bcz you have not correct offset >< OFFSET - 718 or something close to this value...
correct this
Nitojgrem
Heya, I was supposed to mod this a while ago... sorry for the delay >.< orz...
Okay, most things are suggestions, things you have to fix are in red and you should fix in green.
Oh, before I forget, I can't agree with Katty Pie. The suggested timing sounds horrible wrong.

Generel
  1. Just as a question, why are there little differences in the combo colors between Poisenblood's GD and the rest mapset? You don't have tho fix/change that if you can explain me why, because I see there no reason for it^^
  2. Inconsistency by Kiai Time on Poisonblood's diff. The first Kiai Time ends on 01:08:274, move to 01:08:344. (It's unsnapped btw.)
  3. Remove your name from the tags. You're the beatmap creator, this isn't necessary.
  4. When I'm talking about the Kiai Time, let the second Kiai Time end on a downbeat, so move the Inherited Point(s) to 01:36:788.
  5. Maybe it's just me but I find this three short breaks from 01:36:788 to 01:43:899 really annoying. Maybe you would remove them?
  6. Your skin doesn't have all sprites which it "should" have (These are hitcircleoverlay, approachcircle, reversearrow, cursortrail). I suggest to add (at least) a hitcircleoverlay.png. As it is now it looks odd.... really odd (I know depends on the cursor of the player's skin but anyways... D:)
Normal
  1. OD+1?
  2. 01:35:011 (1) - Add finish, you did this in Hard too.
  3. 02:41:344 (2) [Nazi] - Second sliderpoint one grid up, looks better^^
  4. 02:44:899 (2) [Nazi] - ^ same, is then more "symmetrical"
    Good diif imo, nothing special to poke at :D
Hard
  1. 00:08:122 (1) - Tip: Use for good symmetrie grid lvl 4. This looks ugly this way D:
  2. 00:14:788 (5) [Nazi] - This isn't stack properly ._.
  3. 00:26:566 (3) - Again not symmetrical D:
  4. 00:31:344 (2) [Nazi] - Why does this not overlapp properly? :o
  5. 01:09:233 (3,5) - These to look odd imo when the last sliederpoint is higer...
  6. 01:27:788 (4) - Why did you used another distance spacing for this note (x0.8 insted of x1,2)? Correct that please!
  7. 01:30:455 (2) - ^ Here too (x1,3 instead of x1,2)
  8. 01:57:233 (2) - Symmetrie ;w;
  9. 02:29:233 (5) - Not stacked properly...again...
    Sorry if it seems a bit picky but if you make something symmetrical you should do it right ;w; and the thing abiut stacking... I'm just wondering, that's it.
Pane! Pane!
  1. Unsnapped Inherited Point at 00:52:354, move to 00:52:344.
  2. Hmm, I think the patterns 01:01:233 (1,2,3) and 01:02:677 (1,2,3) should look equal/be the same.
  3. 01:26:788 (3,4) - It's kind of boring to do the same jump just reversed :/
  4. 02:07:566 (7) - Maybe NC?
  5. 02:16:566 (3,4) - Make this jump maybe like this? It looks kind of mirrored this way^^ (As an example, I like this jump 02:23:677 (3,4) in comparison with 1&2)
  6. 02:46:455 (2) [Nazi] - Second slider point one grid up, then you have a real x :D
    That's all here ~
Poisonedblood's Insane
  1. I don't think that I have to repeat it, but the Inherited Point at 01:08:274 (end of sec. kiai time) is unsnapped.
  2. 00:30:012 (4) - Why is this circle not in the middle of 2 and 3? I don't like it this way D:
  3. 00:37:122 (4) - ^Same
  4. 00:48:233 (3) - This slider...looks totally wierd oO Please make it "more straight" o.o
  5. 00:48:788 (4) - ^Same here... oO (Note: I noticed right now you did this with more sliders (e.g. 00:50:566 (2,3)), why?)
  6. 01:35:012 (1) - Extend this spinner to 01:36:788 (downbeat).
  7. 01:35:011 (1) - Add finish.
  8. 01:58:123 (1) - Add finish (makes it more equal to the other diffs too)
  9. 02:14:677 (4) [Nazi] - Not symmetrical to 3; oh come on, I think this is a C&P, symmetric map :P
  10. 02:38:011 (4) - Why is this circle not in the middle of 2 and 3? I don't like it this way D: [Again]
  11. 02:45:123 (4) - ^
    Harder than Pane! Pane!... It's interesting to hear in this diff mostly finishes while you hear in all other diffs mostly claps xD
    But I didn't understand why you did this non-symmetric and not "straight" sliders. It destroys imo the "concept of your map", if you understand what I mean.
Again, sorry for being late but I hope the mod will help :)
Gl and Hf ~
Topic Starter
Akareh

Nitojgrem wrote:

Oh, before I forget, I can't agree with Katty Pie. The suggested timing sounds horrible wrong I can't either, good to know that I'm not the only one.

Generel Generel, lolz
  1. Just as a question, why are there little differences in the combo colors between Poisenblood's GD and the rest mapset? You don't have tho fix/change that if you can explain me why, because I see there no reason for it^^ Because I'm pretty stupid and put the wrong colors, I'll fix it.
  2. Inconsistency by Kiai Time on Poisonblood's diff. The first Kiai Time ends on 01:08:274, move to 01:08:344. (It's unsnapped btw.) Poisoned, I'll fix this thing :D
  3. Remove your name from the tags. You're the beatmap creator, this isn't necessary. Goodbye, tag.
  4. When I'm talking about the Kiai Time, let the second Kiai Time end on a downbeat, so move the Inherited Point(s) to 01:36:788.
  5. Maybe it's just me but I find this three short breaks from 01:36:788 to 01:43:899 really annoying. Maybe you would remove them? Well... they don't bother me, but I guess I can remove them.
  6. Your skin doesn't have all sprites which it "should" have (These are hitcircleoverlay, approachcircle, reversearrow, cursortrail). I suggest to add (at least) a hitcircleoverlay.png. As it is now it looks odd.... really odd (I know depends on the cursor of the player's skin but anyways... D:)
Poisoned, I need ya here.

Normal
  1. OD+1? Okay
  2. 01:35:011 (1) - Add finish, you did this in Hard too. ^
  3. 02:41:344 (2) [Nazi] - Second sliderpoint one grid up, looks better^^ ^
  4. 02:44:899 (2) [Nazi] - ^ same, is then more "symmetrical" ^
    Good diif imo, nothing special to poke at :D Thanks >.<


Hard
  1. 00:08:122 (1) - Tip: Use for good symmetrie grid lvl 4. This looks ugly this way D: I think I have done it right this time
  2. 00:14:788 (5) [Nazi] - This isn't stack properly ._. Now it is.
  3. 00:26:566 (3) - Again not symmetrical D: I definitely suck at symmetry
  4. 00:31:344 (2) [Nazi] - Why does this not overlapp properly? :o because I'm stupid, now it's right, I think
  5. 01:09:233 (3,5) - These to look odd imo when the last sliederpoint is higer... They're good know
  6. 01:27:788 (4) - Why did you used another distance spacing for this note (x0.8 insted of x1,2)? Correct that please! Ok
  7. 01:30:455 (2) - ^ Here too (x1,3 instead of x1,2) ^
  8. 01:57:233 (2) - Symmetrie ;w; 404: Symmetry not found, fixed
  9. 02:29:233 (5) - Not stacked properly...again... fix'd
    Sorry if it seems a bit picky but if you make something symmetrical you should do it right ;w; and the thing abiut stacking... I'm just wondering, that's it. Don't worry, I'm sort of stupid sometimes and I forget these things
Pane! Pane!
  1. Unsnapped Inherited Point at 00:52:354, move to 00:52:344. fixed
  2. Hmm, I think the patterns 01:01:233 (1,2,3) and 01:02:677 (1,2,3) should look equal/be the same. ^
  3. 01:26:788 (3,4) - It's kind of boring to do the same jump just reversed :/ How about this?
  4. 02:07:566 (7) - Maybe NC? Okay
  5. 02:16:566 (3,4) - Make this jump maybe like this? It looks kind of mirrored this way^^ (As an example, I like this jump 02:23:677 (3,4) in comparison with 1&2) Yeah, why not.
  6. 02:46:455 (2) [Nazi] - Second slider point one grid up, then you have a real x :D Let's make a real X then


Again, sorry for being late but I hope the mod will help :) It surely helps a lot, thanks for your time ;D
Gl and Hf ~
I'll update this when poisonedblood is done fixing.
poisonedblood

Nitojgrem wrote:

Poisonedblood's Insane
  1. I don't think that I have to repeat it, but the Inherited Point at 01:08:274 (end of sec. kiai time) is unsnapped. Fixed
  2. 00:30:012 (4) - Why is this circle not in the middle of 2 and 3? I don't like it this way D: Fixed, I lowered it so it's centered. If you meant in between as in the start of 2, 3, 4 in a vertical line, sorry for misunderstanding. I also fixed this problem on other places for didn't mention.
  3. 00:37:122 (4) - ^Same Fixed
  4. 00:48:233 (3) - This slider...looks totally wierd oO Please make it "more straight" o.o I like these sliders, they're symmetrical and fit perfectly with the one one on top, or their mirror image (about those other slider you talk about here v). The only one I would agree to be out of placed a bit is the one on 02:18:566
  5. 00:48:788 (4) - ^Same here... oO (Note: I noticed right now you did this with more sliders (e.g. 00:50:566 (2,3)), why?) ^
  6. 01:35:012 (1) - Extend this spinner to 01:36:788 (downbeat). Fixed
  7. 01:35:011 (1) - Add finish. Fixed
  8. 01:58:123 (1) - Add finish (makes it more equal to the other diffs too) Fixed
  9. 02:14:677 (4) [Nazi] - Not symmetrical to 3; oh come on, I think this is a C&P, symmetric map :P I don't see this"Nazi" pattern but I changed this part around to avoid that. Also what wasn't symmetrical about that part? Everything was centered and what's on the left was on the right side too.
  10. 02:38:011 (4) - Why is this circle not in the middle of 2 and 3? I don't like it this way D: [Again] Fixed
  11. 02:45:123 (4) - ^ Fixed
    Harder than Pane! Pane!... It's interesting to hear in this diff mostly finishes while you hear in all other diffs mostly claps xD
    But I didn't understand why you did this non-symmetric and not "straight" sliders. It destroys imo the "concept of your map", if you understand what I mean.
    I like to think that to be symmetrical you don't need it to be all straight lines, but you have I point that I'll consider if I ever make a beatmap of my own.
    I also removed the circles so the 3 short breaks become one longer break. I don't know why the colors were slightly different but I fixed it.
    I added the missing skin parts here~ Pick one of the 2 cursor trails Akareth, or just pick the one in template skin if you prefer.
    Couldn't figure out what to do for a special reverse arrow and approach circle so it's the template skin one. Is that ok?
    Download: Missing Skin Parts.zip

Download: KAITO - Pane dhiria (Akareh) [Poisonedblood's Insane].osu
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