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This beatmap was submitted using in-game submission on 2017年9月2日 at 17:52:04

Artist: Wake Up, May'n!
Title: One In A Billion
Source: 異世界食堂
Tags: Isekai Shokudou Restaurant to Another World Wake Up, Girls! opening tv size iMage-- zeluaR Momochikun Mei
BPM: 152
Filesize: 20954kb
Play Time: 01:27
Difficulties Available:

Download: Wake Up, May'n! - One In A Billion
Download: Wake Up, May'n! - One In A Billion (no video)
Information: Scores/Beatmap Listing
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#26

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Last edited by Meg on , edited 33 times in total.
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Rhythm Incarnate
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俺たちのzeluaR
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updated Mochi's Hard.

ready for mod
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Beat Clicker
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Hey, from my mod queue

Easy:

00:48:168 (1) - This slider shape seems odd compared to the others and out of place

Mochi's Hard:

00:30:026 (4,1) - Equal spacing?

00:49:451 (1,2) - Better flow, by changing the side of the body

Mei's Insane:

00:29:867 (1) - Maybe no NC?

zeluaR's Extra:

00:28:590 (4,5,6) - Move the repeat slider slighty to left for aesthetics and flow

GL!
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helo


easy

- use hp 2, same as od, it fits more with spread w
- good


normal

- 00:56:189 (1) - i'd add another finish on head, there's still high pitched orchestra sound that could be emphasised, ya this thing repeats later on 00:58:756 (1) - 01:01:323 (1) - and etc, consider it pls
- 01:17:205 (2) - 1/2 don't really fit here imo, why not just use a circle on 01:17:366 - it makes less dense impression which is cute thing here
- 01:26:510 (7) - also here don't get that 1/2 slider bruh, just use 01:26:670 - a circle to click the piano :C


mochi

- 00:09:189 (1,2) - switching nc is more reasonable tho, stanza starts more on 00:09:979 (2) - like here 00:02:874 (5,1) -
- 00:24:717 (4,1) - can you make this more flowable? it's kind of weird to play it actually though.. :c / how about this: https://osu.ppy.sh/ss/8646866 ?
- 00:35:015 (4) - wanna try nc'ing it? would be cool to use as a break on 00:34:695 (3) -
- otherwise cool diff


mei

- 01:20:093 (4,1) - strange rhythm tho.. ctrl g this rhythm and should be better w
- 01:25:227 (4,1) - ^ same thing
- pretty nice one :3


extra

- 00:24:718 (1) - could use more hitsounds on head, how about clap sound? it's diffirent sound than u had on 00:23:795 (1,1,1) - though
- 00:33:738 (4) - for the sake of pattern, i'd nc it to get 3 - 3 - 1 - 1 according to crashes
- 01:05:654 (5) - add nc? would be cute cuz break after 01:05:334 (4) - and structure of 01:05:654 (5,6,7) - w
- 01:25:227 (1) - sliderend feels empty aaa
- neat :>


lasto diffo

- first 25% of map didn't have hitsounds, please add them >:(
- 00:41:109 (3,1) - don't really get the placement though.. how about moving it around 288/28 ? would be cool
- 00:43:034 (1,1) - same this.. :c
- 00:50:735 (4) - add nc and use finish on head !
- is that you skystar?

that's all!
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ちょっと遅くなりましたすいません

Easy

  • 00:00:111 - と 00:23:795 - の緑線いらないかも?Normalも同じ
  • 01:26:831 (1) - easyでspinnerが3.5beatなのはBNによっては指摘する人いるんで、 01:26:510 - のボーカルにスライダーの終わり持ってきて01:26:670 - からスピナーどう?もしくはももちくんのdiffのように 01:26:510 - のvocalから合わせたほうが自然かも?

Normal

  • 01:17:205 (2) - これ1/2スライダーじゃなくて、 01:17:366 - にサークル置くのはどうかな?
  • 01:17:686 (3) - vocalとpianoが 01:17:526 - ここから始まってるように聞こえるからスライダー始めたほうが個人的には好き

Mochi's Hard

  • 00:07:808 (3) - i feel that you can likely remove the circle since there is not sound should be clickable in my view
  • 00:34:855 - why do you ignore this drum sound? those placements and rhythm are gimmicky a bit for hard diff. if you dont wanna insert any object on here, i suggest what to add NC on 00:35:015 (4) - in order to raise readable
  • 01:17:526 (4,1) - i think you would be nice to insert 1/1 slider instead of 2 notes cuz of same reasons above

    (`・ω・´)ゞ < pretty cool!

Mei's Insane

  • 01:20:093 (4) - really good for aesthetic stuff, however maybe you can increase distance since there are emphasized vocal and cymbal on here imo

    神图 <3

Extra

  • 00:34:057 - 00:34:536 - whistleどうですか?
  • 01:05:654 (5) - NC?まげさんのNCパターン的に入れてあったほうが個人的には見た目よくなりそうな気がした
    めっちゃいい

zeluaR's Extra

  • NCの密度と最高難易度ということを踏まえて、HP drainを6.5や7にあげてみるのはどうでしょうか?
  • 00:15:703 (1,2,3,4) - どうでもいい提案ですが、これらが互いに点対象になるような配置にしてはどうでしょうか?
  • 01:18:489 (1) - 1/1スライダーではなく、01:18:489 (1,2) - をすべてclickableにしたほうが曲に合うように個人的には感じました。2つのサークルに置き換えてみてはどうでしょうか?
  • 01:21:216 (4) - 0.5のもSV変化があるのでここにNCを入れてプレイヤーに分かりやすくしてあげるのはどうでしょうか?

    全体的にflowがきれいで、すばらしいと思います!
    プレイングもマッピングも一流なんてうらやらましいです。。。


めっちゃいいです、頑張ってください☆
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Rhythm Incarnate
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ticket


zeluaR
00:02:874 (5) - a pitty that the downbeat can't be clickable here..
00:06:032 (5) - ^
00:00:505 (2,3) - here you make a jump, but 00:03:663 (1,2) - here you stack it, keep consistency pls
00:04:058 (3) - make the slider end clickable for the vocals, 2 1/2 sliders could be better
00:18:268 (2) - wat are u following here, you skip vocals and violin
00:23:005 (4) - ^ same
00:23:795 (1) - the reverse here is out of place, better use 1/1 slider here
00:32:460 (3) - place this x340y260, for more emphasis
00:33:339 (2) - i don't here any sound here, overmapped. (ok i won't notice them all since kinda all your triplets are overmapped imo, so i'll just leave it there)
00:41:109 (3,1) - dafuk is that overlap xd, also kills clap emphasis with no spacing.. better change that, looks weird
00:43:034 (1,1) - ^ same and rip consistency in the comboing
00:45:280 (1,2) - stack?
00:48:168 (1) - do a rhythm like this, your rhythm miss vocals, since you follow vocals here
00:52:018 (3) - this has higher spacing than 00:52:660 (3) - meanwhile 00:52:660 (3) - this has much stronger vocals, pls space it more logic
00:54:424 (1,2,3) - completly out of place lol, smth like this would be much more appropriate.
01:00:200 (1) - why is this 1/4 and why is this NC ?
01:06:136 (7,1,2) - overlap :s
01:07:098 (1) - don't need to spam nc like this aa
01:11:911 (3) - you skip kicks and end the slider on a clap, no emphasis
01:14:959 (1,2,3) - ok this one i mention it 'cause it's really out of place, smth like this would be much better
01:17:125 - i personnaly don't understand why u overmap 1/4 everywhere and when there's 1/4 you skip it xD
01:18:489 (1) - 2 circles pls

diff is cool exept those 1/4 spam overmap everywhere and some miss emphasis.


Extra
00:02:282 (3) - remove reverse and replace the end by a circle?
00:39:825 (1) - useless nc tbh
00:42:392 (4) - you skip kick and finish on a clap, maybe avoid this?
01:16:403 (1,2) - did you forgot mapping between those ? xd

really good diff!!


Mei
00:47:526 (4) - wat are you folowing here, and u end that reverse 1/1 on a downbeat, consider changing the rhythm here..
01:00:200 (2,3,4) - try this instead
01:05:735 (6,8) - overmapped
01:15:440 (3) - vocal is on the reverse tic :(

nice


rest is fine
gl guys
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i suck at posting on forum :o
Last edited by zeluaR on , edited 2 times in total.
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i :?
Last edited by zeluaR on , edited 2 times in total.
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Rhythm Incarnate
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@zeluaR You can try to put all mod replies in 1 post
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Firis Mistlud wrote:
@zeluaR You can try to put all mod replies in 1 post
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xJ1
xJ1 wrote:
Hey, from my mod queue

Easy:

00:48:168 (1) - This slider shape seems odd compared to the others and out of place
:arrow: it isn't a issue, keep
GL!


Kalibe
Kalibe wrote:
helo


easy

- use hp 2, same as od, it fits more with spread w
- good


normal

- 00:56:189 (1) - i'd add another finish on head, there's still high pitched orchestra sound that could be emphasised, ya this thing repeats later on 00:58:756 (1) - 01:01:323 (1) - and etc, consider it pls
:arrow: okay, i added finish all parts on all diffs
- 01:17:205 (2) - 1/2 don't really fit here imo, why not just use a circle on 01:17:366 - it makes less dense impression which is cute thing here
- 01:26:510 (7) - also here don't get that 1/2 slider bruh, just use 01:26:670 - a circle to click the piano :C


extra

- 00:24:718 (1) - could use more hitsounds on head, how about clap sound? it's diffirent sound than u had on 00:23:795 (1,1,1) - though
:arrow: added finish
- 00:33:738 (4) - for the sake of pattern, i'd nc it to get 3 - 3 - 1 - 1 according to crashes
:arrow: no changed
- 01:05:654 (5) - add nc? would be cute cuz break after 01:05:334 (4) - and structure of 01:05:654 (5,6,7) - w
- 01:25:227 (1) - sliderend feels empty aaa
- neat :>

that's all!


joker-
joker- wrote:
ちょっと遅くなりましたすいません

Easy

  • 00:00:111 - と 00:23:795 - の緑線いらないかも?Normalも同じ
  • 01:26:831 (1) - easyでspinnerが3.5beatなのはBNによっては指摘する人いるんで、 01:26:510 - のボーカルにスライダーの終わり持ってきて01:26:670 - からスピナーどう?もしくはももちくんのdiffのように 01:26:510 - のvocalから合わせたほうが自然かも?

Normal

  • 01:17:205 (2) - これ1/2スライダーじゃなくて、 01:17:366 - にサークル置くのはどうかな?
  • 01:17:686 (3) - vocalとpianoが 01:17:526 - ここから始まってるように聞こえるからスライダー始めたほうが個人的には好き


Extra

  • 00:34:057 - 00:34:536 - whistleどうですか?
  • 01:05:654 (5) - NC?まげさんのNCパターン的に入れてあったほうが個人的には見た目よくなりそうな気がした
    めっちゃいい


めっちゃいいです、頑張ってください☆


Sotarks
Sotarks wrote:
ticket


Extra
00:02:282 (3) - remove reverse and replace the end by a circle?
:arrow: wanna make emphasis 00:02:874 (4,5,1) - with circles, keep
00:39:825 (1) - useless nc tbh
00:42:392 (4) - you skip kick and finish on a clap, maybe avoid this?
:arrow: keep
01:16:403 (1,2) - did you forgot mapping between those ? xd
:arrow: i don't think this part isn't needed to map, keep

really good diff!!



rest is fine
gl guys

thanks all, no reply = fixed
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xJ1 wrote:
Hey, from my mod queue

zeluaR's Extra:

00:28:590 (4,5,6) - Move the repeat slider slighty to left for aesthetics and flow
:arrow: fixed :)

GL!
thank you for modding :!:

Kalibe wrote:
helo

lasto diffo

- first 25% of map didn't have hitsounds, please add them >:(
:arrow: okay :oops:
- 00:41:109 (3,1) - don't really get the placement though.. how about moving it around 288/28 ? would be cool
:arrow: im sorry i like both sliders T_T
- 00:43:034 (1,1) - same this.. :c
:arrow: :cry:
- 00:50:735 (4) - add nc and use finish on head !
:arrow: fixed!
- is that you skystar?
:arrow: i remember my friend said my face resembles his face

that's all!
thank you for modding :!:

joker- wrote:

zeluaR's Extra

  • NCの密度と最高難易度ということを踏まえて、HP drainを6.5や7にあげてみるのはどうでしょうか?
    :arrow: すみませんdrainはこのままでいきます :(
  • 00:15:703 (1,2,3,4) - どうでもいい提案ですが、これらが互いに点対象になるような配置にしてはどうでしょうか?
  • 01:18:489 (1) - 1/1スライダーではなく、01:18:489 (1,2) - をすべてclickableにしたほうが曲に合うように個人的には感じました。2つのサークルに置き換えてみてはどうでしょうか?
  • 01:21:216 (4) - 0.5のもSV変化があるのでここにNCを入れてプレイヤーに分かりやすくしてあげるのはどうでしょうか?
    :arrow: 下3つ参考にさせていただきます! なおしました :>

    全体的にflowがきれいで、すばらしいと思います!
    ありがとうございます><
    プレイングもマッピングも一流なんてうらやらましいです。。。
    いえいえ全然未熟者ですToT
Modありがとうございました :!:

Sotarks wrote:

zeluaR
00:02:874 (5) - a pitty that the downbeat can't be clickable here..
00:06:032 (5) - ^
00:00:505 (2,3) - here you make a jump, but 00:03:663 (1,2) - here you stack it, keep consistency pls
:arrow: fixed!
00:04:058 (3) - make the slider end clickable for the vocals, 2 1/2 sliders could be better
:arrow: fixed!
00:18:268 (2) - wat are u following here, you skip vocals and violin
00:23:005 (4) - ^ same
00:23:795 (1) - the reverse here is out of place, better use 1/1 slider here
00:32:460 (3) - place this x340y260, for more emphasis
00:33:339 (2) - i don't here any sound here, overmapped. (ok i won't notice them all since kinda all your triplets are overmapped imo, so i'll just leave it there)
00:41:109 (3,1) - dafuk is that overlap xd, also kills clap emphasis with no spacing.. better change that, looks weird
00:43:034 (1,1) - ^ same and rip consistency in the comboing
00:45:280 (1,2) - stack?
00:48:168 (1) - do a rhythm like this, your rhythm miss vocals, since you follow vocals here
00:52:018 (3) - this has higher spacing than 00:52:660 (3) - meanwhile 00:52:660 (3) - this has much stronger vocals, pls space it more logic
:arrow: fixed!
00:54:424 (1,2,3) - completly out of place lol, smth like this would be much more appropriate.
01:00:200 (1) - why is this 1/4 and why is this NC ?
:arrow: fixed!
01:06:136 (7,1,2) - overlap :s
01:07:098 (1) - don't need to spam nc like this aa
:arrow: fixed!
01:11:911 (3) - you skip kicks and end the slider on a clap, no emphasis
01:14:959 (1,2,3) - ok this one i mention it 'cause it's really out of place, smth like this would be much better
01:17:125 - i personnaly don't understand why u overmap 1/4 everywhere and when there's 1/4 you skip it xD
01:18:489 (1) - 2 circles pls
:arrow: fixed!

diff is cool exept those 1/4 spam overmap everywhere and some miss emphasis.

your logical thought on mapping is completely right but i ended up making a map that i want to play this time. so some of them are fixed
im sorry :cry:
thank you for modding :!:

RepL4y wrote:

zeluaR's Extra

ぜるあさんうますぎやろ
:arrow: ありがとうございますToT まだまだ改善点もあるのでしっかり向き合っていこうと思います
Modありがとうございました :!:

Last edited by zeluaR on , edited 1 time in total.
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