forum

Yousei Teikoku - Veludo Papilio

posted
Total Posts
3
Topic Starter
IsomirDiAngelo
This map has been deleted on the request of its creator. It is no longer available.
[Nemesis]
Mod from my queue.

Butterfly of Chaos

hitsounds are too loud overall

00:13:855 (3,1,2) - mute sliderends (applies to ALL patterns similar to this)
00:13:855 (3,1,2,3) - increase spacing a little, they are all touching (aplies to ALL patterns similar to this, also try to fix your blankets)
00:15:855 (3) - kinda eww shape, you can do better
00:19:855 (1) - ^
00:26:855 (1) - move it further away if you wanna keep the nonstacking thingy in the pattern (00:24:855 (1,1,1) - )
00:33:188 (4) - change the slider shape here, I feel like two repeated shapes would fit better
00:35:188 (4) - and copy it here also
00:36:188 (5) - just put a straight slider with low sv, this part of the song isn't distinguishably that different so why such a change in shape
00:47:855 (8) - nc also shape could be improved
00:58:853 (1,1,1,1,1,1,1) - remove all these NCs geez there's no point to keep them
01:04:854 (1) - a little misleading, make the slider path more clear

okay, I'm gonna stop here. From what I've noticed you changed the CS and it doesn't really affect the map too well, many sliders are touching each other in a pretty weird and unaesthetic way, your understanding of flow needs improvement, also try to work on your slider shapes. But overall, if this is really your first technical map, I suggest you abandon it for now and start making new maps with technical style (I also recommend looking at experienced mappers' ranked maps since they can teach you a lot by looking at them. (LOOKING, not PLAYING.))

all from me, good luck on your mapper carreer
Topic Starter
IsomirDiAngelo

[Nemesis] wrote:

Mod from my queue.

Butterfly of Chaos

hitsounds are too loud overall

00:13:855 (3,1,2) - mute sliderends (applies to ALL patterns similar to this)
00:13:855 (3,1,2,3) - increase spacing a little, they are all touching (aplies to ALL patterns similar to this, also try to fix your blankets)
00:15:855 (3) - kinda eww shape, you can do better
00:19:855 (1) - ^
00:26:855 (1) - move it further away if you wanna keep the nonstacking thingy in the pattern (00:24:855 (1,1,1) - )
00:33:188 (4) - change the slider shape here, I feel like two repeated shapes would fit better
00:35:188 (4) - and copy it here also
00:36:188 (5) - just put a straight slider with low sv, this part of the song isn't distinguishably that different so why such a change in shape
00:47:855 (8) - nc also shape could be improved
00:58:853 (1,1,1,1,1,1,1) - remove all these NCs geez there's no point to keep them
01:04:854 (1) - a little misleading, make the slider path more clear

okay, I'm gonna stop here. From what I've noticed you changed the CS and it doesn't really affect the map too well, many sliders are touching each other in a pretty weird and unaesthetic way, your understanding of flow needs improvement, also try to work on your slider shapes. But overall, if this is really your first technical map, I suggest you abandon it for now and start making new maps with technical style (I also recommend looking at experienced mappers' ranked maps since they can teach you a lot by looking at them. (LOOKING, not PLAYING.))

all from me, good luck on your mapper carreer
Well, I think I will remap it as classical map, not trying to be technical i mean. It might've been too ambitious to try that style lol
I will try to apply your advices while remapping, thanks for mod :)
Please sign in to reply.

New reply