forum

Kano - day by day(short ver.)

posted
Total Posts
13
Topic Starter
ramuuu
This beatmap was submitted using in-game submission on Freitag, 25. August 2017 at 15:33:25

Artist: Kano
Title: day by day(short ver.)
BPM: 127,01
Filesize: 2582kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2,57 stars, 184 notes)
  2. Beginner (0,37 stars, 11 notes)
  3. Icekalt's Insane (3,93 stars, 252 notes)
  4. Light Insane (3,87 stars, 263 notes)
  5. Medium (not finished) (1,51 stars, 77 notes)
  6. Normal (1,99 stars, 124 notes)
  7. Sepia's Hard (3,07 stars, 196 notes)
Download: Kano - day by day(short ver.)
Information: Scores/Beatmap Listing
---------------


(oh i forgot the hitsounds xd)

Beginner 100%

Easy 20%

Medium 80%

Normal 0%

Advanced 100%


Hard 100% by -Sepia-

Light Insane 100%

Insane 100% by IceKalt

Thanks -Sepia- for the Hitsounds
_Kenzo_
stell mal lieber die BPM auf 127,01 und die slider geschwindigkeit auf 1,40 8-) :)
[-BlackHeaven-]
mach ma lieber Offset auf 1.008 <3 ich bin gerne bereit deine map zu testen <3
Topic Starter
ramuuu

[-BlackHeaven-] wrote:

mach ma lieber Offset auf 1.008 <3 ich bin gerne bereit deine map zu testen <3
Vielen dank jo hab schon bemerkt das da was nicht stimmt.Schreib mich einfach ingame an und sag mir bescheid wie du es so findest :3
Topic Starter
ramuuu

_Kenzo_ wrote:

stell mal lieber die BPM auf 127,01 und die slider geschwindigkeit auf 1,40 8-) :)
alles klar mach ich danke :D
YokesPai
From my modding queue! :)

Mod
  • General
  1. The offset seems to be 2012. The beats seem late...
  2. Also, the BPM rarely ever has decimals, change to 127 BPM?
  3. Kiai where?
  4. Check AiMod (Ctrl+Shift+A).
  • Advanced
  1. Change Stack Leniency to 5 or 6 so 1/1 objects can stack? Seems appropriate since you're making a hard.
  2. Where are the new combos? Please add them.
  3. Lots of small variable spacing here, you should use distance snap more so the map is more structured.
  4. 00:02:661 (2) - You can make this blanket better, there's a lot of them you can fix, unless that's not what you're going for. If it is, there are a lot of blankets you can fix.
  5. 00:12:110 (14) - This jump is too big, please reduce it.
  6. 00:03:842 (3) - I know variable spacing is encouraged for Hards and above, but you should make this bigger so it's more readable.
  7. 00:07:621 (8) - ^
  8. 00:15:181 (19) - ^ There are a lot more of these spacings, I think it would be better to let you find them :P
  9. 00:43:406 (1) - This spinner seems out of place. Move it 1/4 tick forwards?
  10. 01:17:065 (84,85,86,87,88,89) - Those jumps seem way too big for this difficulty.
    You should look through the map and fix more occurrences of these.

  • Insane
  1. Change AR to 8 or less, this BPM does not support fast AR.
  2. Again, lots of small variable spacing here. You should use distace snap, or look in the upper right corner to see if the spacing is consistant.
  3. 00:08:862 - There's a sound here which isn't mapped.
  4. 00:17:838 (3,4,5,6,7) - Why are these jumps so big? The song does not support it.
    You should look through to see if you can spot more of these occurrences.
    This difficulty has some of the same problems as Advanced (confusing spacing, blankets)
    The aesthetics can be better too. You can use copy+paste then rotate or other things in editor for perfect polygons.

Hope this helps! :)
Topic Starter
ramuuu

YokesPai wrote:

From my modding queue! :)

Mod
  • General
  1. The offset seems to be 2012. The beats seem late...
  2. Also, the BPM rarely ever has decimals, change to 127 BPM?
  3. Kiai where?
  4. Check AiMod (Ctrl+Shift+A).
  • Advanced
  1. Change Stack Leniency to 5 or 6 so 1/1 objects can stack? Seems appropriate since you're making a hard.
  2. Where are the new combos? Please add them.
  3. Lots of small variable spacing here, you should use distance snap more so the map is more structured.
  4. 00:02:661 (2) - You can make this blanket better, there's a lot of them you can fix, unless that's not what you're going for. If it is, there are a lot of blankets you can fix.
  5. 00:12:110 (14) - This jump is too big, please reduce it.
  6. 00:03:842 (3) - I know variable spacing is encouraged for Hards and above, but you should make this bigger so it's more readable.
  7. 00:07:621 (8) - ^
  8. 00:15:181 (19) - ^ There are a lot more of these spacings, I think it would be better to let you find them :P
  9. 00:43:406 (1) - This spinner seems out of place. Move it 1/4 tick forwards?
  10. 01:17:065 (84,85,86,87,88,89) - Those jumps seem way too big for this difficulty.
    You should look through the map and fix more occurrences of these.

  • Insane
  1. Change AR to 8 or less, this BPM does not support fast AR.
  2. Again, lots of small variable spacing here. You should use distace snap, or look in the upper right corner to see if the spacing is consistant.
  3. 00:08:862 - There's a sound here which isn't mapped.
  4. 00:17:838 (3,4,5,6,7) - Why are these jumps so big? The song does not support it.
    You should look through to see if you can spot more of these occurrences.
    This difficulty has some of the same problems as Advanced (confusing spacing, blankets)
    The aesthetics can be better too. You can use copy+paste then rotate or other things in editor for perfect polygons.

Hope this helps! :)

hey :) Thank you for the fast and simple Mod,yeah it helps a lot,thank you very much,and sry for that noob mapping style i forgot a lot of things like Kiai or combos,but I will be edit this now thanks again :) :D
Icekalt
IRC where i held a story about blankets (and map related things ofc)
19:57 KiNgRaMi: auf was sollte ich nochmal letztens das offset setzen?
19:57 IceKalt: 00:00:061 -
19:57 KiNgRaMi: alles klar danke
19:58 KiNgRaMi: bei allen diffs?
19:58 IceKalt: in allen :D
19:58 KiNgRaMi: auch bei dein?
19:58 IceKalt: ja
19:58 KiNgRaMi: ok
19:59 IceKalt: hängt ja mit dem lied zusammen und nicht mit der map
20:01 IceKalt: kannst nc bei 01:23:204 (7) - machen - hab ich vergessen
20:02 KiNgRaMi: nc?
20:03 KiNgRaMi: achso
20:03 KiNgRaMi: combo meinst du
20:03 IceKalt: new combo
20:03 IceKalt: jo
20:10 IceKalt: what do you want to do with the set?
20:10 IceKalt: just practice?
20:11 KiNgRaMi: warte nur noch auf einen GD
20:11 KiNgRaMi: und so
20:11 KiNgRaMi: und versuch die dann ranked zu stellen
20:11 KiNgRaMi: noch ein paar mods
20:11 IceKalt: mom
20:11 IceKalt: irc dann für insane?
20:12 IceKalt: also ingame-mod
20:12 KiNgRaMi: was wie wo
20:12 IceKalt: ein ingame mod für deine insane?
20:12 KiNgRaMi: meinst du ob du moden kannst? :o
20:12 KiNgRaMi: achso
20:13 KiNgRaMi: ja na klar warum nicht :3
20:14 IceKalt: overlappe 00:04:549 (4) - mit 00:03:131 (5) - (sliderend)
20:15 IceKalt: (btw du brauchst das nicht kommentieren außer du hast andere vorschläge - wiedersprichst mir etc)
20:15 KiNgRaMi: alles klar
20:15 IceKalt: 00:05:021 (5,6) - passt vom rythm nicht - würde (5) deleaten und dass DS erhöhen
20:16 IceKalt: 00:09:273 (1) - remove nc
20:16 IceKalt: 00:09:509 (2) - add nc
20:16 IceKalt: 00:12:579 (5,6) - ^
20:17 IceKalt: 00:05:021 (5,6) -
20:17 IceKalt: noch ne ander sache
20:17 IceKalt: der slider müsste hier ab 00:05:257 - beginnen
20:17 IceKalt: und dazwischen kannste noch iwo win circle placen
20:18 IceKalt: 00:12:579 (5,6) - ^
20:18 IceKalt: 00:14:705 (1) - remove nc
20:18 IceKalt: add NC
20:18 IceKalt: 00:15:178 (3) - add NC*
20:19 IceKalt: 00:09:036 (5,1,2,3,4) - das pattern aksste hier nicht gut verwenden weil -
20:19 IceKalt: du 1. 00:09:509 (2) - ncen musst
20:20 IceKalt: 00:09:509 (2) - dadurch dass hier der intense ton kommt kannst du ab hier erst das pattern beginnen
20:20 IceKalt: 00:12:579 (5,6) - ^
20:21 IceKalt: 00:16:477 (7,8) - würd hier kein dreier machen da du bisher dort nie einen bisher verwendet hast
20:22 IceKalt: 00:18:484 (6) - hier is kein sonund/voacl
20:22 IceKalt: vocal
20:22 IceKalt: 00:17:540 (2,3,4,5,6,7,8) - deshalb kannste das pattern hier schlecht verwenden
20:22 IceKalt: wobei das auch nichz sehr geordnet aussieht
20:22 IceKalt: wenn du für ranked gehen willst muss alles sauber af sein
20:23 IceKalt: 00:18:957 (8) - nc
20:23 IceKalt: 00:20:610 - kein sound /vocal hier
20:23 IceKalt: 00:20:846 (2) - nc
20:23 IceKalt: 00:22:736 (10) - nc
20:23 IceKalt: remove nc
20:24 IceKalt: 00:34:546 (5,6) - verhindere sollche overlaps
20:25 IceKalt: 00:43:522 - der ton den man hier mappen sollte is hier 00:43:522 - statt00:43:404 -
20:26 IceKalt: 00:45:411 (1) - hier ein 1/2 slider verwenden
20:26 IceKalt: 00:45:411 (1,2) - der overlap selber sieht auch echt nicht gut aus
20:27 IceKalt: wobei dieser ja weg kommt wenn du durch ändern von 3/4 auf 1/2 die DS änderst
20:27 KiNgRaMi: also für mich sieht der sexy aus xD
20:27 IceKalt: xD
20:28 IceKalt: aber da 3/4 zu dem slider echt nicht passt
20:28 IceKalt: ist das dort schwer mit dem overlap
20:29 IceKalt: 00:53:679 (4,5,6) - benutze bei solchen section wo du ähniche sldershapes hintereinander benutzt immer strg+c/v
20:29 IceKalt: wegen ordung etc
20:29 KiNgRaMi: alles klar
20:29 KiNgRaMi: aber
20:29 KiNgRaMi: was meinst du vorher mit verhindere solche overlaps
20:30 IceKalt: verhindere overlaps von objekten die hintereinander im 1/2 takt stehen und sich unbeabsichtigt (ohne struktur) treffen
20:31 IceKalt: wenn du es nicht verstehst kann ich dir ein beispeil erläutern
20:32 KiNgRaMi: wäre nett xD
20:32 IceKalt: https://osu.ppy.sh/ss/8395345
20:32 IceKalt: das verwendest du ja in deiner map
20:32 IceKalt: das geht an sich klar
20:33 IceKalt: weil es mit bedacht verwendet wurde
20:33 IceKalt: sieht auch noch ganz schick aus
20:33 IceKalt: https://osu.ppy.sh/ss/8395359
20:33 KiNgRaMi: xD
20:33 IceKalt: gegen beispiel (extremfall)
20:33 IceKalt: haste jetzt nicht drin
20:33 IceKalt: aber kleine overlaps reichen auch schon aus
20:34 IceKalt: diese sind ohne konzept
20:34 IceKalt: und sehen beschissen aus
20:34 IceKalt: verstehst du worauf ich hinaus möchte^^
20:34 IceKalt: das kannste auch bei meiner map gut sehen - da kreuzen sich objekte gar nicht außer zwei mal am anfang (bewusst)
20:35 IceKalt: wobei ich darauf aucht dass sie sich nicht mal erkennbar im editor kreuzen - das macht aber jeder anders
20:35 KiNgRaMi: verstehe
20:35 IceKalt: 01:01:473 (1,2,3,1,2,3) -
20:35 IceKalt: sieht nicht so dick aus
20:36 KiNgRaMi: ja dacht ich mir auch schon
20:36 KiNgRaMi: xD
20:36 KiNgRaMi: mir ist da nichts eingefallen
20:36 IceKalt: versuch 01:01:473 (1,2,3) - zu strg+c/v und dann mit shift+tab+r zu drehen (leicht)
20:36 KiNgRaMi: nur hab ich das gemacht weil die ja bei der stelle das selbe sagt
20:36 KiNgRaMi: irgendwas mit "susu" xD
20:36 IceKalt: kannste ja auch weiter
20:37 IceKalt: so wie ich vor geschlagen hab ist ja wie bei dir
20:37 IceKalt: nur geordet
20:37 IceKalt: sieht dann zb so aus
20:37 IceKalt: https://osu.ppy.sh/ss/8395386
20:38 KiNgRaMi: alles klar
20:39 IceKalt: deine NCs sind im refrain alle verwirrt af - versuch immer beim big white tick eine nc zu setzen
20:40 IceKalt: was du massenhaft bei mods zu hören bekommen wirst ist das hier:
20:41 IceKalt: 01:13:992 (4,7) -
20:41 IceKalt: rate mal was der mod hier sagen wird
20:41 KiNgRaMi: ehhhhmmm
20:41 KiNgRaMi: overlap? xD
20:41 IceKalt: weißt du was blankets sind
20:41 KiNgRaMi: oder so
20:41 KiNgRaMi: achso das ja
20:41 KiNgRaMi: iwie
20:42 KiNgRaMi: circle unetr nen slider so
20:42 KiNgRaMi: unter*
20:42 KiNgRaMi: also da wo der bogen is
20:42 IceKalt: mom
20:42 IceKalt: ich mappe fast ausschlißlich mit blankets
20:43 *IceKalt is listening to [https://osu.ppy.sh/b/1312305 Shikata Akiko - Katayoku no Tori]
20:43 IceKalt: ich gib dir hier beispiele
20:44 IceKalt: dafür musste kurz zu der in den editor gehen
20:44 IceKalt: ich kann leider nur 1 sc pro minute machen
20:44 IceKalt: 00:01:022 (1,2) - das ist zum beispeil ein blanket zwischen 2 slidern
20:44 IceKalt: 00:01:840 (3,1) - kann auch os aussehen
20:45 IceKalt: so*
20:45 IceKalt: 00:04:294 (1,2) - so aber auch
20:45 IceKalt: 00:09:203 (1,2,3) - oder so
20:45 IceKalt: 00:09:203 (1,2,3,5,1) -
20:45 IceKalt: ups
20:45 KiNgRaMi: sieht doch ganz hübsch aus :o
20:45 IceKalt: 00:12:203 (5,1) -
20:46 IceKalt: das hier ist mit circle und slidere
20:46 IceKalt: 00:17:112 (5,1,3) -
20:46 IceKalt: hier auch
20:46 IceKalt: 00:22:294 (1,3) - das hier ist ungefähr das standart blanket schlachthin
20:46 IceKalt: schlechthin
20:47 KiNgRaMi: ok
20:48 IceKalt: https://puu.sh/wpEJD/f98350a0cf.jpg
20:48 IceKalt: und das wichtigste bei blankets ist dass sie sauber sind
20:48 IceKalt: viel werden maeckern - das blanket ist unsauber bla bla
20:48 IceKalt: daraus bestehen die meißten mods xD
20:49 IceKalt: also immer darauf auchten
20:49 IceKalt: achten
20:49 IceKalt: wieder zu deiner map
20:49 IceKalt: 01:15:645 (3,5) -
20:49 KiNgRaMi: also warnst du mich sogesagt vor mods die ein hass auf blankets haben? :o
20:50 IceKalt: nein - die dich darauf hinweisen werden dass du sie gefälligst einbauen sollst xD
20:50 IceKalt: 01:15:645 (3,5) - hier weißt du ja jetzt was zu tun ist^^
20:50 KiNgRaMi: ja schon xD
20:50 KiNgRaMi: 1/2 slider right?
20:50 IceKalt: hier auch 01:19:425 (3,3) -
20:50 IceKalt: xD
20:51 IceKalt: jajaja
20:52 IceKalt: also das wars von mir - ich könnt jetzt noch mehr aestetische sachen an sich aufzählen aber das lass ich für die maods
20:52 IceKalt: vielleicht findest du ja selber noch sachen die man verbessern kann: tip map immer mal wieder anschauen
20:53 IceKalt: ich glaub ich konnte helfen^^
20:53 IceKalt: ich schock dann den
20:53 IceKalt: ups
20:54 IceKalt: ich schick den textverlauf mal in deien thread^^
20:54 KiNgRaMi: ja natürlich ahst du mich geholfen^^
20:54 KiNgRaMi: sehr sogar
Nightstalker
Nightstalker's Night Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73049
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:day by day(short ver.)
TitleUnicode:「day by day」(short ver.)
Artist:Kano
ArtistUnicode:鹿乃
Creator:KiNgRaMi
Version:Nightstalker's Night Oni
Source:
Tags:_kenzo_ Kano -Sepia-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:8
ApproachRate:10
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Unbenannt.JPG",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,472.403747736399,4,1,0,23,1,0
28429,-66.6666666666667,4,2,0,50,0,0
32208,-100,4,1,0,50,0,0
45413,-66.6666666666667,4,2,0,50,0,0
47303,-66.6666666666667,4,1,0,50,0,1
85095,-66.6666666666667,4,2,0,50,0,0


[Colours]
Combo1 : 0,51,225
Combo2 : 255,21,28

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288,160,29374,1,8,0:0:0:0:
224,160,29610,1,4,0:0:0:0:
224,160,29846,1,0,0:0:0:0:
224,160,30082,1,0,0:0:0:0:
288,160,30318,1,12,0:0:0:0:
224,160,30791,1,4,0:0:0:0:
256,192,31263,12,4,31736,0:0:0:0:
288,160,31972,5,8,0:0:0:0:
224,160,32208,1,4,0:0:0:0:
224,160,32444,1,0,0:0:0:0:
288,160,32680,1,8,0:0:0:0:
224,160,32917,1,0,0:0:0:0:
288,160,33153,1,8,0:0:0:0:
288,160,33389,1,8,0:0:0:0:
288,160,33625,1,8,0:0:0:0:
224,160,33861,1,0,0:0:0:0:
224,160,34098,1,4,0:0:0:0:
224,160,34334,1,0,0:0:0:0:
288,160,34570,1,8,0:0:0:0:
224,160,34806,1,0,0:0:0:0:
288,160,35042,1,8,0:0:0:0:
224,160,35279,1,0,0:0:0:0:
288,160,35515,1,8,0:0:0:0:
224,160,35751,1,0,0:0:0:0:
224,160,35987,1,4,0:0:0:0:
224,160,36223,1,0,0:0:0:0:
288,160,36460,1,8,0:0:0:0:
288,160,36696,1,8,0:0:0:0:
288,160,36932,1,8,0:0:0:0:
224,160,37168,1,0,0:0:0:0:
288,160,37404,1,8,0:0:0:0:
224,160,37641,1,0,0:0:0:0:
224,160,37877,1,4,0:0:0:0:
224,160,38113,1,0,0:0:0:0:
288,160,38349,1,8,0:0:0:0:
288,160,38585,1,8,0:0:0:0:
288,160,38822,1,8,0:0:0:0:
224,160,39058,1,0,0:0:0:0:
288,160,39294,1,8,0:0:0:0:
224,160,39530,1,0,0:0:0:0:
224,160,39766,1,4,0:0:0:0:
224,160,40003,1,0,0:0:0:0:
288,160,40239,1,8,0:0:0:0:
224,160,40475,1,0,0:0:0:0:
288,160,40711,1,8,0:0:0:0:
224,160,40947,1,0,0:0:0:0:
288,160,41184,1,8,0:0:0:0:
224,160,41420,1,0,0:0:0:0:
224,160,41656,1,4,0:0:0:0:
224,160,41892,1,0,0:0:0:0:
288,160,42128,1,8,0:0:0:0:
224,160,42365,1,0,0:0:0:0:
288,160,42601,1,8,0:0:0:0:
224,160,42837,1,0,0:0:0:0:
288,160,43073,1,12,0:0:0:0:
288,160,43309,1,8,0:0:0:0:
288,160,43428,1,8,0:0:0:0:
288,160,43546,1,8,0:0:0:0:
288,160,43782,1,8,0:0:0:0:
288,160,44018,1,8,0:0:0:0:
288,160,45435,1,12,0:0:0:0:
224,160,45671,1,0,0:0:0:0:
288,160,45908,1,12,0:0:0:0:
224,160,46144,1,0,0:0:0:0:
288,160,46380,1,12,0:0:0:0:
224,160,46616,1,0,0:0:0:0:
224,160,46734,1,0,0:0:0:0:
288,160,46852,1,12,0:0:0:0:
224,160,46971,1,0,0:0:0:0:
224,160,47089,1,0,0:0:0:0:
224,160,47207,1,0,0:0:0:0:
224,160,47325,1,4,0:0:0:0:
224,160,47561,1,0,0:0:0:0:
224,160,47797,1,0,0:0:0:0:
224,160,48033,1,0,0:0:0:0:
288,160,48270,1,12,0:0:0:0:
224,160,48506,1,0,0:0:0:0:
224,160,48742,1,0,0:0:0:0:
224,160,48978,1,0,0:0:0:0:
224,160,49214,1,4,0:0:0:0:
224,160,49451,1,0,0:0:0:0:
224,160,49687,1,0,0:0:0:0:
224,160,49923,1,0,0:0:0:0:
288,160,50159,1,12,0:0:0:0:
224,160,50395,1,0,0:0:0:0:
224,160,50632,1,0,0:0:0:0:
224,160,50868,1,0,0:0:0:0:
224,160,51104,1,4,0:0:0:0:
224,160,51340,1,0,0:0:0:0:
224,160,51577,1,0,0:0:0:0:
224,160,51813,1,0,0:0:0:0:
288,160,52049,1,12,0:0:0:0:
224,160,52285,1,0,0:0:0:0:
224,160,52521,1,0,0:0:0:0:
224,160,52758,1,0,0:0:0:0:
224,160,52994,1,4,0:0:0:0:
224,160,53230,1,0,0:0:0:0:
224,160,53466,1,0,0:0:0:0:
224,160,53702,1,0,0:0:0:0:
288,160,53939,1,12,0:0:0:0:
224,160,54175,1,0,0:0:0:0:
288,160,54411,1,12,0:0:0:0:
224,160,54647,1,0,0:0:0:0:
224,160,54883,1,4,0:0:0:0:
224,160,55120,1,0,0:0:0:0:
224,160,55356,1,0,0:0:0:0:
224,160,55592,1,0,0:0:0:0:
288,160,55828,1,12,0:0:0:0:
224,160,56064,1,0,0:0:0:0:
224,160,56301,1,0,0:0:0:0:
224,160,56537,1,0,0:0:0:0:
224,160,56773,1,4,0:0:0:0:
224,160,57009,1,0,0:0:0:0:
224,160,57245,1,0,0:0:0:0:
224,160,57482,1,0,0:0:0:0:
288,160,57718,1,12,0:0:0:0:
224,160,57954,1,0,0:0:0:0:
224,160,58190,1,0,0:0:0:0:
224,160,58426,1,0,0:0:0:0:
224,160,58663,1,4,0:0:0:0:
224,160,58899,1,0,0:0:0:0:
224,160,59135,1,0,0:0:0:0:
224,160,59371,1,0,0:0:0:0:
288,160,59607,1,12,0:0:0:0:
224,160,59844,1,0,0:0:0:0:
224,160,60080,1,0,0:0:0:0:
224,160,60198,1,0,0:0:0:0:
224,160,60316,1,0,0:0:0:0:
224,160,60552,1,4,0:0:0:0:
224,160,60788,1,0,0:0:0:0:
224,160,61025,1,0,0:0:0:0:
224,160,61261,1,0,0:0:0:0:
288,160,61497,1,12,0:0:0:0:
224,160,61733,1,0,0:0:0:0:
288,160,61969,1,12,0:0:0:0:
224,160,62206,1,0,0:0:0:0:
224,160,62442,1,4,0:0:0:0:
224,160,62678,1,0,0:0:0:0:
224,160,62914,1,0,0:0:0:0:
224,160,63150,1,0,0:0:0:0:
288,160,63387,1,12,0:0:0:0:
224,160,63623,1,0,0:0:0:0:
224,160,63859,1,0,0:0:0:0:
224,160,64095,1,0,0:0:0:0:
224,160,64331,1,4,0:0:0:0:
224,160,64568,1,0,0:0:0:0:
224,160,64804,1,0,0:0:0:0:
224,160,65040,1,0,0:0:0:0:
288,160,65276,1,12,0:0:0:0:
224,160,65512,1,0,0:0:0:0:
224,160,65749,1,0,0:0:0:0:
224,160,65985,1,0,0:0:0:0:
224,160,66221,1,4,0:0:0:0:
224,160,66457,1,0,0:0:0:0:
224,160,66693,1,0,0:0:0:0:
224,160,66930,1,0,0:0:0:0:
288,160,67166,1,12,0:0:0:0:
224,160,67402,1,0,0:0:0:0:
224,160,67638,1,0,0:0:0:0:
224,160,67874,1,0,0:0:0:0:
224,160,68111,1,4,0:0:0:0:
224,160,68347,1,0,0:0:0:0:
224,160,68583,1,0,0:0:0:0:
224,160,68819,1,0,0:0:0:0:
288,160,69055,1,12,0:0:0:0:
224,160,69292,1,0,0:0:0:0:
288,160,69528,1,12,0:0:0:0:
224,160,69764,1,0,0:0:0:0:
224,160,70000,1,4,0:0:0:0:
224,160,70236,1,0,0:0:0:0:
224,160,70473,1,0,0:0:0:0:
224,160,70709,1,0,0:0:0:0:
288,160,70945,1,12,0:0:0:0:
224,160,71181,1,0,0:0:0:0:
224,160,71417,1,0,0:0:0:0:
224,160,71654,1,0,0:0:0:0:
224,160,71890,1,4,0:0:0:0:
224,160,72126,1,0,0:0:0:0:
224,160,72362,1,0,0:0:0:0:
224,160,72598,1,0,0:0:0:0:
288,160,72835,1,12,0:0:0:0:
224,160,73071,1,0,0:0:0:0:
224,160,73307,1,0,0:0:0:0:
224,160,73543,1,0,0:0:0:0:
224,160,73779,1,4,0:0:0:0:
224,160,74016,1,0,0:0:0:0:
224,160,74252,1,0,0:0:0:0:
224,160,74488,1,0,0:0:0:0:
288,160,74724,1,12,0:0:0:0:
224,160,74960,1,0,0:0:0:0:
224,160,75197,1,0,0:0:0:0:
224,160,75433,1,0,0:0:0:0:
224,160,75669,1,4,0:0:0:0:
224,160,75905,1,0,0:0:0:0:
224,160,76142,1,0,0:0:0:0:
224,160,76378,1,0,0:0:0:0:
288,160,76614,1,12,0:0:0:0:
224,160,76850,1,0,0:0:0:0:
288,160,77086,1,12,0:0:0:0:
224,160,77323,1,0,0:0:0:0:
224,160,77559,1,4,0:0:0:0:
224,160,77795,1,0,0:0:0:0:
224,160,78031,1,0,0:0:0:0:
224,160,78267,1,0,0:0:0:0:
288,160,78504,1,12,0:0:0:0:
224,160,78740,1,0,0:0:0:0:
224,160,78976,1,0,0:0:0:0:
224,160,79212,1,0,0:0:0:0:
224,160,79448,1,4,0:0:0:0:
224,160,79685,1,0,0:0:0:0:
224,160,79921,1,0,0:0:0:0:
224,160,80157,1,0,0:0:0:0:
288,160,80393,1,12,0:0:0:0:
224,160,80629,1,0,0:0:0:0:
224,160,80866,1,0,0:0:0:0:
224,160,81102,1,0,0:0:0:0:
224,160,81338,1,4,0:0:0:0:
224,160,81574,1,0,0:0:0:0:
224,160,81810,1,0,0:0:0:0:
224,160,82047,1,0,0:0:0:0:
288,160,82283,1,12,0:0:0:0:
224,160,82519,1,0,0:0:0:0:
224,160,82755,1,0,0:0:0:0:
224,160,82991,1,0,0:0:0:0:
224,160,83228,1,4,0:0:0:0:
224,160,83464,1,0,0:0:0:0:
224,160,83700,1,0,0:0:0:0:
224,160,83936,1,0,0:0:0:0:
288,160,84172,1,12,0:0:0:0:
288,160,84409,1,8,0:0:0:0:
288,160,84645,1,8,0:0:0:0:
288,160,84881,1,8,0:0:0:0:
224,160,84999,1,0,0:0:0:0:
288,160,85117,1,12,0:0:0:0:

As promised.

Das ist leider alles was ich rausholen konnte ohne alles mit Overmapping kaputt zu machen.
Hoffentlich wird es dennoch als Oni diff akzeptiert obwohl es nur 2.3 Sterne sind (Was rein theoretisch gesehen ja eigentlich sogar nur Futsuu ist):/
Naja, ich hoffe es gefällt dir. Ich finde das Lied schön entspannend :)
_handholding
I keep getting this whenever I try to download it :( http://puu.sh/wv67v/2543d1d5ac.jpg
Icekalt

Kisses wrote:

I keep getting this whenever I try to download it :( http://puu.sh/wv67v/2543d1d5ac.jpg
You are not the only one~
Topic Starter
ramuuu
fixed
_handholding

Beginner

  • ok first off I would just delete this diff from the set if I were you since it's not really needed at all imho. The density of the rhythm makes it faintly follow the song, however if you choose to keep it then my mod is as follows
  1. Where are your NCs lol
  2. You should decrease the SV. It's quite fast for an SR that low. A good rule of thumb is that when you are using DS of lower than about 0.8/0.7 then your SV is too fast. This is because the player's cursor moves so slow in between objects compared to the slider.
  3. Avoid stacks at all cost, stacks are quite challenging for absolute beginners thus using continuous DS would be more ideal to help beginners learn to read time distance properly.

Easy Lower difficulties

  • ok so I can see you are a newer mapper though I can't really give your diffs a proper mod since it's lacking a few fundamentals; fix these and you can poke me later for another mod
  1. Use consistent DS for your map, this means distance snapping. (poke Mr Sergio to explain this)
  2. Use combo lengths that aren't overly long and have them of consistent lengths. For easy and normals you can just have an NC every 2 measures (2 big white ticks). And then shorten it to 1 measure for hard and above.
  3. Try and avoid using different SVs for lower difficulties. Yes it's rankable for lower difficulties to use multiple SVs but they aren't always intuitive for beginners whilst playing.

    DS = Distance Snap
    SV = Slider velocities
[]
Sorry if some of the things I said were hard to understand. You can hit me up later if you want some more detail on the stuff said. Also Pishifat's ( a QAT) has a youtube channel that might be of some help https://www.youtube.com/playlist?list=P ... GGoLIrQtOx

GL!
BanchoBot
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