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ClariS - Hitorigoto -TV MIX-

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Topic Starter
Giass
This map has been deleted on the request of its creator. It is no longer available.
Respirte
Hi. I noticed this on the pending list and decided to dedicate some time to modding this
General: hit sounds could come down a touch from 100 to maybe 70%, and certain sounds could go even lower which I will talk about later.

Hikari:

00:05:702 (10,11,12) - Would suit better as 1/4 sliders. 00:11:429 (9,1,2) - Similar.
00:16:520 (5,6,1) - Each slider is a different shaped curve for the same musical idea. Is this intentional?
00:18:702 (2) - Not sure if this note is needed, given the opting out of a circle on the last red tick.
00:37:975 (7) - Again, given the context of prevous sections, might not need this note.
00:40:702 (5,6,7,8,9) - Turn snap deviser to 1/3 and put a circle on every tick instead. https://gyazo.com/78b05675cb9a34ff0bbfef379700682f
00:43:611 (3) - 1/2 beat slider. 00:46:520 (10) - Similar.
There is nothing on 00:54:520 and this is quite a significant moment in the music.
01:02:520 (5,6,7,1) - I feel that this contrasts the rhythmic structure set out so well at the start of the chorus a little too much. It is handled well up until this point :)
01:16:339 (2,3,4,5) - Option to maybe use half sliders here? Just a suggestion :P



Hitorigoto:

00:01:083 (3,4,5) - These hit sounds could prolly come down a touch. as could these 00:02:537 (3,4,5) - and other similar instances.
00:05:719 (11,12,13) - 1/4 sliders. 00:11:446 (2,3,4) - Similar.
00:12:174 (4) - Tail is on a strong beat that would be better emphasised with a circle :)
00:40:719 (2,3,4,5) - Quite unrepresentitive of what the music is doing here, and therefore a little unintuitive because of this.
01:25:810 (8,9,10,11,12,13,14,15) - Stream feels two notes too long, and could

Best of luck with the map set! Hope you enjoy the process. :)
Topic Starter
Giass
Thanks for helping. I edit the map
Byza
NM from #modreq

- I was going to make a NM but I see similar things in every map so I'll state them up here before and give some examples later.

-Offset is a bit off. I am in no way good with offset, but I'd say its better off at 695-700 (currently at 722). You can ask for help in the #modhelp chan.
-Most jump sections are too irregular and not-pattern based, but some others are pretty well made, they just need a bit of work.
-There is quite a bit of triplet/"stream" overmapping that could easily be solved.
-The difficulty spread is "unrankable". If the map is not "for approval", then it needs a full set of difficulties: from easy/normal to insane (
Extra). This mapset has 3 "insane-level" difficultes with no easy/normal or hard diff. You will need to map some extra difficulties or ask for GDs
-On the same aspect, the 3 difficulties are way too similar in every sense. If you are going to make a full mapset aiming for rank, you need to leave a nice gap between each difficulty (unless you have a great amount of them).

I will now use some examples. This is in no way a "full mod" of each difficulty

Hikari
00:12:176 (10,11,12) - Overmapped
00:15:085 (1,2,3) - Overmapped
00:23:449 (7,8,9,10) - (here, tho, "same music" but much better done, no overmapping)
00:53:812 (1,2,3,4,5,6,7,8,9) - Overmapped: there is nothing in the music that justifies this stream.
01:05:449 (1,2,3,4,5,6,7,8,9) - Same thing

Hitorigoto:
00:03:631 (1,2,3,4,5,6,7,8,9) - Example of a "jump section that is too irregular": there is no pattern from a mapping point of view, and there is no way to play it without feeling extremely awkward and sight-reacting to the appereance of the circles.

I would say this mapset needs a bit more of working. I think you do have some potential and that with some extra effort you will develop your style.

If you want to rank this, take a look to the ranking criteria. There are some extra factors that you have to bear in mind before getting this to rank. Good luck :D
Topic Starter
Giass
I just sometimes want to remove everything and start again, because I did the map when I did not have experience in mapping, and then I thought that it was not bad, and recently I regretted sending it to modreqs.
I probably will not continue this map, but if I decide to change it, I'll write to you.
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