NM from #modreq
- I was going to make a NM but I see similar things in every map so I'll state them up here before and give some examples later.
-Offset is a bit off. I am in no way good with offset, but I'd say its better off at 695-700 (currently at 722). You can ask for help in the #modhelp chan.
-Most jump sections are too irregular and not-pattern based, but some others are pretty well made, they just need a bit of work.
-There is quite a bit of triplet/"stream" overmapping that could easily be solved.
-The difficulty spread is "unrankable". If the map is not "for approval", then it needs a full set of difficulties: from easy/normal to insane (
Extra). This mapset has 3 "insane-level" difficultes with no easy/normal or hard diff. You will need to map some extra difficulties or ask for GDs
-On the same aspect, the 3 difficulties are way too similar in every sense. If you are going to make a full mapset aiming for rank, you need to leave a nice gap between each difficulty (unless you have a great amount of them).
I will now use some examples. This is in no way a "full mod" of each difficulty
Hikari
00:12:176 (10,11,12) - Overmapped
00:15:085 (1,2,3) - Overmapped
00:23:449 (7,8,9,10) - (here, tho, "same music" but much better done, no overmapping)
00:53:812 (1,2,3,4,5,6,7,8,9) - Overmapped: there is nothing in the music that justifies this stream.
01:05:449 (1,2,3,4,5,6,7,8,9) - Same thing
Hitorigoto:
00:03:631 (1,2,3,4,5,6,7,8,9) - Example of a "jump section that is too irregular": there is no pattern from a mapping point of view, and there is no way to play it without feeling extremely awkward and sight-reacting to the appereance of the circles.
I would say this mapset needs a bit more of working. I think you do have some potential and that with some extra effort you will develop your style.
If you want to rank this,
take a look to the ranking criteria. There are some extra factors that you have to bear in mind before getting this to rank. Good luck