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This beatmap was submitted using in-game submission on Samstag, 29. April 2017 at 11:06:00

Artist: Shimotsuki Haruka
Title: Liblume
Source: 生命のスペア
Tags: i was born for you inochi no spare full version musubine ribbon 結び音リボン ~Sora no Oto~ visual novel eroge
BPM: 150
Filesize: 14192kb
Play Time: 05:00
Difficulties Available:

Download: Shimotsuki Haruka - Liblume
Information: Scores/Beatmap Listing
---------------




🌸





#22

both difficulties use the exact same rhythm, but different movement concepts
Last edited by Lasse on , edited 16 times in total.
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Hello, from m4m queue
My map: https://osu.ppy.sh/s/587869

I'm not very good modding small cs but i'll try uwu

General
OD 8 feels too strong for this diff and music kind. Maybe try something around OD 7.5~7.8
Maybe add 結び音リボン~Sora no Oto~ and/or Musubine Ribbon ~Sora no Oto~ in tags since it's the name of the album which the song comes in
It's SL2 intentional?

Decay
00:14:609 (2) - Not really a problem but you can do this jump a bit larger to express emphasis with the force of the drums
00:36:809 (1,2) - If you're trying to make a blanket, then it's off
00:56:809 (4) - New combo?
01:05:209 (2) - You can move the second point to x:55 y:304 so 01:04:409 (3) - and this slider will look parallel
01:26:542 (2,3,2) - Maybe it's just me but those aren't perfectly stacked
01:55:209 (1,2) - Same as I said in the first point
02:47:209 (2) - 03:03:409 (3) - 03:58:409 (1) - Those stacks are off by 1 pixel both x and y but are not important
04:39:209 (1,2,1) - Is that inconsistent DS intentional?
04:59:074 - Should be 23.320BPM because the red tick (to the last red point) is unsnapped by 4ms

Really good map
good luck :)
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Underforest
Underforest wrote:
Hello, from m4m queue
My map: https://osu.ppy.sh/s/587869

I'm not very good modding small cs but i'll try uwu

General
OD 8 feels too strong for this diff and music kind. Maybe try something around OD 7.5~7.8 8 is totally fine for how difficult the map is overall
Maybe add 結び音リボン~Sora no Oto~ and/or Musubine Ribbon ~Sora no Oto~ in tags since it's the name of the album which the song comes in
added some more tags in general
It's SL2 intentional? why wouldnt it be?

Decay
00:14:609 (2) - Not really a problem but you can do this jump a bit larger to express emphasis with the force of the drums fine, slightly increased
00:36:809 (1,2) - If you're trying to make a blanket, then it's off polished a bit
00:56:809 (4) - New combo? it's the same as 00:54:409 (4) - etc
01:05:209 (2) - You can move the second point to x:55 y:304 so 01:04:409 (3) - and this slider will look parallel looks worse overall with next pattern
01:26:542 (2,3,2) - Maybe it's just me but those aren't perfectly stacked fixed
01:55:209 (1,2) - Same as I said in the first point these are more spaced already
02:47:209 (2) - 03:03:409 (3) - 03:58:409 (1) - Those stacks are off by 1 pixel both x and y but are not important
04:39:209 (1,2,1) - Is that inconsistent DS intentional? it's quite noticeable, so take a guess
04:59:074 - Should be 23.320BPM because the red tick (to the last red point) is unsnapped by 4ms actually the last timing point was a bit early, so changed this differently

Really good map
good luck :)


thanks for modding!
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Using this as a placeholder
Hope it's fine if I mod tmr because something came up suddenly


Ok here I am
My map is: https://osu.ppy.sh/s/508665


Image Decay
  • Does that ^ look pretty? owo
  • 00:02:209 (4,1) - I can see that this was meant intentionally but it kinda annoys me that the piano on 00:02:409 (1) - sticks out from the other circles in the pattern (00:00:809 (1,2,3,4,1,2,3,4,1,2,3,4) - ) but it doesn't seem or feel like something is done to emphasize the note sticking out. I'd change the direction of the 1/2 circles (00:02:409 (1,2,3,4) - ) like you did here 00:03:009 (4,1) - but since it was probably intentional, I'd like to hear your reasoning for the way you mapped this rn.
  • 01:15:209 (2) - ; 01:29:209 (1,1) - ; 01:24:409 (1) - 01:25:609 (1) - ; 02:42:409 (2) - 02:43:809 (2) - 02:44:409 (2) - Won't really affect anything (and sorry for being nazi) but in the editor these stacks looked kinda odd, so it would be nice if you could adjust those to look a bit neater :o
  • 01:32:409 (1,2,3) - vs. 02:51:609 (1,2,3) - When I played this, the second one didn't feel just as impactful as the first one imo, while playing and visually as well since you can tell that the angle is much larger between objects in the first one but not with the second one. Maybe ctrl+g-ing the second one and moving it closer to 02:51:809 (2) - could work but it's up to you what you want to do here.
  • 01:51:609 (3,1) - vs. 00:10:809 (3,1) - The second one is notably more spaced out and it seems to be intentional judging by how large the margin is. You might have had intentions with this but both of the timestamps have similar if not identical strength for the notes imo and sound similar (if not, the same). I~d reduce distance by at least a little bit if you want to keep the second timestamp spaced larger than the first one.
  • 03:22:609 (1,2) - I'm not sure but by your usual patterning you would have the NC after the triple and not in the triple itself, 03:22:809 (2) - feels more 'worthy' of the NC as well so it could be switched imo

Since you said Insane is wip I'd skip that for now but you can let me mod that whenever it's done
I really like how you implemented the concepts and executed them ^^
Also, really sorry I couldn't find much in the map, it looked amazing, the map was really clean :?
GL!
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Inb4 i haven't started 結び音リボン song complications D:
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_DT3
_DT3 wrote:
Using this as a placeholder
Hope it's fine if I mod tmr because something came up suddenly


Ok here I am
My map is: https://osu.ppy.sh/s/508665


Image Decay
  • Does that ^ look pretty? owo
  • 00:02:209 (4,1) - I can see that this was meant intentionally but it kinda annoys me that the piano on 00:02:409 (1) - sticks out from the other circles in the pattern (00:00:809 (1,2,3,4,1,2,3,4,1,2,3,4) - ) but it doesn't seem or feel like something is done to emphasize the note sticking out. I'd change the direction of the 1/2 circles (00:02:409 (1,2,3,4) - ) like you did here 00:03:009 (4,1) - but since it was probably intentional, I'd like to hear your reasoning for the way you mapped this rn. current patterning puts more emphasis visually (and a bit movement wise) on 1s already, which I think fits the piano well
  • 01:15:209 (2) - ; 01:29:209 (1,1) - ; 01:24:409 (1) - 01:25:609 (1) - ; 02:42:409 (2) - 02:43:809 (2) - 02:44:409 (2) - Won't really affect anything (and sorry for being nazi) but in the editor these stacks looked kinda odd, so it would be nice if you could adjust those to look a bit neater :o tried to fix, but editor will probably break them agin
  • 01:32:409 (1,2,3) - vs. 02:51:609 (1,2,3) - When I played this, the second one didn't feel just as impactful as the first one imo, while playing and visually as well since you can tell that the angle is much larger between objects in the first one but not with the second one. Maybe ctrl+g-ing the second one and moving it closer to 02:51:809 (2) - could work but it's up to you what you want to do here.I think both work fine and still emphasize/follow the same things, don't really see an issue
  • 01:51:609 (3,1) - vs. 00:10:809 (3,1) - The second one is notably more spaced out and it seems to be intentional judging by how large the margin is. You might have had intentions with this but both of the timestamps have similar if not identical strength for the notes imo and sound similar (if not, the same). I~d reduce distance by at least a little bit if you want to keep the second timestamp spaced larger than the first one.
    yeah 1:51 was a bit too much lol. reduced
  • 03:22:609 (1,2) - I'm not sure but by your usual patterning you would have the NC after the triple and not in the triple itself, 03:22:809 (2) - feels more 'worthy' of the NC as well so it could be switched imo would work, but strings start on 03:22:609 - so I nc there

Since you said Insane is wip I'd skip that for now but you can let me mod that whenever it's done
I really like how you implemented the concepts and executed them ^^
Also, really sorry I couldn't find much in the map, it looked amazing, the map was really clean :?
GL!


thanks!

also renamed difficulties cause I think new names fit better

edit: expert is also done now
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nice maps


Expert

^is this really an expert? I get that the spaced 1/3 is there, but I still feel like you could call this an Insane. not that it matters anyway, either is fine.

00:34:809 (4) - Shouldn't the NC be here instead, if I'm understanding your NC pattern correctly?
01:05:409 - notable piano note here, and given how you're emphasizing it I think you should make 01:05:409 - a 1/2 slider to keep the piano properly followed by the rhythm.
01:08:409 (1,2,3) - all part of one combo, but 01:07:209 (3,4,1) - aren't? nc 01:07:209 (3) - instead perhaps?
01:26:142 (2,3,1,2,3) - might just be me but the hitsounds on these feel just a bit too loud and are a bit jarring when playing
01:29:209 (1,2,3) - mm maybe increase the SV over these 3 because of the increasing pitch? it just feels weird for me that 1 is so fast when its not really that intense compared to something like 3 which deserves the speed
01:30:409 (1,2,3,4) - these also feel a tad loud, think if you just lower the volume a bit it would be fine.
01:48:409 (3) - fix the sliderbounce at 01:49:209 -
01:59:009 (2,3,4,1,2,3) - I don't like giving these the same spacing when 01:59:809 (1,2,3) - is much more intense. might be cool to just ctrl+shift+s in place, smth like this, understandable if you dont like this tho - https://osu.ppy.sh/ss/7925136
02:04:609 (1,2,3) - fix stack
02:47:809 (1,2,3,1) - comparing this to 01:28:609 (1,2,3,1) - feels quite harder due to increased spacing / the angles here despite not any change in intensity in the song. im not one to gripe on hyper consistency or something but these were pretty noticeable to me
03:24:009 (3) - not a huge deal but I don't really get this kickslider, I hear sounds on 03:24:009 - and 03:24:059 - sure, but I can't hear more than that. doesnt really justify a buzzslider here imo.
https://osu.ppy.sh/ss/7925163 lol
03:46:809 (1,1,1,1,1,1,1,1,1,2) - i really like this
04:51:384 (1) - sounds late, so i assume the BPM for this timing point is wrong
04:56:428 - also sounds a bit late
04:56:604 (1,2,1,2,3,1,2,1) - i was SSing up to here and then 100 or 50'd all of these lol, feelsbadman
05:00:364 (1) - https://puu.sh/vwwcn/750b046c2e.jpg would be better imo (considering the final sound of that little burst is just as intense as the first), but its fine as is too.


Devotion

I love that this is AR 8, makes it super fun for me

00:02:409 (1) - didnt mention this in the other diff but this really stands out to me in the music in regards to the piano, but you have the same movement and pattern as 00:01:409 (4,1) - which is just super underwhelming
this diff is really similar to the other diff in terms of how you execute the concepts you use, so stuff like 01:05:209 (2) - would apply here as well I guess

Nothing else to add for this diff, it's very clean and consistent.

maybe just a sign of your consistency that at times it felt like I was playing the insane, but with CS 6. not necessarily a bad thing, just an observation I guess. Maybe you could have been more creative with the 1/3 patterns instead of just doing streamy shapes like you did in the other diff? I know you mapped this one first so I feel like you held back a bit in terms of patterning. I really like these diff so don't take this the wrong way :p

Good luck~
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Hobbes2
Hobbes2 wrote:
nice maps


Expert

^is this really an expert? I get that the spaced 1/3 is there, but I still feel like you could call this an Insane. not that it matters anyway, either is fine.
I like this diff name more and it indicates diffculty well enough

00:34:809 (4) - Shouldn't the NC be here instead, if I'm understanding your NC pattern correctly? not quite sure either lol, might consider changing nc here but it's mostly based on how I interpreted the vocal phrases
01:05:409 - notable piano note here, and given how you're emphasizing it I think you should make 01:05:409 - a 1/2 slider to keep the piano properly followed by the rhythm. had something like that in the beginning, but made vocal - piano transition really weird lol
01:08:409 (1,2,3) - all part of one combo, but 01:07:209 (3,4,1) - aren't? nc 01:07:209 (3) - instead perhaps? drums stand out more than vocals here so comboing is more made to fit them
01:26:142 (2,3,1,2,3) - might just be me but the hitsounds on these feel just a bit too loud and are a bit jarring when playing yea true,
made it 40->45% instead of consistent 50. same for 02:45:342 -

01:29:209 (1,2,3) - mm maybe increase the SV over these 3 because of the increasing pitch? it just feels weird for me that 1 is so fast when its not really that intense compared to something like 3 which deserves the speed it already sets up for 02:48:409 (1,2,3) - though and I think the current works really well. people don't really play these fully so doing like 0.1x or 0.2x gradual stuff instead won't change that much and make it seem really messy
01:30:409 (1,2,3,4) - these also feel a tad loud, think if you just lower the volume a bit it would be fine. reduced volume here and for 02:49:609 (1) -

01:48:409 (3) - fix the sliderbounce at 01:49:209 - done
01:59:009 (2,3,4,1,2,3) - I don't like giving these the same spacing when 01:59:809 (1,2,3) - is much more intense. might be cool to just ctrl+shift+s in place, smth like this, understandable if you dont like this tho - https://osu.ppy.sh/ss/7925136 i think the current works fine and the visual effect it gives makes it stand out already
02:04:609 (1,2,3) - fix stack d
02:47:809 (1,2,3,1) - comparing this to 01:28:609 (1,2,3,1) - feels quite harder due to increased spacing / the angles here despite not any change in intensity in the song. im not one to gripe on hyper consistency or something but these were pretty noticeable to me the only other somehow fitting solution is something like http://lasse.s-ul.eu/G2EgOElm.jpg but that makes for some really repetitive circular movement over 02:45:342 (2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - and feels even more different due to this and the wide angles made the first one slightly harder though (but there wasn't much room left due to visuals/movement
03:24:009 (3) - not a huge deal but I don't really get this kickslider, I hear sounds on 03:24:009 - and 03:24:059 - sure, but I can't hear more than that. doesnt really justify a buzzslider here imo. there's the quick piano thing and some rather quiet buzzing so I think it fits fine
https://osu.ppy.sh/ss/7925163 lol
03:46:809 (1,1,1,1,1,1,1,1,1,2) - i really like this
04:51:384 (1) - sounds late, so i assume the BPM for this timing point is wrong yes, changed some stuff here, should be better now I hope
04:56:428 - also sounds a bit lateseems alright on 100%, not completely sure though lol
04:56:604 (1,2,1,2,3,1,2,1) - i was SSing up to here and then 100 or 50'd all of these lol, feelsbadman :eyes:
05:00:364 (1) - https://puu.sh/vwwcn/750b046c2e.jpg would be better imo (considering the final sound of that little burst is just as intense as the first), but its fine as is too. don't think that fits better and becomes a bit gross to play


Devotion

I love that this is AR 8, makes it super fun for me

00:02:409 (1) - didnt mention this in the other diff but this really stands out to me in the music in regards to the piano, but you have the same movement and pattern as 00:01:409 (4,1) - which is just super underwhelming explained in reply above and I think pattern based mapping fits well with the piano here personally, this note might feel a bit underemphasized, but overall it works better like that
this diff is really similar to the other diff in terms of how you execute the concepts you use, so stuff like 01:05:209 (2) - would apply here as well I guess

Nothing else to add for this diff, it's very clean and consistent.

maybe just a sign of your consistency that at times it felt like I was playing the insane, but with CS 6. not necessarily a bad thing, just an observation I guess. Maybe you could have been more creative with the 1/3 patterns instead of just doing streamy shapes like you did in the other diff? I know you mapped this one first so I feel like you held back a bit in terms of patterning. I really like these diff so don't take this the wrong way :p
I don't think the song really supports more complex movement on the 1/3 as the drums are fairly weak, the main difference between the diffs is just the sv/cs concept and the fact that (at least to me) the higher diff has much more "snappy" movement, partially forced due to heavy slowdowns on sliders, which makes them feel quite different already

Good luck~


thanks!
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Hi Lasse


Expert
  • 00:38:209 (1,2,3) - Since rhythm changes here with the drum and it sounds pretty strong too, maybe ctrl+g these to change the stream's direction to make a small jump or sth like thatsdsadf
  • 01:12:809 (2) - There's no sound on slider head. While I get your idea on the pattern but I don't very much agree with the rhythm. How about something like this?
  • Something minor that I find it's inconsistent : 01:14:409 (1) - Here your NC slider indicates flow change but here NC slider 01:16:009 (1) - again but flow doesn't change
  • 01:27:409 (2,2) - not really a perfect overlap incase you wanted the short slider's head to be fully on the longer one's body

Sorry for short mod, I really couldn't find anything else xd. There are supposed to be some more lines but I just realized that's your intention so ):
Nice song, good luck!
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Asaiga
Asaiga wrote:
Hi Lasse


Expert
  • 00:38:209 (1,2,3) - Since rhythm changes here with the drum and it sounds pretty strong too, maybe ctrl+g these to change the stream's direction to make a small jump or sth like thatsdsadf I think that would be too much as it already increases spacing and rhythm density
  • 01:12:809 (2) - There's no sound on slider head. While I get your idea on the pattern but I don't very much agree with the rhythm. How about something like this? but the red tick your suggestion maps is just as overmapped but also takes away a bit from 01:13:209 - due to clicking right before, while current has a a sliderend before it. I think the additive rhythm is fine here with the buildup and feels quite fitting wit he the melody. only solution without any additive rhythm would be http://lasse.s-ul.eu/5l3Hrbsv.jpg which feels way too empty for this part..
  • Something minor that I find it's inconsistent : 01:14:409 (1) - Here your NC slider indicates flow change but here NC slider 01:16:009 (1) - again but flow doesn't change they are mainly related vocals/strong beats and the jumps I mapped to them
  • 01:27:409 (2,2) - not really a perfect overlap incase you wanted the short slider's head to be fully on the longer one's body yea I fixed that

Sorry for short mod, I really couldn't find anything else xd. There are supposed to be some more lines but I just realized that's your intention so ):
Nice song, good luck!


thanks for modding!
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love this song

your two diffs look similar so i won't repeat the same thing twice

Devotion

Expert
  • why not make a cs2 diff
  • 00:39:209 (2,3) - blanket!
  • basically i have mentioned all stuffs in the top diff

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!
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Karen
Karen wrote:
love this song

your two diffs look similar so i won't repeat the same thing twice

Devotion
  • 01:45:742 (2,3,1) - 04:06:009 (1) - the flow is too forced, the last object should be smooth like http://puu.sh/vz1oI/90bd4acda9.jpg yea true, also reduced ds a bit
  • 01:48:409 (3) - and 01:46:009 (1,3) - they follow different things which sounds a bit weird , 01:48:409 (3) - it would be better to keep following the piano sound, it's still fine as it is tho so it's up to you
  • 04:08:409 (3) - ^
    mh I think it's alright cause piano is weaker there and the bumps still make it stand out a bit, vocal just seems nicer to focus and lower density fits so well
  • 01:52:009 (1) - suggest to curve it like 01:53:209 (1) - I always use a different curve for the second slider in this pattern like 00:12:409 (1) - 04:22:809 (1) - etc so not doing it here would be weird imo
  • 01:08:409 (1,3) - 02:30:009 (1,3) - swap nc? like 02:28:809 (3,1) - think current works better. 02:28:809 (3,4,1) - is only nc'd like that instead of vocal based cause transition to new section and all
  • 02:32:809 (1) - 1/1 slider+circle would be better here in my opinion yes, changed for both diffs
  • 03:07:609 (1) - you used a lot of curved sliders like this in your maps but i still think it doesn't fit in most cases, it is ugly (subjective tho), and the curve is unnecessary, players don't need to move the cursor to the slider tail at all xd yea but I think it looks nice here lol
  • 03:12:409 (3,1) - increase the spacing a bit? kinda confusing didn't really see anyone misread this yet and would like to keep it stacked with 03:11:609 (1) - cause I do that a lot
  • 03:24:009 (3) - is this really necessary?, if you cover the beat with a 1/8 slider than probably you should do it on 03:25:209 (2) - and 03:30:009 - too but this has that (not very audible) piano that seems better with 1/8 and I don't hear that on the others
  • 04:48:962 - offset is a bit late to me added some more green lines cause seems like 100bpm constant didn't work too well here
  • 04:51:428 - 1/16 for more fun xD joke I actually considered that before, but it's like ~320bpm 1/4 lol
  • 04:56:793 (2,1,2,3,1,2) - i would just stack these circles think spacing works alright for reading the snapping and fits the piano better
  • hmm i think you structured things well in calm parts but it goes too far in kiai sections so sometimes it doesn't look like a cs6 map, just my thoughts xd

Expert
  • why not make a cs2 diff :thinking:
  • 00:39:209 (2,3) - blanket! fixed!
  • basically i have mentioned all stuffs in the top diff

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling fixed 👀
Please focus your modding on maps which have higher star priorities first!

thanks!
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General.
-- "long_dhrt.wav" is unused.

Expert.
  • 01:08:409 (1,2,3) - There was a small jump between (2,3) but since the scale was too subtle, it rather felt like a spacing error than an intended jump. Mind placing more space between (2,3) to give a meaningful difference as you've done at 02:30:009 (1,2,3)?
  • 02:35:209 (1,2,1,1,2,3,1) - I'd like you to reconsider about this star styled slider section. The outcome was quite similar with the pattern of 03:46:809 (1,1,1,1,1,1), and using a similar concept already kinda lost the emphasis there imo. Also, consistency issue presents too. That part of the music was quite similar with 01:12:409, but using such a different mappin concept felt a little weak in structures. Refering the way you mapped on the higher diff would give you a clue.

other than that, looks nice.
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Sonnyc wrote:
General.
-- "long_dhrt.wav" is unused. no idea how that got in there... deleted

Expert.
  • 01:08:409 (1,2,3) - There was a small jump between (2,3) but since the scale was too subtle, it rather felt like a spacing error than an intended jump. Mind placing more space between (2,3) to give a meaningful difference as you've done at 02:30:009 (1,2,3)? yes
  • 02:35:209 (1,2,1,1,2,3,1) - I'd like you to reconsider about this star styled slider section. The outcome was quite similar with the pattern of 03:46:809 (1,1,1,1,1,1), and using a similar concept already kinda lost the emphasis there imo. Also, consistency issue presents too. That part of the music was quite similar with 01:12:409, but using such a different mappin concept felt a little weak in structures. Refering the way you mapped on the higher diff would give you a clue.
    I think it is differentiated enough from 03:46:809 - because of the whole different sv and rhythm usage (1/4 gaps - 1/2 gaps) and it plays very similar to 01:12:409 - cause it uses same rhythm and same movement concept/spacing concept

other than that, looks nice.


thanks!
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