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Rameses B - Timeless (feat. Veela)

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Topic Starter
Einja
garbage
DeletedUser_2179411
Hi M4M ..


General :

* Check AiMod .. Ctrl + shift +A .. http://i.imgur.com/DSZzy3U.png .. To fix this errors ..

Normal :

* In this diff .. you should make the DS consistance .. cause it's the lowest diff .. and you need to fix that in all objects .. So , i'm not going to focus on it ..
* Low the volume on kiai to 45 .. it's so loud ..

  1. 00:43:976 (1,2) - Fix blanket .. look http://i.imgur.com/Znu3EOK.png ..
  2. 00:45:176 - I remapped this part .. to this .. http://i.imgur.com/eo0fV1T.png .. cause yours is a bit off .. so like that will follow the beat ..
  3. 00:49:119 (3) - Change this circle position .. it's too hard since this is the lowest diff .. basically don't use stackes .. to make it more easier .. but you can in some part .. but beneath the slider i think it's too hard ..
  4. 00:53:919 (2) - How about if you make it like this http://i.imgur.com/6Y8X0jg.png .. to make it more beatiful ..
  5. 00:56:833 (2) - Remove the slider reverse .. and add circle here 00:57:348 -
  6. 01:01:462 - Add circle ..
  7. 01:03:176 (1,2) - make it like 01:00:433 (1,2,3) - slider , slider and then circle ..
  8. 01:05:919 (1) - No Avoid this in Easy and Normal diff .. it's too hard .. so solve this .. make it two sliders 1/1 ..
  9. 01:22:376 (1,2,3) - Make it like this http://i.imgur.com/fhfgBbK.png .. all i did is removed the slider reverse and move the next two sliders on the white line .. and added a circle here 01:24:433 - cause it was a bit weird ..
  10. 01:44:833 (2) - Move this slider to here 01:44:662 - and add circle on the next white line ..
  11. 02:09:691 (3) - Remove the slider reverse and add circle on the next white line .. to follow the rhythum ..
  12. 02:12:776 (3) - How about to make this slider looks like this http://i.imgur.com/YrUwGK7.png .. and make it end here 02:14:491 - to follow the beat ..
  13. 02:53:405 (2) - Remove the reverse on this slider ..
  14. 02:54:605 (4) - And this slider make it reverse on white line in the middle ..
  15. 03:21:005 (2,3) - Make it like this http://i.imgur.com/TVPiLqh.png .. to follow the strong beat ..
  16. 03:34:033 (1,2) - Ctrl + G ..
Ok That's all ..

I modded Normal only .. cause it needs alot of fixing ..
But the other diff it's way better ..
Good Luck .. :D
Topic Starter
Einja

Rose Melody wrote:

Hi M4M ..


General :

* Check AiMod .. Ctrl + shift +A .. http://i.imgur.com/DSZzy3U.png .. To fix this errors .. Corrected

Normal :

* In this diff .. you should make the DS consistance .. cause it's the lowest diff .. and you need to fix that in all objects .. So , i'm not going to focus on it ..
* Low the volume on kiai to 45 .. it's so loud .. I'll think of this, because I'm planning to add hitsounds in the future.

  1. 00:43:976 (1,2) - Fix blanket .. look http://i.imgur.com/Znu3EOK.png .. Yup, corrected
  2. 00:45:176 - I remapped this part .. to this .. http://i.imgur.com/eo0fV1T.png .. cause yours is a bit off .. so like that will follow the beat ..I fixed it, but slider 2 was changed to a full 1/1 slider
  3. 00:49:119 (3) - Change this circle position .. it's too hard since this is the lowest diff .. basically don't use stackes .. to make it more easier .. but you can in some part .. but beneath the slider i think it's too hard .. Corrected, and blanketed with the upcoming slider after it.
  4. 00:53:919 (2) - How about if you make it like this http://i.imgur.com/6Y8X0jg.png .. to make it more beatiful .. Sure, why not
  5. 00:56:833 (2) - Remove the slider reverse .. and add circle here 00:57:348 - I think it's okay, because if I put a circle there, the circle is following no or an extremely quiet beat.
  6. 01:01:462 - Add circle .. Forgot a beat here, fixed
  7. 01:03:176 (1,2) - make it like 01:00:433 (1,2,3) - slider , slider and then circle .. Used a reverse slider instead
  8. 01:05:919 (1) - No Avoid this in Easy and Normal diff .. it's too hard .. so solve this .. make it two sliders 1/1 .. Once is okay, but I'll consider this
  9. 01:22:376 (1,2,3) - Make it like this http://i.imgur.com/fhfgBbK.png .. all i did is removed the slider reverse and move the next two sliders on the white line .. and added a circle here 01:24:433 - cause it was a bit weird .. Fixed, but made slider 3 a reverse arrow
  10. 01:44:833 (2) - Move this slider to here 01:44:662 - and add circle on the next white line .. Nah, it'll destroy the purpose of the pattern that I'm using.
  11. 02:09:691 (3) - Remove the slider reverse and add circle on the next white line .. to follow the rhythum .. Fixed
  12. 02:12:776 (3) - How about to make this slider looks like this http://i.imgur.com/YrUwGK7.png .. and make it end here 02:14:491 - to follow the beat .. I ended it there so the hp bar will stall as we enter a break, so I think it's okay where it is right now. Also, I think the slider shape I have rn is fine.
  13. 02:53:405 (2) - Remove the reverse on this slider .. But I think it's fine
  14. 02:54:605 (4) - And this slider make it reverse on white line in the middle .. It was suppose to follow the lyrics, since not many instruments were playing in the background. The lyrics are also really calm, so I think the current slider is fine.
  15. 03:21:005 (2,3) - Make it like this http://i.imgur.com/TVPiLqh.png .. to follow the strong beat .. Fixed
  16. 03:34:033 (1,2) - Ctrl + G .. Fixed
Ok That's all ..

I modded Normal only .. cause it needs alot of fixing ..
But the other diff it's way better ..
Good Luck .. :D

Thanks for your mod!
CucumberCuc
Hi :3

[Normal]

  • Check Distance Snap
    I don't know why, but you almost everywhere, there are problems with the distance between the circles and sliders and I suggest you to fix it (and about how to fix this: click on any of the sliders/circles and look at the yellow lettering which will be written by Prev and Next, and so, between them should be the maximum difference of 6-7 units)
    00:49:119 (3,1) are close
    00:53:576 put circle?
    01:01:805 (1,2) far
    01:16:548 (5,1,2) are close
    01:51:176 (1) shorten spinner to previous white tick
    02:12:776 (3) not good blanket
    Make the length between sliders and circles about this: http://prntscr.com/f6m5if
    if ticks circle or slider is far from the previous (Ticks look above, there you will be shown red and white), then do like in the picture or a bit more(if it will allow DS): http://prntscr.com/f6m73b
maybe try add or GD hard diff?

[Insane]
02:14:491 put circle

[Vagrant]

  • 00:56:148 (7,1) blanket
    00:57:519 (7,1,2) different range
    00:59:062 (1,2,4,5) ^
    01:00:091 remove circle and contunie slider
    01:09:176 (3) move up
    01:11:405 (1,2,3) blanket
    01:13:805 (7,8,1) far
    01:18:433 (2,3,4) ^
    01:34:033 (7,8) slightly ^
    01:36:776 (5,6,7) it is strange that here they are very close, and in previous times were far
    02:09:348 (3,4) do far pls
    02:14:491 put circle
    02:58:205 (3,1) far or 2,3 do far too
    03:19:633 (2,3,4) blanket
    03:01:119 to 03:29:919 and 03:31:291 to 03:42:262 - do this kiai time from other diffs
elena2705
Hi~
From my queue
Like this song much))

Normal

The picture good, but this song associates with clouds ot sky, but not earth...And do you know that mix of green and brown coloures is the most ugly colour (i read in internet)
About combo... This diff - normal, not hard, so increase all comboes to the next big yellow stick!
00:43:976 (1,2) - i understand that you want beauty, blanket and etc. But it's understandably, when click. So use DS! It's for all beginning
00:53:576 (2) - there is sound in song, so add circle
00:53:919 (3) - use more beautiful slider, for example, slider like snake, with 2 white dots (crankle)
01:00:433 (1,2) - this distance good enough! Moments, in which you use red and yellow sticks, always use DS
01:16:891 (1) - finish it in previous yellow stick, not red
01:27:519 - here should be circle, and previous slider finish in yellow stick
01:51:176 (1) - in normal you can't use such little interval after spinner, so finish spinner here 01:51:176 (1) - or don't use spinner
02:03:519 (1) - look ugly... but 02:06:262 (5) - this is good. So do first one like second one
02:12:776 (3) - change it...With one white dot will be good enough
02:39:176 (1) - why it's not symmetrical?
02:43:291 (1,2,3) - why you use here one distance, but in song different intervals?????????????????
02:44:662 (1,2,3) - ^
02:36:433 (1) - delete all before this moment, i mean 4 circles and spinner, it does not need
02:51:005 (2,3) - DS
02:53:405 (2,3) - DS
To the point, i can't tell about DS more, just use it!!! You will use blanket in another moments, but not between yellow and red sticks
02:59:062 (1) - why NC?

When you correct DS everything wil be very good~
So Fighting^^
Topic Starter
Einja

CucumberCuc wrote:

Hi :3

[Normal]

  • Check Distance Snap
    I don't know why, but you almost everywhere, there are problems with the distance between the circles and sliders and I suggest you to fix it (and about how to fix this: click on any of the sliders/circles and look at the yellow lettering which will be written by Prev and Next, and so, between them should be the maximum difference of 6-7 units) my ds is 0.8, and I think that's okay
    00:49:119 (3,1) are close they're evenly spaced? but ill check it
    00:53:576 put circle? nah, I'm slowly building the rhythm up, like how the song does it
    01:01:805 (1,2) far
    01:16:548 (5,1,2) are close overlapped 2 with 1 instead
    01:51:176 (1) shorten spinner to previous white tick But then the spinner will be too short, it's a normal difficulty
    02:12:776 (3) not good blanket reworked the shape instead :o
    Make the length between sliders and circles about this: http://prntscr.com/f6m5if The current ds is fine
    if ticks circle or slider is far from the previous (Ticks look above, there you will be shown red and white), then do like in the picture or a bit more(if it will allow DS): http://prntscr.com/f6m73b
maybe try add or GD hard diff?

[Insane]
02:14:491 put circle why

[Vagrant]

  • 00:56:148 (7,1) blanket uh, i can't blanket circles
    00:57:519 (7,1,2) different range
    00:59:062 (1,2,4,5) ^
    01:00:091 remove circle and contunie slider
    01:09:176 (3) move up It's fine where it is
    01:11:405 (1,2,3) blanket
    01:13:805 (7,8,1) far slider leniency
    01:18:433 (2,3,4) ^ ^
    01:34:033 (7,8) slightly ^ ^
    01:36:776 (5,6,7) it is strange that here they are very close, and in previous times were far changed to a 5 note stream
    02:09:348 (3,4) do far pls
    02:14:491 put circle why
    02:58:205 (3,1) far or 2,3 do far too slider leniency
    03:19:633 (2,3,4) blanket
    03:01:119 to 03:29:919 and 03:31:291 to 03:42:262 - do this kiai time from other diffs sure

elena2705 wrote:

Hi~
From my queue
Like this song much))

Normal

The picture good, but this song associates with clouds ot sky, but not earth...And do you know that mix of green and brown coloures is the most ugly colour (i read in internet) yeah, ill consider changing or editing the bg and picking new combo colours
About combo... This diff - normal, not hard, so increase all comboes to the next big yellow stick! what yellow stick
00:43:976 (1,2) - i understand that you want beauty, blanket and etc. But it's understandably, when click. So use DS! It's for all beginning i did use ds, and this is just the beginning, so i put the ds down a little in the calm parts.
00:53:576 (2) - there is sound in song, so add circle mapping to the lyrics here, the player will understand when he hears them
00:53:919 (3) - use more beautiful slider, for example, slider like snake, with 2 white dots (crankle) I think it looks nice to me, no thanks
01:16:891 (1) - finish it in previous yellow stick, not red
01:27:519 - here should be circle, and previous slider finish in yellow stick nah, the white tick doesn't give off any major beat.
01:51:176 (1) - in normal you can't use such little interval after spinner, so finish spinner here 01:51:176 (1) - or don't use spinner
02:03:519 (1) - look ugly... but 02:06:262 (5) - this is good. So do first one like second one
02:12:776 (3) - change it...With one white dot will be good enough
02:39:176 (1) - why it's not symmetrical? ?
02:43:291 (1,2,3) - why you use here one distance, but in song different intervals?????????????????
02:44:662 (1,2,3) - ^
02:36:433 (1) - delete all before this moment, i mean 4 circles and spinner, it does not need Really? Because I think it's okay. The spinner is there because another sound plays in the song, which allows me to make a spinner
02:51:005 (2,3) - DS
02:53:405 (2,3) - DS
To the point, i can't tell about DS more, just use it!!! You will use blanket in another moments, but not between yellow and red sticks
02:59:062 (1) - why NC? lol im dumb

When you correct DS everything wil be very good~
So Fighting^^
no comment = fixed
blue comment = fixed + comment from me or i fixed it differently

thanks!
elena2705
Hello
I just don't agree with some things, and so, try to explain.

Why you tell that DS is okay???
I tried to play your normal, but it's understandably at all, and in normal diff, change DS is very bad. In hard - OK, use, but not here...
I see that your blanket is beauty and etc, but it's very bad. Every modder would tell you about DS...

And about spinner and 4 circle. It seems very strange. You have dinamic parts, but why here just circles? If think about it, I can say that you can don't use breaks, but just in big yellow line (stick) add circles, and everything will be okay, but it's not so... Here you should just use full break without circles. Spinner..... It seems like here it does not need, but if you so want, use spinner.

To the point, look at the ranked songs of 'Timeless'. Maybe it will help you :oops:
Gus
discussed a few things over IRC
will prob mod full set later
log
12:35 Einja: hi
12:35 Gus: greetings
12:36 Einja: jac sent me
12:36 Gus: yeah one sec man
12:36 Gus: can I give you a mod over the forum
12:36 Gus: its easier for me that way
12:36 Einja: sure
12:36 Einja: i was gonna do irc
12:37 Einja: you were saying that my map seems consistent
12:37 Einja: is that a good hting
12:37 Einja: thing
12:37 Gus: yeah its a good thing
12:37 Gus: are you planning on ranking?
12:38 Einja: Yes
12:38 Einja: how should i map this then
12:38 Einja: 01:18:433 (2,3,4,1,2,3,4,5,6,7,8) -
12:38 Gus: 01:18:433 (2,3) - these should be notes
12:39 Gus: 01:18:776 (4) - this should stay a kickslider
12:39 Gus: 01:18:948 (1) - that way, it emphasizes the strength of this so much more
12:39 Einja: you have a point
12:41 Gus: 01:24:262 (3) - also there are a few common issues throughout the map, like here
12:41 Gus: the sliderend sound is so much stronger than the sliderstart
12:41 Gus: you want to make the sliderstarts placed on the strongest sounds so that they're clickable
12:41 Gus: for emphasis purposes
12:41 Einja: i used that slider because there was a c and a b flat fade effect in the back
12:41 Gus: I guess you're right
12:41 Gus: difference of emphasis
12:42 Einja: but if a ton of people say i should change it
12:42 Einja: then i will
12:43 Gus: 01:35:748 (8) - here I would probably have used notes in a similar shape to 01:35:405 (5,6,7) - but with less spacing
12:43 Gus: and placed them opposite for circular flow
12:43 Gus: 01:41:233 (9) - also here you're skipping a triple that you should probably have mapped
12:44 Einja: 8 is a reverse arrow because it's emphasizing a downbeat
12:44 Gus: a downbeat as in a weaker version of 01:35:405 (5,6,7) - ?
12:45 Einja: yeah
12:45 Einja: and i fixed 9
12:46 Gus: http://imgur.com/a/04PuE
12:46 Gus: something like this might better accent it
12:46 Gus: and may be more fun to play
12:46 Gus: but its up to you of course
12:47 Einja: if you close it in it looks ugly ;-;
12:47 Einja: but i might add the triple
12:48 Gus: you can make it more visually appealing
12:48 Gus: that was just a rough idea
12:48 Gus: I personally prefer that so much more over the reverse slider
12:48 Einja: ya
12:49 Gus: 01:53:919 (1,2,3,4,5,6,7,8) - I think these jumps are a little out of place
12:49 Einja: what do you mean
12:50 Gus: Like, they're too powerful for the song
12:50 Gus: I would lead into them
12:50 Gus: try something like this maybe (1s)
12:50 Gus: http://imgur.com/a/04PuE just go to the album again
12:50 Gus: I would make the first 4 notes linear
12:50 Gus: the last 4 could still work as jumps
12:50 Einja: oh yea
12:50 Einja: sure
12:51 Gus: 01:54:605 (5) - because the instruments start to kick in hhere
12:52 Einja: changed it
12:52 Gus: 02:02:148 (1,2) - this rhythm choice is kind of poor
12:52 Einja: 02:59:919 (2,3,4,5,6,7,8) -
12:52 Einja: yeah i change every pattern similar to that
12:52 Gus: http://imgur.com/a/04PuE
12:52 Gus: i'd do this
12:52 Gus: check the album again
12:53 Gus: just stack the notes
12:53 Gus: the rhythm is so much better and its fun that way
12:53 Einja: for 02:59:919 (2,3,4,5,6,7,8) -
12:53 Einja: ?
12:53 Gus: No for
12:53 Gus: 02:02:148 (1,2,3) -
12:53 Gus: did u see the new image in the album
12:53 Einja: yeha
12:54 Einja: but there's the break drums sound in the back
12:54 Einja: idk what to call it
12:54 Gus: the triple is on par with the rhythm
12:54 Gus: what you had before neglects those drums
12:54 Gus: 02:02:319 (3) - just stack two notes onto here :p
12:55 Gus: 02:14:491 - definitely add a note here
12:56 Einja: ive had many people tell me to do that
12:56 Einja: might as well do it
12:56 Gus: 02:47:576 (2) - this is out of place with the section
12:56 Gus: did u change 2:02 as well?
12:56 Gus: I feel like thats such an important change lol
12:57 Einja: yes
12:57 Einja: turned 2:47 into a triple
12:57 Gus: No, like
12:58 Gus: the fact that its a triple
12:58 Gus: its kinda inconsistent with how u mapped the section
12:58 Einja: i hear a 1/4 triple sound in there though
12:59 Gus: yeah me too I guess but
12:59 Gus: its just a weird thing if you're ranking
12:59 Gus: a lot of BNs or modders think consistency is the most important thing
12:59 Gus: so
12:59 Gus: you have a triple at 2:47
12:59 Gus: 02:50:148 (1,2) - why not in between here
12:59 Gus: its the same on the measure
12:59 Einja: there's no 1/4 sound that i can hear
13:00 Einja: i only hear 1/4 sound on 1:47
13:00 Einja: 2:47*
13:00 Gus: well, its not a concept I can easily explain but like
13:01 Gus: even if the 1/4 sound is there
13:01 Gus: its not necessarily a consistent sound
13:01 Einja: i could remove it and just make it 1/2
13:01 Gus: and there are none like it in the section
13:01 Gus: Yeah I'd make it a 1/2 slider
13:01 Einja: ya
13:01 Gus: so you'd either want to map everything in the section like that or map nothing like that
13:01 Gus: of course there are exceptions
13:02 Gus: but with a song thats not too rhythmically complex like this
13:02 Gus: mappers will typically ignore a 1/4 like that
13:02 Einja: mk
13:03 Gus: did you handplace these streaams
13:03 Einja: no
13:03 Einja: ctrl shift f
13:03 Gus: oh alright
13:03 Gus: 03:27:862 (4,5,6,7,8) - streams like this could be made more visually appealing
13:04 Einja: how
13:04 Gus: http://imgur.com/a/9yxip
13:04 Gus: compare it to what you haave
13:04 Gus: all I changed was the slider angle
13:04 Einja: k
13:04 Gus: the slider rolls off the stream much better like this
13:04 Einja: ye
13:06 Gus: uhh if you want
13:06 Gus: i can take a more in depth look later over the forums
13:06 Einja: if you want to
13:06 Einja: but first post our irc so i can give you that juicy kds
13:07 Gus: how do I do that LOL
13:07 Einja: ./savelog
Yamicchi
M4M from Queue
[Vagrant]
• But why vagrant?
• 00:45:176 (3) - It might be confusing with such spacing. You had the same spacing earlier but with 1/2 so player might easily misread this as 1/2 too
• 00:50:491 (4) - This should be at 00:50:662 - as you did inb4
• 01:07:976 (4,5) - Overmapped. The sound here is not loud enough to be mapped imo
• 01:09:176 (3,4,5,6,7) - Why is this the only place where you map 5-circle stream in the whole section?
• 01:54:948 (7) - This is badly placed m8. It could be somewhere else cleaner
• 02:12:776 (6) - Ctrl + g this gives you better flow
[Insane]
• 00:46:719 (1,2) - Imo simplifying the rhythm here is a better choice then making 3/4 and a circle
• 00:55:805 (5) - 01:01:633 (4) - Confused spacing
• 02:07:462 - why did you leave a blank space here?
Topic Starter
Einja

Yamicchi wrote:

M4M from Queue
[Vagrant]
• But why vagrant?
• 00:45:176 (3) - It might be confusing with such spacing. You had the same spacing earlier but with 1/2 so player might easily misread this as 1/2 too stacked with the next slider.
• 00:50:491 (4) - This should be at 00:50:662 - as you did inb4 oops
• 01:07:976 (4,5) - Overmapped. The sound here is not loud enough to be mapped imo I can hear the 1/4 sound really clearly here, though
• 01:09:176 (3,4,5,6,7) - Why is this the only place where you map 5-circle stream in the whole section? i misheard a 5 1/4 note patterns here, and intended to fix it a long time ago. i fixed it
• 01:54:948 (7) - This is badly placed m8. It could be somewhere else cleaner
• 02:12:776 (6) - Ctrl + g this gives you better flow It wouldn't matter whether I ctrl + g'd it or not, besides the notes before it are going the same way that slider 6 is going.
[Insane]
• 00:46:719 (1,2) - Imo simplifying the rhythm here is a better choice then making 3/4 and a circle
• 00:55:805 (5) - 01:01:633 (4) - Confused spacing moved notes 1-4 away from 5
• 02:07:462 - why did you leave a blank space here? there's nothing to emphasize there

thanks for mod
no comment/blue comment = fixed!
My Angel Kitten
m4m
Vagrant
01:23:748 (1,2) - should make triple
01:26:062 - add a circle, like path you made
normal
00:53:576 - add a circle
01:00:091 (2) - make it double could be better

thats all for me :3
Topic Starter
Einja

My Angel Kitten wrote:

m4m
Vagrant
01:23:748 (1,2) - should make triple there's no 1/4 sound to be emphasized there
01:26:062 - add a circle, like path you made there's no 1/4 beat there, so a circle shouldn't be there
normal
00:53:576 - add a circle no sound
01:00:091 (2) - make it double could be better there's no sound there

thats all for me :3
Thanks for the mod, but please consider putting more effort into your mods, 1 or 2 statements isn't enough to even normally be considered a "mod".
LeQuack
M4M from my Queue

Normal
  1. 00:55:976 (3,1) - Stacks should be avoided in lowest diff of a map
  2. 00:58:719 - Note should be here like previous patterns to follow the drum
  3. 00:59:919 - Have a slider here that finishes at 01:00:091 - as its easier for newer players to play 1/1 note gaps as opposed to 3/2 gaps
  4. 01:01:462 (3,1) - Blanket could be better
  5. 01:05:919 (1) - You shouldn't have sliders with more than one repeat in lowest diff, try just two 1/1 sliders
  6. 01:12:776 (4,1) - Overlap l;ooks ugly, change shape of (1) slider to avoid overlap
  7. 01:15:176 (2,3) - Remove stack
  8. 01:21:862 - 1/2 note sllider here for easier gap to play
  9. 01:22:891 - important sound here that shouldn't be missed
  10. 01:25:633 - ^
  11. 01:26:148 (3,2) - Blanket can be improved
  12. 01:26:491 (1,2) - Remove stack
  13. 01:44:319 (1) - Why not a repeat slider like this
  14. 02:33:691 (1,1) - In lower diffs there should be at least 4 notes break after a spinner, i think the best option here is to just delete the spinner as the sound it followis isn't that important
  15. 02:37:805 (2,3) - Try curving these for a better look
  16. 02:40:548 (2,3) - Remove stack
  17. 02:53:405 (2) - No need for a repeat omn this slider as the important sound is on 02:54:262 -
  18. 03:03:519 (5,1) - Stack
  19. 03:22:719 (4,1) - ^
  20. 03:35:405 (4,5) - ^

(didn't realise it was a WIP)Hard
  1. 00:44:491 (2,3) - This stack is played differently from the stack at 00:45:862 (2,3) - this can be confusing for players to read so i suggest only stacking one
  2. 01:41:233 (4) - Remove one repeat to make play less clunky and be consistent with 01:40:891 (3) -
  3. 02:02:833 (3,4) - ^
  4. 02:46:376 (1) - This shouldn't be a repeat slder, have as a normal slider that ends on 02:47:062 - as that is where the important sound is (and add a note at 02:47:405 -

Insane
  1. 00:46:719 (1) - Rotate 20 degrees so the slider shape naturally leads players to the next note
  2. 01:01:291 (3,4) - Stack these instead as right now the gap between them look slike the (4) should be at 01:01:462 -
  3. 01:13:119 (3) - Rotating -20 Degrees will make this play better
  4. 01:27:862 (1) - Rotate -75 Degrees and place at x:414 y:209 so movement is better to 01:27:862 (1) -
  5. 01:53:576 (3,1) - Have the tail of (3) slightly overlap the head of (1) so players know that (3) is a 3/4 slider
  6. 02:14:491 (1) - Perfectly overlap with the head of 02:12:776 (1) -
  7. 02:59:748 (1) - Ctrl-g so movement from 02:59:576 (5) - is less awkward
  8. 03:01:291 (2) - ^
  9. 03:37:291 (3,4,5) - Make sure the x-values of these are all the same (right now x is 74 whislst the others are 75

Vagrant
  1. Make the ending time of this diff consistent with others
  2. 00:53:919 (1) - Have this continue the pattern of 00:52:205 (1,2,3) -
  3. 03:03:691 (8) - Ctrl-g to be consistent with other patterns you have made with 2 1/4 sliders
  4. 03:40:548 (1,2) - Spacing is confusing and can lead people to beleieve the gap is 1/2, expand spacing to make it clearer to the player

Those are all the specifics, in general you just need to follow along with your cursor whilst editing to see if flow feels good whilst editing and if not then to change the patter you have made, once you have done that and refined the map it will do well

Good Luck :D
Topic Starter
Einja

LeQuack wrote:

M4M from my Queue

Normal
  1. 00:55:976 (3,1) - Stacks should be avoided in lowest diff of a map it's only one stack, ill think about it though
  2. 00:58:719 - Note should be here like previous patterns to follow the drum
  3. 00:59:919 - Have a slider here that finishes at 01:00:091 - as its easier for newer players to play 1/1 note gaps as opposed to 3/2 gaps made slider 1 a reverse instead
  4. 01:01:462 (3,1) - Blanket could be better
  5. 01:05:919 (1) - You shouldn't have sliders with more than one repeat in lowest diff, try just two 1/1 sliders
  6. 01:12:776 (4,1) - Overlap l;ooks ugly, change shape of (1) slider to avoid overlap
  7. 01:15:176 (2,3) - Remove stack
  8. 01:21:862 - 1/2 note sllider here for easier gap to play nah, it'll mess up the maps rhythm in that section
  9. 01:22:891 - important sound here that shouldn't be missed 1/4 sounds shouldn't be emphasized in normal diffs
  10. 01:25:633 - ^ ^
  11. 01:26:148 (3,2) - Blanket can be improved
  12. 01:26:491 (1,2) - Remove stack
  13. 01:44:319 (1) - Why not a repeat slider like this
  14. 02:33:691 (1,1) - In lower diffs there should be at least 4 notes break after a spinner, i think the best option here is to just delete the spinner as the sound it followis isn't that important
  15. 02:37:805 (2,3) - Try curving these for a better look
  16. 02:40:548 (2,3) - Remove stack a stack in this situation is okay
  17. 02:53:405 (2) - No need for a repeat omn this slider as the important sound is on 02:54:262 -
  18. 03:03:519 (5,1) - Stack
  19. 03:22:719 (4,1) - ^
  20. 03:35:405 (4,5) - ^

(didn't realise it was a WIP)Hard
  1. 00:44:491 (2,3) - This stack is played differently from the stack at 00:45:862 (2,3) - this can be confusing for players to read so i suggest only stacking oneit's the beginning of the song, so I played it off a bit differently. It won't be too hard to read though
  2. 01:41:233 (4) - Remove one repeat to make play less clunky and be consistent with 01:40:891 (3) - it's not really clunky, the 1/4 beats in there are really loud, so I emphasized them this way
  3. 02:02:833 (3,4) - ^ ^
  4. 02:46:376 (1) - This shouldn't be a repeat slder, have as a normal slider that ends on 02:47:062 - as that is where the important sound is (and add a note at 02:47:405 -

Insane
  1. 00:46:719 (1) - Rotate 20 degrees so the slider shape naturally leads players to the next note
  2. 01:01:291 (3,4) - Stack these instead as right now the gap between them look slike the (4) should be at 01:01:462 - stacking 1/1 beats are pretty hard to read and also not as neat as what i did in this difficulty imo
  3. 01:13:119 (3) - Rotating -20 Degrees will make this play better
  4. 01:27:862 (1) - Rotate -75 Degrees and place at x:414 y:209 so movement is better to 01:27:862 (1) - the overlap with the previous slider looks ugly though
  5. 01:53:576 (3,1) - Have the tail of (3) slightly overlap the head of (1) so players know that (3) is a 3/4 slider
  6. 02:14:491 (1) - Perfectly overlap with the head of 02:12:776 (1) - dang nice catch
  7. 02:59:748 (1) - Ctrl-g so movement from 02:59:576 (5) - is less awkward
  8. 03:01:291 (2) - ^
  9. 03:37:291 (3,4,5) - Make sure the x-values of these are all the same (right now x is 74 whislst the others are 75

Vagrant
  1. Make the ending time of this diff consistent with others the top diff is usually slightly longer than other diffs, take a look at highscore
  2. 00:53:919 (1) - Have this continue the pattern of 00:52:205 (1,2,3) - it's fine rn, the NC makes it look normal
  3. 03:03:691 (8) - Ctrl-g to be consistent with other patterns you have made with 2 1/4 sliders
  4. 03:40:548 (1,2) - Spacing is confusing and can lead people to beleieve the gap is 1/2, expand spacing to make it clearer to the playerthis was intentional, since the song is calming down.

Those are all the specifics, in general you just need to follow along with your cursor whilst editing to see if flow feels good whilst editing and if not then to change the patter you have made, once you have done that and refined the map it will do well

Good Luck :D
no comment/blue comment = fixed!

Thank you so much for modding all the diffs! :D
JeZag
normal
some DS is inconsistent, for example 00:46:376 (3) - has .7 before and .78 ~= .8 after. maybe you're using grid snap and its shifting things a bit?
00:41:233 (1) - in general i'd say use quiet hitsound for spinners
00:43:976 (1,2) - this looks messy to me. lots of ways to fix, especially since this is the very startl for example:

00:44:491 (2,2) - something like this can be easily fixed to not overlap so might as well make it not overlap.
00:44:491 (2,1) - this bad polarity is bad for reading and can easily be fixed by adding a hitcircle on 00:45:176
00:45:348 (1) - i would make this just a 1/1 slider because it fits better and because it pretty much the only 1/2 slider in the whole intro part (doesnt fit)
00:46:719 (1,2) - this looks meh. giving 00:46:719 (1) - a slight bend downwards at least will help it a bit, althought i realize that you've literally run into the right edge of the map. in this case, literally drag everything before this object left and then now you have more space to work with again
00:48:091 (1) - a simple slider like this with a bend too close to the head or tail looks messy (different people will give you different reasons why, but my personal reason is because you cant see the inner side of the bend)
00:49:119 (3,1) - if you want this to be a blanket fix this
00:50:833 (1) - bend is too close to tail for me
00:55:462 (2,1) - theres way too much overlap between these two sliders for a normal imo
00:59:062 (1) - right now this blankets neither00:58:205 (2) nor 01:00:091 (2) and just looks awkward a bit
01:21:005 (3,4) - this could be bad polarity but it could be fine (because the player has gotten used to this rhythm)
01:22:376 (1,2) - blanket could be improved
01:25:119 (1,1) - this overlap is meh
01:26:833 (2) - would look better as a better blanket
01:41:576 (1,2) - could be bad polarity, and easily fixed by just making 01:42:605 (2) a 1/2 slider that starts on the red tick before it
01:44:319 (1) - polarity problem that can be easily fixed by making this a 1/1 slider
01:54:948 (3) - same as last time
01:55:291 (1,2) - try getting this blanket good. its rough getting things like this but its good experience
01:58:033 (1,2) - this blanket isnt good. you can see here that the approach circle doesnt match the sliderbody, an easy way to roughly check your blankets

01:59:405 (3,4) - fix if this is supposed to be blanket
02:02:148 (1,1) - this overlap is pretty easy to fix so just touch it up
02:08:319 (3) - ooh this is a pretty not pretty slider for me (and that it overlaps with 02:09:691 (3) a bit doesnt help)
02:40:891 (3,4,5) - something like this looks less messy:

02:44:662 (1,1) - the flow here is meh because the mouse wants to go up-right after 02:44:662 (1), not up left
02:48:776 (2,3,4) - try this rhythm; feel like it fits better:

02:51:005 (2) - better polarity has 1/2 slider
02:54:262 place a hitcircle here for better polarity (also fits music better)
02:57:348 (1,2) - fix blanket
02:58:033 (2) - feel like this should be a hitcircle (better distinction and besides theres no music on 02:58:205 anyway)
03:10:719 (2,2) - :( (theres more like this but i'll stop pointing them out)
03:13:805 (5,6) - something like this is not good because i think you dont want a blanket, but it looks close enough to blanket that it looks like youve done a horrible job doing a blanket
03:15:862 (3) - this doesnt feel right because 03:16:205 feels like a strong beat and needs a click
03:21:862 (3,4) - fix polarity

hard
00:46:033 (3,4) - this plays better as 2 1/1 sliders because you click the more important beats
00:48:091 (1,2,3,4,5) - maybe its because the hitsounds are too strong (especially for slider tails) but the music would be better emphasized with this rhythm:

00:54:776 (4) - i feel like this is too close to 00:53:919 (3,1). a simple remap will make this not so cramped
01:05:233 (4,5) - this plays better like this

02:12:605 why no hitcircle here
02:50:148 (1,2) - this is better as one slider imo
03:00:776 (4) - in general dont change SV like this unless you change NC (also the music here doesnt really demand SV change, its fine as a longer slider)

insane
00:55:119 (2,3,4) - this plays better as

01:00:433 (1) - make this less bendy to blanket the slider before
01:01:291 (3,4) - in general when you have 1/1 gap in hard you either stack or larger DS.
01:07:805 (3) - this has much better emphasis as just a hitcircle
01:53:576 (3) - this feels a bit forced
02:32:662 (2) - just make this hicircles for the parallelism
02:49:291 (2,3) - deceptive spacing
02:53:405 (2,3) - same
03:08:662 (5) - this should be 2 kicksliders for the same sounds as 03:08:319 (3,4)
03:30:605 (5) - same here

vagrant
01:59:748 (3,4,5,6,7,8) - this has pretty meh flow
not much wrong with this diff, but i can talk about how it feels overall.
in general, this diff lacks patterning and well defined structure. it does "flow" in a sense that theres a lot of circular movement and not much anti-circular flow (most of this map is going in a circle pretty much)
and this could be a GOOD thing because this BG suggests water which doesnt have form anyway :P

good luck for this mapset!
Topic Starter
Einja

JeZag wrote:

normal
some DS is inconsistent, for example 00:46:376 (3) - has .7 before and .78 ~= .8 after. maybe you're using grid snap and its shifting things a bit? i shifted things around so ds issues could be removed with AImod, but i'll check later on
00:41:233 (1) - in general i'd say use quiet hitsound for spinners planning to add hitsounds in the future, will do soon
00:43:976 (1,2) - this looks messy to me. lots of ways to fix, especially since this is the very startl for example:

00:44:491 (2,2) - something like this can be easily fixed to not overlap so might as well make it not overlap. its not?
00:44:491 (2,1) - this bad polarity is bad for reading and can easily be fixed by adding a hitcircle on 00:45:176 no 1/2 tapping in normal diffs,
but i did do something else.

00:45:348 (1) - i would make this just a 1/1 slider because it fits better and because it pretty much the only 1/2 slider in the whole intro part (doesnt fit)
00:46:719 (1,2) - this looks meh. giving 00:46:719 (1) - a slight bend downwards at least will help it a bit, althought i realize that you've literally run into the right edge of the map. in this case, literally drag everything before this object left and then now you have more space to work with again
00:48:091 (1) - a simple slider like this with a bend too close to the head or tail looks messy (different people will give you different reasons why, but my personal reason is because you cant see the inner side of the bend) I think it's fine where it is
00:49:119 (3,1) - if you want this to be a blanket fix this no blanket
00:50:833 (1) - bend is too close to tail for me it's fine
00:55:462 (2,1) - theres way too much overlap between these two sliders for a normal imo i'll fix this eventually, whenever I plan to DS everything again ;-;
00:59:062 (1) - right now this blankets neither00:58:205 (2) nor 01:00:091 (2) and just looks awkward a bit
01:21:005 (3,4) - this could be bad polarity but it could be fine (because the player has gotten used to this rhythm)
01:22:376 (1,2) - blanket could be improved
01:25:119 (1,1) - this overlap is meh a few overlaps won't hurt, would it...?
01:26:833 (2) - would look better as a better blanket
01:41:576 (1,2) - could be bad polarity, and easily fixed by just making 01:42:605 (2) a 1/2 slider that starts on the red tick before it
01:44:319 (1) - polarity problem that can be easily fixed by making this a 1/1 slider
01:54:948 (3) - same as last time it's fine because of the ds
01:55:291 (1,2) - try getting this blanket good. its rough getting things like this but its good experience
01:58:033 (1,2) - this blanket isnt good. you can see here that the approach circle doesnt match the sliderbody, an easy way to roughly check your blankets

01:59:405 (3,4) - fix if this is supposed to be blanket
02:02:148 (1,1) - this overlap is pretty easy to fix so just touch it up
02:08:319 (3) - ooh this is a pretty not pretty slider for me (and that it overlaps with 02:09:691 (3) a bit doesnt help) removed overlap instead
02:40:891 (3,4,5) - something like this looks less messy:

02:44:662 (1,1) - the flow here is meh because the mouse wants to go up-right after 02:44:662 (1), not up left it's fine imo, due to the slow rhythm
02:48:776 (2,3,4) - try this rhythm; feel like it fits better: there's a small c and b flat note that I'm emphasizing in the music

02:51:005 (2) - better polarity has 1/2 slider
02:54:262 place a hitcircle here for better polarity (also fits music better)
02:57:348 (1,2) - fix blanket
02:58:033 (2) - feel like this should be a hitcircle (better distinction and besides theres no music on 02:58:205 anyway) there's sound on 02:58:205, it's the lyrics
03:10:719 (2,2) - :( (theres more like this but i'll stop pointing them out) tbh I think these look nice, but maybe it's just you and me
03:13:805 (5,6) - something like this is not good because i think you dont want a blanket, but it looks close enough to blanket that it looks like youve done a horrible job doing a blanket intended to be a blanket, thanks
03:15:862 (3) - this doesnt feel right because 03:16:205 feels like a strong beat and needs a click It's suppose to emphasize the lyrics in the back, since I can't click them with 1/2 beats
03:21:862 (3,4) - fix polarity

hard
00:46:033 (3,4) - this plays better as 2 1/1 sliders because you click the more important beats you're clicking the major and minor beats tho
00:48:091 (1,2,3,4,5) - maybe its because the hitsounds are too strong (especially for slider tails) but the music would be better emphasized with this rhythm:
the current rhythm im using will throw off the player if I used it like that
00:54:776 (4) - i feel like this is too close to 00:53:919 (3,1). a simple remap will make this not so cramped
01:05:233 (4,5) - this plays better like this changed the rhythm here because a calm/buildup part is coming up

02:12:605 why no hitcircle here
02:50:148 (1,2) - this is better as one slider imo nah, it's following the g and e flat in the back
03:00:776 (4) - in general dont change SV like this unless you change NC (also the music here doesnt really demand SV change, its fine as a longer slider) I NC'd it instead

insane
00:55:119 (2,3,4) - this plays better as

01:00:433 (1) - make this less bendy to blanket the slider before
01:01:291 (3,4) - in general when you have 1/1 gap in hard you either stack or larger DS. i choose stack
01:07:805 (3) - this has much better emphasis as just a hitcircle it's still a clickable beat, so it wouldn't really matter
01:53:576 (3) - this feels a bit forced
02:32:662 (2) - just make this hicircles for the parallelism
02:49:291 (2,3) - deceptive spacing
02:53:405 (2,3) - same
03:08:662 (5) - this should be 2 kicksliders for the same sounds as 03:08:319 (3,4) the 4 arrow kickslider plays better though
03:30:605 (5) - same here ^

vagrant
01:59:748 (3,4,5,6,7,8) - this has pretty meh flow
not much wrong with this diff, but i can talk about how it feels overall.
in general, this diff lacks patterning and well defined structure. it does "flow" in a sense that theres a lot of circular movement and not much anti-circular flow (most of this map is going in a circle pretty much)
and this could be a GOOD thing because this BG suggests water which doesnt have form anyway :P damn, nice interpertation, i didn't even think of that lol

good luck for this mapset!
no/blue comment = fixed!

Thanks for SUCH a big mod on normal <3
rosario wknd
Hello hello your mods have arrived
Hope I can be of help even if half of what I write is opinionated.

Overall
Kiai time should start at 02:58:376 rather than at 03:01:119 and should end at 03:42:262.
Kiai time stop at 03:29:919 for some reason. Just keep it consistent until 03:42:262.

Vagrant
00:59:062 (1,2,3,4,5) - Spacing isn't consistent with the rest of this part. Move these closer perhaps.
01:07:976 (4,5) - - There really isn't any emphasis on these notes? Maybe remove?
01:17:919 (6,7,1,2,3) - These jumps could flow better
01:53:576 (1) - Why does the velocity change here? It seems sudden and very unnecessary and is never repeated.
02:14:491 (1) - More of a personal preference but I would put this on top of 02:12:776 (6)
02:58:033 (2,3) - Maybe make these into single circles?
03:10:205 (5) - Reverse this.
03:42:262 - I would put a long slider here like you do at 03:45:005 (1) just so 03:45:005 (1) doesn't just show up randomly.
04:12:433 (1) - Spinner would be nice here.

I know this is a bit of a strange thing to say but I feel like the excessive flow in this map set is a little strange. The entire map set up until 01:52:548 (1) follows a repeating circular pattern and it just comes across as monotonous. I'd say it's more of a personal preference of mine so don't change anything if you don't want to.

Insane
01:27:862 (1) - Reverse this so it flows better from 01:27:519 (6)
01:50:833 (4,5,1,2) - Spacing here is a little harsh.
01:53:576 (3,1) - These two sliders have a very awkward transition. I would remove the velocity change here and make 01:53:576 (3) the same length as 01:53:919 (1)
02:07:469 - Weird break. Maybe add a circle.
02:55:633 (1) - More personal preference but I would reverse this.
03:04:205 (3,4,5) - I would move 03:04:548 (5) away from the slider end of 03:04:205 (3)
03:38:833 (4) - Reverse this.

Hard
01:41:233 (4) - Shorten this by 1 tick.
02:12:776 (1) - Weird shape for this imo.
03:00:776 (1) - Velocity should not change here.

Normal
01:18:948 (2) - Reverse this maybe.
01:21:005 (3) - Slider should end on the white tick at 01:21:691
01:42:433 (2,3) - Change these into two sliders with the same length as 01:41:576 (1)
02:25:462 (1,1,1) - Personally I would remove these and just make this a long break like in the other difficulties.

Map has great promise just needs a bit of work.
Topic Starter
Einja

rosariovz wrote:

Hello hello your mods have arrived
Hope I can be of help even if half of what I write is opinionated.

Overall
Kiai time should start at 02:58:376 rather than at 03:01:119 and should end at 03:42:262.
Kiai time stop at 03:29:919 for some reason. Just keep it consistent until 03:42:262. did this because it was a unique part of a song, it goes back up again later on.

Vagrant
00:59:062 (1,2,3,4,5) - Spacing isn't consistent with the rest of this part. Move these closer perhaps.
01:07:976 (4,5) - - There really isn't any emphasis on these notes? Maybe remove? had 2 people tell me this already, but there is 2 1/4 beats on there if you listen closely
01:17:919 (6,7,1,2,3) - These jumps could flow better circular/triangle movement was intentional. Circular jumps were like the rest of the song and the triangles showed a new part of the song coming up.
01:53:576 (1) - Why does the velocity change here? It seems sudden and very unnecessary and is never repeated. There's a new buildup,
so I want to emphasize that part in a weird, but significant way

02:14:491 (1) - More of a personal preference but I would put this on top of 02:12:776 (6) nah
02:58:033 (2,3) - Maybe make these into single circles? emphasizes singer
03:10:205 (5) - Reverse this.
03:42:262 - I would put a long slider here like you do at 03:45:005 (1) just so 03:45:005 (1) doesn't just show up randomly.
04:12:433 (1) - Spinner would be nice here. the song ends there completely, so no point in doing so

I know this is a bit of a strange thing to say but I feel like the excessive flow in this map set is a little strange. The entire map set up until 01:52:548 (1) follows a repeating circular pattern and it just comes across as monotonous. I'd say it's more of a personal preference of mine so don't change anything if you don't want to. Well, the bg resembles fish swimming in water circularly, and water usually flows in one direction, so I mapped circularly to resemble the bg

Insane
01:27:862 (1) - Reverse this so it flows better from 01:27:519 (6) Reversed 6 instead
01:50:833 (4,5,1,2) - Spacing here is a little harsh. just this part? but the parts before it have circular spacing as well like this
01:53:576 (3,1) - These two sliders have a very awkward transition. I would remove the velocity change here and make 01:53:576 (3) the same length as 01:53:919 (1) I NC'd slider 3 instead, to resemble a change in SV
02:07:469 - Weird break. Maybe add a circle. nah, ds covers that
02:55:633 (1) - More personal preference but I would reverse this. it's fine imo
03:04:205 (3,4,5) - I would move 03:04:548 (5) away from the slider end of 03:04:205 (3)
03:38:833 (4) - Reverse this. it looks ugly with the overlaps tho

Hard
01:41:233 (4) - Shorten this by 1 tick. but a big 1/4 sound exists on that blue tick
02:12:776 (1) - Weird shape for this imo. i did that with every single diff for some reason, i think it's okay
03:00:776 (1) - Velocity should not change here. a new part of the song should have a slight SV change in 3* diffs and up for me

Normal
01:18:948 (2) - Reverse this maybe. it will destroy the DS snap
01:21:005 (3) - Slider should end on the white tick at 01:21:691 no, the 2 notes are 3/2 beat, like t he song suggests
01:42:433 (2,3) - Change these into two sliders with the same length as 01:41:576 (1) but they already are 2 sliders?
02:25:462 (1,1,1) - Personally I would remove these and just make this a long break like in the other difficulties. ill think about this

Map has great promise just needs a bit of work.
no comment = fixed
blue comment = considering/fixed differently

Thanks for modding all diffs! :o
Silicon-Based
Vagrant:

Major error:
01:20:662 (6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5) - this flows in the same direction (anti-clockwise) for 20 seconds! It feels odd and there is no reason to keep it. You must change it. Reverse the direction of the jumps a couple times where appropriate.

Minor errors/suggestions:
00:46:719 (1) - is there a reason why this one isn't curved?
00:57:691 (1) - emphasize through spacing? like in 01:03:176 (1)
01:00:433 (1) - ^
01:07:805 (3) - NC to keep it consistent with 01:07:291 (1)
The beginning of the first kiai section has inconsistent spacing
01:21:348 (3) - is there a reason for not keeping this circular like the rest of your jumps?
01:23:576 (7) - ^
01:47:748 (5,6) - increase spacing
02:12:776 (6) - I'd make that one slower and would change its direction/rotate a bit to make it flow better
02:14:491 (1) - or maybe not, make the hole in the slider larger, then put the circle in it to make a blanket
02:25:462 (1) - don't like that one, either make it symmetrical, or visibly unsymmetrical
02:48:605 (5,1) - this stands out, which makes it inconsistent with analogical beats, either make the spacing consistent or introduce a few more of those patterns throughout the map
02:54:605 (2) - NC? here not 02:54:262 (1)
02:58:205 (3,1,2,3) - an example of good emphasis through spacing
03:03:519 (7,8,1) - difficulty spike
03:04:719 (6,7,8,1,2,3) - make more of those, these are excellent
03:08:148 (2,3,4,5,6,1) - turn those into a perfect star
03:30:262 (2,3,4,5) - make them equidistant, into an arc
03:47:748 (1) - I don't like that sudden loss of complexity, make it a little more sophisticated
03:58:719 (1) - spinner?

Overall, I feel like the map would greatly benefit from more varied, but consistent with the song, spacing of the jumps. The song has many beats that can be emphasized through spacing, which would make the map more fun to play. I stopped stating the timing for such beats because there is a lot of them and you very often omit them.

I would suggest a design of circles or arcs of jumps, with each new circle or arc starting at more distinct beats of the song and distinguished by larger spacing. This would not only make the map more unique and fun to play, but would also make it more aesthetical (right now it looks bland) + would automatically ephasize the beats. If you're truly thinking about ranking this map, it will need to undergo major changes.
Topic Starter
Einja

Silicon-Based wrote:

Vagrant:

Major error:
01:20:662 (6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5) - this flows in the same direction (anti-clockwise) for 20 seconds! It feels odd and there is no reason to keep it. You must change it. Reverse the direction of the jumps a couple times where appropriate. i had the map intentionally go in one whole direction for a map, but once this gets ranked you aren't gonna care whether it's boring or not because PP is right there. I did a few changes to avoid circular flow, but kept most of the circular stuff.

Minor errors/suggestions:
00:46:719 (1) - is there a reason why this one isn't curved? wouldn't change anything whether i did or not
00:57:691 (1) - emphasize through spacing? like in 01:03:176 (1) 01:03:176 (1) gets closer to the drop, so i increased spacing there a little more
01:00:433 (1) - ^ ^
01:07:805 (3) - NC to keep it consistent with 01:07:291 (1)
The beginning of the first kiai section has inconsistent spacing
01:21:348 (3) - is there a reason for not keeping this circular like the rest of your jumps? you just told me to block circular flow, and just you're telling me to keep it circular?
01:23:576 (7) - ^ ^
01:47:748 (5,6) - increase spacing
02:12:776 (6) - I'd make that one slower and would change its direction/rotate a bit to make it flow better
02:14:491 (1) - or maybe not, make the hole in the slider larger, then put the circle in it to make a blanket did something else for both of these suggestions
02:25:462 (1) - don't like that one, either make it symmetrical, or visibly unsymmetrical
02:48:605 (5,1) - this stands out, which makes it inconsistent with analogical beats, either make the spacing consistent or introduce a few more of those patterns throughout the map stacked these so it would look nice since circle 5 is right on top of an NC
02:54:605 (2) - NC? here not 02:54:262 (1) I NC'd every single part when the big white tick starts, don't want to break that
02:58:205 (3,1,2,3) - an example of good emphasis through spacing i put the kicksliders close together because the instruments still haven't gotten loud yet, the jumps are where the stuff gets loud and all that
03:03:519 (7,8,1) - difficulty spike yeah, it's a difficulty spike, and i think it's fine
03:04:719 (6,7,8,1,2,3) - make more of those, these are excellent ill think about it
03:08:148 (2,3,4,5,6,1) - turn those into a perfect star
03:30:262 (2,3,4,5) - make them equidistant, into an arc it's fine the way it is
03:47:748 (1) - I don't like that sudden loss of complexity, make it a little more sophisticated it wouldn't matter whether i did or not
03:58:719 (1) - spinner? nah, i might add a slider instead though

Overall, I feel like the map would greatly benefit from more varied, but consistent with the song, spacing of the jumps. The song has many beats that can be emphasized through spacing, which would make the map more fun to play. I stopped stating the timing for such beats because there is a lot of them and you very often omit them.

I would suggest a design of circles or arcs of jumps, with each new circle or arc starting at more distinct beats of the song and distinguished by larger spacing. This would not only make the map more unique and fun to play, but would also make it more aesthetical (right now it looks bland) + would automatically ephasize the beats. If you're truly thinking about ranking this map, it will need to undergo major changes. I'll go through most of the jumps and try to remap them again
thanks for your mod! no/blue comment = fixed!
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