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David Wise - Title Theme

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Topic Starter
Venix
This beatmap was submitted using in-game submission on 26 marca 2017 at 19:20:09

Artist: David Wise
Title: Title Theme
Source: Battletoads
Tags: Left ReFaller Alphabet Alpha collab collaboration NES Super Nintendo Entertainment System Sega Mega Drive Genesis Gear Game Boy Gameboy Amiga CD32 arcade
BPM: 161,75
Filesize: 1313kb
Play Time: 00:32
Difficulties Available:
  1. Alphabet's Insane (3,88 stars, 125 notes)
  2. Easy (1,45 stars, 41 notes)
  3. Game Over (4,55 stars, 144 notes)
  4. Left's Advanced (2,4 stars, 76 notes)
  5. ReFaller's Normal (1,96 stars, 58 notes)
  6. ReVenixaller's Hard (3,25 stars, 97 notes)
Download: David Wise - Title Theme
Information: Scores/Beatmap Listing
---------------
#4 Ranked!

Easy by Me
Normal by ReFaller
Advanced by Left
Hard by Me and ReFaller
Insane by Alphabet
Game Over by Me

SCROLL DOWN FOR LOGS!
18/02/2017 - ezek
22/02/2017 - ezek
28/03/2017 - Garden
WORSTPOLACKEU
SPOILER
20:32 WORSTPOLACKEU: gamepleyem
20:32 WORSTPOLACKEU: nie ma nic zle
20:32 WORSTPOLACKEU: ale visuals
20:32 WORSTPOLACKEU: tam jest kilka pierdol
20:33 WORSTPOLACKEU: co sa tak "odjebane" poprostu na odpierdol
20:33 WORSTPOLACKEU: niedokladnie xD
20:33 Venix: które? XD
20:33 WORSTPOLACKEU: ja ci tutaj napisze iwkleje to w topic to bedzie mod
20:33 WORSTPOLACKEU: patrz tutaj
20:33 WORSTPOLACKEU: 00:00:207 (1,2) - zjebany blanket xd
20:33 WORSTPOLACKEU: 00:03:174 (1,2) - te dwa tez
20:34 WORSTPOLACKEU: ten trzeci jest jakos niegeometrycznie pasujacy jakby taki krzywy trojkat wychodzi z tego
20:34 WORSTPOLACKEU: 00:07:811 (2,5,7) - moga byc ladniej ustawione
20:34 WORSTPOLACKEU: ta nr 7 pomiedzy innymi ladniej
20:35 WORSTPOLACKEU: widzisz jak tow yglada? xD http://puu.sh/u69eD/5a6750287a.jpg
20:35 WORSTPOLACKEU: takich rzeczy duzo jest
20:35 WORSTPOLACKEU: ze to tak jakby na odpierdziel bylo
20:35 WORSTPOLACKEU: flow jest i rytm jest wszystko jest tylko nie wyglad
20:36 WORSTPOLACKEU: 00:11:149 (4,5,6) - to za blisko nutki00:10:778 (2) -
20:36 WORSTPOLACKEU: 00:13:931 (3,5,8) -
20:36 WORSTPOLACKEU: o tak ma byc wlasnie
20:36 WORSTPOLACKEU: popatrz na te pierdolki wszedzie
20:36 WORSTPOLACKEU: dalej wymieniac? xD chyba wiesz o co chodzi

Mod, good map playwise only needs some aesthetics
Krfawy
Jestem piękny! o3o
18:05 Venix: ej
18:05 Venix: wbijesz do mnie i chalwy na discorda?
18:05 Krfawy: czeka ideu XD
18:10 Venix: szpoko
18:19 Venix: no wbijej pan
18:19 Venix: XD
18:38 Krfawy: a sorki
18:43 *Krfawy is listening to [http://osu.ppy.sh/b/1214691 Cobra Starship - You Make Me Feel... ft. Sabi]
19:33 Venix: https://osu.ppy.sh/forum/t/558774
19:50 Venix: http://puu.sh/u65TA/bc1a7ee180.osr
19:52 *Venix is listening to [https://osu.ppy.sh/b/1119026 Brad Breeck - Gravity Falls Theme Song]
20:36 Venix: 00:02:810 (6,1) -
20:37 Krfawy: 00:17:648 (7) - brakujący hitsound moim zdaniem XD
20:43 Krfawy: lol to OD8 w hardzie ale w light insejnie OD7.5 XD
20:43 Krfawy: nie jest to błędem ale śmisznie XD
20:43 Krfawy: no i HP5 w advancedzie można by walnąć ;3;
20:43 Venix: no spoko
20:43 Venix: XD
20:53 Venix: https://osu.ppy.sh/ss/7341468
20:56 Venix: 00:06:890 (3) -
20:56 Krfawy: https://osu.ppy.sh/ss/7341495
20:57 Venix: 00:09:116 (1,2,3) -
20:58 Venix: 00:12:084 (1,2,3) -
20:58 Venix: 00:15:051 (1,2,3) -
20:58 Krfawy: no to faktycznie XD
21:01 *Krfawy is editing [http://osu.ppy.sh/b/1215538 David Wise - Title Theme [Insane]]
21:01 Krfawy: 00:22:470 (1) - dałoby się na koniec dać klapsa? X'D
21:01 Krfawy: bo chyba brakuje ;3;

SliderBorder : 242,24,57
SliderTrackOverride : 25,25,25
Pachiru
[Easy]
  1. 00:15:051 (3,4,5) - Look at the screenshot (https://puu.sh/u6jZ5/2e743add96.png), don't you think that the angle here is pretty sharp? Why not moving the slider number 5 down to make it less rude and more fluid? Like this: https://puu.sh/u6k63/1833b85139.png
  2. 00:29:889 (1) - To be consistant with other diff, why not using spinner instead of a circle? It will introduce new player to it also.
[Normal]
  1. 00:03:737 (2,3,4,1,2) - The angle of this pattern is not anti-flow, but I think that you can do something better to make it more fun to play. I played your diff, and I noticed that this pattern looks like you placed it randomly, so try to give some shape to sliders, to make it more fun to play, even on a Normal diff.
  2. 00:09:487 (2) - For this pattern, I think you can use a pattern like this, to make this less empty, because for an Normal diff, it sometimes empty compared to some part you mapped on the song - https://puu.sh/u6kxo/18f30ef8b9.png
  3. 00:13:196 (2) - Since this beat is a strong beat, it has to be differencied from the other beat, so highlight the strong beat by moving it up like on the screenshot - https://puu.sh/u6kIZ/e386b8fadf.png
  4. 00:16:535 (1) - This slider can be polished to avoid the bad blanket here: 00:18:019 (1) - 00:15:051 (1) -
  5. 00:22:470 (1,2,3,4,1,2,3) - Compared to some parts of the music, this part feel very dense, and the number of objects here are very high compared to the other parts... Try to delete some objects here, to keep a small 1/1 beat pause for players.
  6. 00:25:438 (4,5,6) - Compare this part, with this part: 00:27:292 (2,3,4) - this is the same music rhythm, but one is well done, and the other is empty compared to the good one, so why not keeping the good pattern? Errrr, I talked wrong, there is no bad pattern, but by saying good, I mean the one that fit better with the diff you mapped.
For this diff, I think that if you apply some other mods, the diff will be very good, for now, there is still something to do on it, but I have hope in you ReFaller :)

[Advanced]
  1. 00:27:292 (2,3,4) - I think that this part is overcharged, i mean there is a lot of objects on the same place, and it can sometimes be hard to read.
  2. Why not adding some 1/1 beat break on the last part of the song? Because it's nice mapped, but there is no break, and a player can't rest a bit during this time, try to think about that please.
Good mapper, as always, nothing to say ;)

[Hard]
  1. 00:16:535 (1,2) - Try to avoid as much as possible patterns like this, because there is no way to use that kind of reverse in this song, since it breaks the flow of the map, and it's better to make more clickable beats for an Hard.
  2. 00:20:986 (1) - This slider feels a bit anti-flow in my opinion
  3. 00:28:776 (2,3,4) - If you used triplets here, then why you didn't use some previously on the map? It could give a better consistancy, and it would prepare the player to the Light Insane / Insane diffs, with more 1/4 pattern you see? It's just to respect that stupid consistancy rhythm use ""rule""
  4. Also, change the AR to 7.5 or 7 so it would keep a clean spread with the other diffs.
Otherwise, this diff is pretty cool, it just need a bit more 1/4 patterns in my opinion sometimes, to introduce some new patterns for the next diffs, that the only thing I would recommand you. (You can use 1/4 reverse slider pattern obviously, it also work!)

[Light Insane]
  1. 00:16:535 (2,3,4,5,6,1,2) - Why not nerfing this pattern by using only reverse sliders? I think that this part is pretty hard for a Light Insane diff.
  2. 00:18:019 (1,2) - Those two sliders seems to be too much close from each other.
  3. 00:23:026 (3,1) - This jump could be a bit nerf in my opinion, since there is some jumps like this in the Insane diff.
  4. 00:25:438 (1,2,3) - Why not moving this triplets on this note: 00:24:696 (1) - to make a good stack, and also this triplets sound same as the circle 00:24:696 (1) -
  5. 00:27:292 (2,3) - You stacked all those duets during the map, but you didn't do it on this one, why?
That diff is pretty neato, but I think it's juuuuuuust a liiiiiittle bit hard to me for an Light Insane. For now, you can keep it like that, if other thinks that's good, then I'm probably just baka. Good job!

[Insane]
  1. 00:01:697 (1) - Fail NC?
  2. 00:19:503 (1) - Why not moving this slider into a way that the end of this slider could be stacked onto this note: 00:18:761 (3) - so it would keep consistancy with this slider: 00:19:873 (2) -
  3. 00:27:292 (2) - Why not doing a CTRL+G so it would be better for the flow I think
  4. 00:28:405 (1,2) - That's anti-flow bro, that would fit so much better if this slider: 00:28:405 (1) - would be in the other way, that would create a cool flow in my opinion.
  5. 00:29:703 (6) - Move a bit this slider so we couldn't get confused by the stack here...
Good diff too for me. I think that with some few mods, the mapset will be pretty cool! So good luck :)
ReFaller

Pachiru wrote:

[Normal]
  1. 00:03:737 (2,3,4,1,2) - The angle of this pattern is not anti-flow, but I think that you can do something better to make it more fun to play. I played your diff, and I noticed that this pattern looks like you placed it randomly, so try to give some shape to sliders, to make it more fun to play, even on a Normal diff. ok, this is played weird tbh
  2. 00:09:487 (2) - For this pattern, I think you can use a pattern like this, to make this less empty, because for an Normal diff, it sometimes empty compared to some part you mapped on the song - https://puu.sh/u6kxo/18f30ef8b9.png good
  3. 00:13:196 (2) - Since this beat is a strong beat, it has to be differencied from the other beat, so highlight the strong beat by moving it up like on the screenshot - https://puu.sh/u6kIZ/e386b8fadf.png kk
  4. 00:16:535 (1) - This slider can be polished to avoid the bad blanket here: 00:18:019 (1) - 00:15:051 (1) - ok but will be no blankets
  5. 00:22:470 (1,2,3,4,1,2,3) - Compared to some parts of the music, this part feel very dense, and the number of objects here are very high compared to the other parts... Try to delete some objects here, to keep a small 1/1 beat pause for players. nope, this is kind of sound which i want to be mapped with 1/2 sliders
  6. 00:25:438 (4,5,6) - Compare this part, with this part: 00:27:292 (2,3,4) - this is the same music rhythm, but one is well done, and the other is empty compared to the good one, so why not keeping the good pattern? Errrr, I talked wrong, there is no bad pattern, but by saying good, I mean the one that fit better with the diff you mapped. so idk what do you mean, but i rearranged placement anyway
For this diff, I think that if you apply some other mods, the diff will be very good, for now, there is still something to do on it, but I have hope in you ReFaller :) literally, 86% of map has different placement

[Hard]
  1. 00:16:535 (1,2) - Try to avoid as much as possible patterns like this, because there is no way to use that kind of reverse in this song, since it breaks the flow of the map, and it's better to make more clickable beats for an Hard. Venix
  2. 00:20:986 (1) - This slider feels a bit anti-flow in my opinion i don't feel anti-flow here, but remember - antiflows are friendly with Hards, sometimes with Normals
  3. 00:28:776 (2,3,4) - If you used triplets here, then why you didn't use some previously on the map? It could give a better consistancy, and it would prepare the player to the Light Insane / Insane diffs, with more 1/4 pattern you see? It's just to respect that stupid consistancy rhythm use ""rule"" where i could use triplets, it could be only 00:28:405 (1) where i used 1/2 sliders, but only this moment - 00:28:776 (2,3,4) have additional triplet, so i mapped it to increase difficulty before incoming spinner
  4. Also, change the AR to 7.5 or 7 so it would keep a clean spread with the other diffs. up to Venix
Otherwise, this diff is pretty cool, it just need a bit more 1/4 patterns in my opinion sometimes, to introduce some new patterns for the next diffs, that the only thing I would recommand you. (You can use 1/4 reverse slider pattern obviously, it also work!) More 1/4 notes? - it will be Insane then, no matter what kind of patterning
Może tak jakieś tagi?
osu file format v14

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AudioLeadIn: 0
PreviewTime: 6056
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Title Theme
TitleUnicode:Title Theme
Artist:David Wise
ArtistUnicode:David Wise
Creator:Venix
Version:ReFaller's Normal
Source:Battletoads
Tags:
BeatmapID:1215540
BeatmapSetID:573827

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Aistre

Pachiru wrote:

[Light Insane]
  1. 00:16:535 (2,3,4,5,6,1,2) - Why not nerfing this pattern by using only reverse sliders? I think that this part is pretty hard for a Light Insane diff. Light insanes / Insanes are meant to introduce the player to more complex patterns such as streams and 1/4 repeating sliders. It's a step up from it being a hard, and thus providing a new challenge.
  2. 00:18:019 (1,2) - Those two sliders seems to be too much close from each other.
  3. 00:23:026 (3,1) - This jump could be a bit nerf in my opinion, since there is some jumps like this in the Insane diff.
  4. 00:25:438 (1,2,3) - Why not moving this triplets on this note: 00:24:696 (1) - to make a good stack, and also this triplets sound same as the circle 00:24:696 (1) - It's to provide some readability. Stacking these notes makes it harder to read.
  5. 00:27:292 (2,3) - You stacked all those duets during the map, but you didn't do it on this one, why? I unstacked these two to signal the ending, which is harder in contrast to before. I like this idea so I'm going to stick with it.
That diff is pretty neato, but I think it's juuuuuuust a liiiiiittle bit hard to me for an Light Insane. For now, you can keep it like that, if other thinks that's good, then I'm probably just baka. Good job! The diff is 3.89*? It's just barely an insane, hence the difficulty name. I don't see anything wrong with it?
Thanks! Everything unmentioned was fixed.
Update
osu file format v14

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Title:Title Theme
TitleUnicode:Title Theme
Artist:David Wise
ArtistUnicode:David Wise
Creator:Venix
Version:Alphabet's Light Insane
Source:Battletoads
Tags:
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112,348,3552,2,0,P|144:356|204:340,1,85,8|8,0:0|0:0,0:0:0:0:
240,228,3923,5,4,3:0:0:0:
340,316,4108,1,0,0:0:0:0:
364,144,4294,1,8,0:0:0:0:
324,228,4479,1,0,0:0:0:0:
436,292,4665,5,4,3:0:0:0:
448,300,4758,1,0,0:0:0:0:
460,308,4850,1,0,0:0:0:0:
480,147,5036,2,0,P|424:123|360:147,1,127.5,8|0,0:0|0:0,0:0:0:0:
324,228,5407,5,8,0:0:0:0:
256,108,5592,1,8,0:0:0:0:
428,212,5778,1,8,0:0:0:0:
428,212,5871,1,8,0:0:0:0:
428,212,5964,1,8,0:0:0:0:
228,200,6149,6,0,L|116:208,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
256,108,6520,2,0,L|364:100,1,101.999996887207,8|8,0:0|0:0,0:0:0:0:
200,36,6890,2,0,L|92:44,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
20,140,7261,1,8,0:0:0:0:
88,244,7447,6,0,P|140:260|264:176,1,203.999993774414
272,64,8003,1,8,0:0:0:0:
272,64,8189,1,8,0:0:0:0:
364,180,8374,5,4,3:0:0:0:
364,180,8560,1,0,0:0:0:0:
156,168,8745,1,8,0:0:0:0:
156,168,8931,1,0,0:0:0:0:
328,248,9116,6,0,P|364:256|428:220,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
400,112,9487,2,8,P|364:104|300:140,1,101.999996887207
220,220,9858,2,0,L|232:332,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
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307,130,10414,6,0,B|196:136|196:136|96:192,1,203.999993774414,0|0,0:0|0:0,0:0:0:0:
16,252,10971,1,8,0:0:0:0:
196,328,11156,1,8,0:0:0:0:
196,328,11249,1,8,0:0:0:0:
196,328,11342,5,8,0:0:0:0:
114,181,11527,1,8,0:0:0:0:
40,352,11713,1,8,0:0:0:0:
20,356,11805,1,8,0:0:0:0:
4,360,11898,1,8,0:0:0:0:
204,220,12084,6,0,L|312:224,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
368,288,12455,2,8,L|476:292,1,101.999996887207
476,164,12826,2,0,L|368:160,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
264,104,13196,1,8,0:0:0:0:
156,48,13382,6,0,P|116:44|28:184,1,203.999993774414
32,276,13938,1,8,0:0:0:0:
32,276,14124,1,8,0:0:0:0:
169,239,14309,2,0,L|124:148,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
276,188,14680,1,8,0:0:0:0:
276,188,14866,1,0,0:0:0:0:
228,312,15051,6,0,P|164:332|100:312,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
24,268,15422,2,8,P|4:204|24:140,1,101.999996887207
96,84,15793,2,0,L|212:80,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
316,108,16164,1,8,0:0:0:0:
420,44,16350,5,0,0:0:0:0:
480,148,16535,1,8,0:0:0:0:
484,184,16628,1,8,0:0:0:0:
488,220,16720,1,8,0:0:0:0:
492,256,16813,1,8,0:0:0:0:
496,292,16906,2,8,L|504:360,3,50.9999984436036
408,292,17277,6,8,L|400:360,3,50.9999984436036
308,284,17648,2,8,L|313:334,3,50.9999984436036
296,204,18019,6,0,L|180:208,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
76,128,18390,2,8,L|192:124,1,101.999996887207
316,124,18761,5,4,3:0:0:0:
316,124,18946,2,0,L|432:120,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
496,216,19317,1,0,0:0:0:0:
424,316,19503,6,0,P|372:324|308:300,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
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52,104,20801,1,0,0:0:0:0:
172,132,20986,6,0,B|228:136|228:136|296:124,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
392,92,21357,2,8,B|388:148|388:148|400:216,1,101.999996887207
432,312,21728,5,4,3:0:0:0:
432,312,21914,2,0,P|376:300|328:316,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
220,360,22285,1,0,0:0:0:0:
280,204,22470,6,0,L|172:196,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
24,188,22841,1,10,0:0:0:0:
112,104,23026,1,8,0:0:0:0:
100,264,23212,6,0,L|212:276,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
336,300,23583,1,10,0:0:0:0:
280,204,23768,1,0,0:0:0:0:
440,284,23954,6,0,P|464:236|456:168,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
396,84,24325,1,8,0:0:0:0:
396,84,24510,1,8,0:0:0:0:
280,120,24696,5,4,3:0:0:0:
180,52,24881,2,0,L|56:44,2,101.999996887207,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,136,25438,5,4,3:0:0:0:
300,156,25530,1,0,0:0:0:0:
304,172,25623,1,0,0:0:0:0:
240,292,25809,1,8,0:0:0:0:
240,292,25994,1,8,0:0:0:0:
360,360,26179,5,4,3:0:0:0:
460,264,26365,2,0,P|476:212|464:160,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
372,88,26736,1,0,0:0:0:0:
256,132,26921,6,0,L|176:132,2,50.9999984436036,4|0|0,3:0|0:0|0:0,0:0:0:0:
348,232,27292,1,8,0:0:0:0:
168,232,27478,1,8,0:0:0:0:
256,316,27663,1,4,3:0:0:0:
256,132,27849,2,0,L|256:24,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
348,140,28220,1,0,0:0:0:0:
168,140,28405,6,0,P|112:124|52:132,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
16,240,28776,1,8,0:0:0:0:
16,240,28869,1,0,0:0:0:0:
16,240,28962,1,8,0:0:0:0:
152,320,29147,1,4,3:0:0:0:
368,232,29333,1,0,0:0:0:0:
216,200,29518,1,8,0:0:0:0:
376,360,29703,5,8,0:0:0:0:
412,348,29796,1,8,0:0:0:0:
448,336,29889,1,12,0:0:0:0:
256,192,30074,12,0,32115,0:0:0:0:
Pachiru

Alphabet wrote:

The diff is 3.89*? It's just barely an insane, hence the difficulty name. I don't see anything wrong with it?
Never judge a difficulty by its star rating. It's not because that your diff is 3.89* that it's not hard. There is some jumps that are quite same as Insane diffs, even if it's a Light Insane. Like this one: 00:29:147 (5,6,7,1,2,3) - for instance, that's just a one that I forgot to notice while I modded it first.

But if you feel like you don't want to change it, then it's your choice, anyway, good luck for rank :)
Chalwa
Siema, albo sie nie ma xD
Mod robiony na odwal/Fast check
[General]
  1. Usuń tego BG o rozszerzeniu .png o tej pięknej kurwa nazwie, bo użyłeś .jpeg, to po co trzymać dwa? xD
  2. Weź daj w opisie forum party w collabie, bo nie wiadomo kto co robił, albo jakieś napisy w SB chociaż
  3. Resza git, koniec moda dawaj kudosu XD
[Łatwy]
  1. 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta.
  2. 00:13:567 (1) - Usuń NC, a daj je w 00:15:051 (3), bo inconsistent z resztą wcześniej i z resztą później, czyli łącznie inconsistent z całą mapą.
[Normalny ReFallerka]
  1. 00:11:342 (2,3) - Ja bym to zrobił troszku bardziej gładkie i dał lekkie curvy na pierwszym sliderze w lewo, a w drugim w dół, ale subiektywna opinia, więc skipuj to xD
  2. Git gut diff
[Left's Advanced]
  1. 00:22:470 (4) - What do you think about make this slider, Ctrl + H'ed 00:21:914 (3) slider for make this pattern more smoothier?
[Kolaboracyjny diff Trudny ReFallerka i tego randoma]
  1. 00:09:487 (2,4) - Moim zdaniem te dwa są za blisko siebie i nie wygląda to ładnie. Daj 00:10:229 (4) wyżej a potem popraw DSy i grać gitara będzie.
  2. 00:11:342 (4,5,6,7,1) - Nuke za skopiowanie patternu z Step Off Playa xD
[Alphabet's Light Insane]
  1. Nice diff
[Szalony czy jak to tam było dalej]
  1. Wygląda nieźle, nie chce mi się modować
Rankuj to i dewej kudosa.
GOOD LUCK I/POWODZENIA DLA MNIE
Chalwa
I bez kudosu.
W Collabie masz unsnapnięte końce sliderów 00:08:745 (6) i 00:20:058 (3)
Topic Starter
Venix

Pachiru wrote:

[Easy]
  1. 00:15:051 (3,4,5) - Look at the screenshot (https://puu.sh/u6jZ5/2e743add96.png), don't you think that the angle here is pretty sharp? Why not moving the slider number 5 down to make it less rude and more fluid? Like this: https://puu.sh/u6k63/1833b85139.png it's symmetry lol
  2. 00:29:889 (1) - To be consistant with other diff, why not using spinner instead of a circle? It will introduce new player to it also. kkkkkkkkkkkkkkk
[Hard]
  1. 00:16:535 (1,2) - Try to avoid as much as possible patterns like this, because there is no way to use that kind of reverse in this song, since it breaks the flow of the map, and it's better to make more clickable beats for an Hard. mby will when more peaople will agree with this
  2. 00:20:986 (1) - This slider feels a bit anti-flow in my opinion
  3. 00:28:776 (2,3,4) - If you used triplets here, then why you didn't use some previously on the map? It could give a better consistancy, and it would prepare the player to the Light Insane / Insane diffs, with more 1/4 pattern you see? It's just to respect that stupid consistancy rhythm use ""rule""
  4. Also, change the AR to 7.5 or 7 so it would keep a clean spread with the other diffs. ar8 is ok
[Insane]
  1. 00:01:697 (1) - Fail NC? no, 00:01:883 (1) - here is fail nc XD
  2. 00:19:503 (1) - Why not moving this slider into a way that the end of this slider could be stacked onto this note: 00:18:761 (3) - so it would keep consistancy with this slider: 00:19:873 (2) - because spacing will be too small, and it doesn't fit music well
  3. 00:27:292 (2) - Why not doing a CTRL+G so it would be better for the flow I think why not
  4. 00:28:405 (1,2) - That's anti-flow bro, that would fit so much better if this slider: 00:28:405 (1) - would be in the other way, that would create a cool flow in my opinion. It's not important this is antiflow, it's allowed and very easy to play
  5. 00:29:703 (6) - Move a bit this slider so we couldn't get confused by the stack here... why lol
Good diff too for me. I think that with some few mods, the mapset will be pretty cool! So good luck :)

Chalwa wrote:

Siema, albo sie nie ma xD
Mod robiony na odwal/Fast check
[General]
  1. Usuń tego BG o rozszerzeniu .png o tej pięknej kurwa nazwie, bo użyłeś .jpeg, to po co trzymać dwa? xD k
  2. Weź daj w opisie forum party w collabie, bo nie wiadomo kto co robił, albo jakieś napisy w SB chociaż k
  3. Resza git, koniec moda dawaj kudosu XD XD
[Łatwy]
  1. 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta. sam kurwa jesteś krzywy XD
  2. 00:13:567 (1) - Usuń NC, a daj je w 00:15:051 (3), bo inconsistent z resztą wcześniej i z resztą później, czyli łącznie inconsistent z całą mapą. spoko spoko
[Kolaboracyjny diff Trudny ReFallerka i tego randoma]
  1. 00:09:487 (2,4) - Moim zdaniem te dwa są za blisko siebie i nie wygląda to ładnie. Daj 00:10:229 (4) wyżej a potem popraw DSy i grać gitara będzie. na wałbrzych
  2. 00:11:342 (4,5,6,7,1) - Nuke za skopiowanie patternu z Step Off Playa xD orginalny ten pattern był na moim ostatnim ranked bradbreecku
[Szalony czy jak to tam było dalej]
  1. Wygląda nieźle, nie chce mi się modować ...
Rankuj to i dewej kudosa.
GOOD LUCK I/POWODZENIA DLA MNIE
Also fixed unsnapped objects on hard
thx for mods ;w;
Topic Starter
Venix
Collab parts on Hard diff:
00:00:214 - Me
00:18:019 - to end - ReFaller
Chalwa

Venix wrote:

Chalwa wrote:

[Łatwy]
  1. 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta. sam kurwa jesteś krzywy XDŚlepa ciota
Aistre

Pachiru wrote:

Alphabet wrote:

The diff is 3.89*? It's just barely an insane, hence the difficulty name. I don't see anything wrong with it?
Never judge a difficulty by its star rating. It's not because that your diff is 3.89* that it's not hard. There is some jumps that are quite same as Insane diffs, even if it's a Light Insane. Like this one: 00:29:147 (5,6,7,1,2,3) - for instance, that's just a one that I forgot to notice while I modded it first.

But if you feel like you don't want to change it, then it's your choice, anyway, good luck for rank :)
I guess you're right, I might change the spacing of that pattern if it causes some serious problems with anyone. However the rest of the map seems perfectly fine to me for a Light Insane, it's only has a slightly more complex rhythm and spacing than the Hard difficulty.

Thank you ^^
Shunao

Hi!
NM ~ ( つ・`д・´)っ


  • [Easy]
  1. Open AiMod, check DS
  2. 00:01:697 (3,4) - make a better blanket like this http://i.imgur.com/pma0eCe.jpg?1
  3. 00:13:196 (2,1) - They contact, I tell you that because we can see it and it's not very beautiful..
  4. 00:15:051 (1) - Touch the health-bar http://i.imgur.com/osrWBKu.jpg?1
  5. 00:25:438 (1,2) - better blanket? http://i.imgur.com/QZdv9yj.jpg?1
  6. 00:29:889 (1) - the spinner should be started here.
  • [Refaller's Normal]
  1. 00:07:447 (3) - there is a strong sound, why you don't put nothing?
  2. 00:10:414 - ^
  3. 00:13:382 - ^
  4. 00:16:350 - ^
  5. 00:18:019 (1,2,3) - why this pattern is not similar as 00:20:986 (1,2,3,1) - ? why the end of this slider is on a big tick 00:19:132 (3) - it's the only one like that so it's the inconsistence, do as 00:20:615 (5,1) - put 2 circles and NC here 00:19:503
  6. 00:25:438 (4) - NC for the consistence with 00:20:986 (1,2,3)
  7. 00:28:405 (4) - ^
  8. 00:29:889 (1) - the spinner should be started here.
  • [Left's Advanced]
  1. 00:05:963 (5,4) - They contact, I can see it http://i.imgur.com/9UKEYHS.jpg?1
  • [ReVenixaller's Hard]
  1. 00:13:382 (1,2) - imperfect blanket
  2. 00:23:954 (1,2,3) - the placement of these notes are weird 00:24:325 (2,3) - and it's can affect this slider 00:23:954 (1) - so you can fixed a blanket it's should be better, I think
  3. 00:29:147 (5,6) - blanket? http://i.imgur.com/hpykEyR.jpg?1
The rest is fine for me~

Short and cool mapset!
That's all for me~

GOOD LUCK FOR YOUR MAP!
Aurele
Okay, let's try. I'm scared I might not suggest anything :c

General
Please add some tags: The guest mappers names, "collab" as you were collaborating a difficulty with another mapper and other tags that are related to the song/game that is useful to find your map.

Also look at Alphabet's Light Insane suggestion about the difficulty name's. You should consider doing something for it.

Easy
  1. 00:18:946 (2) - That is only a suggestion. At the moment, this circle doesn't have any hitsounds, it's not a bad thing, but I believe you should be adding a whistle. Why a whistle you ask? First, 00:16:535 (3) - the end of this slider contains a whistle. In this difficulty, we barely have any whistles and this slider is the only one that have one. It will have some kind of consistency with this one slider. Second, a whistle sound better than any other hitsounds as there is a soft sound to this circle.
    Don't forget, if you are adding a whistle to this circle, make sure to add one to the next circles as well.
  2. 00:26:921 (1) - A simple curve will be more than enough to this slider. You can also make a blanket with the previous slider. Having a sharp angle with this slider makes it visually unpleasing since the previous slider also have a sharp angle.
  3. 00:29:333 (2) - Considering your previous objects, this circle shouldn't be stacked with the previous circle. Instead, it would be more consistent if you were moving it to x:400 y:148
Nice map!

ReFaller's Normal
I can see a lot of new combo inconsistency in here. I'll try to help you out for this.
  1. 00:04:665 (1) - Let's try to have a 2 times 1/1 new combos consistency. Delete the new combo to this object. (00:07:632 (3) - this object might enforce the argument)
  2. 00:10:600 (1) - Delete the new combo
  3. 00:16:535 (1) - Okay so, usually, I would ask you to delete the new combo to keep the consistency, but since this 1/1 slider represent something else, keep this combo that way :^)
  4. 00:22:470 (1) - Delete the new combo
The combos should be good afterward.

  1. 00:16:535 (1) - Since you added a red node to this slider, we can see the little sharp angle from it. You should try to delete this node and make this slider curvy.
  2. 00:23:954 (1,2,3) - I am not sure it is a good idea to place these circle that way, they are going in an anti-flow with the previous slider. You should consider moving these objects to make a better flow with the previous and the next objects.
Cool cool~!

Left's Advanced
  1. 00:07:261 (4,5,6) - Rhythm wise, the slider (4) sound weird as it doesn't follow the rhythm of the three previous sliders since the main noises are at the beginning of the first three sliders.. I believe the rhythm would be better if you highlight these objects and do a CTRL+G to them. You'll need to change the spacing and the hitsounds tho.
  2. 00:10:229 (4,5,6) - Based on the previous suggestion, you should try to do something similar.
  3. 00:13:196 (4,5,6) - Same as the first suggestion.
Nice diff~

Alphabet's Light Insane
While having a talk with Pachiru, he was concerned about the level of this difficulty. After looking at the difficulty, I believe this should not be counted as a Light Insane, but a simple "Insane". It's not because the difficulty has 3.88* and it's between a Hard and an Insane that it's obligatory a Light Insane. You should consider renaming the difficulty to "Alphabet's Insane" instead and if there is any issue with the current "Insane" difficulty, an alternate solution would be to change the "Insane" difficulty name to something related to the song of the game it is coming from.
  1. 00:16:906 (6,1,2) - You should make one simple combo for these sliders as they are the same.
  2. 00:27:663 (4) - Considering your previous combos, you should add a new combo to this circle to make it consistent. Same should apply to this circle: 00:29:610 -

That's it for me. Good luck~
Aistre

Gabe wrote:

Alphabet's Light Insane
While having a talk with Pachiru, he was concerned about the level of this difficulty. After looking at the difficulty, I believe this should not be counted as a Light Insane, but a simple "Insane". It's not because the difficulty has 3.88* and it's between a Hard and an Insane that it's obligatory a Light Insane. You should consider renaming the difficulty to "Alphabet's Insane" instead and if there is any issue with the current "Insane" difficulty, an alternate solution would be to change the "Insane" difficulty name to something related to the song of the game it is coming from. I can see where you're coming from, the jumps are maybe a bit big, especially towards the end but I still don't believe that it's anywhere near hard enough for it to be considered an "Insane" taking into account the BPM. I might wait for more inputs before I decide what to do since I'll have a better idea on how to handle this.
  1. 00:16:906 (6,1,2) - You should make one simple combo for these sliders as they are the same.
  2. 00:27:663 (4) - Considering your previous combos, you should add a new combo to this circle to make it consistent. Same should apply to this circle: 00:29:610 -
Fixed both the suggestions, however I will take some more people's input on the difficulty name before ultimately changing it.

Thanks!
Updaaatee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6056
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18006
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.2

[Metadata]
Title:Title Theme
TitleUnicode:Title Theme
Artist:David Wise
ArtistUnicode:David Wise
Creator:Venix
Version:Alphabet's Light Insane
Source:Battletoads
Tags:
BeatmapID:1215580
BeatmapSetID:573827

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Venix

ShogunMoon wrote:


Hi!
NM ~ ( つ・`д・´)っ


  • [Easy]
  1. Open AiMod, check DS it's aimod bug
  2. 00:01:697 (3,4) - make a better blanket like this http://i.imgur.com/pma0eCe.jpg?1 not changed curve of slider, because it make symmetry with previous, but changed a bit
  3. 00:13:196 (2,1) - They contact, I tell you that because we can see it and it's not very beautiful.. it's unvisible in game xd
  4. 00:15:051 (1) - Touch the health-bar http://i.imgur.com/osrWBKu.jpg?1 for now i haven't idea to fix it
  5. 00:25:438 (1,2) - better blanket? http://i.imgur.com/QZdv9yj.jpg?1 it's not blanket lol
  6. 00:29:889 (1) - the spinner should be started here. ?
  • [ReVenixaller's Hard]
  1. 00:13:382 (1,2) - imperfect blanket k
  2. 00:23:954 (1,2,3) - the placement of these notes are weird 00:24:325 (2,3) - and it's can affect this slider 00:23:954 (1) - so you can fixed a blanket it's should be better, I think Up to ReFaller
  3. 00:29:147 (5,6) - blanket? http://i.imgur.com/hpykEyR.jpg?1 Up to ReFaller
The rest is fine for me~

Short and cool mapset!
That's all for me~

GOOD LUCK FOR YOUR MAP!
@Gabe: fixed everything!

Thanks guys for modding alot!
Left

Pachiru wrote:

[Advanced]
  1. 00:27:292 (2,3,4) - I think that this part is overcharged, i mean there is a lot of objects on the same place, and it can sometimes be hard to read.also can consider it..
  2. Why not adding some 1/1 beat break on the last part of the song? Because it's nice mapped, but there is no break, and a player can't rest a bit during this time, try to think about that please. maybe i can consider it, now i mapped because there's some sounds there
Good mapper, as always, nothing to say ;)
thx for mod!

Chalwa wrote:

Siema, albo sie nie ma xD

[Left's Advanced]
  1. 00:22:470 (4) - What do you think about make this slider, Ctrl + H'ed 00:21:914 (3) slider for make this pattern more smoothier? i don't like too smooth flow, now is enough
GOOD LUCK I/POWODZENIA DLA MNIE
thx for mod!

ShogunMoon wrote:



  • [Left's Advanced]
  1. 00:05:963 (5,4) - They contact, I can see it http://i.imgur.com/9UKEYHS.jpg?1 hmm, can notice it when playing?
GOOD LUCK FOR YOUR MAP!
thx for mod!

Gabe wrote:

Okay, let's try. I'm scared I might not suggest anything :c

Left's Advanced
  1. 00:07:261 (4,5,6) - Rhythm wise, the slider (4) sound weird as it doesn't follow the rhythm of the three previous sliders since the main noises are at the beginning of the first three sliders.. I believe the rhythm would be better if you highlight these objects and do a CTRL+G to them. You'll need to change the spacing and the hitsounds tho.
  2. 00:10:229 (4,5,6) - Based on the previous suggestion, you should try to do something similar.
  3. 00:13:196 (4,5,6) - Same as the first suggestion. about those, i mapped three melody cuz sound was strong and also bass supporst. but in this part, actually melody was different and not obvious, also bass not supports, will make weird sound with Hitsound. but still i can consider it!
Nice diff~

That's it for me. Good luck~
thx for mod!

ADV
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6056
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 227,6152,12078,18006,23979,29905,32498
DistanceSpacing: 1.12
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Title Theme
TitleUnicode:Title Theme
Artist:David Wise
ArtistUnicode:David Wise
Creator:Venix
Version:Left's Advanced
Source:Battletoads
Tags:Left ReFaller Alphabet Alpha collab collaboration NES Super Nintendo Entertainment System Sega Mega Drive Genesis Gear Game Boy Gameboy Amiga CD32 arcade
BeatmapID:1215539
BeatmapSetID:573827

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"adi to chuj.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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472,242,24325,2,0,P|434:268|341:234,1,140,8|4,0:0|3:0,0:0:0:0:
293,189,24881,2,0,L|302:113,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
232,240,25438,2,0,P|186:252|153:249,1,70,4|0,3:0|0:0,0:0:0:0:
103,201,25809,2,0,B|81:172|81:172|102:44,1,140,8|4,0:0|3:0,0:0:0:0:
163,26,26365,1,0,0:0:0:0:
163,26,26550,2,0,L|246:39,1,70,8|0,0:0|0:0,0:0:0:0:
286,93,26921,6,0,P|297:125|285:178,1,70,4|0,3:0|0:0,0:0:0:0:
361,198,27292,2,0,P|373:123|349:47,1,140,8|4,0:0|3:0,0:0:0:0:
286,93,27849,2,0,L|205:85,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
284,171,28405,2,0,L|203:163,1,70,4|0,3:0|0:0,0:0:0:0:
151,211,28776,2,0,B|146:266|146:266|157:293|157:293|150:361,1,140,8|4,0:0|3:0,0:0:0:0:
228,365,29333,2,0,P|269:358|318:343,1,70,0|8,0:0|0:0,0:0:0:0:
355,299,29703,1,8,3:0:0:0:
339,221,29889,5,4,3:0:0:0:
256,192,29982,12,8,32486,0:0:0:0:
ZekeyHache
Hi

[General]
  1. Show me your metadata source, please~
  2. A custom name on the highest diff would look nice~
[Easy]
  1. 00:01:697 (3,4) - Man, can you fix this blanket? ;w; (don't forget to copy-paste the other slider to keep symmetry)
  2. 00:15:051 (1) - This is touching the life bar by a lot, this is unacceptable for me~ Man, just look at this https://osu.ppy.sh/ss/7359814
[ReVenixaller's Hard]
  1. 00:00:584 (2) - Seems you forgot a hitsound here
  2. 00:01:697 (1,2) - Blanket can be improved
  3. 00:21:357 (2,3) - The stacking looks a bit weird here. It would look better if you stack (2) with (4) instead of (3) with (4)
  4. 00:27:292 (2,3) - Something similar happens here ^
Feel free to call me back~
Topic Starter
Venix
Fixed every points, last two points on Hard I up to ReFaller, metadata:
https://store.iam8bit.com/collections/r ... soundtrack
Yes, this is store, but this album is relased by iam8bit and it can be source of metadata in my opinion
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