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This beatmap was submitted using in-game submission on 2017年4月15日 at 21:24:08

Artist: RIN
Title: Pluto -Tenderness
Source: DanceDanceRevolution SuperNOVA2
Tags: DDR beatmania IIDX 15 DJ TROOPERS CS Console C79 Function Phantom Ocelot D16 Diverse System DVSP-0061 Arrangement Remix sotarks
BPM: 200
Filesize: 8783kb
Play Time: 05:14
Difficulties Available:

Download: RIN - Pluto -Tenderness
Information: Scores/Beatmap Listing
---------------
Use this space to tell the Underworld about your doom. It helps to include a list of tenderness as your soul is tortured!

mp3 from https://osu.ppy.sh/s/430938 (by MEGAtive)
Many thanks to Sotarks for hitsounding.
Last edited by My Angel Azusa on , edited 18 times in total.
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d

- 00:00:045 (1) - silence spinner end to 20 ~ 30%, right now is too loud for sound u have.
- 00:10:995 (1,2) - there's a problem houston, cuz that one is overlapped itself and 00:11:595 (2,1) - have a "blanket" ? something, something make it the same.
- 01:14:295 (1) - i swear these sounds are the same as 01:09:495 (1) - :c // please add drum sample too on 01:14:295 (1) -
- 01:31:845 (5,1) - swap nc's cause i see u doing ncs from white beat, not red one 01:34:245 (1,2,3) -
- 01:37:545 (3) - 01:57:945 (2) - 02:34:245 (1) - 02:57:345 (4) - missing claps
- 01:42:645 (5) - u don't want to nc this too? to be consistent with previous streams?
- 02:01:845 (3) - ^ same
- 02:11:445 (1) - add whistle on head, cuz u added on 02:06:645 (1,1) -
- 02:31:095 (1) - same as before to 02:26:295 (1) - add also drum sample.
- 02:35:895 (1) - 02:40:695 (1) - ^^^^
- 02:43:245 (1) - 03:00:045 (1,1,1) - please add finish or finish with soft addition ;w; // that sound is really loud tho
- 03:15:691 (1,1) - silence spinner ends !!
- 03:41:393 (1) - i would add something special on that head for emphasis, cuz here it changes sv, got a nc and that specific sound. think about it.
- 03:42:084 (1) - wheres clap and finish :thinking:
- 04:45:863 (5) - nc, cuz eariler patterns looked like this 02:52:095 (4,5,1,2,3,4,1) - 02:47:295 (3,4,1,2,3,4,1) - and etc.
- 04:48:106 (5) - ^
- 04:52:591 (4) - 04:53:713 (4) - why you didn't add NC?
- 05:00:302 (1) - 05:06:610 (1) - sotarks, where's my finish, huh??

that's all i think, pretty nice map.

https://osu.ppy.sh/s/558963 !!
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Rhythm Incarnate
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yeah fixed everything
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General

AudioLeadIn: 0 -> 1500


Hades In The Heaven

00:10:995 (1,2,1,2) - 吐槽一个blanket
collapsed text
Image


00:20:895 - 不明觉厉突然空了几拍

00:39:795 (5,6) - 这类在最炫名族风里超多,会不会有遮挡嫌疑,毕竟这里太短

00:56:595 (1,2) - 这俩和前面几组音效不同啊

01:09:495 (1) - 其实这类嘟音是到后面长白线的...

01:09:195 - 建议补个圈

01:16:845 (1) - 这个音效不好,去掉finish和whistle,直接用sampleset的Normal

04:49:788 (1) - ^

01:27:570 (5) - 这一系列四暗刻的好坑人(新style?)

01:49:245 (1,2,3) - 全部调个头?或者13调2不调

01:55:545 (2,3,4,5,6,7) - 最近是流行顺着走吗...为何不花型跳,差评

02:14:895 (4) - 这类samp的N音效是不是单独上绿线升点音量,有点听不到,70%? 或者把wav升点音比较省事

03:01:095 (2) - 叠好

03:15:554 (1) - sampleset设置成Normal

04:00:472 (1) - 尾巴音 ^

03:19:957 (1) - 转盘03:23:845 - 结束?

04:01:854 - 加个圈和后面几组 对应

哦,04:01:163 - 04:18:720 ,按了下F6 > HP4.7 应该死不了(你HR测试过了吧)

04:19:273 (1) - 我是觉得这个滑条点非常容易断掉

04:29:889 (2,2,2,2) - 这几个滑条尾巴都没对齐,逼死强迫症

04:50:909 (1) - 漏finish

我自己没做过超过6星的,只能这样了 orz

over, 调子和某个曲子好熟, 想不起来了233
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M4M
here's my map https://osu.ppy.sh/s/517861

---------

00:00:045 (1) - I'd say a slider with slow sv would fit better in this case. Atm, the spinner forces the player to spin very fast for such a lame sound.

00:07:395 (1) - Ctrl+h to follow the same structured aestetics you've done on 00:08:595 (1,2,1,2) - for example

00:29:220 (3,4) - Blanket

00:43:845 (3,4) - Should probably break flow here as you've done previously to keep consistency (00:39:045 (3,4) - , 00:41:445 (3,4) - )

00:46:245 (3,4) - ^

01:01:995 (2,3,4) - Would look better if overlapped under (2) sliderhead ( http://osu.ppy.sh/ss/7456686 )

01:31:695 (4,1,2,3) - Doesn't flow well. How about this? ( http://osu.ppy.sh/ss/7456720 )

02:47:895 (3,4,1) - Move to x134 y93 just to make 02:48:045 (1,2) - look better

02:51:645 (1) - Change sampleset to normal on this note

03:33:513 (2,6) - How about something like this for nicer aestetics? ( http://osu.ppy.sh/ss/7456797 )

03:50:932 - The reverb from the kick is killing my headphones (especually on notes like 03:53:006 (4) - ) ;_; nothing special. just something worth mentioning

04:29:497 (4) - Sliderslide can be heard here

---------

Very good map, not much to say really. It's certainly tournament material.
So much better than the original song
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Deleted=Fixed

moonlightleaf wrote:


Hades In The Heaven

00:20:895 - 不明觉厉突然空了几拍
。。这边没音当然空
00:39:795 (5,6) - 这类在最炫名族风里超多,会不会有遮挡嫌疑,毕竟这里太短
怎么可能。。圈叠尾巴这种梗挺好用
00:56:595 (1,2) - 这俩和前面几组音效不同啊
音乐不同音效不同
01:09:495 (1) - 其实这类嘟音是到后面长白线的...
当然。。但是你要长白线clickable,而且不能太难,所以给个1/4 break,本来是1/8的
01:09:195 - 建议补个圈
拒绝overmap
01:27:570 (5) - 这一系列四暗刻的好坑人(新style?)
这个。。梗吧,全图都在用,挺好玩的
01:55:545 (2,3,4,5,6,7) - 最近是流行顺着走吗...为何不花型跳,差评
这首歌比较适合ds为主的钝角flow,参考老图pluto啦
02:14:895 (4) - 这类samp的N音效是不是单独上绿线升点音量,有点听不到,70%? 或者把wav升点音比较省事
其实声音还是挺大的,我再听听其他人意见
03:19:957 (1) - 转盘03:23:845 - 结束?
为什么
04:01:854 - 加个圈和后面几组 对应
然而没音
哦,04:01:163 - 04:18:720 ,按了下F6 > HP4.7 应该死不了(你HR测试过了吧)
大概没事
04:19:273 (1) - 我是觉得这个滑条点非常容易断掉
摊手
04:29:889 (2,2,2,2) - 这几个滑条尾巴都没对齐,逼死强迫症
太nazi了
04:50:909 (1) - 漏finish

我自己没做过超过6星的,只能这样了 orz

over, 调子和某个曲子好熟, 想不起来了233
old pluto..


DavidEd wrote:
M4M
here's my map https://osu.ppy.sh/s/517861

---------
00:43:845 (3,4) - Should probably break flow here as you've done previously to keep consistency (00:39:045 (3,4) - , 00:41:445 (3,4) - )
flow isnt important tbh...its such calm parts so yeah
03:50:932 - The reverb from the kick is killing my headphones (especually on notes like 03:53:006 (4) - ) ;_; nothing special. just something worth mentioning
changed hs
---------

Very good map, not much to say really. It's certainly tournament material.
So much better than the original song


thanks

also @fatfan

Fatfan Kolek wrote:
let's go m4m for https://osu.ppy.sh/s/414432


Hades in the heaven

  • 02:14:895 (4,1,3,4) - those notes don't have a proper feedback when playing.. ugh, yes the hitsound you're using is fitting, however i'd suggest putting an additional normal hitsound here (this goes for the rest aswell)
    i kinda love this hitsounding here in calm part, creates a nice atmosphere idk why i feel like this
  • 02:52:845 (1,2,1) - I think silencing the sliderend would make this part cooler hmm no need tbh
  • 04:00:472 (1) - don't let it end on the big white tick pls, shorten it and place a circle there instead
    nah, this long slider is kinda hard to follow so white tick end is fine
  • 04:56:937 (2) - 1/16 repeatslider would fit the music, also i'd change patterns in terms of spacing here 04:56:797 (1,2) -
    true but that will be tooo hard
  • 05:03:246 (1,2,1,2,1,2,1,2) - as cool as they might seem, they don't fit the rest of the map themewise, you never used streamjumps after two circles in a stream as far as i've noticed, so i strongly suggest changing this pattern to not break player's expections
    but ive used 4 circles before so there are some stream jumps.
Last edited by My Angel Azusa on , edited 1 time in total.
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let's go m4m for https://osu.ppy.sh/s/414432


Hades in the heaven

Why low OD?

  • 00:32:295 (4) - remove clap lol
  • 00:55:695 (1,2,1,2) - I don't think you need to NC those, they're all the same as before, it's reasonable for me though that you only NC those here for a proper emphasis 00:56:595 (1,2) -
  • 02:01:245 (1,1) - I suggest using symmetrical sliders here aswell as you did before, because they're basically the same sounds too :o
  • 02:14:895 (4,1,3,4) - those notes don't have a proper feedback when playing.. ugh, yes the hitsound you're using is fitting, however i'd suggest putting an additional normal hitsound here (this goes for the rest aswell)
  • 02:42:945 (3,4) - NC those and higher the SV for emphasis on this part
  • 02:52:845 (1,2,1) - I think silencing the sliderend would make this part cooler
  • 03:45:402 (1) - definitely higher the spacing of that circle, because of the high SV slider right before it. This will create an even better emphasis https://puu.sh/upTR7/b8e2591e50.jpg
  • 04:00:472 (1) - don't let it end on the big white tick pls, shorten it and place a circle there instead
  • 04:54:765 (2,1) - ugh, you didn't use spacing this high before, did you? :o
  • 04:56:937 (2) - 1/16 repeatslider would fit the music, also i'd change patterns in terms of spacing here 04:56:797 (1,2) -
  • 05:03:246 (1,2,1,2,1,2,1,2) - as cool as they might seem, they don't fit the rest of the map themewise, you never used streamjumps after two circles in a stream as far as i've noticed, so i strongly suggest changing this pattern to not break player's expections
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https://osu.ppy.sh/s/503213

od 8.7, hp 4.7?
......owo
anyway, i'd like to say that od8 is so mercy at extreamly high AR.

00:12:795 (2,2) - stack?
02:15:645 (1,2,3,4) - increase DS like 02:15:045 (1,2,3,4) - ,
as 02:15:645 (1) - most high melody in here.
02:03:795 (2,3,4) - i think you can increase DS here.
this 1/2 drum is enough to make emphasis partten, since here is end of section.
actually, i guess player want to more dynamic partten, as above reason, too.
02:42:945 (1,2,1) - more cool if change 5 notes. because 02:42:945 (1,2) - is pretty different with 02:42:645 (1,2) - .
03:01:695 (1,2) - i think 03:01:695 (1,2) - just one 1/4 slider is better as 03:01:770 (2) - have no beat
04:29:237 (3,4) - i'd like circle like 04:26:773 (1,2,3,4,1,2,1,2,3,1) - clickable
04:53:012 (5) - not expand at 04:53:117 - ?
05:04:087 (1,1) - actually, i think many player can misreadable it's 1/2
05:07:381 (4) - more left?

aa gl
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Lami wrote:
https://osu.ppy.sh/s/503213

00:12:795 (2,2) - stack? seems stacked..
02:15:645 (1,2,3,4) - increase DS like 02:15:045 (1,2,3,4) - ,
pitch going down 02:15:645 (1,2,3,4) - so i wanna smaller ds
as 02:15:645 (1) - most high melody in here. thats why 02:15:495 (4,1) - big ds
04:53:012 (5) - not expand at 04:53:117 - ? no cuz too hard
aa gl


@probox

ProfessionalBox wrote:
The mod


Goodluck :)!


thanks for mod lami&probox
Last edited by My Angel Azusa on , edited 1 time in total.
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The mod


Goodluck :)!
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Goodluck :)!

enable stacks in the editor so many placements you think are clean are actually broken lol

timing
03:02:133 - your whole timing change thing here is early up through 03:24:401 - need to move red lines forward
03:33:237 - and again you made it all early :( even everything through the next red line section is early :(:(:(:()))
and the solution would be moving red lines forward here too zzz

not timing
02:00:045 (1,1,1,1) - not gonna get hidden sliderbodies like this ranked lul. like even if the head's not underneath the slider, that doesn't mean the body is able to be interpreted
02:25:845 (3,4,5,1) - diff spacing 02:30:645 (1,2,3,1) - or not its intentional
03:05:566 (9,10,11,12,1) - should try to like make the curve of the stream match the curve of the slider. current layout makes it look like that's the point, but things aren't connecting
03:07:138 (7) - 03:07:995 (4) - rhythm is kinda nonsense. if you're gonna do the group of 3s thing, 03:05:852 (1,2) - introducing the section as groups of not-3 makes that not really work. would need to go with group of 3 there if reverse sliders (and everything afterwards) are gonna make sense
03:35:034 (5) - 03:39:458 (6) - do something to make sure these are after a 3/4 gap. best thing you could probably do would be a new combo how 02:25:845 (3,4,5,1) - handles it, or more predictable rhythm
03:57:568 (2) - comboing for too many reasons
03:58:951 (1,1) - not seeing the point of double new comboing here

03:53:697 (1) - referencesssss

The mod
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pishifat wrote:
Goodluck :)!

enable stacks in the editor so many placements you think are clean are actually broken lol
yeah, some are too hard to fix but a lot of triplets were fixed.
btw actually if u turn on hit animation a lot of the overlaps due to stacking aren't really significant visually


not timing
02:25:845 (3,4,5,1) - diff spacing 02:30:645 (1,2,3,1) - or not its intentional its intentional
03:07:138 (7) - 03:07:995 (4) - rhythm is kinda nonsense. if you're gonna do the group of 3s thing, 03:05:852 (1,2) - introducing the section as groups of not-3 makes that not really work. would need to go with group of 3 there if reverse sliders (and everything afterwards) are gonna make sense
my interpretation for this part: 03:05:852 (1,2) - 03:06:423 (3,4,5) - 03:06:852 (6,7) - 03:07:566 (1,2,3) - 03:07:995 (4,5,6) - the music can be divided like this imo. so the first part should be ok,reverse slider 03:07:138 (7) - fits music. About the second one i broke it into 1/2+circle
The mod


thx, also can you help me with timing a bit...idk how to adjust tbh :o
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我怀疑这一片要复制粘贴用一辈子,所以弄的详细点

drum early cymbal delay because sound source, follow drum will miss cymbal ……so need not 30 red line such as 227.5, 212, 217 etc, 3 red line 230 220 210 in bar line and some uniform change speed, synthetic music is always simple and clear

synthetic music
ImageImage


live band
ImageImage


-----------

我觉得只用了三根整数线但是最后的部分和现在仅有10ms 误差已经说明了一切……

timing
Code:
45,300,4,2,22,20,1,0
182445,285.714285714286,6,2,22,20,1,0
189302,260.869565217391,6,2,22,20,1,0
195562,276.497695852535,4,2,22,20,1,0
272981,280.373831775701,4,2,22,20,1,0
308868,333.333333333333,4,2,22,20,1,0
309201,571.428571428571,4,2,22,32,1,0
309772,839.160839160839,4,2,22,24,1,0
310611,952.380952380952,4,2,22,16,1,0
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u werent online so here.

01:06:945 (1) - the stream jump isnt very necessary imo, the sound 01:06:945 - sounds the same as the rest of the stream so i dont think there is need for additional emphasis
02:33:345 (1) - ^
01:25:545 (2) - i think NC would look rather nice here, but up to u cool pattern tho
01:37:845 (5) - i think u need NC for consistency? 01:35:445 (1) - although i guess they're not really the same pattern :o but u do it everywhere else as well like 01:42:645 (1) -
01:40:245 (5) - ^
01:57:045 (5) - 01:59:445 (5) - etc
01:54:645 (1) - i dont really understand why the SV is so low here :O
02:39:945 (1,2) - i think just a 1/2 slider would be more suitable here so that the 3 slider heads would be on the strong kick sounds
03:13:461 - it would be cool to start lowering SV here maybe? and then start increasing it again at around 03:14:771 -
04:50:208 (3,4,1) - wouldnt it be better to make them even spacing?
05:09:195 (1,1) - i think these notes deserve finishes too

the one thing im mostly concerned about are these 01:27:570 (5,1) - 03:58:882 (5,6) - these things imo compared to many other patterns are substantially harder to hit due to the massive spike in angle, if the flow angle wasn't as sharp i think it would be fine because ppl can just natrually move over it sorta like a stream i guess like this one 01:53:970 (7,1) -
especially things like these 02:46:770 (5,1) - seem a bit too much? i will have to ask some more opinions on this
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Kibbleru wrote:
u werent online so here.

01:06:945 (1) - the stream jump isnt very necessary imo, the sound 01:06:945 - sounds the same as the rest of the stream so i dont think there is need for additional emphasis
02:33:345 (1) - ^
there's still a change in music for 01:06:870 (4,1) - so i guess a stream jump is fine, plus it's such a small difference, players wont prob notice lol
04:50:208 (3,4,1) - wouldnt it be better to make them even spacing?
nah, 04:50:208 (3,4) - 1/8s so i just make sure (3,4) has even spacing within 04:50:208 (3,4,1,2,3,4) -
05:09:195 (1,1) - i think these notes deserve finishes too

the one thing im mostly concerned about are these 01:27:570 (5,1) - 03:58:882 (5,6) - these things imo compared to many other patterns are substantially harder to hit due to the massive spike in angle, if the flow angle wasn't as sharp i think it would be fine because ppl can just natrually move over it sorta like a stream i guess like this one 01:53:970 (7,1) -
especially things like these 02:46:770 (5,1) - seem a bit too much? i will have to ask some more opinions on this


should be fine as i explained in discord, basically when you see circle on slider end it will be 1/4, and this plays really nice. Tho sometimes flow might be unnatural it's 6.4* map so why not make it hard

deleted=fixed~~also check new timing pls
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