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zts - Dream End Discharger (Short Ver.)

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Topic Starter
Pok0555
This map has been deleted on the request of its creator. It is no longer available.
Net0
New mapper mod from my queue
[General]
  1. The timing points of all difficulties should be the same. This means that, the red lines you do in the easy should be the same for normal, hard, insane, etc, because the music didn’t change, therefore there’s one timing for it.
  2. It’s always important to check AiBot. It’s a bot that mention potential problems with your map. The shortcut for it is ctrol+shift+a . As you might see as you open it there’s a lot of problems with your mapset. I’ll just give a quick hint about each of them;
  3. “Object isn’t snapped!” means that the object is not on the correct point in the timeline on top of the screen; https://puu.sh/uxaZu.jpg it should be on the red tick but it’s not actually on the tick which makes it incorrectly placed. This usually happen when you change offset or timing.
  4. ”A preview point for this map is not set.” Preview point is the timing point that you choose for the song in the preview for the website or osu!direct . Usually you want to add the part just before the main chorus. You can add that on timing tab last option;
    https://puu.sh/uxbdg.jpg
  5. There’s a lot of conflicts in each of the diffs, regarding metadata and inherited points. This means basically that the information of either artist, song name, source, tags, etc
    https://puu.sh/uxcv3.png
    It’s different from one difficulty to another one. That’s incorrect, and the only that should be different on this tab is the difficulty name.
  6. You should also consider turning off countdown in the design tab of song setup to avoid that conflict, also, most people do not use that anymore.
  7. I’ll give you one small mapping advice to avoid making this mod only about editor issues. Whenever you map a difficulty of a really low star rating, such as easy, make sure that the rhythm (objects you map on the timeline) are not dense. This means that if you map those diffs always make sure that it is actually a simple rhythm map, that usually follow vocal with bigger sliders and a rhythm that stays most of the time on the white ticks and in a few cases, on the red ticks of the usual 1/2 beatsnap divisor.

Great effort for a new mapper :D . I hope that you can get more used with the editor and that your future mods can be more mapping oriented as soon as you learn how to deal with this general stuff. Good luck with mapping o/
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