This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
673 posts
Offline
This beatmap was submitted using in-game submission on Monday, October 30, 2017 at 1:42:00 PM

Artist: LiSA
Title: Rising Hope (LU-I Remix)
Source: 魔法科高校の劣等生
Tags: Mahouka Koukou no Rettousei The Irregular at Magic High School opening A - Remix Nation 11 j-core hardcore edm
BPM: 185
Filesize: 11842kb
Play Time: 05:35
Difficulties Available:

Download: LiSA - Rising Hope (LU-I Remix)
Information: Scores/Beatmap Listing
---------------
Image

Irregularity
Mapped By Ohwow

~Audio Source~
~Background Source~

Image Best BN #1: Maridius Image
Image Best BN #2: Karen Image


What year is this?
Last edited by Ohwow on , edited 66 times in total.
User avatar
Rhythm Incarnate
987 posts
Offline
Earned 1 kudosu.
m4m

why not map the part after 05:11:653 ? ending this with a spinner seems weird.. just a personal opinion. i think you could spend some time trying to map up to 05:32:410 tbh.

00:30:139 (1,1,1,1) - unnecessary nc spam here, the sv changes aren't really that wide of a difference to warrent the nc's
00:47:004 (1,1,1) - unnecessary nc spam here as well, even though i get that you're nc'ing for the different sv changes its still unnecessary as they do not represent a particular rhythm change in the song at all
00:51:545 (6,7,1) - extremely sharp angle, would work better if 00:51:707 (7) - was moved towards the right; a suggestion would be to stack on the sliderhead of 00:51:058 (4) -
01:02:247 (1,1) - nothing in the song justifies the sharp angle movement, and makes it very hard to play especially when the slider is a 3/4 slider. ctrl g this slider for more comfortable movement
01:05:815 (5,1) - i personally find this angle to be awkward to play to, but probably just me; would recommend changing but its not required
01:06:626 (1) - unnecessary nc change here as well
01:08:572 (1,1,1,1) - ^
01:12:869 (4) - unequal spacing between previous and next note (just aesthetics actually)
01:17:815 (1,2,3,4) - i'd recommend nc'ing these individually to let ppl know they are playing a 1/3 stream pattern
01:20:410 (2,3,4) - ^
01:22:031 (1,1,1,1) - unnecessary nc spam here since the sv slow down gaps aren't too wide to warrent nc's
01:28:031 (1) - delete this nc
01:33:545 (5) - space this out a little bit, atm the spacing is far too close compared to previous objects. maybe something like https://puu.sh/tyybF/d5b64ba166.png
01:54:950 (1) - delete this nc
02:05:815 (1) - ^
02:07:031 (1) - ^
02:00:626 (7,8,9,10,1) - this shape looks rather.. out of place. why not do something like you did for 02:11:004 (1,2,3,4,1) - ?
02:26:896 (1,1,1,1) - the sliders aren't even spaced out, you dont need nc for these sliders
02:38:247 (1) - delete nc
02:44:572 (1) - ctrl g for smoother flow from the previous slider; although the current one still works it might be better to change it around
02:54:464 (2) - ctrl g still works for what you want to achieve actually, im suggesting this for the sake of the player not having to move their cursor like, immediately to the sliderhead without comfort

pausing here for a second, please take your time to go over the rest of your map's ncs: 02:55:437 (1,1,1,1) - im seeing a lot of patterns of this type, which aren't even spaced out or even touching together: these do not need nc changes. also, look at my nc suggestions above and apply them to the other half of the map.

03:37:437 (4,1) - this is too closely put together, in contrast to 03:36:950 (1,2,3,4) - before; its that the momentum from aiming the previous objects is halted suddenly, which could cause players to overshoot and misaim it in the end.
04:45:707 (3) - since it isnt really one of the problems i pointed above, nc this one

from a personal viewpoint, your map does has some nice concepts to it; yet it is rather unpolished, include quite an amount of misplaced nc's. try to spend some time going through the whole map and fixing stuff, and you may as well polish up your map a bit on the aesthetics side: your map may as well turn out to be great.

gl! :>

my map: https://osu.ppy.sh/s/543272
User avatar
Rhythm Incarnate
673 posts
Offline
StarrStyx wrote:
m4m

why not map the part after 05:11:653 ? ending this with a spinner seems weird.. just a personal opinion. i think you could spend some time trying to map up to 05:32:410 tbh. I'll map that part if more people suggest me to do it. The reason I didn't do it in the first place is cause i felt it would be dragging it out for too long. It could just be me tho C:

00:30:139 (1,1,1,1) - unnecessary nc spam here, the sv changes aren't really that wide of a difference to warrent the nc's
00:47:004 (1,1,1) - unnecessary nc spam here as well, even though i get that you're nc'ing for the different sv changes its still unnecessary as they do not represent a particular rhythm change in the song at all
00:51:545 (6,7,1) - extremely sharp angle, would work better if 00:51:707 (7) - was moved towards the right; a suggestion would be to stack on the sliderhead of 00:51:058 (4) -
01:02:247 (1,1) - nothing in the song justifies the sharp angle movement, and makes it very hard to play especially when the slider is a 3/4 slider. ctrl g this slider for more comfortable movement
01:05:815 (5,1) - i personally find this angle to be awkward to play to, but probably just me; would recommend changing but its not required I think it's fine, didn't feel awkward when i played it.
01:06:626 (1) - unnecessary nc change here as well
01:08:572 (1,1,1,1) - ^ Left the last one NC'ed
01:12:869 (4) - unequal spacing between previous and next note (just aesthetics actually) Stream is gradually increasing in spacing
01:17:815 (1,2,3,4) - i'd recommend nc'ing these individually to let ppl know they are playing a 1/3 stream pattern
01:20:410 (2,3,4) - ^
01:22:031 (1,1,1,1) - unnecessary nc spam here since the sv slow down gaps aren't too wide to warrent nc's
01:28:031 (1) - delete this nc
01:33:545 (5) - space this out a little bit, atm the spacing is far too close compared to previous objects. maybe something like https://puu.sh/tyybF/d5b64ba166.png
01:54:950 (1) - delete this nc
02:05:815 (1) - ^
02:07:031 (1) - ^
02:00:626 (7,8,9,10,1) - this shape looks rather.. out of place. why not do something like you did for 02:11:004 (1,2,3,4,1) - ?
02:26:896 (1,1,1,1) - the sliders aren't even spaced out, you dont need nc for these sliders
02:38:247 (1) - delete nc
02:44:572 (1) - ctrl g for smoother flow from the previous slider; although the current one still works it might be better to change it around
02:54:464 (2) - ctrl g still works for what you want to achieve actually, im suggesting this for the sake of the player not having to move their cursor like, immediately to the sliderhead without comfort :thinking: Leaving it as it is for now

pausing here for a second, please take your time to go over the rest of your map's ncs: 02:55:437 (1,1,1,1) - im seeing a lot of patterns of this type, which aren't even spaced out or even touching together: these do not need nc changes. also, look at my nc suggestions above and apply them to the other half of the map. Fixed it all Hopefully

03:37:437 (4,1) - this is too closely put together, in contrast to 03:36:950 (1,2,3,4) - before; its that the momentum from aiming the previous objects is halted suddenly, which could cause players to overshoot and misaim it in the end.
04:45:707 (3) - since it isnt really one of the problems i pointed above, nc this one

from a personal viewpoint, your map does has some nice concepts to it; yet it is rather unpolished, include quite an amount of misplaced nc's. try to spend some time going through the whole map and fixing stuff, and you may as well polish up your map a bit on the aesthetics side: your map may as well turn out to be great.

gl! :> No response = fixed. Thank you so much senpai, M4M soonTM

my map: https://osu.ppy.sh/s/543272
User avatar
Combo Commander
292 posts
Offline
Earned 2 kudosu.
ahfjkdsh

General
  • maybe add a sliderslide hitsound replaced with clap for occasions like 02:02:491 (2) -, 02:03:788 (2) - and 04:35:572 (2) -
  • add a few hitwhistles throughout the map, it needs it i feel (normal-hitwhistle, not soft)
  • corrupted map fix pls


lul remix


ya thats it pm me if u have any questions or anything

gl xd
User avatar
Rhythm Incarnate
673 posts
Offline
bite you death wrote:
ahfjkdsh

General
  • maybe add a sliderslide hitsound replaced with clap for occasions like 02:02:491 (2) -, 02:03:788 (2) - and 04:35:572 (2) - I don't think it works like that...
  • add a few hitwhistles throughout the map, it needs it i feel (normal-hitwhistle, not soft) will consider
  • corrupted map fix pls dunno how to lul


lul remix


ya thats it pm me if u have any questions or anything

gl xd


Thanks!
Ahhh Just noticed it's under 5 minute drain time, gonna map the ending. and hopefully it's enough. Hold off on mods for a moment. k mapped
User avatar
Combo Commander
292 posts
Offline
Denied kudosu.
Ohwow wrote:
bite you death wrote:

noticeGeneral
  • maybe add a sliderslide hitsound replaced with clap for occasions like 02:02:491 (2) -, 02:03:788 (2) - and 04:35:572 (2) - I don't think it works like that... i meant add a soft-sliderslide50 or something and then switch to it for those sliders
User avatar
Combo Commander
280 posts
Offline
Earned 1 kudosu.
from le Q


Aspire
hm hp 5 kinna low idk
00:15:869 (1) - lower volume pls
00:26:004 - why not map this blue tick here? i kinda here a sound here probably make 4 a 1/4 slider?
00:28:193 (3,4,5,6) - dunno there's just something aint right about the spacing that confuses me not like the others like this
00:32:247 (4,5) - spacing here is quite underspaced even tho sound intenses
01:13:437 (3,4,5) - these touches le hp bar maybe try loweting the stream part first then lower these
01:25:923 - imo the slider should start here cus i could hear the bass that it should emphasize. switch the circle and the slider perhaps? like what i did here
01:28:031 (1) - tbh this slider doesnt really emphasizes anything on the music yes ik it's the vocals but there's literally no sound that supports the background and imo it just seems overmapping like it doesn't really fit in and the sound that you've been following on this part is the bass so the repeat here just makes the section swiftly changed which is nescessary. i'd just delet it pls and the next section is calm anyway so putting this repeat is just absurd imo or your last resort could be is make (5) a long slider well it's your choice either way but pls remove that repeat
01:38:410 - i feel like you could map this part feels kinda empty even tho there's a vocal that's supporting it
01:47:329 (4) - i cant hear any sound that this is trying to emphasize or follow at all i think you should hear this sound 01:46:031 (3) - yes it has the same vocal sound so make 3 a 1/2 slider instead and ur choice if u want to map the red tick tho
02:01:599 (1,2,3,4,1) - holy sht this is nicee i got goosebumps dunno why
02:15:220 - okay will throw out my sugGeSsTiOns for this part . personal preference but the repeat just doesnt seem to emphasize the drums that are playing in the music and doesn't fit at all. it also kinda messes with the pace of the map and the flow of it since it's kiai and you're expecting hard parts but in this part it's just repeat sliders and it just makes playing inconvenient somehow. ik you could do more than that ! imma just leave this here maybe u could get ideas
02:16:923 (6) - maybe try NCing this? i kinda hear a different sound it looks better anyway
02:24:950 - a slider+circle would fit better here imo the repeat just breaks the consistence use of sliders here tbh
02:44:004 (2,3) - quite uncomfy imo a 1/4 slider would do it
02:45:869 (1) - i do feel like you could extend this to the blue tick to be consistent with 02:44:572 (1) - they both have the same sound anyway
03:35:166 (5) - again the repeat, you didn't really use any of it in this section. A slider+circle would fit better imo dont forget about 03:35:410 - this btw i could hear a sound
03:36:139 (3,5) - they all have different sounds so better if NC'd and u relatively used 1-2 ncs here anyway so i guess it would be fine
04:08:410 (2) - this touches le hp bar unrankBle

ohwow good work here man high quality mapping right here i can smell an elite aspire mapper soon mmMmmm
holy sht i spent 2 hours modding this wtff this better have positive comments i gave effort to this i could finally slep
best of luck here mate~
User avatar
Combo Commander
442 posts
Offline
Earned 1 kudosu.
i felt like crap yesterday so i didnt mod but here it is today, my end of the m4m

CW = Clockwise
CCW = Counter Clockwise

Image General
  • Nice choice of song lol, pretty cool remix
  • Exactly 300 seconds of play time, cutting it close

Image Aspiration
  • 00:20:734 (1) - this could fit an extended slider pretty well and lower sv
  • 00:25:761 (2,3,4) - idk it plays easier as 1/4 but it is 1/6 and feels nicer as 1/6, your choice whether to keep or change
  • 00:45:869 (2,3) - ctrl g to reverse the flow on this one because you were already doing CCW on the sliders before and it would be fitting to reverse it on the new sounds (dont forget to fix hitsounds if u do)
  • 00:55:274 (3,4) - you usually have sliders lead into eachother but these dont so it doesn't feel nice while playing, dont know if it was the intended effect
  • 01:09:301 (2) - this is more like a straight as is but if you pull it down to the other side of the slider it is more angular, either works for me but angular is easier to play
  • 01:40:031 (4) - i think it creates a cool movement effect if you stack this onto the previous slider end
  • 01:42:626 (4) - same
  • 02:14:166 (2,3) - i would ctrl g this cuz then it goes in the same direction as the next sliders
  • 02:40:193 (1,1) - are these ncs really necessary
  • 03:07:437 (2) - two extended sliders in a row is kinda a bit much imo, fine if this was just a 1/2 slider
  • 04:23:977 (1,1) - yea these just seem unnecessary
  • 05:21:383 (1) - give some feedback to the slider end/repeat, 5% is inaudible

nothing to say, pretty good map
User avatar
Rhythm Incarnate
673 posts
Offline
AJamez wrote:
from le Q


Aspire
hm hp 5 kinna low idk k increased a bit
00:15:869 (1) - lower volume pls k
00:26:004 - why not map this blue tick here? i kinda here a sound here probably make 4 a 1/4 slider? I don't think I hear anything particular at that blue tick there.
00:28:193 (3,4,5,6) - dunno there's just something aint right about the spacing that confuses me not like the others like this increased spacing
00:32:247 (4,5) - spacing here is quite underspaced even tho sound intenses k
01:13:437 (3,4,5) - these touches le hp bar maybe try loweting the stream part first then lower these They aren't touching though https://i.gyazo.com/b05d66d60668a975a1c ... f6b8c9.jpg
01:25:923 - imo the slider should start here cus i could hear the bass that it should emphasize. switch the circle and the slider perhaps? like what i did here nah following vocals here.
01:28:031 (1) - tbh this slider doesnt really emphasizes anything on the music yes ik it's the vocals but there's literally no sound that supports the background and imo it just seems overmapping like it doesn't really fit in and the sound that you've been following on this part is the bass so the repeat here just makes the section swiftly changed which is nescessary. i'd just delet it pls and the next section is calm anyway so putting this repeat is just absurd imo or your last resort could be is make (5) a long slider well it's your choice either way but pls remove that repeat u have a point there. changed
01:38:410 - i feel like you could map this part feels kinda empty even tho there's a vocal that's supporting it I'd rather start when the new measure starts, not in the middle of a measure.
01:47:329 (4) - i cant hear any sound that this is trying to emphasize or follow at all i think you should hear this sound 01:46:031 (3) - yes it has the same vocal sound so make 3 a 1/2 slider instead and ur choice if u want to map the red tick tho changed
02:01:599 (1,2,3,4,1) - holy sht this is nicee i got goosebumps dunno why ayy thanks :D
02:15:220 - okay will throw out my sugGeSsTiOns for this part . personal preference but the repeat just doesnt seem to emphasize the drums that are playing in the music and doesn't fit at all. it also kinda messes with the pace of the map and the flow of it since it's kiai and you're expecting hard parts but in this part it's just repeat sliders and it just makes playing inconvenient somehow. ik you could do more than that ! imma just leave this here maybe u could get ideas mmm i'm sticking to my current rhythm for now, I'm following the electric sound.
02:16:923 (6) - maybe try NCing this? i kinda hear a different sound it looks better anyway if I NC there, it would kill the aesthetic part of the accelerating stream. I don't want to break it up. Plus NC on blue tick isn't a good idea.
02:24:950 - a slider+circle would fit better here imo the repeat just breaks the consistence use of sliders here tbh k guy from previous mod mention so i'll change.
02:44:004 (2,3) - quite uncomfy imo a 1/4 slider would do it eh will consider but i think it's fine as it is.
02:45:869 (1) - i do feel like you could extend this to the blue tick to be consistent with 02:44:572 (1) - they both have the same sound anyway k
03:35:166 (5) - again the repeat, you didn't really use any of it in this section. A slider+circle would fit better imo dont forget about 03:35:410 - this btw i could hear a sound k, I don't hear a sound on the blue tick though.
03:36:139 (3,5) - they all have different sounds so better if NC'd and u relatively used 1-2 ncs here anyway so i guess it would be fine k
04:08:410 (2) - this touches le hp bar unrankBle k

ohwow good work here man high quality mapping right here i can smell an elite aspire mapper soon mmMmmm
holy sht i spent 2 hours modding this wtff this better have positive comments i gave effort to this i could finally slep
best of luck here mate~ Thanks for good mod. I appreciate the amount of effort you gave into this!



Aeril wrote:
i felt like crap yesterday so i didnt mod but here it is today, my end of the m4m

CW = Clockwise
CCW = Counter Clockwise

Image General
  • Nice choice of song lol, pretty cool remix
  • Exactly 300 seconds of play time, cutting it close

Image Aspiration
  • 00:20:734 (1) - this could fit an extended slider pretty well and lower sv k
  • 00:25:761 (2,3,4) - idk it plays easier as 1/4 but it is 1/6 and feels nicer as 1/6, your choice whether to keep or change gonna stick with 1/4
  • 00:45:869 (2,3) - ctrl g to reverse the flow on this one because you were already doing CCW on the sliders before and it would be fitting to reverse it on the new sounds (dont forget to fix hitsounds if u do) k
  • 00:55:274 (3,4) - you usually have sliders lead into eachother but these dont so it doesn't feel nice while playing, dont know if it was the intended effect ehh i tried to be fancy, but i'll make it normal.
  • 01:09:301 (2) - this is more like a straight as is but if you pull it down to the other side of the slider it is more angular, either works for me but angular is easier to play will consider
  • 01:40:031 (4) - i think it creates a cool movement effect if you stack this onto the previous slider end mmm I prefer it the way it is right now.
  • 01:42:626 (4) - same ^
  • 02:14:166 (2,3) - i would ctrl g this cuz then it goes in the same direction as the next sliders I prefer it this way as well. I've been consistent with having the first note of the double being the closest to the previous slider.
  • 02:40:193 (1,1) - are these ncs really necessary I like them personally, I'll consider removing them if more people mention about it
  • 03:07:437 (2) - two extended sliders in a row is kinda a bit much imo, fine if this was just a 1/2 slider k
  • 04:23:977 (1,1) - yea these just seem unnecessary ^^
  • 05:21:383 (1) - give some feedback to the slider end/repeat, 5% is inaudible it's intentional to emphasize the little pause there.

nothing to say, pretty good map Thanks for the mod! will return mod soon


thx guiz

bite you death wrote:
Ohwow wrote:

noticeGeneral
  • maybe add a sliderslide hitsound replaced with clap for occasions like 02:02:491 (2) -, 02:03:788 (2) - and 04:35:572 (2) - I don't think it works like that... i meant add a soft-sliderslide50 or something and then switch to it for those sliders
accidentally gave you a kds woops
User avatar
Combo Commander
416 posts
Offline
Earned 1 kudosu.
Asterisk remix plz

Aspiration

  • im not sure the difference of muted or not 3/4 slider ends at the whole. would be better to unify them imo
  • HP5.5 is kinda low considering Ex diff... oh well
  • 00:20:410 (1) - the slider is kinda fast compared with later objects for me since the slider is actual first object in this map so it has risk of 100 for the speed.
  • 00:25:599 (1) - remove NC for consistency with 00:35:977 (5) - 02:50:896 (5) - 04:55:437 (5) - 05:05:815 (5) - ... but well... i'd prefer to add nc instead for them tho nvm
  • 01:12:301 (5) - add NC for beginning a stream accordingly your nc pattern
  • 01:17:815 (1,2,3) - although it's prob pretty subjectivity suggestion, can you add NC every circles not normally NC pattern? cuz players can notice the transition easier that first 1/3's snapped objects in my thought.
  • 01:22:031 (1,2,3,4) - i suppose you dont need to increase sv gradually for them, as the vocal that you are following doesnt crescendo in my view. Or you add NC every objects like 02:37:274 (1,1,1) - .
  • 01:23:329 - oops? why the only green line sets default Soft? meh
  • 01:27:869 (1) - the sv is kinda uncomfortable as played well. cuz the slider causes slow aiming suddenly and immensely. can you increase sv to x1.1~1.3? and you likely forget to add whistle on slider head
  • 02:01:923 (1) - hmm... the concept is so lit, however it should be avoided to snap 1/8 at the slider end for me and would actually make more suitable to reduce sv for fitting the song imo
  • 02:13:599 (5) - perhaps would be added nc? that is variation of rhythm pattern on the song in my view.
  • 02:44:896 - 02:46:193 - unfortunately, it isnt permitted to silence both of slider tick and slider slide accordingly Ranking Criteria
  • 03:36:950 (1,2,1,2,3,4) - why is this part spamming by kick sliders? they are really unfitting for the song and your map imo
  • 03:53:004 (3) - 03:55:599 (3) - 03:55:599 (3) - as the reason why you used the reverse sliders, i assume you are aware of consistency with 01:40:680 (2,2) - , right? but you dont need to care about it since it's important to beat major drum sounds in terms of rhythm pattern at the whole rather than consistency.
  • 03:57:058 (1) - oh, im really sad to insert spinner on here... i seriously prefer to add streams instead so that more better way to express toward most excited section in the song IMO.
  • 05:21:545 - maybe it also isnt permitted for RC
  • 05:32:085 (2,3) - would make sense to Ctrl G on the rhythm imo. i wanna be clickable 05:32:247 - instead of 05:32:410 -


should be all! my mod is just suggestions mostly rather than mod.
i seriously suck at mapping Ex diff. so if they are not useful, really my bad man...
it goes without saying that your map is pretty solid and perfect for me!

Good Luck☆
User avatar
Rhythm Incarnate
673 posts
Offline
joker- wrote:
Asterisk remix plz

Aspiration

  • im not sure the difference of muted or not 3/4 slider ends at the whole. would be better to unify them imo umm, not sure what you're trying to say here
  • HP5.5 is kinda low considering Ex diff... oh well k will increase it again hehe
  • 00:20:410 (1) - the slider is kinda fast compared with later objects for me since the slider is actual first object in this map so it has risk of 100 for the speed. k will lower it a bit
  • 00:25:599 (1) - remove NC for consistency with 00:35:977 (5) - 02:50:896 (5) - 04:55:437 (5) - 05:05:815 (5) - ... but well... i'd prefer to add nc instead for them tho nvm k removed
  • 01:12:301 (5) - add NC for beginning a stream accordingly your nc pattern k
  • 01:17:815 (1,2,3) - although it's prob pretty subjectivity suggestion, can you add NC every circles not normally NC pattern? cuz players can notice the transition easier that first 1/3's snapped objects in my thought. yeah people have been suggesting that, but i really don't like to spam the NC just to make it easier to read. There are maps that have change in beat snap divisor without having to NC each note. It just makes the pattern look too colorful and messy imo. I would like to try to keep it minimalistic
  • 01:22:031 (1,2,3,4) - i suppose you dont need to increase sv gradually for them, as the vocal that you are following doesnt crescendo in my view. Or you add NC every objects like 02:37:274 (1,1,1) - . 1) The background "static" sound increases, so it's justified. 2)The sliders are connected,
    and I just feel that I don't need to NC them tbh.
  • 01:23:329 - oops? why the only green line sets default Soft? meh Oops, I was planning to have a soft-hitnormal3. Ima turn it back to the normal soft custom.
  • 01:27:869 (1) - the sv is kinda uncomfortable as played well. cuz the slider causes slow aiming suddenly and immensely. can you increase sv to x1.1~1.3? and you likely forget to add whistle on slider head increased and fixed
  • 02:01:923 (1) - hmm... the concept is so lit, however it should be avoided to snap 1/8 at the slider end for me and would actually make more suitable to reduce sv for fitting the song imo If I snap it to 1/4 I will have to increase the SV to 1.5x. Anyway, after testing the 1/4 snap, I prefer to keep it snapped at 1/8th so the slider extends a little longer to follow the rewind effect as long as possible. Hopefully it's okay, it shouldn't effect gameplay that much since the next slider is right next to that slider.
  • 02:13:599 (5) - perhaps would be added nc? that is variation of rhythm pattern on the song in my view. k
  • 02:44:896 - 02:46:193 - unfortunately, it isnt permitted to silence both of slider tick and slider slide accordingly Ranking Criteria Ughh i feel like i have to silence this slidertick though. I'll change them for now, but gonna ask a BN about this cause i really don't want that slidertick audible. (Also came to mind that I didn't do the same for the 2nd kiai
  • 03:36:950 (1,2,1,2,3,4) - why is this part spamming by kick sliders? they are really unfitting for the song and your map imo emphasize the vocals to make them stand out more.
  • 03:53:004 (3) - 03:55:599 (3) - 03:55:599 (3) - as the reason why you used the reverse sliders, i assume you are aware of consistency with 01:40:680 (2,2) - , right? but you dont need to care about it since it's important to beat major drum sounds in terms of rhythm pattern at the whole rather than consistency. K will change it when I get home on my desktop
  • 03:57:058 (1) - oh, im really sad to insert spinner on here... i seriously prefer to add streams instead so that more better way to express toward most excited section in the song IMO. Ehh yeah there's the 1/4 drums there but i feel like it's not intense enough for a stream.
  • 05:21:545 - maybe it also isnt permitted for RC increased audio
  • 05:32:085 (2,3) - would make sense to Ctrl G on the rhythm imo. i wanna be clickable 05:32:247 - instead of 05:32:410 - k


should be all! my mod is just suggestions mostly rather than mod.
i seriously suck at mapping Ex diff. so if they are not useful, really my bad man...
it goes without saying that your map is pretty solid and perfect for me!

Good Luck☆


Thank you for the great mod!
User avatar
Combo Commander
354 posts
Offline
Earned 1 kudosu.
Hello mod from my queue~
Aspiration
  • 00:31:112 (1) - I don't think this NC is really necessary, there isn't any drastic change that wouldn't already fit well enough to the existing combo
  • 01:17:815 (1,2,3) - this'd be better off as slider or slider+circle the first time around
  • 01:50:896 (1,1) - unnecessary NCs
  • 02:16:518 (1,2,3,4,5,6,7,8,9,10,1,2,3) - this is more like 8+8 in the music so I don't see why it'd be 10+6 in the map, not only the NCs but the patterning as well (well, I guess it could work with the current pattern with the correct NCs though)
  • 02:40:193 (1,1) - more unnecessary NCs here. Like, tbh, I don't think there are too many situations where having only one kickslider in combo would make too much sense, since in case there'd be strong emphasis on that sound demanding it to be NCs, usually it'd make no sense to make it kickslider but stream instead. This seems to be repeated in every one of these sections.
  • As on more overall note, I think the sections could use some more differentiation between them (as in mainly meaning less intense sections vs more intense sections) since the intensity level felt kinda too stale (although granted the song is kinda like that too)
  • Well that was kinda short, but not too many things caught my eye here ¯\_(ツ)_/¯

Good luck!
User avatar
Rhythm Incarnate
673 posts
Offline
TheKingHenry wrote:
Hello mod from my queue~
Aspiration
  • 00:31:112 (1) - I don't think this NC is really necessary, there isn't any drastic change that wouldn't already fit well enough to the existing combo bass stops there
  • 01:17:815 (1,2,3) - this'd be better off as slider or slider+circle the first time around I want to keep the 1/3 consistent with these circles
  • 01:50:896 (1,1) - unnecessary NCs k
  • 02:16:518 (1,2,3,4,5,6,7,8,9,10,1,2,3) - this is more like 8+8 in the music so I don't see why it'd be 10+6 in the map, not only the NCs but the patterning as well (well, I guess it could work with the current pattern with the correct NCs though) vocals
  • 02:40:193 (1,1) - more unnecessary NCs here. Like, tbh, I don't think there are too many situations where having only one kickslider in combo would make too much sense, since in case there'd be strong emphasis on that sound demanding it to be NCs, usually it'd make no sense to make it kickslider but stream instead. This seems to be repeated in every one of these sections. was trying to make vocals stand out more but i changed
  • As on more overall note, I think the sections could use some more differentiation between them (as in mainly meaning less intense sections vs more intense sections) since the intensity level felt kinda too stale (although granted the song is kinda like that too) I thought I did a decent job of making contrast between sections myself :(
  • Well that was kinda short, but not too many things caught my eye here ¯\_(ツ)_/¯

Good luck!


Thanks for the mod!
User avatar
Combo Commander
327 posts
Offline
Earned 1 kudosu.
queue


Aspiration

00:15:869 (1) - You could extend this to the red tick if you want to
00:41:329 (1,2,3) - Maybe make these have gradually larger spacing like you did with the stream?
01:09:058 (1,2,3,1) - Wouldn't it make more sense if you had this rythm 01:09:707 (1) - before 01:09:058 (1,2,3) - this? so it's easier to play the 3/4 rythm
01:14:247 (1,2,3,4) - It would be cool if you could make all 4 sliders into a square pattern instead, bc there's really nothing different between those three sliders and the last
02:25:274 (4) - Missing hitsound
02:28:437 (2,3) - Why do 1/4 doubles have smaller spacing all of a sudden?
03:19:437 (4,5) - This rythm seems a little weird, 5's slider end is on a stronger beat than it's head
04:56:085 (1) - Angle this a bit
04:08:734 (3,4) - make this into a slider like you did here 02:24:301 (1,2,3,4,5,6) -
04:57:220 (1,2) - Could be confused as a 1/4 gap, and it's just really small spacing compared to other 1/2 gaps like here 05:07:599 (1,2) -
05:31:761 (1,2,3) - The gap between 1 and 2 is too big imo. it looks like a 1/2 gap. 05:30:788 (4,1) - This actually feels a lot different bc there's still a beat on it and there's no small 1/2 spacing after this 05:31:112 (1) -

Really solid map, gl!
User avatar
Rhythm Incarnate
673 posts
Offline
_orange wrote:
queue


Aspiration

00:15:869 (1) - You could extend this to the red tick if you want to k
00:41:329 (1,2,3) - Maybe make these have gradually larger spacing like you did with the stream? k
01:09:058 (1,2,3,1) - Wouldn't it make more sense if you had this rythm 01:09:707 (1) - before 01:09:058 (1,2,3) - this? so it's easier to play the 3/4 rythm 01:09:545 - I want to make this beat clickable
01:14:247 (1,2,3,4) - It would be cool if you could make all 4 sliders into a square pattern instead, bc there's really nothing different between those three sliders and the last i get what you mean but i kinda want to keep it consistent with 01:16:842 (1,2,3) -
02:25:274 (4) - Missing hitsound fixed
02:28:437 (2,3) - Why do 1/4 doubles have smaller spacing all of a sudden? ? too keep it consistent with 02:18:058 (2,3) - and so on. Making those patterns stand out more.
03:19:437 (4,5) - This rythm seems a little weird, 5's slider end is on a stronger beat than it's head following vocals
04:56:085 (1) - Angle this a bit ah woops fixed
04:08:734 (3,4) - make this into a slider like you did here 02:24:301 (1,2,3,4,5,6) - vocals are a bit different. The one in the first kiai as less vocals, and the one in the 2nd kiai has vocals on the red tick.
04:57:220 (1,2) - Could be confused as a 1/4 gap, and it's just really small spacing compared to other 1/2 gaps like here 05:07:599 (1,2) - tbh no one is going to read that as a 1/4 gap because players already expect a 1/2 gap from already listening 2 same sections of the music beforehand. Not to mention the spacing does not look like a 1/4 at all too me.
05:31:761 (1,2,3) - The gap between 1 and 2 is too big imo. it looks like a 1/2 gap. 05:30:788 (4,1) - This actually feels a lot different bc there's still a beat on it and there's no small 1/2 spacing after this 05:31:112 (1) - I disagree, it doesn't matter if it looks like a 1/4 gap or a 1/2 gap. They are close enough for players to understand the timing of each of the notes. They don't need visual spacing to assume the rhythm. This is 5.8* after all, not normal or hard diff where spacing does matter

Really solid map, gl!

Thanks! Will return mod soon.
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 41 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: