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BLANKFIELD - Goodbye

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Total Posts
79
Topic Starter
Kyubey
This beatmap was submitted using in-game submission on 25 февраля 2017 г. at 16:56:26

Artist: BLANKFIELD
Title: Goodbye
Source: Undertale
Tags: asgore toby fox bgm doujin comiket 91 c91 minstrel untaled metal blissfulyoshi warinside Bergentrückung Bergentruckung
BPM: 104,5
Filesize: 7643kb
Play Time: 04:48
Difficulties Available:
  1. Intense (7,77 stars, 1905 notes)
Download: BLANKFIELD - Goodbye
Information: Scores/Beatmap Listing
---------------

SPOILER
The heart-pierced-by-a-trident slider in the end is made by blissfulyoshi.
riktoi
sick
Kimitakari
Ranked when
Topic Starter
Kyubey
When modded.
Kaitjuh
holy shit
Mun
ok it's modded, rank it now

Intense
00:16:638 (4) - I don't agree with mapping the lower piano track here, the more prominent is 1/6 rather than 1/4.
00:25:659 (1,2,3,1,2,3) - This seems a little bit frustrating to read. Players are going to struggle to keep up at 258 BPM AR10, and throwing this odd spacing/timing at them is only going to hurt. These 2 sequences are closer together than the rest of the notes in this area, but they are still far enough apart that they are liable to be misread as having 2/4 between them instead of 4/4. Putting a note between them fixes this, though there are certainly other ways to do so. It's evident that you are trying to emphasize the guitar here, but the drums are probably too prominent to ignore, especially when you were just using similar patterns to emphasize both sounds. In conclusion, I could go on for hours about how out of place this is and how meaninglessly difficult it is to read.
00:59:148 (3,4) - These, again, have the same problem. Despite the evident change in the music, this same sort of 2/4-2/4 pattern is used ad nauseam throughout the previous section of the song, and it has practically the same visual distance here despite the timing of the pattern being inexplicably different. 02:57:976 (1,2,3) - In this section, only straight triples are used, so the curve on this one feels slightly unusual.
03:52:859 (1,2,3,4,5) - This is practically the exact same spacing used for 03:51:929 (1,2,3,4,5) - . It's certain to make someone fail out of the map, ragequit, and delete it because of this misread. Maybe just space the first few of these out a little bit so that you can establish the rhythm with a visually different pattern, then progress back to the spacing it has now?
04:06:813 (1,2,3,4,5) - It's not necessarily a problem, but is it intentional that this curve sharpens toward the end? It isn't necessarily a problem, but it looks just mildly imbalanced.
04:07:394 - Isn't there a sound here that's strong enough to be mapped?

This is all I can find in one run-through, this BPM is way out of my comfort zone >< sorry for short mod!
Topic Starter
Kyubey
Mun
ok it's modded, rank it now

00:16:638 (4) - I don't agree with mapping the lower piano track here, the more prominent is 1/6 rather than 1/4. it's actually 1/4+1/8, but i feel like this fast piano doesn't feel right when mapped in this calm and slow part, therefore i undermapped it
00:25:659 (1,2,3,1,2,3) - This seems a little bit frustrating to read. Players are going to struggle to keep up at 258 BPM AR10, and throwing this odd spacing/timing at them is only going to hurt. These 2 sequences are closer together than the rest of the notes in this area, but they are still far enough apart that they are liable to be misread as having 2/4 between them instead of 4/4. Putting a note between them fixes this, though there are certainly other ways to do so. It's evident that you are trying to emphasize the guitar here, but the drums are probably too prominent to ignore, especially when you were just using similar patterns to emphasize both sounds. In conclusion, I could go on for hours about how out of place this is and how meaninglessly difficult it is to read. you're right, also it's the only place like this in the entire map (with triplets, not what you linked next, it's different), therefore i'm going to put a note between them to not stop the flow
00:59:148 (3,4) - These, again, have the same problem. Despite the evident change in the music, this same sort of 2/4-2/4 pattern is used ad nauseam throughout the previous section of the song, and it has practically the same visual distance here despite the timing of the pattern being inexplicably different. this part is different, it's slower and much easier, i believe players that manage to pass the map until this moment will be able to read this pattern, and high ar only shows the gap in timing between them
02:57:976 (1,2,3) - In this section, only straight triples are used, so the curve on this one feels slightly unusual. well i didn't really pay attention to that, but i just can't come up with something better than this triple blanket here, so i'll leave it as is
03:52:859 (1,2,3,4,5) - This is practically the exact same spacing used for 03:51:929 (1,2,3,4,5) - . It's certain to make someone fail out of the map, ragequit, and delete it because of this misread. Maybe just space the first few of these out a little bit so that you can establish the rhythm with a visually different pattern, then progress back to the spacing it has now? map is meant to be difficult after all :p let's hope that players that are able to fc the map until this part are also able to read this pattern
04:06:813 (1,2,3,4,5) - It's not necessarily a problem, but is it intentional that this curve sharpens toward the end? It isn't necessarily a problem, but it looks just mildly imbalanced. no, it's not, fixed this one, i'm just not really careful while mapping
04:07:394 - Isn't there a sound here that's strong enough to be mapped? yeah, added a note, and added 01:36:938 - here one too

This is all I can find in one run-through, this BPM is way out of my comfort zone >< sorry for short mod!

Thank you for checking!
Kimitakari
Quick check:



02:52:272 (1) - Should this slider end at 02:52:798? (White tick, obviously)
Topic Starter
Kyubey
Fixed volumes. Slider shouldn't end there, it feels way too late this way.
tzechi
w-what?

difficult map. looks fun though
Mirash
00:05:155 (1,2,3,4,5,6,7) - звезду можно сделать, ничего не потеряешь
00:48:334 (4) - подвинь немного левее, чтоб расстояние было как между 00:48:101 (2,3) -
01:10:543 (2,4) - ну ладно стакни уж
03:55:065 (4,2,4) - мб нормал самплсет или еще как их хснуть?
04:29:371 (1) - c вистлом тоже неплохо звучит
квадраты <3
Topic Starter
Kyubey
Mirash
00:05:155 (1,2,3,4,5,6,7) - звезду можно сделать, ничего не потеряешь и правда
00:48:334 (4) - подвинь немного левее, чтоб расстояние было как между 00:48:101 (2,3) - подвинул
01:10:543 (2,4) - ну ладно стакни уж они и так стакнуты были, сдвиг мельчайший и незаметен, но подвинул
03:55:065 (4,2,4) - мб нормал самплсет или еще как их хснуть? поставил нормалы
04:29:371 (1) - c вистлом тоже неплохо звучит а по мне странно как-то, не вписывается
квадраты <3
Спасибо!
Voxnola
Holy shit

I merely lack the skill, (I'm not lazy. I swear on my already dead hampster's life.) but it does make me happy, Kyubey ^-^ Imma borrow someone else's stars cause I don't have any. =-= (brb)
Namki
Intense
  1. Я знаю, ты точно хочешь проставить побольше софт вистлов на сильные биты вначале. 00:00:562 - / 00:02:858 - и тд
  2. 00:18:073 (1) - спиннер же на синем тике звучит лучше.
  3. 00:28:450 - странно, что тут клеп, а не финиш. Всё-таки звук довольно хорошо слышен, чтобы сделать его таким же как 00:38:682 (1) - и тд.
  4. 00:29:496 - / 00:29:962 - без хса звучит очень пусто. Обычного хитнормала не хватает, тут тоже 00:29:380 - / 00:29:845 - вистла маловато имо.
  5. 00:35:892 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - вот из-за этого фрагмента 00:35:892 (1,2,3,4,5) - такое чувство, будто музыка там дальше интенсивность должна нарастать чуть-чуть, а такого нет. Предлагаю визуально сделать без этого курва.
  6. 00:36:822 - НК, чтобы выделить звук?
  7. Точно хочешь эти звуки игнорить? 00:41:299 - / 00:41:357 - / 00:41:415 - можно туда кикслайдеры влепить.
  8. 00:44:264 (1,2,1,2) - эс эбов. Ну и другие такие же.
  9. 01:09:845 (4,5,6,7,8) - как-то это треугольное флоу не смотрится, оно идет вне контекста, что ли. Вывернуть бы это все по кругу или около того.
  10. 01:27:520 (5) - НК же.
  11. 01:38:682 - ужасно странно. По мне, лучше выделить тут триплет. 04:09:134 (2) - ага.
  12. 01:51:357 - как-то слабенько, звучит не очень.
  13. Вообще, предлагаю выделять НК всякие такие биты на концах стримов, типа 03:07:274 - и тд.
  14. 03:11:460 (1,2,3,4,5) - стрим и был задуман такой формы? Мне кажется там изгиб должен быть посередине.
  15. 03:57:507 - стоит выделить нк.
  16. И в конце тоже хочешь выделить побольше апбитов вистлами!
Удачи, круто выглядит.
Topic Starter
Kyubey
Naitoshi
Holy shit

I merely lack the skill, (I'm not lazy. I swear on my already dead hampster's life.) but it does make me happy, Kyubey ^-^ Imma borrow someone else's stars cause I don't have any. =-= (brb) don't worry!
Namki
Intense
  1. Я знаю, ты точно хочешь проставить побольше софт вистлов на сильные биты вначале. 00:00:562 - / 00:02:858 - и тд ну ладно
  2. 00:18:073 (1) - спиннер же на синем тике звучит лучше. ага
  3. 00:28:450 - странно, что тут клеп, а не финиш. Всё-таки звук довольно хорошо слышен, чтобы сделать его таким же как 00:38:682 (1) - и тд. но ведь там и клап и финиш?
  4. 00:29:496 - / 00:29:962 - без хса звучит очень пусто. Обычного хитнормала не хватает, тут тоже 00:29:380 - / 00:29:845 - вистла маловато имо. добавил клапы
  5. 00:35:892 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - вот из-за этого фрагмента 00:35:892 (1,2,3,4,5) - такое чувство, будто музыка там дальше интенсивность должна нарастать чуть-чуть, а такого нет. Предлагаю визуально сделать без этого курва. все мои попытки сделать это лучше пришли к провалу, поэтому пусть будет так, да и нравится мне
  6. 00:36:822 - НК, чтобы выделить звук? не, странно выглядит, пусть лучше будет одним целым
  7. Точно хочешь эти звуки игнорить? 00:41:299 - / 00:41:357 - / 00:41:415 - можно туда кикслайдеры влепить. точно, тут фишка в паузе
  8. 00:44:264 (1,2,1,2) - эс эбов. Ну и другие такие же. угу
  9. 01:09:845 (4,5,6,7,8) - как-то это треугольное флоу не смотрится, оно идет вне контекста, что ли. Вывернуть бы это все по кругу или около того. трипл подвинул
  10. 01:27:520 (5) - НК же. угу
  11. 01:38:682 - ужасно странно. По мне, лучше выделить тут триплет. 04:09:134 (2) - ага. не, они играются там не в тему
  12. 01:51:357 - как-то слабенько, звучит не очень. а мне нравится
  13. Вообще, предлагаю выделять НК всякие такие биты на концах стримов, типа 03:07:274 - и тд. не хочу, хочу чтобы они были одними целыми такие
  14. 03:11:460 (1,2,3,4,5) - стрим и был задуман такой формы? Мне кажется там изгиб должен быть посередине. он повторяет форму предыдущего слайдера
  15. 03:57:507 - стоит выделить нк. ага
  16. И в конце тоже хочешь выделить побольше апбитов вистлами! ага
Удачи, круто выглядит.
Спасибо!
UndeadCapulet
stars bc naitoshi told me to~
(also bc its rly good)
Topic Starter
Kyubey
Whoa, that's a lot of stars, thanks!
Mun
I forgot to provide this hitsound to set as normal-hitwhistle because I hate the default normal-hitwhistle with a burning passion. I made this hit and tested it, and personally think it replaces the whistle very well.
Ward74
Justs amazing 8-) :lol:

Nothing to say for the mod o_o

I think it's ready for the ranked
Topic Starter
Kyubey

Mun wrote:

I forgot to provide this hitsound to set as normal-hitwhistle because I hate the default normal-hitwhistle with a burning passion. I made this hit and tested it, and personally think it replaces the whistle very well.
The hitsound loses its meaning as whistle if I use your file. And I like default normal-hitwhistle, so I'll keep it.
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