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Masayoshi Soken - The Reach of Darkness

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Topic Starter
Arf
This beatmap was submitted using in-game submission on Sunday, February 12, 2017 at 11:05:09 PM

Artist: Masayoshi Soken
Title: The Reach of Darkness
Source: FINAL FANTASY XIV: A Realm Reborn
Tags: rfandomization shinenite ffxiv ff14 arr square enix cloud world theme boss raid crystal tower nobuo uematsu 植松 伸夫 hunger 死闘の序曲 yoshitaka suzuki final last battle to death remix rearrangement orchestra violin sad
BPM: 139.5
Filesize: 3540kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1.27 stars, 87 notes)
  2. Hard (2.8 stars, 207 notes)
  3. Normal (1.8 stars, 140 notes)
  4. Ravenous (3.97 stars, 335 notes)
Download: Masayoshi Soken - The Reach of Darkness
Information: Scores/Beatmap Listing
---------------
Other FFXIV maps

Thordan theme (Ranked) | Brute Justice Theme (Ranked)

Gilgamesh theme (Eventually)

Sorry if this sounds rude to you

I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.

Therefore, I suggest you forfeit instead you try again with another song, that has a beat the player can follow and play to ;)

I just started mapping myself, so I know it's hard, but keep trying :P
Zolixe
Sorry if this sounds rude to you

I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.

Therefore, I suggest you forfeit instead you try again with another song, that has a beat the player can follow and play to ;)

I just started mapping myself, so I know it's hard, but keep trying :P
Lilyanna
what he said above doesnt make sense :p its a certain type of music and any music can be mapped , and you can hear the beat and capture the rythm and you managed doing that pretty well !

Placehold for mod!


General :

disable widescreen since there no sb

Peckish :

00:20:230 (6) - nc should be here on downbeat i see that you put after every 3 downbeats in the beginning but i suggest for normal try after every 2 downbeats its better for shorter pattern like rest of the map for consistency

00:57:480 (1,2,3,4) - little confusing wish u mapped this same as 01:00:790 (1,2,3) - since the both sound same

01:30:583 (1,2,3,4,5) - could avoid this circular flow its kinda boring maybe change flow direction from here 01:30:583 (1) - to emphasize new part of the music


Famished :

00:26:445 (7) - maybe give this and angle move it down so u avoid that linear movement 00:26:032 (6,7,8) -

00:29:342 (6,7,8) - ^

01:29:127 (1) - isnt this too short ? xd maybe make a slider art there instead

Ravenous ;

00:18:575 (1,2,3,4) - how about u change the directions of the jumps while music changes each 4 jumps maybe by ctrl g these 00:18:575 (1,2,3,4) - and ctrl g 00:20:230 (1,2,3,4) -

00:21:264 (2) - remove this note it seems overmapped

00:45:273 (3,4,5) - i think it will play better if u used the same back and forward pattern like u did here 00:38:653 (1,2,3) -

01:48:790 (3) - nc like here 01:55:411 (1) -

good map gl!
Dereku

Arf wrote:

A timing check would be much appreciated, especially directly after second break

https://osu.ppy.sh/s/551049
1130 - 71 bpm (optional)
8644 - 145 bpm
24366 - 145 bpm
77334 - 72,5 bpm (optional)
90575 - 145 bpm (optional)
Topic Starter
Arf

Zolixe wrote:

Sorry if this sounds rude to you

I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.

Therefore, I suggest you forfeit instead you try again with another song, that has a beat the player can follow and play to ;)

I just started mapping myself, so I know it's hard, but keep trying :P
Yo \o
I've always liked to map music that isn't present or present in tangible amounts on osu!, if you check my ranked maps you'll find a Bengali folk song and a movie soundtrack theme with violins, not exactly mainstream mapping material. Obviously there's some very good reasons these aren't popularly made, and they don't always make for the most engaging of maps, but I think it's a real stretch to say that they make for maps which don't make sense and can't be played without prior knowledge.

I must admit that I strongly disagree with you that this "song" (why quotations? It's not noise music :c) has no clear rhythm that would make a map possible to sightread. I think the violin melody with the backing drums makes for consistently present music that lands on beats and can be hit in time to the rhythm, as there is consistent BPM. I agree that foreknowledge of the song helps with some of the beat snap divisor changes, but I have had it playtested as well and even without hearing the song I had multiple people able to score at a satisfactory level. Remember that not every map needs to be immediately full combo-able on a first try! This especially applies to Insane level difficulties, which you mentioned having some trouble with. Good to hear that the Normal is doing its job though.

Your advice about mapping simpler songs is sound for beginner mappers or people new to the craft, and I'm quite happy to see engaged outspoken newer members of the community, but I believe that this song has more than enough rhythmic consistency to qualify as a mappable song, and will be enjoyed by people who want a bit of a change in the style of music commonly seen on osu! :D

Dereku wrote:

Arf wrote:

A timing check would be much appreciated, especially directly after second break

https://osu.ppy.sh/s/551049
1130 - 71 bpm (optional)
8644 - 145 bpm
24366 - 145 bpm
77334 - 72,5 bpm (optional)
90575 - 145 bpm (optional)
This is brilliant, I got 24377 for the third point but other than that I agree wholeheartedly with this timing and will implement it after Lilyanna puts her mod, to avoid timestamp coinfusions. Thanks for the help, really appreciate it.
WildCry
Hello° A NM as you request in my modding queue post....



Peckish

01:54:575 (2) - make this circle a silder.


Famished
00:36:575 (5) - put this slider a little more down
00:50:851 (1) - put this a little more up
01:52:093 (1,2,3,4) - improve the blanket in the silders


Ravenous
01:54:058 (2) - put this more in the center of the silder( move a little to the left)


Good map! See you!
Topic Starter
Arf
Implemented Dereku's timing (with some small tweaks) and applied everything from WildCry's mod.
Shinenite
Chatlog
2017-01-01 13:13 Shinenite: 00:26:859 (1) - blanket
2017-01-01 13:13 Shinenite: 00:30:584 (2) - change to vertical flow
2017-01-01 13:14 Shinenite: 00:32:446 (7) - stack perfectly
2017-01-01 13:14 Shinenite: 00:33:894 (9) - space it further
2017-01-01 13:14 Shinenite: 00:45:894 (1,2,3,4) - check perfect square
2017-01-01 13:14 Shinenite: 00:52:308 (1,2,3) - stack perfectly
2017-01-01 13:15 Shinenite: 01:00:377 (1,2) - NC here
2017-01-01 13:15 Shinenite: 01:15:066 (1,2,3) - make perfect triangle
2017-01-01 13:15 Shinenite: in hard, 01:15:066 (1,2,3) - is not stacked
2017-01-01 13:16 Shinenite: 00:47:549 (1) - overlap
2017-01-01 13:16 Shinenite: 00:51:273 (3) - ctrl g and move higher
2017-01-01 13:16 Shinenite: 00:53:756 (4) - make it same like 3 pointing the other way
2017-01-01 13:16 Shinenite: 00:57:894 (3,4) - why not slider like previous section?
2017-01-01 13:17 Shinenite: 01:05:756 (4) - this should be white tick not blue tick slider
2017-01-01 13:17 Shinenite: that's it normal looks fine, gl

:thinking_face:
Enjoy my horrible hitsounding tho
-Mo-


Here is some paragraph about me talking about how terrible you are at timing maps and you should just stick to mapping proper song in fact I dared you to map my Ochiteiru map and that isn't anywhere huh but anyway those 1/6 changes may or may not be too sudden of a change for the player in fact that first one I did not even realise was 1/6 until you told me and it just feels so weird to play also you went and used a boring generic background instead of the one we picked out for you in Slack what's with that also I refuse to use commas in this mod post because using commas for seperating numbers is just dumb kd pls.

edit: it turns out I'm the dumb one the BG was for your other terrible composition of a map.

Peckish
- 00:19:402 (5) - NC here could work I guess, the current combo feels kinda long.
- 00:29:963 - It feels like you're following the violin through these combos, so it feels weird to just stop and map percussions instead at the end of this second combo. This red tick I would expect to be mapped if the violins were to be followed, maybe use a 1/2 circle starting here?
- 00:56:445 - Similar thing. There might be others too.
- 00:57:480 (1) - Any reason why this is just a circle and not a 1/2 slider like the other combos?
- 01:01:618 (3,4) - I don't know about this sort of arrangement for this difficulty. It's the only time you use it and the overlap may or may not throw off beginners. You could adjust slider 3 to change the flow too.
- 01:12:377 (3,4,5) - You could do something more interesting than a straight line flow for these stronger beats.
- 01:55:410 (1) - Finish on this might work. Same for other diffs.

Famished
- 00:17:747 (1,2,1,2,1,2,1,2,1) - Nice.
- 00:33:273 (3,4) - Maybe reduce the spacing here slightly. Readability wise, it feels like it's timed later since the rest of the combo follows strict DS.
- 01:02:859 (2,3) - Visual flow could be improved slightly here.
- 01:30:583 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Feels a bit too repetitive to me. White-Blue-Red is awkward to map I understand, but something could be done maybe. My example rhythm could be acceptable due to conditioning.
Ravenous
diff spread
- 00:12:575 (4,1) - I'm guessing this is done because you ran out of room, but all of the other 4-1 jumps roughtly follow the right angle of the square, where this one doesn't and could maybe possibly throw people off (well, me anyway).
- 00:14:161 (3,1) - This large gap doesn't help much with reading the timing between these notes.
- 00:21:264 (2) - Well there's not really a strong beat on this red tick so a larger jump here doesn't seem to make sense.
- 00:28:515 (1) - Unnecessary NC imo.
- 00:48:997 (5,1) - 01:15:480 (3,1) - Maybe consider using a sharper angle to emphasise the downbeat?
- 01:17:334 (1) - Maybe place this at the top left corner instead so you don't have the back-fourth feel? I feel like this is better since this final beat isn't as strong as it could be.
- 01:33:066 (2,3,4,5) - These can be tricky since there's no good polarity switch or conditioning into this sort of rhythm at all. I guess it could work but eh.
iHatePeople
[Famished]

Compose

01:01:618 (5) - 285, 173

Peckish and Famushed is ok to me, 1 KDS to you.

[Ravenous]

Difficult Issues

01:33:065 (2,3,4,5,6) - This (6) is hard to read in this difficult, change that, it's not cool hidden a circle behind a stream
01:36:377 (2,3,4,5,6) - ^

Hitsound

00:26:859 (1,2) = 00:30:170 (1,2) ? - Hitsound maybe with lower volume.

Compose

00:21:264 (2) - Delete, no more mapping after the finnish 00:21:057 (1)
00:42:170 (3,1) - Need a path between this - Actually weird stethic
00:32:652 - This stream is broken the flow, this map it's more single tap, this stream don't match with flow in this part, change to that:
00:32:652 - Slide at 00:32:859 (Distance x2,0)
00:33:066 - Circle
00:33:273 - Circle
00:33:480 - Circle
00:33:687 - Circle
Suggest Pattern:
00:35:963 - Again, change to slide at 00:36:170 (Distance x2,00 from 00:35:342 (5) and Circle 00:36:377
01:02:445 - ^
01:24:161 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6) - I think this part have too much triplets, is not cool to play this, maybe sliders with repeat in a few parts?
01:29:126 (1,2,3,4,1) - This stream is so delicious, this stream is totally correct.
01:30:584 (1,2,1,2,1,2,3,4,5,6,1,2,3,1,2,3) - So weird to play this part, the timeline is not correctly.
01:30:996 - Here put a slide with repeat at 01:31:203
01:31:824 - Here too
01:40:824 (2) - move to 01:40:927
01:41:651 (2) - move to 01:41:755
Maybe i have forget a mod in this part, because i change a lot, but only hear the sound to make the beats correctly.
Topic Starter
Arf
Holiday over time to respond to these mods! Big thanks to all three of you

Lilyanna wrote:

what he said above doesnt make sense :p its a certain type of music and any music can be mapped , and you can hear the beat and capture the rythm and you managed doing that pretty well ! Appreciate it! I believe in this too :D

Placehold for mod!


General :

disable widescreen since there no sb Done.

Peckish :

00:20:230 (6) - nc should be here on downbeat i see that you put after every 3 downbeats in the beginning but i suggest for normal try after every 2 downbeats its better for shorter pattern like rest of the map for consistency Did something a little different here as per Mo's mod

00:57:480 (1,2,3,4) - little confusing wish u mapped this same as 01:00:790 (1,2,3) - since the both sound same I agree actually, is strange to map them differently. The end of this pattern I left unchanged for percussion reasons but the beginning is the same as the next pattern.

01:30:583 (1,2,3,4,5) - could avoid this circular flow its kinda boring maybe change flow direction from here 01:30:583 (1) - to emphasize new part of the music Changed very slightly to provide less linearity, agree with you and perhaps will change more if it still feels stiff


Famished :

00:26:445 (7) - maybe give this and angle move it down so u avoid that linear movement 00:26:032 (6,7,8) - Okay

00:29:342 (6,7,8) - ^ Sort of changed, but I don't think linear flow is too bad here

01:29:127 (1) - isnt this too short ? xd maybe make a slider art there instead I am considering this. I agree perhaps maybe the spinner is very small, I don't think a slider art type thing fits as well though, so for the moment I am leaving this be. Noted as a point of contention

Ravenous ;

00:18:575 (1,2,3,4) - how about u change the directions of the jumps while music changes each 4 jumps maybe by ctrl g these 00:18:575 (1,2,3,4) - and ctrl g 00:20:230 (1,2,3,4) - I agree this pattern is one dimensional and your idea is pretty good, but I don't want to make the beginning complicated or too annoying. something that would cause many retries for example. Many squares together are infuriating enough :P

00:21:264 (2) - remove this note it seems overmapped Yeah, done as per iHatePeople's mod

00:45:273 (3,4,5) - i think it will play better if u used the same back and forward pattern like u did here 00:38:653 (1,2,3) - You raise a good point here that the back n forth fits a bit better to the music. I am leaving it unchanged fore the moment while I find a workaround for the following patterns.

01:48:790 (3) - nc like here 01:55:411 (1) - Sure why not

good map gl! Thank you appreciate it

-Mo- wrote:



Here is some paragraph about me talking about how terrible you are at timing maps and you should just stick to mapping proper song in fact I dared you to map my Ochiteiru map and that isn't anywhere huh but anyway those 1/6 changes may or may not be too sudden of a change for the player in fact that first one I did not even realise was 1/6 until you told me and it just feels so weird to play also you went and used a boring generic background instead of the one we picked out for you in Slack what's with that also I refuse to use commas in this mod post because using commas for seperating numbers is just dumb kd pls.

edit: it turns out I'm the dumb one the BG was for your other terrible composition of a map.

Between you and Laine I swear. And that comment about Corpse Hall hurts me a little I confess :( And I am in progress on Ochiteru actually thanks very much. AND THERE'S NO GOOD CoD BG I TRIED LOOKING FOR ONE
SPOILER
why must you hate on my maps so ;_;

Peckish
- 00:19:402 (5) - NC here could work I guess, the current combo feels kinda long. Done
- 00:29:963 - It feels like you're following the violin through these combos, so it feels weird to just stop and map percussions instead at the end of this second combo. This red tick I would expect to be mapped if the violins were to be followed, maybe use a 1/2 circle starting here? Agreed and done
- 00:56:445 - Similar thing. There might be others too. Done, checked for more
- 00:57:480 (1) - Any reason why this is just a circle and not a 1/2 slider like the other combos? Fixed per Lilyanna's mod
- 01:01:618 (3,4) - I don't know about this sort of arrangement for this difficulty. It's the only time you use it and the overlap may or may not throw off beginners. You could adjust slider 3 to change the flow too. Agreed, changed this to be more straightforward
- 01:12:377 (3,4,5) - You could do something more interesting than a straight line flow for these stronger beats. Sure, you're right.
- 01:55:410 (1) - Finish on this might work. Same for other diffs. Done.

Famished
- 00:17:747 (1,2,1,2,1,2,1,2,1) - Nice. Ayy I thought this was cool as well
- 00:33:273 (3,4) - Maybe reduce the spacing here slightly. Readability wise, it feels like it's timed later since the rest of the combo follows strict DS. Good catch, that's an oddball right there
- 01:02:859 (2,3) - Visual flow could be improved slightly here. Did something
- 01:30:583 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Feels a bit too repetitive to me. White-Blue-Red is awkward to map I understand, but something could be done maybe. My example rhythm could be acceptable due to conditioning. Dammit, American colors always mean trouble. Changed it, I don't know if it's any better now but perhaps "less boring" is the best term to use for the current pattern heh.
Ravenous
diff spread thou shalt not.
- 00:12:575 (4,1) - I'm guessing this is done because you ran out of room, but all of the other 4-1 jumps roughly follow the right angle of the square, where this one doesn't and could maybe possibly throw people off (well, me anyway). Ugh I had the idea for this pattern while listening and I was like "Yeah!" and then I made it in practice and it was like "Oh." I know it isn't perfect but since it's the intro I'm hoping a few weird things in the beginning are less of a problem than the time switching near the end.
- 00:14:161 (3,1) - This large gap doesn't help much with reading the timing between these notes. Deleted stuff here as per other mods
- 00:21:264 (2) - Well there's not really a strong beat on this red tick so a larger jump here doesn't seem to make sense. As above
- 00:28:515 (1) - Unnecessary NC imo. Sure , removed
- 00:48:997 (5,1) - 01:15:480 (3,1) - Maybe consider using a sharper angle to emphasise the downbeat? *Shhhhhing*
- 01:17:334 (1) - Maybe place this at the top left corner instead so you don't have the back-fourth feel? I feel like this is better since this final beat isn't as strong as it could be. Is it not already in the top left corner?.... Either way it looks okay to me
- 01:33:066 (2,3,4,5) - These can be tricky since there's no good polarity switch or conditioning into this sort of rhythm at all. I guess it could work but eh. I know. I blame the song and my music choice, like you fellows delight in doing. Nothing for it playability wise, I could make the first set sliders to help the next stream but I don't think that would help with observation if I'm honest.

Thanks for the -Mo-d, very helpful as always

iHatePeople wrote:

[Famished]

Compose

01:01:618 (5) - 285, 173 Moved it a bit

Peckish and Famushed is ok to me, 1 KDS to you. Waheyhey, thanks

[Ravenous]

Difficult Issues

01:33:065 (2,3,4,5,6) - This (6) is hard to read in this difficult, change that, it's not cool hidden a circle behind a stream I see your point, I think it's readable but if I get another mention of this I'll move it
01:36:377 (2,3,4,5,6) - ^

Hitsound

00:26:859 (1,2) = 00:30:170 (1,2) ? - Hitsound maybe with lower volume. I will look into hitsound volumes across the map soon.

Compose

00:21:264 (2) - Delete, no more mapping after the finnish 00:21:057 (1) Yeah agreed.
00:42:170 (3,1) - Need a path between this - Actually weird stethic Moved around and rotated a bit
00:32:652 - This stream is broken the flow, this map it's more single tap, this stream don't match with flow in this part, change to that: I think a stream or a triple of some sort is necessary here due to the music, the stream is a bit weird and comes out of left field in a way, but I believe for the moment this is okay, I did take a bit of the pattern suggestion for the single taps though
00:32:652 - Slide at 00:32:859 (Distance x2,0)
00:33:066 - Circle
00:33:273 - Circle
00:33:480 - Circle
00:33:687 - Circle
Suggest Pattern:
00:35:963 - Again, change to slide at 00:36:170 (Distance x2,00 from 00:35:342 (5) and Circle 00:36:377
01:02:445 - ^
01:24:161 (1,2,3,4,5,6,1,1,2,3,4,5,6,1,1,2,3,4,5,6) - I think this part have too much triplets, is not cool to play this, maybe sliders with repeat in a few parts? Agreed actually. Put two repeat sliders
01:29:126 (1,2,3,4,1) - This stream is so delicious, this stream is totally correct. Wooo, thanks
01:30:584 (1,2,1,2,1,2,3,4,5,6,1,2,3,1,2,3) - So weird to play this part, the timeline is not correctly.
01:30:996 - Here put a slide with repeat at 01:31:203
01:31:824 - Here too
01:40:824 (2) - move to 01:40:927
01:41:651 (2) - move to 01:41:755 As far as I can hear this section, it is White-Red-Blue and some other people have agreed with me. I know it's a strange rhythm and I personally have never heard it before this map, but because of the music genre and type, I believe unorthodox rhythms are actually taking place here and that the timeline is correct. If I put them on white ticks the sound is late and the rhythm is not spread consistently
Maybe i have forget a mod in this part, because i change a lot, but only hear the sound to make the beats correctly.

Thanks for the mod!
Sonnyc
Not really sure if the diff names are nicely indicating the diff gradually at glance.

Hard.
00:13:196 (4,5) - The inconsistent spacing didn't felt effective to emphasize the abnormal rhythm there, but rather felt visually unstable.
00:34:308 (1,2,3) - Why did the spacing increased? Just keeping your 1.20x spacing would make more consistent.

Insane.
00:25:825 (8) - I believe placing at where 00:24:997 (4) is will 1) make a better formed pattern 2) and assure consistency with 00:29:136 (8).
00:43:825 (3) - The jump here felt a bit too much compared to the strength of the song. It felt 1) inconsistent with 00:41:549 (2,3) while the music itself was quite similar in intensity, 2) and made the jump of 00:44:239 (1,2) less effective where (2) contains a strong beat in the song.
00:42:584 (1,2,3) - 00:49:204 (1,2,3) - /me feels the inconsistency.
01:01:411 (4,5) - The jump feels way too much compared to the song. A similar section could be found at 00:57:687 (4,5,6,7,8). The music was constant, and you've mapped as a constant jump there. In contrast, the jump of 01:01:411 (4,5) didn't really reflected the song nicely.
01:35:549 (1,2) - The spacing is too close to indicate the rhythm properly. At least make it like 01:32:239 (1,2).
01:42:170 (4) - Mind dividing the combo here? After rhythms of 01:40:515 (1,2,3,1,2,3), you normally set a new combo after it. Using the same combo feels less consistent.

Insane was pretty fine enough. I feel some timing issue presenting here, the offset being a little late overall.
Considering the normal consisting several 1/2 beats, or some irregular rhythms, I consider it to be less friendly for beginners. An Easy difficulty is recommended to be made personally.
rock time
short mod because ur map is so good uwu if this gets kudosu i'll shoot a star

highest difficulty
00:32:032 (6,7,1,2,3,4,5) the overlay makes it hard to read kind of, maybe change it
00:53:342 (1,2) why not use 1,2 1,2 pattern like you did at 00:59:963 (1,2,1,2) and 01:03:273 (1,2,1,2) ? the sounds are the same in both cases
01:01:411 (4,5) lower spacing plz, or at least make it so the distance between 4 and 2 is equal to 5 and 2
01:33:479 (5,6) overlays like this and 01:36:789 (5,6) are a little challenging to read. I feel there is better places in both cases to put 6, and if not, why is 01:40:100 (7,8) the only instance where there is no overlap?

awesome map! sorry for the bad mod tho, its way too good!

hope to see this ranked. expect a star soon :)
Topic Starter
Arf

Sonnyc wrote:

Not really sure if the diff names are nicely indicating the diff gradually at glance.

Hard.
00:13:196 (4,5) - The inconsistent spacing didn't felt effective to emphasize the abnormal rhythm there, but rather felt visually unstable. Adjusted this
00:34:308 (1,2,3) - Why did the spacing increased? Just keeping your 1.20x spacing would make more consistent. Oof this was because of a slight overlap issue with the slider, I'll adjust this a bit more to make it closer to 1.20x

Insane.
00:25:825 (8) - I believe placing at where 00:24:997 (4) is will 1) make a better formed pattern 2) and assure consistency with 00:29:136 (8). Agreed and done
00:43:825 (3) - The jump here felt a bit too much compared to the strength of the song. It felt 1) inconsistent with 00:41:549 (2,3) while the music itself was quite similar in intensity, 2) and made the jump of 00:44:239 (1,2) less effective where (2) contains a strong beat in the song. Oh this was an oversight from a pattern change, that huge jump wasn't there before `-` fixed
00:42:584 (1,2,3) - 00:49:204 (1,2,3) - /me feels the inconsistency. I personally feel that the higher pitch of the violin here warrants a change in spacing, but I've lowered it a bit if it's too inconsistent.
01:01:411 (4,5) - The jump feels way too much compared to the song. A similar section could be found at 00:57:687 (4,5,6,7,8). The music was constant, and you've mapped as a constant jump there. In contrast, the jump of 01:01:411 (4,5) didn't really reflected the song nicely. You're right, changed
01:35:549 (1,2) - The spacing is too close to indicate the rhythm properly. At least make it like 01:32:239 (1,2). Moved it as much as I could to make it closer to the other spacing
01:42:170 (4) - Mind dividing the combo here? After rhythms of 01:40:515 (1,2,3,1,2,3), you normally set a new combo after it. Using the same combo feels less consistent. Oh I'm pretty sure that was a NC before, how odd.

Insane was pretty fine enough. I feel some timing issue presenting here, the offset being a little late overall.
Considering the normal consisting several 1/2 beats, or some irregular rhythms, I consider it to be less friendly for beginners. An Easy difficulty is recommended to be made personally.

Easy is in progress (Looks like my diff names are about to be massacred) and I will try to get a better opinion on the timing offsets, thanks for the mod very helpful

FuruSatori wrote:

short mod because ur map is so good uwu if this gets kudosu i'll shoot a star I'll try my best on your 7 star map it won't be a great mod though >.<

highest difficulty
00:32:032 (6,7,1,2,3,4,5) the overlay makes it hard to read kind of, maybe change it This is the second time someone has mentioned this so I'll look into finding a better spot for the single beat before the stream
00:53:342 (1,2) why not use 1,2 1,2 pattern like you did at 00:59:963 (1,2,1,2) and 01:03:273 (1,2,1,2) ? the sounds are the same in both cases The sounds are a little less prominent here and don't warrant a sort of jump pattern imo, hence the double slider
01:01:411 (4,5) lower spacing plz, or at least make it so the distance between 4 and 2 is equal to 5 and 2 Yeah that jump is not okay, fixed.
01:33:479 (5,6) overlays like this and 01:36:789 (5,6) are a little challenging to read. I feel there is better places in both cases to put 6, and if not, why is 01:40:100 (7,8) the only instance where there is no overlap? Good point about the consistency, fixed that. Actually you have a point about the overlap since this is already a change in rhythm to 1/3, perhaps a slightly complicated overlap is a bad thing to add since the player is dealing with this change already. I'll look in to finding new spots for these and get some more opinions from mid range players

awesome map! sorry for the bad mod tho, its way too good! You found inconsistencies, useful is useful \O/

hope to see this ranked. expect a star soon :)
Yahuri
m4m from my queue C:

General
-you might need to change the lower 2 diff names to Normal and Hard. (i dont know much about naming exceptions, but Peckish is...not exactly standard vocabulary XD)
-i had a hard time following the BPM. i dont know if it was because the offset, or because of strings? anyways i think its worth noting that sometimes the drum is early such as around here 01:00:377

Peckish
00:09:057 - no instrument really stands out here, remove whistle
00:30:997 (1) - not consistent with the 1/2 slider rhythm used before
00:34:308 (1) - ^
00:39:273 (3) - 00:40:514 (5) - fix blanket
00:45:894 (3,4,5) - could make an equilateral triangle with slidertail3-4-5
00:47:549 (1,2) - blanket?
00:54:170 (1,2) - this has the sharpest flow change in sections similar to this. places like here 00:24:377 (1,2) - 00:57:480 (1,2) - have pretty smooth flow so make it consistent at least to that extent
01:30:583 (1,2,3,4,5) - this rhythm is slightly more intense than the Famished diff, the Famished diff has reverse sliders to follow the melody. BUT this diff has clicks on 01:31:203 (2) - 01:32:031 (4) - while Famished has slider ends for those. rhythm suggestion: https://puu.sh/tq43J/9ab9820778.jpg this is a slightly simpler rhythm than Famished, has all clicks on white ticks. you can apply this to all similar rhythms.

Famished
00:08:850 - no significant note here, remove whistle
00:09:885 (4,1) - you could adjust the pattern a bit to get a jump
00:30:170 - i think it would be better to put a 1/1 slider here rather than skipping over the drum
00:45:894 (1,2,3,4) - its not clear how these slider angles fit together. suggestion: copy 2, rotate by 90 degrees -> new 3. copy new 3, ctrl+h -> new 4. (hopefully it should look a bit better)
00:56:445 (3,1,2) - how about increasing the jump of 3-1 to match 1-2? they have about the same intensity
00:58:514 (5,1) - this jump isnt consistent with the rest of the pattern, none of these have it 01:01:825 (5,1) - 00:57:066 (2,1) - 01:00:377 (4,1)
01:29:127 (1) - this spinner is pretty short, its also inconsistent with the rest of the diffs. i would just add another triple and a 3/2 slider.
01:42:997 (1) - remove NC
01:43:824 (3) - add NC (keeps the 2-measure NC pattern going, as well as mark the end of kiai)

Ravenous
00:17:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - pattern is ok, but it doesnt do a lot of good for emphasizing the 3 of each combo. so you could try a different variant of the square pattern (such as ctrl+g 3-4 of each combo)
00:30:584 (2,1) - could make a jump
00:32:032 (6,7,1) - this pattern does not work well for reading, theyre all stacked but the time spacing is different from 6-7 and 7-1
00:36:790 (1,2,1) - could make the jump bigger from 2-1 to be at least as big as 1-2, its more intense

Good luck~
Topic Starter
Arf

Yahuri wrote:

m4m from my queue C: Yo

General
-you might need to change the lower 2 diff names to Normal and Hard. (i dont know much about naming exceptions, but Peckish is...not exactly standard vocabulary XD) Yeah Sonnyc mentioned this too and since I need to add an Easy I think it is right to do this now
-i had a hard time following the BPM. i dont know if it was because the offset, or because of strings? anyways i think its worth noting that sometimes the drum is early such as around here 01:00:377 This is under investigation currently, I am hoping to get the correct offsets within 24 hours

Peckish
00:09:057 - no instrument really stands out here, remove whistle Okay
00:30:997 (1) - not consistent with the 1/2 slider rhythm used before This I didn't change for the pitch focus and for adding some variation, since the sound is slightly different I didn't want to have exactly the same pattern
00:34:308 (1) - ^ As above
00:39:273 (3) - 00:40:514 (5) - fix blanket Sure
00:45:894 (3,4,5) - could make an equilateral triangle with slidertail3-4-5 All right
00:47:549 (1,2) - blanket? Yes
00:54:170 (1,2) - this has the sharpest flow change in sections similar to this. places like here 00:24:377 (1,2) - 00:57:480 (1,2) - have pretty smooth flow so make it consistent at least to that extent Eh you have a point but didn't change much here since the slider isn't very fast idk if it would cause problems (and rearranging the whole pattern afterwards :c)
01:30:583 (1,2,3,4,5) - this rhythm is slightly more intense than the Famished diff, the Famished diff has reverse sliders to follow the melody. BUT this diff has clicks on 01:31:203 (2) - 01:32:031 (4) - while Famished has slider ends for those. rhythm suggestion: https://puu.sh/tq43J/9ab9820778.jpg this is a slightly simpler rhythm than Famished, has all clicks on white ticks. you can apply this to all similar rhythms. Didn't change this because the rhythm in Normal is technically not accurate. I didn't want any blue tick stuff in Normal so I made a drag triplet like pattern here whereas in Hard there is not only blue ticks but even some 1/3 so I feel that Hard is still more complex even if the number of clickable objects seems to be fewer.

Famished
00:08:850 - no significant note here, remove whistle Okay
00:09:885 (4,1) - you could adjust the pattern a bit to get a jump Sure
00:30:170 - i think it would be better to put a 1/1 slider here rather than skipping over the drum Has been mentioned three times now so changed
00:45:894 (1,2,3,4) - its not clear how these slider angles fit together. suggestion: copy 2, rotate by 90 degrees -> new 3. copy new 3, ctrl+h -> new 4. (hopefully it should look a bit better) Didn't adjust this because the flow is exactly how I wanted it although I admit it's not the most beautiful arrangement
00:56:445 (3,1,2) - how about increasing the jump of 3-1 to match 1-2? they have about the same intensity Yes, you are right
00:58:514 (5,1) - this jump isnt consistent with the rest of the pattern, none of these have it 01:01:825 (5,1) - 00:57:066 (2,1) - 01:00:377 (4,1) Good catch
01:29:127 (1) - this spinner is pretty short, its also inconsistent with the rest of the diffs. i would just add another triple and a 3/2 slider. I get what you're saying but I think a spinner leading into kiai works well here. The slowdown slider in Ravenous is what I wanted here but in Hard diff I think that is not good and of course in Normal it is impossible (and also spinner too short in that diff) so leaving this for now.
01:42:997 (1) - remove NC Yes
01:43:824 (3) - add NC (keeps the 2-measure NC pattern going, as well as mark the end of kiai) I like it

Ravenous
00:17:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - pattern is ok, but it doesnt do a lot of good for emphasizing the 3 of each combo. so you could try a different variant of the square pattern (such as ctrl+g 3-4 of each combo) I wanted the spacing to be the decisive factor in variation during this pattern and perhaps the ctrl G would make it too complex for what I'm going for. I wanted to preserve the motion of the previous pattern while adding up the spacing to make the change instead of changing directions.
00:30:584 (2,1) - could make a jump Yes
00:32:032 (6,7,1) - this pattern does not work well for reading, theyre all stacked but the time spacing is different from 6-7 and 7-1 Third mention of this so changed. I didn't realize (for some reason) that the snapping was different on the stacks, error in judgement there.
00:36:790 (1,2,1) - could make the jump bigger from 2-1 to be at least as big as 1-2, its more intense Hmm, agree

Good luck~ Great mod, appreciate it.
6th
Hey !

[Easy]
00:25:607 (2,3) - 01:39:676 (3,1) - Blankets can be improved
00:19:814 (4,5,1) - Considering the note density at the beginning this is a bit too sudden imo. Since 00:19:400 - is not clickable you may want to remove 00:19:814 (4) - to nerf it.
00:55:814 (3) - I can understand that you made it end at 00:57:055 - for consistency with 00:52:504 (3) - but it doesn't follow the music actually. 00:56:642 - sounds pretty important :/
01:29:124 (3) - Again, I don't really agree with that but it's more personal.

[Normal]
Great diff.
00:29:952 (5,6,7,1) - This is a bit too dense considering there is no slider. You could easily nerf it by removing 00:29:952 (5) - which is not really noticeable in the song, especially for a beginner.

[Hard]
00:30:986 (1) - Move it at like (8;239) ? It flows nice and gives some emphasis to it.
00:47:124 (4,1) - Space them further for aesthetics http://osu.ppy.sh/ss/7117579
00:53:745 (4) - CTRL+G ? It will give some emphasis to 00:54:159 (1) -
01:29:124 (1) - That spinner is a bit short and needs fast spinning for hard players. Therefore the pause after it may be too short, which is why I advise to remove it.

[Insane]
Really interesting map !
00:19:400 (1) - Just a suggestion : you could change the direction to clockwise here to emphasize it.
00:26:021 (1,2,3) - This is the only stacked triplet, consider changing it for consistency.

Good luck.
Topic Starter
Arf

6th wrote:

Hey ! Yo \O

[Easy]
00:25:607 (2,3) - 01:39:676 (3,1) - Blankets can be improved Tried something
00:19:814 (4,5,1) - Considering the note density at the beginning this is a bit too sudden imo. Since 00:19:400 - is not clickable you may want to remove 00:19:814 (4) - to nerf it. Made the thing clickable instead and added a slider to make it easier to negotiate
00:55:814 (3) - I can understand that you made it end at 00:57:055 - for consistency with 00:52:504 (3) - but it doesn't follow the music actually. 00:56:642 - sounds pretty important :/ I didn't want to suddenly map the percussion from mapping the violin so I left it ignored. If more people say things I can do something about this
01:29:124 (3) - Again, I don't really agree with that but it's more personal.

[Normal]
Great diff. Thanks
00:29:952 (5,6,7,1) - This is a bit too dense considering there is no slider. You could easily nerf it by removing 00:29:952 (5) - which is not really noticeable in the song, especially for a beginner. I originally had nothing there, it was -Mo-'s mod which prompted me to put a note there. Can change if I get another comment about it

[Hard]
00:30:986 (1) - Move it at like (8;239) ? It flows nice and gives some emphasis to it. Sure
00:47:124 (4,1) - Space them further for aesthetics http://osu.ppy.sh/ss/7117579 All right
00:53:745 (4) - CTRL+G ? It will give some emphasis to 00:54:159 (1) - Since I didn't put jumps at any of the other instances of this beat I don't want an inconsistent spacing change here
01:29:124 (1) - That spinner is a bit short and needs fast spinning for hard players. Therefore the pause after it may be too short, which is why I advise to remove it. I REALLY like how the spinner does its work here but one more comment about this and it's going to be replaced with a triple and slider

[Insane]
Really interesting map ! Appreciate it!
00:19:400 (1) - Just a suggestion : you could change the direction to clockwise here to emphasize it. Other people have said this so I tried it actually, and the jumps felt smaller because of the change in direction, which isn't what I want to do here, so I guess the direction change idea is finally bust
00:26:021 (1,2,3) - This is the only stacked triplet, consider changing it for consistency. Wow good catch, I didn't realize the rest were all unstacked lol. However due to spacing consistency I think this one will stay stacked or else 4 and 5 become inconsistent with the next pattern and there's no real good place to put them

Good luck. Thanks for the mod
Ohwow
Hi from my roastin queue (M4M)

[Easy]
00:55:814 (3,1) - Angle (3) down a bit so it's parallel to (1)
01:25:814 (3,4) - blanket?
01:39:676 (3,1) - i think it can be blanketed a little better
00:49:193 (2,1) - ^
Couldn't find many problems

[Normal]
00:42:573 (3) - shouldn't this be a slider? Similar to 00:40:917 (1)
01:32:228 (5) - end slider on the white tick. I see that you're trying to map to the violin/cello sound but you're missing out on the loud sound on the white tick as a result. It just sounds weird ending it early on the blue tick. Not too big of a problem though.
01:35:538 (5) - ^
01:38:848 (5) - ^

[Hard]
00:42:573 (4) - maybe angle the slider like this instead so it has better flow (from the previous slider and to the next circle)
01:32:228 (3,3,3) - Same as normal
01:40:504 (1,2,3) - have more a triangular pattern since it's mainly those 3 sliders.
01:33:883 (1,2,3) - ^ just suggesting some patterns that you may or may not like better. C:
01:37:193 (1,2,3) & 01:30:573 (1,2,3) - ^ same as the other two, but i'll leave you to make up your own pattern (if you think your current pattern is good then you can just ignore these)
00:56:435 (3,1) - This kind of spike in spacing should be apparant at spots such as 00:57:055 (2,1) - 00:53:745 (4,1) - and 01:00:366 (4,1) - imo

[Ravenous]
Imo the circle spam in the beginning (00:08:642 - 00:21:055) isn't really reflecting the song as much as it should (the only thing that it's reflecting is its gradual increasing intensity, in which you mapped by increasing spacing over time). In the music, 00:17:745 - 00:21:055 is different from the rest, yet you still mapped it with squares. I would try to make a different pattern just cause the square spam just looks kind of dull to me. Just my subjective opinion.
00:08:642 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) & 00:14:435 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It would be better if these squares are more perfect. (either use polygon creator or copy/paste 2 circles and rotate 90 degrees to make your squares)
00:08:642 (1,2,3,4,1,2,3,4) - the angle change between the two squares are bigger than the other angle changes like 00:09:469 (1,2,3,4,1,2,3,4) - and 00:10:297 (1,2,3,4,1,2,3,4) - You should make it consistent (by using ctrl+shift+r)
00:12:159 (2,3,4,1,2,3,4) - The pattern you were going for with the squares kinda got broken here, most likely cause you ran out of room. Shift the whole pattern up so that you have more room to stack 00:13:193 (3) - onto 00:12:159 (2) -
00:32:021 (6) - Should this be a slider like 00:35:331 (5) - ?
00:37:193 (2,1) - You can blanket this better
01:10:297 (3,1) - spacing maybe too far?
01:16:917 (3,1) - ^

That's it, good luck, sorry if i sound harsh. My tip is to just work a bit on the aesthetics and make cleaner patterns (make teh squares more perfect)
blobdash
Hey :D
Really sorry for the wait time. I've been really busy recently, due to IRL things, etc...
Anyway, here's the mod :)
This color = Personal opinion & thougths
This color = Not important for ranking
This color = Unrankable.

General :
- I don't really know why do you add a 71 bpm timing point before the 145 one. It falsifies the BPM of the song on the menu, and on the webpage :(
- This is isn't a problem, but i'm still gonna point it out : Your maps are GOOD, but not original. They take the average concept of every normal map, without adding anything. I won't say that you need to remap anything, but I think you should think about some simple but new concepts for your next map :)
Easy :
- You REALLY need to higher the slider speed during kiai time and progressively through the song.
- You should also add custom hitsounds. I'm sure you can find anything related to FF on internet :)

Normal :
Nothing to say. May be speeding up the sliders for kiai, but not for the whole song.

Hard :
01:27:469 (1,2,3,4,5,6) - Or you choose to use the same sliders, or you replace the sliders before with those three stacks.
01:29:124 (1) - I think this slider is breaking the rythm.

Ravenous :
01:25:814 (1,2) - Just like for the hard, you shouldn't change how you map this sound ^^
The map is really, really fun to play. Especially on osu!droid.
But I think you use to many circles. BUT it is still fun to play, and following the rules, so keep it :)


Wow, really couldn't find anything else. Maybe i'm too tired. I'll check the map tommorrow, and make another post if I find anything else (no kudos for the other post, of course)

Hope it helped :)
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