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This beatmap was submitted using in-game submission on 4 marca 2017 at 12:40:17

Artist: Ayane
Title: Itsumo Kono Basho de
Source: 劇場版 STEINS;GATE 負荷領域のデジャヴ
Tags: collaboration sotarks 5pb. Records nitro+ WHITE FOX Fuka Ryouiki no Deja Déjà vu Ending Theme the movie
BPM: 90
Filesize: 10725kb
Play Time: 05:14
Difficulties Available:
  • Mirai (4,7 stars, 885 notes)

Download: Ayane - Itsumo Kono Basho de
Information: Scores/Beatmap Listing
---------------
Mirai: Collab with Sotarks
(He mapped 1-2's, I mapped the rest)


*Check also another version of this song by SeaRasp*
Last edited by Kalibe on , edited 82 times in total.
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Rhythm Incarnate
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god song+ god map + god mapper :)
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Enjoy wrote:
god song+ god map + god mapper :)



<3
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SeaRasp wrote:
02:54:886 (4) - Whistle pls !


=w=b fixed
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Enjoy wrote:
god song+ god map + god mapper :)


i agree it!
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i luv this song
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m4m

00:00:720 - can u same set http://puu.sh/tHMeT.png
00:43:220 (6,1) - i'd like to increase DS maybe u know why
01:01:553 (6) - 260,156 is more good place as consistent DS with 01:01:220 (5,1) -
01:09:386 (1,2,1,2,1) - hmm, imo, awkward flow
01:26:886 (2)- ctrl+G, maybe you want to emphasis jump here. but this kinda unfluid for playing, at upside place.
01:34:553 (2,1) - wanna buff
02:13:720 (1) - nc remove better i think, for consistent with 02:27:053 (7) -
02:42:720 (6) - nc consistent with 01:14:720 (1) -
03:46:886 (2,3,4) - how about http://puu.sh/tIyJw.jpg
because (3,4) partten is too hide at slider.
not make problem for readablity, but it more better way if make clear it.
04:49:386 (2,3,4) - blanket w
04:56:386 (1) - hmm this nc doesn't fit nc parttening design, personally.
05:06:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think this continue circle start from 05:04:720 - . if you want to keep this circle mapping.

aa byebye
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#howtomodsotarks

-00:01:386 (2) - ctrl+g
-00:07:720 (1) - stack on 's tail pls
-00:08:720 (1,2) - imo this rythme works better http://puu.sh/tIxgd/2653492789.jpg
-00:14:053 (1,2,3) - flower pattern when http://puu.sh/tIxpq/62828174e2.jpg
-00:30:220 (2) - why make anchor when the cirve is barely noticable?
-00:32:053 (6,7,1) - im guessing this pattern that overlaps and doesnt blanket is sotarks' part? i thought so xd
-00:35:220 - why ignoring this note if u following vocals? just put a circle on 00:35:386 (1) - 's head
-look, here 00:43:220 (6) - u didnt ignore this one, y u do dis to me
-00:55:220 (3,4) - fail http://puu.sh/tIysS/d1ceafe94e.jpg
-01:01:386 - imo this should be clickable as it is a very important sound so how about this http://puu.sh/tIyDF/515f9d9512.jpg
-01:09:386 (1,2,1,2) - idk what inspired you to make sth like this..cuz normally if u do that there should be a very important not on every nc but whatever
-01:28:386 (4) - dont u think it should be 2 circles here instead of a slider and also a bit jumpy
-01:50:053 (1,2) - another fail ayyy http://puu.sh/tIz0q/49d3fdaba6.jpg
-01:59:053 - clap not needed
-02:09:886 (3) - convert to circles pls
-02:24:470 (1) - http://puu.sh/tIzgF/30ec5e0bcc.jpg.
-02:30:053 (1) - :thinking: this shape is really weird, just making it a simple curve would look much better lol
-02:39:886 - just having this empty is really weird, also more weird cuz its after a reverse slider and especially cuz there a kick on 02:39:720 -
-02:51:386 (1,2,3) - wow dude this pattern just looks mapped by beginners, blanket missed,simple straight flow, u could make it less chaotic simply by making ctrl+g on 02:52:053 (3) -
-03:01:386 (3) - make it parallel to 03:00:553 (1) - pls
-03:22:053 (1) - just stack it normally
-04:59:053 (2) - ctrl+g is more logical

pls soterks dont hate me /o\
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Lami wrote:
m4m

00:00:720 - can u same set http://puu.sh/tHMeT.png
00:43:220 (6,1) - i'd like to increase DS maybe u know why
01:01:553 (6) - 260,156 is more good place as consistent DS with 01:01:220 (5,1) -
01:09:386 (1,2,1,2,1) - hmm, imo, awkward flow
01:26:886 (2)- ctrl+G, maybe you want to emphasis jump here. but this kinda unfluid for playing, at upside place.
01:34:553 (2,1) - wanna buff but i want to keep that nice looking pattern 01:34:720 (1,2,3) - ;w; also don't feel buffing 01:34:553 (2,1) - for me is fine as it is
02:13:720 (1) - nc remove better i think, for consistent with 02:27:053 (7) -
02:42:720 (6) - nc consistent with 01:14:720 (1) -
03:46:886 (2,3,4) - how about http://puu.sh/tIyJw.jpg
because (3,4) partten is too hide at slider. did something other
not make problem for readablity, but it more better way if make clear it.
04:49:386 (2,3,4) - blanket w
04:56:386 (1) - hmm this nc doesn't fit nc parttening design, personally.
05:06:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think this continue circle start from 05:04:720 - . if you want to keep this circle mapping. 05:04:720 (1,2,3,4,5) - don't have rhythmically 1/2 beats like have 05:06:053 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - though. music is less intense than that one.

aa byebye


thx lami!!! :>

HB24 wrote:
#howtomodsotarks

-00:01:386 (2) - ctrl+g nop, i prefer without :S
-00:07:720 (1) - stack on 's tail pls did it specially, aslo it would fuck this 00:08:386 (3) -
-00:08:720 (1,2) - imo this rythme works better http://puu.sh/tIxgd/2653492789.jpg did diffirent thing
-00:14:053 (1,2,3) - flower pattern when http://puu.sh/tIxpq/62828174e2.jpg ^ smae
-00:30:220 (2) - why make anchor when the cirve is barely noticable?
-00:32:053 (6,7,1) - im guessing this pattern that overlaps and doesnt blanket is sotarks' part? i thought so xd hey, it's mine :C
-00:35:220 - why ignoring this note if u following vocals? just put a circle on 00:35:386 (1) - 's head
-look, here 00:43:220 (6) - u didnt ignore this one, y u do dis to me
-00:55:220 (3,4) - fail http://puu.sh/tIysS/d1ceafe94e.jpg
-01:01:386 - imo this should be clickable as it is a very important sound so how about this http://puu.sh/tIyDF/515f9d9512.jpg
-01:09:386 (1,2,1,2) - idk what inspired you to make sth like this..cuz normally if u do that there should be a very important not on every nc but whatever
-01:28:386 (4) - dont u think it should be 2 circles here instead of a slider and also a bit jumpy
-01:50:053 (1,2) - another fail ayyy http://puu.sh/tIz0q/49d3fdaba6.jpg
-01:59:053 - clap not needed
-02:09:886 (3) - convert to circles pls
-02:24:470 (1) - http://puu.sh/tIzgF/30ec5e0bcc.jpg.
-02:30:053 (1) - :thinking: this shape is really weird, just making it a simple curve would look much better lol
-02:39:886 - just having this empty is really weird, also more weird cuz its after a reverse slider and especially cuz there a kick on 02:39:720 -
-02:51:386 (1,2,3) - wow dude this pattern just looks mapped by beginners, blanket missed,simple straight flow, u could make it less chaotic simply by making ctrl+g on 02:52:053 (3) -
-03:01:386 (3) - make it parallel to 03:00:553 (1) - pls
-03:22:053 (1) - just stack it normally
-04:59:053 (2) - ctrl+g is more logical that one is specially too!

pls soterks dont hate me /o\


fixed unmentioned, thx hb!
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map things
2017-01-31 21:59 Lasse: sure
2017-01-31 21:59 Kalibe: ACTION is listening to [https://osu.ppy.sh/b/1164084 Ayane - Itsumo Kono Basho de]
2017-01-31 21:59 Lasse: something in your description is broken lol
2017-01-31 21:59 Lasse: http://i.imgur.com/FVV97Bk.jpg
2017-01-31 21:59 Kalibe: ya i know
2017-01-31 22:00 Kalibe: no idea how to fix it
2017-01-31 22:00 Lasse: it's probably some of the code tags in the wrong order at start/end
2017-01-31 22:00 Kalibe: i can't even edit the description
2017-01-31 22:05 Lasse: lol these sliderbreaks, idk how even
2017-01-31 22:06 Kalibe: rip
2017-01-31 22:06 Lasse: posting.php?mode=edit&f=10&p=5700082 this should work to edit description
2017-01-31 22:06 Kalibe: oh
2017-01-31 22:07 Lasse: the only thing that kinda bothered me gameplay wise were those two 3/4 sliders
2017-01-31 22:08 Kalibe: 01:31:053 (1) - ?
2017-01-31 22:08 Lasse: cause they happen so suddenly and the spacing is kinda high so they are easy to mistake for 1/2. could maybe try to reduce spacing
2017-01-31 22:08 Lasse: yeah
2017-01-31 22:08 Lasse: and 04:24:386 (1) -
2017-01-31 22:08 Kalibe: ye, i think i'll do that
2017-01-31 22:08 Lasse: lol i thought that woosh thing was a custom hitsound and wanted to complain
2017-01-31 22:09 Lasse: cause it sounds so random
2017-01-31 22:09 Lasse: but it's the song
2017-01-31 22:09 Lasse: 02:19:386 (1) - this sound
2017-01-31 22:11 Lasse: also the volume change for the sliderwhistle on 03:40:775 - doesnt work
2017-01-31 22:11 Lasse: you have to change sampleset or it will keep the old volume on the slider
2017-01-31 22:16 Lasse: did you consider something like http://i.imgur.com/rhxinVb.jpg for the last jump pattern? cause something feels off movement wise onto 3 right now
2017-01-31 22:16 Lasse: with the angle it has and the movement from before
2017-01-31 22:17 Kalibe: o
2017-01-31 22:18 Kalibe: good idea
2017-01-31 22:19 Lasse: http://i.imgur.com/peYaqQD.jpg lol i broke it
2017-01-31 22:19 Lasse: wait no it actually is bugged
2017-01-31 22:19 Kalibe: lol
2017-01-31 22:19 Lasse: 00:18:720 (6) - this one
2017-01-31 22:19 Lasse: it acts like a red node



this should fix the description I think (swapping /notice and /center code):
collapsed text
Code:
[centre][notice][size=150][b][color=#BF8000]Mirai[/color][/b]: [b][color=#804000]Collab with[/color][url=https://osu.ppy.sh/u/4452992][color=#BF8000] Sotarks[/color][/url][/b][/size][/centre][centre][size=85](He mapped 1-2's, I mapped the rest)[/size][/notice][/centre]
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tatoe bokura wa

mirai

that's all for me, very well mapped! 2 stars for the artist and the map GL!
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