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montymintypie - When I'm Poetic [CatchTheBeat]

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Topic Starter
Xinnoh
This map has been deleted on the request of its creator. It is no longer available.
Sanyi
just a few things that i noticed while playing

SPOILER

Cup

00:04:750 (1,2,3,4) - I think you can increase the spacing of these single notes (maybe to a 0,75x spacing), because right now there is almost no movement required to catch these fruits. The spacing between the sliders is often further and no problem at all, so I think it is better for the single notes as well. Same goes for:
00:12:250 (1,2,3,4) -
00:19:750 (1,2,3,4) -
00:27:250 (3,4,5,6) -

00:13:656 (5) - I understand why you made this slider so fast, but for a newbie it is kinda hard, especially because you need to keep moving right afterwards because of the following slider. Nerfing it just a bit would be cool so that it still represents the music but is a bit easier for beginners.

00:16:000 (1,2,3) - this needs good placing skills for a beginner. Maybe reduce the horizontal spacing a bit?

Salad

00:13:656 (5) - even if the slider represents the music well, it still leads to a annoying droplet, which does not fit for a Salad. Making 2 single notes instead of the slider solves this issue.

Nothing more on the Salad diff, maybe bring more movement to 00:19:750 (1,2,3,4,5,6,7,8) - or 00:23:500 (1) - but I don't think it's necessary.

Light Platter

00:13:656 (6) - same as in the Salad diff - I know that you won't miss the droplet when you activate the hyperdash, but it may be still a bit confusing. 2 single notes are better in my opinion.

00:16:000 (1,2,3,4,5,6) - this back and forth pattern seems a bit hard for a 'Light' Platter. Maybe changing it up like this is better:

Platter

00:13:656 (5) - Same as in Salad and Light Platter.

00:23:500 (1,1,1,1) - We arrived at a normal Platter, so stillstanding for almost 2 seconds is boring. Maybe an S-curve or something else with constant movement is more fun.

Rain

AR 9.5 is really fast for a Rain. I would reduce this to AR 9.2 - 9.3.

00:08:500 (1,2,1,2,3,4) - Very hard to play in my opinion, especially the first 2 sliders. I recommend reducing SV or even changing the pattern itself, because this is way harder than the rest of the map.

Heavy Rain

I don't really know what to say about this diff. CS 6.9 + AR 6.9 is death to me because I am noob

00:08:500 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe reduce the spacing of the notes a bit, but I am not sure because I got them quiet often.

Poetry

00:10:140 (7,8) - A hyperdash feels a bit hard, maybe normal dash is better, but thats only my opinion.

Pretty good diff in my opinion :D

I hope some of the suggestions were helpful :D
Topic Starter
Xinnoh
Wasn't expecting a mod but I could probably use one I guess, since I was polishing things up while I did hitsounds. In the future just tell the mapset owner in advance.

Sanyi4Life wrote:

just a few things that i noticed while playing

Cup
00:04:750 (1,2,3,4) - I think you can increase the spacing of these single notes (maybe to a 0,75x spacing), because right now there is almost no movement required to catch these fruits. The spacing between the sliders is often further and no problem at all, so I think it is better for the single notes as well. Same goes for: fixed all
00:12:250 (1,2,3,4) -
00:19:750 (1,2,3,4) -
00:27:250 (3,4,5,6) -

00:13:656 (5) - I understand why you made this slider so fast, but for a newbie it is kinda hard, especially because you need to keep moving right afterwards because of the following slider. Nerfing it just a bit would be cool so that it still represents the music but is a bit easier for beginners. reduced a bit

00:16:000 (1,2,3) - this needs good placing skills for a beginner. Maybe reduce the horizontal spacing a bit? fixed
Salad
00:13:656 (5) - even if the slider represents the music well, it still leads to a annoying droplet, which does not fit for a Salad. Making 2 single notes instead of the slider solves this issue. fixed

Nothing more on the Salad diff, maybe bring more movement to 00:19:750 (1,2,3,4,5,6,7,8) - or 00:23:500 (1) - but I don't think it's necessary. I like no movement on that slider
Light Platter
00:13:656 (6) - same as in the Salad diff - I know that you won't miss the droplet when you activate the hyperdash, but it may be still a bit confusing. 2 single notes are better in my opinion. same response

00:16:000 (1,2,3,4,5,6) - this back and forth pattern seems a bit hard for a 'Light' Platter. Maybe changing it up like this is better: Done
Platter
00:13:656 (5) - Same as in Salad and Light Platter. same response

00:23:500 (1,1,1,1) - We arrived at a normal Platter, so stillstanding for almost 2 seconds is boring. Maybe an S-curve or something else with constant movement is more fun. I like this because memes, and the note density is higher now, so can't move as much
Rain
AR 9.5 is really fast for a Rain. I would reduce this to AR 9.2 - 9.3. AR 9.3

00:08:500 (1,2,1,2,3,4) - Very hard to play in my opinion, especially the first 2 sliders. I recommend reducing SV or even changing the pattern itself, because this is way harder than the rest of the map. Remapped
Heavy Rain
I don't really know what to say about this diff. CS 6.9 + AR 6.9 is death to me because I am noob It's not just you, I don't think this will get an HR fc without at least 500+ retries

00:08:500 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe reduce the spacing of the notes a bit, but I am not sure because I got them quiet often. It's fine... probably
Poetry
00:10:140 (7,8) - A hyperdash feels a bit hard, maybe normal dash is better, but thats only my opinion. It's meant to be hard + pattern makes sense

Pretty good diff in my opinion :D wtf
I hope some of the suggestions were helpful :D
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