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yanaginagi - Mitsuba no Musubime (TV Size) [CatchTheBeat]

posted
Total Posts
32
Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Tuesday, November 22, 2016 at 11:00:25 PM

Artist: yanaginagi
Title: Mitsuba no Musubime (TV Size)
Source: 凪のあすから
Tags: Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu Yuii-
BPM: 123
Filesize: 13249kb
Play Time: 01:29
Difficulties Available:
  1. Cup (1.23 stars, 99 notes)
  2. Illumination (3.23 stars, 226 notes)
  3. Platter (2.5 stars, 174 notes)
  4. Yuidance's Salad (1.85 stars, 142 notes)
Download: yanaginagi - Mitsuba no Musubime (TV Size)
Download: yanaginagi - Mitsuba no Musubime (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#60 Mapset / Ranked #10
yanaginagi - Mitsuba no Musubime (TV Size)

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rank mitsuba

Pending on October 10, 2016
Bubbled on November 23, 2016 by - Magic Bomb -
Qualified on November 26, 2016 by OzzyOzrock

Cup : By Ascendance
Salad : By Ascendance and Yuii-
Platter : By Ascendance
Illumination : By Ascendance
Yuii-
I got to remap a couple of things from my section. Soon!
Benita
Since ascendance asked so nicely
Cup
  1. 01:10:635 (3,4,5) - idk these feel awkward on red tick
Salad
  1. 00:11:855 (1,2) - Why is this 1/4 distance? I think what you did 00:13:806 (1,2) - is better
Platter
  1. 00:38:928 (4,1,2) - This pattern might be a bit too hard cause there's a hyper followed by a dash
  2. Okay so I know you like the 100% horisontal sliders but personally I think the 1/1 horisontal sliders are very flowbreaking in the kiai cause you have to like stop in the middle of the slider.
Illumination
  1. 00:03:806 (3) - Turn this slider to the right instead? The hyper is a bit long
  2. 00:07:830 (5,1) - This hyper is so antiflowy D: so hard to catch the droplets
Not much but it's all I could find xddd
Yuii-
Self-modding:
  1. 00:11:855 (1) - Yes, Benny. Thank you! Although I still think vocals worked pretty well on that pattern, I also put consistency over a lot of other things and that was very important for me to change it.
  2. 00:23:318 (4,1) - Spaced them out by 2 pixels because it could be caught without dashing, purpose of emphasis is for both vocals and piano hit.
  3. 00:46:245 (2,3,1) - Changed this pattern a little bit because it played really, really poorly. Flow-wise was quite bad, let's see if this one is a bit better, would appreciate more input on it!
  4. 00:56:977 (2) - Nerfed because it was too horizontal, wasn't really satisfied with the flow.
  5. 01:23:562 (3,1) - Nerfed, it was too hard to catch for some reason. I am not sure if it was rankable, I could barely catch it.
  6. 01:26:001 (1,2) - Buffed the spacing a bit for emphasis con clap + vocals on the ending of the song. Very easy to catch without dashing, though, pure emphasis!
Update!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59538
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11855,27465,43074,58684,84050
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mitsuba no Musubime (TV Size)
TitleUnicode:三つ葉の結びめ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Ascendance
Version:Collab Salad
Source:凪のあすから
Tags:Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu Yuii-
BeatmapID:1102928
BeatmapSetID:519146

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lolok.jpg",0,0
Video,-100,"sea.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Arusamour
disclaimer: i don't know how to mod ctb (nor std because im fuckin' gay, eh). im going off my knowledge and theories on ctb ⚠
Cup (1.2 stars, 99 notes)
  1. 00:00:148 (1,2) - prefer it if you'd centre these because if you're attentive enough like me, you'd be trigger by ocd and be reminded of the horrible attacks in vietnam back in 1954.
  2. 00:08:928 (2) - random as f direction. i'd preferred it if you copied 00:07:952 (1) - and just flip horizontal. or something i would do example
  3. 00:11:855 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3) - your flow is directed too much to the left and i hate that because it's inconsistent.

    let every 4th beat of the vocals have fruits move to the left. notlikethis
    let every other beat and strong instrumentals have fruits move to the right. example
    (only the highlighted, so nothing after should follow this concept)
Collab Salad (1.88 stars, 144 notes)

  1. 00:11:855 (1,2) - ? maybe mistake? doesn't make sense rhythmically, it's blatantly not following song.
  2. 00:22:343 (3) - i don't like red anchor because they remind me of the terrorists from the antarctic. i think you're better off copying the save slider from 00:20:391 (2).
  3. 00:23:562 (1) - having a stronger curve here would be nicer. stronger curve such as this example
  4. 00:27:465 (1,2) - very weak entrance due to their spacing (even weaker due the your emphasis with finishes).

    00:27:465 (1) to x:344 y:280, copy paste and flip horizontally. they should be a little more separate now.
  5. 00:29:416 (1,2) - i think are boring(the slider designs) and should copy the same principle(not exact same copypasta) as the point i made earlier ^ ^ ^
  6. 00:39:172 (1,2,3) - i would have 00:39:172 (1) as the strongest note by keeping it 90°/ (2) ctrl+shift+r, rotate by 25° / (3) ctrl+shift+r, rotate by 50° example
Platter (2.56 stars, 174 notes)

hard for me to judge because of my lacking experience in playing/mapping ctb but your platter seems to look all right. it's just confusing to me because of the crazy spacing, idk if that's any good or just the platter-meta.
Illumination (3.25 stars, 225 notes)

actually such a sick map.
the intro part was so perfect. the kiai was looked boring to me because of how most of your emphasis was repetitively to the right

note: your beginner difficulties were rushed and sucked so don't rush them because they suck.
Topic Starter
Ascendance
Updated -
Increased the AR by .5 on the lowest 3 diffs by ZiRoX's suggestion

BennyBananas wrote:

Since ascendance asked so nicely
Cup
  1. 01:10:635 (3,4,5) - idk these feel awkward on red tick They're matched to the heaviest part of the vocal, so I think it's fine ;w;

Platter
  1. 00:38:928 (4,1,2) - This pattern might be a bit too hard cause there's a hyper followed by a dash Lowered it a bit!
  2. Okay so I know you like the 100% horisontal sliders but personally I think the 1/1 horisontal sliders are very flowbreaking in the kiai cause you have to like stop in the middle of the slider. Adjusted a few

Illumination
  1. 00:03:806 (3) - Turn this slider to the right instead? The hyper is a bit long Sure!
  2. 00:07:830 (5,1) - This hyper is so antiflowy D: so hard to catch the droplets I made it a bit less sharp~
Not much but it's all I could find xddd

Arusamour wrote:

disclaimer: i don't know how to mod ctb (nor std because im fuckin' gay, eh). im going off my knowledge and theories on ctb ⚠
Cup (1.2 stars, 99 notes)
  1. 00:00:148 (1,2) - prefer it if you'd centre these because if you're attentive enough like me, you'd be trigger by ocd and be reminded of the horrible attacks in vietnam back in 1954. Yes, I agree
  2. 00:08:928 (2) - random as f direction. i'd preferred it if you copied 00:07:952 (1) - and just flip horizontal. or something i would do example Nice suggestion, I fixed it up
  3. 00:11:855 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3) - your flow is directed too much to the left and i hate that because it's inconsistent. I adjusted some of these to be less boring for your taste

    let every 4th beat of the vocals have fruits move to the left. mistake
    let every other beat and strong instrumentals have fruits move to the right. example
    (only the highlighted, so nothing after should follow this concept)
Collab Salad (1.88 stars, 144 notes)

  1. 00:27:465 (1,2) - very weak entrance due to their spacing (even weaker due the your emphasis with finishes). 00:27:465 (1) to x:344 y:280, copy paste and flip horizontally. they should be a little more separate now. Yeahh whoops, did yours!
  2. 00:29:416 (1,2) - i think are boring(the slider designs) and should copy the same principle(not exact same copypasta) as the point i made earlier ^ ^ ^ Adjusted their curves!
  3. 00:39:172 (1,2,3) - i would have 00:39:172 (1) as the strongest note by keeping it 90°/ (2) ctrl+shift+r, rotate by 25° / (3) ctrl+shift+r, rotate by 50° example Tried something similar
Platter (2.56 stars, 174 notes)

hard for me to judge because of my lacking experience in playing/mapping ctb but your platter seems to look all right. it's just confusing to me because of the crazy spacing, idk if that's any good or just the platter-meta. haha thats just my mapping i guess :D

Illumination (3.25 stars, 225 notes)

actually such a sick map.
the intro part was so perfect. the kiai was looked boring to me because of how most of your emphasis was repetitively to the right tried to change it a bit!

note: your beginner difficulties were rushed and sucked so don't rush them because they suck.
@Yuii- Some mods on your part of the salad:

  1. 00:11:855 (1,2) - Not really feeling this pattern, I don't think it follows the lyrics very well. I think copying the rhythm you did at 00:13:806 (1,2) - would be much better!
  2. 00:19:416 (4,1) - Wanna add some distance here for a more convincing dash?
  3. 00:44:538 (2) - Might consider reducing this distance, since the pairing with the antiflow slider can maybe be a bit hard for a beginner!
  4. 00:46:977 (1,2) - Maybe a ctrl+h and reposition would create a better slider flow?
  5. 00:54:782 (1) - This slider is meme, try something more like 00:43:074 (1) - ?
  6. 00:56:489 (2) - I'd add a dash to this and recreate the timeline something like this! The current pattern doesn't really accentuate the vocals well, and I don't think the note at 00:56:733 (1) - deserves a dash, let alone a note.
Yuii-

Arusamour wrote:

Collab Salad (1.88 stars, 144 notes)

  1. 00:22:343 (3) - i don't like red anchor because they remind me of the terrorists from the antarctic. i think you're better off copying the save slider from 00:20:391 (2). - Visuals? Not really that much of a deal, change it, though.
  2. 00:23:562 (1) - having a stronger curve here would be nicer. stronger curve such as this example - Kind of kills the motion, definitely not was I am aiming to. With that pattern you have to stand still and that kills quite a lot the purpose of the dash of 00:23:318 (4,1) - .
Thanks for the mod!

Ascendance wrote:

@Yuii- Some mods on your part of the salad:

  1. 00:19:416 (4,1) - Wanna add some distance here for a more convincing dash? - True, made 00:17:465 (4,1,2,3,4) - a kind of different pattern to make 00:19:416 (4,1) - that more predictable, I guess?
  2. 00:44:538 (2) - Might consider reducing this distance, since the pairing with the antiflow slider can maybe be a bit hard for a beginner! - It was already readable I guess, the spacing was too obvious, out of 3 different testplays from people with less than 300pp, I found out it was more than okayish. Although I must admit the anti-flow didn't feel too good, so changed 00:44:538 (2,3) - those two. 00:46:977 (1,2) - Had to move these around, too. Didn't Ctrl+H as you specified since the anti-flow is gone already to make it more lenient, but I still kept the same idea.
  3. 00:54:782 (1) - This slider is meme, try something more like 00:43:074 (1) - ? - Do you really think so? Personally I think it's actually a very cool concept. I always do that on my standard maps (yes, I'm aware this is osu!catch, this is a mini-game, I get it, I get it)... still, the circular flow goes very well with the vocals, it's a more aggressive curve because they are more emphasised than the other slider you linked. It also doesn't make such a horizontal movement to the newbie players, so it actually plays a bit more comfortable!
  4. 00:56:489 (2) - I'd add a dash to this and recreate the timeline something like this! The current pattern doesn't really accentuate the vocals well, and I don't think the note at 00:56:733 (1) - deserves a dash, let alone a note. - Tried something different without killing the very important beat on 00:56:733 - as I consider it to be part of 00:56:489 - 's instrumental section, too! Decided to go with 1 slider, curved onto 00:56:489 (2,1) - for a more flow-y movement.
Thank you for the mod.

Really appreciate your time, guys! Thank you a lot, changed a bunch of stuff from these three mods.

Also, decided to nerf 00:57:708 (2,3) - because it was very awkward from my point of view.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59538
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11855,27465,43074,58684,84050
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mitsuba no Musubime (TV Size)
TitleUnicode:三つ葉の結びめ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Ascendance
Version:Collab Salad
Source:凪のあすから
Tags:Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu Yuii-
BeatmapID:1102928
BeatmapSetID:519146

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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Video,-100,"sea.avi"
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//Storyboard Sound Samples

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328,104,77221,2,0,L|416:104,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,96,78196,6,0,P|88:152|144:216,1,160,2|8,0:0|0:0,0:0:0:0:
312,224,79172,2,0,L|416:224,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,144,79904,6,0,P|72:208|144:272,1,160,0|0,0:0|0:0,0:0:0:0:
208,288,80635,1,8,0:0:0:0:
320,288,80879,1,0,0:0:0:0:
112,200,81123,2,0,P|120:128|224:88,1,160,2|8,0:0|0:0,0:0:0:0:
304,72,81855,1,0,0:0:0:0:
112,208,82099,6,0,L|304:224,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
0,192,83318,1,8,0:0:0:0:
112,120,83562,2,0,L|224:112,1,80,8|2,0:0|0:0,0:0:0:0:
424,256,84050,6,0,P|336:256|280:328,1,160,4|8,0:0|0:0,0:0:0:0:
200,368,84782,1,2,0:0:0:0:
368,352,85026,2,0,P|352:280|400:208,1,160,0|8,0:0|0:0,0:0:0:0:
504,152,85756,1,2,0:0:0:0:
352,96,86001,6,0,P|296:104|264:144,1,80,0|2,0:0|0:0,0:0:0:0:
104,224,86489,2,0,B|48:176|48:176|80:88,1,160,8|0,0:0|0:0,0:0:0:0:
192,64,87221,1,8,0:0:0:0:
328,152,87465,2,0,L|248:152,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,87952,12,0,89172,0:0:0:0:
Topic Starter
Ascendance
Updated, let's summon my BN tomodachis
Sc4v4ng3r
Placeholder
I'm totally not your friend jk i love u <3

[General]
  1. Hitsounds are fine - but 'soft-hitclap' has a questionnable amount of delay in it. Click here for the .wav file with lower delay.
  2. Widescreen support's on for every difficulty except Rain, you know what to do :)
  3. 01:24:050 - Ending the kiai here doesn't look sensible to me. The stanza in the second chorus is still here(represented by the instruments - they play out the same verse), so this shouldn't be the end of the kiai, rather 01:27:830 - here should be the end. I strongly recommend you to change this as musically this doesn't make sense.
[Cup]
  1. You should really stick with one NC pattern lol. At first you place NCs every 2 big white ticks, then you switch to NC per big white tick... personally I prefer consistent NC to keep a consistent and intuitive hp drain. Well you know what to do
  2. 00:59:660 (3) - Really expected movement here, as there are strong vocals and instruments, in contrast to the very weak version of them previously. Having no movement at all here makes the note feel really stale and leaves it underemphasized, so I suggest you to have movement on this.
  3. 01:10:635 (3,4,5,6) - I expected these to not work but somehow it works lol(not a mod lel)
  4. 01:16:245 (1) - This is the beginning of the new stanza in the chorus, and yet you have your distance lower than the strong beats before the chorus, and it certainly feels underemphasized. Have a distance like 1.5x to give extra emphasis on this.
  5. 01:27:830 - Useless green line lol
[Collab Salad]
  1. 00:11:855 (1,2) - Don't really get why here you decided to skip the vocals at 00:12:587 - , but on the next measure you decided to follow it anyways. The red tick that (1)'s tail is landing on doesn't represent anything really, so I would instead change up the rhythm to be like 00:13:806 (1,2) - .
  2. 00:16:489 (2) - This note's head has no strong beat to emphasize on like 00:17:952 (1) - , yet having a similar distance on this feels overemphasizing the note. Vocal's isn't a special trait here too - so I would rather reduce down the distance to 1.6-1.7x or so.
  3. 00:29:416 (1,2,3) - Distance used on these notes here feels really ambiguous - due to their similarity, it looks like all of them have to be dashed to. Remember that Salad is a difficulty to introduce dashes(and a very small amount of ambiguous notes), so for these notes, I would increase the distance for (1), and reduce the other 2 so that it won't be too ambiguous.
  4. 00:38:684 (4) - This whole section a snare hasn't been emphasized strongly like this - so having a dash here feels rather sudden, and it might be more apparent for salad players. I would strongly recommend you to reduce down the distance on this note.
  5. 00:41:855 (4,5,6) - If this wasn't anti-flow the movement would be fine, but due to the anti-flow the distance I look in play mode really feels like they are dashes rather than walkable distances. Especially since this is an introductory level for dashes, using ambiguous distance which can confuse players about the usage of dashes can be very unintuitive. I strongly recommend you to reduce down the distance on these notes to at least 1.65x.
  6. 00:50:879 (1) - The next note at 00:52:830 (1) - has a dash for it being a similar note as this, so I believe this should be having a dash as well. Plus it can be used to emphasize on the part transition as well.
  7. 00:51:855 (2) - Having a close-to-dash distance here while having none at 00:53:806 (3) - here(which is another similar note) doesn't feel right. Heck, even having an ambiguous distance already feels quite challanging for salad players. To keep the emphasis consistent, I would reduce down the distance to 1.6x.
  8. 00:59:660 (2) - Expected more distance here as there are strong snares and vocals - I would ctrl+h this so that it is on the left side of the playfield instead.(Arrange the notes in the chorus accordingly.)
  9. 01:00:635 (1) - You totally can give more distance here for the transition into the chorus - even 00:52:830 (1) - can get a clear dash. I suggest increasing the distance to 2.2x or so.
  10. 01:06:245 (1,3) - Vocals on (1) is much more stronger than that on (3), yet having a unclear dashing distance on (1) and having a clearer dash(or higher) dash distance on (3) doesn't feel right. (1) by itself is already ambiguous so for salad players this is a big no-no. I suggest you to increase (1)'s distance to 2.7x, then decreasing the distance on (3) to 1.7x, for proper emphasis.
  11. 01:27:830 - Useless green line like Cup.
  12. The difficulty is fine by no means, but those ambiguous distance could really use a big overhaul.
[Platter]
  1. 00:01:611 (1,3) - You could swap NC between these 2 to have a more consistent pattern of NC.(Also to have a similar amount of fruits)
  2. 00:08:684 (2,4) - Piano's pitch on (2) is so much more higher on (2), yet having a dash on (4) instead of having a clear dash on (2) doesn't make sense to me. I would instead have a clear dash on (2), and reduce down (4)'s distance.
  3. 00:15:269 (3) - This note plays out fine, but considering this is the calm part of the song, I would make the distance lower and such; hell, there are not even strong instrument to back the distance up. I suggest you to reduce down the distance to 1.5x or so.
  4. 00:19:660 (1) - Questionnable distance on a dash; right now it can be catched without a dash and that can give a false emphasis. Increase it to somewhere around 2.3x at least.
  5. 00:20:391 (2,3) - This kind of movement gets a little bit too hard as the song progresses - they slowly become ambiguous to whether the player should dash or not. Even if they do not require the player to use a dash, at least one of the objects in this slider has to be catched on the near-edge of the platter, which can be really hard considering you need near-perfect timing for that. Personally I would reduce down the distance to the previous patterns like these(1.7x or so), to avoid this.
  6. 00:30:147 (2,3) - More inconsistencies on emphasizing - previous combo made a dash on the snares instead of the vocals, but in this combo you made a dash on the vocals instead of the snares. If you hear closely both of those factors' strength or pitch didn't change, so it makes more sense to keep a consistent emphasizement. So I would instead make a dash on (3) instead of (2).
  7. 00:36:977 (4,1,2,3) - This pattern is REALLY hard to execute for platter players. Players have to dash to (4), then hyper into (1), then dash for both (2) and (3). Note that platter players have just been introduced to hypers, and controlling its after-momentum is really hard; therefore dashing to the other direction of the hyper is literally Rain level of play. I would remove the dash at (4) and (2), and have the dash at (3) remain as it is.
  8. 00:39:416 (2) - Similar problem like above but lesser severe; while it might not be dash towards 00:38:928 (4) - , a far distance from the note after the hyper(I mean 00:39:172 (1) - ), coupled with anti-flow, could be challanging for some players. I know you want to keep the emphasis, so instead I would reduce the distance on both this note and 00:38:928 (4) - to be around 1.7x or so.
  9. 00:59:660 (3,4) - Like Cup, I expected more movement here due to the snares and the strong vocals. I would flip this to the right side of the playfield, and flip 01:00:026 (5,6,7,8) - these to the left side of the playfield to give more emphasis.
  10. 01:09:172 (2) - Although this can be catched wihtout dashing, the distance still feels a little awkward, considering it is nearly a dash distance; I would reduce it down to at least 1.75x.
  11. 01:22:099 (1) - I would make the dash here more clearer, because right now it can be catched without dashing; increase the distance a little.
[Illumination]
  1. 00:14:538 (3) - This note has a dash while 00:22:343 (3) - doesn't, so for consistency make them both have dashes or none.
  2. 00:17:221 (4) - This note is definitely getting overemphasized; No other snares has been emphasized as a hyper in this section, so I would remove the hyper here.
  3. 00:21:611 (1) - Mind adding at least a dash here? You added at least a dash for every downbeat up until now, so I would like to see consistency in that.
  4. 00:33:318 (1) - Piano's pitch is quite high here; so maybe you could instead use a hyper to emphasize on that.
  5. 00:34:294 (3) - Similar point like above, the vocal's pitch is high here instead, so I would at least add a dash here.
  6. 00:36:245 (4) - On the other hand though, I don't know why is this having a hyper, on top of all notes possible. Vocals aren't that strong here; instruments are of course not strong either, so you should be removing this hyper unless there is a solid reason to back up for it.
  7. 00:52:099 (5,5) - You could have totally made dashes on the more prominent notes(I mean 00:52:343 (6) - this and 00:54:294 (6) - respectively); using the lesser prominent ones feels awkward and it also plays out awkwardly.
  8. 00:59:660 (3,4) - Again, I would flip this to the other side of the playfield. Do it the same for 01:00:026 (5,6,7,8,9) -
  9. 00:59:660 (3,4,5,6,7,8,9) - You really did emphasize the drums correctly in Platter, but you can't do it for Rain? im dissapoint Seriously though, this is one of the very few of my concerned 'overmapped' notes, so you should(bold for extra emphasis) be changing this up. Once you fix this and the other overmapped notes I swear the map is 100% perfect.
  10. 01:03:562 (1) - You don't need a NC here.
  11. 01:09:660 (6) - This dash feels out of place because it is emphasizing the weaker beats of the chorus, rather than the more prominent ones; you rather put the dashes on 01:11:855 (4) - this kinds of prominent beats, so I recommend you to remove the dash here.
  12. 01:13:074 (3,4) - Whoa this hyper is way too strong even though it's the kiai; no 1/4 hyper has been this strong. Even if the distance was much more lower, the hyper wouldn't be emphasizing anything special in the song; so I would just bring it down to a walkable distance.
  13. 01:25:513 (4) - This part somewhat lacks of dashes, so a good place to add them would be here, to emphasize on the vocals.
You totally can use more mods on this, once you get 2 or 3 mods I'll come back for a check.
GL!
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Placeholder
I'm totally not your friend jk i love u <3 <3

[General]
  1. Hitsounds are fine - but 'soft-hitclap' has a questionnable amount of delay in it. Click here for the .wav file with lower delay. oops!
  2. Widescreen support's on for every difficulty except Rain, you know what to do :) yep
  3. 01:24:050 - Ending the kiai here doesn't look sensible to me. The stanza in the second chorus is still here(represented by the instruments - they play out the same verse), so this shouldn't be the end of the kiai, rather 01:27:830 - here should be the end. I strongly recommend you to change this as musically this doesn't make sense. I'd like to keep it as it is. In part because I don't want that much kiai time in my map, but also I've ended it there so that the map dies down a bit.
[Cup]
  1. You should really stick with one NC pattern lol. At first you place NCs every 2 big white ticks, then you switch to NC per big white tick... personally I prefer consistent NC to keep a consistent and intuitive hp drain. Well you know what to do fixed it up a bittttt
  2. 00:59:660 (3) - Really expected movement here, as there are strong vocals and instruments, in contrast to the very weak version of them previously. Having no movement at all here makes the note feel really stale and leaves it underemphasized, so I suggest you to have movement on this. right, I made it a triplet instead!
  3. 01:10:635 (3,4,5,6) - I expected these to not work but somehow it works lol(not a mod lel) it works because its me lolz
  4. 01:16:245 (1) - This is the beginning of the new stanza in the chorus, and yet you have your distance lower than the strong beats before the chorus, and it certainly feels underemphasized. Have a distance like 1.5x to give extra emphasis on this. yep, did it
  5. 01:27:830 - Useless green line lol just like me
[Platter]
  1. 00:01:611 (1,3) - You could swap NC between these 2 to have a more consistent pattern of NC.(Also to have a similar amount of fruits) ooo nice suggestion
  2. 00:08:684 (2,4) - Piano's pitch on (2) is so much more higher on (2), yet having a dash on (4) instead of having a clear dash on (2) doesn't make sense to me. I would instead have a clear dash on (2), and reduce down (4)'s distance. made the dash more clear but didn't reduce the distance of 4. I like the effect it creates.
  3. 00:15:269 (3) - This note plays out fine, but considering this is the calm part of the song, I would make the distance lower and such; hell, there are not even strong instrument to back the distance up. I suggest you to reduce down the distance to 1.5x or so. agreed.
  4. 00:19:660 (1) - Questionnable distance on a dash; right now it can be catched without a dash and that can give a false emphasis. Increase it to somewhere around 2.3x at least. yeah did it
  5. 00:20:391 (2,3) - This kind of movement gets a little bit too hard as the song progresses - they slowly become ambiguous to whether the player should dash or not. Even if they do not require the player to use a dash, at least one of the objects in this slider has to be catched on the near-edge of the platter, which can be really hard considering you need near-perfect timing for that. Personally I would reduce down the distance to the previous patterns like these(1.7x or so), to avoid this. reduced
  6. 00:30:147 (2,3) - More inconsistencies on emphasizing - previous combo made a dash on the snares instead of the vocals, but in this combo you made a dash on the vocals instead of the snares. If you hear closely both of those factors' strength or pitch didn't change, so it makes more sense to keep a consistent emphasizement. So I would instead make a dash on (3) instead of (2). I think they're both quite similar? Plus if I change those notes then it removes the next hyper (which is already near the wall) so I'll keep this.
  7. 00:36:977 (4,1,2,3) - This pattern is REALLY hard to execute for platter players. Players have to dash to (4), then hyper into (1), then dash for both (2) and (3). Note that platter players have just been introduced to hypers, and controlling its after-momentum is really hard; therefore dashing to the other direction of the hyper is literally Rain level of play. I would remove the dash at (4) and (2), and have the dash at (3) remain as it is. meme pattern, rearranged it
  8. 00:39:416 (2) - Similar problem like above but lesser severe; while it might not be dash towards 00:38:928 (4) - , a far distance from the note after the hyper(I mean 00:39:172 (1) - ), coupled with anti-flow, could be challanging for some players. I know you want to keep the emphasis, so instead I would reduce the distance on both this note and 00:38:928 (4) - to be around 1.7x or so. I don't think it can be considered antiflow. You can catch this without moving, really. no change!
  9. 00:59:660 (3,4) - Like Cup, I expected more movement here due to the snares and the strong vocals. I would flip this to the right side of the playfield, and flip 01:00:026 (5,6,7,8) - these to the left side of the playfield to give more emphasis. Kind of a weird scenario (I can't use 1/4 hdashes at 123 bpm curse you 3 bpm) but this is meant to have the same effect as in the rain, except it's taken out a few notes. This allows easier access and creates a similar stopmotion pattern to that. I think it works fine here.
  10. 01:09:172 (2) - Although this can be catched wihtout dashing, the distance still feels a little awkward, considering it is nearly a dash distance; I would reduce it down to at least 1.75x. sure
  11. 01:22:099 (1) - I would make the dash here more clearer, because right now it can be catched without dashing; increase the distance a little. ye
[Illumination]
  1. 00:14:538 (3) - This note has a dash while 00:22:343 (3) - doesn't, so for consistency make them both have dashes or none. both
  2. 00:17:221 (4) - This note is definitely getting overemphasized; No other snares has been emphasized as a hyper in this section, so I would remove the hyper here. agree
  3. 00:21:611 (1) - Mind adding at least a dash here? You added at least a dash for every downbeat up until now, so I would like to see consistency in that. uhhh I don't get it it's already a hyperdash
  4. 00:33:318 (1) - Piano's pitch is quite high here; so maybe you could instead use a hyper to emphasize on that. :)
  5. 00:34:294 (3) - Similar point like above, the vocal's pitch is high here instead, so I would at least add a dash here. ye
  6. 00:36:245 (4) - On the other hand though, I don't know why is this having a hyper, on top of all notes possible. Vocals aren't that strong here; instruments are of course not strong either, so you should be removing this hyper unless there is a solid reason to back up for it. The reasoning is mainly because of emphasizing the extended vocal (which I did with the hitsound). If you still think it's not good, I don't mind changing it, though.
  7. 00:52:099 (5,5) - You could have totally made dashes on the more prominent notes(I mean 00:52:343 (6) - this and 00:54:294 (6) - respectively); using the lesser prominent ones feels awkward and it also plays out awkwardly. I don't feel like I emphasized the "less prominent" ones at all. I think the current pattern is quite nice.
  8. 00:59:660 (3,4) - Again, I would flip this to the other side of the playfield. Do it the same for 01:00:026 (5,6,7,8,9) - Disagree. There's no movement needed here since there's no rhythm to move to between 00:59:172 (2,3) - .
  9. 00:59:660 (3,4,5,6,7,8,9) - You really did emphasize the drums correctly in Platter, but you can't do it for Rain? im dissapoint Seriously though, this is one of the very few of my concerned 'overmapped' notes, so you should(bold for extra emphasis) be changing this up. Once you fix this and the other overmapped notes I swear the map is 100% perfect. The only thing that can be argued is overmapped is 01:00:513 (9) - , which is only placed for the sole purpose of creating the 1/4 jump. If you think 00:59:904 (4) - is overmapped, the strong sound of the vocal lands there, so it's fine. Don't really see how this is bad :<
  10. 01:03:562 (1) - You don't need a NC here. sorry dad
  11. 01:09:660 (6) - This dash feels out of place because it is emphasizing the weaker beats of the chorus, rather than the more prominent ones; you rather put the dashes on 01:11:855 (4) - this kinds of prominent beats, so I recommend you to remove the dash here. sure
  12. 01:13:074 (3,4) - Whoa this hyper is way too strong even though it's the kiai; no 1/4 hyper has been this strong. Even if the distance was much more lower, the hyper wouldn't be emphasizing anything special in the song; so I would just bring it down to a walkable distance. It's for the buildupppppppp
  13. 01:25:513 (4) - This part somewhat lacks of dashes, so a good place to add them would be here, to emphasize on the vocals. sure thing, I increased 01:26:489 (2) - also to keep consistency
You totally can use more mods on this, once you get 2 or 3 mods I'll come back for a check.
GL!
wew
Yuii-

[Sc4v4ng3r] wrote:

[Collab Salad]
  1. 00:11:855 (1,2) - Don't really get why here you decided to skip the vocals at 00:12:587 - , but on the next measure you decided to follow it anyways. The red tick that (1)'s tail is landing on doesn't represent anything really, so I would instead change up the rhythm to be like 00:13:806 (1,2) - . - That'd mean I would have to overextend the slider to go through 00:12:587 - . If I happen to extend the slider, then it'd lose a lot of impact from where the vocals really start. The difference between this first pattern and the others is that the "huu~" from 00:12:343 (2) - starts on 00:12:343 - and ends on 00:13:318 - while ever other vocal sound is rather splitted in full 1/1 measures. What I can do, although, it making 00:12:343 - a clickable object, but definitely not going to ignore the vocals like that.
  2. 00:16:489 (2) - This note's head has no strong beat to emphasize on like 00:17:952 (1) - , yet having a similar distance on this feels overemphasizing the note. Vocal's isn't a special trait here too - so I would rather reduce down the distance to 1.6-1.7x or so. - 1.4x so it matches even better with the following pattern.
  3. 00:50:879 (1) - The next note at 00:52:830 (1) - has a dash for it being a similar note as this, so I believe this should be having a dash as well. Plus it can be used to emphasize on the part transition as well. - Alright, moved a couple of notes to make it consistent. Also, did something similar to what you mentioned below this point but kept the same idea because you will notice how consistent it is with 00:52:830 (1,2,3) - .
  4. 01:27:830 - Useless green line like Cup. - Does not matter, really!
Thank you for the mod, Sc4v! Really, really appreciate it <3

Updaterino
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59538
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11855,27465,43074,58684,84050
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mitsuba no Musubime (TV Size)
TitleUnicode:三つ葉の結びめ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Ascendance
Version:Collab Salad
Source:凪のあすから
Tags:Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu Yuii-
BeatmapID:1102928
BeatmapSetID:519146

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lolok.jpg",0,0
Video,-100,"sea.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1611,-100,4,2,1,40,0,0
3074,-100,4,2,1,45,0,0
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7952,-100,4,2,3,40,0,0
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10879,-100,4,2,3,20,0,0
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87830,-100,4,2,3,30,0,0
87952,-100,4,2,1,20,0,0
89172,-100,4,2,1,5,0,0


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320,304,3074,2,0,P|304:232|320:144,1,160,2|0,0:0|0:0,0:0:0:0:
440,88,3806,1,0,0:0:0:0:
208,160,4050,6,0,P|128:176|48:152,1,160,4|8,0:0|0:0,0:0:0:0:
248,72,5026,2,0,L|352:72,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
440,176,6001,2,0,P|392:200|280:176,1,160,4|8,0:0|0:0,0:0:0:0:
112,144,6977,2,0,L|104:224,1,80,2|0,0:0|0:0,0:0:0:0:
176,288,7465,1,8,0:0:0:0:
440,320,7952,5,4,0:0:0:0:
312,232,8440,2,0,L|312:144,1,80,2|0,0:0|0:0,0:0:0:0:
472,80,9172,2,0,L|376:88,1,80,0|2,0:0|0:0,0:0:0:0:
256,192,9904,12,0,11367,0:0:0:0:
160,112,11855,6,0,L|88:112,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
232,200,12343,2,0,P|296:200|376:56,1,240.000009155274,0|8,0:0|0:0,0:0:0:0:
256,64,13562,1,0,0:0:0:0:
80,120,13806,6,0,P|96:184|72:248,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
192,272,14538,2,0,P|240:288|336:208,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
224,152,15513,1,0,0:0:0:0:
400,96,15757,6,0,P|456:144|464:200,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
379,266,16489,2,0,L|299:266,2,60.0000022888184,0|2|0,0:0|0:0|0:0,0:0:0:0:
474,323,17221,1,8,0:0:0:0:
368,360,17465,2,0,L|288:360,1,60.0000022888184
192,288,17952,6,0,L|252:288,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
384,200,18440,2,0,L|324:200,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
176,128,18928,2,0,L|256:128,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
344,64,19416,1,0,0:0:0:0:
152,40,19660,6,0,P|104:64|88:136,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
200,192,20391,2,0,P|272:192|344:272,1,180.000006866455,2|8,0:0|0:0,0:0:0:0:
224,304,21367,1,0,0:0:0:0:
416,344,21611,6,0,L|432:280,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
328,208,22099,1,0,0:0:0:0:
464,144,22343,2,0,B|480:48|360:24,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
264,104,23318,1,0,0:0:0:0:
56,248,23562,6,0,P|112:240|160:288,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
256,360,24294,2,0,L|328:360,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
424,304,24782,1,2,0:0:0:0:
304,208,25026,2,0,L|244:208,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
424,112,25757,6,0,L|280:112,1,120.000004577637,2|2,0:0|0:0,0:0:0:0:
216,208,26489,2,0,L|304:208,1,60.0000022888184,0|0,0:0|0:0,0:0:0:0:
160,120,26977,2,0,L|80:120,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
344,280,27465,6,0,P|392:240|328:184,1,160,4|0,0:0|0:0,0:0:0:0:
168,200,28196,2,0,P|128:176|192:104,1,160,2|0,0:0|0:0,0:0:0:0:
320,96,28928,2,0,L|408:96,1,80,8|0,0:0|0:0,0:0:0:0:
192,304,29416,6,0,P|128:320|48:240,1,160,2|0,0:0|0:0,0:0:0:0:
240,184,30147,2,0,P|296:208|272:312,1,160,2|2,0:0|0:0,0:0:0:0:
104,200,30879,2,0,L|96:112,1,80,8|0,0:0|0:0,0:0:0:0:
336,120,31367,6,0,L|432:112,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
168,248,32343,2,0,L|344:256,1,160,2|0,0:0|0:0,0:0:0:0:
80,320,33318,6,0,L|64:232,1,80,2|0,0:0|0:0,0:0:0:0:
144,168,33806,1,0,0:0:0:0:
360,272,34294,2,0,L|168:264,1,160,2|8,0:0|0:0,0:0:0:0:
408,216,35269,5,2,0:0:0:0:
456,162,35512,1,0,0:0:0:0:
456,162,35757,1,2,0:0:0:0:
402,115,36001,1,0,0:0:0:0:
264,88,36245,2,0,L|80:88,1,160,2|8,0:0|0:0,0:0:0:0:
184,88,36977,1,0,0:0:0:0:
352,288,37221,6,0,P|392:224|312:184,1,160,2|2,0:0|0:0,0:0:0:0:
208,176,37952,1,0,0:0:0:0:
320,96,38196,2,0,L|424:96,1,80,2|0,0:0|0:0,0:0:0:0:
192,96,38684,1,8,0:0:0:0:
368,208,39172,6,0,L|192:176,1,160,2|2,0:0|0:0,0:0:0:0:
424,296,40147,2,0,L|272:248,1,160,0|2,0:0|0:0,0:0:0:0:
56,208,41123,2,0,L|184:96,1,160,4|0,0:3|0:0,0:0:0:0:
336,208,41855,1,4,0:3:0:0:
184,112,42099,1,4,0:3:0:0:
336,112,42343,2,0,L|440:112,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
96,232,43074,6,0,P|40:216|16:104,2,160,4|8|10,0:0|0:0|0:0,0:0:0:0:
240,160,44538,2,0,P|248:200|240:240,1,80,8|0,0:0|0:0,0:0:0:0:
448,320,45026,6,0,P|496:256|432:40,1,320,10|10,0:0|0:0,0:0:0:0:
328,144,46245,1,0,0:0:0:0:
184,240,46489,2,0,P|177:203|184:160,1,80,8|0,0:0|0:0,0:0:0:0:
376,40,46977,6,0,P|304:96|312:192,1,160,10|8,0:0|0:0,0:0:0:0:
416,208,47708,1,0,0:0:0:0:
272,296,47952,2,0,P|184:280|120:336,1,160,10|8,0:0|0:0,0:0:0:0:
472,352,48928,6,0,P|432:272|344:240,1,160,10|8,0:0|0:0,0:0:0:0:
184,328,49904,1,10,0:0:0:0:
320,224,50391,1,8,0:0:0:0:
23,64,50879,6,0,B|47:136|47:136|15:208|15:208|34:298,1,240,4|2,0:0|0:0,0:0:0:0:
199,352,51855,2,0,L|287:344,1,80,8|0,0:0|0:0,0:0:0:0:
398,278,52343,1,2,0:0:0:0:
56,200,52830,6,0,P|112:184|216:240,1,160,2|0,0:0|0:0,0:0:0:0:
296,304,53562,1,2,0:0:0:0:
424,232,53806,2,0,P|472:192|448:88,1,160,8|2,0:0|0:0,0:0:0:0:
384,64,54538,1,0,0:0:0:0:
160,160,54782,6,0,P|112:112|224:16,2,240,4|12|0,0:0|0:0|0:0,0:0:0:0:
392,240,56489,2,0,P|432:264|448:312,1,80,12|2,0:0|0:0,0:0:0:0:
336,344,56977,6,0,P|256:328|184:384,1,160,8|0,0:0|0:0,0:0:0:0:
64,336,57708,2,0,L|112:264,1,80,10|0,0:0|0:0,0:0:0:0:
48,120,58196,2,0,L|136:160,1,80,10|0,0:0|0:0,0:0:0:0:
288,248,58684,5,0,0:0:0:0:
384,248,59660,2,0,L|280:248,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
96,248,60635,6,0,P|88:200|184:128,1,160,4|8,0:0|0:0,0:0:0:0:
288,120,61367,1,0,0:0:0:0:
144,120,61611,2,0,L|32:120,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
368,192,62587,6,0,L|192:192,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
144,192,64050,1,8,0:0:0:0:
384,192,64538,5,2,0:0:0:0:
248,192,64782,2,0,L|144:192,1,80,0|8,0:0|0:0,0:0:0:0:
392,120,65513,2,0,L|480:120,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
208,120,66245,6,0,P|168:152|232:240,1,160,2|2,0:0|0:0,0:0:0:0:
320,280,66977,1,8,0:0:0:0:
104,336,67221,2,0,P|112:264|200:208,1,160,0|0,0:0|0:0,0:0:0:0:
320,208,67952,2,0,L|408:208,1,80,8|0,0:0|0:0,0:0:0:0:
144,80,68440,6,0,P|96:112|168:184,1,160,4|8,0:0|0:0,0:0:0:0:
256,200,69172,2,0,P|328:248|264:304,1,160,2|2,0:0|0:0,0:0:0:0:
184,320,69904,1,8,0:0:0:0:
320,320,70147,6,0,L|512:320,1,160,2|2,0:0|0:0,0:0:0:0:
312,248,70879,1,8,0:0:0:0:
432,248,71123,2,0,P|472:192|408:136,1,160,2|2,0:0|0:0,0:0:0:0:
312,128,71855,2,0,L|216:128,1,80,8|0,0:0|0:0,0:0:0:0:
24,200,72343,6,0,P|80:232|192:192,1,160,2|8,0:0|0:0,0:0:0:0:
296,120,73074,2,0,L|208:120,1,80,2|0,0:0|0:0,0:0:0:0:
352,208,73562,2,0,L|448:208,1,80,2|8,0:0|0:0,0:0:0:0:
176,344,74050,6,0,P|208:296|328:272,1,160,4|0,0:0|0:0,0:0:0:0:
176,192,74782,2,0,L|80:176,1,80,10|0,0:0|0:0,0:0:0:0:
248,80,75269,6,0,L|296:72,2,40,10|0|0,0:0|0:0|0:0,0:0:0:0:
120,136,75757,2,0,L|104:224,1,80,10|8,0:0|0:0,0:0:0:0:
336,304,76245,6,0,P|376:240|304:192,1,160,4|8,0:0|0:0,0:0:0:0:
216,176,76977,1,0,0:0:0:0:
328,104,77221,2,0,L|416:104,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,96,78196,6,0,P|88:152|144:216,1,160,2|8,0:0|0:0,0:0:0:0:
312,224,79172,2,0,L|416:224,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,144,79904,6,0,P|72:208|144:272,1,160,0|0,0:0|0:0,0:0:0:0:
208,288,80635,1,8,0:0:0:0:
320,288,80879,1,0,0:0:0:0:
112,200,81123,2,0,P|120:128|224:88,1,160,2|8,0:0|0:0,0:0:0:0:
304,72,81855,1,0,0:0:0:0:
112,208,82099,6,0,L|304:224,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
0,192,83318,1,8,0:0:0:0:
112,120,83562,2,0,L|224:112,1,80,8|2,0:0|0:0,0:0:0:0:
424,256,84050,6,0,P|336:256|280:328,1,160,4|8,0:0|0:0,0:0:0:0:
200,368,84782,1,2,0:0:0:0:
368,352,85026,2,0,P|352:280|400:208,1,160,0|8,0:0|0:0,0:0:0:0:
504,152,85756,1,2,0:0:0:0:
352,96,86001,6,0,P|296:104|264:144,1,80,0|2,0:0|0:0,0:0:0:0:
104,224,86489,2,0,B|48:176|48:176|80:88,1,160,8|0,0:0|0:0,0:0:0:0:
192,64,87221,1,8,0:0:0:0:
328,152,87465,2,0,L|248:152,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,87952,12,0,89172,0:0:0:0:
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Placeholder
I'm totally not your friend jk i love u <3

[Collab Salad]
  1. 00:29:416 (1,2,3) - Distance used on these notes here feels really ambiguous - due to their similarity, it looks like all of them have to be dashed to. Remember that Salad is a difficulty to introduce dashes(and a very small amount of ambiguous notes), so for these notes, I would increase the distance for (1), and reduce the other 2 so that it won't be too ambiguous. sure
  2. 00:38:684 (4) - This whole section a snare hasn't been emphasized strongly like this - so having a dash here feels rather sudden, and it might be more apparent for salad players. I would strongly recommend you to reduce down the distance on this note. ye
  3. 00:41:855 (4,5,6) - If this wasn't anti-flow the movement would be fine, but due to the anti-flow the distance I look in play mode really feels like they are dashes rather than walkable distances. Especially since this is an introductory level for dashes, using ambiguous distance which can confuse players about the usage of dashes can be very unintuitive. I strongly recommend you to reduce down the distance on these notes to at least 1.65x. yeah good point
  4. 00:59:660 (2) - Expected more distance here as there are strong snares and vocals - I would ctrl+h this so that it is on the left side of the playfield instead.(Arrange the notes in the chorus accordingly.) I moved it further to the right instead
  5. 01:00:635 (1) - You totally can give more distance here for the transition into the chorus - even 00:52:830 (1) - can get a clear dash. I suggest increasing the distance to 2.2x or so. fixed with the above
  6. 01:06:245 (1,3) - Vocals on (1) is much more stronger than that on (3), yet having a unclear dashing distance on (1) and having a clearer dash(or higher) dash distance on (3) doesn't feel right. (1) by itself is already ambiguous so for salad players this is a big no-no. I suggest you to increase (1)'s distance to 2.7x, then decreasing the distance on (3) to 1.7x, for proper emphasis. sure thing
  7. The difficulty is fine by no means, but those ambiguous distance could really use a big overhaul. i fixed a lot of distances myself!
You totally can use more mods on this, once you get 2 or 3 mods I'll come back for a check.
GL!
tyty
Hareimu
Coming in peace from my modding queue~

[General]
  1. Your mapset doesn't have any combocolours. Try using these for all diffs! :D

    [Colours]
    Combo1 : 159,159,159
    Combo2 : 236,40,187
    Combo3 : 40,163,236
    Combo4 : 236,40,89
  2. Nothing else!

[Salad]
  1. 00:00:148 (1,2,1,2,3) - I honestly don't like all these sliders shaped vertically. Try making two or even three of them shaped a bit more horizontally so that there's a bit more movement between them, maybe gradually increasing x movement every two sliders (from the beginning until 00:03:806 - ) to emphasize the buildup. You can also opt to increase distancing between each vertically-shaped slider gradually (f.e, from 1,0x to 1,25x to 1,5x and so on) in the same way as suggested before.
  2. 00:06:977 (4,5) - Maybe you can delete (5) and make (4) a repeat slider like this so that there's 2,0x distancing between (4) and 00:07:952 (1) -
  3. 00:08:440 (2) - You can also make this horizontal and then move it to x:200, as it is now there's little-to-no movement between 00:07:952 (1,2) - these two.
  4. 00:09:172 (3) - Make this a repeat slider? or anything that can also place a note of any kind at 00:09:660 - , I don't know why did you ignore the clearly audible piano-ish sound. The BPM's low enough as to have enough space between a possible note at the mentioned place and the spinner that follows (00:09:904 (1) - ), so yeah.
  5. 00:12:099 - I can't really hear a sound here, so why is this slider ending 00:11:855 (1) - here and not 00:12:343 - here? I think at least 2 or more previous modders already told you two about this and it's really weird to play, really. Make these like 00:13:806 (1,2) -
  6. 00:13:806 (1) - I can clearly hear a heartbeat of sorts at 00:14:050 - so why not change 00:13:806 (1) - onto a repeat slider? like this?. 00:21:611 (1) - You followed it here but not at the timestamp firstly pointed out, why is this?
  7. 00:32:099 - 00:34:050 - 00:39:904 - There are strong beats on these, why aren't there notes placed on said ticks?
  8. 00:45:026 (1) - Maybe curve this to the left and not to the rightmost side of the playfield? the catcher is touching the wall for almost a second and can stay there to catch the whole slider when it can actually go to the left to better catch the droplets. Like this :>
  9. 00:50:879 (1) - Maybe a nicely shaped slider for standard, but not for ctb. It's a straight-vertical slider lasting a beat and a half. You can curve it a bit more for increased movibility (which is wanted in such a slow song). Maybe like this would work?
  10. 00:58:196 (3) - This is a strange movement that could also be made by making 00:57:708 (2) - this slider a 2x-repeat-slider, but... I guess that isn't quite wanted here, so instead I'm gonna suggest to ctrl+h 00:58:196 (3) - and move it to x:216
  11. 01:00:391 - Will you ignore the quite highly pitched vocals starting here? If so, go ahead, but I honestly expected a note or a slider of sorts starting some ticks before (00:59:904 - is your best bet) and then ending here, but as you wish.
  12. 01:17:221 (3,2) - These two are shaped the same way. Maybe turn this one 01:19:172 (2) - the other way around? (while keeping it at x:312 as it was before)
  13. 01:19:904 (1,2,3,4,5,1,2,3) - Quite some time at the left side of the playfield, if you can, try to cover the other side too
Personal Thoughts: Overall it's a nicely made diff, although I'm starting to think the parts made by Yuii- are adapted from a convert made for standard rather than for ctb due to some (most) slidershapes and overall flow playability-wise. Other than that, good enough to me~

[Illumination]
  1. 00:04:050 (1,2,3,4,5,1,2,3,4,5,1) - Too much time spent over the right side of the playfield IMO. Try to spread it a bit more to the left if you can, starting from 00:06:977 (3) - this repeat slider (you can ctrl+h it really easily and continue the flow from there c:)
  2. 00:21:855 (2) - Maybe make this one horizontally pointed to the right? And then 00:22:343 (3) - move this one to x:64 to balance distancing between previous and next objects.
  3. 00:23:562 (1,2) - ctrl+h and keep on the same position as before (x:360), ctrl+g 00:25:026 (3) - and move it to x:464 as well. I'm suggesting these changes for better flow mostly.
  4. 00:32:343 (3,4,3,4) - Movement is almost the same between these two pairs of sliders, try to vary their shapes a bit.
  5. 00:41:611 (2,3,4) - Maybe move these to the left until HDash is triggered between 00:41:855 (4) - and 00:42:099 (5) - ? The sound in 00:42:099 (5) - is strong enough to suggest one.
  6. 01:03:074 (2,3,4) - Same as before, the jump between 01:02:587 (1) - and 01:03:074 (2) - is kinda harsh because of 2,3x distancing, so it could be turned either into a HDash or into a normal dash (the latter is a better option IMO)
  7. 01:07:221 (4,5,6) - Make this triplet point either to the left or to the right, it's kinda lame to stop a bit to catch the three, I would rather prefer to keep moving to the right for better flow. boop
Personal Thoughts: Beautifully made diff. I loved the 1/4 HDashes at the kiai section, they flow so nicely and fit perfectly to the song's pace in a way that is really comfortable to play.

Nice mapset~ I hope it gets ranked soon enough, would love to play it ♥
Topic Starter
Ascendance

Hareimu wrote:

Coming in peace from my modding queue~

[General]
  1. Your mapset doesn't have any combocolours. Try using these for all diffs! :D Oh, nice catch. Thank you!

    [Colours]
    Combo1 : 159,159,159
    Combo2 : 236,40,187
    Combo3 : 40,163,236
    Combo4 : 236,40,89

  2. Nothing else!

[Salad]
  1. 00:00:148 (1,2,1,2,3) - I honestly don't like all these sliders shaped vertically. Try making two or even three of them shaped a bit more horizontally so that there's a bit more movement between them, maybe gradually increasing x movement every two sliders (from the beginning until 00:03:806 - ) to emphasize the buildup. You can also opt to increase distancing between each vertically-shaped slider gradually (f.e, from 1,0x to 1,25x to 1,5x and so on) in the same way as suggested before. Made one horizontal and changed some spacings :D
  2. 00:06:977 (4,5) - Maybe you can delete (5) and make (4) a repeat slider like this so that there's 2,0x distancing between (4) and 00:07:952 (1) - Okay!
  3. 00:08:440 (2) - You can also make this horizontal and then move it to x:200, as it is now there's little-to-no movement between 00:07:952 (1,2) - these two. Tilted it a little instead of making it fully horizontal.
  4. 00:09:172 (3) - Make this a repeat slider? or anything that can also place a note of any kind at 00:09:660 - , I don't know why did you ignore the clearly audible piano-ish sound. The BPM's low enough as to have enough space between a possible note at the mentioned place and the spinner that follows (00:09:904 (1) - ), so yeah. Unfortunately, it's not below 120 BPM. It's 123 :( Curse this map ;;
  5. 00:32:099 - 00:34:050 - 00:39:904 - There are strong beats on these, why aren't there notes placed on said ticks? Mostly because of density issues, I'm trying to keep the movement low here since it's a more calm section. I think the other things I've placed are a bit stronger anyways.
  6. 01:00:391 - Will you ignore the quite highly pitched vocals starting here? If so, go ahead, but I honestly expected a note or a slider of sorts starting some ticks before (00:59:904 - is your best bet) and then ending here, but as you wish. Yeah, mainly choosing to follow the drum here to keep the density low!
  7. 01:17:221 (3,2) - These two are shaped the same way. Maybe turn this one 01:19:172 (2) - the other way around? (while keeping it at x:312 as it was before) Nice suggestion!
  8. 01:19:904 (1,2,3,4,5,1,2,3) - Quite some time at the left side of the playfield, if you can, try to cover the other side too tried rearranging some things
Personal Thoughts: Overall it's a nicely made diff, although I'm starting to think the parts made by Yuii- are adapted from a convert made for standard rather than for ctb due to some (most) slidershapes and overall flow playability-wise. Other than that, good enough to me~

[Illumination]
  1. 00:04:050 (1,2,3,4,5,1,2,3,4,5,1) - Too much time spent over the right side of the playfield IMO. Try to spread it a bit more to the left if you can, starting from 00:06:977 (3) - this repeat slider (you can ctrl+h it really easily and continue the flow from there c:) Done!
  2. 00:21:855 (2) - Maybe make this one horizontally pointed to the right? And then 00:22:343 (3) - move this one to x:64 to balance distancing between previous and next objects. tilted it instead of making it fully horizontal!
  3. 00:23:562 (1,2) - ctrl+h and keep on the same position as before (x:360), ctrl+g 00:25:026 (3) - and move it to x:464 as well. I'm suggesting these changes for better flow mostly. Sure!
  4. 00:32:343 (3,4,3,4) - Movement is almost the same between these two pairs of sliders, try to vary their shapes a bit. Tried rearranging slightly, but it's pretty similar still
  5. 00:41:611 (2,3,4) - Maybe move these to the left until HDash is triggered between 00:41:855 (4) - and 00:42:099 (5) - ? The sound in 00:42:099 (5) - is strong enough to suggest one. I think I'll keep it like this. The sounds are kind of lower than normal, and even though that sound could have one, I think I'll leave it out.
  6. 01:03:074 (2,3,4) - Same as before, the jump between 01:02:587 (1) - and 01:03:074 (2) - is kinda harsh because of 2,3x distancing, so it could be turned either into a HDash or into a normal dash (the latter is a better option IMO) changed it a bit
  7. 01:07:221 (4,5,6) - Make this triplet point either to the left or to the right, it's kinda lame to stop a bit to catch the three, I would rather prefer to keep moving to the right for better flow. boop
done~!

Personal Thoughts: Beautifully made diff. I loved the 1/4 HDashes at the kiai section, they flow so nicely and fit perfectly to the song's pace in a way that is really comfortable to play.

Nice mapset~ I hope it gets ranked soon enough, would love to play it ♥
Thank you for your kind words :3

@yuii- : Be sure to change 01:27:465 (4) - to just a circle, as the spinner distance is unrankable right now.
Yuii-

Hareimu wrote:

[Salad]
  1. 00:12:099 - I can't really hear a sound here, so why is this slider ending 00:11:855 (1) - here and not 00:12:343 - here? I think at least 2 or more previous modders already told you two about this and it's really weird to play, really. Make these like 00:13:806 (1,2) - - They... they are completely different, though. Already clarified it a couple of times, hum. This is one more likely to be following vocals, the other is snapped to the vocals and the beat. Although, as many people complained about this slider, I decided to turn it into a circle. Flows nice!
  2. 00:13:806 (1) - I can clearly hear a heartbeat of sorts at 00:14:050 - so why not change 00:13:806 (1) - onto a repeat slider? like this?. 00:21:611 (1) - You followed it here but not at the timestamp firstly pointed out, why is this? - g
  3. 00:45:026 (1) - Maybe curve this to the left and not to the rightmost side of the playfield? the catcher is touching the wall for almost a second and can stay there to catch the whole slider when it can actually go to the left to better catch the droplets. - Hah, not anymore!
  4. 00:50:879 (1) - Maybe a nicely shaped slider for standard, but not for ctb. It's a straight-vertical slider lasting a beat and a half. You can curve it a bit more for increased movibility (which is wanted in such a slow song). Maybe like this would work? - Now it plays better on osu!mania, wooo!
  5. 00:58:196 (3) - This is a strange movement that could also be made by making 00:57:708 (2) - this slider a 2x-repeat-slider, but... I guess that isn't quite wanted here, so instead I'm gonna suggest to ctrl+h 00:58:196 (3) - and move it to x:216 - Same rhythm mapped in the same direction, same flow, avoids a double anti-flow pattern 8-)
Personal Thoughts: Overall it's a nicely made diff, although I'm starting to think the parts made by Yuii- are adapted from a convert made for standard rather than for ctb due to some (most) slidershapes and overall flow playability-wise. - Aesthetics.
Thank you for the mod, Hareimu!

Updaterino
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59538
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11855,27465,43074,58684,84050
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mitsuba no Musubime (TV Size)
TitleUnicode:三つ葉の結びめ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Ascendance
Version:Collab Salad
Source:凪のあすから
Tags:Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu Yuii-
BeatmapID:1102928
BeatmapSetID:519146

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lolok.jpg",0,0
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance
Updated! Where's my tomodachis
MBomb
ascendance is cute

[Cup]

00:08:928 (2) - Don't think this note is strong enough for that much of a distance, x:200 please.
00:38:196 (4) - Slightly higher distance on this for a tiny bit more vocal emphasis, x:400 feels fine.
00:56:245 (3) - Not really sure why you made this a 1/2 slider, just a circle on the slider end would be fine here, for the drum emphasis.
00:59:660 (3) - Bit more emphasis on this would be nice both for the addition of vocals here with the previous sounds, and the movement into the start of kiai would feel better with a bit more strength. x:168 is good.
01:14:050 (3) - Vocal strength is pretty strong here, even with the closeness in timeline, a bit more distance would be nice, try x:120.
01:20:147 (1) - Some more distance here for emphasis on downbeat, try x:432.
01:23:074 (4,5,6) - These notes right now feel kinda painfully close to the previous slider, I think increasing the distance to like x:224 would make it more comfortable to keep a constant movement for a cup player.

[Salad]

00:03:074 (3) - A bit strong for a non-dash right now, and if this was intended to be a dash I don't think the sound is really strong enough anyway, so a reduction like x:280 would be cool.
00:04:050 (1) - This jump is pretty difficult for a salad player, a decrease to like x:224 would really be nice here.
00:13:806 (1) - If this isn't meant to be a dash, reduce it slightly because the movement is a bit strong for a salad player, if it's meant to be, increase the distance to make the dash more obvious.
00:15:757 (1) - Same with this one.
00:21:611 (1) - ^. (Just so you know, for all of these I wouldn't recommend dashes, a lower amount of dashes would be nice for a salad).
00:19:660 (1) - Definitely strong enough for a dash here, try x:128 for a stronger movement, to make a dash necessary.
00:28:196 (2) - A slight reduction on this would be nice, this movement is pretty annoying right now as a non-dash. Try x:184 instead.
00:38:684 (4) - Decrease this one a bit to make the direction change feel a little nicer. Try x:264.
00:41:855 (4) - Far too strong for a backforth movement in a salad. Do x:320 on this instead.
00:45:026 (1) - Curve this a bit to the right, the sudden stop in movement here would be hard to match for a salad player, so a tiny bit more rightwards curveture would feel nice. (You might also want to move 00:44:538 (2) - to the left a bit, to ensure there's a dash between that and this slider).
00:51:855 (2) - Distance to this is a bit strong for a non-dash, try x:176.
00:58:684 (1) - This note doesn't really deserve strong movement, even as an emphasis of the lack of sound here, so I'd really just prefer it being reduced to like x:256.
01:01:367 (2) - A bit far out for a normal triple pattern here, try making it a smaller distance like x:272.
01:06:977 (2) - Also pretty far out for a triple like this, try x:304.
01:09:904 (3) - This one only needs a very slight reduction, x:192 feels fine to me.
01:12:343 (1) - Make this a dash by moving it to x:16, the current movement gives the image of a dash but is a bit borderline so a tiny bit more would make a difference for a salad player.
01:22:099 (1) - Sound isn't really strong enough for a dash in a salad, maybe try x:160 on this and then x:32 on 01:23:318 (2) - , to keep the current flow similar whilst removing this dash.
01:25:026 (3) - Reduce this slightly to make it more comfortable for a salad player as a non-dash, try x:352.
01:26:489 (2,3,4) - Movement is pretty strong for a non-dash, and a dash doesn't really fit well here either, would be best to just move this section to x:144.

[Platter]

00:02:343 (1) - x:272 for distance consistency, I think increasing the distance to this one just feels weird, and a normal movement would be fine. After that, move 00:02:830 (2) - to x:472 to keep similar flow.
00:03:074 (3) - Having a bigger distance to this one is fine for the buildup, but this just feels too big. x:312 would be better.
00:08:684 (2,3,4) - Bigger distance to this, to make sure the player knows to dash for the high pitched note here. Try x:320.
00:19:172 (2) - Note isn't really strong enough for this type of movement, it's a very weak beat here, I'd move this to x:192 and make it horizontal going to the left, to keep the dash afterwards.
00:20:391 (2) - Distance to this is also pretty strong for a non-dash, and it feels uncomfortable to do with dashing. I'd recommend reducing distance, mainly for consistency with the next line.
00:25:026 (3) - Move this to x:16 to add a dash to it.
00:28:928 (3) - This note really is not strong enough to have a dash to, I'm not sure why you have one here.
00:30:147 (2) - Slightly reduced movement to stop this from being so hard without dashing, x:264 would be fine.
00:32:830 (4) - x:320 to add a dash to this would be nice for the vocal emphasis.
00:34:294 (2) - Could also maybe add a dash to this for emphasis on the high pitched vocal and then curve it a bit to make movement comfortable.
00:36:977 (4) - This note is really weak, there's no need for a dash on that.
00:55:513 (2) - Please no. This feels so forced against the wall in an unnecessary way that it can easily break the flow, especially for an average platter player, and it's very uncomfortable. Reduce it to x:464, and curve the previous slider in a slightly less sharp way, to make it feel a lot better playwise.
00:56:245 (3) - Flow to this is a bit weird because it's a very short movement followed by a HDash. Maybe best to increase the distance so the speed change isn't so big. Try x:344.
00:57:221 (2) - Such strong movement to this feels pretty unnecessary as this note is pretty weak, and not having a dash to this would definitely emphasise the next two strong sounds better. Try x:208.
00:58:684 (1) - Having a dash to this is very bad, this sound is not strong at all and doing it for a lack of sound in this instance just sounds strange considering the dashes just beforehand were for very strong notes. A normal movement at best would be better.
00:59:172 (2) - I can't hear any sound on this at all. Please remove it.
01:00:635 (1) - Curve it to the left a bit for better flow.
01:11:855 (4) - Slightly lower distance to this to make the speed change less drastic would be nice. x:424 would be great.
01:13:074 (2) - Higher distance would be nice to influence a dash movement here, try x:320.
01:17:952 (4) - Slightly more obvious dash movements by moving this to x:400 would be really nice for a more flowing movement.
01:19:172 (3) - There is no need for a HDash to the next note, if anything that makes less sense because the pitch of the notes is decreasing, so the distances getting lower would make more sense. However, a dash to this for the vocal is fine, and having a dash to the next note would be fine too for a more consistent feel, so if you want to keep something like this, use a similar slider shape to 2, with this on x:112.
01:22:099 (1) - Make the dash more obvious by moving this to x:440. After this, move 01:22:830 (2) - to x:288, to avoid that movement feeling too strong.
01:27:465 (5) - Dash to this could be nice for the vocal, try x:216, feels nice.

[Rain]

00:03:806 (3) - Whilst the next note is definitely strong, the strength of that HDash is far too hard to hit with the current curve on the slider, as it results in overdashing for an average player of this difficulty. Try making this slider horizontal to the right, feels a bit more comfortable movement at least.
00:42:830 (9) - x:368 please, the current distance followed by an antiflow HDash could cause some problems for an average rain player.
00:45:513 (2) - x:248, to ensure the movement is easy enough to do without dashing on a calm section like this, considering the movement beforehand is a HDash in the opposite direction.
00:47:465 (2) - Same with above, but x:344.
00:48:440 (4) - Maybe add a dash to this for the vocals, by moving it to x:248.
00:56:001 (4) - Make this a comfortable curve pattern instead by moving this to x:304.
00:59:172 (2) - Still can't hear any sound here.
01:18:196 (1) - Curve this slider a bit for better droplet flow.
01:19:904 (5) - Shouldn't the HDash be to this for the strong vocal emphasis on this.
01:21:855 (4,1) - Double HDash here would definitely be better, 1 has a strong note in the piano, but 4 is a very strong vocal note which feels completely ignored with the current pattern, which leaves the player feeling like something's missing.
01:27:708 (5,1) - Breaks the rule currently. Note-spinner distance must be at least 1/2 at this bpm, and this is currently 1/4.

Alright done for now.
Yuii-

- Magic Bomb - wrote:

[Salad]

00:51:855 (2) - Distance to this is a bit strong for a non-dash, try x:176. - x181 so it's still more emphasised that the following note.
00:58:684 (1) - This note doesn't really deserve strong movement, even as an emphasis of the lack of sound here, so I'd really just prefer it being reduced to like x:256. - Nerfed, but it really doesn't change that much since it's catchable without any sort of effort. Plus, I wanted to place it as close as possible from 00:59:660 (2) - so players don't have to make that much of an effort after the break.
01:26:489 (2,3,4) - Movement is pretty strong for a non-dash, and a dash doesn't really fit well here either, would be best to just move this section to x:144. - Did something similar, buffed (4) for emphasis, by the way.
Thank you for the mod, Ben. Much appreciated!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59538
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11855,27465,43074,58684,84050
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Mitsuba no Musubime (TV Size)
TitleUnicode:三つ葉の結びめ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Ascendance
Version:Collab Salad
Source:凪のあすから
Tags:Nagi no Asukara ending Mukaido Manaka Hiradaira Chisaki Sakishima Hikari Isaki Kaname Kihara Tsumugu Shiodome Miuna Hisanuma Sayu Nagiasu Yuii-
BeatmapID:1102928
BeatmapSetID:519146

[Difficulty]
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CircleSize:2.8
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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176,80,68440,6,0,P|128:112|200:184,1,160,4|8,0:0|0:0,0:0:0:0:
280,200,69172,2,0,P|352:248|288:304,1,160,2|2,0:0|0:0,0:0:0:0:
184,320,69904,1,8,0:0:0:0:
320,320,70147,6,0,L|512:320,1,160,2|2,0:0|0:0,0:0:0:0:
312,248,70879,1,8,0:0:0:0:
432,248,71123,2,0,P|472:192|408:136,1,160,2|2,0:0|0:0,0:0:0:0:
312,128,71855,2,0,L|216:128,1,80,8|0,0:0|0:0,0:0:0:0:
24,200,72343,6,0,P|80:232|192:192,1,160,2|8,0:0|0:0,0:0:0:0:
296,120,73074,2,0,L|208:120,1,80,2|0,0:0|0:0,0:0:0:0:
352,208,73562,2,0,L|448:208,1,80,2|8,0:0|0:0,0:0:0:0:
176,344,74050,6,0,P|208:296|328:272,1,160,4|0,0:0|0:0,0:0:0:0:
176,192,74782,2,0,L|80:176,1,80,10|0,0:0|0:0,0:0:0:0:
248,80,75269,6,0,L|296:72,2,40,10|0|0,0:0|0:0|0:0,0:0:0:0:
120,136,75757,2,0,L|104:224,1,80,10|8,0:0|0:0,0:0:0:0:
336,304,76245,6,0,P|376:240|304:192,1,160,4|8,0:0|0:0,0:0:0:0:
216,176,76977,1,0,0:0:0:0:
328,104,77221,2,0,L|416:104,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,96,78196,6,0,P|88:152|144:216,1,160,2|8,0:0|0:0,0:0:0:0:
328,272,79172,2,0,L|224:272,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
120,144,79904,6,0,P|72:208|144:272,1,160,0|0,0:0|0:0,0:0:0:0:
208,288,80635,1,8,0:0:0:0:
320,288,80879,1,0,0:0:0:0:
112,200,81123,2,0,P|120:128|224:88,1,160,2|8,0:0|0:0,0:0:0:0:
304,72,81855,1,0,0:0:0:0:
112,208,82099,6,0,L|304:224,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
0,192,83318,1,8,0:0:0:0:
112,120,83562,2,0,L|224:112,1,80,8|2,0:0|0:0,0:0:0:0:
424,256,84050,6,0,P|336:256|280:328,1,160,4|8,0:0|0:0,0:0:0:0:
200,368,84782,1,2,0:0:0:0:
357,351,85026,2,0,P|341:279|389:207,1,160,0|8,0:0|0:0,0:0:0:0:
504,152,85756,1,2,0:0:0:0:
352,96,86001,6,0,P|296:104|264:144,1,80,0|2,0:0|0:0,0:0:0:0:
142,222,86489,2,0,B|86:174|86:174|118:86,1,160,8|0,0:0|0:0,0:0:0:0:
237,59,87221,1,8,0:0:0:0:
438,148,87465,1,8,0:0:0:0:
256,192,87952,12,0,89172,0:0:0:0:
Topic Starter
Ascendance

- Magic Bomb - wrote:

ascendance is cute >_<

[Cup]

00:08:928 (2) - Don't think this note is strong enough for that much of a distance, x:200 please. Did x184 since I think I'd like to keep some bigger movement before the spinner.
00:38:196 (4) - Slightly higher distance on this for a tiny bit more vocal emphasis, x:400 feels fine. sure
00:56:245 (3) - Not really sure why you made this a 1/2 slider, just a circle on the slider end would be fine here, for the drum emphasis. It's meant to capture the instrument upswing as well, so it's a nice touch.
00:59:660 (3) - Bit more emphasis on this would be nice both for the addition of vocals here with the previous sounds, and the movement into the start of kiai would feel better with a bit more strength. x:168 is good. yup
01:14:050 (3) - Vocal strength is pretty strong here, even with the closeness in timeline, a bit more distance would be nice, try x:120. sure
01:20:147 (1) - Some more distance here for emphasis on downbeat, try x:432. yea
01:23:074 (4,5,6) - These notes right now feel kinda painfully close to the previous slider, I think increasing the distance to like x:224 would make it more comfortable to keep a constant movement for a cup player. sure thing

[Platter]

00:02:343 (1) - x:272 for distance consistency, I think increasing the distance to this one just feels weird, and a normal movement would be fine. After that, move 00:02:830 (2) - to x:472 to keep similar flow. right
00:03:074 (3) - Having a bigger distance to this one is fine for the buildup, but this just feels too big. x:312 would be better. sure
00:08:684 (2,3,4) - Bigger distance to this, to make sure the player knows to dash for the high pitched note here. Try x:320. alrighty
00:19:172 (2) - Note isn't really strong enough for this type of movement, it's a very weak beat here, I'd move this to x:192 and make it horizontal going to the left, to keep the dash afterwards. I didn't remove the dash completely, but I did lower it by quite a bit
00:20:391 (2) - Distance to this is also pretty strong for a non-dash, and it feels uncomfortable to do with dashing. I'd recommend reducing distance, mainly for consistency with the next line. sure
00:25:026 (3) - Move this to x:16 to add a dash to it. ye
00:28:928 (3) - This note really is not strong enough to have a dash to, I'm not sure why you have one here. whoops
00:30:147 (2) - Slightly reduced movement to stop this from being so hard without dashing, x:264 would be fine. okay
00:32:830 (4) - x:320 to add a dash to this would be nice for the vocal emphasis. okokok
00:34:294 (2) - Could also maybe add a dash to this for emphasis on the high pitched vocal and then curve it a bit to make movement comfortable. tilted instead but yes
00:36:977 (4) - This note is really weak, there's no need for a dash on that. sorry dad
00:55:513 (2) - Please no. This feels so forced against the wall in an unnecessary way that it can easily break the flow, especially for an average platter player, and it's very uncomfortable. Reduce it to x:464, and curve the previous slider in a slightly less sharp way, to make it feel a lot better playwise. your suggestion makes it a pixel dash so i swapped some stuff around a bit
00:56:245 (3) - Flow to this is a bit weird because it's a very short movement followed by a HDash. Maybe best to increase the distance so the speed change isn't so big. Try x:344. sure
00:57:221 (2) - Such strong movement to this feels pretty unnecessary as this note is pretty weak, and not having a dash to this would definitely emphasise the next two strong sounds better. Try x:208. mh alright
00:58:684 (1) - Having a dash to this is very bad, this sound is not strong at all and doing it for a lack of sound in this instance just sounds strange considering the dashes just beforehand were for very strong notes. A normal movement at best would be better. kept the dash but created a bit more movement.
00:59:172 (2) - I can't hear any sound on this at all. Please remove it. technically the girl breathes in there but its also consistent through all diffs so I'll leave it
01:00:635 (1) - Curve it to the left a bit for better flow. fuck vertical
01:11:855 (4) - Slightly lower distance to this to make the speed change less drastic would be nice. x:424 would be great. done
01:13:074 (2) - Higher distance would be nice to influence a dash movement here, try x:320. ye
01:17:952 (4) - Slightly more obvious dash movements by moving this to x:400 would be really nice for a more flowing movement. f l o w
01:19:172 (3) - There is no need for a HDash to the next note, if anything that makes less sense because the pitch of the notes is decreasing, so the distances getting lower would make more sense. However, a dash to this for the vocal is fine, and having a dash to the next note would be fine too for a more consistent feel, so if you want to keep something like this, use a similar slider shape to 2, with this on x:112. did something differently here.
01:22:099 (1) - Make the dash more obvious by moving this to x:440. After this, move 01:22:830 (2) - to x:288, to avoid that movement feeling too strong. ok
01:27:465 (5) - Dash to this could be nice for the vocal, try x:216, feels nice. sure

[Rain]

00:03:806 (3) - Whilst the next note is definitely strong, the strength of that HDash is far too hard to hit with the current curve on the slider, as it results in overdashing for an average player of this difficulty. Try making this slider horizontal to the right, feels a bit more comfortable movement at least. not quite fully horizontal but similar
00:42:830 (9) - x:368 please, the current distance followed by an antiflow HDash could cause some problems for an average rain player. gotcha pal
00:45:513 (2) - x:248, to ensure the movement is easy enough to do without dashing on a calm section like this, considering the movement beforehand is a HDash in the opposite direction. done
00:47:465 (2) - Same with above, but x:344.and done
00:48:440 (4) - Maybe add a dash to this for the vocals, by moving it to x:248. yup
00:56:001 (4) - Make this a comfortable curve pattern instead by moving this to x:304. I prefer the linear pattern with even distances a bit more. Plus the aesthetic :d
00:59:172 (2) - Still can't hear any sound here. inhale exhale
01:18:196 (1) - Curve this slider a bit for better droplet flow. yup
01:19:904 (5) - Shouldn't the HDash be to this for the strong vocal emphasis on this. mm I preferred the hdash to be at 01:20:147 (1) - for the strong downbeat instead here.
01:21:855 (4,1) - Double HDash here would definitely be better, 1 has a strong note in the piano, but 4 is a very strong vocal note which feels completely ignored with the current pattern, which leaves the player feeling like something's missing. naice
01:27:708 (5,1) - Breaks the rule currently. Note-spinner distance must be at least 1/2 at this bpm, and this is currently 1/4. fixed

Alright done for now.

- Magic Bomb - wrote:

[Salad]

00:03:074 (3) - A bit strong for a non-dash right now, and if this was intended to be a dash I don't think the sound is really strong enough anyway, so a reduction like x:280 would be cool. agree
00:04:050 (1) - This jump is pretty difficult for a salad player, a decrease to like x:224 would really be nice here. yup
00:28:196 (2) - A slight reduction on this would be nice, this movement is pretty annoying right now as a non-dash. Try x:184 instead. sure
00:38:684 (4) - Decrease this one a bit to make the direction change feel a little nicer. Try x:264. done it
00:41:855 (4) - Far too strong for a backforth movement in a salad. Do x:320 on this instead. yeaaa
00:58:684 (1) - This note doesn't really deserve strong movement, even as an emphasis of the lack of sound here, so I'd really just prefer it being reduced to like x:256. I think the downbeat is strong enough for at least a strong dash so I'll keep this.
01:01:367 (2) - A bit far out for a normal triple pattern here, try making it a smaller distance like x:272. yea
01:06:977 (2) - Also pretty far out for a triple like this, try x:304. agreed
01:09:904 (3) - This one only needs a very slight reduction, x:192 feels fine to me. 1 grid hype
01:12:343 (1) - Make this a dash by moving it to x:16, the current movement gives the image of a dash but is a bit borderline so a tiny bit more would make a difference for a salad player. kinda close to the wall but sure
01:22:099 (1) - Sound isn't really strong enough for a dash in a salad, maybe try x:160 on this and then x:32 on 01:23:318 (2) - , to keep the current flow similar whilst removing this dash. nice suggestion
thanks dearest mbomb
Absolute Zero
Goddamnit why did MB take all the points

[Cup]
Nice cup.
00:07:952 (1,2) - Perhaps you want to curve these sliders to make it so the cup players will already have momentum to the left to continue to (2) easier.
00:59:660 (3,1) - I think you could also accent this introduction to the kiai with by flipping (3) around its head.
01:07:708 - Lengthen (4) to a 1/1 slider, ending at this point. I think it follows the vocals better in this section, and kind of does the same thing as 01:05:513 (2) does by hiding a note for simplification.

[Yuidance's Salad]
00:03:806 (4,1) - This dash is kinda sharp, even for an introduction to a new section. As such, I would move (1) to x=248 instead.
00:11:855 (1,2,3) - Why not do something similar to 00:13:806 (1,2,3)? It still fits the music. The timeline would look like below:
00:44:538 (2) - This vertical-ish slider kind of kills the flow of the section. I would turn it more to the right in order to create a smooth flow from 00:43:074 (1) to the right.
00:58:684 (1) - Considering there's a bass sound here, consider mapping this with a slider.
01:07:952 (4,1) - A longer dash than players might be used to before in the kiai. I would suggest lowering this distance slightly.
01:23:562 (3) - Abrupt jump here. I would lower distance because it kills flow.
01:27:221 (3,4) - Honestly, it feels strange to suddenly add a dash after (2,3).

[Platter]
00:03:806 (4,1) - A rhythmical idea: follow the music completely and add a hitcircle at 00:03:928. Unfortunately, you may have to switch up the pattern to avoid a 1/4 hyperdash.
00:23:074 (3,1) - A pretty calm section, but you have a hyper here. I would remove it and make it a dash.
00:54:782 (1,2,3) - These jumps feel surprisingly far compared to the rest of the map. I know there's a buildup, but you might tone it down.
01:06:245 (4,5,1) - I honestly think this movement is too strong here. Lower distance slightly.
01:19:660 (4,1) - You could soften the angle of (4) and 01:19:172 (3) to make the jump a little less jarring for the player.

[Illuminati]
00:29:416 (1) - Here, I would use a curved slider kind of like 00:27:465 (1). It feels more natural to play.
00:32:099 (2,3) - I would make (2,3) patterned like 00:31:367 (1) instead, to follow the voice more specifically. While it is fine the way it is, this way highlights the music more.
00:58:196 (1) - I don't think you need a NC here. It's still 11 objects on the plate, which should be fine.
01:12:221 - Might consider adding a hitcircle here to line up with the end of 01:13:074 (3), as well as keeping with the music.
01:13:074 (3,4) - This jump is really sharp and a little jarring compared to the other hypers. This is probably due to the immediate backwards movement it requires afterwards with droplets. I would weaken the distance a little bit.
01:27:465 (4,5) - I get you want a hyper, but I don't hear what the end of these sliders hit. Make these two hitcircles instead.


Cool
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