forum

Teminite - Beastmode

posted
Total Posts
124
Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Tuesday, August 30, 2016 at 3:57:49 PM

Artist: Teminite
Title: Beastmode
Tags: drumstep drum bass dnb electro drop dubstep Inception wubs Firepower VIP
BPM: 174
Filesize: 8362kb
Play Time: 05:12
Difficulties Available:
  1. GONE WILD (5.14 stars, 1088 notes)
Download: Teminite - Beastmode
Information: Scores/Beatmap Listing
---------------


#1 approval map >w<


#1 bubble thanks to Kagetsu
#2 bubble thanks to Desperate-kun
Qualified by MrSergio
Thanks guys :3
-C O N T R A L-
From my Queue. I found not that much and u can choose 2 Reasons for that :
1st : Your map is great and i find nearly no mistakes!
2nd : Im kinda new in the Modding Queue thing :p

I think about something in both points XD

Mod
00:13:537 (1) - In my opinion this Circle is not needed. I prefer removing this circle and extend this Slider : 00:13:192 (5) -

00:56:295 (1) - This slider looks a bit weird (Just change if you want, thats just my opinion)
02:59:054 (1) - Same as before, remove the circle and extend the slider
03:41:123 (3,4,5,6,1,2,3,4,1,2,3,4) - I love this Jumppattern ^^
05:10:778 (1,2,3,4,1,2,3,4,1,2) - That ending is really cool too!!

At least i have to say, your map is just awesome. I dont know why but i found not much for the mod because the map was in my eyes really really fantastic! The Hitsounds, The Sliderparts, i loved nearly everything on your map! Maybe someone else finds more for a mod, but i think your map is just great! I really hope it will be ranked soon! The people will love this map, really!
Topic Starter
Yamicchi

-C O N T R A L- wrote:

From my Queue. I found not that much and u can choose 2 Reasons for that :
1st : Your map is great and i find nearly no mistakes!
2nd : Im kinda new in the Modding Queue thing :p

I think about something in both points XD
You spent your time to mod my map, I'm very pleased already. So let's just ignore if it's short or long kay?
Mod
00:13:537 (1) - In my opinion this Circle is not needed. I prefer removing this circle and extend this Slider : 00:13:192 (5) - Oh I did the same as you the first time, but then after 2 testplays from my friends, It seems player misread that (5) slider as a 3/4 instead of a 1/1 so easily. That's why I'm putting it in that way

00:56:295 (1) - This slider looks a bit weird (Just change if you want, thats just my opinion) Ran out of idea xD Fixed
02:59:054 (1) - Same as before, remove the circle and extend the slider Same answer :b
03:41:123 (3,4,5,6,1,2,3,4,1,2,3,4) - I love this Jumppattern ^^ Fyi, I made it randomly lol xD
05:10:778 (1,2,3,4,1,2,3,4,1,2) - That ending is really cool too!! It's finger clicking good!

At least i have to say, your map is just awesome. I dont know why but i found not much for the mod because the map was in my eyes really really fantastic! The Hitsounds, The Sliderparts, i loved nearly everything on your map! Maybe someone else finds more for a mod, but i think your map is just great! I really hope it will be ranked soon! The people will love this map, really! Or they will finds out more uncomfortable things, patterns that doesn't fit their skill or their taste. Imo, maps that playable are enough, no need to be super cool, I hope they think so too :D
Thanks for the mod o/ I really appreciated it!
Oreon
From #modreqs :D

General
Lower the volume.

Mods
00:56:295 (1) - fix slider end curve
01:53:709 (5,6,7,1) - position of the triple irks me a little bit
02:15:606 (3,1) - fix blanket
03:53:709 (6,1) - overlaps

VERY solid map. Make harder maps so i get pp when ranked :P
Have a star~

(Also, teach me how to map like this :O)
Topic Starter
Yamicchi

Cl9n wrote:

From #modreqs :D

General
Lower the volume. Done ( ò v ó)b

Mods
00:56:295 (1) - fix slider end curve Idk if it's okay yet but done!
01:53:709 (5,6,7,1) - position of the triple irks me a little bit :s fixed the sldier shape
02:15:606 (3,1) - fix blanket Well no one is gonna see that blanket, because the (3) has already faded when (1) appears. So Imma keep it like that.
03:53:709 (6,1) - overlaps Stacked

VERY solid map. Make harder maps so i get pp when ranked :P Noooo :( My map is to play for fun, not for pp :(
Have a star~ Have a :idea: for no reason <3

(Also, teach me how to map like this :O) Sit back, it's a long story :<
Thanks for the mod :33
Ahntaea
pls make the hitsound more quiet no kudosu pls
Topic Starter
Yamicchi

Ahntaea wrote:

pls make the hitsound more quiet no kudosu pls
lol okay
Lumin
Heyyy, M4M from #modreqs over here
First playthrough

[General]
  1. Add atleast one more combo color, you only have two and they are pretty alike too
  2. You have maybe even too much different slider velocities in this map, it adds inconsistency pretty much
[GONE 100$ PAPERS]
  1. 00:07:566 (4,5) - I'd rather either stack these under a slider or make less spacing, they feel stupid to play tbh, spacing should be max 1x
  2. 00:14:548 (1) - Imo doesn't need it's own SV
  3. 00:16:617 (2,5) - stack?
  4. 00:18:600 (5,6) - same as earlier
  5. 00:46:961 (2,3,4) - SV change = NC
  6. 00:59:376 (1,2,3,4) - making linear jumps with this much spacing on slow part feels stupid while playing, either lower spacing or reshape
  7. 01:02:134 (1,2,3,4) - ^
  8. 01:05:410 (4,5) - imo a slightly too big of a jump between these 2
  9. 01:07:306 (1,1) - just use same sv
  10. 01:07:997 (1) - don't make it lap itself, atleast not appealling for my eyes
  11. 01:11:445 (3,4,3,4) - I would do atleast some of these as a circles
  12. 01:17:652 (3) - this jump part here could widen up a little
  13. 01:31:617 (5,6,7) - I would stack these underneath the 2
  14. 01:38:341 (3,1) - why not stack under 3?
  15. 01:38:341 (3) - if you didn't know that even if you change SV 0.1x you still have to NC the note, and this SV change for example is irrelevant imo
  16. 01:42:134 (1) - why NC?
  17. 01:42:824 (1) - Irrelevant SV change, Should be the same as the earlier one
  18. 02:14:203 (5,6,7) - why not stack underneath?
  19. 02:44:203 (2) - put it closer to the sliderend
  20. 02:53:859 (2,5) - just stack
  21. 04:36:962 (1,2,3,4,5,6,7) - you recycle this pattern pretty much
  22. 04:47:997 (1,2,3,4,5,6,7) - ^ like really
    That's all I have to say, it's pretty neat map you have here but you should modify those SV changes a little because it increases so much inconsistency
That's all I have to say good luck!
Topic Starter
Yamicchi

Lumin wrote:

Heyyy, M4M from #modreqs over here
First playthrough

[General]
  1. Add atleast one more combo color, you only have two and they are pretty alike too Hmmm, kay I added 2
  2. You have maybe even too much different slider velocities in this map, it adds inconsistency pretty much I did make them the same at 90% SV so don't worry
[GONE 100$ PAPERS]
  1. 00:07:566 (4,5) - I'd rather either stack these under a slider or make less spacing, they feel stupid to play tbh, spacing should be max 1x fixed
  2. 00:14:548 (1) - Imo doesn't need it's own SV Well I did that because I'm not so smart. I ran out of space so I make it shorter, then I had to do the same for the next half of the song. But yea since it's a different sound, I wanna make it a bit different and I hope it's okay
  3. 00:16:617 (2,5) - stack? nah, for HD players
  4. 00:18:600 (5,6) - same as earlier fixed
  5. 00:46:961 (2,3,4) - SV change = NC Well idk if the SV change is enough to NC, I'll ask someone else about this
  6. 00:59:376 (1,2,3,4) - making linear jumps with this much spacing on slow part feels stupid while playing, either lower spacing or reshape lol I especially like this stupid pattern
  7. 01:02:134 (1,2,3,4) - ^
  8. 01:05:410 (4,5) - imo a slightly too big of a jump between these 2 well it's just 2-3 grid bigger than the latest pattern
  9. 01:07:306 (1,1) - just use same sv The pitch is higher so I think higher SV is cool right? I mean forget about the NC part, focus on the music is my opinion
  10. 01:07:997 (1) - don't make it lap itself, atleast not appealling for my eyes well okay >w<
  11. 01:11:445 (3,4,3,4) - I would do atleast some of these as a circles Yeah I think this is boring but hey, it's not unrankable right?
  12. 01:17:652 (3) - this jump part here could widen up a little oh no I can't. I have the harder jump after that. The current jump is fine with me
  13. 01:31:617 (5,6,7) - I would stack these underneath the 2 I do want it like that too but then the composing automatically stack it on the (2) and I'm too lazy to fix too :3
  14. 01:38:341 (3,1) - why not stack under 3? hmmm, personal idea :v ?
  15. 01:38:341 (3) - if you didn't know that even if you change SV 0.1x you still have to NC the note, and this SV change for example is irrelevant imo eeeh, but I don't think it's compulsory :< I might consider changing them if someone else notice
  16. 01:42:134 (1) - why NC? I NC for every drum sound
  17. 01:42:824 (1) - Irrelevant SV change, Should be the same as the earlier one let's just call that "speciality", plus I did the same at the previous rhythm
  18. 02:14:203 (5,6,7) - why not stack underneath? I don't kinda understand you but I fix (7) a bit
  19. 02:44:203 (2) - put it closer to the sliderend Done!
  20. 02:53:859 (2,5) - just stack easier for HD players :< have mercy...
  21. 04:36:962 (1,2,3,4,5,6,7) - you recycle this pattern pretty much
  22. 04:47:997 (1,2,3,4,5,6,7) - ^ like really but doesn't it nice? I mean it's the same rhythm, and they're really far away, so I can do that several times right?
    That's all I have to say, it's pretty neat map you have here but you should modify those SV changes a little because it increases so much inconsistency
That's all I have to say good luck!
Cảm ơn :33
LMT
nya~ *slaps* damn it weebs.


GONE BATSHITCRZFGT
00:09:031 (1) - thiếu nốt ở red tick với lại để 3/4 ở đây lệch nhạc. nhưng mà thử dặt 3 nốt ở đây xem, spacing nhỏ.

00:24:893 (3,4) - umm wub ở đây bắt đầu có tiếng rồi nên có lẽ nên để một 1 cái slider ở đây. thử :v https://osu.ppy.sh/ss/5843107 .
00:59:376 (1,2,3,4,5) - cái này khó lắm đó nha :)) , mới spin xong đang đi vòng vòng xong ra nguyên 1 đường thẳng, cong cong 1 tí thì ok.
01:08:859 (2,3,4,5,6,7) - pattern khó, spacing 4 5 không cần thiết phải to như vậy giảm xíu xíu với cả cũng không cao trào lắm.

01:47:307 (1,2,3,4) - tại vì cái pattern trước nó đang đi quay đi quay lại, 1 để vầy hơi break flow quá , kéo cả cục xuống 1 chút, thì đỡ ngượng. Chỗ này thì chỉ nhìn đầu slider thôi chứ đít slider không có giá trị mấy.
01:51:790 (3,4) - this overlap :v kéo 4 xuống dưới 1 chút để kiểu không bị overlap với thân slider, chỗ này đúng nghĩa điểm mù :v .

02:37:824 (4,5,6,7,1) - hy vọng yami nhận ra chỗ này khó tới mức nào :V . 4 5 6 người chơi phải di chuyển theo triple , nhảy sang 7 là anti-flow với 1 cái spacing rất to . Có thể bê sát 7 lại gần hơn chút tại vì nó là anti flow, hoặc là stack 7 với 1 lúc trước để nó có flow hơn.
03:01:445 (5,6) - sao không làm một cái slider :v , filler ở downbeat chỗ này hơi vô duyên.

00:09:031 (1) - cơ bản tại vì ở tick đỏ có tiếng khá rõ nên để 3/4 ở đây hơi sai.
00:20:065 (1) - ^

00:21:445 (5) - thật ra là có triple ở đuôi, nếu không muốn map triple thì ít nhất đuôi slider cũng phải ở tick đỏ.
00:24:203 (4) - ^

00:31:445 (1) - đít slider đánh rắm bé thôi.

00:42:479 (1,2,3,4,1,2,3,4) - 4 cái đầu tiên không sao, nhưng 4 cái sau thì không theo nhạc. Thử https://osu.ppy.sh/ss/5843445 .
00:54:893 (1,2,3,4) - ^
04:50:755 (1) - có lẽ là nên rút ngắn cái slider xuống 3/4 xong để circle ở tick trắng tại nốt đó mạnh :V , bắt đầu build up tới drop.
n0t baD.
Nowaie
M4M from #modreqs


Mapping teminite in 2016 Gone wild
00:29:031 (2) - Move this bit upwards so it's lined up with 00:28:686 (1) - unless it's intended to be like that

Also personally i would NC these two 00:38:686 (2,2) - as the slider before them doesn't belong to that pattern at all and it would make more sense overall
Same for these 00:49:720 (2,2) -

00:46:617 (1,2,3,4) - As noted by lumin you should use NC when you change SV mid combo

Lets say this is a better example why you should NC SV changes 01:23:859 (1,2) - . People will mistake the (2) as a 1/2 slider and then they will be confused and sad because their combo got goofed because of that, so that is why NCs should be used when you change the SV like that. This is one of the repeating issues in the map right now, ill just list them in a box as SV NC or something like that

02:28:686 (1) - Try Ctrl H ing this. The slider has same effect but it think the flow is better when Ctrl H'd

02:54:893 (1) - The overall S shape for this slider is kinda poor, how about something like this 02:57:652 (1) -

03:44:548 (1) - 04:46:617 (5) - Personally i'd do something like this http://puu.sh/qAWBu/9d551c271b.jpg (Changed only the point between the two red anchors)

04:31:445 (1) - Move the first red anchor to right so the distance between it and the sliderhead would be about the same as between the other red anchor and the sliderend

04:53:169 (6) - Here is a hold sound so i'd suggest you to do a slowed 3/4 slider or 1/2 one Example (Also this 04:53:341 (7) - technically follows nothing) For another example you have done something like this here 04:55:928 (6) -
05:04:203 -
05:09:720 -

Also in the first kiai time
02:29:720 -
02:32:479 -
02:40:755 -

SV NCs
Notes that should be NCd because you changed the SV mid combo, other reasons listed if i find any.

01:24:893 (2,2) -
01:27:134 (2) - (for the following slider)
01:32:652 (2) - ^
01:36:617 (2) -
01:38:169 (2) - (for the following slider)
01:43:686 (2) - ^
01:46:272 (2) -
01:47:652 (3) - Makes the pattern more clear aswell
01:48:341 (3) -
01:49:203 (2) - (for the following slider)
01:54:721 (2) - ^
01:57:307 (2) -
01:58:686 (3) -
01:59:376 (3) -
02:16:617 (2) -
03:45:066 (2) - (for the following slider)
03:47:652 (2) -
03:48:341 (2) -
03:50:583 (2) - (for the following slider)
03:56:100 (2) - ^
03:58:686 (2) -
03:59:376 (2) -
04:00:066 (2) -
04:01:617 (2) - (for the following slider)
04:07:134 (2) - ^
04:09:721 (2) -
04:11:100 (3) -
04:11:790 (3) -
04:12:652 (2) - (for the following slider)
04:18:169 (2) - ^
04:20:755 (2) -
04:22:134 (3) -
04:22:824 (3) -
04:23:686 (2) - (for the following slider)
04:40:066 (2) -

Great map tbh, most of the patterns are on point and feels really fun to play
Good Luck!~


WHAT IS ACC, PEPPY DON'T HURT ME, DON'T HURT ME, NO MORE
Topic Starter
Yamicchi

LMT1996 wrote:

GONE BATSHITCRZFGT
00:09:031 (1) - thiếu nốt ở red tick với lại để 3/4 ở đây lệch nhạc. nhưng mà thử dặt 3 nốt ở đây xem, spacing nhỏ. ở đây Yami theo cái tiếng như bô xe Lambor ấy :)) cho nên 3/4 là khớp òi

00:24:893 (3,4) - umm wub ở đây bắt đầu có tiếng rồi nên có lẽ nên để một 1 cái slider ở đây. thử :v https://osu.ppy.sh/ss/5843107 . I'm fixing this my way :))
00:59:376 (1,2,3,4,5) - cái này khó lắm đó nha :)) , mới spin xong đang đi vòng vòng xong ra nguyên 1 đường thẳng, cong cong 1 tí thì ok. awh :( Yami thích nó thế, cơ mà thôi sửa vậy
01:08:859 (2,3,4,5,6,7) - pattern khó, spacing 4 5 không cần thiết phải to như vậy giảm xíu xíu với cả cũng không cao trào lắm. giảm tí nhưng vẫn giữ pattern

01:47:307 (1,2,3,4) - tại vì cái pattern trước nó đang đi quay đi quay lại, 1 để vầy hơi break flow quá , kéo cả cục xuống 1 chút, thì đỡ ngượng. Chỗ này thì chỉ nhìn đầu slider thôi chứ đít slider không có giá trị mấy. hmm đồng ý với lmt nhưng lmt để ý đi từ 4 qua 1 chỉ tăng ds thêm có chút thôi, nên cái pattern vẫn mượt. Kick slider thì Yami buộc phải làm như thế vì kĩ năng không cao cộng thêm cái vụ kick slider nó khá khó làm pattern đẹp nên...
01:51:790 (3,4) - this overlap :v kéo 4 xuống dưới 1 chút để kiểu không bị overlap với thân slider, chỗ này đúng nghĩa điểm mù :v . đã kéo 4 qua trái tí

02:37:824 (4,5,6,7,1) - hy vọng yami nhận ra chỗ này khó tới mức nào :V . 4 5 6 người chơi phải di chuyển theo triple , nhảy sang 7 là anti-flow với 1 cái spacing rất to . Có thể bê sát 7 lại gần hơn chút tại vì nó là anti flow, hoặc là stack 7 với 1 lúc trước để nó có flow hơn. Yami kh nhận ra chỗ này khó tới mức đó :)))
03:01:445 (5,6) - sao không làm một cái slider :v , filler ở downbeat chỗ này hơi vô duyên. hmm nhưng move cũng vui mà phải kh :< Yami kh hiểu rõ đc cảm giác của lmt nên kh biết đường sửa

00:09:031 (1) - cơ bản tại vì ở tick đỏ có tiếng khá rõ nên để 3/4 ở đây hơi sai. như trên đã nói :3
00:20:065 (1) - ^ ^

00:21:445 (5) - thật ra là có triple ở đuôi, nếu không muốn map triple thì ít nhất đuôi slider cũng phải ở tick đỏ. thật ra thì kh phải tại Yami kh nghe thấy đâu mà tại vì Yami kh muốn làm triple thôi. Kh phải lúc nào follow sát nhạc cũng tốt.
00:24:203 (4) - ^ ^

00:31:445 (1) - đít slider đánh rắm bé thôi. kh hiểu ;w;

00:42:479 (1,2,3,4,1,2,3,4) - 4 cái đầu tiên không sao, nhưng 4 cái sau thì không theo nhạc. Thử https://osu.ppy.sh/ss/5843445 . Yami làm theo cái tiếng gì mà nghe rất rõ ở 4 nốt đầu á, tại vì chỗ đó cái âm dài dài kia đang kéo, kh có điểm bắt đầu lại nên Yami phải tiếp tục theo cái âm đó để cái pattern kh bị kì thị
00:54:893 (1,2,3,4) - ^ ^
04:50:755 (1) - có lẽ là nên rút ngắn cái slider xuống 3/4 xong để circle ở tick trắng tại nốt đó mạnh :V , bắt đầu build up tới drop. À Yami nghĩ tới điều đó từ lần đầu map rồi và bỏ qua luôn, tại vì Yami muốn theo trọng tâm mạnh ở cái giai điệu hơn là âm snare. Phần đó nó cao trào ở cái giai điệu mà, snare với drum sound Yami đẩy qua bên hitsound rồi
n0t baD.
Chưa từng nhận được cái mod nào tệ từ LMT :33 Cảm ơn LMT nhiềuuu
LMT

LMT1996 wrote:

00:31:445 (1) - đít slider đánh rắm bé thôi. kh hiểu ;w;
ý là hitsound đuôi slider bé thôi :))
Topic Starter
Yamicchi

DTM9 Nowa wrote:

M4M from #modreqs


Mapping teminite in 2016 Gone wild
00:29:031 (2) - Move this bit upwards so it's lined up with 00:28:686 (1) - unless it's intended to be like that No it's not xD fixed

Also personally i would NC these two 00:38:686 (2,2) - as the slider before them doesn't belong to that pattern at all and it would make more sense overall
Same for these 00:49:720 (2,2) - I personally don't, because the object is still following the same rhythm. I can't NC so random like that (actually not so random but no)

00:46:617 (1,2,3,4) - As noted by lumin you should use NC when you change SV mid combo Sadly, HR players won't get any HP lose anymore :(

Lets say this is a better example why you should NC SV changes 01:23:859 (1,2) - . People will mistake the (2) as a 1/2 slider and then they will be confused and sad because their combo got goofed because of that, so that is why NCs should be used when you change the SV like that. This is one of the repeating issues in the map right now, ill just list them in a box as SV NC or something like that got it!

02:28:686 (1) - Try Ctrl H ing this. The slider has same effect but it think the flow is better when Ctrl H'd good idea

02:54:893 (1) - The overall S shape for this slider is kinda poor, how about something like this 02:57:652 (1) - actually, they're not quite different. Let's just say I want multiple slider shape in my map xD I don't hate the current shape anw

03:44:548 (1) - 04:46:617 (5) - Personally i'd do something like this http://puu.sh/qAWBu/9d551c271b.jpg (Changed only the point between the two red anchors) every person has their own taste of slider shape right? I can't apply this, it'd be like hey, I collab with Nowa in this map, he made these 2 sliders.

04:31:445 (1) - Move the first red anchor to right so the distance between it and the sliderhead would be about the same as between the other red anchor and the sliderend nice catch

04:53:169 (6) - Here is a hold sound so i'd suggest you to do a slowed 3/4 slider or 1/2 one Example (Also this 04:53:341 (7) - technically follows nothing) For another example you have done something like this here 04:55:928 (6) -
05:04:203 - I want some difference between the kiai and the part after the drop, so I made that. I'll fix if it's unrankable or else no, because I love my style.
05:09:720 -

Also in the first kiai time
02:29:720 -
02:32:479 -
02:40:755 -

SV NCs
Notes that should be NCd because you changed the SV mid combo, other reasons listed if i find any.

01:24:893 (2,2) -
01:27:134 (2) - (for the following slider)
01:32:652 (2) - ^
01:36:617 (2) -
01:38:169 (2) - (for the following slider)
01:43:686 (2) - ^
01:46:272 (2) -
01:47:652 (3) - Makes the pattern more clear aswell Nah
01:48:341 (3) -
01:49:203 (2) - (for the following slider)
01:54:721 (2) - ^
01:57:307 (2) -
01:58:686 (3) -
01:59:376 (3) -
02:16:617 (2) -
03:45:066 (2) - (for the following slider)
03:47:652 (2) -
03:48:341 (2) -
03:50:583 (2) - (for the following slider)
03:56:100 (2) - ^
03:58:686 (2) -
03:59:376 (2) -
04:00:066 (2) -
04:01:617 (2) - (for the following slider)
04:07:134 (2) - ^
04:09:721 (2) -
04:11:100 (3) -
04:11:790 (3) -
04:12:652 (2) - (for the following slider)
04:18:169 (2) - ^
04:20:755 (2) -
04:22:134 (3) -
04:22:824 (3) -
04:23:686 (2) - (for the following slider)
04:40:066 (2) -
Fixed all except for that one xD
Thanks for the mod :33
Topic Starter
Yamicchi

LMT1996 wrote:

LMT1996 wrote:

00:31:445 (1) - đít slider đánh rắm bé thôi. kh hiểu ;w;
ý là hitsound đuôi slider bé thôi :))
À lol okay
CaffeAmericano
HiYamicchithisisanM4m

NSFW diff name

  • 00:47:652 (1,1) - This distance seems little too large. I think it’s good idea to use semi-constant distance for slower parts

    01:08:341 - I think it’s bit weird that this gets ignored

    03:31:789 - 03:31:789 - ^

    01:07:307 (1,1,1) - I don’t think these are difficult to read/important enough to get an NC every note

    01:20:755 (1,1) - Consider increasing DS because it is a very important sound & DS Is too similar to 1/4 previous clicking ( 01:20:410 (1,1) - )

    01:30:410 (7,1) - Jump seems too small for such an important sound

    01:52:134 (5,6,7) - I think it would be a nice touch to distinguish these more from 01:51:445 (1,2,3,4) - by moving to new area, giving a small flow break, or using larger jumps

    02:24:548 (1,2,3,4,5,6,7) - I think it would follow the music better if 02:25:411 (6) - was where the 5 is and 02:25:238 (5) - is elsewhere, since 6 is somewhat of a repeat of 02:24:548 (1) -

    03:22:824 - I think it’d be more consistent to map out this part like you did earlier at 00:59:375 -


Notes are organized neatly, there’s a lot of repeating parts in the song, but you managed to make it varied enough to be interesting, and consistent enough to be intuitive. Solid map imo. Good luck!
Topic Starter
Yamicchi

CaffeAmericano wrote:

HiYamicchithisisanM4m

NSFW diff name

  • 00:47:652 (1,1) - This distance seems little too large. I think it’s good idea to use semi-constant distance for slower parts I understand increasing distance for this slider is a bit nonsense, but I wanna have some highlight for a new pattern/repeated pattern so I did that

    01:08:341 - I think it’s bit weird that this gets ignored Yea I followed the wooooo sound, not the clap

    03:31:789 - 03:31:789 - ^

    01:07:307 (1,1,1) - I don’t think these are difficult to read/important enough to get an NC every note well yea as you can read in the last 3 mods, I have to NC for every SV change

    01:20:755 (1,1) - Consider increasing DS because it is a very important sound & DS Is too similar to 1/4 previous clicking ( 01:20:410 (1,1) - ) fixed

    01:30:410 (7,1) - Jump seems too small for such an important sound wherever it's an important sound or not, I just map it follow the pitch of the current rhythm, not because of the drum sound

    01:52:134 (5,6,7) - I think it would be a nice touch to distinguish these more from 01:51:445 (1,2,3,4) - by moving to new area, giving a small flow break, or using larger jumps fixed the jump

    02:24:548 (1,2,3,4,5,6,7) - I think it would follow the music better if 02:25:411 (6) - was where the 5 is and 02:25:238 (5) - is elsewhere, since 6 is somewhat of a repeat of 02:24:548 (1) - okay I think this pattern doesn't suit the music well, but I think 3 and 5 should have higher distance because one is a high note, one is a snare sound, plus this is my fav pattern :3 I use it quite a lot in the map

    03:22:824 - I think it’d be more consistent to map out this part like you did earlier at 00:59:375 - As they always say: "Gimme a breakkk"


Notes are organized neatly, there’s a lot of repeating parts in the song, but you managed to make it varied enough to be interesting, and consistent enough to be intuitive. Solid map imo. Good luck!
Thank you so much for the mod :D M4M in return will come soon!
Topic Starter
Yamicchi
Network problem so I replied twice. Sorry ><
Plaudible
lol, so I had a format all set and ready and was ready to mod. I literally went through the song 4 times, checked file + brief check on timing points and there are 0 things I see wrong. I only had 1 suggestion but I don't feel like that's worth posting >_< I'm sorry, I wish I had a way to help but honestly I lack so much experience to be able to judge something like this. My mods are mainly on aesthetics/structure and with your map I find 0 things to improve on, probably because I've only ever made 2 maps LOL

Sorry I wish I could help more D: I tried. Good luck!
kanor
Hi :) From my queue
00:42:479 (1,2,3,4,1,2,3,4) - I thik it's better to change all the circles into 1/2 sliders or change the rhythm into five 1/1 sliders and four 1/2 circles beacuse it sound a little empty
00:50:755 (1) - I would like to put the red point up 2 lattices because I think this "G"slider is a little unbalanced...
01:31:617 (5,6,7) - i would like to stack them on 01:31:100 (2) -
01:59:376 (1,1) - sliders snapped like this are not pretty good in my opinion... blanket them may be better
02:53:859 (2,5) - 5 stack onto 2 may be more clean
03:21:100 - this place i deeply recommend you to put a circle and put the spinner 1/4 behind the circle
03:29:031 (6,1) - you can stack it better
03:32:652 (5,6,7) - you can move these three circles to stack 6 on the tail of 03:31:445 (1) -
03:39:031 (1,2,3,4,5,6) - If you want to make a pattern like a hexagon, i think it may be a little unaccurate, plz check it><
04:03:168 (3,5) - stack it may be more clean
04:16:100 (1,3) - stack 3 on the tail of 1

nice map! i love the sliders><! :)
GL
show more
Please sign in to reply.

New reply